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local function OnClick(player) if player then if not player.Backpack:findFirstChild("Gear") then script.Gear:Clone().Parent = player.Backpack end end end local ReplicatedStorage = game:GetService("ReplicatedStorage") local Folder = script:WaitForChild("Events") local ODMGEvent = Folder:WaitForChild("EquipODMG") local ReloadEvent = Folder:WaitForChild("BladeReload") local DropBlades = Folder:WaitForChild("DropBlades") local AttackingEvent = Folder:WaitForChild("AttackingEvent") local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Mouse = Player:GetMouse() local UserInputService = game:GetService("UserInputService") ODMGEvent:FireServer() wait(1) local Speed = script.Config.Speed.Value local GasLeft = script.Config.GasLeft.Value local BladesLeft = script.Config.BladesLeft.Value local Blades = false local mouse = Player:GetMouse() local canAttack = false local attackDebounce = false local leftBlade = Character["Left Arm"]:waitForChild("Blade") local rightBlade = Character["Right Arm"]:waitForChild("Blade") local BladesGui = script.BladeGui:Clone() BladesGui.Parent = Player.PlayerGui local TextL = BladesGui.TextLabel TextL.Text = "Blades: "..BladesLeft local GasGui = script.GasGui:Clone() GasGui.Parent = Player.PlayerGui local TextLa = GasGui.TextLabel TextLa.Text = "Gas: "..GasLeft local player = game.Players.LocalPlayer local mouse = player:GetMouse() local cannotGrappleon = { Baseplate = true, ["HumanoidRootPart"] = true, Hill1 = true, Hill2 = true, Hill3 = true, Hill4 = true, Hill5 = true, Hill = true, ground = true, path = true, flat = true, BasePlate = true, Terrain = true, } local hatsfixed = {} local function MassUpdate(child) if child then if child:IsA("StringValue") then return end end for n,i in pairs(hatsfixed) do if i == child then return end end local Mass = 0 for n,i in pairs(Character:GetChildren()) do if i:IsA("Part") then Mass = Mass + i:GetMass() elseif i:IsA("Hat") then hatsfixed[#hatsfixed+1] = i i.Parent = game.Lighting i.Handle.FormFactor = "Custom" i.Handle.Size = Vector3.new(.2,.2,.2) i.Parent = Character end end end local Stalling = false local StallingDistance = 0 local StallingDirectionDown = false local StallingDirectionUp = false local Anim = Character.Humanoid:LoadAnimation(script.Animations.Grapple) local LAnim = Character.Humanoid:LoadAnimation(script.Animations.LGrapple) local RAnim = Character.Humanoid:LoadAnimation(script.Animations.RGrapple) local B1 = Character.Humanoid:LoadAnimation(script.Animations.Break1) local B2 = Character.Humanoid:LoadAnimation(script.Animations.Break2) local Gas = false local DriftEnabled = false local JumpRecoil = 2 local DriftRight = false local DriftLeft = false local Force = 5000 local CastSpeed = 4 local RecoilTime = 4.5 local RefillAnim = 4710657238 --When you are refilling at the "Refiller", change the number to your animation id. local RightGoal = CFrame.new() local LeftGoal = CFrame.new() local RightGoalLocal = CFrame.new() local LeftGoalLocal = CFrame.new() local RightGoalTarget = nil local LeftGoalTarget = nil local RightFirePosition = CFrame.new(1.05001497, -0.824505806, -0.600113869) local LeftFirePosition = CFrame.new(-1.04998493, -0.824505806, -0.600113869) local Velocity = Instance.new("BodyVelocity") Velocity.Name = "Velocity" Velocity.P = 20000 Velocity.maxForce = Vector3.new() Velocity.Parent = Character.HumanoidRootPart local Rotation = Instance.new("BodyGyro") Rotation.Name = "Rotation" Rotation.P = 5000 Rotation.maxTorque = Vector3.new() Rotation.D = 500 Rotation.Parent = Character.HumanoidRootPart local RGrappleBool = Instance.new("BoolValue",Character) RGrappleBool.Name = "Right Grapple" RGrappleBool.Value = false local RGoalVal = Instance.new("Vector3Value",RGrappleBool) RGoalVal.Name = "RightGoal" local LGrappleBool = Instance.new("BoolValue",Character) LGrappleBool.Name = "Left Grapple" LGrappleBool.Value = false local LGoalVal = Instance.new("Vector3Value",LGrappleBool) LGoalVal.Name = "LeftGoal" local GrappleBin = Instance.new("Model",workspace.CurrentCamera) GrappleBin.Name = "Grapples" game.Players.LocalPlayer:GetMouse().TargetFilter = GrappleBin local RightGrapple = Instance.new("Part",GrappleBin) RightGrapple.Name = "Right Grapple" RightGrapple.BrickColor = BrickColor.new("Really black") RightGrapple.Anchored = true RightGrapple.FormFactor = Enum.FormFactor.Custom RightGrapple.Transparency = 1 RightGrapple.CanCollide = false local RightMesh = Instance.new("BlockMesh",RightGrapple) RightMesh.Scale = Vector3.new(0.05,0.05,1) local LeftGrapple = Instance.new("Part",GrappleBin) LeftGrapple.Name = "Left Grapple" LeftGrapple.BrickColor = BrickColor.new("Really black") LeftGrapple.Anchored = true LeftGrapple.FormFactor = Enum.FormFactor.Custom LeftGrapple.Transparency = 1 LeftGrapple.CanCollide = false local LeftMesh = Instance.new("BlockMesh",LeftGrapple) LeftMesh.Scale = Vector3.new(0.05,0.05,1) local Frl = Instance.new("Part",Character) Frl.Name = "FakeRL" Frl.Size = Vector3.new(1,2,1) Frl.Transparency = 1 Frl.BottomSurface = "Smooth" Frl.TopSurface = "Smooth" Frl.CanCollide = false local FrlWeld = Instance.new("ManualWeld",Frl) FrlWeld.Part0 = Character["Right Leg"] FrlWeld.Part1 = Frl local Fll = Instance.new("Part",Character) Fll.Name = "FakeLL" Fll.Size = Vector3.new(1,2,1) Fll.Transparency = 1 Fll.BottomSurface = "Smooth" Fll.TopSurface = "Smooth" Fll.CanCollide = false local FllWeld = Instance.new("ManualWeld",Fll) FllWeld.Part0 = Character["Left Leg"] FllWeld.Part1 = Fll local Keys = {} local Keys2 = {} local grappleevent = script:WaitForChild("Grapple") local function CastRightGrapple(Goal,Part) grappleevent:FireServer() Keys2["e"] = nil local Point = Vector3.new() local LoopNo = 0 RightGrapple.Transparency = 0 local Goal2 = Goal.p repeat game:GetService("RunService").RenderStepped:wait() if not Part then break end if not Part.Parent then break end LoopNo = LoopNo+1 local FirePos = (Character.HumanoidRootPart.CFrame*RightFirePosition).p local Progression = LoopNo/((Goal2-FirePos).magnitude/CastSpeed) if Progression > 1 then Progression = 1 end local Point = FirePos+(Goal2-FirePos)*Progression RightGrapple.Size = Vector3.new(1, 1, (FirePos-Point).magnitude) RightGrapple.CFrame = CFrame.new(FirePos+(Point-FirePos)/2, Goal2) until(Point-Goal2).magnitude < 5 or not Keys["e"] Keys2["e"] = true if not Keys["e"] then Keys2["e"] = false return false end return true end CanRefill = true Character.Torso.Touched:connect(function(part) local CheckVal = part:FindFirstChild("GasRefiller") local Part = part if CanRefill ==true then if CheckVal ~= nil and CheckVal.Value == true then GasLeft = 5000 BladesLeft = 8 TextLa.Text = "Gas: "..GasLeft TextL.Text = "Blades: "..BladesLeft