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--Scripted By coolallball wait() if game.Players.LocalPlayer.Character.Animate.Disabled==false then game.Players.LocalPlayer.Character.Animate.Disabled=true end if game.Players.LocalPlayer.Character.Humanoid.Animator then game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy() end wait() local Player=game.Players.LocalPlayer repeat wait() until Player local Char=Player.Character repeat wait() until Char local CurrentEffects={} local CurrentDamages={} local Human=Char.Humanoid local LArm=Char["Left Arm"] local RArm=Char["Right Arm"] local LLeg=Char["Left Leg"] local RLeg=Char["Right Leg"] local Torso=Char.Torso local RS=Torso["Right Shoulder"] local LS=Torso["Left Shoulder"] local RH=Torso["Right Hip"] local LH=Torso["Left Hip"] local Head=Char.Head local Neck=Torso.Neck local RootPart=Char.HumanoidRootPart local RootJoint=RootPart.RootJoint local equipped=false local Debounce=false local Anim="Idle" local chat = game:GetService("Chat") local Mouse=Player:GetMouse() local Lighting=game.Lighting local cam=workspace.CurrentCamera local cf=CFrame.new local v3=Vector3.new local c3=Color3.new local it=Instance.new local angles=CFrame.Angles local rad=math.rad local ran=math.random local huge=math.huge local attacking=false local attacktype=1 local Sheathed=true Tool=script.Parent Equipped=false op=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RHC01=cf(1, -1, 0, 0, -0.087155737, 0.99619472, 0, 0.99619472, 0.087155737, -1, 0, 0) LHC01=cf(-1, -1, 0, 0, 0.087155737, -0.99619472, 0, 0.99619472, 0.087155737, 1, 0, 0) RSC01=cf(1, 0.5, 0, 0, -0.173648179, 0.98480773, 0, 0.98480773, 0.173648179, -1, 0, 0) LSC01=cf(-1, 0.5, 0, 0, 0.173648179, -0.98480773, 0, 0.98480773, 0.173648179, 1, 0, 0) ROOTC01=cf(0, 0, 0, -0.939692616, 0.342020124, 0, 0, 0, 1, 0.342020124, 0.939692616, 0) NECKC01=cf(0, 1, 0, -0.939692616, -0.342020124, 0, -0.0593911707, 0.163175911, 0.98480773, -0.336824059, 0.925416529, -0.173648179) Joints={RH.C0,LH.C0,RS.C0,LS.C0,RootJoint.C0,Neck.C0} --why do people label stuff with comments, y. r=game:service'RunService'.RenderStepped clerp=function(a,b,t) return a:lerp(b,t) end Combo=0 TotalDamage=0 Damage=0 ComboMoves={} Inputs={} CurrentTarget="" Inp=Player:GetChildren() LastAnim="" print(cam.CameraType) Human.WalkSpeed=30 Human.JumpPower=50 for i=1,#Inp do if Inp[i]:IsA('Sound') then Inp[i]:Remove() end end --Functions function FindDist(a,b) return math.sqrt((b.p.x-a.p.x)^2+(b.p.y-a.p.y)^2+(b.p.z-a.p.z)^2) end Round=function(Num) local mid=math.ceil(Num) mid=mid-.5 if Num>=mid then return math.ceil(Num) else return math.floor(Num) end end SFX=function(id,name,vol) local s=it("Sound",Sounds) s.SoundId=id s.Name=name s.Volume=vol end gui = function(GuiType, parent, text, backtrans, backcol, pos, size) local gui = Instance.new(GuiType) gui.Parent = parent gui.Text = text gui.BackgroundTransparency = backtrans gui.BackgroundColor3 = backcol gui.SizeConstraint = "RelativeXY" gui.TextXAlignment = "Center" gui.TextYAlignment = "Center" gui.Position = pos gui.Size = size gui.Font = "Cartoon" gui.FontSize = "Size60" gui.TextWrapped = false gui.TextStrokeTransparency = 0 gui.TextColor = BrickColor.new("Pastal white") return gui end Torso.Anchored=false function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end --Damage function function Damage(part,min,max,range,font) for i,v in pairs(workspace:GetChildren()) do if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v.ClassName=="Model" and FindDist(part,v.Torso.CFrame)<=range and v.Name~= Player.Name then local dmg=Round(math.random(min,max)) local bil=Instance.new("BillboardGui",v:FindFirstChild("Torso")) bil.Adornee=v:FindFirstChild("Torso") bil.Size=UDim2.new(0, 500, 0, 500) bil.ExtentsOffset=Vector3.new(ran(-3,3),ran(-3,3),ran(-3,3)) local tx=Instance.new("TextLabel",bil) tx.Text=""..dmg.."" tx.Font="Cartoon" tx.FontSize="Size60" tx.TextWrapped = false tx.TextStrokeTransparency = 0 tx.TextColor = BrickColor.new("Pastel white") tx.TextXAlignment = "Center" tx.TextYAlignment = "Center" tx.TextWrapped = false tx.SizeConstraint = "RelativeXY" v:FindFirstChild('Humanoid'):TakeDamage(math.random(min,max)) spawn(function() for ii=1,10 do r:wait() tx.TextTransparency=ii/10 end bil:Destroy() end) end end end sine=1 change=1 --Detect State detect_state = function() local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) if attacking==false then if RootPart.Velocity.y > 1 and hit == nil and attacking==false then Anim = "Jump"--print(Anim) Neck.C0=clerp(Neck.C0,necko*angles(rad(-15),rad(0),rad(0)),.3) RH.C0=clerp(RH.C0,RHC0*angles(rad(-10),rad(0),rad(0)),.3) LH.C0=clerp(LH.C0,LHC0*angles(rad(-10),rad(0),rad(0)),.3) RS.C0=clerp(RS.C0,RSC0*angles(rad(-20),rad(0),rad(-20)),.3) LS.C0=clerp(LS.C0,LSC0*angles(rad(-20),rad(0),rad(20)),.3) elseif RootPart.Velocity.y < -1 and hit == nil and attacking==false then Anim = "Fall"--print(Anim) Neck.C0=clerp(Neck.C0,necko*angles(rad(35),rad(0),rad(0)),.3) RH.C0=clerp(RH.C0,RHC01*angles(rad(0),rad(0),rad(-5)),.3) LH.C0=clerp(LH.C0,LHC01*angles(rad(0),rad(0),rad(20)),.3) RS.C0=clerp(RS.C0,RSC0*angles(rad(-100),rad(0),rad(0)),.3) LS.C0=clerp(LS.C0,LSC0*angles(rad(-100),rad(0),rad(0)),.3) LastAnim="Fall" elseif Torsovelocity < 1 and hit ~= nil and Equipped==false and attacking==false then Anim = "Idle"--print(Anim) change=1 if LastAnim~="Idle" then LastAnim="Idle" for i=1,16 do r:wait() RS.C0=RS.C0:lerp(RSC01,.3) LS.C0=LS.C0:lerp(LSC01,.3) RH.C0=RH.C0:lerp(RHC01,.3) LH.C0=LH.C0:lerp(LHC01,.3) RootJoint.C0=RootJoint.C0:lerp(ROOTC01,.3) Neck.C0=Neck.C0:lerp(NECKC01,.3) end