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Sound0 = Instance.new("Sound") Sound0.Volume = 10 Sound0.Parent = game.Players.LocalPlayer.Character.Head Sound0.SoundId = "rbxassetid://SOUNDID" Sound0.Looped = true Sound0:Play() CV="White" p = game.Players.LocalPlayer char = p.Character local txt = Instance.new("BillboardGui", char) txt.Adornee = char .Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Arcade" text.TextStrokeColor3 = Color3.fromRGB(255,0,255) v=Instance.new("Part") v.Name = "ColorBrick" v.Parent=p.Character v.FormFactor="Symmetric" v.Anchored=true v.CanCollide=false v.BottomSurface="Smooth" v.TopSurface="Smooth" v.Size=Vector3.new(10,5,3) v.Transparency=1 v.CFrame=char.Torso.CFrame v.BrickColor=BrickColor.new(CV) v.Transparency=1 text.TextColor3 = Color3.fromRGB(255, 0, 0) v.Shape="Block" text.Text = "Edit by Erasedcat." coroutine.wrap(function() while wait() do wait(3) text.Text = "" end end)() p = game.Players.LocalPlayer char = p.Character torso = char.Torso neck = char.Torso.Neck warn("Edited by Erasedcat and made by Theamazingnater.") wait(2) -- made by Theamazingnater, And edit by boss_kiddos. plr = game.Players.LocalPlayer char = plr.Character warn("BEGONE TH0T ;C") wait(2) local PlayerSize = 1 local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh") FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end local sound = Instance.new("Sound",char) sound.SoundId = "rbxassetid://1209871551" sound.Volume = 4 sound:Play() for i = 1,200 do swait() FT.Parent = char.Torso RA.Parent = char["Right Arm"] LA.Parent = char["Left Arm"] RL.Parent = char["Right Leg"] LL.Parent = char["Left Leg"] for _, v in next, char:GetDescendants() do if v:IsA("DataModelMesh") then v.Offset = Vector3.new(math.random(-45, 45) / 100, math.random(-45, 45) / 100, math.random(-45, 45) / 100) end end end FT.Parent = nil RA.Parent = nil LA.Parent = nil RL.Parent = nil LL.Parent = nil for i,v in pairs(char:GetChildren()) do if v.ClassName == "CharacterMesh" then v:Destroy() end end bdycolors = char["Body Colors"] bdycolors.HeadColor = BrickColor.new("Bright orange") bdycolors.RightArmColor = BrickColor.new("Pastel brown") bdycolors.RightLegColor = BrickColor.new("Pastel brown") bdycolors.LeftLegColor = BrickColor.new("Pastel brown") bdycolors.TorsoColor = BrickColor.new("Pastel brown") shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=2015192330" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1986176054" char.Head.face.Texture = "http://www.roblox.com/asset/?id=202183814" function hat() local hat2 = Instance.new("Part",char) hat2.Size = Vector3.new(3.6, 0.2, 2) hat2.CanCollide = false local hatmesh = Instance.new("SpecialMesh",hat2) hatmesh.MeshId = "http://www.roblox.com/asset/?id=1" hatmesh.TextureId = "http://www.roblox.com/asset/?id=1" hatmesh.Scale = Vector3.new(1.05,1.05,1.05) local hatd = Instance.new("Decal",hat2) hatd.Texture = "http://www.roblox.com/asset/?id=0" for i = 1,10 do wait() hat2.CFrame = char.Torso.CFrame end local hatweld = Instance.new("Weld",hat2) hatweld.Part0 = hat2 hatweld.Part1 = char.Head hatweld.C0 = CFrame.new(-0.0600004196, -0.680000305, -0.230271339, 0.999999523, 7.81437848e-09, 1.1920929e-07, -7.9307938e-09, 1, 3.49245965e-10, 8.94069672e-08, 2.91038305e-10, 0.999999285) end hat() local part = Instance.new("Part",char) part.Transparency = 1 part.Size = Vector3.new(5.92, 0.05, 5.95) part.CanCollide = false part.Name = "Pentagram" local surfacegui = Instance.new("SurfaceGui",part) surfacegui.Adornee = part surfacegui.Face = "Top" surfacegui.AlwaysOnTop = false local image = Instance.new("ImageLabel",surfacegui) image.Size = UDim2.new(1.066, 0, 0.998, 0) image.Image = "rbxassetid://0" image.BackgroundTransparency = 1 local weld = Instance.new("Weld",part) weld.Part0 = part weld.Part1 = char.HumanoidRootPart weld.C0 = CFrame.new(0.173749924, 2.49426961, -0.322625637, 1, 0, 0, 0, 0.999996066, 0, 0, 0, 1) end end)() for _, v in next, char:GetDescendants() do if v:IsA("DataModelMesh") then v.Offset = Vector3.new(0,0,0) end end kills = 0 local knife = Instance.new("Part",game.Players.LocalPlayer.Character) knife.Name = "knifu" knife.CanCollide = false local knifemesh = Instance.new("FileMesh",knife) knifemesh.MeshId = "http://www.roblox.com/asset/?id=0" knifemesh.TextureId = "http://www.roblox.com/asset/?ID=0" local weld = Instance.new("Weld",knife) weld.Part0 = knife weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0) local plr = game:service'Players'.LocalPlayer local TrailAtt = Instance.new("Attachment",knife) TrailAtt.Position = Vector3.new(0.02, 0.79, -0.285) local TrailAtt2 = Instance.new("Attachment",knife) TrailAtt2.Position = Vector3.new(0.01, -0.54, -0.285) local trail = Instance.new("Trail",knife) trail.Enabled = false trail.Color = ColorSequence.new(BrickColor.new("Crimson").Color) trail.Attachment0 = TrailAtt trail.Attachment1 = TrailAtt2 trail.Lifetime = 0.1 local char = plr.Character local hum = char.Humanoid local ra = char["Right