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--[[gunbladeX by w8x(aka waitex), no name needed]]-- plr = game.Players.LocalPlayer char = plr.Character follow = false down = false damagewin = false combo = 0 swordequipped = false mode = 'gun' db = false equiped = false mouse = plr:GetMouse() getPos=function(Pos,TorsoPos) return Vector3.new(Pos.x,TorsoPos.y,Pos.z) end Turn=function(mse,Torso,Gyro) g.cframe=CFrame.new(Torso.Position,getPos(mse.Hit.p,Torso.Position))* CFrame.Angles(0,-7.9,0) offset=(Torso.Position.y-mse.Hit.p.y)/100 mag=(Torso.Position-mse.Hit.p).magnitude/80 offset=offset/mag arm=Torso:FindFirstChild("Right Shoulder") end -- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} -- effectOn = false function startEff(part) --Starts a traill effect for a specified part effectOn = true damagewin = true local lastPoint = part.Position coroutine.resume(coroutine.create(function() while effectOn do wait() local mag = (lastPoint - part.Position).magnitude local p = cp(Mo, true, false, 0.2, 0.05, "Institutional white", 0.1, 0.1, mag+0.2, true) p.Parent = char p.CFrame = CFrame.new(lastPoint, part.Position) * CFrame.new(0, 0, -mag/2) local msh = Instance.new("BlockMesh",p) lastPoint = part.Position coroutine.resume(coroutine.create(function() for i=1, 10 do msh.Scale = msh.Scale + Vector3.new(-0.1, -0.1, 0) wait() end p:remove() end)) end end)) end function endEff() --Ends all trail effects effectOn = false damagewin = false end function turnOnFollow() follow = true coroutine.resume(coroutine.create(function() g=Instance.new("BodyGyro") g.P=18000 g.Name = 'Gyroz' g.D=600 g.maxTorque=Vector3.new(1/0,1/0,1/0) g.cframe=char.Torso.CFrame g.Parent=char.Torso while wait() do if follow == true then Turn(mouse,char.Torso,g) else g:Destroy() break end end end)) end --[[CREATEPART]]-- function cp(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)--Creates a part, You can change it's properties using the arguments local p = Instance.new("Part") p.formFactor = "Custom" p.Anchored = Anchor p.CanCollide = Collide p.Transparency = Tran p.Reflectance = Ref p.BrickColor = BrickColor.new(Color) for _, Surf in pairs(Surfaces) do p[Surf] = "Smooth" end p.Size = Vector3.new(X, Y, Z) if Break then p:BreakJoints() else p:MakeJoints() end p.Parent = Parent return p end ------------------------ local mouse = plr:GetMouse() local human = char.Humanoid running = false human.Running:connect(function(speed) if speed <= 0 then running = false else running = true end end) local function weldBetween(a, b) local weld = Instance.new("ManualWeld") weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() weld.C1 = b.CFrame:inverse() * a.CFrame weld.Parent = a return weld; end function takehats(char) for i,v in pairs(char:GetChildren()) do if v.ClassName == "Hat" then v.Parent = char end end end --------------------------ARM 1----------------------------------------- local rawc = char["Right Arm"]:clone() char["Right Arm"]:Destroy() rawc.Parent = char local RS = weldBetween(char.Torso, char["Right Arm"]) RS.C1 = CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) --------------------------LEG 1----------------------------------------- --[[local rlwc = char["Right Leg"]:clone() char["Right Leg"]:Destroy() rlwc.Parent = char local RLW = weldBetween(char.Torso, char["Right Leg"]) RLW.C1 = CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) --------------------------LEG 2----------------------------------------- local llwc = char["Left Leg"]:clone() char["Left Leg"]:Destroy() llwc.Parent = char local LLW = weldBetween(char.Torso, char["Left Leg"]) LLW.C1 = CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) --]] ----------------------------ARM 