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function get_sets{} --Variables LeftDark = {name="Dark Ring", augments={"Physical Damage Taken -4%", "Magic Damage Taken -4%", "Spell Interruption Rate down -4%"}} RightDark = {name="Dark Ring", augments={"Physical Damage Taken -4%", "Magic Damage Taken -6%"}} petset = 1 selfset = 1 -- Idle Sets sets.idle = {} sets.idle.standard = {main="Owleyes", sub="Genbu's Shield", range="Filiae Bell", head="Wivre Hairpin", neck="Twilight Torque", rear="Loquac. Earring", lear="Gifted Earring", body="Geomancy Tunic", hands="Bagua Mitaines", lring="Dark Ring", rring="Dark Ring", back="Cheviot Cape", waist="Fucho-no-Obi", legs="Nares Trews" feet="Geomancy Sandals"} sets.idle.pet = {main="Owleyes", sub="Genbu's Shield", range="Filiae Bell", head="Wivre Hairpin", neck="Twilight Torque", rear="Loquac. Earring", lear="Gifted Earring", body="Geomancy Tunic", hands="Geomancy Mitaines", lring="Dark Ring", rring="Dark Ring", back="Cheviot Cape", waist="Fucho-no-Obi", legs="Nares Trews" feet="Bagua Sandals"} sets.idle.petDT = {main="Terra's Staff", sub="Mephitis Grip", range="Filiae Bell", head="Wivre Hairpin", neck="Twilight Torque", rear="Loquac. Earring", lear="Gifted Earring", body="Geomancy Tunic", hands="Geomancy Mitaines", lring="Dark Ring", rring="Dark Ring", back="Cheviot Cape", waist="Fucho-no-Obi", legs="Nares Trews" feet="Bagua Sandals"} sets.idle.DT = {main="Terra's Staff", sub="Mephitis Grip", range="Filiae Bell", head="Wivre Hairpin", neck="Twilight Torque", rear="Loquac. Earring", lear="Gifted Earring", body="Geomancy Tunic", hands="Bagua Mitaines", lring="Dark Ring", rring="Dark Ring", back="Cheviot Cape", waist="Fucho-no-Obi", legs="Nares Trews" feet="Geomancy Sandals"} sets.idle.hMP = {main="Chatoyant Staff", sub="Mephitis Grip", ammo="Clarus Stone" head="Wivre Hairpin", neck="Eidolon Pendant", rear="Loquac. Earring", lear="Gifted Earring", body="Geomancy Tunic", hands="Bagua Mitaines", lring="Dark Ring", rring="Dark Ring", back="Cheviot Cape", waist="Austerity Belt", legs="Nares Trews" feet="Chelona Boots"} -- Precast Sets sets.precast = {} sets.precast.JA = {} sets.precast.FC = {head="Nahtirah Hat", neck="Jeweled Collar", rear="Loquac. Earring", body="Anhur Robe", hands="Repartie Gloves", back="Lifestream Cape", waist="Witful Belt", legs="Geomancy Pants", feet="Chelona Boots"} sets.precast.FC.Geomancy = {range="Filiae Bell", head="Nahtirah Hat", neck="Jeweled Collar", rear="Loquac. Earring", body="Anhur Robe", hands="Repartie Gloves", back="Lifestream Cape", waist="Witful Belt", legs="Geomancy Pants", feet="Chelona Boots"} sets.precast.FC.Elemental = {head="Nahtirah Hat", neck="Jeweled Collar", rear="Loquac. Earring", body="Anhur Robe", hands="Bagua Mitaines", back="Lifestream Cape", waist="Witful Belt", legs="Geomancy Pants", feet="Chelona Boots"} sets.precast.Enhancing = {head="Nahtirah Hat", neck="Jeweled Collar", rear="Loquac. Earring", body="Anhur Robe", hands="Repartie Gloves", back="Lifestream Cape", waist="Siegel Sash", legs="Geomancy Pants", feet="Chelona Boots"} sets.precast.Cure = {head="Nahtirah Hat", neck="Jeweled Collar", rear="Loquac. Earring", body="Heka's Kalasiris", hands="Repartie Gloves", back="Lifestream Cape", waist="Siegel Sash", legs="Geomancy Pants", feet="Chelona Boots"} -- Midcast Sets sets.midcast = {} sets.midcast.Elemental = {main="Twebuliij", sub="Mephitis Grip", ammo="Erlene's Notebook", head="Nahtirah Hat", neck="Eddy Necklace", rear="Novio Earring", lear="Friomisi Earring", body="Bokwus Robe", hands="Yaoyotl Gloves", rring="Strendu Ring", lring="Acumen Ring", back="Toro Cape", waist="Maniacus Sash", legs="Hagondes Pants", feet="Umbani Boots"} sets.midcast.Indi = {range="Filiae Bell", head="Nares Cap", neck="Jeweled Collar", rear="Loquac. Earring", lear="Gifted Earring", body="Bagua Tunic", hands="Geomancy Mitaines", back="Lifestream Cape", waist="Austerity Belt", legs="Bagua Pants", feet="Umbani Boots"} sets.midcast.Geo = {range="Filiae Bell", head="Nares Cap", neck="Jeweled Collar", rear="Loquac. Earring", lear="Gifted Earring", body="Bagua Tunic", hands="Geomancy Mitaines", back="Lifestream Cape", waist="Austerity Belt", legs="Theurgist's Slacks", feet="Umbani Boots"} sets.midcast.Cure = {main="Arka IV", head="Nares Cap", neck="Colossus's Torque", rear="Lifestorm Earring", lear="Psystorm Earring", body="Heka's Kalasiris", hands="Ayao's Gages", rring="Sirona's Ring", lring="Ephedra Ring", back="Oretaina's Cape", waist="Cascade Belt", legs="Nares Trews", feet="Rubeus Boots"} sets.midcast.Enfeeble = {main="Twebuliij", sub="Mephitis