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wait(0.016666666666667) Effects = {} local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local effect = Instance.new("Model", Character) effect.Name = "Effects" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local mana = 0 local it = Instance.new vt = Vector3.new local grabbed = false local cf = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) RSH = nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso clerp = function(a, b, t) return a:lerp(b, t) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RemoveOutlines = function(part) part.TopSurface = 10 end CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end local co1 = 10 local co2 = 30 local co3 = 30 local co4 = 60 local cooco = 3 local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local coolcool = 0 local maxEnergy = 100 local Energy = 0 local skill1stam = 10 local skill2stam = 50 local skill3stam = 60 local skill4stam = 100 local skill5stam = 100 local recovermana = 5 local skillcolorscheme = BrickColor.new("Really black").Color local scrn = Instance.new("ScreenGui", Player.PlayerGui) makeframe = function(par, trans, pos, size, color) local frame = Instance.new("Frame", par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end makelabel = function(par, text) local label = Instance.new("TextLabel", par) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.TextColor3 = Color3.new(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansBold label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.93, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.86, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.79, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.72, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.6, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) text1 = makelabel(framesk1, "[Z] Hello!") text2 = makelabel(framesk2, "[X] Cake") text3 = makelabel(framesk3, "[C] Confetti") text4 = makelabel(framesk4, "[V] ZOOP") text5 = Instance.new("TextLabel", framesk5) text5.BackgroundTransparency = 1 text5.Size = UDim2.new(1, 0, 1, 0) text5.Position = UDim2.new(0, 0, 0, 0) text5.TextColor3 = Color3.new(255, 255, 255) text5.TextStrokeTransparency = 0 text5.FontSize = Enum.FontSize.Size32 text5.Font = Enum.Font.SourceSansBold text5.BorderSizePixel = 0 text5.TextScaled = true text5.Text = "[F] Aim]" ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) swait = function(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end CreateWeld = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end rayCast = function(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end CreateSound = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end )) end local getclosest = function(obj, distance) local last, lastx = distance + 1, nil for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then local t = v.Torso local dist = t.Position - obj.Position.magnitude if dist <= distance and dist < last then last = dist lastx = v end end end return lastx end makeconfetti = function(place) local cp = Instance.new("Part") cp.Name = "Effect" cp.FormFactor = "Custom" cp.Size = Vector3.new(0, 0, 0) cp.CanCollide = false cp.Transparency = 1 cp.CFrame = place.CFrame cp.Velocity = Vector3.new(math.random() - 0.5, math.random(), math.random() - 0.5).unit * 20 delay(0.25 + math.random() * 0.2, function() if cp ~= nil then cp.Velocity = cp.Velocity * 0.1 wait(0.5) end if cp ~= nil then cp.Velocity = Vector3.new(0, -1, 0) wait(1) end if cp ~= nil then cp.Velocity = Vector3.new(0, -2, 0) end end ) local cbbg = Instance.new("BillboardGui") cbbg.Adornee = cp cbbg.Size = UDim2.new(7, 0, 4, 0) local cil = Instance.new("ImageLabel") cil.BackgroundTransparency = 1 cil.BorderSizePixel = 0 cil.Size = UDim2.new(1, 0, 1, 0) cil.Image = "http://www.roblox.com/asset/?id=104606998" cil.Parent = cbbg cbbg.Parent = cp local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, cp:GetMass() * 196.2, 0) bf.Parent = cp game.Debris:AddItem(cp, 7 + math.random()) cp.Parent = game.Workspace end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then CreateSound(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then h.Health = h.Health - Damage ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) else do if Type == "Normal" then local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) else do if Type == "Up" then local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) else do if Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) end end )) local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 1) else do if Type == "Snare" then local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) game:GetService("Debris"):AddItem(bp, 1) else do if Type == "Freeze" then local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end ), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end do local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end end end end end end end end end end end end ShowDamage = function(Pos, Text, Time, Color) local Rate = 0.033333333333333 if not Pos then local Pos = Vector3.new(0, 0, 0) end local Text = Text or "" local Time = Time or 2 if not Color then local Color = Color3.new(1, 0, 1) end local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end ) end MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) for _,c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) end end end end end Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Handle", Vector3.new(0.700000048, 0.369999945, 0.280000091)) HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.318675995, -0.93935442, -0.100952148, -0.000336287718, -2.69723296e-005, -1.0000006, 0.000396225107, -1.0000006, 2.75748262e-005, -1.00000048, -0.00039631853, 0.000336177269)) CreateMesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.65007019, -1.12043953, 1.41934061, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.600000024, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685011983, -1.30000305, -0.310913086, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Barrel = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Barrel", Vector3.new(0.299999952, 0.299999952, 0.49999997)) BarrelWeld = CreateWeld(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.149612427, -0.839944839, -1.62507761, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Barrel, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839952469, -1.31507254, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 1.10000002, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.47496772, -1.08996964, -0.560287476, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.159637451, -0.839942932, -1.66506422, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38499403, -1.29999924, -0.31072998, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315048695, -1.19999695, 0.139648438, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.400000006, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.09998894, 0.985217929, -0.310440063, -1.00000107, 3.09870593e-005, 0.000671288697, -3.00194297e-005, -1.00000107, -0.000640959595, 0.000671499758, -0.000640785322, 1.00000072)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315003157, -1.15942001, 0.391784668, -1.05658009e-005, -1.00000119, -0.000331618445, 0.866236687, -0.000175954381, 0.49963668, -0.499636561, -0.000281113171, 0.866236448)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315113783, -1.3240509, -0.106765747, -3.80144447e-005, -1.00000119, -0.000286904746, 0.86581111, 0.000109338136, -0.500373363, 0.500373662, -0.000267956813, 0.86581111)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23000002, 1.24000001, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144668579, -0.849945068, -0.335066319, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.985000253, -1.29999733, -0.310958862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(2.21000004, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.12000227, -1.06999397, -0.380722046, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.04999995, 6, 2.29999995)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.220000029, 0.919999897, 0.929999948)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.459915161, -1.09041786, 1.47965384, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.48000002, 0.819999933, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.424940348, -0.660030365, 0.139541626, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 2.5)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.41492677, -1.12001801, 0.6197052, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.4149673, -1.11997604, -0.360290527, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839946747, -1.48507142, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 1.20000005, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.509918213, -1.09041595, 1.4796629, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809949875, -1.31507277, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.13, 1.11999989, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.1746521, -0.809955597, -1.38508785, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809947968, -1.45508766, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97294828e-005, -1.00000131, -1.88043923e-005, 1.00000095, -3.11155127e-005, -0.00063769205, 0.000637921738, -1.86290417e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.349996567, -0.606202126, 0, 0.866040528, 0.499982536, 0.000292716955, -0.499987632, 0.866041303, 0.000282988942, -0.000108518783, -0.000385537889, 1.00000477)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000058, 0.619999945, 0.710000098)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.290046692, -0.834992409, 0.184677124, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.1500001, 0.819999933, 0.780000031)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409978628, -0.559999466, 0.124420166, -2.96669386e-005, -1.00000143, 6.75041229e-005, 1.00000095, -3.1113872e-005, -0.000724008365, 0.000724240555, 6.76767959e-005, 1.00000083)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh, num) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end ), prt, msh, (math.random(0, 1) + math.random()) / 5) end CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end BreakEffect = function(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) end MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) prt.Anchored = true prt.CFrame = cframe msh = CreateMesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} end MagniCamShake = function(Part, magni, cam, intens) for _,c in pairs(workspace:children()) do if game.Players:GetPlayerFromCharacter(c) ~= nil and c:findFirstChild("Torso") ~= nil then local targ = c.Torso.Position - Part.Position local mag = targ.magnitude if mag <= magni then camshake = script[cam]:Clone() camshake.Intensity.Value = mag / intens camshake.Parent = game.Players.LocalPlayer.Backpack camshake.Disabled = false end end end end ShootCannon = function(asd, mindam, maxdam) local r = {BrickColor.new("Bright violet"), BrickColor.new("Bright green"), BrickColor.new("Really black"), BrickColor.new("Bright blue"), BrickColor.new("Maroon")} CreateSound("rbxassetid://263623156", asd, 0.5, 0.5) CreateSound("rbxassetid://263610152", asd, 0.5, 0.5) CreateSound("rbxassetid://263623139", asd, 0.5, 0.8) local MainPos = asd.Position local MainPos2 = mouse.Hit.p local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) num = 30 coroutine.resume(coroutine.create(function() repeat wait() local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, Character) local mag = (MainPos - pos).magnitude MagicCylinder2(r[math.random(1, 3)], CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 0, 0.5, 0.03) MainPos = MainPos + MouseLook.lookVector * 10 num = num - 1 if hit ~= nil then num = 0 local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Magenta"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(pos) game.Debris:AddItem(ref, 3) MagniDamage(ref, mag, mindam, maxdam, 1, "Normal") CreateSound("rbxassetid://263610039", ref, 