CanRefill = false Character.HumanoidRootPart.Anchored = true Character.Humanoid.WalkSpeed = 0 Character.Humanoid.JumpPower = 0 spawn(function() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..RefillAnim Anim.Parent = Character local AnimationTrek = Character.Humanoid:LoadAnimation(Anim) AnimationTrek:Play() AnimationTrek.Stopped:connect(function() Anim:Destroy() AnimationTrek:Destroy() end) end) wait(4) Character.HumanoidRootPart.Anchored = false Character.Humanoid.WalkSpeed = 15 Character.Humanoid.JumpPower = 65 print("Gas Refilled!!") GasLeft = 5000 wait(3) CanRefill = true end end end) local function CastLeftGrapple(Goal,Part) Keys2["q"] = nil local Point = Vector3.new() local LoopNo = 0 LeftGrapple.Transparency = 0 local Goal2 = Goal.p repeat game:GetService("RunService").RenderStepped:wait() if not Part then break end if not Part.Parent then break end Goal2 = (LeftGoalTarget.CFrame*(LeftGoalLocal:inverse())).p LoopNo = LoopNo+1 local FirePos = (Character.HumanoidRootPart.CFrame*LeftFirePosition).p local Progression = LoopNo/((Goal2-FirePos).magnitude/CastSpeed) if Progression > 1 then Progression = 1 end local Point = FirePos+(Goal2-FirePos)*Progression LeftGrapple.Size = Vector3.new(1, 1, (FirePos-Point).magnitude) LeftGrapple.CFrame = CFrame.new(FirePos+(Point-FirePos)/2, Goal2) until (Point-Goal2).magnitude < 5 or not Keys["q"] Keys2["q"] = true if not Keys["q"] then Keys2["q"] = false return false end return true end Mouse.KeyDown:connect(function(key) if key == "r" and Blades == false then if BladesLeft <= 0 then return end local ChangeBlade = Character.Humanoid:LoadAnimation(script.Animations.ChangeBlade) ChangeBlade:Play() BladesLeft = BladesLeft - 1 print(BladesLeft) TextL.Text = "Blades: "..BladesLeft wait(.5) ReloadEvent:FireServer() Blades = true canAttack = true elseif key == "r" and Blades == true then DropBlades:FireServer() canAttack = false wait(1) Blades = false end end) UserInputService.InputBegan:connect(function(Input, GME) if Input.UserInputType == Enum.UserInputType.MouseButton1 then if not GME and canAttack then if not attackDebounce then attackDebounce = true local AnimRandom = math.random(1,2) if AnimRandom == 1 then local AttackAnim = Character.Humanoid:LoadAnimation(script.Animations.AttackAnim) AttackAnim:Play() AttackingEvent:FireServer() wait(1) attackDebounce = false elseif AnimRandom == 2 then AttackingEvent:FireServer() local AttackAnim2 = Character.Humanoid:LoadAnimation(script.Animations.AttackAnim2) AttackAnim2:Play() AttackingEvent:FireServer() wait(1) attackDebounce = false end end end end end) local Mouse = game:GetService("Players").LocalPlayer:GetMouse() SpaceButtonDown = false Mouse.KeyDown:connect(function(key) if key == " " then SpaceButtonDown = true if DriftEnabled == true then repeat wait(0.05) if GasLeft > 0 then GasLeft = GasLeft -1 TextLa.Text = "Gas: "..GasLeft print(GasLeft) end until SpaceButtonDown == false end end end) Mouse.KeyUp:connect(function(key) if key == " " then SpaceButtonDown = false Character.Torso.DESTROY:Destroy() end end) local Kd = game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(k) if k == "e" and GasLeft > 0.00 then if (game.Players.LocalPlayer:GetMouse().Hit.p-Character.HumanoidRootPart.Position).magnitude > 700 then RightGoal = Vector3.new() return end local targ,hit = mouse.Target,mouse.Hit if targ then if