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## Settings file was created by plugin PlantEasily v1.7.0 ## Plugin GUID: advize.PlantEasily [Controls] ## Key to toggle on/off all mod features. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: F8 EnableModKey = F8 ## Key to toggle on/off piece snapping functionality. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: F10 EnableSnappingKey = F10 ## Key to increase number of grid columns. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: RightArrow IncreaseXKey = RightArrow ## Key to increase number of grid rows. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: UpArrow IncreaseYKey = UpArrow ## Key to decrease number of grid columns. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: LeftArrow DecreaseXKey = LeftArrow ## Key to decrease number of grid rows. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: DownArrow DecreaseYKey = DownArrow ## Modifier key when using keyboard controls. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: RightControl KeyboardModifierKey = RightControl ## Modifier key when using gamepad controls. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: JoystickButton4 GamepadModifierKey = JoystickButton4 ## Modifier key to enable bulk harvest when using keyboard controls. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: LeftShift KeyboardHarvestModifierKey = LeftShift ## Key to toggle on/off the [Harvesting]ReplantOnHarvest setting. See https://docs.unity3d.com/ScriptReference/KeyCode.html # Setting type: KeyboardShortcut # Default value: None ToggleAutoReplantKey = [General] ## Enable mod debug messages in console. # Setting type: Boolean # Default value: false EnableDebugMessages = false ## Number of rows for planting grid aka height. # Setting type: Int32 # Default value: 2 Rows = 2 ## Number of columns for planting grid aka width. # Setting type: Int32 # Default value: 2 Columns = 2 ## Enables all mod features. # Setting type: Boolean # Default value: true ModActive = true ## Enables grid snapping feature. # Setting type: Boolean # Default value: true SnapActive = true ## Prevents placement of resources when any placement ghosts are invalid for any reason. # Setting type: Boolean # Default value: true PreventPartialPlanting = true ## Prevents plants from being placed where they will be unable to grow. # Setting type: Boolean # Default value: true PreventInvalidPlanting = true ## Randomizes rotation of pieces once placed. # Setting type: Boolean # Default value: true RandomizeRotation = true ## Consume stamina for every piece placed. # Setting type: Boolean # Default value: true UseStamina = true ## Decrease durability of cultivator for every piece placed. # Setting type: Boolean # Default value: true UseDurability = true ## Adds extra spacing between crops. Accepts negative values to decrease spacing (not recommended). # Setting type: Single # Default value: 0 ExtraCropSpacing = 0 ## Adds extra spacing between saplings. Accepts negative values to decrease spacing (not recommended). # Setting type: Single # Default value: 0 ExtraSaplingSpacing = 0 ## Determines grid snapping style. Intelligent will attempt to prevent a new grid from overlapping with an old one. Legacy will allow any orientation of new rows and columns. # Setting type: GridSnappingStyle # Default value: Intelligent # Acceptable values: Intelligent, Legacy GridSnappingStyle = Intelligent ## When set to true, this setting will prevent the diagonal snapping of new grids to existing grids. # Setting type: Boolean # Default value: true StandardizeGridRotations = true ## Allows for tighter grids, but with varying spacing used between diverse/distinct plants. # Setting type: Boolean # Default value: false MinimizeGridSpacing = false ## When set to true, new grid placements will have their column and row directions align with the global grid. # Setting type: Boolean # Default value: true GloballyAlignGridDirections = true [Harvesting] ## Enables the ability to harvest multiple resources at once. # Setting type: Boolean # Default value: true EnableBulkHarvest = true ## Determines bulk harvest style. LikeResources only harvests resources of the type you've interacted with. AllResources harvests all eligible resources. # Setting type: HarvestStyle # Default value: AllResources # Acceptable values: LikeResources, AllResources HarvestStyle = AllResources ## Determines radius used to search for resources when bulk harvesting. # Setting type: Single # Default value: 3 HarvestRadius = 3 ## Enables automatic replanting of crops when harvested, provided you have the resources. # Setting type: Boolean # Default value: false ReplantOnHarvest = false [Pickables] ## Determines default distance/spacing between pickable resources when planting. # Setting type: Single # Default value: 1 PickableSnapRadius = 1 ## Determines distance/spacing between berry bushes when planting. # Setting type: Single # Default value: 1.5 BerryBushSnapRadius = 1.5 ## Determines distance/spacing between mushrooms when planting. # Setting type: Single # Default value: 0.5 MushroomSnapRadius = 0.5 ## Determines distance/spacing between flowers when planting. # Setting type: Single # Default value: 1 FlowerSnapRadius = 1 ## Prevents placement of pickable resources on top of colliding obstructions. # Setting type: Boolean # Default value: true PreventOverlappingPlacements = true [UI] ## Update resource cost in build UI. # Setting type: Boolean # Default value: true ShowCost = true ## Determines display style of the ShowCost setting. TotalCount shows total number of pieces to be placed. FullCost shows combined resoure cost of all pieces. # Setting type: CostDisplayStyle # Default value: TotalCount # Acceptable values: TotalCount, FullCost CostDisplayStyle = TotalCount ## Determines whether to prepend or append text to the resource cost in build UI. LeftSide or RightSide will prepend or append respectively. # Setting type: CostDisplayLocation # Default value: RightSide # Acceptable values: LeftSide, RightSide CostDisplayLocation = RightSide
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