Arm"] local la= char["Left Arm"] local rl= char["Right Leg"] local ll = char["Left Leg"] local hed = char.Head local root = char.HumanoidRootPart local rootj = root.RootJoint local tors = char.Torso local mouse = plr:GetMouse() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local maincolor = BrickColor.new("Pastel yellow") function Ragdoll(dude) local humanoid = dude:FindFirstChildOfClass("Humanoid") dude:BreakJoints() local isr15 = dude:findFirstChild("UpperTorso") if isr15 then if humanoid.Parent:findFirstChild("HumanoidRootPart") then humanoid.Parent.HumanoidRootPart.CanCollide = false end local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) local constraint = Instance.new("BallSocketConstraint", humanoid.Parent) constraint.Attachment0 = attachone constraint.Attachment1 = attachtwo constraint.LimitsEnabled = true constraint.TwistLimitsEnabled = true constraint.TwistLowerAngle = lowang constraint.TwistUpperAngle = upperang constraint.UpperAngle = twist end local function makehingelimb(attachone, attachtwo, upperang, lowang) local constraint = Instance.new("HingeConstraint", humanoid.Parent) constraint.Attachment0 = attachone constraint.Attachment1 = attachtwo constraint.LimitsEnabled = true constraint.LowerAngle = lowang constraint.UpperAngle = upperang end for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player if v.ClassName == "Accessory" then local findhandle = v:findFirstChild("Handle") --finding handle in accesorry if findhandle then local attach = findhandle:findFirstChildOfClass("Attachment") for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player if w.Name == "UpperTorso" or w.Name == "Head" then attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso end end if attach and attach1 then local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld constraint.Attachment0 = attach constraint.Attachment1 = attach1 constraint.LimitsEnabled = true constraint.LowerAngle = 0 constraint.UpperAngle = 0 end end end end if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then local attachment = Instance.new("Attachment", humanoid.Parent.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false humanoid.Parent.UpperTorso.NeckAttachment.Visible = false humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 40 ball.Restitution = 0.5 ball.TwistUpperAngle = 40 ball.TwistLowerAngle = -40 local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = humanoid.Parent["Head"] if humanoid.Parent.Head:findFirstChild("Neck") then humanoid.Parent.Head.Neck:destroy() end if humanoid.Parent.Head:findFirstChild("face") then humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" end end local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg") local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg") -- local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg") local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg") -- local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm") local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm") -- local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm") local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm") --Foot & Hands-- local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot") local RightFoot = humanoid.Parent:findFirstChild("RightFoot") -- local LeftHand = humanoid.Parent:findFirstChild("LeftHand") local RightHand = humanoid.Parent:findFirstChild("RightHand") --END-- --TORSOS-- local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso") local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso") --END-- if LowerTorso then if LeftUpperLeg then makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) end if RightUpperLeg then makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) end if LeftLowerLeg then makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) end if RightLowerLeg then makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) end if LeftFoot then makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) end if RightFoot then makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) end if UpperTorso then makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) end end if UpperTorso then local canhit = true local hitval = 15 local uptor = humanoid.Parent.UpperTorso if RightUpperArm then makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) end if RightLowerArm then makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) end if RightHand then makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) end if LeftUpperArm then makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) end if LeftLowerArm then makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) end if LeftHand then makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) end end elseif dude:findFirstChild("Torso") then canspin = false if humanoid.Parent:findFirstChild("Health") then humanoid.Parent.Health:Remove() end humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 humanoid.PlatformStand = true for z,x in pairs(humanoid.Parent:GetChildren()) do if x.ClassName == "Accessory" then local handle = x:findFirstChild("Handle") if handle then local attachment = handle:findFirstChildOfClass("Attachment") if attachment then for q,w in pairs(humanoid.Parent:GetChildren()) do if w.Name == "Torso" or w.Name == "Head" then local anotherone = w:findFirstChild(attachment.Name) if attachment and anotherone then local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld constraint.Attachment0 = attachment constraint.Attachment1 = anotherone constraint.LimitsEnabled = true constraint.LowerAngle = 0 constraint.UpperAngle = 0 end end end end end end end if humanoid.Parent:findFirstChild("Right Arm") and humanoid.Parent:findFirstChild("Torso") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(1, 1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent["Right Arm"].RightShoulderAttachment ball.Attachment1 = attachment collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Right Arm"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Left Arm") and humanoid.Parent:findFirstChild("Torso") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(-1, 1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = attachment ball.Attachment1 = humanoid.Parent["Left Arm"].LeftShoulderAttachment collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Left Arm"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Right Leg") and humanoid.Parent:findFirstChild("Torso") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(0.5, -1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent["Right Leg"].RightFootAttachment ball.Attachment1 = attachment humanoid.Parent["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0) collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Right Leg"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Left Leg") and humanoid.Parent:findFirstChild("Torso") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(-0.5, -1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent["Left Leg"].LeftFootAttachment ball.Attachment1 = attachment humanoid.Parent["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0) collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Left Leg"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("Torso") then local attachment = Instance.new("Attachment", humanoid.Parent.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false humanoid.Parent.Torso.NeckAttachment.Visible = false humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 90 ball.TwistLowerAngle = -90 local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = humanoid.Parent["Head"] if humanoid.Parent.Torso:findFirstChild("Neck") then humanoid.Parent.Torso.Neck:destroy() end if humanoid.Parent.Head:findFirstChild("face") then humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" end end if humanoid.Parent:findFirstChild("Head") then end end end ------------------------------------------------------- --Start Good Stuff-- ------------------------------------------------------- CF = CFrame.new angles = CFrame.Angles attack = false Euler = CFrame.fromEulerAnglesXYZ Rad = math.rad IT = Instance.new BrickC = BrickColor.new Cos = math.cos Acos = math.acos Sin = math.sin Asin = math.asin Abs = math.abs Mrandom = math.random Floor = math.floor ------------------------------------------------------- --End Good Stuff-- ------------------------------------------------------- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = tors["Right Hip"] LH = tors["Left Hip"] RSH = tors["Right Shoulder"] LSH = tors["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = tors RW.C0 = CF(1.5, 0.5, 0) RW.C1 = CF(0, 0.5, 0) RW.Part1 = ra RW.Parent = tors LW.Name = "LW" LW.Part0 = tors LW.C0 = CF(-1.5, 0.5, 0) LW.C1 = CF(0, 0.5, 0) LW.Part1 = la LW.Parent = tors Effects = {} ------------------------------------------------------- --Start HeartBeat-- ------------------------------------------------------- ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() canglitch = true local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh") local PlayerSize = 1 FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) txtfag.Adornee = suckadick txtfag.Name = "kys nigga" txtfag.Size = UDim2.new(2, 0, 1.2, 0) txtfag.StudsOffset = Vector3.new(-5, 3, 0) local textfag = Instance.new("TextLabel", txtfag) textfag.Size = UDim2.new(6, 0, 1, 0) textfag.FontSize = "Size8" textfag.TextScaled = true textfag.TextTransparency = 0 textfag.BackgroundTransparency = 1 textfag.TextTransparency = 0 textfag.TextStrokeTransparency = 0 textfag.Font = "Arcade" textfag.TextStrokeColor3 = Color3.new(0, 1, 0) v = Instance.new("Part") v.Name = "ColorBrick" v.Parent = part v.FormFactor = "Symmetric" v.Anchored = true v.CanCollide = false v.BottomSurface = "Smooth" v.TopSurface = "Smooth" v.Size = Vector3.new(10, 5, 3) v.Transparency = 0.7 v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor v.Transparency = 1 textfag.TextColor3 = BrickColor.new("Really red").Color textfag.TextStrokeColor3 = BrickColor.new("Really black").Color v.Shape = "Block" textfag.Text = "Erasedcat, the deviant android" coroutine.resume(coroutine.create(function() while textfag ~= nil do swait() textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) textfag.Rotation = math.random(-3,3) end end)) local kills2 = Instance.new("ScreenGui",plr.PlayerGui) -- This will make a ScreenGui, which shows how much kills ya got. local text = Instance.new("TextLabel",kills2) text.Text = "SLASHED " .. kills -- Changes the text to "KILLS: 0" since the value is 0. text.Position = UDim2.new(0.728, 0,0.793, 0) -- This position failed, don't know why. text.Size = UDim2.new(0.271, 0,0.207, 0) text.TextColor3 = textfag.TextColor3 text.TextScaled = true text.BackgroundTransparency = 1 local number = Instance.new("NumberValue",char) -- Creates a NumberValue, which is the Kills value. number.Name = "Slashes" number.Value = kills -- Changes the value to 0. coroutine.wrap(function() while true do wait(0.01) number.Value = kills -- Keeps up updating. We need this so the text will change. end end)() coroutine.resume(coroutine.create(function() while text ~= nil do swait() text.Text = "SLASHED: " .. number.Value -- Updates each time it changes the value. text.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) text.Rotation = math.random(-3,3) end end)) killall = false function IAMGOD(key) if key == "q" and not killall then killall = true local lAuGh = Instance.new("Sound",workspace) lAuGh.SoundId = "rbxassetid://1091083826" lAuGh.Volume = 10000 lAuGh.Looped = false lAuGh:Play() for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" then v:FindFirstChildOfClass("Humanoid").Health = 0 end end end end mouse.KeyDown:connect(IAMGOD) game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) ------------------------------------------------------- --End HeartBeat-- ------------------------------------------------------- ------------------------------------------------------- --Start Important Functions-- ------------------------------------------------------- function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end function thread(f) coroutine.resume(coroutine.create(f)) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / Sin(theta) startInterp = Sin((1 - t) * theta) * invSinTheta finishInterp = Sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / Sin(theta) startInterp = Sin((t - 1) * theta) * invSinTheta finishInterp = Sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create ------------------------------------------------------- --Start Damage Function-- ------------------------------------------------------- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then hit.Parent:FindFirstChild("Head"):BreakJoints() end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if insta == true then hit.Parent:FindFirstChild("Head"):BreakJoints() end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end ------------------------------------------------------- --End Damage Function-- ------------------------------------------------------- ------------------------------------------------------- --Start Damage Function Customization-- ------------------------------------------------------- function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Bodoni", TextColor3 = Color, TextScaled = true, TextStrokeColor3 = Color3.fromRGB(0,0,0), Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end ------------------------------------------------------- --End Damage Function Customization-- ------------------------------------------------------- function MagniDamage(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Head") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= plr.Name then Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) end end end end end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end }, Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end }, ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread }) return fp end } } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ formFactor = FormFactor, Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end ------------------------------------------------------- --Start Effect Function-- ------------------------------------------------------- EffectModel = Instance.new("Model", char) Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) else table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh }) end end }, Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3 / 60, y3 / 60, z3 / 60, msh }) end }, Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end }, Spiral = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Push = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end } } function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) local fp = IT("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = tors.Position