cannotGrappleon[targ.Name] then print("cannot grapple") return end end Character.Humanoid.PlatformStand = true DriftEnabled = true Anim:Play() a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=193202512" a.Volume = 3 a.Pitch = 1 a.Parent = Character.HumanoidRootPart a:play() GasLeft = GasLeft - 1 TextLa.Text = "Gas: "..GasLeft game.Debris:AddItem(a,0.5) Frl.CanCollide = true Fll.CanCollide = true RightGoal = CFrame.new(game.Players.LocalPlayer:GetMouse().Hit.p) RightGoalLocal = RightGoal:inverse()*game.Players.LocalPlayer:GetMouse().Target.CFrame RightGoalTarget = game.Players.LocalPlayer:GetMouse().Target Keys["e"] = true Velocity.maxForce = Vector3.new(Force, Force, Force) Rotation.maxTorque = Vector3.new(Force, Force, Force) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end local ret = CastRightGrapple(RightGoal,game.Players.LocalPlayer:GetMouse().Target) if not ret then return end elseif k == "q" and GasLeft > 0.00 then if (game.Players.LocalPlayer:GetMouse().Hit.p-Character.HumanoidRootPart.Position).magnitude > 700 then LeftGoal = Vector3.new() return end local targ,hit = mouse.Target,mouse.Hit if targ then if cannotGrappleon[targ.Name] then print("cannot grapple") return end end Character.Humanoid.PlatformStand = true DriftEnabled = true Anim:Play() a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=193202512" a.Volume = 3 a.Pitch = 1 a.Parent = Character.HumanoidRootPart a:play() GasLeft = GasLeft - 1 TextLa.Text = "Gas: "..GasLeft game.Debris:AddItem(a,0.5) Frl.CanCollide = true Fll.CanCollide = true LeftGoal = CFrame.new(game.Players.LocalPlayer:GetMouse().Hit.p) LeftGoalLocal = LeftGoal:inverse()*game.Players.LocalPlayer:GetMouse().Target.CFrame LeftGoalTarget = game.Players.LocalPlayer:GetMouse().Target Keys["q"] = true Velocity.maxForce = Vector3.new(Force, Force, Force) Rotation.maxTorque = Vector3.new(Force, Force, Force) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end local ret = CastLeftGrapple(LeftGoal,game.Players.LocalPlayer:GetMouse().Target) if not ret then return end elseif k == " " and DriftEnabled then a2 = Instance.new("Sound") a2.Name = "DESTROY" a2.SoundId = "http://www.roblox.com/asset/?id=378270721" a2.Volume = 1 a2.Pitch = 1 a2.Parent = Character.Torso a2.Looped = true a2:Play() Gas = true Character.Torso.Ejector.Gas.Enabled = true elseif k == "d" and DriftEnabled == true then DriftRight = true a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=378283155" a.Volume = 1 a.Pitch = 1 a.Parent = Character.HumanoidRootPart a:play() Character.Torso.Ejector.Gas.Enabled = true wait(0.2) Character.Torso.Ejector.Gas.Enabled = false RAnim:Play() elseif k == "a" and DriftEnabled == true then DriftLeft = true a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=378283155" a.Volume = 1 a.Pitch = 1 a.Parent = Character.Torso a:play() LAnim:Play() elseif k == " " and DriftEnabled and GasLeft > 0.00 then Gas = true a2 = Instance.new("Sound") a2.Name = "DESTROY" a2.SoundId = "http://www.roblox.com/asset/?id=378270721" a2.Volume = 1 a2.Pitch = 1 a2.Parent = Character.Torso a2.Looped = true a2:Play() Character.Torso.Ejector.Gas.Enabled = true for i = 1,5 do wait() end while wait() and Character.Torso.Ejector.Gas.Enabled == true and GasLeft > 0.00 do end elseif k == "" and (Keys["q"] or Keys["e"]) then end end) game:GetService("UserInputService").InputEnded:connect(function(Io) if