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manp = game.Players.DragonBxllinGamver manp.CharacterAdded:connect(function(character) if character.Name == "Magermash" then manc = manp.Character hum = manc:FindFirstChild("Humanoid") disco = false sleep = false ok = false anger = false lolok = true yaboi = false spin = false slip = true wotahead = manc:FindFirstChild("Head") wotahead.face:remove() wotahead.Transparency = 1 newhead = Instance.new("Part", manc) newhead.Shape = "Ball" newhead.CanCollide = true newhead.BrickColor = BrickColor.new("Institutional white") newhead.Material = "Neon" newhead.Name = "Head" newhead.Locked = true wotahead.Name = "InvHead" iden = Instance.new("Part", manc) iden.Shape = "Ball" iden.CanCollide = true iden.BrickColor = BrickColor.new("Institutional white") iden.Material = "Neon" iden.Name = "Head2" iden.Locked = true iden.Size = Vector3.new(1, 1, 1) w = Instance.new("Weld", newhead) w.Name = "weldio" w.Part0 = wotahead w.Part1 = newhead w.C1 = CFrame.new(0, -1.7, 0) w2 = Instance.new("Weld", iden) w2.Name = "weldio2" w2.Part0 = wotahead w2.Part1 = iden w2.C1 = CFrame.new(0, -5, 0) tor = manc:FindFirstChild("Torso") or manc:FindFirstChild("UpperTorso") larm = tor:FindFirstChild("Left Shoulder") rarm = tor:FindFirstChild("Right Shoulder") lighting = game:GetService("Lighting") pic = Instance.new("Tool", lighting) pich = Instance.new("Part", pic) picb = Instance.new("Part", pich) pico = Instance.new("Part", pich) pic.Name = "hammer" pich.Name = "Handle" pich.Transparency = 1 pich.Size = Vector3.new(1, 1, 1) picb.Shape = "Cylinder" pico.Shape = "Cylinder" picb.BrickColor = BrickColor.new("Burnt Sienna") pico.BrickColor = BrickColor.new("Really black") picb.Material = "Wood" pico.Material = "Metal" picb.Size = Vector3.new(9, 0.2, 0.2) pico.Size = Vector3.new(4, 3, 3) picw1 = Instance.new("Weld", picb) picw2 = Instance.new("Weld", pico) picw1.Part0 = pich picw1.Part1 = picb picw2.Part0 = pich picw2.Part1 = pico picw1.C1 = CFrame.new(4, 0, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) picw2.C1 = CFrame.new(0, 0, 5.7) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) box = Instance.new("Tool", lighting) boxhh = Instance.new("Part", box) boxb = Instance.new("Part", boxhh) boxt = Instance.new("Part", boxhh) boxf = Instance.new("Part", boxhh) boxl = Instance.new("Part", boxhh) boxr = Instance.new("Part", boxhh) boxg = Instance.new("Part", boxhh) box.Name = "box" boxhh.Name = "Handle" boxt.Name = "Topp" boxhh.Size = Vector3.new(1, 1, 1) boxhh.Transparency = 1 boxb.Material = "Wood" boxt.Material = "Wood" boxf.Material = "Wood" boxl.Material = "Wood" boxr.Material = "Wood" boxg.Material = "Wood" boxb.BrickColor = BrickColor.new("Cool yellow") boxt.BrickColor = BrickColor.new("Burnt Sienna") boxf.BrickColor = BrickColor.new("Cool yellow") boxl.BrickColor = BrickColor.new("Cool yellow") boxr.BrickColor = BrickColor.new("Cool yellow") boxg.BrickColor = BrickColor.new("Cool yellow") boxb.Size = Vector3.new(7, 0.1, 4) boxt.Size = Vector3.new(7, 0.1, 4) boxf.Size = Vector3.new(7, 3, 0.1) boxl.Size = Vector3.new(0.1, 3, 4) boxr.Size = Vector3.new(0.1, 3, 4) boxg.Size = Vector3.new(7, 3, 0.1) wb0 = Instance.new("Weld", boxb) wb1 = Instance.new("Weld", boxt) wb2 = Instance.new("Weld", boxf) wb3 = Instance.new("Weld", boxl) wb4 = Instance.new("Weld", boxr) wb5 = Instance.new("Weld", boxg) wb0.Part0 = boxhh wb0.Part1 = boxb wb1.Part0 = boxhh wb1.Part1 = boxt wb2.Part0 = boxhh wb2.Part1 = boxf wb3.Part0 = boxhh wb3.Part1 = boxl wb4.Part0 = boxhh wb4.Part1 = boxr wb5.Part0 = boxhh wb5.Part1 = boxg wb0.C1 = CFrame.new(0, 3, 0) wb1.C1 = CFrame.new(0, 0, 0) wb2.C1 = CFrame.new(0, 1.5, -2) wb3.C1 = CFrame.new(3.5, 1.5, 0) wb4.C1 = CFrame.new(-3.5, 1.5, 0) wb5.C1 = CFrame.new(0, 1.5, 2) oi = Instance.new("Part", manc) oi.Shape = "Cylinder" oi.CanCollide = false oi.BrickColor = BrickColor.new("Burnt Sienna") oi.Material = "Wood" oi.Size = Vector3.new(5, 0.3, 0.3) oi.Name = "polepart" hey = Instance.new("Part", manc) hey.BrickColor = BrickColor.new("Really black") hey.CanCollide = False hey.Material = "Neon" hey.Size = Vector3.new(3, 1.5, 0.1) hey.Name = "flagpart" wa = Instance.new("Weld", oi) wa.Part0 = tor wa.Part1 = oi wa.C1 = CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(45)) we = Instance.new("Weld", hey) we.Part0 = oi we.Part1 = hey we.C1 = hey.CFrame * CFrame.new(1.5, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)) ae = Instance.new("Tool", lighting) ht = Instance.new("Part", ae) ag = Instance.new("Part", ht) ak = Instance.new("Part", ht) ab = Instance.new("Part", ht) oe = Instance.new("Part", ht) ae.Name = "spray" ht.Name = "Handle" ht.Size = Vector3.new(1, 1, 1) ht.Transparency = 1 ag.Material = "Neon" ag.Size = Vector3.new(0.7, 0.7, 0.7) ag.BrickColor = BrickColor.new("Maroon") ak.Material = "Metal" ak.Size = Vector3.new(0.4, 0.8, 0.4) ak.BrickColor = BrickColor.new("New Yeller") ab.Material = "Metal" ab.Size = Vector3.new(0.3, 0.8, 0.3) ab.BrickColor = BrickColor.new("Electric blue") oe.Size = Vector3.new(1.5, 1.5, 8) oe.Transparency = 1 oe.CanCollide = false wl = Instance.new("Weld", ag) wl.Part0 = ht wl.Part1 = ag wl.C1 = CFrame.new(0, 0.3, 0) wll = Instance.new("Weld", ak) wll.Part0 = ht wll.Part1 = ak wll.C1 = CFrame.new(0, -0.2, 0) wlll = Instance.new("Weld", ab) wlll.Part0 = ht wlll.Part1 = ab wlll.C1 = CFrame.new(0, -0.3, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) wllll = Instance.new("Weld", oe) wllll.Part0 = ab wllll.Part1 = oe wllll.C1 = CFrame.new(0, 0, -6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) ha = Instance.new("Fire", ab) ha.Enabled = false ha.Heat = 30 mam = Instance.new("Tool", lighting) ham = Instance.new("Part", mam) rko = Instance.new("Part", ham) rka = Instance.new("Part", ham) rke = Instance.new("Part", ham) rku = Instance.new("Part", ham) mam.Name = "Mop" ham.Name = "Handle" ham.Transparency = 1 ham.Size = Vector3.new(1, 1, 1) rko.Size = Vector3.new(0.8, 0.8, 4.25) rko.Material = "Wood" rko.BrickColor = BrickColor.new("Burnt Sienna") rko.Name = "heybud" rka.Size = Vector3.new(3.6, 0.4, 2.3) rka.Material = "Sand" rka.BrickColor = BrickColor.new("White") rka.Name = "nobud" rke.Size = Vector3.new(4, 0.2, 2.5) rke.Material = "Metal" rke.Name = "nobuddy" rku.Size = Vector3.new(2, 0.1, 1) rku.Material = "Neon" rku.BrickColor = BrickColor.new("Electric blue") rku.Name = "lightr" wk = Instance.new("Weld", rko) wk.Part0 = ham wk.Part1 = rko wk.C1 = CFrame.new(0, 0, 2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)) wkk = Instance.new("Weld", rka) wkk.Part0 = rko wkk.Part1 = rka wkk.C1 = CFrame.new(0, 1.7, 1.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)) wkkk = Instance.new("Weld", rke) wkkk.Part0 = rko wkkk.Part1 = rke wkkk.C1 = CFrame.new(0, 1.5, 1.