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//Gente De Saul Menu made by Knyazev aka SexyArturo CMD:gdshelp(playerid, params[]) { #pragma unused params if(PlayerInfo[playerid][GDS] >= 1) { new string[1900]; strcat(string, "\n{FF0000}>>> [GDS] General Commands Rank (1/3) <<<", 1900 ); strcat(string, "\n{808080}/GDSskin(1/3) {7FFFD4}- Sets your official [GDS] skins", 1900 ); strcat(string, "\n{808080}/GDSsavanna {7FFFD4}- Gives you [GDS] savanna", 1900 ); strcat(string, "\n{808080}/GDShuntley {7FFFD4}- Gives you [GDS] huntley", 1900 ); strcat(string, "\n{808080}/GDStune {7FFFD4}- Tuned your current [GDS] car", 1900 ); strcat(string, "\n{808080}/GDShyrda {7FFFD4}- Gives you [GDS] hydra", 1900 ); strcat(string, "\n{808080}/GDShunter {7FFFD4}- Gives you [GDS] hunter", 1900 ); strcat(string, "\n{808080}/GDShl {7FFFD4}- Official [GDS] highlight colours", 1900 ); strcat(string, "\n{808080}/GDS {7FFFD4}- Official [GDS] chat for member", 1900 ); strcat(string, "\n{808080}/GDSmembers {7FFFD4}- Shows all online [GDS] members", 1900 ); strcat(string, "\n{808080}/GDSafk {7FFFD4}- [GDS] Away From Keyboard", 1900 ); strcat(string, "\n{808080}/GDSback {7FFFD4}- [GDS] Is now back", 1900 ); strcat(string, "\n{808080}/GDSsay {7FFFD4}- [GDS] public say, do not abuse!", 1900 ); strcat(string, "\n{808080}/GDSweaps {7FFFD4}- Gives you [GDS] Weapons, do not abuse!", 1900 ); strcat(string, "\n{808080}/GDSbase {7FFFD4}- Teleports you to [GDS] base", 1900 ); strcat(string, "\n{FF0000}>>> [GDS] Leader Commands Rank (3) <<<", 1900 ); strcat(string, "\n{808080}/GDSann {7FFFD4}- Announce for all [GDS] members, only level 2+!", 1900 ); strcat(string, "\n{808080}/settempGDS {7FFFD4}- Sets [GDS] temp level , only level 3+ can use it!", 1900 ); strcat(string, "\n{808080}/osetGDS {7FFFD4}- Sets offline [GDS] level, Only level 3 can use it!", 1900 ); strcat(string, "\n{808080}/setGDS {7FFFD4}- Sets perm [GDS] level , only level 3+ can use it!", 1900 ); strcat(string, "\n\n{7FFFD4}GDS Commands Developed by Knyazev aka SexyArturo", 1900 ); ShowPlayerDialog(playerid,1235, DIALOG_STYLE_MSGBOX, "Gente De Saul Commands", string, "OK","Cancel"); } else return SendClientMessage(playerid,COLOR_RED, "ERROR: You need to be GDS member to use this command"); return 1;} CMD:gdsann(playerid,params[]) { if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /GDSann [text]"); if(PlayerInfo[playerid][GDS] >= 2) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][GDS] >= 1){ if(PlayerInfo[i][LoggedIn] == 1) { PlayerPlaySound(i,1057,0.0,0.0,0.0); GameTextForPlayer(i,params, 4000, 3); GameTextForPlayer(playerid,params, 4000, 3);}}}} new string[128]; format(string,sizeof(string),"[Gente De Saul] Potential \"%s\" has announced to Gente De Saul Members.", pName(playerid) ); MessageToGDS(0x00FFFFAA, string); CMDMessageToGDS(playerid,"/GDSann"); } else return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be GDS member to use this command", "OK", ""); return 1; } static GDSDutyPlaying[MAX_PLAYERS]; CMD:gdsmembers(playerid,params[]) { #pragma unused params new count = 0; new string[128]; new ChangeColor; new GDSR[128]; new GDSDUTY[128]; if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command"); SendClientMessage(playerid, 0x7FFFD4AA, " "); SendClientMessage(playerid, 0xA9A9A9AA, "__________ |- {7FFFD4}Online Gente De Saul Members {A9A9A9}-| __________"); SendClientMessage(playerid, 0x7FFFD4AA, " "); for(new i = 0; i < MAX_PLAYERS; i++) { if(!IsPlayerConnected(i)) continue; if(PlayerInfo[i][LoggedIn] == 0) continue; if(PlayerInfo[i][GDS] == 0) continue; if(PlayerInfo[i][GDS] == 