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package com.l2jserver.gameserver.model.actor.instance; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.sql.Statement; import java.util.StringTokenizer; import javolution.text.TextBuilder; import javolution.util.FastSet; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.cache.HtmCache; import com.l2jserver.gameserver.datatables.ClanTable; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2ClanMember; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.CreatureSay; import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.Rnd; /** * @author Matim * @version 2.1 * <br><br> * L2Occupation Crystal Instance<br><br> * <li>will not move anywhere. * <li>will not attack attackers. * <li>it has hp bar status. * <br><br> * Owner of the crystal may manage crystal functions, such as: * <li>defence abilitiy * <li>warning ability * <li>stats upgrades * <li>special items/buffs/teleports (TODO) */ public class L2CrystalInstance extends L2Npc { private final int DEFENDERS_COUNT = 5; private int _ownerClanId = 1; private String _locationName = ""; private boolean _defenceAbilityEnabled = false; private boolean _warningAbilityEnabled = false; private boolean _statsUpgradeEnabled = false; private boolean _canWarn = true; private boolean _canSpawnDefenders = true; private int _warningCount = 0; private int _defenceSpawnCount = 0; public static FastSet<L2Npc> _defenders = new FastSet<L2Npc>(); public L2CrystalInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setIsInvul(false); } @Override public void onSpawn() { super.onSpawn(); loadData(this.getNpcId()); } /** * Load Data about crystal from database. * Clan owner Id, location name, enabled avilities etc. * @param crystalId */ private void loadData(int crystalId) { Connection con = null; try { PreparedStatement statement; ResultSet rs; con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("Select * from crystal_list where mapId =" + this.getNpcId()); rs = statement.executeQuery(); while (rs.next()) { _ownerClanId = rs.getInt("clanId"); _locationName = rs.getString("locationName"); _defenceAbilityEnabled = rs.getBoolean("defenceEnabled"); _warningAbilityEnabled = rs.getBoolean("warningEnabled"); _statsUpgradeEnabled = rs.getBoolean("statsEnabled"); _warningCount = rs.getInt("warningCount"); _defenceSpawnCount = rs.getInt("defenceCount"); } rs.close(); statement.close(); } catch (Exception e) { _log.info("Crystal Manager [Load Data]: " + e); } finally { L2DatabaseFactory.close(con); } } /** * Save Data about crystal into database. * @param crystalId */ public void saveData(int crystalId) { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); Statement statement = con.createStatement(); statement.executeUpdate("UPDATE crystal_list SET clanId ='" + _ownerClanId + "', defenceEnabled ='" + _defenceAbilityEnabled + "', warningEnabled ='" + _warningAbilityEnabled + "', statsEnabled ='" + _statsUpgradeEnabled + "', warningCount ='" + _warningCount + "', defenceCount ='" + _defenceSpawnCount + "' WHERE mapId ='" + crystalId + "'"); statement.close(); } catch (SQLException e) { _log.info("Crystal Manager [Save Data]: " + e); } finally { L2DatabaseFactory.close(con); } } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (player == null || player.getLastFolkNPC() == null || player.getLastFolkNPC().getObjectId() != this.getObjectId()) { return; } if (command.startsWith("manageCrystal")) { if (player.isClanLeader()) { try { showManageCrystalWindow(player); } catch (Exception e) { System.out.println("MANAGE CRYSTAL ERROR: " + e); } } } else if (command.startsWith("disableDefence")) { setDefenceAbilityEnabled(false); saveDataAndShowManageWindow(player); } else if (command.startsWith("enableDefence")) { setDefenceAbilityEnabled(true); saveDataAndShowManageWindow(player); } else if (command.startsWith("disableWarning")) { setWarningAbilityEnabled(false); saveDataAndShowManageWindow(player); } else if (command.startsWith("enableWarning")) { setWarningAbilityEnabled(true); saveDataAndShowManageWindow(player); } else if (command.startsWith("disableStats")) { setStatsEnabled(false); saveDataAndShowManageWindow(player); } else if (command.startsWith("enableStats")) { setStatsEnabled(true); saveDataAndShowManageWindow(player); } else if (command.startsWith("defenceInfo")) { showCrystalWindow(player, "defence.htm"); } else if (command.startsWith("warningInfo")) { showCrystalWindow(player, "warning.htm"); } else if (command.startsWith("statsInfo")) { showCrystalWindow(player, "stats.htm"); } else if (command.startsWith("mainWindow")) { showChatWindow(player, 0); } else if (command.startsWith("ownerInfo")) { showOwnerInfoWindow(player); } else if (command.startsWith("crystalGuide")) { showCrystalWindow(player, "guide.htm"); } else if (command.startsWith("abilitiesWindow")) { showAbilitiesShopWindow(player); } else