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--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("ROAD ROLLER DA!")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(1) A = true mouse = game.Players.LocalPlayer:GetMouse() if A == true then Model = Instance.new("Model") Model.Name = "Weapon" p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(10, 12, 10) p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Black") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Concrete m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 1.02999997, 1) m.Parent = p p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(2, 12.8, 2) p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1.79, 5, 1) p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5, 1.40, 0.99) p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Center" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(12.5, 5.80, 27.6) p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 1 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(6.80, 1, 6.00) p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(11, 5.40, 2.79) p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(2.60, 11, 1.99) p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(3.20, 11.0, 5) p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1.99, 1, 1) p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1, 1, 4.59) p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1, 12.6, 9.80) p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5.19, 1.39, 2.39) p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(11, 0.60, 1.99) p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(3.20, 11, 5.60) p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5, 13, 3.79) p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5.19, 1.39, 2.39) p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5.19, 1, 1) p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(3.20, 5, 4) p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(6, 6.79, 2.79) p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(0.60, 7.40, 3.79) p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Black") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(6.80, 1, 6.00) p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(11, 3.20, 2.19) p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(2.60, 11, 2.39) p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5.19, 1, 1) p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5, 0.80, 0.79) p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(10, 12, 10) p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Black") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Concrete m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 1.02999997, 1) m.Parent = p p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(0.60, 5.19, 5) p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(6, 6.79, 2.79) p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(2.79, 7.40, 0.79) p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Black") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(5.40, 11, 10) p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(11, 0.60, 2.39) p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(4, 13, 1) p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(10.1, 1, 0.99) p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1, 1, 4.59) p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1.99, 1, 1) p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(1, 1, 4.59) p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic p = Instance.new("Part", Model) p.Name = "Part" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.Size = Vector3.new(10.1, 1, 0.99) p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008) p.BrickColor = BrickColor.new("Mid gray") p.Transparency = 0 p.Reflectance = .1 p.Material = Enum.Material.Plastic m = Instance.new("SpecialMesh") m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.MeshType = Enum.MeshType.Wedge Spawn = function() Modelc = Model:clone() for _, v in pairs(Modelc:children()) do if v.className == "Part" then if v.Name ~= "Center" then w = Instance.new("Weld") w.Part0 = Modelc.Center w.Part1 = v w.C1 = v.CFrame:inverse() * CFrame.new(v.Position) w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position) w.Parent = w.Part0 end end end return Modelc end CameraRadius = 66 TimeStopRadius = 66 RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) getWelds = function(c) --designate weld variables local t = c.Torso local hrp = c.HumanoidRootPart.RootJoint RightShoulder = t:FindFirstChild("Right Shoulder") LeftShoulder = t:FindFirstChild("Left Shoulder") RightHip = t:FindFirstChild("Right Hip") LeftHip = t:FindFirstChild("Left Hip") RootJoint = hrp Neck = t:FindFirstChild("Neck") end resetWelds = function(ext, occ) --extent 1-3; occlusion --1 == reset desiredangle/currentangle --2 == reset C0/C1 --3 == reset both des/cur/c0/c1 local r = { RightShoulder, LeftShoulder, RightHip, LeftHip, RootJoint, Neck, Grip } for _, v in pairs(r) do for i = 1, #occ do if occ[i] == v then table.remove(r, _) end end end for _, v in pairs(r) do if v.Name == "Right Shoulder" then if ext == 1 then v.DesiredAngle = 0 v.CurrentAngle = 0 elseif ext == 2 then v.C0 = RightShoulderC0 v.C1 = RightShoulderC1 elseif ext == 3 then v.DesiredAngle = 0 v.CurrentAngle = 0 v.C0 = RightShoulderC0 v.C1 = RightShoulderC1 end elseif v.Name == "Left Shoulder" then if ext == 1 then v.DesiredAngle = 0 v.CurrentAngle = 0 elseif ext == 2 then v.C0 = LeftShoulderC0 v.C1 = LeftShoulderC1 elseif ext == 