1) { GDSR = "Reclutas"; ChangeColor = 0xA9A9A9FF; } if(PlayerInfo[i][GDS] == 2) { GDSR = "Gente De Saul"; ChangeColor = 0xFF8C00FF; } if(PlayerInfo[i][GDS] == 3) { GDSR = "Patron"; ChangeColor = 0xB22222FF; } if(GDSDutyPlaying[i] == 0) GDSDUTY = "{00FF00}Playing!"; if(GDSDutyPlaying[i] == 1) GDSDUTY = "{FF0000}AFK!"; format(string, 128, "GDS Level: %d - {%06x} %s (ID:%i) - {%06x}| %s | - %s",PlayerInfo[i][GDS], ChangeColor >>> 8, PlayerName2(i), i, ChangeColor >>> 8, GDSR, GDSDUTY); SendClientMessage(playerid, ChangeColor, string); count++; } if (count == 0) SendClientMessage(playerid,0x7FFFD4AA,"No Online [GDS] Members."); SendClientMessage(playerid, 0xA9A9A9AA, "_________________________________________"); return 1; } CMD:gdsbase(playerid,params[]) { if(PlayerInfo[playerid][GDS] >= 1) { if(PlayerInfo[playerid][Jailed] == 1) return SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment!"); TeleTimer[playerid] = SetTimerEx("ttimer", 1000, true, "i",playerid); tseconds[playerid] = 6; format(tstring,45,"You Must wait %d seconds before teleporting", tseconds[playerid]-1); if(PlayerInfo[playerid][Level] == 0) SendClientMessage(playerid,COLOR_LIGHTBLUE, tstring); vCount[playerid] = 1; Tx[playerid] = 2335.576; Ty[playerid] = 206.237; Tz[playerid] = 26.074; Ti[playerid] = 0; new string[128]; new dsname[MAX_PLAYER_NAME]; format(telestring,43,"~b~[] ~r~GDS Base ~b~[]"); GetPlayerName(playerid, dsname, sizeof(dsname)); format(string, sizeof(string), "{FF0000}[GDSBASE]: {E6E6FA}%s Has Just Teleported To {FF0000}[GDS] Base ", dsname); SendClientMessageToAll(COLOR_ORANGE, string); } else return SendClientMessage(playerid,red,"ERROR: You need to be a [GDS] Member to use this command."); CMDMessageToGDS(playerid, "GDSbase"); return 1; } CMD:gdstune(playerid, params[]) { if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid, red, "ERROR : You need to be Logged in to use this command"); if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDStune again!"); if(PlayerInfo[playerid][GDS] >= 1) { RepairVehicle(GetPlayerVehicleID(playerid)); SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); new vehicleid = GetPlayerVehicleID(playerid); GDSTune(vehicleid); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); CMDMessageToGDS(playerid, "/GDStune"); return PlayerPlaySound(playerid,1133,0.0,0.0,0.0); } else return SendClientMessage(playerid , red, "ERROR : You need to be [GDS] member to use this command!"); } GDSTune(vehicleid) { ChangeVehicleColor(vehicleid,126,126); AddVehicleComponent(vehicleid, 1010); AddVehicleComponent(vehicleid,1080); return 1; } CMD:gdsafk(playerid,params[]) { #pragma unused params if(PlayerInfo[playerid][GDS] >= 1) { if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSafk again!"); SendClientMessage(playerid,0x99FF00AA,"Type /GDSback when you back."); GameTextForPlayer(playerid,"~r~ You now AFK", 5000, 1); TogglePlayerControllable(playerid, 0); new string[128]; new ename[MAX_PLAYER_NAME]; GetPlayerName(playerid, ename, sizeof(ename)); format(string, sizeof(string), "{FF0000}[GDS]: {808080}%s | %s - {FF0000}Is now away from keyboard",GetGDSRank(playerid), ename); SendClientMessageToAll(0x00B934AA, string); CMDMessageToGDS(playerid, "/GDSafk"); GDSDutyPlaying[playerid] = 1; } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be [GDS] Member to use this command."); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return 1; } CMD:gdsback(playerid,params[]) { #pragma unused params if(PlayerInfo[playerid][GDS] >= 1) { if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSback again!"); GameTextForPlayer(playerid,"~g~ Welcome Back", 5000, 1); TogglePlayerControllable(playerid, 1); new string[128]; new ename[MAX_PLAYER_NAME]; GetPlayerName(playerid, ename, sizeof(ename)); format(string, sizeof(string), "{7FFFD4}[GDS]: {808080}%s | %s - {7FFFD4} Is now back",GetGDSRank(playerid), ename); SendClientMessageToAll(0x00B934AA, string); CMDMessageToGDS(playerid, "/GDSback"); GDSDutyPlaying[playerid] = 0; } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be [GDS] Member to use this command."); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return 1; } forward gdshighlight(playerid); public gdshighlight(playerid) { if(PlayerInfo[playerid][blipS] == 0) { SetPlayerColor(playerid, 0xFF4500AA); PlayerInfo[playerid][blipS] = 1; } else { SetPlayerColor(playerid, 0xFFFF00AA); PlayerInfo[playerid][blipS] = 0; } return 0; } CMD:gdshl(player1,params[]) { CMDMessageToGDS(player1,"/GDShl"); if(PlayerInfo[player1][blip] == 0) { PlayerInfo[player1][pColour] = GetPlayerColor(player1); PlayerInfo[player1][blip] = 1; BlipTimer[player1] = SetTimerEx("nhighlight", 1000, 1, "i", player1); SendClientMessage(player1,blue,"{FF0000}[GDS Highlight ON]: {808080}Name Highlighted."); } else { KillTimer( BlipTimer[player1] ); PlayerInfo[player1][blip] = 0; SetPlayerColor(player1, PlayerInfo[player1][pColour] ); SendClientMessage(player1,blue,"{FF0000}[GDS Highlight OFF]: {808080}Name Un-Highlighted."); } return 1; } CMD:gdsweaps(playerid,params[]) { if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You have to be Logged in to use this command"); if(PlayerInfo[playerid][GDS] >= 1) { GivePlayerWeapon(playerid,30,9000); GivePlayerWeapon(playerid,18,9000); GivePlayerWeapon(playerid,28,9000); GivePlayerWeapon(playerid,24,9000); GivePlayerWeapon(playerid,26,9000); GivePlayerWeapon(playerid,46,9000); GivePlayerWeapon(playerid,33,9000); GivePlayerWeapon(playerid,4,9000); new string[128]; new ename[MAX_PLAYER_NAME]; GetPlayerName(playerid, ename, sizeof(ename)); format(string, sizeof(string), "{7FFFD4}[GDS]: {808080}%s has used Gente De Saul Weapons - {7FFFD4}/GDSweaps",ename,playerid); SendClientMessageToAll(0x00B934AA, string); CMDMessageToGDS(playerid,"/GDSweaps"); return SendClientMessage(playerid,0x00B934AA,"Enjoy with GDS Weapons :)"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be GDS member to use this command", "OK", "Cancel"); } CMD:gdssay(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSsay again!"); if(isnull(params)) return SendClientMessage(playerid,COLOR_RED, "USAGE: /GDSsay [text]"); new string[128]; new ename[MAX_PLAYER_NAME]; GetPlayerName(playerid, ename, sizeof(ename)); if(PlayerInfo[playerid][GDS] >= 1) { format(string, sizeof(string), "{FF0000}[GDSSAY]: {808080}%s - %s | says: {FFFACD}%s",GetGDSRank(playerid), ename, params[0]); SendClientMessageToAll(COLOR_BRIGHTRED,string); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be [GDS] Member to use this command."); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return 1; } //GDS Team Private Chat CMD:gds(playerid,params[]) { #pragma unused params if(PlayerInfo[playerid][LoggedIn] == 1) { if(PlayerInfo[playerid][GDS] >= 1) { new string[128]; format(string, sizeof(string), "{FF0000}| GDS CHAT |: {808080}Recluta - %s: {E0FFFF}%s", PlayerName2(playerid), params[0] ); if(PlayerInfo[playerid][GDS] >= 2) format(string, sizeof(string), "{FF0000}| GDS CHAT |: {808080}Gente De Saul - %s: {E0FFFF}%s", PlayerName2(playerid), params[0] ); if(PlayerInfo[playerid][GDS] >= 3) format(string, sizeof(string), "{FF0000}| GDS CHAT |: {808080}Patron - %s: {E0FFFF}%s", PlayerName2(playerid), params[0] ); MessageToGDS(0x037683FF,string); } else