if (command.startsWith("buyWarning")) { try { String val = command.substring(10); StringTokenizer st = new StringTokenizer(val); String id = st.nextToken(); int idval = Integer.parseInt(id); buyAbility(player, idval, 1); showAbilitiesShopWindow(player); saveData(this.getNpcId()); } catch (StringIndexOutOfBoundsException e) { player.sendMessage("Error!"); } catch (NumberFormatException nfe) { player.sendMessage("Specify a valid number."); } } else if (command.startsWith("buyDefence")) { try { String val = command.substring(10); StringTokenizer st = new StringTokenizer(val); String id = st.nextToken(); int idval = Integer.parseInt(id); buyAbility(player, idval, 2); showAbilitiesShopWindow(player); saveData(this.getNpcId()); } catch (StringIndexOutOfBoundsException e) { player.sendMessage("Error!"); } catch (NumberFormatException nfe) { player.sendMessage("Specify a valid number."); } } else if (command.startsWith("locStatus")) { showLocationsStatusWindow(player); } else if (command.startsWith("crystalFunctions")) { showCrystalFunctionsWindow(player); } } @Override public void showChatWindow(L2PcInstance player, int val) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Crystal</title><body><center><br>"); tb.append("Conqerable <font color=LEVEL>" + getLocationName() + "</font> Location:<br>"); tb.append("Welcome <font color=LEVEL>" + player.getName() + "</font>, Im Occupation Crystal!<br>"); if (player.getClanId() == getOwnerClanId()) { if (player.isClanLeader()) { tb.append("How may I help you my owner?<br>"); tb.append("<button value=\"Manage Functions\" action=\"bypass -h npc_%objectId%_manageCrystal\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } else { tb.append("Glad to see you!<br>"); tb.append("Only clan leader may manage crystal!<br>"); } tb.append("<button value=\"Crystal Functions\" action=\"bypass -h npc_%objectId%_crystalFunctions\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } else { tb.append("Go away, I will not help you!<br>"); tb.append("You are not my owner!<br>"); } tb.append("<button value=\"Owner Info\" action=\"bypass -h npc_%objectId%_ownerInfo\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Locations Status\" action=\"bypass -h npc_%objectId%_locStatus\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Crystal Guide\" action=\"bypass -h npc_%objectId%_crystalGuide\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<br><br><br>By Matim"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } /** * Show info about crystal functions. * Are they enabled or disabled. * Also possibility to use functions is there. * Such as Teleports and additional buffs. * @param player */ public void showCrystalFunctionsWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Crystal</title><body><center><br>"); tb.append("Crystal Functions:<br>"); tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32 align=left><br><br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Defence Ability: <font color=\"LEVEL\">" + isEnabled(defenceAbilityEnabled()) + "</font></td></tr></table><br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Warning Ability: <font color=\"LEVEL\">" + isEnabled(warningAbilityEnabled()) + "</font></td></tr></table><br>"); tb.append("<br><br><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left><br>"); tb.append("<button value=\"Main Window\" action=\"bypass -h npc_%objectId%_mainWindow\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } /** * Show basic info about clan which is owner of the location. * Info like leader name, clan level, member count etc. * <br><br> * @param player */ public void showOwnerInfoWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Crystal</title><body><center><br>"); tb.append("Info About Owner:<br>"); tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32 align=left><br><br>"); if (_ownerClanId == 0) { tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Location Owned by: <font color=\"LEVEL\">Nobody</font>!</td></tr></table>"); } else { if (ClanTable.getInstance().getClan(_ownerClanId) != null) { L2Clan clan = ClanTable.getInstance().getClan(getOwnerClanId()); String ownerClanName = clan.getName(); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Location Owned by: <font color=\"LEVEL\">" + ownerClanName + "</font> clan!</td></tr></table><br>"); tb.append("<table width=270 bgcolor=\"144499\"><tr>"); tb.append("<td width=270 align=\"center\">Clan Leader: <font color=\"LEVEL\">" + clan.getLeaderName() + "</font></td></tr></table><br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Members Count: <font color=\"LEVEL\">" + clan.getMembersCount() + "</font></td></tr></table><br>"); tb.append("<table width=270 bgcolor=\"144499\"><tr>"); tb.append("<td width=270 align=\"center\">Clan Level: <font color=\"LEVEL\">" + clan.getLevel() + "</font></td></tr></table><br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Online Members: <font color=\"LEVEL\">" + clan.getOnlineMembersCount() + "</font></td></tr></table><br>"); } else { tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr>"); tb.append("<td width=270 align=\"center\">Location Owned by: <font color=\"LEVEL\">Nobody</font>!