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--Edited by shadowflame909 Lol version-- local ran,err = ypcall(function() plr = game:service'Players'.LocalPlayer char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") anim = char:findFirstChild("Animate") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera if anim then anim:Destroy() end rj.C0 = CFrame.new() rj.C1 = CFrame.new() super_annoying = Instance.new("Sound", head) super_annoying.SoundId = "http://www.roblox.com/asset/?id=150199842" super_annoying.Volume = 3 super_annoying.Looped = true barrel_roll = Instance.new("Sound", head) barrel_roll.SoundId = "http://www.roblox.com/asset/?id=143735700" barrel_roll.Volume = 1 barrel_roll.Looped = true dubstep_gun = Instance.new("Sound", head) dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=148457569" dubstep_gun.Volume = 1 dubstep_gun.Looped = true you_are_pirate = Instance.new("Sound", head) you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=148896147" you_are_pirate.Volume = 1 you_are_pirate.Looped = true cant_touch = Instance.new("Sound", head) cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929" cant_touch.Volume = 1 cant_touch.Looped = true gangy_style = Instance.new("Sound", head) gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430" gangy_style.Volume = 0.6 gangy_style.Looped = true fox_say = Instance.new("Sound", head) fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915" fox_say.Volume = 0.5 fox_say.Looped = true durk = Instance.new("Sound", head) durk.SoundId = "http://www.roblox.com/asset/?id=144373608" durk.Volume = 0.8 durk.Looped = true sax_guy = Instance.new("Sound", head) sax_guy.SoundId = "http://www.roblox.com/asset/?id=143620887" sax_guy.Volume = 0.6 sax_guy.Looped = true heman = Instance.new("Sound", head) heman.SoundId = "http://www.roblox.com/asset/?id=145144013" heman.Volume = 0.8 heman.Looped = true justin = Instance.new("Sound", head) justin.SoundId = "http://www.roblox.com/asset/?id=144194368" justin.Volume = 0.8 justin.Looped = true brony_music = Instance.new("Sound", head) brony_music.SoundId = "http://www.roblox.com/asset/?id=148896355" brony_music.Volume = 1 brony_music.Looped = true spitfire = Instance.new("Sound", head) spitfire.SoundId = "http://www.roblox.com/asset/?id=145934228" spitfire.Volume = 0.8 spitfire.Looped = true burn_dem = Instance.new("Sound", head) burn_dem.SoundId = "http://www.roblox.com/asset/?id=146599028" burn_dem.Volume = 1 burn_dem.Looped = true Instance.new("HumanoidController", game:service'ControllerService') Instance.new("SkateboardController", game:service'ControllerService') Instance.new("VehicleController", game:service'ControllerService') --minimize rh.Parent = nil lh.Parent = nil rs.Parent = nil ls.Parent = nil neck.Parent = nil rj.Parent = nil rl.FormFactor = "Custom" ll.FormFactor = "Custom" ra.FormFactor = "Custom" la.FormFactor = "Custom" torso.FormFactor = "Custom" head.FormFactor = "Custom" rootpart.FormFactor = "Custom" rootpart.Size = Vector3.new(.4, .4, .2) rl.Size = Vector3.new(.2, .4, .2) ll.Size = Vector3.new(.2, .4, .2) ra.Size = Vector3.new(.2, .4, .2) la.Size = Vector3.new(.2, .4, .2) torso.Size = Vector3.new(.4, .4, .2) head.Size = Vector3.new(.4, .2, .2) rh.Parent = torso lh.Parent = torso rs.Parent = torso ls.Parent = torso neck.Parent = torso rj.Parent = rootpart if torso:findFirstChild("roblox") then local p = Instance.new("Part", char) p.FormFactor = "Custom" p.Size = torso.Size p.Transparency = 1 p:BreakJoints() local w = Instance.new("Weld", char) w.Part0 = p w.Part1 = torso torso:findFirstChild("roblox").Parent = p end mesh1 = Instance.new("SpecialMesh", torso) mesh1.Name = "Mesh" mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) mesh1.MeshId = "rbxasset://fonts/torso.mesh" mesh2 = Instance.new("SpecialMesh", la) mesh2.Name = "Mesh" mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" mesh3 = Instance.new("SpecialMesh", ra) mesh3.Name = "Mesh" mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" mesh4 = Instance.new("SpecialMesh", ll) mesh4.Name = "Mesh" mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" mesh5 = Instance.new("SpecialMesh", rl) mesh5.Name = "Mesh" mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) mesh5.MeshId = "rbxasset://fonts/rightleg.mesh" --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 ls.C0 = CFrame.new(-.3,.1,0) ls.C1 = CFrame.new(0,.1,0) rs.C0 = CFrame.new(.3,.1,0) rs.C1 = CFrame.new(0,.1,0) rh.C0 = CFrame.new(.1,-.2,0) rh.C1 = CFrame.new(0, .2, 0) lh.C0 = CFrame.new(-.1,-.2,0) lh.C1 = CFrame.new(0, .2, 0) neck.C0 = CFrame.new(0,.2,0) neck.C1 = CFrame.new(0,-.1,0) bodyc = char:findFirstChild("Body Colors") if bodyc then bodyc:Destroy() end wait(0.1) skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"} clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"} skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)]) clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)]) function restorecolors() for _,bp in pairs(char:children()) do if bp:IsA("BasePart") then bp.BrickColor = skincolorrandom end end torso.BrickColor = clothcolorrandom ll.BrickColor = clothcolorrandom rl.BrickColor = clothcolorrandom end restorecolors() local LightForTorso = Instance.new("PointLight", head) LightForTorso.Color = torso.BrickColor.Color LightForTorso.Range = 7 LightForTorso.Brightness = 1.5 local slidecount = 0 local slidecountmax = 0 local anim = "" local lastanim = anim local speed = 0 local looking = false local dancing = false local superannoying = false local barrelroll = false local dubstepgun = false local foxie = false local durka = false local saxguy = false local heya = false local jb = false local bronymusic = false local sheddy = false local burndem = false local global_wait = 0 count = 0 countspeed = 1 sine = 0 sinespeed = 1 humanoid.WalkSpeed = 11 local controllerService = game:GetService("ControllerService") local controller = controllerService:GetChildren()[1] local colors = {"White", "Really black"} humanoid.Died:connect(function() for cframe_parts = 0, 100 do local p = Instance.new("Part") p.FormFactor = "Custom" p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) p.Size = Vector3.new(1, 1, 1) Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05) p.Locked = true p.CanCollide = false p.Anchored = true p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) p.Parent = workspace game:service'Debris':AddItem(p, 5) coroutine.wrap(function() while wait() do if p ~= nil then p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) p.Transparency = p.Transparency + 0.015 else break end end end)() end for _,v in pairs(char:children()) do if v:IsA("Part") then v:Destroy() end end end) mouse.KeyDown:connect(function(k) if string.byte(k) == 50 then if dancing then return end sitting = not sitting if sitting then local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) local hitz,enz = workspace:FindPartOnRay(ray, char) if hitz then controller.Parent = nil humanoid.WalkSpeed = 0 coroutine.wrap(function() while wait() do humanoid.PlatformStand = true if sitting == false then humanoid.PlatformStand = false break end end end)() rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) miniweld = Instance.new("Weld", char) miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) miniweld.Part0 = hitz miniweld.Part1 = rootpart else sitting = false return end else if miniweld then miniweld:Destroy() end controller.Parent = controllerService humanoid.PlatformStand = false humanoid.WalkSpeed = 11 end end if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then superannoying = false barrelroll = false heya = false dubstepgun = false youpirate = false canttouch = false gangnam = false sheddy = false durka = false saxguy = false foxie = false burndem = false bronymusic = false brony_music:stop() fox_say:stop() spitfire:stop() heman:stop() justin:stop() jb = false durk:stop() restorecolors() burn_dem:stop() if hat then hat:Destroy() end sax_guy:stop() gangy_style:stop() cant_touch:stop() you_are_pirate:stop() dubstep_gun:stop() super_annoying:stop() barrel_roll:stop() dancing = false global_wait = 0 LightForTorso.Color = torso.BrickColor.Color end if k == "z" then if dancing then return end if not sitting then dancing = true superannoying = true super_annoying:play() end end if k == "k" then if dancing then return end if not sitting then dancing = true sheddy = true spitfire:play() end end if k == "n" then if dancing then return end if not sitting then dancing = true gangnam = true gangy_style:play() end end if k == "r" then if dancing then return end if not sitting then dancing = true burndem = true burn_dem:play() end end if k == "x" then if dancing then return end if not sitting then dancing = true barrelroll = true barrel_roll:play() hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = torso.Size hat.Locked = true hat:breakJoints() local hatmesh = Instance.new("SpecialMesh", hat) hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" hatmesh.Scale = Vector3.new(.22, .2, .22) local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = torso end end if k == "h" then if dancing then return end if not sitting then dancing = true heman:play() heya = true hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) hat.Locked = true