return SendClientMessage(playerid,red,"ERROR: You need to be [GDS] Member to use this command"); } else return SendClientMessage(playerid,red,"ERROR: You need to be Logged in to use this command"); return 1; } CMD:gdsskin1(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSskin1 again!"); if(PlayerInfo[playerid][GDS] >= 1) { SetPlayerSkin(playerid,121); CMDMessageToGDS(playerid,"/GDSskin1"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be GDS member to use this command", "OK", "Cancel"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+2000); return 1; } CMD:gdsskin2(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSskin2 again!"); if(PlayerInfo[playerid][GDS] >= 1) { SetPlayerSkin(playerid,127); CMDMessageToGDS(playerid,"/GDSskin2"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be GDS member to use this command", "OK", "Cancel"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+2000); return 1; } CMD:gdsskin3(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSskin3 again!"); if(PlayerInfo[playerid][GDS] >= 1) { SetPlayerSkin(playerid,34); CMDMessageToGDS(playerid,"/GDSskin3"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be GDS member to use this command", "OK", "Cancel"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+2000); return 1; } CMD:gdshuntley(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDShuntley again!"); if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command"); if(PlayerInfo[playerid][GDS] >= 1) { if (!IsPlayerInAnyVehicle(playerid)) { CarSpawner(playerid,579); AddVehicleComponent(GetPlayerVehicleID(playerid),1010); CMDMessageToGDS(playerid,"/GDShuntley"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return SendClientMessage(playerid,0x00FFFFAA,"You have spawned GDS Huntley!"); } else return SendClientMessage(playerid,0xFF0000AA,"Error: You already have a vehicle"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be [GDS] level 1+ to use this command", "OK", "Cancel"); } CMD:gdssavanna(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDSsavanna again!"); if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command"); if(PlayerInfo[playerid][GDS] >= 1) { if (!IsPlayerInAnyVehicle(playerid)) { CarSpawner(playerid,567); AddVehicleComponent(GetPlayerVehicleID(playerid),1010); CMDMessageToGDS(playerid,"/GDSsavanna"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return SendClientMessage(playerid,0x00FFFFAA,"You have spawned GDS Savanna!"); } else return SendClientMessage(playerid,0xFF0000AA,"Error: You already have a vehicle"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be [GDS] level 1+ to use this command", "OK", "Cancel"); } CMD:gdshunter(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDShunter again!"); if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command"); if(PlayerInfo[playerid][GDS] >= 1) { if (!IsPlayerInAnyVehicle(playerid)) { CarSpawner(playerid,425); AddVehicleComponent(GetPlayerVehicleID(playerid),1010); CMDMessageToGDS(playerid,"/GDShunter"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return SendClientMessage(playerid,0x00FFFFAA,"You have spawned GDS Hunter!"); } else return SendClientMessage(playerid,0xFF0000AA,"Error: You already have a vehicle"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be [GDS] level 1+ to use this command", "OK", "Cancel"); } CMD:gdshydra(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /GDShydra again!"); if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command"); if(PlayerInfo[playerid][GDS] >= 1) { if (!IsPlayerInAnyVehicle(playerid)) { CarSpawner(playerid,520); AddVehicleComponent(GetPlayerVehicleID(playerid),1010); CMDMessageToGDS(playerid,"/GDShydra"); SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return SendClientMessage(playerid,0x00FFFFAA,"You have spawned GDS Hydra!"); } else return SendClientMessage(playerid,0xFF0000AA,"Error: You already have a vehicle"); } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be [GDS] level 1+ to use this command", "OK", "Cancel"); } CMD:osetgds(playerid,params[]) { if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command"); if(PlayerInfo[playerid][GDS] >= 3) { new file[256],string[120]; new tmp[128], tmp2[128], Index, level; tmp = strtok(params,Index), tmp2 = strtok(params,Index), level = strval(tmp2); if(level > 3) return SendClientMessage(playerid, red, "ERROR:Max GDS level is 3!"); if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /osetGDS [name] [level]"); if(isnull(tmp2)) return SendClientMessage(playerid, red, "ERROR: You must input a level"); format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(tmp)); if(!fexist(file)) return SendClientMessage(playerid, red, "ERROR: that account don't even exist!"); dini_Set(file,"GDS",tmp2); new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second); format(string,sizeof(string),"You have set %s's GDS level to %s on %d/%d/%d at %d:%d:%d",tmp,tmp2 ,day, month, year, hour, minute, second ); SendClientMessage(playerid,yellow,string); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); } return 1; } CMD:settempgds(playerid,params[]) { if(GetPVarInt(playerid, "GDSABUSE") > GetTickCount())return SendClientMessage(playerid, red, "You must wait before using /settempGDS again!"); if(PlayerInfo[playerid][LoggedIn] == 1) { if(PlayerInfo[playerid][GDS] < 3) return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be [GDS] level 3+ to use this command", "OK", "Cancel"); new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(isnull(params)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /settempGDS [playerid] [level]"); new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128]; player1 = strval(tmp); if(isnull(tmp2)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /settempGDS [playerid] [level]"); level = strval(tmp2); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(PlayerInfo[player1][LoggedIn] == 1) { if(level > 2 ) return SendClientMessage(playerid,0xFF0000AA,"ERROR: Max [GDS] temp level is 2"); if(level == PlayerInfo[player1][GDS]) return SendClientMessage(playerid,0xFF0000AA,"ERROR: Player is already this [GDS] level"); CMDMessageToGDS(playerid,"/SetTempGDS"); GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname)); new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second); if(level > 0) format(string,sizeof(string)," %s has set you're [GDS] Status to level %d",adminname, level); else format(string,sizeof(string)," %s has set your [GDS] Status to level %d",adminname, level); SendClientMessage(player1,0x00FFFFAA,string); if(level > PlayerInfo[player1][GDS]) GameTextForPlayer(player1,"~g~[GDS] Promotion", 2000, 3); else GameTextForPlayer(player1,"~r~[GDS] Demotion", 2000, 3); format(string,sizeof(string),"You have made %s [GDS] Temp Level %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,0x00FFFFAA,string); format(string,sizeof(string),"%s has made %s [GDS] Temp Level %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second); PlayerInfo[player1][GDS] = level; SetPVarInt(playerid, "GDSABUSE", GetTickCount()+5000); return PlayerPlaySound(player1,1057,0.0,0.0,0.0); } else return SendClientMessage(playerid,0xFF0000AA,"ERROR: Player must be registered and