RemoveOutlines(fp) fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = IT(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end function Magic(bonuspeed, type, pos, scale, value, color, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) end rng:Destroy() end)) end function Eviscerate(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) target = nil coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then o:Destroy() end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local PartEmmit1 = IT("ParticleEmitter", v) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://284205403" PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 150 PartEmmit1.Lifetime = NumberRange.new(1) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.75, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-500, 500) PartEmmit1.RotSpeed = NumberRange.new(-500, 500) local BodPoss = IT("BodyPosition", v) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) v.Color = maincolor.Color coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.08 end wait(0.5) PartEmmit1.Enabled = false wait(3) v:Destroy() dude:Destroy() end)) end)) end end end)) end) ds() end end function FindNearestHead(Position, Distance, SinglePlayer) if SinglePlayer then return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then table.insert(List, v) end end return List end function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = Vector3.new(x1, y1, z1) local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() end)) end function SoulSteal(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') local soulst = coroutine.wrap(function() local soul = Instance.new("Part",dude) soul.Size = Vector3.new(1,1,1) soul.CanCollide = false soul.Anchored = false soul.Position = torso.Position soul.Transparency = 1 local PartEmmit1 = IT("ParticleEmitter", soul) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://569507414" PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 250 PartEmmit1.Lifetime = NumberRange.new(1.6) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-360, 360) PartEmmit1.RotSpeed = NumberRange.new(-360, 360) local BodPoss = IT("BodyPosition", soul) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) wait(1.6) soul.Touched:connect(function(hit) if hit.Parent == char then soul:Destroy() end end) wait(1.2) while soul do swait() PartEmmit1.Color = ColorSequence.new(maincolor.Color) BodPoss.Position = tors.Position end end) soulst() end end function FaceMouse() local Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end ------------------------------------------------------- --End Effect Function-- ------------------------------------------------------- function Cso(ID, PARENT, VOLUME, PITCH) local NSound = nil coroutine.resume(coroutine.create(function() NSound = IT("Sound", PARENT) NSound.Volume = VOLUME NSound.Pitch = PITCH NSound.SoundId = "http://www.roblox.com/asset/?id="..ID swait() NSound:play() game:GetService("Debris"):AddItem(NSound, 10) end)) return NSound end ------------------------------------------------------- --End Important Functions-- ------------------------------------------------------- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end Steamed_Hams = New("Model",char,"Reference",{}) Handle = New("Part",Steamed_Hams,"Handle",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1.42000008, 1.42000008),CFrame = CFrame.new(6.24385071, 1.07595825, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Plate = New("Part",Steamed_Hams,"Plate",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 2, 2),CFrame = CFrame.new(6.24385071, 1.13595831, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) mot = New("Motor",Plate,"mot",{Part0 = Plate,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),C1 = CFrame.new(0.060000062, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),}) Burg = New("Part",Steamed_Hams,"Burg",{BrickColor = BrickColor.new("Mid gray"),Reflectance = 5,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(6.24385071, 1.46095836, -192.45787, -1, 0, -7.54683664e-23, 0, 1, 2.64573537e-17, 7.54683664e-23, 2.64573537e-17, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) Mesh = New("SpecialMesh",Burg,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=16646125",TextureId = "http://www.roblox.com/asset/?id=16432575",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Burg,"mot",{Part0 = Burg,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -2.64569136e-17, 7.54683664e-23, -2.64569136e-17, 1, 2.64573537e-17, -7.54683664e-23, 2.64573537e-17, -1),C1 = CFrame.new(0.38500011, 0, 0.0200042725, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),}) for i,v in pairs(Steamed_Hams:GetChildren()) do if v.ClassName == "Part" then v.Transparency = 1 v.CanCollide = false end end NewInstance = function(instance,parent,properties) local inst = Instance.new(instance,parent) if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.7,-.5) * angles(Rad(0),Rad(90),Rad(0))}) ------------------------------------------------------- --Start Music