2--------------------------------------- local lawc = char["Left Arm"]:clone() char["Left Arm"]:Destroy() lawc.Parent = char local LS = weldBetween(char.Torso, char["Left Arm"]) LS.C1 = CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) -----------------------------HEAD---------------------------------- local head = weldBetween(char.Torso, char.Head) ----------------------------------------------------------------------- --[[BUILDING]]-- local GunHandle = Instance.new("Part", char) GunHandle:BreakJoints() GunHandle.TopSurface = "Smooth" GunHandle.Name = 'GunHandle' GunHandle.BottomSurface = "Smooth" GunHandle.FormFactor = "Custom" GunHandle.CanCollide = false GunHandle.BrickColor = BrickColor.new("Really black") GunHandle.Size = Vector3.new(0.859998584, 0.280000061, 0.200000003) local GunHandleweld = Instance.new("ManualWeld") GunHandleweld.Part0 = char["Right Arm"] GunHandleweld.Part1 = GunHandle GunHandleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunHandleweld.C1 = CFrame.new(-0.679916859, 1.07505083, -0.670414925, 0.602217019, -0.796591759, -0.0526877679, 0.793560565, 0.604517281, -0.069427371, 0.0871559307, -5.90475224e-007, 0.996194601) GunHandleweld.Parent = char["Right Arm"] local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(0.200000003, 0.589999855, 0.229999989) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.362795383, 0.0779781342, -0.00500059128, 0.991097569, 0.133137852, -1.37835741e-007, -0.133137792, 0.991097331, 1.11758709e-008, 1.2293458e-007, -7.4505806e-009, 0.999999881) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(0.200000003, 0.28000012, 0.200000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.423298717, 0.409011126, -0.00999975204, 0.944951534, 0.327210307, -4.47034836e-008, -0.327210277, 0.944951355, 1.86264515e-008, 3.7252903e-008, -2.23517418e-008, 0.999999821) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(0.359999925, 0.289999992, 0.210000008) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.501077235, -0.094645977, -0.00617027283, 0.96674186, -0.255753845, -3.33040953e-006, 0.255732179, 0.966659665, -0.0130320415, 0.0033361949, 0.0125977471, 0.999914825) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(0.200000003, 0.28000012, 0.200000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.267832756, 0.0112096071, -0.0100011826, 0.618837774, 0.785518527, -1.49011612e-007, -0.785518587, 0.618837774, 9.86037776e-008, 1.49011612e-007, 2.98023224e-008, 0.99999994) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really red") Extra.Size = Vector3.new(0.200000003, 3.37999749, 0.220000014) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.0280203819, -2.03903341, -0.00899982452, -0.13582252, 0.990733147, 0, -0.990733147, -0.13582252, 1.08033419e-007, 8.56816769e-008, -1.49011612e-008, 0.999999821) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.49800095, 3.37999773, 0.200000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.112977028, -2.02903414, -0.00900173187, -0.13582252, 0.990733147, 0, -0.990733147, -0.13582252, 1.08033419e-007, 8.56816769e-008, -1.49011612e-008, 0.999999821) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(0.859998584, 0.280000061, 0.200000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.230973721, -0.537735522, 1.43051147e-006, 0.191975921, -0.981399357, 2.23517418e-008, 0.981399715, 0.191975981, -1.2665987e-007, 1.08033419e-007, 2.98023224e-008, 0.99999994) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.Transparency = 1 Extra.BrickColor = BrickColor.new("Really red") Extra.Size = Vector3.new(0.200000003, 0.25999999, 