end r:wait() RS.C0=RS.C0*cf(0,(math.cos(sine/15))/200,0)*angles(0,(math.cos(sine/-15))/-300,0) LS.C0=LS.C0*cf(0,(math.cos(sine/15))/200,0)*angles(0,(math.cos(sine/15))/300,0) Neck.C0=Neck.C0*angles((math.cos(sine/15))/300,0,0) RH.C0=RH.C0*cf((math.cos(sine/-15))/500,0,0) LH.C0=LH.C0*cf((math.cos(sine/-15))/500,0,0) RootJoint.C0=RootJoint.C0*cf(0,0,(math.cos(sine/15))/500) elseif Torsovelocity > 2 and hit ~= nil and attacking==false then Anim = "Walk" --print(Anim) r:wait() change=3 Neck.C0=clerp(Neck.C0,necko*angles(rad(0),0,0),.3) RootJoint.C0 = clerp(RootJoint.C0, ROOTC0 * cf(0, 0, 0) * angles(math.rad(10 + 1 * math.cos(sine / 15)), math.rad(0), 0), .3) RH.C0 = clerp(RH.C0, cf(0, 0, 0 - 0.5 * math.cos(sine / 10) / 2) * RHC0 * angles(math.rad(-3), math.rad(10), math.rad(30 * math.cos(sine / 10))), .3) LH.C0 = clerp(LH.C0, cf(0, 0, 0 + 0.5 * math.cos(sine / 10) / 2) * LHC0 * angles(math.rad(-3), math.rad(10), math.rad(30 * math.cos(sine / 10))), .3) RS.C0 = clerp(RS.C0, RSC0 * angles(math.rad(-10), math.rad(10), math.rad(-20)),.3) LS.C0 = clerp(LS.C0, LSC0 * angles(math.rad(-10), math.rad(10), math.rad(20)),.3) LastAnim="Walk" end end end --Folders+More functions Effects=Instance.new("Folder",Char) Effects.Name="Effects" Welds=Instance.new("Folder",Char) Welds.Name="Welds" Sounds=Instance.new("Folder",Char) Sounds.Name="Sounds" part=function(parent,anchored,cancollide,size,cframe,col3,material,trans) local p=it("Part",parent) p.Anchored=anchored p.CanCollide=cancollide p.Size=size p.CFrame=cframe p.Color=col3 p.Material=material p.Transparency=trans return p end mesh=function(parent,ttype,scale) local m=it("SpecialMesh",parent) m.MeshType=ttype m.Scale=scale return m end spmesh=function(parent,id,scale) local m=it("SpecialMesh",parent) m.MeshId=id m.Scale=scale return m end local Smooth=function(Table) for _, v in pairs(Table) do if v.ClassName=="Part" then v.TopSurface,v.BottomSurface,v.BackSurface,v.FrontSurface,v.LeftSurface,v.RightSurface=10,10,10,10,10,10 end end end local function PowerGlow(Parent,Cframe,Col1,Col2,Material,Size)spawn(function() local Colours = {BrickColor.new(Col1),BrickColor.new(Col2)} local Power1 = Instance.new("Part", Parent) Power1.CFrame = Cframe Power1.Size = Vector3.new(0,0,0) Power1.TopSurface = 0 Power1.BottomSurface = 0 Power1.CanCollide = false Power1.Anchored = true Power1.Material = Material Power1.BrickColor = Colours[math.random(1,#Colours)] local m = Instance.new("SpecialMesh", Power1) m.MeshType = "Sphere" m.Scale = Vector3.new(Size*.3,Size*.3,Size*.3) local a = Size/30 local b = Size/30 local c = (Size/3)*13.25999999 Power1.CFrame = Power1.CFrame*CFrame.Angles(rad(90),0,0) for i = 1,10 do m.Scale = m.Scale+Vector3.new(a,b,c/2) Power1.Transparency = i/10 game:service'RunService'.RenderStepped:wait() end m:Destroy() Power1:Destroy()end) end Lightning = function(Start,End,Times,Offset,Color,Thickness) local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part",Char) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Material = "Neon" li:BreakJoints() li.Transparency = 0 li.BrickColor = Color li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p spawn(function() wait() li:Destroy() end) end end --Feet Welds RightFoot=part(Char,false,false,v3(0,0,0),cf(0,0,0),c3(-1,0,0),"Neon",1) LeftFoot=part(Char,false,false,v3(0,0,0),cf(0,0,0),c3(-1,0,0),"Neon",1) RF=it("Weld",Welds) RF.Name="RF" RF.Part0=RightFoot RF.Part1=RLeg RF.C0=RF.C0*cf(0,1,0) LF=it("Weld",Welds) LF.Name="LF" LF.Part0=LeftFoot LF.Part1=LLeg LF.C0=LF.C0*cf(0,1,0) --Click Combo --[[Mouse.Button1Down:connect(function() if attacking== false and attacktype == 1 and Equipped==false then print"RAWR" attackone() attacktype = 2 elseif attacking== false and attacktype == 1 and Equipped==true then print"Swish" attackfour() attacktype=2 else if attacking == false and attacktype == 2 and Equipped==false then print"XD" attacktwo() attacktype = 3 elseif attacking == false and attacktype == 2 and Equipped==true then print"Swash" attackfive() attacktype=3 else if attacking == false and attacktype == 3 and Equipped==false then print"DAI" attackthree() attacktype = 1 elseif attacking == false and attacktype == 3 and Equipped==true then print"STEB" attacksix() attacktype=1 end end end end)]] --Sounds local Draw=Instance.new("Sound",Sounds) Draw.Name="Draw" Draw.SoundId="rbxassetid://608618332" Draw.Volume=1.1 local poo=it('Sound',Sounds) poo.Name="JumpEffect" poo.SoundId="rbxassetid://231917987" poo.Volume=.3 SFX("rbxassetid://320557487","BasicAttackOne",1) --Key Input Detection Input="" Mouse.KeyDown:connect(function(key) Input=Input..key wait() Input ="" end) spawn(function()while r:wait() do if Input=="z" and attacking==false then print(Input) Input ="" Z()Input="" elseif Input=="x" and attacking==false then print(Input) Input="" X()Input="" elseif Input=="c" and attacking==false then print(Input) Input=""C()Input="" elseif Input=="v" and attacking==false then print(Input) Input=""V()Input="" end end end) --Moves Z=function() RH.C0=clerp(RH.C0,RHC0*angles(rad(-5),rad(0),rad(0)),1) LH.C0=clerp(LH.C0,LHC0*angles(rad(-5),rad(0),rad(0)),1) RS.C0=clerp(RS.C0,RSC0*angles(rad(-10),rad(0),rad(0)),1) LS.C0=clerp(LS.C0,LSC0*angles(rad(-10),rad(0),rad(0)),1) Neck.C0=clerp(Neck.C0,necko*angles(rad(10),rad(0),rad(-20)),1) RootJoint.C0=RootJoint.C0:lerp(ROOTC0*angles(rad(0),rad(0),rad(20)),1) print(RH.C0) print(LH.C0) print(RS.C0) print(LS.C0) print(RootJoint.C0) print(Neck.C0) end X=function() attacking=true