logged in to be setted as GDS member"); } else return SendClientMessage(playerid, 0xFF0000AA, "Player is not connected"); } else return SendClientMessage(playerid,0xFF0000AA,"ERROR: You must be logged in to use this commands"); } CMD:setgds(playerid,params[]) { if(PlayerInfo[playerid][LoggedIn] == 1) { if(!IsPlayerAdmin(playerid) && PlayerInfo[playerid][GDS] < 3) return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You must be a level 3 GDS member to use this command", "OK", "Cancel"); new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(isnull(params)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /setGDS [playerid] [level]") && SendClientMessage(playerid, orange, "Function: Will set the Level of GDS of the Specific Player"); new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128]; player1 = strval(tmp); if(isnull(tmp2)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /setGDS [playerid] [level]") && SendClientMessage(playerid, orange, "Function: Will set the Level of GDS of the Specific Player"); level = strval(tmp2); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(PlayerInfo[player1][LoggedIn] == 1) { if(level > 3 ) return SendClientMessage(playerid,0xFF0000AA,"ERROR: Max GDS Level is 3"); if(level == PlayerInfo[player1][GDS]) return SendClientMessage(playerid,0xFF0000AA,"ERROR: Player is already this GDS level"); CMDMessageToAdmins(playerid,"SetGDS"); CMDMessageToGDS(playerid,"/SetGDS"); GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname)); new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second); if(level > 0) format(string,sizeof(string)," %s has set youre GDS Status to level %d",adminname, level); else format(string,sizeof(string)," %s has set youre GDS Status to level %d",adminname, level); SendClientMessage(player1,0x00FFFFAA,string); if(level > PlayerInfo[player1][GDS]) GameTextForPlayer(player1,"~g~GDS LEVEL UP", 2000, 3); else GameTextForPlayer(player1,"~r~GDS LEVEL DOWN", 2000, 3); format(string,sizeof(string),"You have made %s GDS Level %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,0x00FFFFAA,string); format(string,sizeof(string),"%s has made %s GDS Level %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second); SaveToFile("GDSmembers",string); dUserSetINT(PlayerName2(player1)).("GDS",(level)); PlayerInfo[player1][GDS] = level; return PlayerPlaySound(player1,1057,0.0,0.0,0.0); } else return SendClientMessage(playerid,0xFF0000AA,"ERROR: Player must be registered and logged in to be set as a GDS member"); } else return SendClientMessage(playerid, 0xFF0000AA, "Player is not connected"); } else return SendClientMessage(playerid,0xFF0000AA,"ERROR: You must be logged in to use this commands"); } GetGDSRank(playerid) { new handle[500], string[128]; switch(PlayerInfo[playerid][GDS]) { case 1: { format(string, sizeof string, "Recluta"); strcat(handle, string); } case 2: { format(string, sizeof string, "Gente De Saul"); strcat(handle, string); } case 3: { format(string, sizeof string, "Patron"); strcat(handle, string); } } return handle; } CMDMessageToGDS(playerid,command[]) { new string[128]; GetPlayerName(playerid,string,sizeof(string)); format(string,sizeof(string),"{7FFFD4}[Gente De Saul]: {808080}%s | Level: (%d) | Command: {7FFFD4}%s",string,PlayerInfo[playerid][GDS],command); MessageToGDS(0x81DEE9FF,string); return 1; } MessageToGDS(color,const string[]) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) == 1 && PlayerInfo[i][GDS] >= 1 && PlayerInfo[i][LoggedIn] == 1) { SendClientMessage(i, color, string); } } return 1; }
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