Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_friendlies","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_pos","_isIsland","_w","_clientID","_spawnMC","_namespace"]; //diag_log ("SETUP: attempted with " + str(_this)); _characterID = _this select 0; _playerObj = _this select 1; _playerID = getPlayerUID _playerObj; _playerName = name _playerObj; if (isNull _playerObj) exitWith { diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj)); }; //Add MPHit event handler // diag_log("Adding MPHit EH for " + str(_playerObj)); _playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}]; if (_playerID == "") then { _playerID = getPlayerUID _playerObj; }; if (_playerID == "") exitWith { diag_log ("SETUP INIT FAILED: Exiting, no player ID: " + str(_playerObj)); }; private["_dummy"]; _dummy = getPlayerUID _playerObj; if ( _playerID != _dummy ) then { diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID]; _playerID = _dummy; }; //Variables _worldspace = []; _state = []; //Soul start: SC Edit >>> initialize variables in main scope (helps avoiding scope issues within the file and avoids undeclared variable errors in rpt, aswell they server as default values if anything goes wrong) _cashMoney = 0; _bankMoney = 0; //Soul end: SC Edit //Do Connection Attempt _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:102:%1:",_characterID]; _primary = _key call server_hiveReadWrite; if (count _primary > 0) then { if ((_primary select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; if (isNull _playerObj || !isPlayer _playerObj) exitWith { diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj)); }; //Wait for HIVE to be free //diag_log ("SETUP: RESULT: Successful with " + str(_primary)); _medical = _primary select 1; _stats = _primary select 2; _state = _primary select 3; _worldspace = _primary select 4; _humanity = _primary select 5; _lastinstance = _primary select 6; //Soul start: SC Edit >>> loading player cash into variable / overwriting default 0 value with returned value. _cashMoney = _primary select 7; //Soul end: SC Edit //Set position _randomSpot = false; if (count _worldspace > 0) then { _position = _worldspace select 1; if (count _position < 3) then { //prevent debug world! _randomSpot = true; }; _debug = getMarkerpos "respawn_west"; _distance = _debug distance _position; if (_distance < 2000) then { _randomSpot = true; }; _distance = [0,0,0] distance _position; if (_distance < 500) then { _randomSpot = true; }; // Came from another server force random spawn if (_lastinstance != dayZ_instance) then { _randomSpot = true; }; //_playerObj setPosATL _position; } else { _randomSpot = true; }; //diag_log ("LOGIN: Location: " + str(_worldspace) + " doRnd?: " + str(_randomSpot)); //set medical values if (count _medical > 0) then { _playerObj setVariable["USEC_isDead",(_medical select 0),true]; _playerObj setVariable["NORRN_unconscious", (_medical select 1), true]; _playerObj setVariable["USEC_infected",(_medical select 2),true]; _playerObj setVariable["USEC_injured",(_medical select 3),true]; _playerObj setVariable["USEC_inPain",(_medical select 4),true]; _playerObj setVariable["USEC_isCardiac",(_medical select 5),true]; _playerObj setVariable["USEC_lowBlood",(_medical select 6),true]; _playerObj setVariable["USEC_BloodQty",(_medical select 7),true]; _playerObj setVariable["unconsciousTime",(_medical select 10),true]; //Add Wounds { _playerObj setVariable[_x,true,true]; //["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll; usecBleed = [_playerObj,_x,_hit]; publicVariable "usecBleed"; } count (_medical select 8); //Add fractures _fractures = (_medical select 9); _playerObj setVariable ["hit_legs",(_fractures select 0),true]; _playerObj setVariable ["hit_hands",(_fractures select 1),true]; if (count _medical > 11) then { //Additional medical stats _playerObj setVariable ["messing",(_medical select 11),true]; }; } else { //Reset Fractures _playerObj setVariable ["hit_legs",0,true]; _playerObj setVariable ["hit_hands",0,true]; _playerObj setVariable ["USEC_injured",false,true]; _playerObj setVariable ["USEC_inPain",false,true]; _playerObj setVariable ["messing",[0,0],true]; }; if (count _stats > 0) then { //register stats _playerObj setVariable["zombieKills",(_stats select 0),true]; _playerObj setVariable["headShots",(_stats select 1),true]; _playerObj setVariable["humanKills",(_stats select 2),true]; _playerObj setVariable["banditKills",(_stats select 3),true]; _playerObj addScore (_stats select 1); _playerObj setVariable ["moneychanged",0,true]; _playerObj setVariable ["bankchanged",0,true]; _playerObj setVariable["AsReMixhud", true,true]; //Save Score _score = score _playerObj; _playerObj addScore ((_stats select 0) - _score); //record for Server JIP checks _playerObj setVariable["zombieKills_CHK",(_stats select 0)]; _playerObj setVariable["headShots_CHK",(_stats select 1)]; _playerObj setVariable["humanKills_CHK",(_stats select 2)]; _playerObj setVariable["banditKills_CHK",(_stats select 3)]; if (count _stats > 4) then { if (!