math.randomseed(tick()) math.random() local ids={"rbxassetid://327264499","rbxassetid://327264897","rbxassetid://331196652","rbxassetid://298947115"} local Li = Instance.new("BillboardGui",Char) Li.Size = UDim2.new(0,100,0,40) Li.StudsOffset = Vector3.new(0,3,0) Li.Adornee = Torso Li.Size=UDim2.new(5,0,5,0) local img=it("ImageLabel",Li) img.Image=ids[math.random(1,#ids)] img.BackgroundTransparency=1 img.Size=UDim2.new(1,0,1,0) for i=1,200000000000000 do r:wait() img.Image=ids[math.random(1,#ids)] img.Rotation=math.random(1,360) end attacking=false end li=function() local ids={"rbxassetid://327264499","rbxassetid://327264897","rbxassetid://331196652","rbxassetid://298947115"} local Li = Instance.new("BillboardGui",Torso) Li.Size = UDim2.new(0,300,0,120) Li.StudsOffset = Vector3.new(0,0,0) Li.Adornee = Torso Li.Size=UDim2.new(5,0,5,0) local img=it("ImageLabel",Li) img.Image=ids[math.random(1,#ids)] img.BackgroundTransparency=1 img.Size=UDim2.new(1,0,1,0) spawn(function() while op==true do r:wait() img.Image=ids[math.random(1,#ids)] img.Rotation=math.random(1,360) end Li:Destroy() end) end C=function() attacking=true local bv=it("BodyVelocity") bv.maxForce=v3(huge,huge,huge) for i=1,40 do r:wait() RootJoint.C0=clerp(RootJoint.C0,ROOTC0*angles(0,0,rad(-90)),.3) Neck.C0=clerp(Neck.C0,necko*angles(0,0,rad(90)),.3) RS.C0=clerp(RS.C0,RSC0*angles(rad(-90),0,0),.3) end bv.Velocity=((Head.CFrame*angles(0,0,rad(90)).p-Head.CFrame*angles(0,0,rad(90))*cf(0,0,-1).p)*-1).unit*80 local ball=part(Effects,true,false,v3(.2,.2,.2),RArm.CFrame*cf(0,-1.5,0),BrickColor.new('Cyan').Color,"Neon",0) local bm=mesh(ball,"Sphere",v3(1,1,1)) ball.Shape="Ball" for i=1,50 do r:wait() bm.Scale=bm.Scale+v3(.1,.1,.1) PowerGlow(Effects,RArm.CFrame*cf(0,-1.5,0)*angles(ran(-math.pi,math.pi),ran(-math.pi,math.pi),ran(-math.pi,math.pi)),BrickColor.new('Cyan').Color,'Pastel white',"Neon",i/20) end bv.Parent=Torso spawn(function() repeat r:wait() ball.CFrame=RArm.CFrame*cf(0,-1.5,0) until attacking==false ball:Destroy() end) for i=1,30 do r:wait() RootJoint.C0=clerp(RootJoint.C0,ROOTC0*angles(rad(45),0,0)*cf(0,0,-.6),.3) Neck.C0=clerp(Neck.C0,necko*angles(rad(5),0,0),.3) RS.C0=clerp(RS.C0,RSC0*angles(0,0,rad(90))*cf(.3,0,0),.3) RH.C0=clerp(RH.C0,RHC0*angles(0,0,rad(-45)),.3) LH.C0=clerp(LH.C0,LHC0*angles(0,0,rad(-45)),.3) end bv:Destroy() wait(.455) local fg=Ray.new(RArm.Position+v3(0,-1.5,0),v3(0,-5,0)) local par,pos=workspace:FindPartOnRayWithIgnoreList(fg,Char:children(),false,true) if par and pos then local bem=part(Effects,true,false,v3(1,1,1),cf(pos)*angles(0,0,rad(-90)),BrickColor.new("Cyan").Color,"Neon",0) local beem=mesh(bem,"Cylinder",v3(400,2,400)) local cirs={} for i=1,3 do r:wait() local c=part(Effects,true,false,v3(0,0,0),cf(pos)*angles(rad(-90),0,0),BrickColor.new("Cyan").Color,"Neon",0) local