Io.KeyCode == Enum.KeyCode.D then DriftRight = false RAnim:Stop() end if Io.KeyCode == Enum.KeyCode.A then DriftLeft = false LAnim:Stop() end end) local Ku = game.Players.LocalPlayer:GetMouse().KeyUp:connect(function(k) local dorecoil = false if (Keys["e"] and k == "e") or (Keys["q"] and k == "q") then Anim:Stop() dorecoil = true local Break = math.random(1,2) if Break == 1 then B1:Play() elseif Break == 2 then B2:Play() end a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=193202522" a.Volume = 1 a.Pitch = 1 a.Parent = Character.HumanoidRootPart a:play() game.Debris:AddItem(a,0.5) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end Keys[k] = nil Keys2[k] = nil if not Keys["q"] and not Keys["e"] and (k == "q" or k == "e") then DriftEnabled = false local LastVelocity = Character.HumanoidRootPart.Velocity Velocity.maxForce = Vector3.new() Rotation.maxTorque = Vector3.new() Character.Humanoid.PlatformStand = false Frl.CanCollide = false Fll.CanCollide = false Stalling = false if RightGoal.p ~= Vector3.new() or LeftGoal.p ~= Vector3.new() then end Character.HumanoidRootPart.Velocity = LastVelocity RightGoal = CFrame.new() LeftGoal = CFrame.new() end if dorecoil then JumpRecoil = workspace.DistributedGameTime end if not Keys["e"] then RightGrapple.Transparency = 1 end if not Keys["q"] then LeftGrapple.Transparency = 1 end if k == " " then Gas = false Character.Torso.Ejector.Gas.Enabled = false end end) local function UpdateVelocities() if not Character then return end if not Character.HumanoidRootPart.Parent == Character then return end local Goal = Vector3.new() if not Keys["q"] and Keys["e"] then RightGoal = RightGoalTarget.CFrame*(RightGoalLocal:inverse()) Goal = RightGoal.p elseif not Keys["e"] and Keys["q"] then LeftGoal = LeftGoalTarget.CFrame*(LeftGoalLocal:inverse()) Goal = LeftGoal.p elseif Keys["q"] and Keys["e"] then RightGoal = RightGoalTarget.CFrame*(RightGoalLocal:inverse()) LeftGoal = LeftGoalTarget.CFrame*(LeftGoalLocal:inverse()) Goal = LeftGoal.p+(RightGoal.p-LeftGoal.p)/2 end local Multiplier = 1 if Gas then Multiplier = 2.5 game.Debris:AddItem(a,0.5) end local OrbitVelocity = Vector3.new() if DriftRight and not DriftLeft then local MultiplierOrbit = Speed*.5*Multiplier if Keys["q"] or Keys["e"] then MultiplierOrbit = Speed*1.25 end local Dir = (Character.HumanoidRootPart.CFrame*CFrame.Angles(0, -math.rad(90), 0)).lookVector OrbitVelocity = Dir*MultiplierOrbit elseif DriftLeft and not DriftRight then local MultiplierOrbit = Speed*.5*Multiplier if Keys["e"] or Keys["q"] then MultiplierOrbit = Speed*1.25 end local Dir = (Character.HumanoidRootPart.CFrame*CFrame.Angles(0, math.rad(90), 0)).lookVector OrbitVelocity = Dir*MultiplierOrbit end if not Stalling then StallingDistance = (Character.HumanoidRootPart.Position-Goal).magnitude Velocity.velocity = CFrame.new(Character.HumanoidRootPart.Position, Goal).lookVector*Speed*Multiplier+OrbitVelocity Rotation.cframe = CFrame.new(Character.HumanoidRootPart.Position, Goal) elseif Stalling then StallingDistance = (Character.HumanoidRootPart.Position-Goal).magnitude local DownPos = Goal-Vector3.new(0,StallingDistance,0) local DownArcVelocity = Vector3.new() if (Character.Torso.HumanoidRootPart-DownPos).magnitude > 3.5 then DownArcVelocity = (Character.HumanoidRootPart.CFrame*CFrame.Angles(-math.rad(90),0,0)).lookVector*50 end local Maintain = Vector3.new(0,0,0) if StallingDirectionDown and not StallingDirectionUp then Maintain = Vector3.new(0,-10,0) elseif StallingDirectionUp and not StallingDirectionDown then Maintain = Vector3.new(0,10,0) end Velocity.velocity = DownArcVelocity+Maintain Rotation.cframe = CFrame.new((Character.HumanoidRootPart.CFrame*CFrame.new(0,5,0)).p, Goal) end end local function UpdateGrapples() RGoalVal.Value = RightGoal.p LGoalVal.Value = LeftGoal.p if Keys2["e"] then RGrappleBool.Value = true RightGrapple.Transparency = 0 local FirePos = (Character.HumanoidRootPart.CFrame*RightFirePosition).p RightGrapple.Size = Vector3.new(1, 1, (FirePos-RightGoal.p).magnitude) RightGrapple.CFrame = CFrame.new(FirePos+(RightGoal.p-FirePos)/2, RightGoal.p) else RGrappleBool.Value = false end if Keys2["q"] then LGrappleBool.Value = true LeftGrapple.Transparency = 0 local FirePos = (Character.HumanoidRootPart.CFrame*LeftFirePosition).p LeftGrapple.Size = Vector3.new(1, 1, (FirePos-LeftGoal.p).magnitude) LeftGrapple.CFrame = CFrame.new(FirePos+(LeftGoal.p-FirePos)/2, LeftGoal.p) else LGrappleBool.Value = false end end game:GetService("RunService").RenderStepped:connect(UpdateGrapples) game:GetService("RunService").Stepped:connect(UpdateVelocities) wait(1) B2:Stop() B1:Stop() MassUpdate() wait(1) Character.ChildAdded:connect(MassUpdate) Character.ChildRemoved:connect(MassUpdate) Character.Humanoid.Died:connect(function() Kd:disconnect() Ku:disconnect() RightGrapple:remove() LeftGrapple:remove() end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Folder = script.Parent.Events local ODMGEvent = Folder:WaitForChild("EquipODMG") local ReloadEvent = Folder:WaitForChild("BladeReload") local DropBlades = Folder:WaitForChild("DropBlades") local AttackingEvent = Folder:WaitForChild("AttackingEvent") local Blades = false ODMGEvent.OnServerEvent:connect(function(player) local EquipOMDG = player.Character.Humanoid:LoadAnimation(script.EquipODMG) EquipOMDG:Play() player.Character.Humanoid.WalkSpeed = 0 player.Character.Humanoid.JumpPower = 0 for a, p in ipairs(game.ReplicatedStorage.Nat.Welds["Left Container"]:GetChildren()) do if p:isA("Part") or p:isA("BasePart") then local part = p:clone() part.Anchored = false part.CanCollide = false part.Parent = player.Character["Left Leg"] local weld = Instance.new("Weld",part) weld.Part0 = player.Character["Left Leg"] weld.Part1 = part weld.C1 = p.CFrame:inverse()*game.ReplicatedStorage.Nat["Left Leg"].CFrame end end for a, p in ipairs(game.ReplicatedStorage.Nat.Welds["3DMG"]:GetChildren()) do if p:isA("Part") or p:isA("BasePart") then local part = p:clone() part.Anchored = false part.CanCollide = false part.Parent = player.Character["Torso"] local weld = Instance.new("Weld",part) weld.Part0 = player.Character["Torso"] weld.Part1 = part weld.C1 = p.CFrame:inverse()*game.ReplicatedStorage.Nat["Torso"].CFrame end end for a, p in ipairs(game.ReplicatedStorage.Nat.Welds["Right Container"]:GetChildren()) do if p:isA("Part") or p:isA("BasePart") then local part = p:clone() part.Anchored = false part.CanCollide = false part.Parent = player.Character["Right Leg"] local weld = Instance.new("Weld",part) weld.Part0 = player.Character["Right Leg"] weld.Part1 = part weld.C1 = p.CFrame:inverse()*game.ReplicatedStorage.Nat["Right Leg"].CFrame end end for a, p in ipairs(game.ReplicatedStorage.Nat.Welds["Right Blade"]:GetChildren()) do