3 then v.DesiredAngle = 0 v.CurrentAngle = 0 v.C0 = LeftShoulderC0 v.C1 = LeftShoulderC1 end elseif v.Name == "Right Hip" then if ext == 1 then v.DesiredAngle = 0 v.CurrentAngle = 0 elseif ext == 2 then v.C0 = RightHipC0 v.C1 = RightHipC1 elseif ext == 3 then v.DesiredAngle = 0 v.CurrentAngle = 0 v.C0 = RightHipC0 v.C1 = RightHipC1 end elseif v.Name == "Left Hip" then if ext == 1 then v.DesiredAngle = 0 v.CurrentAngle = 0 elseif ext == 2 then v.C0 = LeftHipC0 v.C1 = LeftHipC1 elseif ext == 3 then v.DesiredAngle = 0 v.CurrentAngle = 0 v.C0 = LeftHipC0 v.C1 = LeftHipC1 end elseif v.Name == "Neck" then if ext == 1 then v.DesiredAngle = 0 v.CurrentAngle = 0 elseif ext == 2 then v.C0 = NeckC0 v.C1 = NeckC1 elseif ext == 3 then v.DesiredAngle = 0 v.CurrentAngle = 0 v.C0 = NeckC0 v.C1 = NeckC1 end elseif v.Name == "RootJoint" then if ext == 1 then v.DesiredAngle = 0 v.CurrentAngle = 0 elseif ext == 2 then v.C0 = RootJointC0 v.C1 = RootJointC1 elseif ext == 3 then v.DesiredAngle = 0 v.CurrentAngle = 0 v.C0 = RootJointC0 v.C1 = RootJointC1 end elseif v.Name == "RightGrip" then if ext == 1 then elseif ext == 2 then Grip.C0 = nGrip.C0 Grip.C1 = nGrip.C1 elseif ext == 3 then Grip.C0 = nGrip.C0 Grip.C1 = nGrip.C1 end end end end doitdocdoit = function() if deb == false then return end deb = false vPlayer = game.Players.LocalPlayer cPlayer = vPlayer.Character Anim = cPlayer.Animate Anim.Disabled = true Hum = cPlayer.Humanoid Hum.Name = "NOPE" Hum.WalkSpeed = 0 getWelds(cPlayer) resetWelds(3, {}) bodypos = Instance.new("BodyPosition") bodypos.P = 4000 bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000 bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0) bodypos.Parent = cPlayer.Torso dir = cPlayer.HumanoidRootPart.CFrame.lookVector CPlayer = cPlayer partpos = Instance.new("Part", workspace) partpos.Transparency = 1 partpos.CanCollide = false partpos.Anchored = true partpos.CFrame = cPlayer.Torso.CFrame sound = Instance.new("Sound") sound.Parent = partpos sound.Volume = 1 sound.SoundId = "http://www.roblox.com/asset/?id=468760371" -- sound.SoundId="http://www.roblox.com/asset/?id=168009623" sound2 = Instance.new("Sound") sound2.Parent = workspace.CurrentCamera sound2.Volume = 1 sound2.SoundId = "http://www.roblox.com/asset/?id=468760371" -- sound2.SoundId="http://www.roblox.com/asset/?id=168009623" sound:Play() sound2:Play() expected = 10 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) end) --[[sound=Instance.new("Sound") sound.Parent=cPlayer.Torso sound.Volume=10 sound.SoundId="http://www.roblox.com/asset/?id=316900066" sound:Play()]]-- while did == false do wait() end expected = 10 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9)) RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10)) end) while did == false do wait() end wait(.2) expected = 5 did = false pooted = 0 nubhit = nil sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40)) RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34)) if nubhit == nil then bodypos.position = bodypos.position + dir * 4 cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20) --bodypos.position=bodypos.position + dir*9 --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20) end if nubhit == nil and pooted >= 2 then pos = bodypos.position + dir * 2 radi = 6 for _, v in pairs(workspace:children()) do h = v:FindFirstChild("Humanoid") t = v:FindFirstChild("Torso") if h ~= nil and t ~= nil and v ~= cPlayer then if (t.Position - pos).magnitude <= radi then print(":>") nubhit = v break end end end end if nubhit ~= nil then if nubhit.Torso:FindFirstChild("PART1") == nil then v = Instance.new("BodyVelocity") v.P = 4000 v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000) v.velocity = dir * 4 + Vector3.new(0, 4, 0) v.Name = "PART1" v.Parent = nubhit.Torso game:GetService("Debris"):AddItem(v, 5) coroutine.resume(coroutine.create(function(v) for i = 1, 100 do v.velocity = v.velocity - Vector3.new(0, .07, 0) wait() end end), v) v = Instance.new("BodyGyro") v.P = 20 v.D = 30 v.maxTorque = Vector3.new(5000000, 5000000, 5000000) v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0) v.Name = "PART1" v.Parent = nubhit.Torso game:GetService("Debris"):AddItem(v, 5) end end end) while did == false do wait() end if nubhit == nil then sound:Stop() wait(.5) sound2:Stop() else expected = 32 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1)) RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05)) bodypos.position = bodypos.position + dir * .05 cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20) end) while did == false do wait() end bodypos.Parent = nil expected = 12 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8)) RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7)) end) while did == false do wait() end expected = 6 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1)) print(":(") end) wait(.3) while did == false do wait() end resetWelds(3, { "Neck" }) expected = 5 did = false pooted = 0 p = Instance.new("Part", workspace) p.Name = "ORB" p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Custom" p.CFrame = cPlayer.Torso.CFrame m = Instance.new("SpecialMesh", p) m.MeshType = "Sphere" p.BrickColor = BrickColor:White() p.Size = Vector3.new(1, 1, 1) p.CanCollide = false p.Anchored = true game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) nubhit.Torso.Anchored = true for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) p.Transparency = .5 + i / 20 wait() end p:Remove() end), p) sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2)) print(":(") end) while did == false do wait() end