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#==============================O==============================# # I---------------------------------------------------------I # # | Advanced Achievements 2.1.1 configuration - Readme | # # 1---------------------------------------------------------1 # #==============================o==============================# # You can use Minecraft chat colours in messages and names, but include ' ' around the whole text. # If you want to use a ' in a text, write two ' instead, and include additional ' ' around the whole text. # In command rewards, PLAYER designates the name of the player who got the achievement. # Only spaces, no tabs. Don't forget the indents, plugin won't work otherwise! # To check your file, use: yaml-online-parser.appspot.com # Available mobs for the Kills section: hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html # Available items for rewards/Crafts/Places/Breaks: hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html # Default file: dev.bukkit.org/bukkit-plugins/advanced-achievements/pages/configuration/ #=============================O=O=============================# # II-------------------------------------------------------II # # | General settings | # # 2---------------------------------------------------------2 # #=============================o=o=============================# # Time in seconds between each /aach book. Time: 900 # Check for update on plugin launch and notify when an OP joins the game. CheckForUpdate: true # Set to true to activate firework effects when a player receives an achievement. Firework: true # Choose BALL_LARGE, BALL, BURST, CREEPER or STAR. FireworkStyle: BURST # Set to true to activate particle effects when receiving book and when player in top list. AdditionalEffects: true # Set to true to activate sound effects when receiving book and when player in top list. Sound: true # Set to true if you are using a version of Vault prior to 1.4. RetroVault: false # Set the icon of the plugin (default: shamrock, "\u2618"). Icon: "\u2618" # Notify other connected players when an achievement is received. ChatNotify: false # Separator between name, description and date on a book page. BookSeparator: '' # Stop stats from increasing when player in creative mode (except Connections and PlayedTime). RestrictCreative: false # Stop stats from increasing when player in a specific world (delete the [] before using). ExcludedWorlds: [] # - yourWorld1 # - yourWorld2 # Number of players displayed on /aach top command. TopList: 10 # Obfuscate achievements that have not yet been received in /aach list. ObfuscateNotReceived: false # Hide categories with no achievements yet received in /aach list. HideNotReceivedCategories: false #=============================OOO=============================# # III-----------------------------------------------------III # # | Database settings | # # 3---------------------------------------------------------3 # #=============================ooo=============================# # DO NOT CHANGE OR DELETE. DatabaseVersion: 5 # Make a daily backup of your local database. DatabaseBackup: true # Database type, sqlite or mysql. DatabaseType: sqlite # Settings to link with MySQL database (ignore if sqlite). MYSQL: Database: 'jdbc:mysql://localhost:3306/minecraft' User: root Password: root #============================OO=OO============================# # IV-------------------------------------------------------IV # # | Action achievements | # # 4---------------------------------------------------------4 # #============================oo=oo============================# # When a player connects during the day. Connections: '1': Message: ‘You connected to &1High&6Rez for the first time!’ Name: Good Choice # When a specific block is placed (specify block name, lower case). Places: {} # When a specific block is broken (specify block name, lower case). Breaks: {} # When a specific mob is killed (specify mob name or 'player', lower case). Kills: zombie: '100’: Message: '&8You killed 100 zombies!’ Name: Zombie Slayer Reward: Money: 1000 zombie: '1000’: Message: '&8You killed 1000 zombies!’ Name: The Walking Dead Reward: Money: 10000 player: ‘1000’: Message: ‘&5You have killed 1000 players!’ Name: Slayer Reward: Money: 10000 player: ‘10000’: Message: ‘&5You have killed 10000 players!’ Name: Most Dangerous Game Reward: Money: 100000 # When a specific item is crafted (specify item name, lower case). Crafts: {} # When the player dies. Deaths: '1': Message: The first time you died! Name: Rest in Peace ‘100’: Message: You’ve died 100 times! Name: Noob ‘1000’: Message: You’ve died 1000 times! Name: Get it Together ‘5000’: Message: You’ve died 5000 times! Name: Get Rekt Reward: Money: 500000 # When an arrow is shot. Arrows: {} # When a snowball is thrown. Snowballs: '1000': Message: '1000 snowballs thrown. That''s the spirit!' Name: Winter Addict Reward: Money: 10000 # When an egg is thrown. Eggs: {} # When a fish is caught. Fish: {} # When a tool/armor/weapon is broken. ItemBreaks: '100’: Message: You broke 100 tools! Name: '&4Clumsy Guy' # When an item is eaten. EatenItems: '1000’: Message: Ate 1000 pieces of food! Name: Fat Kid # When a sheep is sheared. Shear: {} # When a cow is milked. Milk: {} # When a trade with a villager is made. Trades: {} # When an anvil is used. AnvilsUsed: {} # When an anvil is used. Enchantments: ‘100’: Message: 100 objects enchanted! Name: '&5Wizard' ‘100’: Message: 1000 objects enchanted! Name: '&5Harry Potter’ # When a bed is entered. Beds: {} # Maximum level reached. MaxLevel: {} # When a potion is consumed. ConsumedPotions: '100': Message: Drinking weird beverages all the time... Name: Alcoholic Reward: Money: 10000 # Amount of time played on the server (in hours, use integers). PlayedTime: '1': Message: ‘You played one hour on &1High&6Rez!’ Name: First Hour ’50’: Message: ‘You played fifty hours on &1High&6Rez!’ Name: Experienced Reward: Money: 10000 ’100’: Message: ‘You played 100 hours on &1High&6Rez!’ Name: Expert Reward: Money: 100000 # When a distance is travelled by foot. DistanceFoot: '100000’: Message: You travelled 100000 blocks by foot! Name: Big Walker # When a distance is travelled on a pig. DistancePig: {} # When a distance is travelled on a horse. DistanceHorse: {} # When a distance is travelled in a minecart. DistanceMinecart: '10000’: Message: You travelled 10000 blocks in a car! Name: Driver ‘100000’: Message: You travelled 100000 blocks in a car! Name: Expert Driver Reward: Money: 10000 # When a distance is travelled in a boat. DistanceBoat: ‘1000': Message: You travelled 1000 blocks in a boat! Name: Great Sailor # When an item is dropped on the ground. ItemDrops: {} # When soil is plowed with a hoe. HoePlowings: {} # When bone meal is used to fertilise plants. Fertilising: {} #============================OOOOO============================# # V---------------------------------------------------------V # # | Command achievements | # # 5--------------------------ooooo--------------------------5 # #============================ooooo============================# # Let achievement commands be given several times. MultiCommand: true # A player with achievement.give (or the console) can use the /aach give yourAch1 playerName # to give yourAch1 achievement to playerName. Commands: yourAch1: Message: You took part in the special event! Name: Special Event Achievement!
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