cm=spmesh(c,"rbxassetid://3270017",v3((i*8)+5,(i*8)+5,(i*2)+18)) table.insert(cirs,c) end for i=1,60 do r:wait() beem.Scale=beem.Scale+v3(.5,.5,.5) bem.Transparency=i/180 for _,v in pairs(cirs) do spawn(function() v.Transparency=i/60 v.Mesh.Scale=v.Mesh.Scale+v3(.5,.5,.1) end) end end bem:Destroy() for _,v in pairs(cirs) do v:Destroy() end end attacking=false end function mhands(cframe) spawn(function() l=BrickColor.new('Cyan') local h=part(Effects,true,false,v3(0,0,0),cframe*angles(ran(-10,10),ran(-10,10),ran(-10,10)),l.Color,"Neon",0) local hm=mesh(h,"Brick",v3(7*3,7*3,7*3)) for i=1,40 do r:wait() h.Transparency=i/40 end h:Destroy() end) end function circles(cfr) spawn(function() local cir=part(Effects,true,false,v3(0,0,0),cfr,BrickColor.new('Cyan').Color,"Neon",0) local cm=spmesh(cir,"rbxassetid://3270017",v3(4,4,2)) for i=1,180 do r:wait() cm.Scale=cm.Scale+v3(2,2,2) cir.Transparency=i/10 end cir:Destroy() end) end V=function() attacking=true Human.WalkSpeed=0 Human.JumpPower=0 li() function sw(t) spawn(function() local c=part(Effects,true,false,v3(0,0,0),Torso.CFrame*cf(0,-1.3,0),l.Color,"Neon",.9) local cm=spmesh(c,"rbxassetid://20329976",v3(6,2,6)) for i=1,100 do r:wait() cm.Scale=cm.Scale:Lerp(cm.Scale+Vector3.new(4,-.021,4),1) if t==true then c.CFrame=c.CFrame*angles(0,rad(i),0) elseif t==false then c.CFrame=c.CFrame*angles(0,rad(i*-1),0) end c.Transparency=.9+i/100 end c:Destroy() end) end for i=1,100 do r:wait() if i%3==0 then mhands(RArm.CFrame*cf(0,-1.5,0)) mhands(LArm.CFrame*cf(0,-1.5,0)) sw(true) end if i%4==0 then Lightning(RArm.CFrame*cf(0,-1.5,0).p,RArm.CFrame*cf(0,-30,0).p,7,3,BrickColor.new('Cyan'),.2) Lightning(LArm.CFrame*cf(0,-1.5,0).p,LArm.CFrame*cf(0,-30,0).p,7,3,BrickColor.new('Cyan'),.2) circles(Torso.CFrame*cf(-30,0,0)*angles(0,math.pi/2,0)) circles(Torso.CFrame*cf(30,0,0)*angles(0,math.pi/2,0)) sw(false) end Damage(Torso.CFrame,.5,1,30) PowerGlow(Effects,Torso.CFrame*cf(ran(-10,10),-1.3,ran(-10,10)),BrickColor.new('Cyan').Color,'Pastel white',"Neon",3) RH.C0=clerp(RH.C0,RHC0*angles(rad(0),rad(0),rad(0))*cf(0,0,0),.3) LH.C0=clerp(LH.C0,LHC0*angles(rad(0),rad(0),rad(0))*cf(0,0,0),.3) RS.C0=clerp(RS.C0,RSC0*angles(rad(-90),rad(0),rad(0))*cf(0,0,0),.3) LS.C0=clerp(LS.C0,LSC0*angles(rad(-90),rad(0),rad(10)),.3) Neck.C0=clerp(Neck.C0,necko*angles(rad(-15),rad(0),rad(0)),.3) RootJoint.C0=RootJoint.C0:lerp(ROOTC0*angles(rad(0),rad(0),rad(0)),.3) end Lightning(Torso.Position,Torso.Position+v3(0,200,0),18,3,BrickColor.new('Cyan'),4) local cc=it("ColorCorrectionEffect",game.Lighting) cc.Brightness=1 local p=part(Effects,true,false,v3(0,0,0),Torso.CFrame,BrickColor.new('Cyan').Color,"Neon",0) local pm=mesh(p,"Sphere",v3(1,1,1)) spawn(function() for i=50,1,-1 