0.200000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = GunHandle Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.64415735, -0.0841519833, -0.0109682083, 0.96674186, -0.255753845, -3.33040953e-006, 0.255732179, 0.966659665, -0.0130320415, 0.0033361949, 0.0125977471, 0.999914825) Extraweld.Parent = Extra local Damage1 = Instance.new("WedgePart", char) Damage1:BreakJoints() Damage1.TopSurface = "Smooth" Damage1.Name = 'Damage1' Damage1.BottomSurface = "Smooth" Damage1.FormFactor = "Custom" Damage1.CanCollide = false Damage1.BrickColor = BrickColor.new("Dark stone grey") Damage1.Size = Vector3.new(3.29400015, 0.200000003, 0.200000003) local Damage1weld = Instance.new("ManualWeld") Damage1weld.Part0 = GunHandle Damage1weld.Part1 = Damage1 Damage1weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Damage1weld.C1 = CFrame.new(2.09203911, -0.0608067513, 0.238359928, 0.990734696, 0.135811761, 7.4505806e-008, -1.3038516e-007, 2.38418579e-007, 0.99999994, 0.135811746, -0.990734458, 2.83122063e-007) Damage1weld.Parent = Damage1 local Damage1Mesh = Instance.new("SpecialMesh",Damage1) Damage1Mesh.MeshId = "" Damage1Mesh.MeshType = Enum.MeshType.Wedge Damage1Mesh.Name = "Mesh" Damage1Mesh.Offset = Vector3.new(0, 0, 0) Damage1Mesh.Scale = Vector3.new(1, 0.600000024, 1) local Damage2 = Instance.new("WedgePart", char) Damage2:BreakJoints() Damage2.TopSurface = "Smooth" Damage2.Name = 'Damage2' Damage2.BottomSurface = "Smooth" Damage2.FormFactor = "Custom" Damage2.CanCollide = false Damage2.BrickColor = BrickColor.new("Dark stone grey") Damage2.Size = Vector3.new(3.29400015, 0.200000003, 0.200000003) local Damage2weld = Instance.new("ManualWeld") Damage2weld.Part0 = GunHandle Damage2weld.Part1 = Damage2 Damage2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Damage2weld.C1 = CFrame.new(-2.09204006, -0.0511956215, 0.23835969, -0.990734637, -0.13581188, -1.2665987e-007, 1.78813934e-007, -1.86264515e-007, -0.999999821, 0.135811895, -0.990734458, 2.42143869e-007) Damage2weld.Parent = Damage2 local Damage2Mesh = Instance.new("SpecialMesh",Damage2) Damage2Mesh.MeshId = "" Damage2Mesh.MeshType = Enum.MeshType.Wedge Damage2Mesh.Name = "Mesh" Damage2Mesh.Offset = Vector3.new(0, 0, 0) Damage2Mesh.Scale = Vector3.new(1, 0.600000024, 1) local GunBlast = Instance.new("Part", char) GunBlast:BreakJoints() GunBlast.TopSurface = "Smooth" GunBlast.Name = 'GunBlast' GunBlast.BottomSurface = "Smooth" GunBlast.FormFactor = "Custom" GunBlast.CanCollide = false GunBlast.BrickColor = BrickColor.new("Really black") GunBlast.Size = Vector3.new(0.200000003, 0.24000001, 0.200000003) local GunBlastweld = Instance.new("ManualWeld") GunBlastweld.Part0 = GunHandle GunBlastweld.Part1 = GunBlast GunBlastweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunBlastweld.C1 = CFrame.new(-0.02805233, -3.63905263, -0.00900173187, -0.13582252, 0.990733147, 0, -0.990733147, -0.13582252, 1.08033419e-007, 8.56816769e-008, -1.49011612e-008, 0.999999821) GunBlastweld.Parent = GunBlast local GunBlastMesh = Instance.new("CylinderMesh",GunBlast) GunBlastMesh.Name = "Mesh" GunBlastMesh.Offset = Vector3.new(0, 0, 0) GunBlastMesh.Scale = Vector3.new(1, 1, 1) local Trail = Instance.new("Part", char) Trail:BreakJoints() Trail.TopSurface = "Smooth" Trail.Name = 'Trail' Trail.BottomSurface = "Smooth" Trail.FormFactor = "Custom" Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Medium stone grey") Trail.Size = Vector3.new(0.49800095, 0.902997732, 0.200000003) local Trailweld = Instance.new("ManualWeld") Trailweld.Part0 = GunHandle Trailweld.Part1 = Trail Trailweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Trailweld.C1 = CFrame.new(4.00006199, 0.0189990997, -0.0090007782, 0.990734518, 0.135812134, -7.4505806e-008, -0.13581191, 