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18:39:09: CLR host plugin strings not found, dynamically loading 4 strings 18:39:09: CLRHost::Initialize() attempting to load and start the .NET runtime (null) 18:39:09: CLRHost::Initialize() Found version v2.0.50727 .NET runtime 18:39:09: CLRHost::Initialize() Found version v4.0.30319 .NET runtime 18:39:09: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime 18:39:09: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll 18:39:10: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin 18:39:10: CLRHost:: Could not find/load browser settings at location C:\Users\tobyk\AppData\Roaming\OBS\pluginData\browser.json 18:39:10: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\tobyk\AppData\Roaming\OBS\pluginData\browser.json'. 18:39:10: File name: 'C:\Users\tobyk\AppData\Roaming\OBS\pluginData\browser.json' 18:39:10: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 18:39:10: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 18:39:10: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 18:39:10: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload() 18:39:10: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin] 18:39:13: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem? 18:39:13: CUDA loaded successfully 18:39:13: 1 CUDA capable devices found 18:39:13: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ] 18:40:40: Open Broadcaster Software v0.657b - 32bit (´・ω・`) 18:40:40: ------------------------------- 18:40:40: CPU Name: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz 18:40:40: CPU Speed: 2993MHz 18:40:40: Physical Memory: 4095MB Total, 4095MB Free 18:40:40: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4 18:40:40: monitor 1: pos={-1920, 0}, size={1920, 1080} 18:40:40: monitor 2: pos={0, 0}, size={1920, 1080} 18:40:40: Windows Version: 10.0 Build 10586 (revision 0) 18:40:40: Aero is Enabled 18:40:40: ------------------------------- 18:40:40: OBS Modules: 18:40:40: Base Address Module 18:40:40: 012D0000 OBS.exe 18:40:40: 5C2D0000 OBSApi.dll 18:40:40: 68F00000 CLRHostPlugin.dll 18:40:40: 67CF0000 DShowPlugin.dll 18:40:40: 67CC0000 GraphicsCapture.dll 18:40:40: 67C90000 NoiseGate.dll 18:40:40: 6BCC0000 PSVPlugin.dll 18:40:40: 6BC60000 scenesw.dll 18:40:40: ------------------------------------------ 18:40:40: Adapter 1 18:40:40: Video Adapter: NVIDIA GeForce GTX 960 18:40:40: Video Adapter Dedicated Video Memory: 3221225472 18:40:40: Video Adapter Shared System Memory: 1073676288 18:40:40: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true 18:40:40: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true 18:40:40: =====Stream Start: 2016-05-16, 18:40:40=============================================== 18:40:40: Multithreaded optimizations: On 18:40:40: Base resolution: 1920x1080 18:40:40: Output resolution: 1280x720 18:40:40: ------------------------------------------ 18:40:40: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)... 18:40:40: ------------------------------------------ 18:40:40: Audio Format: 48000 Hz 18:40:40: ------------------------------------------ 18:40:40: Audio Channels: 2 Ch 18:40:40: Playback device {0.0.0.00000000}.{ccad4b93-e523-46b8-acb9-c6beb7613ae6} 18:40:40: ------------------------------------------ 18:40:40: Using desktop audio input: Speakers (Corsair Vengeance 1500) 18:40:40: Global Audio time adjust: 0 18:40:40: ------------------------------------------ 18:40:40: Using auxilary audio input: Microphone (Corsair Vengeance 1500) 18:40:40: Mic time offset: 0 18:40:40: ------------------------------------------ 18:40:40: Audio Encoding: AAC 18:40:40: bitrate: 128 18:40:40: Using graphics capture 18:40:40: Scene buffering time set to 700 18:40:40: Using custom x264 settings: "crf=20" 18:40:40: x264: VBV maxrate specified, but no bufsize, ignored 18:40:40: ------------------------------------------ 18:40:40: Video Encoding: x264 18:40:40: fps: 60 18:40:40: width: 1280, height: 720 18:40:40: preset: superfast 18:40:40: profile: main 18:40:40: keyint: 120 18:40:40: CBR: no 18:40:40: CFR: no 18:40:40: max bitrate: 2000 18:40:40: buffer size: 0 18:40:40: quality: 12 18:40:40: ------------------------------------------ 18:41:10: FlushBufferedVideo: Flushing 32 packets over 516 ms 18:41:10: Total frames encoded: 1745, total frames duplicated: 0 (0.00%) 18:41:10: Total frames rendered: 1762, number of late frames: 0 (0.00%) (it's okay for some frames to be late) 18:41:10: 18:41:10: Profiler time results: 18:41:10: 18:41:10: ============================================================== 18:41:10: video thread frame - [100%] [avg time: 0.679 ms] [children: 23%] [unaccounted: 77%] 18:41:10: | scene->Preprocess - [0.147%] [avg time: 0.001 ms] 18:41:10: | GPU download and conversion - [22.8%] [avg time: 0.155 ms] [children: 21.2%] [unaccounted: 1.62%] 18:41:10: | | flush - [20%] [avg time: 0.136 ms] 18:41:10: | | CopyResource - [0.884%] [avg time: 0.006 ms] 18:41:10: | | conversion to 4:2:0 - [0.295%] [avg time: 0.002 ms] 18:41:10: Convert444Threads - [100%] [avg time: 0.474 ms] [children: 98.3%] [unaccounted: 1.69%] 18:41:10: | Convert444toNV12 - [98.3%] [avg time: 0.466 ms] 18:41:10: encoder thread frame - [100%] [avg time: 0.775 ms] [children: 1.03%] [unaccounted: 99%] 18:41:10: | sending stuff out - [1.03%] [avg time: 0.008 ms] 18:41:10: ============================================================== 18:41:10: 18:41:10: 18:41:10: Profiler CPU results: 18:41:10: 18:41:10: ============================================================== 18:41:10: video thread frame - [cpu time: avg 0.239 ms, total 421.875 ms] [avg calls per frame: 1] 18:41:10: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:41:10: | GPU download and conversion - [cpu time: avg 0.062 ms, total 109.375 ms] [avg calls per frame: 1] 18:41:10: | | flush - [cpu time: avg 0.053 ms, total 93.75 ms] [avg calls per frame: 1] 18:41:10: | | CopyResource - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1] 18:41:10: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:41:10: Convert444Threads - [cpu time: avg 0.505 ms, total 1734.38 ms] [avg calls per frame: 2] 18:41:10: | Convert444toNV12 - [cpu time: avg 0.501 ms, total 1718.75 ms] [avg calls per frame: 2] 18:41:10: encoder thread frame - [cpu time: avg 0.428 ms, total 734.375 ms] [avg calls per frame: 1] 18:41:10: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:41:10: ============================================================== 18:41:10: 18:41:10: =====Stream End: 2016-05-16, 18:41:10================================================= 18:41:11: =====Stream Start: 2016-05-16, 18:41:11=============================================== 18:41:11: Multithreaded optimizations: On 18:41:11: Base resolution: 1920x1080 18:41:11: Output resolution: 1280x720 18:41:11: ------------------------------------------ 18:41:11: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)... 18:41:11: ------------------------------------------ 18:41:11: Audio Format: 48000 Hz 18:41:11: ------------------------------------------ 18:41:11: Audio Channels: 2 Ch 18:41:11: Playback device {0.0.0.00000000}.{ccad4b93-e523-46b8-acb9-c6beb7613ae6} 18:41:11: ------------------------------------------ 18:41:11: Using desktop audio input: Speakers (Corsair Vengeance 1500) 18:41:11: Global Audio time adjust: 0 18:41:11: ------------------------------------------ 18:41:11: Using auxilary audio input: Microphone (Corsair Vengeance 1500) 18:41:11: Mic time offset: 0 18:41:11: ------------------------------------------ 18:41:11: Audio Encoding: AAC 18:41:11: bitrate: 128 18:41:11: Using graphics capture 18:41:11: Scene buffering time set to 700 18:41:11: Using custom x264 settings: "crf=20" 18:41:11: x264: VBV maxrate specified, but no bufsize, ignored 18:41:11: ------------------------------------------ 18:41:11: Video Encoding: x264 18:41:11: fps: 60 18:41:11: width: 1280, height: 720 18:41:11: preset: superfast 18:41:11: profile: main 18:41:11: keyint: 120 18:41:11: CBR: no 18:41:11: CFR: no 18:41:11: max bitrate: 2000 18:41:11: buffer size: 0 18:41:11: quality: 12 18:41:11: ------------------------------------------ 18:42:37: FlushBufferedVideo: Flushing 34 packets over 550 ms 18:42:38: Total frames encoded: 5150, total frames duplicated: 8 (0.16%) 18:42:38: Total frames rendered: 5162, number of late frames: 3 (0.06%) (it's okay for some frames to be late) 18:42:38: 18:42:38: Profiler time results: 18:42:38: 18:42:38: ============================================================== 18:42:38: video thread frame - [100%] [avg time: 0.803 ms] [children: 32.3%] [unaccounted: 67.7%] 18:42:38: | scene->Preprocess - [0.125%] [avg time: 0.001 ms] 18:42:38: | GPU download and conversion - [32.1%] [avg time: 0.258 ms] [children: 24.3%] [unaccounted: 7.85%] 18:42:38: | | flush - [23%] [avg time: 0.185 ms] 18:42:38: | | CopyResource - [0.872%] [avg time: 0.007 ms] 18:42:38: | | conversion to 4:2:0 - [0.374%] [avg time: 0.003 ms] 18:42:38: Convert444Threads - [100%] [avg time: 0.479 ms] [children: 98.3%] [unaccounted: 1.67%] 18:42:38: | Convert444toNV12 - [98.3%] [avg time: 0.471 ms] 18:42:38: encoder thread frame - [100%] [avg time: 1.032 ms] [children: 1.16%] [unaccounted: 98.8%] 18:42:38: | sending stuff out - [1.16%] [avg time: 0.012 ms] 18:42:38: ============================================================== 18:42:38: 18:42:38: 18:42:38: Profiler CPU results: 18:42:38: 18:42:38: ============================================================== 18:42:38: video thread frame - [cpu time: avg 0.169 ms, total 875 ms] [avg calls per frame: 1] 18:42:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:42:38: | GPU download and conversion - [cpu time: avg 0.063 ms, total 328.125 ms] [avg calls per frame: 1] 18:42:38: | | flush - [cpu time: avg 0.051 ms, total 265.625 ms] [avg calls per frame: 1] 18:42:38: | | CopyResource - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1] 18:42:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:42:38: Convert444Threads - [cpu time: avg 0.414 ms, total 4234.38 ms] [avg calls per frame: 2] 18:42:38: | Convert444toNV12 - [cpu time: avg 0.411 ms, total 4203.13 ms] [avg calls per frame: 2] 18:42:38: encoder thread frame - [cpu time: avg 0.684 ms, total 3500 ms] [avg calls per frame: 1] 18:42:38: | sending stuff out - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1] 18:42:38: ============================================================== 18:42:38: 18:42:38: =====Stream End: 2016-05-16, 18:42:38================================================= 18:42:45: =====Stream Start: 2016-05-16, 18:42:45=============================================== 18:42:45: Multithreaded optimizations: On 18:42:45: Base resolution: 1920x1080 18:42:45: Output resolution: 1280x720 18:42:45: ------------------------------------------ 18:42:45: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)... 18:42:45: ------------------------------------------ 18:42:45: Audio Format: 48000 Hz 18:42:45: ------------------------------------------ 18:42:45: Audio Channels: 2 Ch 18:42:45: Playback device {0.0.0.00000000}.{ccad4b93-e523-46b8-acb9-c6beb7613ae6} 18:42:45: ------------------------------------------ 18:42:45: Using desktop audio input: Speakers (Corsair Vengeance 1500) 18:42:45: Global Audio time adjust: 0 18:42:45: ------------------------------------------ 18:42:45: Using auxilary audio input: Microphone (Corsair Vengeance 1500) 18:42:45: Mic time offset: 0 18:42:45: ------------------------------------------ 18:42:45: Audio Encoding: AAC 18:42:45: bitrate: 128 18:42:45: Using graphics capture 18:42:45: Trying to hook process: hl2.exe 18:42:45: Scene buffering time set to 700 18:42:45: Using custom x264 settings: "crf=20" 18:42:45: x264: VBV maxrate specified, but no bufsize, ignored 18:42:45: ------------------------------------------ 18:42:45: Video Encoding: x264 18:42:45: fps: 60 18:42:45: width: 1280, height: 720 18:42:45: preset: superfast 18:42:45: profile: main 18:42:45: keyint: 120 18:42:45: CBR: no 18:42:45: CFR: no 18:42:45: max bitrate: 2000 18:42:45: buffer size: 0 18:42:45: quality: 12 18:42:45: ------------------------------------------ 18:42:46: SharedTexCapture hooked 18:42:58: x264: bitrate 2000->1000 18:42:58: Settings::Encoding: Changing bitrate from 2000kb/s to 1000kb/s 18:44:13: FlushBufferedVideo: Flushing 35 packets over 567 ms 18:44:14: Total frames encoded: 5252, total frames duplicated: 1266 (24.11%) 18:44:14: Number of frames skipped due to encoder lag: 1140 (21.71%) 18:44:14: Total frames