do r:wait() cc.Brightness=i/50 end cc:Destroy() end) spawn(function()for c=1,25 do r:wait() pm.Scale=pm.Scale+v3(3,3,3) p.Transparency=c/25 end local EyePart=part(Char,false,false,v3(.3,.3,.3),Torso.CFrame,BrickColor.new('Cyan').Color,"Neon",0) EyePart.Name="EyePart" EyePart.Shape="Ball" local EyePart2=EyePart:Clone() EyePart2.Parent=Char local EyeWeld=it("Weld",Char) EyeWeld.Part0=EyePart EyeWeld.Part1=Head EyeWeld.C0=EyeWeld.C0*cf(.2,-.25,.578) local EyeWeld2=it("Weld",Char) EyeWeld2.Part0=EyePart2 EyeWeld2.Part1=Head EyeWeld2.C0=EyeWeld2.C0*cf(-.2,-.25,.578) local EyeSizes={ NumberSequenceKeypoint.new(0,.4,0), NumberSequenceKeypoint.new(1,0,0) } local EyeTrans={ NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0) } local PE=it("ParticleEmitter",EyePart) PE.LightEmission=1 PE.LockedToPart=false PE.Size=NumberSequence.new(EyeSizes) PE.Transparency=NumberSequence.new(EyeTrans) --PE.Acceleration=v3(2,0,0) PE.Lifetime=NumberRange.new(2,2,2) PE.Rate=34958349053045 PE.Speed=NumberRange.new(2,2,2) PE.Texture="rbxassetid://253188606" local PE2=PE:Clone() PE2.Parent=EyePart2 while r:wait() do PE.Acceleration=v3(math.sin(tick()),0,math.sin(tick())) PE2.Acceleration=v3(math.cos(tick()),0,math.cos(tick())) end end) for i=1,10 do r:wait() spawn(function() local c=part(Effects,true,false,v3(1,1,1),Head.CFrame,BrickColor.new("Cyan").Color,"Neon",.4) local c2=part(Effects,true,false,v3(1,1,1),Head.CFrame,BrickColor.new("Cyan").Color,"Neon",.4) local cm=spmesh(c,"rbxassetid://3270017",v3(1,1,.4)) local cm2=spmesh(c2,"rbxassetid://3270017",v3(1,1,.4)) for ii=1,60 do r:wait() c.CFrame=c.CFrame*angles(ran(-math.pi,math.pi),ran(-math.pi,math.pi),ran(-math.pi,math.pi)) c2.CFrame=c2.CFrame*angles(ran(-math.pi,math.pi),ran(-math.pi,math.pi),ran(-math.pi,math.pi)) cm.Scale=cm.Scale+v3(4,4,0) cm2.Scale=cm2.Scale+v3(4,4,0) c.Transparency=.4+ii/50 c2.Transparency=.4+ii/50 Damage(Torso.CFrame,8,20,35) end end) wait() end wait(.75) li() p:Destroy() Human.WalkSpeed=20 Human.JumpPower=50 attacking=false op=true for _,v in pairs(Effects:GetChildren()) do v:Destroy() end for i=1,40 do r:wait() if attacking==true then break end RH.C0=clerp(RH.C0,RHC01,.3) LH.C0=clerp(LH.C0,LHC01,.3) RS.C0=clerp(RS.C0,RSC01,.3) LS.C0=clerp(LS.C0,LSC01,.3) Neck.C0=clerp(Neck.C0,NECKC01,.3) RootJoint.C0=clerp(RootJoint.C0,ROOTC01,.3) end end spawn(function() for i=1,huge do r:wait() if op==true then if i%5 ==0 then sw(true) sw(false) mhands(RArm.CFrame*cf(0,-1.5,0)) mhands(LArm.CFrame*cf(0,-1.5,0)) end if i%40==0 then Lightning(Torso.CFrame*cf(ran(-10,10),ran(-3,10),ran(-10,10)).p,Torso.CFrame*cf(ran(-10,10),ran(-3,10),ran(-10,10)).p,4,3,BrickColor.new('Cyan'),.2) end end end end) while r:wait() do detect_state() end
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