Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
local ScriptInfo = {"Super Mario Land 2 Lua by Mugg1991", "v0.1", "8th Jul 2019",} local AddressTable1 = { [1] = {1,"Nothing",0xFFFFE0A0,"System Bus",0xC000,1,true}, [2] = {1,"Here",0xFFFFE0A0,"System Bus",0xC000,1,true}, [3] = {1,"Yet",0xFFFFE0A0,"System Bus",0xC000,1,true}, [4] = {1,"Check",0xFFFFE0A0,"System Bus",0xC000,1,true}, [5] = {1,"Back",0xFFFFE0A0,"System Bus",0xC000,1,true}, [6] = {1,"Later",0xFFFFE0A0,"System Bus",0xC000,1,true} } local Displays = { -- Name, active, col, x, y, width, height, offset of list, edit mode, table, entries shown [1]= {"General", false, 0xFFFFE0A0, 40, 40, 154, 66, 0, false, AddressTable1,6}, [2]= {"Current Oscillation", false, 0xFFFFE0A0, nil}, [3]= {"Full Oscillations", false, 0xFFFFE0A0, nil}, } local Mouse = { X = 0, Y = 0, XBefore = 0, YBefore = 0, clickedFrames = 0, clicked = false } local Color = { Selected = 0xB0A0A0A0, Normal = 0xA0303030, Grey = 0xA0C0C0C0 } function text(x, y, text, color, backcolor) if backcolor==nil then backcolor=0x00000000 end gui.drawText(x, y, text,color,backcolor,10,"Arial") end function box(x,y,x2,y2) gui.drawBox(x,y,x2,y2,0x00000000,0xD0000000) end function boxNormal(x,y,x2,y2) gui.drawBox(x,y,x2,y2,0xFF000000,0xA0000000) end function boxSelected(x,y,x2,y2) gui.drawBox(x,y,x2,y2,0xFF000000,0xA0505050) end function arrowDown(xpos,ypos,col) gui.drawLine(xpos,ypos,xpos+6,ypos,col) gui.drawLine(xpos+1,ypos+1,xpos+5,ypos+1,col) gui.drawLine(xpos+2,ypos+2,xpos+4,ypos+2,col) gui.drawPixel(xpos+3,ypos+3,col) end function arrowUp(xpos,ypos,col) gui.drawLine(xpos,ypos,xpos+6,ypos,col) gui.drawLine(xpos+1,ypos-1,xpos+5,ypos-1,col) gui.drawLine(xpos+2,ypos-2,xpos+4,ypos-2,col) gui.drawPixel(xpos+3,ypos-3,col) end local totime = function(frames,fps) hours = math.floor((frames/fps)/3600) mins = math.floor((frames/fps)/60)%60 secs = math.floor(((frames/fps-mins*60)*100+0.5)/100) %60 ms = (frames % fps)/60 * 100 if hours==0 then returnvalue = string.format("%02d:%02d.%02d",mins,secs,ms) else returnvalue = string.format("%02d:%02d:%02d.%02d",hours,mins,secs,ms) end return returnvalue end function drawDisplayBox(id,bordercolor,color) posx=Displays[id][4] posy=Displays[id][5] width=Displays[id][6] height=Displays[id][7] if Mouse.clicked then if Mouse.X > posx and Mouse.X < posx+width and Mouse.Y > posy and Mouse.Y < posy+height then if Mouse.clickedFrames > 0 then menuscreen=0 -- close menu posy = posy + (Mouse.Y-Mouse.YBefore) -- enables mouse drag posx = posx + (Mouse.X-Mouse.XBefore) if posy < 0 then posy=0 -- prevents display from going offscreen elseif posy > 159-height then posy=159-height end if posx < 0 then posx=0 elseif posx > 239-width then posx=239-width end Displays[id][4]=posx Displays[id][5]=posy end end end gui.drawBox(posx,posy,posx+width,posy+height,bordercolor,color) text(posx+3,posy-1,Displays[id][1],0xFF808080) end function drawCloseButton(id) width=Displays[id][6] x=Displays[id][4] y=Displays[id][5] drawButton(x+width-10,y,10,10,"x",Color.Grey,15,function() Displays[id][2] = false end) end function drawEditButton(id) width=Displays[id][6] x=Displays[id][4] y=Displays[id][5] if Displays[id][9] then col=Color.Selected else col=Color.Normal end drawButton(x+width-25,y,12,10,"e",col,15,function() Displays[id][9]=not Displays[id][9] end) end function drawButton(posx,posy,width,height,label,color,frequency,clickedfunction) if Mouse.X>posx and Mouse.X<posx+width and Mouse.Y>posy and Mouse.Y<posy+height then if Mouse.clicked and Mouse.clickedFrames%frequency==1 then clickedfunction() end gui.drawBox(posx,posy,posx+width,posy+height,color-0x00303030,color+0x30303030) else