Grip", head="Bagua Galero", neck="Weike Torque", rear="Lifestorm Earring", lear="Psystorm Earring", body="Hagondes Coat", hands="Ayao's Gages", rring="Sangoma Ring", lring="Balrahn's Ring", back="Lifestream Cape", waist="Demonry Sash", legs="Theurgist's Slacks", feet="Hagondes Sabots"} sets.midcast.Dark = {main="Twebuliij" sub="Mephitis Grip" head="Bagua Galero", neck="Eddy Necklace", rear="Lifestorm Earring", lear="Psystorm Earring", body="Geomancy Tunic", hands="Hagondes Cuffs", rring="Sangoma Ring", lring="Balrahn's Ring", back="Refraction Cape", waist="Fucho-no-Obi", legs="Theurgist's Slacks", feet="Hagondes Sabots"} sets.midcast.Recast = {head="Nahtirah Hat", neck="Jeweled Collar",rear="Loquac. Earring", body="Anhur Robe" hands="Repartie Gloves", back="Lifestream Cape", waist="Witful Belt", legs="Geomancy Pants", feet="Chelona Boots"} sets.midcast.Stoneskin = {neck="Colossus's Torque", body="Heka's Kalasiris", hands="Ayao's Gages", rring="Aquasoul Ring", back="Merciful Cape", waist="Siegel Sash", legs="Haven Hose", feet="Rubeus Boots"} sets.midcast.Enhancing = {neck="Colossus's Torque", body="Anhur Robe", hands="Ayao's Gages", back="Merciful Cape", waist="Cascade Belt", feet="Rubeus Boots"} --JA Sets sets.JA['Life Cycle'] = {body="Geomancy Tunic"} sets.JA['Radial Arcana'] = {feet="Bagua Sandals"} sets.JA['Mending Halation'] = {legs="Bagua Pants"} sets.JA['Bolster'] = {body="Bagua Tunic"} --Extra Sets sets.Obi = {} sets.Obi.Fire = {waist='Karin Obi',back='Twilight Cape'} sets.Obi.Earth = {waist='Dorin Obi',back='Twilight Cape'} sets.Obi.Water = {waist='Suirin Obi',back='Twilight Cape'} sets.Obi.Wind = {waist='Furin Obi',back='Twilight Cape'} sets.Obi.Ice = {waist='Hyorin Obi',back='Twilight Cape'} sets.Obi.Thunder = {waist='Rairin Obi',back='Twilight Cape'} sets.Obi.Light = {waist='Korin Obi',back='Twilight Cape'} sets.Obi.Dark = {waist='Anrin Obi',back='Twilight Cape'} end function precast(spell) if spell.type == 'Magic' then if spell.skill == 'Geomancy' then equip(sets.precast.FC.geomancy) end if spell.skill == 'Healing Magic' then if string.find(spell.english,'Cur') and spell.name ~= 'Cursna' then equip(sets.precast.FC.Cure) end else equip(sets.precast.FC) end if spell.skill == 'ElementalMagic' and spell.cast_time < 3 then equip(sets.midcast.Elemental) end if spell.skill == 'ElementalMagic' and spell.cast_time > 3 then equip(sets.precast.FC.Elemental) end if spell.skill == 'EnhancingMagic' then equip(sets.precast.FC.Enhancing) end else equip(sets.precast.FC) end if spell.JA[spell.english] then equip(sets.JA[spell.english]) end end function midcast(spell) if spell.type == 'Magic' then if spell.skill == 'Geomancy' then if string.find(spell.english,'Indi-') equip(sets.midcast.Indi) end else if string.find(spell.english,'Geo-') equip(sets.midcast.Geo) end end if spell.skill == 'HealingMagic' then if string.find(spell.english,'Cur') and spell.name ~= 'Cursna' then equip(sets.midcast.Cure) end else equip(sets.midcast.Recast) end if spell.skill == 'ElementalMagic' then equip(sets.midcast.Elemental) if spell.element == world.weather_element or spell_element == world.day_element then equip(sets.Obi[spell.element]) end end if spell.skill == 'EnfeeblingMagic' then equip(sets.midcast.Enfeeble) end if spell.skill == 'EnhancingMagic' then if string.find(spell.english,'Phalanx') equip(sets.midcast.Enhancing) end else equip(sets.midcast.recast) end end end function aftercast(spell) if pet.isvalid then if petset == 1 then equip(sets.idle.pet) elseif petset == 2 then equip(sets.idle.petDT) end else if selfset == 1 then equip(sets.idle.standard) elseif selfset == 2 then equip(sets.idle.DT) end end end function self_command(command) if command == 'toggle pet set' then petset = petset +1 if petset > 2 then petset = 1 send_command('@input /echo ----- Standard Pet Set -----') equip(sets.idle.pet) elseif petset == 2 then send_command('@input /echo ----- Hybrid Pet Set -----') equip(sets.idle.petDT) end end if command == 'toggle self set' then selfset = selfset +1 if selfset > 2 then selfset = 1 send_command('@input /echo ----- Standard Set -----') equip(sets.idle.standard) elseif petset == 2 then send_command('@input /echo ----- DT set -----') equip(sets.idle.DT) end end end function status_change(new,tab) if new == 'Resting' then equip(sets.idle.hMP) else if pet.isvalid then if petset == 1 then equip(sets.idle.pet) elseif petset == 2 then equip(sets.idle.petDT) end else if selfset == 1 then equip(sets.idle.standard) elseif selfset == 2 then equip(sets.idle.DT) end end end end
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