0.990734458, -3.7252903e-008, 4.84287739e-008, 0, 0.999999821) Trailweld.Parent = Trail local MainBackHandle = Instance.new("Part", char) MainBackHandle:BreakJoints() MainBackHandle.TopSurface = "Smooth" MainBackHandle.Name = 'MainBackHandle' MainBackHandle.BottomSurface = "Smooth" MainBackHandle.FormFactor = "Custom" MainBackHandle.CanCollide = false MainBackHandle.BrickColor = BrickColor.new("Really black") MainBackHandle.Size = Vector3.new(0.859998584, 0.280000061, 0.200000003) local MainBackHandleweld = Instance.new("ManualWeld") MainBackHandleweld.Part0 = char["Torso"] MainBackHandleweld.Part1 = MainBackHandle MainBackHandleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) MainBackHandleweld.C1 = CFrame.new(-1.56847382, -0.116961241, -0.801148415, 0.602220416, -0.796595454, -0.052687373, 0.793558061, 0.604516923, -0.0694272742, 0.0871557966, 2.59697934e-008, 0.99619472) MainBackHandleweld.Parent = char["Torso"] local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really black") InTheBack.Size = Vector3.new(0.200000003, 0.589999855, 0.229999989) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(0.362790138, 0.0779769421, -0.00500106812, 0.99110657, 0.133140996, 1.00582838e-007, -0.133144215, 0.991092086, 9.68575478e-008, 9.68575478e-008, 1.34110451e-007, 1) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really black") InTheBack.Size = Vector3.new(0.200000003, 0.28000012, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(0.423299283, 0.409009933, -0.0100007057, 0.944957137, 0.327217668, 1.04308128e-007, -0.327223659, 0.944943845, 9.68575478e-008, 1.2293458e-007, 1.11758709e-007, 1) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really black") InTheBack.Size = Vector3.new(0.359999925, 0.289999992, 0.210000008) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(-0.501068175, -0.0946481228, -0.00617218018, 0.96674937, -0.255761236, -3.21492553e-006, 0.255741835, 0.966652691, -0.0130318254, 0.00333636999, 0.0125977471, 0.999915063) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really black") InTheBack.Size = Vector3.new(0.200000003, 0.28000012, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(0.267831683, 0.0112081766, -0.0100002289, 0.618831515, 0.78552413, 1.2665987e-007, -0.785536408, 0.618823469, 1.49011612e-008, 1.04308128e-007, 1.1920929e-007, 1) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really red") InTheBack.Size = Vector3.new(0.200000003, 3.37999749, 0.220000014) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(-0.0280046463, -2.03900051, -0.0090007782, -0.135818273, 0.990729451, 9.68575478e-008, -0.990743697, -0.135815069, -9.31322575e-008, 9.31322575e-008, 9.68575478e-008, 1) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Medium stone grey") InTheBack.Size = Vector3.new(0.49800095, 3.37999773, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(0.112993479, -2.029001, -0.00900173187, -0.135818273, 0.990729451, 9.68575478e-008, -0.990743697, -0.135815069, -9.31322575e-008, 9.31322575e-008, 9.68575478e-008, 1) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really black") InTheBack.Size = Vector3.new(0.859998584, 0.280000061, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(-0.230968237, -0.537727952, 9.53674316e-007, 0.191970393, -0.981396496, -9.68575478e-008, 0.981410742, 0.191966474, 9.68575478e-008, 1.15483999e-007, 1.34110451e-007, 1) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really red") InTheBack.Size = Vector3.new(0.200000003, 0.25999999, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(-0.644146442, -0.084154129, -0.0109686852, 0.96674937, -0.255761236, -3.21492553e-006, 0.255741835, 