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local ButtonAPI = require "ButtonAPI" local drawerController = peripheral.find("storagedrawers:controller") local chests = {peripheral.find("minecraft:chest")} local inputChest = peripheral.getName(chests[2]) local outputChest = peripheral.getName(chests[1]) local windowSize = {term.getSize()} local windowWidth = windowSize[1] local windowHeight = windowSize[2] local currentScreen = 1 -- Assume a mob is in the machine local mobInMachine = true local spawnerOn = false local function formatName(string) local actualName = string:sub(string:find(":") + 1, #string - 1) return actualName:sub(1, 1):upper()..actualName:sub(2) end local function getMobNames() local mobNames = {} for a = 2, drawerController.size() do local item = drawerController.getItemDetail(a) if item then mobNames[a] = formatName(item.displayName) end end return mobNames end local function switch(self) if spawnerOn then spawnerOn = false self:update(colours.red, "Off") rs.setAnalogOutput("back", 0) return end spawnerOn = true self:update(colours.green, "On") rs.setAnalogOutput("back", 15) end local currentButton = {} local function setCurrentButton(theButton) currentButton:update(colours.red, nil) theButton:update(colours.green, nil) currentButton = theButton end local function retrieveMob(self) if spawnerOn then return end if mobInMachine then if self then setCurrentButton(self) end rs.setAnalogOutput("bottom", 0) local counter = 0 while not (drawerController.pullItems(outputChest, 1) > 0) do sleep(0.1) counter = counter + 1 if counter == 15 then break end end rs.setAnalogOutput("bottom", 15) end mobInMachine = false end local function swapMob(self, currentSlot) if spawnerOn then return end setCurrentButton(self) retrieveMob(self) while not (drawerController.pushItems(inputChest, currentSlot) > 0) do sleep(0.1) end mobInMachine = true end local function createScreens(mobNames) local screens = {} local screen = 1 screens[screen] = {} local xValue = 2 local yValue = 2 for slot, name in pairs(mobNames) do if xValue + #name + 3 > windowWidth then xValue = 2 yValue = yValue + 3 if yValue > windowHeight - 5 then yValue = 2 screen = screen + 1 screens[screen] = {} end end screens[screen][slot] = ButtonAPI.createButton(xValue, yValue, nil, nil, mobNames[slot], colours.red, swapMob) xValue = xValue + #name + 3 end local i = 0 while screens[currentScreen][i] == nil do i = i + 1 end currentButton = screens[currentScreen][i] return screens end local function drawNewScreen(self, screens, bottom) if self then setCurrentButton(self) end term.clear() ButtonAPI.drawButtons(screens[currentScreen]) ButtonAPI.drawButtons(bottom) end local function previousScreen(self, screens, bottom) if currentScreen > 1 then currentScreen = currentScreen - 1 drawNewScreen(self, screens, bottom) return end self:update(colours.red, nil) end local function nextScreen(self, screens, bottom) if currentScreen < #screens then currentScreen = currentScreen + 1 drawNewScreen(self, screens, bottom) return end self:update(colours.red, nil) end -- Make sure spawner is off at startup rs.setAnalogOutput("back", 0) -- Make sure spawner is empty at startup retrieveMob() -- Generate list of mobs in drawers local mobNames = getMobNames() -- Create buttons for each mob and divide them into screens local screens = createScreens(mobNames) -- Create bottom row buttons local prevButton = ButtonAPI.createButton(2, windowHeight - 1, nil, nil, "Previous", colours.red, previousScreen) local retrieveButton = ButtonAPI.createButton((windowWidth / 2) - 5, windowHeight - 1, nil, nil, "Retrieve", colours.red, retrieveMob) local onOffButton = ButtonAPI.createButton((windowWidth / 2) + 7, windowHeight - 1, nil, nil, "Off", colours.red, switch) local nextButton = ButtonAPI.createButton(windowWidth - 6, windowHeight-1, nil, nil, "Next", colours.red, nextScreen) local bottomRow = {prevButton, retrieveButton, onOffButton, nextButton} -- Draw the first screen drawNewScreen(nil, screens, bottomRow) -- Begin event loop while true do local eventData = {os.pullEvent()} if eventData[1] == "mouse_click" then -- Check if the click occured on one of the bottom row buttons for a = 1, #bottomRow do local theButton = bottomRow[a] if theButton:clicked(eventData[3], eventData[4]) then -- Parameters will be ignore for retrieve and switch functions theButton:onClickMethod(screens, bottomRow) break end end -- Check if the click occured on one of the mob buttons for slot, button in pairs(screens[currentScreen]) do local theButton = button if theButton:clicked(eventData[3], eventData[4]) then theButton:onClickMethod(slot) break end end end end
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