gui.drawBox(posx,posy,posx+width,posy+height,color-0x00303030,color) end text(posx+1,posy-2,label,0xFFFFFFFF) end function drawMenuButton(posx,posy,width,height,label,z,drawindicator,indicator,col,clickedfunction) if Mouse.X>posx and Mouse.X<posx+width and Mouse.Y>posy and Mouse.Y<posy+height then if Mouse.clicked and Mouse.clickedFrames==z then menuscreen=0 clickedfunction() end boxSelected(posx,posy,posx+width,posy+height) else boxNormal(posx,posy,posx+width,posy+height) end text(posx+2,posy-1,label,col) if drawindicator then if indicator then text(posx+width-10,posy,"o",0xFF80FF80) else text(posx+width-10,posy-1,"x",0xFFFF9090) end end end local getChangeAmount = function(valueChangeAmount) if Mouse.clickedFrames>540 then valueChangeAmount=valueChangeAmount*1000000 elseif Mouse.clickedFrames>450 then valueChangeAmount=valueChangeAmount*100000 elseif Mouse.clickedFrames>360 then valueChangeAmount=valueChangeAmount*10000 elseif Mouse.clickedFrames>270 then valueChangeAmount=valueChangeAmount*1000 elseif Mouse.clickedFrames>180 then valueChangeAmount=valueChangeAmount*100 elseif Mouse.clickedFrames>90 then valueChangeAmount=valueChangeAmount*10 end return valueChangeAmount end local addressTableSetValue = function(address, addressSize, addressEndian, newvalue) if addressSize==1 then memory.write_u8(address,newvalue) elseif addressSize==2 then if addressEndian then memory.write_u16_le(address,newvalue) else memory.write_u16_be(address,newvalue) end elseif addressSize==3 then if addressEndian then memory.write_u24_le(address,newvalue) else memory.write_u24_be(address,newvalue) end elseif addressSize==4 then if addressEndian then memory.write_u32_le(address,newvalue) else memory.write_u32_be(address,newvalue) end end end local addressTableGetValue = function(address, addressSize, addressEndian, addressSigned) if addressSigned then if addressSize==1 then value=memory.read_s8(address) elseif addressSize==2 then if addressEndian then value=memory.read_s16_le(address) else value=memory.read_s16_be(address) end elseif addressSize==3 then if addressEndian then value=memory.read_s24_le(address) else value=memory.read_s24_be(address) end elseif addressSize==4 then if addressEndian then value=memory.read_s32_le(address) else value=memory.read_s32_be(address) end end else if addressSize==1 then value=memory.read_u8(address) elseif addressSize==2 then if addressEndian then value=memory.read_u16_le(address) else value=memory.read_u16_be(address) end elseif addressSize==3 then if addressEndian then value=memory.read_u24_le(address) else value=memory.read_u24_be(address) end elseif addressSize==4 then if addressEndian then value=memory.read_u32_le(address) else value=memory.read_u32_be(address) end end end return value end local DisplayAddressTable = function(display_id, has_arrows, has_buttons, display_description, description_offset, arrows_offset, buttons_offset) inputTable=Displays[display_id][10] xpos=Displays[display_id][4] ypos=Displays[display_id][5] memorydomainBefore=memory.getcurrentmemorydomain() tableSize=table.getn(inputTable) table_start=1 table_end=Displays[display_id][11] table_iterations = 1 offset=Displays[display_id][8] list_height = 8*(table_end - table_start)+14 --display arrows: if has_arrows then --bottom arrow button if (tableSize - offset) > table_end then if Mouse.X>xpos+arrows_offset and Mouse.X<xpos+arrows_offset+12 and Mouse.Y>ypos+list_height and Mouse.Y<ypos+list_height+6 then if Mouse.clicked then Displays[display_id][8]=offset+1 end arrowDown(xpos+arrows_offset+2,ypos+list_height,0xFFFFFFFF) else