0.966652691, -0.0130318254, 0.00333636999, 0.0125977471, 0.999915063) InTheBackweld.Parent = InTheBack local InTheBack = Instance.new("WedgePart", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Dark stone grey") InTheBack.Size = Vector3.new(3.29400015, 0.200000003, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(2.09200335, -0.0608072281, 0.238366365, 0.990743518, 0.135815084, 2.57045031e-007, -2.23517418e-008, -1.86264515e-007, 1, 0.135818407, -0.990729213, -3.94880772e-007) InTheBackweld.Parent = InTheBack local InTheBackMesh = Instance.new("SpecialMesh",InTheBack) InTheBackMesh.MeshId = "" InTheBackMesh.MeshType = Enum.MeshType.Wedge InTheBackMesh.Name = "Mesh" InTheBackMesh.Offset = Vector3.new(0, 0, 0) InTheBackMesh.Scale = Vector3.new(1, 0.600000024, 1) local InTheBack = Instance.new("WedgePart", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Dark stone grey") InTheBack.Size = Vector3.new(3.29400015, 0.200000003, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(-2.09200335, -0.051194191, 0.238366127, -0.990743518, -0.135815084, -3.39001417e-007, 1.1920929e-007, 2.30967999e-007, -1.0000006, 0.135818407, -0.990729213, -4.09781933e-007) InTheBackweld.Parent = InTheBack local InTheBackMesh = Instance.new("SpecialMesh",InTheBack) InTheBackMesh.MeshId = "" InTheBackMesh.MeshType = Enum.MeshType.Wedge InTheBackMesh.Name = "Mesh" InTheBackMesh.Offset = Vector3.new(0, 0, 0) InTheBackMesh.Scale = Vector3.new(1, 0.600000024, 1) local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Really black") InTheBack.Size = Vector3.new(0.200000003, 0.24000001, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(-0.0280225277, -3.63899231, -0.0090007782, -0.135818273, 0.990729451, 9.68575478e-008, -0.990743697, -0.135815069, -9.31322575e-008, 9.31322575e-008, 9.68575478e-008, 1) InTheBackweld.Parent = InTheBack local InTheBackMesh = Instance.new("CylinderMesh",InTheBack) InTheBackMesh.Name = "Mesh" InTheBackMesh.Offset = Vector3.new(0, 0, 0) InTheBackMesh.Scale = Vector3.new(1, 1, 1) local InTheBack = Instance.new("Part", char) InTheBack:BreakJoints() InTheBack.TopSurface = "Smooth" InTheBack.Name = 'InTheBack' InTheBack.Transparency = 1 InTheBack.BottomSurface = "Smooth" InTheBack.FormFactor = "Custom" InTheBack.CanCollide = false InTheBack.BrickColor = BrickColor.new("Medium stone grey") InTheBack.Size = Vector3.new(0.49800095, 0.902997732, 0.200000003) local InTheBackweld = Instance.new("ManualWeld") InTheBackweld.Part0 = MainBackHandle InTheBackweld.Part1 = InTheBack InTheBackweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) InTheBackweld.C1 = CFrame.new(3.99999452, 0.0189905167, -0.0090007782, 0.990743458, 0.135815248, 9.31322575e-008, -0.135818422, 0.990729451, 8.94069672e-008, 9.68575478e-008, 1.34110451e-007, 1) InTheBackweld.Parent = InTheBack Damage1.Transparency = 1 Damage2.Transparency = 1 Trail.Transparency = 1 GunBlast.Transparency = 1 GunHandle.Transparency = 1 -------------------------------------------- --[[ANIMATION FUNCTIONS]]-- do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end function showDamage(Damage, Parent) local char = Instance.new("Model", char) char.Name = Damage local h = Instance.new("Humanoid", char) h.Health = 0 h.MaxHealth = 0 local p = Instance.new("Part", char) p.Anchored = true p.Name = 'Head' p.FormFactor = 'Custom' p.CanCollide = false p.BrickColor = BrickColor.new("Really red") Instance.new("BlockMesh", p) p.Size = Vector3.new(0.5, 0.5, 0.5) p.CFrame = Parent.CFrame * CFrame.new(0, 1, 0) coroutine.resume(coroutine.create(function() for i=1, math.random(6, 15) do p.CFrame = p.CFrame * CFrame.new(0, 0.5, 0) wait() end wait(1) p:Destroy() end)) end