hat.BrickColor = BrickColor.new("Hot pink") hat:breakJoints() local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = torso end end if k == "j" then if dancing then return end if not sitting then dancing = true justin:play() jb = true hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = head.Size hat.Locked = true hat.BrickColor = BrickColor.new("Hot pink") hat:breakJoints() local hatmesh = Instance.new("SpecialMesh", hat) hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope" hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope" hatmesh.Scale = Vector3.new(.23, .23, .23) local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = head hatweld.C0 = CFrame.new(0.025, -0.05, 0) end end if k == "c" then if dancing then return end if not sitting then dancing = true dubstepgun = true dubstep_gun:play() end end if k == "v" then if dancing then return end if not sitting then dancing = true youpirate = true you_are_pirate:play() hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = head.Size hat.Locked = true hat:breakJoints() local hatmesh = Instance.new("SpecialMesh", hat) hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope" hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope" hatmesh.Scale = Vector3.new(.2, .2, .2) local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = head hatweld.C0 = CFrame.new(0, -0.15, 0) end end if k == "m" then if dancing then return end if not sitting then dancing = true canttouch = true cant_touch:play() end end if k == "b" then if dancing then return end if not sitting then dancing = true bronymusic = true brony_music:play() for _,bp in pairs(char:children()) do if bp:IsA("BasePart") then bp.BrickColor = BrickColor.new("Lavender") end end hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = head.Size hat.Locked = true hat.BrickColor = BrickColor.new("Lavender") hat:breakJoints() local hatmesh = Instance.new("SpecialMesh", hat) hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" hatmesh.Scale = Vector3.new(.1, .2, .1) local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = head hatweld.C0 = CFrame.new(0, -0.1, 0.05) end end if k == "l" then if dancing then return end if not sitting then dancing = true foxie = true fox_say:play() hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = head.Size hat.Locked = true hat:breakJoints() local hatmesh = Instance.new("SpecialMesh", hat) hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" hatmesh.Scale = Vector3.new(.2, .2, .2) local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = head hatweld.C0 = CFrame.new(0, -0.1, 0) end end if k == "f" then if dancing then return end if not sitting then dancing = true durka = true durk:play() end end if k == "g" then if dancing then return end if not sitting then dancing = true saxguy = true sax_guy:play() hat = Instance.new("Part", char) hat.FormFactor = "Custom" hat.CanCollide = false hat.Size = head.Size hat.Locked = true hat:breakJoints() local hatmesh = Instance.new("SpecialMesh", hat) hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" hatmesh.Scale = Vector3.new(.25, .25, .25) local hatweld = Instance.new("Weld", hat) hatweld.Part0 = hat hatweld.Part1 = la hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) end end if k == "q" then if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end if sitting then return end looking = true rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) end if k == "e" then if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end if sitting then return end looking = true rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) end if string.byte(k) == 48 or string.byte(k) == 47 then if sitting then return end humanoid.WalkSpeed = 18 end if string.byte(k) == 52 then if sitting then return end humanoid.WalkSpeed = 6 end end) mouse.KeyUp:connect(function(k) if string.byte(k) == 48 or string.byte(k) == 47 then if sitting then return end humanoid.WalkSpeed = 11 end if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then superannoying = false barrelroll = false heya = false dubstepgun = false youpirate = false canttouch = false gangnam = false sheddy = false durka = false saxguy = false foxie = false burndem = false bronymusic = false brony_music:stop() fox_say:stop() spitfire:stop() heman:stop() justin:stop() jb = false durk:stop() restorecolors() burn_dem:stop() if hat then hat:Destroy() end sax_guy:stop() gangy_style:stop() cant_touch:stop() you_are_pirate:stop() dubstep_gun:stop() super_annoying:stop() barrel_roll:stop() dancing = false global_wait = 0 LightForTorso.Color = torso.BrickColor.Color end if k == "q" then if looking then if sitting then return