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# ╔═════════════════════════════════════╦════════════════════╗ # ║ Title: KFBQ Battle Log Override ║ Version: 1.00 ║ # ║ Author: Roninator2 ║ ║ # ╠═════════════════════════════════════╬════════════════════╣ # ║ Function: ║ Date Created ║ # ║ ╠════════════════════╣ # ║ FFMQ Style Battle Log ║ 13 Mar 2023 ║ # ╚═════════════════════════════════════╩════════════════════╝ # ╔══════════════════════════════════════════════════════════╗ # ║ Instructions: ║ # ║ ║ # ║ none ║ # ╚══════════════════════════════════════════════════════════╝ # ╔══════════════════════════════════════════════════════════╗ # ║ Terms of use: ║ # ║ Free for all uses in RPG Maker - Except nudity ║ # ╚══════════════════════════════════════════════════════════╝ #============================================================================== # ** Window_BattleLog #============================================================================== class Window_BattleLog < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, window_width, window_height) self.z = -1 # <- added to hide window self.opacity = 0 @lines = [] @num_wait = 0 create_back_bitmap create_back_sprite refresh end def max_line_number return 1 end end #============================================================================== # ** KFBQ_BattleLog #============================================================================== class KFBQ_BattleLog < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(20, Graphics.height - 148, window_width, window_height) self.z = 200 self.opacity = 0 self.back_opacity = 255 @lines = [] @num_wait = 0 refresh end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width Graphics.width - 40 end #-------------------------------------------------------------------------- # * Get Window Height #-------------------------------------------------------------------------- def window_height fitting_height(max_line_number) end #-------------------------------------------------------------------------- # * Get Maximum Number of Lines #-------------------------------------------------------------------------- def max_line_number return 1 end #-------------------------------------------------------------------------- # * Clear #-------------------------------------------------------------------------- def clear @num_wait = 0 @lines.clear self.opacity = 0 refresh end #-------------------------------------------------------------------------- # * Open Log Window #-------------------------------------------------------------------------- def show_message self.opacity = 255 end #-------------------------------------------------------------------------- # * Get Number of Data Lines #-------------------------------------------------------------------------- def line_number @lines.size end #-------------------------------------------------------------------------- # * Go Back One Line #-------------------------------------------------------------------------- def back_one @lines.pop refresh end #-------------------------------------------------------------------------- # * Return to Designated Line #-------------------------------------------------------------------------- def back_to(line_number) @lines.pop while @lines.size > line_number refresh end #-------------------------------------------------------------------------- # * Add Text #-------------------------------------------------------------------------- def add_text(text) @lines.push(text) show_message refresh end #-------------------------------------------------------------------------- # * Replace Text # Replaces the last line with different text. #-------------------------------------------------------------------------- def replace_text(text) @lines.pop @lines.push(text) refresh end #-------------------------------------------------------------------------- # * Get Text From Last Line #-------------------------------------------------------------------------- def last_text @lines[-1] end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear @lines.size.times {|i| draw_line(i) } end #-------------------------------------------------------------------------- # * Draw Line #-------------------------------------------------------------------------- def draw_line(line_number) rect = item_rect_for_text(line_number) contents.clear_rect(rect) draw_text_ex(rect.x, rect.y, @lines[line_number]) end #-------------------------------------------------------------------------- # * Set Wait Method #-------------------------------------------------------------------------- def method_wait=(method) @method_wait = method end #-------------------------------------------------------------------------- # * Set Wait Method for Effect Execution #-------------------------------------------------------------------------- def method_wait_for_effect=(method) @method_wait_for_effect = method end #-------------------------------------------------------------------------- # * Wait #-------------------------------------------------------------------------- def wait @num_wait += 1 if Input.press?(:A) || Input.press?(:B) || Input.press?(:C) @num_wait = message_speed end @method_wait.call(message_speed) if @method_wait end #-------------------------------------------------------------------------- # * Wait Until Effect Execution Ends #-------------------------------------------------------------------------- def wait_for_effect @method_wait_for_effect.call if @method_wait_for_effect end #-------------------------------------------------------------------------- # * Get Message Speed #-------------------------------------------------------------------------- def message_speed return 30 end #-------------------------------------------------------------------------- # * Wait and Clear # Clear after inputing minimum necessary wait for the message to be read. #-------------------------------------------------------------------------- def wait_and_clear wait while @num_wait < 2 if line_number > 0 clear end #-------------------------------------------------------------------------- # * Display Skill/Item Use #-------------------------------------------------------------------------- def display_use_item(subject, item) if item.is_a?(RPG::Skill) if subject.is_a?(Game_Actor) weapon = (subject.equips[0].id).to_i wpn_name = $data_weapons[weapon].name if item.id == 1 add_text(subject.name + " attacks with " + wpn_name) unless item.message2.empty? wait add_text(item.message2) end else add_text(subject.name + " uses " + item.name) unless item.message2.empty? wait add_text(item.message2) end end end else add_text(sprintf(Vocab::UseItem, subject.name, item.name)) end end #-------------------------------------------------------------------------- # * Display Skill/Item Use #-------------------------------------------------------------------------- def defeat_enemy add_text(" Defeated the enemy. ") end #-------------------------------------------------------------------------- # * Display Action Results #-------------------------------------------------------------------------- def display_action_results(target, item) if target.result.used last_line_number = line_number wait if line_number > last_line_number back_to(last_line_number) end end #-------------------------------------------------------------------------- # * Display Action Results #-------------------------------------------------------------------------- def display_enemy_weakness(name, state, value1, value2) strong = "strong" weak = "weak" value = ((value1 + value2) / 2) if value != 1.00 defense = value > 1.00 ? weak : strong state_name = $data_states[state].name text = sprintf("%s is %s against %s attack", name, defense, state_name) add_text(text) end end end
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