Damage1.Touched:connect(function(part) if damagewin == true then if part.Parent:findFirstChild("Humanoid") and part.Parent:findFirstChild("Head") and part.Parent ~= char then if part.Parent.Head:findFirstChild(char.Name.."didDamageWithGunBlade") then else local dmg = math.random(10, 25) part.Parent:findFirstChild("Humanoid"):TakeDamage(dmg) showDamage(tostring(dmg), part.Parent.Head) local m = Instance.new("Model", part.Parent:findFirstChild("Head")) m.Name = (char.Name.."didDamageWithGunBlade") coroutine.resume(coroutine.create(function() wait(0.07) m:Destroy() end)) end end end end) Damage2.Touched:connect(function(part) if damagewin == true then if part.Parent:findFirstChild("Humanoid") and part.Parent:findFirstChild("Head") and part.Parent ~= char then if part.Parent.Head:findFirstChild(char.Name.."didDamageWithGunBlade") then else local dmg = math.random(10, 25) part.Parent:findFirstChild("Humanoid"):TakeDamage(dmg) showDamage(tostring(dmg), part.Parent.Head) local m = Instance.new("Model", part.Parent:findFirstChild("Head")) m.Name = (char.Name.."didDamageWithGunBlade") coroutine.resume(coroutine.create(function() wait(0.07) m:Destroy() end)) end end end end) local run = game:GetService("RunService") local doing = {} function ctween(weld,prop,cfr,time,skipwait,stopafter) local function doit() local timeused = 0 local bgn = weld[prop] doing[weld] = doing[weld] or {} local now = tick() doing[weld][prop] = now stopafter = math.min(stopafter or time,time) repeat local i = (tick()-now)/time weld[prop] = clerp(bgn,cfr,i) until ((tick()-now) >= stopafter or doing[weld][prop] ~= now or not run.Stepped:wait()) weld[prop] = cfr return doing[weld][prop] == now end if not skipwait then return doit() else coroutine.wrap(doit)() end end function fire() pcall(function() local ray = Ray.new(GunBlast.CFrame.p, (mouse.Hit.p - GunBlast.CFrame.p).unit*400) local hit, position = game.Workspace:FindPartOnRay(ray, char) local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid") if humanoid and humanoid.Health ~= 0 then if hit.Name == 'Head' or hit.Name == 'Handle' then humanoid:TakeDamage(5000) showDamage('HEADSHOT!', humanoid.Parent.Head) else local dmg = math.random(21, 40) humanoid:TakeDamage(dmg) showDamage(tostring(dmg), humanoid.Parent.Head) end end local distance = (position - GunBlast.CFrame.p).magnitude local rayPart = Instance.new("Part", char) rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new("Really red") rayPart.Transparency = 0 rayPart.Anchored = true rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.4, 0.4, distance) rayPart.CFrame = CFrame.new(position, GunBlast.CFrame.p) * CFrame.new(0, 0, -distance/2) local rp2 = Instance.new("Part", char) rp2.Name = "RayPart" rp2.BrickColor = BrickColor.new("White") rp2.Transparency = 0 rp2.Anchored = true rp2.CanCollide = false rp2.TopSurface = Enum.SurfaceType.Smooth rp2.BottomSurface = Enum.SurfaceType.Smooth rp2.formFactor = Enum.FormFactor.Custom rp2.Size = Vector3.new(0.1, 0.1, distance) rp2.CFrame = CFrame.new(position, GunBlast.CFrame.p) * CFrame.new(0, 0, -distance/2) coroutine.resume(coroutine.create(function() for i=1, 10 do rayPart.Transparency = rayPart.Transparency + 0.1 rp2.Transparency = rp2.Transparency + 0.1 wait() if i == 10 then rayPart:Destroy() rp2:Destroy() end end end)) ctween(LS, 'C0', CFrame.new(-1.92999864, -0.769999623, -1.04999936, -0.0389333256, 0.867639124, -0.495677263, -0.894238949, -0.251610965, -0.370185107, -0.445902109, 0.428838819, 0.785667896) ,.1, true) ctween(RS, 'C0', CFrame.new(-0.199999824, -0.959999442, -0.69999963, 0.260044307, 0.953789711, 0.150614113, 0.957044125, -0.275305927, 0.0910525396, 0.128308654, 