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--CubicFlares --Version 1.1.3 (Minor Improvements and Bug Fixes) DAMAGE = 50 local Player = game.Players.dpeanut1 local Mouse = Player:getMouse() local Tool = Instance.new("Tool") Tool.Parent = Player.Backpack Player.Character.Humanoid.MaxHealth = 500 Player.Character.Humanoid.Health = 500 Player.Character.Humanoid.WalkSpeed = 25 Tool.Name = ("Laser Blade - Inactive") local Handle = Instance.new("Part") Handle.Parent = Tool Handle.Anchored = false Handle.BrickColor = BrickColor.new("Really red") Handle.Material = ("Neon") Handle.Name = ("Handle") Handle.TopSurface = ("SmoothNoOutlines") Handle.BottomSurface = ("SmoothNoOutlines") Handle.Size = Vector3.new(0.5,3,0.5) Mesh = Instance.new("CylinderMesh") Mesh.Parent = Handle local Part = Instance.new("Part") Part.Parent = Tool Part.Name = ("Middle") Part.CFrame = Handle.CFrame + Vector3.new(0,3.25,0) Part.Anchored = false Part.BrickColor = BrickColor.new("Really red") Part.Material = ("Neon") Part.TopSurface = ("SmoothNoOutlines") Part.BottomSurface = ("SmoothNoOutlines") Part.Reflectance = 0 Part.Size = Vector3.new(0.5,4.84,1.5) local Wedge = Instance.new("WedgePart") Wedge.Parent = Tool Wedge.CFrame = Part.CFrame + Vector3.new(0,4.18,0) Wedge.Anchored = false Wedge.BrickColor = BrickColor.new("Really black") Wedge.Material = ("Neon") Wedge.TopSurface = ("SmoothNoOutlines") Wedge.BottomSurface = ("SmoothNoOutlines") Wedge.Reflectance = 0 Wedge.Name = ("Blade") Wedge.Size = Vector3.new(0.5,3.5,1.5) local Weld = Instance.new("Weld") Weld.Parent = Handle Weld.Part0 = Wedge Weld.C0 = Wedge.CFrame:inverse() Weld.Part1 = Handle Weld.C1 = Handle.CFrame:inverse() local Weld3 = Instance.new("Weld") Weld3.Parent = Part Weld3.Part0 = Wedge Weld3.C0 = Wedge.CFrame:inverse() Weld3.Part1 = Part Weld3.C1 = Part.CFrame:inverse() local Weld4 = Instance.new("Weld") Weld4.Parent = Wedge Weld4.Part0 = Part Weld4.C0 = Part.CFrame:inverse() Weld4.Part1 = Wedge Weld4.C1 = Wedge.CFrame:inverse() Hurt = true local function Active() Tool.Name = ("Laser Blade - Active") end local function Inactive() Tool.Name = ("Laser Blade - Inactive") end local function Draw() local Sound = Instance.new("Sound") Sound.Parent = Handle Sound.Volume = 1 Sound.Pitch = 0.5 Sound.SoundId = ("http://www.roblox.com/asset/?id=11998796") Sound:Play() end local function Damage(part) if part.Name == ("Head") or part.Name == ("Torso") or part.Name == ("Left Arm") or part.Name == ("Right Arm") or part.Name == ("Left Leg") or part.Name == ("Right Leg") then if Hurt == true then Hurt = false part.Parent.Humanoid:TakeDamage(DAMAGE) wait(0.1) Hurt = true end end end local Enabled = true local function attack() if Enabled == true then Enabled = false local Animation = Instance.new("Animation") Animation.AnimationId = ("rbxassetid://80395075") Animation.Name = ("Swing") Animation.Parent = Tool local animTrack = Player.Character.Humanoid:LoadAnimation(Animation) animTrack:Play() local Sound = Instance.new("Sound") Sound.Parent = Handle Sound.Volume = 3 Sound.SoundId = ("rbxassetid://136847657") Sound.Pitch = 0.5 Sound:Play() Wedge.Touched:connect(Damage) Part.Touched:connect(Damage) wait(0.5) Enabled = true end end Tool.Activated:connect(attack) local function Charge(key) if Enabled == true then if (key == "q") then if Tool.Name == ("Laser Blade - Active") then Enabled = false local Time = 0 local Animation = Instance.new("Animation") Animation.AnimationId = ("http://www.roblox.com/Asset?ID=159223413") Animation.Parent = Tool Animation.Name = ("Charge") local animTrack = Player.Character.Humanoid:LoadAnimation(Animation) animTrack:Play() Hurt = false Player.Character.Humanoid.WalkSpeed = 50 local Sound = Instance.new("Sound") Sound.Parent = Player.Character.Humanoid Sound.Volume = 1 Sound.SoundId = ("rbxassetid://138187451") Sound:Play() wait(5) Sound:remove() Hurt = true animTrack:Stop() Player.Character.Humanoid.WalkSpeed = 25 Enabled = true end end end end Mouse.KeyDown:connect(Charge) local function Hit(part) if part.Name == ("Head") or part.Name == ("Torso") or part.Name == ("Left Arm") or part.Name == ("Right Arm") or part.Name == ("Left Leg") or part.Name == ("Right Leg") and part.Parent.Name ~= ("Player1") then local Damage = DAMAGE part.Parent.Humanoid:TakeDamage(Damage) game.Workspace.Bullet1:remove() wait(0.5) end end local function Hit2(part) if part.Name ~= ("Baseplate") or part.Name ~= ("Base") or part.Name ~= ("Middle") or part.Name ~= ("Blade") then part.BrickColor = BrickColor.Black() part.Position = part.Position + Player.Character.Head.CFrame.lookVector*5 print(part.Name) part.CanCollide = true local Particle = Instance.new("ParticleEmitter") Particle.Parent = part Particle.Texture = ("http://www.roblox.com/asset/?id=311395391") Particle.Lifetime = NumberRange.new(1,1) Particle.Rate = 5 local Sound = Instance.new("Sound") Sound.Parent = part Sound.Volume = 1 Sound.Pitch = 0.5 Sound.SoundId = ("http://www.roblox.com/asset/?id=247718165") Sound:Play() part.Anchored = true repeat wait(0.1) part.CFrame = part.CFrame + Vector3.new(0,1,0) part.Transparency = part.Transparency + 0.1 until part.Transparency > 1 part:remove() end end local function Zap(key) if Enabled == true then if (key == "e")then if Tool.Name == ("Laser Blade - Active") then Enabled = false local Animation = Instance.new("Animation") Animation.AnimationId = ("rbxassetid://32659706") local animTrack = Player.Character.Humanoid:LoadAnimation(Animation) animTrack:Play() wait(0.25) local Bullet = Instance.new("Part") Bullet.Name = ("Bullet1") Bullet.Anchored = false Bullet.Parent = game.Workspace Bullet.Size = Vector3.new(4,4,4) Bullet.Material = ("Neon") Bullet.Shape = ("Ball") Bullet.BrickColor = BrickColor.new("Dark indigo") Bullet.TopSurface = ("Smooth") Bullet.BottomSurface = ("Smooth") Bullet.CanCollide = false Bullet.Position = Wedge.Position + Vector3.new(0,5,0) Bullet.CFrame = CFrame.new(Bullet.Position,Mouse.Hit.p) local v = Instance.new("BodyVelocity",Bullet) v.velocity = Bullet.CFrame.lookVector*360 v.maxForce = Vector3.new(math.huge,math.huge,math.huge) local Sound = Instance.new("Sound") Sound.Parent = Part Sound.Volume = 1 Sound.SoundId = ("http://www.roblox.com/asset/?id=247718107") Sound.Pitch = 1 Sound:Play() wait(0.1) Bullet.Touched:connect(Hit) wait(0.3) Enabled = true end end end end Mouse.KeyDown:connect(Zap) local Open = true local function Shield(key) if (key == "r") then if Enabled == true then if Open == true then Open = false if Tool.Name == ("Laser Blade - Active") then Player.Character.Humanoid.WalkSpeed = 0 local Animation = Instance.new("Animation") Animation.AnimationId = ("http://www.roblox.com/asset/?id=235542946") local animTrack = Player.Character.Humanoid:LoadAnimation(Animation) animTrack:Play() local Part = Instance.new("Part") Part.Name = ("Shield") Part.Parent = game.Workspace Part.Rotation = Player.Character.Head.Rotation Part.Size = Vector3.new(12.04,14.15,0.2) Part.Anchored = true Part.CanCollide = false Part.BrickColor = BrickColor.new("Dark indigo") Part.Material = ("Neon") Part.Position = Wedge.Position + Player.Character.Head.CFrame.lookVector*10 - Vector3.new(0,5,0) Part.Anchored = true Part.Touched:connect(Hit2) local Sound1 = Instance.new("Sound") Sound1.Parent = Wedge Sound1.Volume = 1 Sound1.Pitch = 1 Sound1.SoundId = ("http://www.roblox.com/asset/?id=247718230") Sound1:Play() wait(0.5) local Sound2 = Instance.new("Sound") Sound2.Parent = Wedge Sound2.Volume = 1 Sound2.Pitch = 1 Sound2.SoundId = ("http://www.roblox.com/asset/?id=247718230") Sound2:Play() wait(0.5) local Sound3 = Instance.new("Sound") Sound3.Parent = Wedge Sound3.Volume = 1 Sound3.Pitch = 1 Sound3.SoundId = ("http://www.roblox.com/asset/?id=247718230") Sound3:Play() wait(1) Enabled = false Open = false if Enabled == false then game.Workspace.Shield:remove() Player.Character.Humanoid.WalkSpeed = 25 animTrack:Stop() Open = true Enabled = true end end end end end end Mouse.KeyDown:connect(Shield) local function Effect() if Tool.Name == ("Laser Blade - Active") then repeat wait(0.1) local Effect1 = Instance.new("Part") Effect1.Parent = game.Workspace Effect1.Material = Handle.Material Effect1.Size = Handle.Size Effect1.CanCollide = false Effect1.Anchored = true Effect1.CFrame = Handle.CFrame Effect1.BrickColor = Handle.BrickColor local Effect2 = Instance.new("Part") Effect2.Parent = game.Workspace Effect2.Material = Part.Material Effect2.Size = Part.Size Effect2.CanCollide = false Effect2.Anchored = true Effect2.CFrame = Part.CFrame Effect2.BrickColor = Part.BrickColor local Effect3 = Instance.new("WedgePart") Effect3.Parent = game.Workspace Effect3.Material = Wedge.Material Effect3.Size = Wedge.Size Effect3.CanCollide = false Effect3.Anchored = true Effect3.CFrame = Wedge.CFrame Effect3.BrickColor = Wedge.BrickColor wait(0.1) local Effect7 = Instance.new("Part") Effect7.Parent = game.Workspace Effect7.Material = Handle.Material Effect7.Size = Handle.Size Effect7.CanCollide = false Effect7.Anchored = true Effect7.CFrame = Handle.CFrame Effect7.BrickColor = Handle.BrickColor local Effect8 = Instance.new("Part") Effect8.Parent = game.Workspace Effect8.Material = Part.Material Effect8.Size = Part.Size Effect8.CanCollide = false Effect8.Anchored = true Effect8.CFrame = Part.CFrame Effect8.BrickColor = Part.BrickColor local Effect9 = Instance.new("WedgePart") Effect9.Parent = game.Workspace Effect9.Material = Wedge.Material Effect9.Size = Wedge.Size Effect9.CanCollide = false Effect9.Anchored = true Effect9.CFrame = Wedge.CFrame Effect9.BrickColor = Wedge.BrickColor wait(0.1) local Effect4 = Instance.new("Part") Effect4.Parent = game.Workspace Effect4.Material = Handle.Material Effect4.Size = Handle.Size Effect4.CanCollide = false Effect4.Anchored = true Effect4.CFrame = Handle.CFrame Effect4.BrickColor = Handle.BrickColor local Effect5 = Instance.new("Part") Effect5.Parent = game.Workspace Effect5.Material = Part.Material Effect5.Size = Part.Size Effect5.CanCollide = false Effect5.Anchored = true Effect5.CFrame = Part.CFrame Effect5.BrickColor = Part.BrickColor local Effect6 = Instance.new("WedgePart") Effect6.Parent = game.Workspace Effect6.Material = Wedge.Material Effect6.Size = Wedge.Size Effect6.CanCollide = false Effect6.Anchored = true Effect6.CFrame = Wedge.CFrame Effect6.BrickColor = Wedge.BrickColor Effect1.Transparency = 0.1 Effect2.Transparency = 0.1 Effect3.Transparency = 0.1 wait(0.035) Effect4.Transparency = 0.1 Effect5.Transparency = 0.1 Effect6.Transparency = 0.1 wait(0.035) Effect7.Transparency = 0.1 Effect8.Transparency = 0.1 Effect9.Transparency = 0.1 wait(0.035) Effect1.Transparency = 0.2 Effect2.Transparency = 0.2 Effect3.Transparency = 0.2 wait(0.035) Effect4.Transparency = 0.2 Effect5.Transparency = 0.2 Effect6.Transparency = 0.2 wait(0.035) Effect7.Transparency = 0.2 Effect8.Transparency = 0.2 Effect9.Transparency = 0.2 wait(0.035) Effect1.Transparency = 0.3 Effect2.Transparency = 0.3 Effect3.Transparency = 0.3 wait(0.035) Effect4.Transparency = 0.3 Effect5.Transparency = 0.3 Effect6.Transparency = 0.3 wait(0.035) Effect7.Transparency = 0.3 Effect8.Transparency = 0.3 Effect9.Transparency = 0.3 wait(0.035) Effect1.Transparency = 0.4 Effect2.Transparency = 0.4 Effect3.Transparency = 0.4 wait(0.035) Effect4.Transparency = 0.4 Effect5.Transparency = 0.4 Effect6.Transparency = 0.4 wait(0.035) Effect7.Transparency = 0.4 Effect8.Transparency = 0.4 Effect9.Transparency = 0.4 wait(0.035) Effect1.Transparency = 0.5 Effect2.Transparency = 0.5 Effect3.Transparency = 0.5 wait(0.035) Effect4.Transparency = 0.5 Effect5.Transparency = 0.5 Effect6.Transparency = 0.5 wait(0.035) Effect7.Transparency = 0.5 Effect8.Transparency = 0.5 Effect9.Transparency = 0.5 wait(0.035) Effect1.Transparency = 0.6 Effect2.Transparency = 0.6 Effect3.Transparency = 0.6 wait(0.035) Effect4.Transparency = 0.6 Effect5.Transparency = 0.6 Effect6.Transparency = 0.6 wait(0.035) Effect7.Transparency = 0.6 Effect8.Transparency = 0.6 Effect9.Transparency = 0.6 wait(0.035) Effect1.Transparency = 0.7 Effect2.Transparency = 0.7 Effect3.Transparency = 0.7 wait(0.035) Effect4.Transparency = 0.7 Effect5.Transparency = 0.7 Effect6.Transparency = 0.7 wait(0.035) Effect7.Transparency = 0.7 Effect8.Transparency = 0.7 Effect9.Transparency = 0.7 wait(0.035) Effect1.Transparency = 0.8 Effect2.Transparency = 0.8 Effect3.Transparency = 0.8 wait(0.035) Effect4.Transparency = 0.8 Effect5.Transparency = 0.8 Effect6.Transparency = 0.8 wait(0.035) Effect7.Transparency = 0.8 Effect8.Transparency = 0.8 Effect9.Transparency = 0.8 wait(0.035) Effect1.Transparency = 0.9 Effect2.Transparency = 0.9 Effect3.Transparency = 0.9 wait(0.035) Effect4.Transparency = 0.9 Effect5.Transparency = 0.9 Effect6.Transparency = 0.9 wait(0.035) Effect7.Transparency = 0.9 Effect8.Transparency = 0.9 Effect9.Transparency = 0.9 wait(0.035) Effect1.Transparency = 1 Effect2.Transparency = 1 Effect3.Transparency = 1 wait(0.035) Effect4.Transparency = 1 Effect5.Transparency = 1 Effect6.Transparency = 1 wait(0.035) Effect7.Transparency = 1 Effect8.Transparency = 1 Effect9.Transparency = 1 wait(0.035) until Tool.Name == ("Laser Blade - Inactive") end end Tool.Equipped:connect(Effect) Tool.Equipped:connect(Draw) Tool.Equipped:connect(Active) Tool.Unequipped:connect(Inactive)
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