(_stats select 3)) then { _playerObj setVariable["selectSex",true,true]; }; } else { _playerObj setVariable["selectSex",true,true]; }; } else { //Save initial loadout //register stats _playerObj setVariable["zombieKills",0,true]; _playerObj setVariable["humanKills",0,true]; _playerObj setVariable["banditKills",0,true]; _playerObj setVariable["headShots",0,true]; _playerObj setVariable ["friendlies",[],true]; _playerObj setVariable["AsReMixhud", true,true]; //record for Server JIP checks _playerObj setVariable["zombieKills_CHK",0,true]; _playerObj setVariable["humanKills_CHK",0,true]; _playerObj setVariable["banditKills_CHK",0,true]; _playerObj setVariable["headShots_CHK",0,true]; }; if (_randomSpot) then { private["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then { endLoadingScreen; }; //Spawn modify via mission init.sqf if(isnil "spawnArea") then { spawnArea = 1500; }; if(isnil "spawnShoremode") then { spawnShoremode = 1; }; // _spawnMC = actualSpawnMarkerCount; //spawn into random _findSpot = true; _mkr = ""; while {_findSpot} do { _counter = 0; while {_counter < 20 && _findSpot} do { // switched to floor _mkr = "spawn" + str(floor(random _spawnMC)); _position = ([(getMarkerPos _mkr),0,spawnArea,10,0,2000,spawnShoremode] call BIS_fnc_findSafePos); _isNear = count (_position nearEntities ["Man",100]) == 0; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); //Island Check //TeeChange _pos = _position; _isIsland = false; //Can be set to true during the Check for [{_w=0},{_w<=150},{_w=_w+2}] do { _pos = [(_pos select 0),((_pos select 1) + _w),(_pos select 2)]; if(surfaceisWater _pos) exitWith { _isIsland = true; }; }; if ((_isNear && !_isZero) || _isIsland) then {_findSpot = false}; _counter = _counter + 1; }; }; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); _position = [_position select 0,_position select 1,0]; if (!_isZero) then { //_playerObj setPosATL _position; _worldspace = [0,_position]; }; }; //Record player for management dayz_players set [count dayz_players,_playerObj]; //record player pos locally for server checking _playerObj setVariable["CharacterID",_characterID,true]; _playerObj setVariable["humanity",_humanity,true]; _playerObj setVariable["humanity_CHK",_humanity]; //_playerObj setVariable["worldspace",_worldspace,true]; //_playerObj setVariable["state",_state,true]; _playerObj setVariable["lastPos",getPosATL _playerObj]; //Soul start: SC Edit >>> assigning player new variable for cashmoney and bankMoney _playerObj setVariable ["cashMoney",_cashMoney,true]; _playerObj setVariable ["cashMoney_CHK",_cashMoney]; //Soul end: SC Edit dayzPlayerLogin2 = [_worldspace,_state]; // PVDZE_obj_Debris = DZE_LocalRoadBlocks; _clientID = owner _playerObj; if (!isNull _playerObj) then { _clientID publicVariableClient "dayzPlayerLogin2"; if (isNil "PVDZE_plr_SetDate") then { call server_timeSync; }; _clientID publicVariableClient "PVDZE_plr_SetDate"; }; //record time started _playerObj setVariable ["lastTime",time]; //_playerObj setVariable ["model_CHK",typeOf _playerObj]; // ------------ SOUL - Single Currency - Get Bank Value ---------------- _key2 = format["CHILD:298:%1:",_playerID]; _primary2 = _key2 call server_hiveReadWrite; if(count _primary2 > 0) then { if((_primary2 select 0) != "ERROR") then { _bankMoney = _primary2 select 1; _playerObj setVariable["bankMoney",_bankMoney,true]; _playerObj setVariable["bankMoney_CHK",_bankMoney]; } else { _playerObj setVariable["bankMoney",0,true]; _playerObj setVariable["bankMoney_CHK",0]; }; } else { _playerObj setVariable["bankMoney",0,true]; _playerObj setVariable["bankMoney_CHK",0]; }; //diag_log ("LOGIN PUBLISHING: " + str(_playerObj) + " Type: " + (typeOf _playerObj)); PVDZE_plr_Login = nil; PVDZE_plr_Login2 = nil;
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Free Crypto Method
CSS | 39 sec ago | 0.70 KB
+12,000$ in 2 days
CSS | 46 sec ago | 0.71 KB
Documents
1 min ago | 0.43 KB
Crypto admin access
59 min ago | 0.43 KB
Free Crypto Method
CSS | 60 min ago | 0.70 KB
+12,000$ in 2 days
CSS | 60 min ago | 0.71 KB
Documents
1 hour ago | 0.43 KB
Halo Evolutions 36
15 hours ago | 0.28 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!