0.12046577, -0.984400272), .1) ctween(GunHandleweld, 'C0', CFrame.new(1.23999918, -1.549999, 0.889999449, 0.563136995, 0.826374352, -0.000966853462, 0.825970173, -0.562892675, -0.030742839, -0.0259466805, 0.0165129434, -0.999536097), .6, true) ctween(RS, 'C0', CFrame.new(0.470000029, -0.959999442, -0.959999382, -0.189942151, 0.979077756, -0.0731910095, 0.981406569, 0.191463917, 0.0142595293, 0.0279740151, -0.0691197589, -0.997228205) , .6, true) ctween(LS, 'C0', CFrame.new(-0.819999695, -0.859999537, -0.250000119, 0.488873035, 0.814477682, -0.31247437, -0.866392732, 0.411486, -0.282935917, -0.101865083, 0.409042627, 0.906815469), .6, true) db = true end) end function unequip() if equiped == false then equiped = true swordequipped = false for i,v in pairs(char:GetChildren()) do if v.Name == 'InTheBack' then v.Transparency = 1 elseif v.Name == 'Extra' then v.Transparency = 0 end end Damage1.Transparency = 0 Damage2.Transparency = 0 Trail.Transparency = 1 GunBlast.Transparency = 0 GunHandle.Transparency = 0 MainBackHandle.Transparency = 1 ctween(GunHandleweld, 'C0', CFrame.new(1.23999918, -1.549999, 0.889999449, 0.563136995, 0.826374352, -0.000966853462, 0.825970173, -0.562892675, -0.030742839, -0.0259466805, 0.0165129434, -0.999536097), .3, true) ctween(RS, 'C0', CFrame.new(0.470000029, -0.959999442, -0.959999382, -0.189942151, 0.979077756, -0.0731910095, 0.981406569, 0.191463917, 0.0142595293, 0.0279740151, -0.0691197589, -0.997228205) , .3, true) ctween(LS, 'C0', CFrame.new(-0.819999695, -0.859999537, -0.250000119, 0.488873035, 0.814477682, -0.31247437, -0.866392732, 0.411486, -0.282935917, -0.101865083, 0.409042627, 0.906815469), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, -0.104528487, 0, 0.994523168, 0, 1, 0, -0.994523168, 0, -0.104528487) , .3) turnOnFollow() end end function unequipz() if swordequipped == false then swordequipped = true combo = 0 follow = false equiped = false for i,v in pairs(char:GetChildren()) do if v.Name == 'InTheBack' then v.Transparency = 1 elseif v.Name == 'Extra' then v.Transparency = 0 end end Damage1.Transparency = 0 Damage2.Transparency = 0 Trail.Transparency = 1 GunBlast.Transparency = 0 GunHandle.Transparency = 0 MainBackHandle.Transparency = 1 ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) end end mouse.KeyDown:connect(function(key) if key == 'e' then unequip() elseif key == 'q' then unequipz() end end) mouse.Button1Down:connect(function() if equiped == true then if db == false then db = true fire() wait(3) db = false end elseif swordequipped == true then if combo == 0 then combo = 0.2 ctween(head, 'C0', CFrame.new(-0.00999999978, -0.0399999991, -0.309999973, 1, 0, 0, 0, 0.965927422, -0.258819342, 0, 0.258819342, 0.965927422), .4, true) ctween(RS, 'C0', CFrame.new(-0.0500000119, 1.42999899, -0.289999992, 0.886918664, 0.152922362, -0.435886472, -0.318381906, -0.481315404, -0.816691339, -0.334685653, 0.863113403, -0.378199339) , .4, false) combo = 0.5 coroutine.resume(coroutine.create(function() wait(1) if combo == 0.5 then combo = 20 ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) combo = 0 end end)) elseif combo == 0.5 then combo = 0.6 startEff(Trail) ctween(head, 'C0', CFrame.new(-0.0799999908, -0.049999997, 0.26000005, 1, 0, 0, 0, 0.951058865, 0.309017807, 0, -0.309017807, 0.951058865), .14, true) ctween(RS, 'C0', CFrame.new(-0.349999964, 0.449999928, -0.220000014, 0.886918664, 0.330420405, 0.32280916, -0.318381906, 0.943588853, -0.0910717472, -0.334685653, -0.0220026802, 0.942082405) , .14, false) combo = 1 endEff() coroutine.resume(coroutine.create(function() wait(1) if combo == 1 then combo = 20 ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) combo = 0 end