</td></tr></table>"); } } tb.append("<br><br><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left><br>"); tb.append("<button value=\"Main Window\" action=\"bypass -h npc_%objectId%_mainWindow\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } /** * Main window, where clan leader which is owner of the crystal, * may manage crystal functions, till now there are 3 available: * <li>Stats Upgrade - additional HP/Defence etc. * <li>Defence Ability - spawn defenders while crystal is beeing attacked. * <li>Warning Ability - warn each clan member while crystal is attacket. * <br><br> * @param player */ public void showManageCrystalWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Crystal Manage</title><body><center><br>"); tb.append("<font color=LEVEL>" + player.getName() + "</font>, you are my Leader!<br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr><td>Defence Ability</td>"); tb.append("<td><button value=\"Info\" action=\"bypass -h npc_%objectId%_defenceInfo\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); if (defenceAbilityEnabled()) { tb.append("<td><button value=\"Disable\" action=\"bypass -h npc_%objectId%_disableDefence\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } else { tb.append("<td><button value=\"Enable\" action=\"bypass -h npc_%objectId%_enableDefence\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } tb.append("</tr></table>"); tb.append("<table width=270 border=0><tr><td>Warning Ability</td>"); tb.append("<td><button value=\"Info\" action=\"bypass -h npc_%objectId%_warningInfo\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); if (warningAbilityEnabled()) { tb.append("<td><button value=\"Disable\" action=\"bypass -h npc_%objectId%_disableWarning\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } else { tb.append("<td><button value=\"Enable\" action=\"bypass -h npc_%objectId%_enableWarning\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } tb.append("</tr></table>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr><td>Stats Upgrades</td>"); tb.append("<td><button value=\"Info\" action=\"bypass -h npc_%objectId%_statsInfo\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); if (statsUpgradeEnabled()) { tb.append("<td><button value=\"Disable\" action=\"bypass -h npc_%objectId%_disableStats\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } else { tb.append("<td><button value=\"Enable\" action=\"bypass -h npc_%objectId%_enableStats\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } tb.append("</tr></table>"); tb.append("<br><br><button value=\"Buy Abilities\" action=\"bypass -h npc_%objectId%_abilitiesWindow\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Buy Functions\" action=\"bypass -h npc_%objectId%_functionsWindow\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></body></html>"); tb.append("<button value=\"Main Window\" action=\"bypass -h npc_%objectId%_mainWindow\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } /** * Basic window where owner of the crystal (Clan Leader) may buy additional * ammount of the abilities, each time when crystal will use his ability, for example * will warn clan members or spawn his defenders (defence ability) defence ability or * warning ability count will be decrested, each ability cos 100 Clan Reputation Points. * To prevent spamming with warning etc, there is delay - one minute. * @param player */ public void showAbilitiesShopWindow(L2PcInstance player) { L2Clan clan = player.getClan(); TextBuilder tb = new TextBuilder(); tb.append("<html><title>Crystal</title><body><center><br>"); tb.append("<font color=\"LEVEL\">Abilities Shop:</font><br>"); tb.append("Each time your clan will be warned or crystal will use Defence Ability (will spawn defenders) - your bought abilities count will be decrested. Here you can buy additional ammount of the abilities!<br>"); tb.append("You need <font color=\"LEVEL\">100</font> Clan Repotation Points to buy one.