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)) wkkkk = Instance.new("Weld", rku) wkkkk.Part0 = rko wkkkk.Part1 = rku wkkkk.C1 = CFrame.new(0, 1.4, 1.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)) tweenserv = game:GetService("TweenService") tweeninfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false, 0) tweeninfo3 = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false, 0) tweeninfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false, 0) partprop3 = {Size = Vector3.new(0, 25, 25)} partprop = {Size = Vector3.new(100, 100, 100); Transparency = 1} partprop2 = {Size = Vector3.new(50, 50, 50); Transparency = 1} turnon = Instance.new("Sound", tor) turnon.SoundId = "rbxassetid://399953818" turnon.Volume = 10 turnoff = Instance.new("Sound", tor) turnoff.SoundId = "rbxassetid://134966529" turnoff.Volume = 10 hello = Instance.new("Sound", tor) hello.SoundId = "rbxassetid://301022179" hello.Volume = 20 hello:Play() burger = Instance.new("Sound", workspace) burger.SoundId = "rbxassetid://1402510823" burger.Volume = 20 welp = Instance.new("Sound", workspace) welp.SoundId = "rbxassetid://433281775" welp.Volume = 20 outnow = Instance.new("Sound", workspace) outnow.SoundId = "rbxassetid://1308566029" outnow.Volume = 20 boi = Instance.new("Sound", workspace) boi.SoundId = "rbxassetid://461618408" boi.Volume = 20 rasp = Instance.new("Sound", workspace) rasp.SoundId = "rbxassetid://277050939" rasp.Volume = 20 stopsound = Instance.new("Sound", tor) stopsound.SoundId = "rbxassetid://1299885037" stopsound.Volume = 1 explosound = Instance.new("Sound", tor) explosound.SoundId = "rbxassetid://762570073" explosound.Volume = 20 firesound = Instance.new("Sound", tor) firesound.SoundId = "rbxassetid://136331783" firesound.Volume = 20 mops = Instance.new("Sound", rka) mops.SoundId = "rbxassetid://843361532" mops.Volume = 20 donkey = Instance.new("Sound", workspace) donkey.SoundId = "rbxassetid://1158923970" donkey.Volume = 10 donkey.Looped = true asko = rarm.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) asko2 = rarm.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) slips = Instance.new("Sound", rka) slips.SoundId = "rbxassetid://541909677" slips.Volume = 20 --msg commands manp.Chatted:connect(function(msg) if msg:lower():sub(1, 3) == "sit" and anger == false then hum.Sit = true elseif msg:lower():sub(1, 13) == "self destruct" and anger == true then hum.Health = 0 elseif msg:lower():sub(1, 4) == "heal" then hum.Health = hum.MaxHealth elseif msg:lower():sub(1, 4) == "fast" then hum.WalkSpeed = 200 elseif msg:lower():sub(1, 4) == "slow" then hum.WalkSpeed = 5 elseif msg:lower():sub(1, 8) == "standard" then hum.WalkSpeed = 16 elseif msg:lower():sub(1, 5) == "sleep" then sleep = true turnoff:Play() hum.WalkSpeed = 0 hum.JumpPower = 0 elseif msg:lower():sub(1, 7) == "wake up" then sleep = false turnon:Play() hum.WalkSpeed = 16 hum.JumpPower = 50 elseif msg:lower():sub(1, 4) == "ball" then newhead.Shape = "Ball" w.Parent = newhead w.Part0 = wotahead w.Part1 = newhead w.C1 = CFrame.new(0, -1.7, 0) elseif msg:lower():sub(1, 5) == "block" then newhead.Shape = "Block" w.Parent = newhead w.Part0 = wotahead w.Part1 = newhead w.C1 = CFrame.new(0, -1.7, 0) elseif msg:lower():sub(1, 8) == "cylinder" then newhead.Shape = "Cylinder" w.Parent = newhead w.Part0 = wotahead w.Part1 = newhead w.C1 = CFrame.new(0, -1.7, 0) elseif msg:lower():sub(1, 5) == "night" then lighting.TimeOfDay = 21 elseif msg:lower():sub(1, 3) == "day" then lighting.TimeOfDay = 7 elseif msg:lower():sub(1, 6) == "burger" and anger == false then burger:Play() elseif msg:lower():sub(1, 10) == "it happens" and anger == false then welp:Play() elseif msg:lower():sub(1, 7) == "out now" and anger == true then outnow:Play() elseif msg:lower():sub(1, 5) == "disco" and anger == false then disco = true elseif msg:lower():sub(1, 10) == "disco stop" then disco = false elseif msg:lower():sub(1, 5) == "cough" and anger == true then boi:Play() elseif msg:lower():sub(1, 12) == "dont give up" and anger == false then rasp:Play() elseif msg:lower():sub(1, 10) == "angry mode" then anger = true hum.Sit = false disco = false caneffect = true elseif msg:lower():sub(1, 10) == "cool mode" then anger = false caneffect = false elseif msg:lower():sub(1, 4) == "stop" and anger == true and caneffect == true and sleep == false then caneffect = false stopnow = Instance.new("Part", manc) stopnow.CanCollide = false stopnow.Anchored = true stopnow.Material = "Neon" stopnow.Shape = "Ball" stopnow.BrickColor = BrickColor.new("Really black") stopnow.Size = Vector3.new(15, 15, 15) stopnow.CFrame = tor.CFrame tween = tweenserv:Create(stopnow,tweeninfo,partprop) tween:Play() stopsound:Play() wait(2) stopnow:remove() caneffect = true elseif msg:lower():sub(1, 5) == "explo" and anger == true and caneffect == true and sleep == false then caneffect = false explo = Instance.new("Part", manc) explo.Shape = "Ball" explo.Material = "Neon" explo.BrickColor = BrickColor.new("Maroon") explo.Size = Vector3.new(0, 0, 0) explo.Anchored = true explo.CanCollide = false explo.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo2 = Instance.new("Part", manc) explo2.Shape = "Ball" explo2.Material = "Neon" explo2.BrickColor = BrickColor.new("Maroon") explo2.Size = Vector3.new(0, 0, 0) explo2.Anchored = true explo2.CanCollide = false explo2.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo3 = Instance.new("Part", manc) explo3.Shape = "Ball" explo3.Material = "Neon" explo3.BrickColor = BrickColor.new("Maroon") explo3.Size = Vector3.new(0, 0, 0) explo3.Anchored = true explo3.CanCollide = false explo3.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo4 = Instance.new("Part", manc) explo4.Shape = "Ball" explo4.Material = "Neon" explo4.BrickColor = BrickColor.new("Maroon") explo4.Size = Vector3.new(0, 0, 0) explo4.Anchored = true explo4.CanCollide = false explo4.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo5 = Instance.new("Part", manc) explo5.Shape = "Ball" explo5.Material = "Neon" explo5.BrickColor = BrickColor.new("Maroon") explo5.Size = Vector3.new(0, 0, 0) explo5.Anchored = true explo5.CanCollide = false explo5.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo6 = Instance.new("Part", manc) explo6.Shape = "Ball" explo6.Material = "Neon" explo6.BrickColor = BrickColor.new("Maroon") explo6.Size = Vector3.new(0, 0, 0) explo6.Anchored = true explo6.CanCollide = false explo6.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo7 = Instance.new("Part", manc) explo7.Shape = "Ball" explo7.Material = "Neon" explo7.BrickColor = BrickColor.new("Maroon") explo7.Size = Vector3.new(0, 0, 0) explo7.Anchored = true explo7.CanCollide = false explo7.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo8 = Instance.new("Part", manc) explo8.Shape = "Ball" explo8.Material = "Neon" explo8.BrickColor = BrickColor.new("Maroon") explo8.Size = Vector3.new(0, 0, 0) explo8.Anchored = true explo8.CanCollide = false explo8.