Option-- ------------------------------------------------------- local Music = Instance.new("Sound",tors) Music.Volume = 2 Music.SoundId = "rbxassetid://346936465" Music.Looped = true Music.Pitch = 1 --Pitcher Music:Play() ------------------------------------------------------- --End Music Option-- ------------------------------------------------------- ------------------------------------------------------- --Start Attacks N Stuff-- ------------------------------------------------------- local sine=0 wait2 = false combo = 1 local stabby = Instance.new("Sound",char.Torso) stabby.SoundId = "rbxassetid://271550300" stabby.Volume = 10 mouse.Button1Down:connect(function(key) if attack == false then attack = true hum.WalkSpeed = 3.01 trail.Enabled = true if combo == 1 and wait2 == false then wait2 = true for i = 0, 1.6, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(-65)), 0.3) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(65)), 0.1) RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(90)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.6) * angles(Rad(-25), Rad(0), Rad(40)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -1, -0.2) * RHCF * angles(Rad(-6.5), Rad(0), Rad(-6)), 0.3) LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-2.5), Rad(15), Rad(20)), 0.3) HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1) end Cso("138097048", ra, 3, .8) local boiser = false local hit = knife.Touched:connect(function(hit2) if boiser == false then boiser = true local human = hit2.Parent:FindFirstChildOfClass("Humanoid") if human then Ragdoll(human.Parent) human:Destroy() stabby:Play() kills = kills + 1 end end end) for i = 0, 1.2, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(75)), 0.3) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(-75)), 0.1) RW.C0 = clerp(RW.C0, CF(1.5, 0.5, -0.8) * angles(Rad(90), Rad(0), Rad(-40)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-25), Rad(0), Rad(-10)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(-2.5), Rad(-25), Rad(17)), 0.3) LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1) end hit:Disconnect() combo = 1 end weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0) hum.WalkSpeed = 20 wait2 = false attack = false trail.Enabled = false end end) hum.WalkSpeed = 20 ------------------------------------------------------- --End Attacks N Stuff-- ------------------------------------------------------- ------------------------------------------------------- --Start Animations-- ------------------------------------------------------- local equipped = false local idle = 0 local change = 1 local val = 0 local toim = 0 local idleanim = 0.4 hum.Animator.Parent = nil char.Animate.Parent = nil while true do swait() sine = sine + change Music.Parent = tors local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = root.Velocity.y hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) if equipped == true or equipped == false then if attack == false then idle = idle + 1 else idle = 0 end if 1 < root.Velocity.y and hitfloor == nil then Anim = "Jump" if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) end elseif -1 > root.Velocity.y and hitfloor == nil then Anim = "Fall" if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(30)),0.3) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-30)),0.3) LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) end elseif torvel < 1 and hitfloor ~= nil then Anim = "Idle" change = 1.7 if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(4.5 * Sin(sine / 30)), Rad(15 + 4.5 * Sin(sine / 30))), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(4.5 * Sin(sine / 30)), Rad(-5 - 4.5 * Sin(sine / 30))), 0.1) end elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then Anim = "Walk" change = 1 if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.015 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90) , Rad(0), Rad(15 + 4.5 * Sin(sine / 30)) - ra.RotVelocity.Y / 75), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5 - 4.5 * Sin(sine / 30)) + la.RotVelocity.Y / 75), 0.1) end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if 1 >= Thing[1].Transparency then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then local Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end ------------------------------------------------------- --End Animations And Script-- -------------------------------------------------------
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🔥🔥 Automated Money System PDF 🔥🔥
JavaScript | 4 sec ago | 0.07 KB
NEW EASY METHOD $$$ ⭐ ✅📌
JavaScript | 25 sec ago | 0.16 KB
Infinite Money Glitch
JavaScript | 28 sec ago | 0.67 KB
⚡ Instant Cashethod
JavaScript | 46 sec ago | 0.16 KB
🔥🔥🔥 EASYMONEY GUIDE 🔥🔥🔥
JavaScript | 1 min ago | 0.07 KB
🔥🔥🔥 Node Explot (Easy Money)
JavaScript | 1 min ago | 0.16 KB
✅✅ Approved Method
JavaScript | 1 min ago | 0.67 KB
💎 INSTANT CSH METHOD 💎
JavaScript | 1 min ago | 0.07 KB
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