1, 1) CreateSound("rbxassetid://263610111", ref, 1, 1) BlockEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 5, 5, 5, 0.05) SphereEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 10, 10, 10, 0.05) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) RingEffect(r[math.random(1, 2)], cf(pos) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 5, 5, 0, 0.05) game:GetService("Debris"):AddItem(ref, 1) MagniDamage(ref, 10, mindam, maxdam, 10, "Normal") end until num <= 0 end )) end Confetti = function() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end makeconfetti(Barrel) for i = 1, 30 do local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt()) local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3)) confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100) confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80) game:GetService("Debris"):AddItem(confetti, 5) end CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1) CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5) SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05) MagniDamage(RootPart, 15, -30, -10, "Normal") for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(200), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end attack = false end Party = function() attack = true Humanoid.JumpPower = 250 for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end makeconfetti(Barrel) for i = 1, 30 do local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt()) local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3)) confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100) confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80) game:GetService("Debris"):AddItem(confetti, 5) end Humanoid.Jump = true CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1) CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5) SphereEffect(BrickColor.Random(), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05) RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 5, 5, 5, 1, 1, 3, 0.01) RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 8, 8, 8, 2, 2, 3, 0.01) RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 9, 9, 9, 3, 3, 3, 0.01) MagniDamage(RootPart, 30, 30, 50, "Knockdown") wait(2) Humanoid.JumpPower = 50 attack = false end local aiming = false Aim = function() attack = true aiming = true Humanoid.WalkSpeed = 0 for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end local blast = false Shot = function() Humanoid.WalkSpeed = 16 if blast == false then blast = true ShootCannon(Barrel, 20, 30) end SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 1, 1, 1, 0.05) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(-60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end blast = false attack = false aiming = false end taunt = function() attack = true for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end attack = false end EatMuffin = function() attack = true CreateSound("http://www.roblox.com/asset/?id=130776108", RootPart, 1, 1) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end print("Muffins") local Muffin = Instance.new("Part") Muffin.formFactor = 1 Muffin.CanCollide = false Muffin.Name = "Muffin" Muffin.Locked = true Muffin.Size = Vector3.new(1, 1, 1) Muffin.Parent = effect local Muffinmesh = Instance.new("SpecialMesh") Muffinmesh.Parent = Muffin Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=16211718" Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=16211592" Muffinmesh.Scale = Vector3.new(1, 1, 1) local Muffinweld = Instance.new("Weld") Muffinweld.Parent = Muffin Muffinweld.Part0 = Muffin Muffinweld.Part1 = LeftArm Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-60)) * CFrame.new(0, 1, 0.5) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.1) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 1, 5 do wait(0.45) Character.Humanoid.Health = Character.Humanoid.Health + 5 end Muffin.Parent = nil attack = false end ob1u = function() end ob1d = function() if attack == true and aiming == true and cooco <= coolcool then Shot() coolcool = 0 aiming = false attack = false end end key = function(k) k = k:lower() if attack == false and k == "f" then Aim() else if attack == false and co1 <= cooldown1 and k == "z" then cooldown1 = 0 taunt() else if attack == false and co2 <= cooldown2 and k == "x" then cooldown2 = 0 EatMuffin() else if attack == false and co3 <= cooldown3 and k == "c" then cooldown3 = 0 Confetti() else if attack == false and co4 <= cooldown4 and k == "v" then cooldown4 = 0 Party() end end end end end end Bin = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) ds = function(mouse) end s = function(mouse) print("Selected") mouse.Button1Down:connect(function() ob1d(mouse) end ) mouse.Button1Up:connect(function() ob1u(mouse) end ) mouse.KeyDown:connect(key) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) updateskills = function() if coolcool <= cooco then coolcool = coolcool + 0.033333333333333 text5.Text = "Reloading" else text5.Text = "[F] Aim" end if cooldown1 <= co1 then cooldown1 = cooldown1 + 0.033333333333333 end if cooldown2 <= co2 then cooldown2 = cooldown2 + 0.033333333333333 end if cooldown3 <= co3 then cooldown3 = cooldown3 + 0.033333333333333 end if cooldown4 <= co4 then cooldown4 = cooldown4 + 0.033333333333333 end end while 1 do swait() updateskills() bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) bar5:TweenSize(UDim2.new(1 * (coolcool / cooco), 0, 1, 0), "Out", "Bounce", 0.5) Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if Torsovelocity.x < 1 or Torsovelocity.z < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if 2 < Torsovelocity.x or Torsovelocity.z > 2 and hit ~= nil then Anim = "Walk" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(40), math.rad(0), math.rad(-40)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(40), math.rad(0), math.rad(40)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end end end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end
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