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo9 = Instance.new("Part", manc) explo9.Shape = "Ball" explo9.Material = "Neon" explo9.BrickColor = BrickColor.new("Maroon") explo9.Size = Vector3.new(0, 0, 0) explo9.Anchored = true explo9.CanCollide = false explo9.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo10 = Instance.new("Part", manc) explo10.Shape = "Ball" explo10.Material = "Neon" explo10.BrickColor = BrickColor.new("Maroon") explo10.Size = Vector3.new(0, 0, 0) explo10.Anchored = true explo10.CanCollide = false explo10.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo11 = Instance.new("Part", manc) explo11.Shape = "Ball" explo11.Material = "Neon" explo11.BrickColor = BrickColor.new("Maroon") explo11.Size = Vector3.new(0, 0, 0) explo11.Anchored = true explo11.CanCollide = false explo11.CFrame = tor.CFrame * CFrame.new(0, 0, 0) explo12 = Instance.new("Part", manc) explo12.Shape = "Ball" explo12.Material = "Neon" explo12.BrickColor = BrickColor.new("Maroon") explo12.Size = Vector3.new(0, 0, 0) explo12.Anchored = true explo12.CanCollide = false explo12.CFrame = tor.CFrame * CFrame.new(0, 0, 0) tween1 = tweenserv:Create(explo,tweeninfo2,partprop2) tween2 = tweenserv:Create(explo2,tweeninfo2,partprop2) tween3 = tweenserv:Create(explo3,tweeninfo2,partprop2) tween4 = tweenserv:Create(explo4,tweeninfo2,partprop2) tween5 = tweenserv:Create(explo5,tweeninfo2,partprop2) tween6 = tweenserv:Create(explo6,tweeninfo2,partprop2) tween7 = tweenserv:Create(explo7,tweeninfo2,partprop2) tween8 = tweenserv:Create(explo8,tweeninfo2,partprop2) tween9 = tweenserv:Create(explo9,tweeninfo2,partprop2) tween10 = tweenserv:Create(explo10,tweeninfo2,partprop2) tween11 = tweenserv:Create(explo11,tweeninfo2,partprop2) tween12 = tweenserv:Create(explo12,tweeninfo2,partprop2) explosound:Play() tween1:Play() wait(0.2) tween2:Play() wait(0.2) tween3:Play() wait(0.2) tween4:Play() explo:remove() wait(0.2) tween5:Play() explo2:remove() wait(0.2) tween6:Play() explo3:remove() wait(0.2) tween7:Play() explo4:remove() wait(0.2) tween8:Play() explo5:remove() wait(0.2) tween9:Play() explo6:remove() wait(0.2) tween10:Play() explo7:remove() wait(0.2) tween11:Play() explo8:remove() wait(0.2) tween12:Play() explo9:remove() wait(0.5) explo9:remove() explo10:remove() explo11:remove() explo12:remove() caneffect = true elseif msg:lower():sub(1, 8) == "firewall" and anger == true then bwl = Instance.new("Part", manc) bwl.CFrame = tor.CFrame * CFrame.new(0, 0, -7) bwl.Anchored = true bwl.CanCollide = true bwl.Size = Vector3.new(30, 25, 2) bwl.Material = "Brick" bwl.BrickColor = BrickColor.new("Crimson") firee = Instance.new("Fire", bwl) firee.Heat = 25 firee.Size = 40 firesound:Play() elseif msg:lower():sub(1, 5) == "spray" and anger == false then ae.Parent = manp.Backpack ae.Activated:connect(function() ha.Enabled = true end) ae.Deactivated:connect(function() ha.Enabled = false end) oe.Touched:connect(function(hit) if ha.Enabled == true and lolok == true then lolok = false for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Part") then Instance.new("Fire", v) v.BrickColor = BrickColor.new("Really black") wait(0.1) lolok = true end end end end) elseif msg:lower():sub(1, 3) == "mop" then mam.Parent = manp.Backpack mam.Activated:connect(function() slip = false