wait(1) expected = 5 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0)) print(":(") end) while did == false do wait() end wait(.8) expected = 5 did = false pooted = 0 bodypos.Parent = cPlayer.Torso workspace.CurrentCamera.CameraType = "Follow" sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0)) bodypos.position = bodypos.position + Vector3.new(0, 240, 0) cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0) print(":(") end) local DIOPLS = Instance.new("Sound", cPlayer.Torso) DIOPLS.SoundId = "rbxassetid://316900066" DIOPLS.Volume = 50 DIOPLS:Play() game:GetService("Debris"):AddItem(DIOPLS, 19) while did == false do wait() end wait(.8) LOL = Spawn() LOL.Parent = workspace LOL:MakeJoints() LOL:MoveTo(cPlayer.Torso.CFrame.p) C = LOL.Center C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0) bb = Instance.new("BodyPosition") bb.Parent = C bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000) bb.position = bb.Parent.Position C.CFrame = CFrame.new(bb.position) orig = bb.position gg = Instance.new("BodyGyro") gg.P = 15000 gg.D = 100 gg.maxTorque = Vector3.new(500000000, 500000000, 500000000) gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0) gg.Parent = C expected = 80 did = false pooted = 0 resetWelds(3, {}) Hum.PlatformStand = true RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) bodypos.Parent = nil w = Instance.new("Weld") w.Part0 = C w.Part1 = cPlayer.Torso w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0) w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0) w.Parent = w.Part0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0) C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0) print(":(") end) while did == false do wait() end gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0) expected = 3 did = false pooted = 0 workspace.CurrentCamera.CameraType = "Follow" sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0)) w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) print(":(") end) while did == false do wait() end wait(.3) expected = 5 did = false pooted = 0 workspace.CurrentCamera.CameraType = "Follow" sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0)) w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) print(":(") end) while did == false do wait() end expected = 203 did = false pooted = 0 workspace.CurrentCamera.CameraType = "Follow" sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, { RightHip, LeftHip, RootJoint, Neck }) RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2) LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2) RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30)) LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0)) RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0)) w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0) C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) print(":)") end) while did == false do wait() end wait(.5) expected = 20 did = false pooted = 0 workspace.CurrentCamera.CameraType = "Follow" sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, { Neck, RootJoint, RightHip, LeftHip }) RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0)) print(":)") end) while did == false do wait() end wait(2) expected = 5 did = false pooted = 0 workspace.CurrentCamera.CameraType = "Follow" w.Parent = nil bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0) poo = cPlayer.Torso.CFrame.lookVector cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50) bodypos.Parent = cPlayer.Torso sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0)) print(":)") end) while did == false do wait() end wait(.7) expected = 5 did = false pooted = 0 sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end resetWelds(3, {}) RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0)) print(":(") end) while did == false do wait() end wait(.2) expected = 10 did = false pooted = 0 workspace.CurrentCamera.CameraType = "Follow" g = Instance.new("BodyGyro") g.Parent = cPlayer.Torso sos = game:GetService("RunService").Stepped:connect(function() pooted = pooted + 1 if pooted >= expected + 1 then sos:disconnect() did = true return end RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2)) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2)) RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4)) LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4)) Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0)) RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) if pooted >= 2 then bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5 cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5 end print(":(") end) while did == false do wait() end wait(.2) bodypos:Remove() wait(.5) e = Instance.new("Explosion") e.BlastRadius = 30 e.Position = C.Position e.BlastPressure = e.BlastPressure * 2.5 e.Parent = workspace s = Instance.new("Sound", C) s.SoundId = "rbxassetid://258057783" s.Volume = 1 s:Play() g:Remove() --dun nubhit.Torso.Anchored = false Hum.PlatformStand = false C.Anchored = true coroutine.resume(coroutine.create(function(t) wait(3) p = Instance.new("Sound") p.SoundId = "http://www.roblox.com/asset/?id=154677261" p.Parent = t p.Volume = 1 p:Play() end), C) game:GetService("Debris"):AddItem(LOL, 5) end resetWelds(3, {}) workspace.CurrentCamera.CameraType = "Custom" Hum.WalkSpeed = 16 Hum.Name = "Humanoid" bodypos:Remove() partpos:Remove() Anim.Parent = nil wait(.1) Anim.Disabled = false Anim.Parent = cPlayer deb = true end mouse.KeyDown:connect(function(key) if key == "v" then doitdocdoit() end end) end
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