rendered: 4114, number of late frames: 33 (0.80%) (it's okay for some frames to be late) 18:44:14: 18:44:14: Profiler time results: 18:44:14: 18:44:14: ============================================================== 18:44:14: video thread frame - [100%] [avg time: 0.987 ms] [children: 24.3%] [unaccounted: 75.7%] 18:44:14: | scene->Preprocess - [0.101%] [avg time: 0.001 ms] 18:44:14: | GPU download and conversion - [24.2%] [avg time: 0.239 ms] [children: 19%] [unaccounted: 5.17%] 18:44:14: | | flush - [17.9%] [avg time: 0.177 ms] 18:44:14: | | CopyResource - [0.709%] [avg time: 0.007 ms] 18:44:14: | | conversion to 4:2:0 - [0.405%] [avg time: 0.004 ms] 18:44:14: Convert444Threads - [100%] [avg time: 0.453 ms] [children: 98%] [unaccounted: 1.99%] 18:44:14: | Convert444toNV12 - [98%] [avg time: 0.444 ms] 18:44:14: encoder thread frame - [100%] [avg time: 6.532 ms] [children: 0.704%] [unaccounted: 99.3%] 18:44:14: | sending stuff out - [0.704%] [avg time: 0.046 ms] 18:44:14: ============================================================== 18:44:14: 18:44:14: 18:44:14: Profiler CPU results: 18:44:14: 18:44:14: ============================================================== 18:44:14: video thread frame - [cpu time: avg 0.611 ms, total 2515.63 ms] [avg calls per frame: 1] 18:44:14: | scene->Preprocess - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1] 18:44:14: | GPU download and conversion - [cpu time: avg 0.041 ms, total 171.875 ms] [avg calls per frame: 1] 18:44:14: | | flush - [cpu time: avg 0.041 ms, total 171.875 ms] [avg calls per frame: 1] 18:44:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:44:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1] 18:44:14: Convert444Threads - [cpu time: avg 0.315 ms, total 2562.5 ms] [avg calls per frame: 2] 18:44:14: | Convert444toNV12 - [cpu time: avg 0.315 ms, total 2562.5 ms] [avg calls per frame: 2] 18:44:14: encoder thread frame - [cpu time: avg 1.072 ms, total 5593.75 ms] [avg calls per frame: 1] 18:44:14: | sending stuff out - [cpu time: avg 0.038 ms, total 203.125 ms] [avg calls per frame: 1] 18:44:14: ============================================================== 18:44:14: 18:44:14: =====Stream End: 2016-05-16, 18:44:14================================================= 21:12:17: CLR host plugin instance deleted; removing dynamically loaded localization strings 21:12:17: Terminating 0x23e8 21:12:17: Terminating 0x258 21:12:17: Terminating 0x3cc Last game capture log: 2016-05-16, 18:42:45: we're booting up: 18:42:45: CaptureThread: attached to process hl2.exe 18:42:45: D3D9 Present 18:42:45: D3D9EndScene called 18:42:45: D3DPRESENT_PARAMETERS { 18:42:45: BackBufferWidth: 1920 18:42:45: BackBufferHeight: 1080 18:42:45: BackBufferFormat: D3DFMT_A8R8G8B8 18:42:45: BackBufferCount: 1 18:42:45: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES 18:42:45: MultiSampleQuality: 0 18:42:45: SwapEffect: D3DSWAPEFFECT_DISCARD 18:42:45: hDeviceWindow: 1116592 18:42:45: Windowed: false 18:42:45: EnableAutoDepthStencil: true 18:42:45: AutoDepthStencilFormat: D3DFMT_D24S8 18:42:45: Flags: None 18:42:45: FullScreen_RefreshRateInHz: 60 18:42:45: PresentationInterval: 2147483648 18:42:45: }; 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: successfully set up d3d9 hooks 18:42:45: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application 18:42:45: GL Present 18:42:45: DirectDraw capture: Windows 8 not supported yet 18:42:45: (half life scientist) everything.. seems to be in order 18:42:46: D3D9Present called 18:42:46: DoD3D9GPUHook: success - d3d9ex 18:42:46: D3DSURFACE_DESC { 18:42:46: Format: D3DFMT_A8R8G8B8 18:42:46: Type: D3DRTYPE_SURFACE 18:42:46: Usage: D3DUSAGE_RENDERTARGET 18:42:46: Pool: D3DPOOL_DEFAULT 18:42:46: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES 18:42:46: MultiSampleQuality: 0 18:42:46: Width: 1920 18:42:46: Height: 1080 18:42:46: }; 18:42:46: successfully capturing d3d9 frames via GPU 18:44:14: ---------------------- Cleared D3D9 Capture ---------------------- 18:44:14: D3D9EndScene called 18:44:14: D3D9Present called 18:44:14: DirectDraw capture: Windows 8 not supported yet
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