arrowDown(xpos+arrows_offset+2,ypos+list_height,0xA0FFFFFF) end else if offset < 0 then Displays[display_id][8]=0 end end --top arrow button if offset > 0 then if Mouse.X>xpos+arrows_offset and Mouse.X<xpos+arrows_offset+12 and Mouse.Y>ypos+list_height-10 and Mouse.Y<ypos+list_height-4 then if Mouse.clicked then Displays[display_id][8]=offset-1 end arrowUp(xpos+arrows_offset+2,ypos+list_height-6,0xFFFFFFFF) else arrowUp(xpos+arrows_offset+2,ypos+list_height-6,0xA0FFFFFF) end end end -- applying display offset table_start = table_start + offset table_end = table_end + offset -- going through the table for i=table_start,table_end do --show a part of the list contenttype=inputTable[i][1] description=inputTable[i][2] textColor=inputTable[i][3] memorydomain=inputTable[i][4] if contenttype==0 then -- TITLE gui.drawBox(5+xpos,4+ypos+table_iterations*8,arrows_offset+xpos,12+ypos+table_iterations*8,0x00000000,0xFF505050) elseif contenttype==7 then -- BINARY memory.usememorydomain(memorydomain) address=inputTable[i][5] currentbit=inputTable[i][6] value=memory.read_u8(address) value=bit.check(value, currentbit) if value then value="Yes" valueColor=0xFF80FF80 else value="No" valueColor=0xFFFF9090 end text(5+xpos,3+ypos+table_iterations*8,value,valueColor) else -- OTHER TYPES memory.usememorydomain(memorydomain) address=inputTable[i][5] addressSize=inputTable[i][6] addressEndian=inputTable[i][7] -- true:little endian, false:big endian addressSigned=inputTable[i][8] valueChangeAmount=1 value = addressTableGetValue(address,addressSize,addressEndian, addressSigned) if contenttype==6 then -- show value as timer (framecount --> clock time) text(5+xpos,3+ypos+table_iterations*8,totime(value,60), textColor) else text(5+xpos,3+ypos+table_iterations*8,value, textColor) end end if display_description then text(xpos+description_offset,3+ypos+table_iterations*8,description, textColor) end if has_buttons then if contenttype==7 then -- binary drawButton(xpos+buttons_offset,4+ypos+table_iterations*8,21,8,"Set",Color.Normal,8,function() currentvalue=memory.read_u8(address) if bit.check(currentvalue,currentbit) then memory.write_u8(address, bit.clear(currentvalue,currentbit)) else memory.write_u8(address, bit.set(currentvalue,currentbit)) end end) elseif contenttype~=0 then -- normal values drawButton(xpos+buttons_offset,4+ypos+table_iterations*8,9,8,"-",Color.Normal,5,function() valueChangeAmount = getChangeAmount(valueChangeAmount) -- increases when holding mouse key newvalue = value - valueChangeAmount addressTableSetValue(address,addressSize,addressEndian,newvalue) end) drawButton(12+xpos+buttons_offset,4+ypos+table_iterations*8,9,8,"+",Color.Normal,5,function() valueChangeAmount = getChangeAmount(valueChangeAmount) -- increases when holding mouse key newvalue = value + valueChangeAmount addressTableSetValue(address,addressSize,addressEndian,newvalue) end) end end table_iterations=table_iterations+1 end memory.usememorydomain(memorydomainBefore) end local drawDisplay = function(id) if Displays[id][4]~=nil then drawDisplayBox(id, 0xFF202020,0xA0000000) drawCloseButton(id) drawEditButton(id) if Displays[id][9] then DisplayAddressTable(id,true,true,true,76,158,52) else DisplayAddressTable(id,true,false,true,56,158,0) end end end local drawOscillation = function() memory.usememorydomain("System Bus") pattern_pointer= memory.read_u8(0xA200) speed= memory.read_s8(0xA202) global_timer= memory.read_u8(0xFF97) pattern_step= global_timer%8 +1 current_pattern= {} for i=1,8,1 do --val=memory.read_s8(pattern_pointer+0x1B00+i+4) val=memory.read_s8(pattern_pointer+0x1A00+i-2) if i==pattern_step then now=true else now=false end