end rj.C0 = CFrame.new() looking = false end end if k == "e" then if looking then if sitting then return end rj.C0 = CFrame.new() looking = false end end end) game:service'RunService'.Stepped:connect(function() count = (count % 100) + countspeed angle = math.pi * math.sin(math.pi*2/100*count) if slidecount < slidecountmax then slidecount = slidecount + speed end if slidecount > slidecountmax then slidecount = slidecount - speed end if global_wait == 380 then global_wait = 0 end sine = sine + sinespeed if not dancing then if not sitting then local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) if not hitz then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) if not looking then rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) end neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then -- idle anim anim = "Idle" if anim ~= lastanim then if lastanim == "Walking" then speed = 0.5 slidecount = 1 slidecountmax = 0 elseif lastanim == "Running" then speed = 2.5 slidecount = 5 slidecountmax = 0 else slidecount = 0 slidecountmax = 0 end end countspeed = 1 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) if not looking then rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) end neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then looking = false -- walk anim anim = "Walking" if anim ~= lastanim then speed = 0.2 slidecount = 0 slidecountmax = 1 if lastanim == "Running" then slidecount = 5 end end countspeed = 6 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then --run anim anim = "Running" if anim ~= lastanim then speed = 1 slidecount = 0 slidecountmax = 5 if lastanim == "Walking" then slidecount = 1 end end looking = false countspeed = 9 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) end lastanim = anim else countspeed = 1 local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) if not hitz then rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) else rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) end neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) end else if superannoying then countspeed = 5 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) elseif barrelroll then countspeed = 5 sinespeed = 0.1 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) elseif dubstepgun then global_wait = (global_wait % 380) + 1 countspeed = 5 if global_wait < 249 - 40 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) elseif global_wait > 249 - 40 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) end elseif youpirate then global_wait = (global_wait % 380) + 1 countspeed = 5 if global_wait < 79 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) elseif global_wait < 299 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) elseif global_wait > 299 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) end elseif canttouch then countspeed = 5 global_wait = (global_wait % 160) + 1 if global_wait == 160 then global_wait = 0 end if global_wait < 39 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) elseif global_wait < 79 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) elseif global_wait < 119 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) elseif global_wait > 119 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) end elseif gangnam then countspeed = 5 if global_wait == 180 then global_wait = 0 end global_wait = (global_wait % 180) + 1 if global_wait < 89 then ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) elseif global_wait > 89 then ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) end elseif foxie then countspeed = 5 global_wait = (global_wait % 380) + 2 if global_wait < 89 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) elseif global_wait > 89 then ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) end elseif durka then countspeed = 2 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) elseif saxguy then countspeed = 5 ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) elseif heya then countspeed = 5 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) elseif jb then countspeed = 5 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) elseif bronymusic then countspeed = 5 ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) elseif sheddy then countspeed = 7 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) elseif burndem then countspeed = 4 ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) end end end) plr.Chatted:connect(function(msg) game:service'Chat':Chat(head, msg, 1) if msg == "die/" then char:breakJoints() end end) end) if not ran and err then print(err) end
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