<br>"); tb.append("Your clan CRP ammount: <font color=\"LEVEL\">" + clan.getReputationScore() + "</font><br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr><td>Warning Count:</td><td><edit var=\"count\" width=50></td>"); tb.append("<td><button value=\"Buy\" action=\"bypass -h npc_%objectId%_buyWarning $count\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table><br>"); tb.append("<table width=270 border=0 bgcolor=\"444444\"><tr><td>Defence Count:</td><td><edit var=\"count2\" width=50></td>"); tb.append("<td><button value=\"Buy\" action=\"bypass -h npc_%objectId%_buyDefence $count2\" width=65 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table><br>"); tb.append("<br><br>Held Warnings Left: <font color=\"LEVEL\">" + _warningCount + "</font><br>"); tb.append("Held Defenders Spawn Left: <font color=\"LEVEL\">" + _defenceSpawnCount + "</font><br>"); tb.append("<button value=\"Back\" action=\"bypass -h npc_%objectId%_manageCrystal\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } /** * Easier way to show Crystal Htm Window. * @param player * @param htm */ public void showCrystalWindow(L2PcInstance player, String htm) { String html = null; html = HtmCache.getInstance().getHtm(null, "data/html/ephion/crystal/" + htm); NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId()); msg.setHtml(html); msg.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(msg); } /** * Show list with all conquerable locations status. * With info about owner (only clan names) * TODO * @param player */ public void showLocationsStatusWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Crystal</title><body><center><br>"); tb.append("<font color=\"LEVEL\">Conquerable Locations Status: </font><br>"); tb.append("<font color=\"LEVEL\">Not implemented yet, sorry! </font><br>"); tb.append("<button value=\"Back\" action=\"bypass -h npc_%objectId%_mainWindow\" width=160 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId()); msg.setHtml(tb.toString()); msg.replace("%objectId%", String.valueOf(this.getObjectId())); player.sendPacket(msg); } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; int _clanId = 0; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2SummonInstance) player = ((L2SummonInstance) killer).getOwner(); if (player.getClan() != null) { if (_ownerClanId != 0) { L2Clan oldOwner = ClanTable.getInstance().getClan(_ownerClanId); sendMessageToClan(oldOwner, "Your clan lost your " + getLocationName() + " Conquerable Location"); } _clanId = player.getClanId(); _ownerClanId = _clanId; L2Clan newOwner = ClanTable.getInstance().getClan(_clanId); cleanCrystalFunctions(); saveData(this.getNpcId()); sendMessageToClan(newOwner, "Your clan Conquered " + getLocationName() + " Location!"); } else { player.sendPacket(new ExShowScreenMessage("You need clan to conquer a location!", 5000)); } return true; } @Override public void onAction(L2PcInstance player, boolean interact) { if (!this.canTarget(player)) return; player.setLastFolkNPC(this); if(player.getTarget() != this) { player.setTarget(this); getAI(); MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()); player.sendPacket(my); StatusUpdate su = new StatusUpdate(this); su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp()); su.addAttribute(StatusUpdate.MAX_HP, getMaxHp()); player.sendPacket(su); player.sendPacket(new ValidateLocation(this)); } else if(interact) { if(!isAutoAttackable(player)) showChatWindow(player, 0); else if(!player.isAlikeDead()) player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this); player.sendPacket(new ValidateLocation(this)); player.sendPacket(ActionFailed.STATIC_PACKET); } } @Override public void reduceCurrentHp(double damage, L2Character attacker, L2Skill skill) { L2PcInstance player = null; boolean canAttack = false; if (attacker instanceof L2PcInstance) player = (L2PcInstance) attacker; else if (attacker instanceof L2SummonInstance) player = ((L2SummonInstance) attacker).getOwner(); if (player.getClanId() != _ownerClanId) canAttack = true; if (canAttack) { super.reduceCurrentHp(damage, attacker, skill); warnClanOwnerMembers(); spawnDefenders(attacker); } else if (player.getClan() == null) { attacker.sendPacket(new ExShowScreenMessage("You need clan to conquer a location!", 5000)); } else { attacker.sendPacket(new ExShowScreenMessage("You cant kill your own Crystal!", 5000)); } } /** * Send Message to each online clan member. * <br> * @param clan * @param msg */ private static void sendMessageToClan(L2Clan clan, String msg) { if (clan != null) { for (L2ClanMember member: clan.getMembers()) { if (member.isOnline()) { L2PcInstance player = member.getPlayerInstance(); player.sendPacket(new ExShowScreenMessage(msg, 5000)); } } } } /** * Save data into Database and show Managment window again. * Just to reduce same code all the time. * @param player */ private void saveDataAndShowManageWindow(L2PcInstance player) { saveData(this.getNpcId()); showManageCrystalWindow(player); } /** * A way to sell owner Crystal Abilities such as Warning and Defence ones. * If abilitiId is 1, it means that it is Warning ability, if 2 its Defence. * Owner need Clan Reputation Points to purchase abilities. * Each cost 100 Clan Reputation Points. * @param player * @param count * @param abilitiId */ private void buyAbility(L2PcInstance player, int count, int abilitiId) { int crp = player.getClan().getReputationScore(); int price = count * 100; if (crp >= price) { if (abilitiId == 1) { int current = _warningCount; _warningCount = current + count; player.getClan().setReputationScore(player.getClan().getReputationScore() - price, true); player.sendPacket(new CreatureSay(0, Say2.PARTY, "Crystal", "Successfully purchased " + count + " warnings!")); } else if (abilitiId == 2) { int current = _defenceSpawnCount; _defenceSpawnCount = current + count; player.getClan().setReputationScore(player.getClan().getReputationScore() - price, true); player.sendPacket(new CreatureSay(0, Say2.PARTY, "Crystal", "Successfully purchased " + count + " Defence Abilities!")); } } else { player.sendPacket(new CreatureSay(0, Say2.PARTY, "Crystal", "You don't have enough Clan Reputation Points!")); } } /** * Warn each online clan member, if their crystal is under attack. * To prevent spam after each hit from the attacker, there is delay. * Default delay between next warning: 60 second. * Also Crystal Warning Ability should be enabled. */ private void warnClanOwnerMembers() { if (warningAbilityEnabled()) { if (canWarn()) { if (_warningCount > 0) { L2Clan clan = ClanTable.getInstance().getClan(getOwnerClanId()); if (clan != null) { sendMessageToClan(clan, "Your " + getLocationName() + " location is under attack!"); _warningCount --; setCanWarn(false); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleWarningTask(), 60000); } } } } } /** * Spawn 5 new Defenders (NPC's) * Provoke them to attack character which attacked crystal. * After 60 seconds, defenders should disappear. * @param attacker */ private void spawnDefenders(L2Character attacker) { if (defenceAbilityEnabled()) { if (canSpawnDefenders()) { if (_defenceSpawnCount > 0) { L2Clan clan = ClanTable.getInstance().getClan(getOwnerClanId()); if (clan != null) { L2Npc defender1 = null; L2Npc defender2 = null; for (int i=1; i<= DEFENDERS_COUNT; i++) { defender1 = addSpawn(50050, this.getX() - Rnd.get(100), this.getY() - Rnd.get(100), this.getZ()); defender1.getKnownList().addKnownObject(attacker); _defenders.add(defender1); defender2 = addSpawn(50051, this.getX() - Rnd.get(100), this.getY() - Rnd.get(100), this.getZ()); defender2.getKnownList().addKnownObject(attacker); _defenders.add(defender2); } for (L2Npc npc: _defenders) { ((L2Attackable) npc).addDamageHate(attacker, 9000, 9000); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker, null); npc.setRunning(); } setCanSpawnDefenders(false); _defenceSpawnCount --; ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleDefenceTast(), 60000); } } } } } private static L2Npc addSpawn(int npcId, int x, int y, int z) { L2Npc result = null; try { L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId); if (template != null) { L2Spawn spawn = new L2Spawn(template); spawn.setInstanceId(0); spawn.setHeading(1); spawn.setLocx(x); spawn.setLocy(y); spawn.setLocz(z); spawn.stopRespawn(); result = spawn.spawnOne(true); return result; } } catch (Exception e1) { } return null; } /** * Prepare crystal functions for new owner. * At begining each functions should be disabled. * <li>Clean Crystal Functions * <li>Save Crystal Data */ private void cleanCrystalFunctions() { setCanWarn(true); setCanSpawnDefenders(true); setDefenceAbilityEnabled(false); setWarningAbilityEnabled(false); setStatsEnabled(false); _warningCount = 0; _defenceSpawnCount = 0; } /** * Delay for warning ability, to prevent spam. */ private class ScheduleWarningTask implements Runnable { public ScheduleWarningTask() { // Nothing } public void run() { setCanWarn(true); } } /** * Delay for defence spawn, to prevent spam. */ private class ScheduleDefenceTast implements Runnable { public ScheduleDefenceTast() { // Nothing } public void run() { setCanSpawnDefenders(true); for (L2Npc npc: _defenders) { npc.deleteMe(); } _defenders.clear(); } } /** * @param b * @return Enabled/Disabled */ private String isEnabled(boolean b) { if (b) return "Enabled"; else return "Disabled"; } public void setOwnerClanId(int clanId) { _ownerClanId = clanId; } public int getOwnerClanId() { return _ownerClanId; } public void setLocationName(String name) { _locationName = name; } public String getLocationName() { return _locationName; } public boolean defenceAbilityEnabled() { return _defenceAbilityEnabled; } public void setDefenceAbilityEnabled(boolean b) { _defenceAbilityEnabled = b; } public boolean warningAbilityEnabled() { return _warningAbilityEnabled; } public void setWarningAbilityEnabled(boolean b) { _warningAbilityEnabled = b; } public boolean statsUpgradeEnabled() { return _statsUpgradeEnabled; } public void setStatsEnabled(boolean b) { _statsUpgradeEnabled = b; } public boolean canWarn() { return _canWarn; } public void setCanWarn(boolean b) { _canWarn = b; } public boolean canSpawnDefenders() { return _canSpawnDefenders; } public void setCanSpawnDefenders(boolean b) { _canSpawnDefenders = b; } }
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