current_pattern[i]={val,now} end text(166,10,"global timer: " .. global_timer,0xFFFFFFFF,0x00FFFFFF) text(166,22,"Pattern pointer: " .. pattern_pointer,0xFFFFFFFF,0x00FFFFFF) text(166,34,"Pattern step: " .. pattern_step,0xFFFFFFFF,0x00FFFFFF) text(166,46,"spd: " .. speed,0xFFFFFFFF,0x00FFFFFF) for t=1,8,1 do if current_pattern[t][2] then text(154+t*12,68,current_pattern[t][1],0xFFFFFFFF,0xA0FF0000) else text(154+t*12,68,current_pattern[t][1],0xFFFFFFFF,0x00FFFFFF) end end end local drawOscillationFull = function() memory.usememorydomain("System Bus") pattern_pointer= memory.read_u8(0xA200) speed= memory.read_s8(0xA202) global_timer= memory.read_u8(0xFF97) pattern_step= global_timer%8 +1 current_pattern= {} bg_count=0 for i=1,8,1 do --val=memory.read_s8(pattern_pointer+0x1B00+i+4) val=memory.read_s8(pattern_pointer+0x1A00+i-2) if i==pattern_step then now=true else now=false end current_pattern[i]={val,now} end text(166,2,"glob: " .. global_timer,0xFFFFFFFF,0x00FFFFFF) text(224,2,"ptrn: " .. pattern_pointer,0xFFFFFFFF,0x00FFFFFF) text(282,2,"step: " .. pattern_step,0xFFFFFFFF,0x00FFFFFF) text(326,2,"spd: " .. speed,0xFFFFFFFF,0x00FFFFFF) for t=0,15,1 do for s=0,15,1 do val=memory.read_s8(0x1A00+t*16+s) if pattern_pointer==t*16+s+1 then bg_count=8 end if bg_count>0 then if bg_count == 9-pattern_step then bg_col=0xFFFF0000 else bg_col=0x60FF0000 end else bg_col=0x00FF0000 end gui.drawText(166+s*13,16+t*10,val,0xFFFFFFFF,bg_col,10,"Arial") if bg_count>0 then bg_count=bg_count-1 end end end end local Menu = { [1] = { [0] = "Script", [1] = 1, [2] = 2, [3] = 3 } } local drawMenu = function() verticalOffset=0 for a=1,table.getn(Menu),1 do drawMenuButton(-38+a*45,18,40,11,Menu[a][0],2,false,true,0xFFFFFFFF,function() menuscreen=a end) if menuscreen==a then for b=1,table.getn(Menu[a]),1 do id = Menu[a][b] title = Displays[id][1] indicator = Displays[id][2] col = Displays[id][3] drawMenuButton(7,32+verticalOffset*10,112,10,title,1,true,indicator,col,function() Displays[id][2] = not indicator if id==2 then -- oscillations if indicator then client.SetGameExtraPadding(0,0,0,0) else client.SetGameExtraPadding(0,0,110,0) Displays[3][2]=false end end if id==3 then -- oscillations full if indicator then client.SetGameExtraPadding(0,0,0,0) else client.SetGameExtraPadding(0,0,230,40) Displays[2][2]=false end end end) verticalOffset=verticalOffset+1 end end end if Mouse.clicked and Mouse.clickedFrames==1 then menuscreen = 0 end end event.onloadstate(function() end) event.onexit(function() client.SetGameExtraPadding(0,0,0,0) end) menuscreen=0 frames=0 console.clear() for i=1,table.getn(ScriptInfo),1 do print(ScriptInfo[i]) end while true do Mouse.X = input.getmouse().X Mouse.Y = input.getmouse().Y Mouse.clicked = input.getmouse().Left for i=1,table.getn(Displays) do -- all displays if Displays[i][2] then drawDisplay(i) end end drawMenu() -- menu if Displays[2][2] then drawOscillation() elseif Displays[3][2] then drawOscillationFull() end Mouse.XBefore=Mouse.X Mouse.YBefore=Mouse.Y if Mouse.clicked then Mouse.clickedFrames = Mouse.clickedFrames + 1 else Mouse.clickedFrames = 0 end if client.ispaused() then gui.DrawFinish() emu.yield() else emu.frameadvance() end frames=frames+1 end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Roblox Scripts
2 hours ago | 0.02 KB
December smells like money
2 hours ago | 0.06 KB
Decentralized Moneys
4 hours ago | 0.42 KB
Bitcoin
4 hours ago | 0.23 KB
Untitled
5 hours ago | 13.75 KB
Untitled
5 hours ago | 0.06 KB
SmartOS Zombie Zone Cleanup Script
Bash | 8 hours ago | 3.78 KB
Untitled
9 hours ago | 3.86 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!