if p:isA("Part") or p:isA("BasePart") then local part = p:clone() part.Anchored = false part.CanCollide = false part.Parent = player.Character["Right Arm"] local weld = Instance.new("Weld",part) weld.Part0 = player.Character["Right Arm"] weld.Part1 = part weld.C1 = p.CFrame:inverse()*game.ReplicatedStorage.Nat["Right Arm"].CFrame end end for a, p in ipairs(game.ReplicatedStorage.Nat.Welds["Left Blade"]:GetChildren()) do if p:isA("Part") or p:isA("BasePart") then local part = p:clone() part.Anchored = false part.CanCollide = false part.Parent = player.Character["Left Arm"] local weld = Instance.new("Weld",part) weld.Part0 = player.Character["Left Arm"] weld.Part1 = part weld.C1 = p.CFrame:inverse()*game.ReplicatedStorage.Nat["Left Arm"].CFrame end local leftBlade = player.Character["Left Arm"]:waitForChild("Blade") local rightBlade = player.Character["Right Arm"]:waitForChild("Blade") rightBlade.Transparency = 1 leftBlade.Transparency = 1 player.Character.Humanoid.WalkSpeed = 16 player.Character.Humanoid.JumpPower = 65 wait() rightBlade.Transparency = 1 leftBlade.Transparency = 1 end end) ReloadEvent.OnServerEvent:connect(function(player) if Blades == true then return end local leftBlade = player.Character["Left Arm"]:waitForChild("Blade") local rightBlade = player.Character["Right Arm"]:waitForChild("Blade") rightBlade.Transparency = 0 leftBlade.Transparency = 0 Blades = true local a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=130785405" a.Volume = 1 a.Pitch = 2 a.MaxDistance = 50 a.Parent = player.Character.HumanoidRootPart a:play() game.Debris:AddItem(a,0.5) end) DropBlades.OnServerEvent:connect(function(player) if Blades == true then local leftBlade = player.Character["Left Arm"]:waitForChild("Blade") local rightBlade = player.Character["Right Arm"]:waitForChild("Blade") local RClone = game.ReplicatedStorage.Nat.Welds["Right Blade"].Blade:Clone() RClone.CanCollide = true RClone.Parent = game.Workspace RClone.Anchored = false RClone.CFrame = rightBlade.CFrame local LClone = game.ReplicatedStorage.Nat.Welds["Left Blade"].Blade:Clone() LClone.CanCollide = true LClone.Parent = game.Workspace LClone.Anchored = false LClone.CFrame = leftBlade.CFrame rightBlade.Transparency = 1 leftBlade.Transparency = 1 game.Debris:AddItem(RClone, 2) game.Debris:AddItem(LClone, 2) wait(.25) Blades = false end end) AttackingEvent.OnServerEvent:connect(function(player, hit) local attacking = false local leftBlade = player.Character["Left Arm"]:waitForChild("Blade") local rightBlade = player.Character["Right Arm"]:waitForChild("Blade") local a = Instance.new("Sound") a.SoundId = "http://www.roblox.com/asset/?id=147722227" a.Volume = 0.3 a.Pitch = math.random(1.5,2.5) a.Parent = player.Character.HumanoidRootPart a:play() local blade = leftBlade or rightBlade local attacking = false blade.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then if not attacking and not hit.Parent:findFirstChild("Nape") and not hit.Parent:findFirstChild("Ragdoller") then attacking = true hit.Parent.Humanoid:takeDamage(25) end end if hit.Name == "Nape" and not attacking then attacking = true local hitv = Instance.new("ObjectValue") hitv.Name = "HitRequest" hitv.Value = player hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(100000000000) end end) wait(.5) attacking = true end)
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