end)) elseif combo == 1 then combo = 1.1 ctween(head, 'C0', CFrame.new(-0.049999997, -0.0399999991, -0.210000023, 0.898794591, 0, 0.438371301, 0.076122351, 0.984808207, -0.156073987, -0.431711763, 0.173648134, 0.885140181), .4, true) ctween(RS, 'C0', CFrame.new(-0.129999965, -0.859999478, -0.0399999991, 0.422618717, 0.714181364, 0.557979882, 0.742404938, 0.0803284869, -0.665120661, -0.519837856, 0.695338428, -0.496262223) , .4, false) combo = 1.5 coroutine.resume(coroutine.create(function() wait(1) if combo == 1.5 then combo = 20 ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) combo = 0 end end)) elseif combo == 1.5 then combo = 1.7 startEff(Trail) ctween(head, 'C0', CFrame.new(0, 0, 0, 0.754710495, 0, -0.656059802, 0, 1, 0, 0.656059802, 0, 0.754710495), .14, true) ctween(RS, 'C0', CFrame.new(1.00999939, -1.09999931, 0.869999468, 0.422618717, -0.883083105, 0.203875676, 0.742404938, 0.466344744, 0.481002092, -0.519837856, -0.0519225299, 0.852688849), .14, false) combo = 2 endEff() coroutine.resume(coroutine.create(function() wait(1) if combo == 2 then combo = 20 ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) combo = 0 end end)) elseif combo == 2 then combo = 2.1 ctween(head, 'C0' ,CFrame.new(0, -0.0199999996, -0.45999983, 1, 0, 0, 0, 0.927184403, -0.374606699, 0, 0.374606699, 0.927184403), .4, true) ctween(LS, 'C0', CFrame.new(0.230000049, 0.749999642, -0.399999976, 0.798636436, -0.590758502, 0.11483182, -0.300908089, -0.557228029, -0.773922741, 0.521188438, 0.583528578, -0.622785985), .4, true) ctween(RS, 'C0', CFrame.new(-0.599999726, 1.02999938, -0.46999982, 0.798514605, 0.560709178, -0.219047308, 0.20911099, -0.599588096, -0.772509813, -0.564490736, 0.571055591, -0.596029818) , .4, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.220000044, -2.44999814, -0.629999697, 0.532018542, 0.178678751, 0.827670097, -0.662049472, -0.5216133, 0.538165331, 0.527878523, -0.834269166, -0.159212619) , .4, false) combo = 2.5 coroutine.resume(coroutine.create(function() wait(1) if combo == 2.5 then combo = 20 ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) combo = 0 end end)) elseif combo == 2.5 then startEff(Trail) combo = 2.6 ctween(head, 'C0', CFrame.new(-0.0299999993, -0.0399999991, 0.230000049, 1, 0, 0, 0, 0.987689316, 0.156434685, 0, -0.156434685, 0.987689316), .14, true) ctween(LS, 'C0', CFrame.new(0.240000054, -0.0699999034, -7.4505806e-008, 0.475038588, -0.693489909, -0.541678011, -0.0898275226, 0.574136555, -0.813823342, 0.875372171, 0.435254782, 0.210441858) , .14, true) ctween(RS, 'C0', CFrame.new(-0.310000002, -0.23999995, -0.140000001, 0.798514605, 0.16934514, 0.577667773, 0.20911099, 0.821828723, -0.529978752, -0.564490736, 0.543992221, 0.620831072), .14, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.979999363, -2.6999979, -0.599999726, -0.593809426, -0.128110632, 0.794353604, 0.237391844, -0.971200168, 0.0208286364, 0.768801928, 0.200938046, 0.607112229), .14, false) endEff() wait(0.1) ctween(RS, 'C0', CFrame.new(0.0899999887, -0.26000002, -0.329999954, 0.965926528, -0.258819163, -1.11758709e-008, 0.250000119, 0.933013082, -0.258819133, 0.0669873208, 0.250000119, 0.96592629), .3, true) ctween(LS, 'C0', CFrame.new(-0.180000007, -0.429999858, 0, 0.951057196, 0.309017152, 0, -0.309017152, 0.951057196, 0, 0, 0, 1), .3, true) ctween(head, 'C0', CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) , .3, true) ctween(GunHandleweld, 'C0', CFrame.new(-0.519999802, -2.24999833, -0.879999459, 0.03886896, 0.103041813, 0.993919194, -0.754423738, -0.649217367, 0.0968083292, 0.655241787, -0.753597081, 0.0525024459) , .3) combo = 0 end end end)
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