rku.BrickColor = BrickColor.new("Deep orange") end) mam.Deactivated:connect(function() slip = true rku.BrickColor = BrickColor.new("Electric blue") end) rka.Touched:connect(function(hit) bro2 = hit.Parent if slip == true and bro2 and hit.Name ~= "Base" and hit.Name ~= "nobuddy" and hit.Name ~= "lightr" and bro2:FindFirstChildOfClass("Humanoid") then owhum2 = bro2:FindFirstChildOfClass("Humanoid") owhum2.PlatformStand = true slips:Play() elseif slip == false and hit.Name ~= "Base" and hit.Name ~= "nobuddy" and hit.Name ~= "lightr" then hit:remove() mops:Play() end end) rke.Touched:connect(function(hit) bro = hit.Parent if slip == true and bro and hit.Name ~= "Base" and hit.Name ~= "nobud" and hit.Name ~= "lightr" and bro:FindFirstChildOfClass("Humanoid") then owhum = bro:FindFirstChildOfClass("Humanoid") owhum.PlatformStand = true slips:Play() elseif slip == false and hit.Name ~= "Base" and hit.Name ~= "nobud" and hit.Name ~= "lightr" then hit:remove() mops:Play() end end) elseif msg == "box" then box.Parent = manp.Backpack boxt.Touched:connect(function(hit) if hit.Name == "Base" then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Part") then v.Size = Vector3.new(100, 100, 100) end end end) elseif msg:lower():sub(1, 6) == "hammer" then pic.Parent = manp.Backpack pic.Equipped:connect(function() spin = true donkey:Play() while spin == true do rarm.C0 = asko wait(0.15) rarm.C0 = asko2 wait(0.15) end end) pic.Unequipped:connect(function() spin = false donkey:Stop() end) pico.Touched:connect(function(hit) chee = hit.Parent if spin == true and chee and chee:FindFirstChildOfClass("Humanoid") and chee.Name ~= "DragonBxllinGamver" then torae = chee:FindFirstChild("Torso") or chee:FindFirstChild("UpperTorso") bb2 = Instance.new("BodyPosition", torae) bb2.Position = Vector3.new(500, 500, 500) bb2.MaxForce = Vector3.new(50000, 50000, 50000) wait(1) bb2.Parent = nil end end) elseif manp.Chatted then ok = true wait(1) ok = false end end) while wait() do wait() if hum.Health >= 90 and hum.Sit ~= true and ok == false and sleep == false and disco == false then newhead.BrickColor = BrickColor.new("Forest green") elseif hum.Health < 90 and hum.Health > 30 and hum.Sit ~= true and ok == false and sleep == false and disco == false then newhead.BrickColor = BrickColor.new("Deep orange") elseif hum.Health < 30 and hum.Health > 5 and hum.Sit ~= true and ok == false and sleep == false and disco == false then newhead.BrickColor = BrickColor.new("Maroon") elseif hum.Health <= 5 and hum.Sit ~= true and ok == false and sleep == false and disco == false then newhead.BrickColor = BrickColor.new("Really black") elseif hum.Sit == true and ok == false and sleep == false and disco == false and anger == false then newhead.BrickColor = BrickColor.new("Electric blue") elseif ok == true and sleep == false and disco == false then newhead.BrickColor = BrickColor.new("Hot pink") elseif disco == true and sleep == false and anger == false then newhead.BrickColor = BrickColor.random() elseif sleep == true then newhead.BrickColor = BrickColor.new("Institutional white") end if anger == true then iden.BrickColor = BrickColor.new("Maroon") elseif anger == false then iden.BrickColor = BrickColor.new("Electric blue") end for i,v in pairs(manc:GetChildren()) do if v:IsA("Accessory") or v:IsA("Hat") then v:Destroy() end end end end end)
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