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ply=game:service'Players'.LocalPlayer char=ply.Character torso=char.Torso rarm,larm=char['Right Arm'],char['Left Arm'] rleg,lleg=char['Right Leg'],char['Left Leg'] bcol=BrickColor.new cfn,md,mr,v3n=CFrame.new,math.rad,math.random,Vector3.new ang=function(x,y,z)return CFrame.Angles(x or 0,y or 0,z or 0)end Debris=game:service'Debris' m={} m.tau=math.pi*2 m.floatforce = 196.25 pcall(function()ply.Backpack.RUDE:Destroy()end) hop=Instance.new('HopperBin',ply.Backpack)hop.Name='RUDE' local mouse=ply:GetMouse() function genNew(ClassName, Parent, Properties) local nObj = Instance.new(ClassName, Parent) if Properties["FormFactor"] then nObj["FormFactor"] = Properties["FormFactor"] end for Prop, Value in pairs(Properties) do nObj[Prop] = Value end return nObj end udim=function(a,b,c,d) if type(a)=='string'then x,y=tostring(a):match('(%d*%.*%d*),(%d*%.*%d*)') return UDim2.new(x or 0,x2 or 0,y or 0,y2 or 0) else return UDim2.new(a or 0,c or 0,b or 0,d or 0) end end rw,rw2,lw,lw2=nil,nil,nil,nil function l(a,x,y,z,xx,yy,zz) if string.find(tostring(a),',') == nil then return (a.CFrame*CFrame.new(x or 0,y or 0,z or 0))*CFrame.Angles(xx or 0,yy or 0, zz or 0) else return (a * CFrame.new(x or 0,y or 0,z or 0))*CFrame.Angles(xx or 0,yy or 0,zz or 0) end end local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end pcall(function() char.Stick:Destroy() end) --- Destroys Physical Tool Weapon = Instance.new("Model",char) Weapon.Name = 'Stick' Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',game:service'JointsService') w.Part0 = p1 w.Part1 = p0 w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) w.MaxVelocity = .1 return w end Cur_Parent=nil current_mat=nil anchor=false Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Cur_Parent or Weapon) p.formFactor = 'Custom' p.Locked = true p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color or 'White') p.CanCollide = cc or false p.Anchored = an or anchor or false p.Transparency = tr or 0 p.Material=current_mat or'SmoothPlastic' for i,v in pairs{'TopSurface','BottomSurface','FrontSurface','BackSurface','LeftSurface','RightSurface'}do p[v]=10 end return p end Wedge = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('WedgePart',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color or 'White') p.CanCollide = cc or false p.Anchored = an or false p.Transparency = tr or 0 p.Material=current_mat or'SmoothPlastic' for i,v in pairs{'TopSurface','BottomSurface','FrontSurface','BackSurface','LeftSurface','RightSurface'}do p[v]=10 end return p end Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) --jarredbcv's lightning local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li=Part(Thickness,Thickness,magz/Times,(Color or 'White'),(Transparency or 0))li.Anchored=true local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~= char then hit.Parent:BreakJoints() end end li.Touched:connect(touch) local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25) end end Lock = function(which) --- For using Animation if which == 'R' then if not rw then rabr = Part(1,1,1,'White',0) rabr.Transparency = 1 rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = Weapon local w = Instance.new("Weld",Weapon) w.Part0,w.Part1 = char['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) else rabr:Destroy()rw = nil end elseif which == 'L' then if not lw then labr = Part(1,1,1,'White',0) labr.Transparency = 1 labr.Position = torso.Position lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = Weapon local w = Instance.new("Weld",Weapon) w.Part0,w.Part1 = char['Left Arm'],labr w.C1 = CFrame.new(0,-.5,0) else labr:Destroy()lw = nil end elseif which == 'RR' then if not rw2 then rlbr = Part(1,1,1,'White',0) rlbr.Transparency = 1 rlbr.Position = torso.Position rw2 = Weld(rlbr,torso,.5,-1.5,0,0,0,0) rw2.Parent = Weapon rw2.Name = 'rw2' local w = Instance.new("Weld",Weapon) w.Part0,w.Part1 = char['Right Leg'],rlbr w.C1 = CFrame.new(0,-.5,0) else rlbr:Destroy()rw2 = nil end elseif which == 'LL' then if not lw2 then llbr = Part(1,1,1,'White',0) llbr.Transparency = 1 llbr.Position = torso.Position lw2 = Weld(llbr,torso,-.5,-1.5,0,0,0,0) lw2.Parent = Weapon lw2.Name = 'lw2' local w = Instance.new("Weld",Weapon) w.Part0,w.Part1 = char['Left Leg'],llbr w.C1 = CFrame.new(0,-.5,0) else llbr:Destroy()lw2 = nil end end end Add ={ --- Array for handy functions BG = function(parent) local bg = Instance.new("BodyGyro",parent) bg.P = 20e+003 bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge return bg end; BP = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position or parent.Position return bp end; BV = function(parent,force) local bv = Instance.new("BodyVelocity",parent) bv.maxForce = Vector3.new()*math.huge bv.velocity = force or Vector3.new(0,0,0) return bv end; Sound = function(id,pitch,loop,parent) local tab = {} local snd = Instance.new("Sound",parent or char.Head) snd.Name = 'MugSound' snd.SoundId = id snd.Volume = 100 snd.Pitch = pitch or 1 snd.Looped=loop and true or false tab.Sound = snd function tab:Play()self.Sound:Play()end function tab:Stop()self.Sound:Stop()end function tab:Pitch(a)self.Sound.Pitch = a end function tab:Volume(a)self.Sound.Volume = a end setmetatable(tab,{ __call = function(t,param) local cl = t.Sound:Clone() cl.Parent = param return cl end; }) return tab end; Fire = function(parent,size,heat,color,color2) local f = Instance.new("Fire",parent) f.Size = size f.Heat = heat f.Color = BrickColor.new(color).Color if color2 then f.SecondaryColor = BrickColor.new(color2).Color end return f end; } tw = function(Weld, Stop, Step,a) --- TweenWeld function local func = function(w) local Start = w.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop or cfn() local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() for i = 0, 1, Step or .1 do w.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), (Start.p.Y * (1 - i)) + (Stop.p.Y * i), (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), (Z1 * (1 - i)) + (Z2 * i) ) wait() end w.C1 = Stop end if type(Weld)=='table'then for i=1,#Weld do if i < #Weld then coroutine.wrap(function()func(Weld[i])end)() else func(Weld[i]) end end else if a then coroutine.wrap(function() func(Weld) end)() else func(Weld) end end end function cTween(obj,en,i2,b) local lol=(tostring(i2):sub(1)=='-') en_pos=en if obj:IsA'JointInstance'then prop='C1' else prop='CFrame' end local st_pos=obj[prop] local function doit(lol,i2,en) for i=(lol and 1 or 0),(lol and 0 or 1) ,i2 do obj[prop]=st_pos:lerp(en_pos,i) wait() end end if b then Spawn(function()doit(lol,i2,en)end) else doit(lol,i2,en)end end tv = function(Weld,wut, Stop, Step,a) --- TweenVector function local func = function(w) local Start = w[wut] local X1, Y1, Z1 = Start.x,Start.y,Start.z local Stop = Stop or v3n() local X2, Y2, Z2 = Stop.x,Stop.y,Stop.z for i = 0, 1, Step or .1 do w[wut] = Vector3.new( (Start.x * (1 - i)) + (Stop.x * i), (Start.y * (1 - i)) + (Stop.y * i), (Start.z * (1 - i)) + (Stop.z * i)) wait() end w = Stop end if type(Weld)=='table'then for i=1,#Weld do if i < #Weld then coroutine.wrap(function()func(Weld[i])end)() else func(Weld[i]) end end else if a then coroutine.wrap(function() func(Weld) end)() else func(Weld) end end end Meshes = {Diamond='rbxassetid://9756362';Spikeball='rbxassetid://9982590';Table='rbxassetid://111868131';---MeshIds Egg='rbxassetid://1527559';Ring='rbxassetid://3270017';Bullet='rbxassetid://2697549';Grass='rbxassetid://1080954'; Shark='rbxassetid://82821384';Sword='rbxassetid://12221720';Crown='rbxassetid://10688643';Spike='rbxassetid://1033714'} Mesh = function(par,num,x,y,z,tex) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 'Wedge' elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = string.find(num,'://') == nil and Meshes[num] or num msh.TextureId = tex and tex or '' end msh.Scale = Vector3.new(x or 1,y or 1,z or 1) return msh end function findHum(pos,rad) local hums={} function check(a) local res=false for i,ho in pairs(hums)do if a==ho then res=true end end return res end for i,v in pairs(Workspace:children())do if v:IsA'Model'and v~=char then for i,q in pairs(v:children())do if q:IsA'Humanoid' and q.Parent:FindFirstChild'Torso'and(q.Torso.Position-pos).magnitude < rad then if not check(q)then table.insert(hums,q) end end end end end return hums end torw=char.HumanoidRootPart.RootJoint ort=cfn(0,0,0,-1,0,0,0,0,1,0,1,-0) hdl=Part(.5,2,.5,'Steel blue')Mesh(hdl,1) hw=Weld(hdl,rarm,0,-1.1,0,-math.pi/2) pp2=Part(.5,.5,.5,'Steel blue')Mesh(pp2,2) Weld(pp2,hdl,0,-1) pp2=Part(.51,.1,.51,107)Mesh(pp2,1)pp2.Material='Neon' Weld(pp2,hdl,0,-.75) p=Part(.7,.1,.7,'Storm blue')Mesh(p,1) Weld(p,hdl,0,1.05) ball=Part(1,1,1,'107',.1)Mesh(ball,2)ball.Material='Neon' Weld(ball,hdl,0,1.5,0) p2=Part(.7,.7,.7,'Storm blue')Mesh(p2,2) Weld(p2,ball,0,-.5) spipart=Part(.1,.1,.1,'',1) cont={} spiw=Weld(spipart,ball) for i=0,m.tau,m.tau/5 do p=Part(.1,.1,.1,107,1)p.Material='Neon'Mesh(p,'Diamond',.1,.5,.1) table.insert(cont,p) ww=Weld(p,spipart,math.cos(i)*.5,-.5,math.sin(i)*.5,math.pi/2,0,math.pi/2+i)ww.C1=ww.C1*ang(md'70') end Spawn(function()while wait()do spiw.C0=spiw.C0*ang(0,md'5')end end) pose={rw={},lw={}} pose.rw.e=cfn()*ang(md'-90') si=4 numkp=NumberSequenceKeypoint.new colkp=ColorSequenceKeypoint.new ar={numkp(0,0,0),numkp(.25,.5,0),numkp(.5,0,0),numkp(.75,.5,0),numkp(1,1,0)} ar2={numkp(0,.5,0),numkp(.25,si,0),numkp(.5,.5,0),numkp(.75,si/2,0),numkp(1,1,0)} partem=genNew('ParticleEmitter',ball,{ Transparency=NumberSequence.new(ar); Size=NumberSequence.new(ar2); Color=ColorSequence.new(bcol'Cyan'.Color,bcol'New Yeller'.Color); Lifetime=NumberRange.new(.5,1); Rate=0; VelocitySpread=190; Rotation=NumberRange.new(0,360); Texture='http://www.roblox.com/asset/?id=246689799'; RotSpeed=NumberRange.new(30); LightEmission=0; Speed=NumberRange.new(1,10); Drag=.5; Acceleration=Vector3.new(0,10,0); }) function slash(mouse) tw(rw,cfn()*ang(md'-30'),.2) partem:Emit(10)partem:Emit(10) slash_snd:Play() for i,v in pairs(findHum(ball.Position,10))do local tag=v:FindFirstChild'Troll' if not tag then tag=Instance.new('BoolValue',v)tag.Name='Troll' Spawn(function() local p=Part(1,1,1)Weld(p,v.Torso) local msh=Mesh(p,'http://www.roblox.com/asset/?id=37223966',20,20,20) msh.TextureId='http://www.roblox.com/asset/?id=37223964' for i,v in pairs(v.Parent:children())do if v:IsA'BasePart'then v.Transparency=1 end end wait(1) for i,v in pairs(v.Parent:children())do if v:IsA'BasePart'then v.Transparency=0 end end p:Destroy() end) Debris:AddItem(tag,1) end end tw(rw,pose.rw.e,.2) end hit_snd=Add.Sound('rbxassetid://10756104',1) function penta() tw(rw,cfn(0,.2,0)*ang(md'-90',md'-45')) local p=Part(4,.01,4,'',1) deca=genNew('Decal',p,{ Texture='rbxassetid://151271428'; Face='Bottom'; }) deca=genNew('Decal',p,{ Texture='rbxassetid://151271428'; Face='Top'; }) p.Anchored=true local i=0 holding=true while holding do i=i+1 p.CFrame=l(torso,0,0,-2.5,math.pi/2,i*md'20') local ray=Ray.new(p.Position,(l(p).p-l(p,0,1).p).unit*300) local obj,pos=Workspace:FindPartOnRay(ray,char) if obj and pos then hit_snd:Play() local hum=obj.Parent:FindFirstChild'Humanoid' local enpos=l(cfn(pos),mr(-2,2),mr(-2,2),mr(-2,2)).p local pp=Part(.1,.1,.1,'',1)pp.Anchored=true pp.CFrame=cfn(enpos) local burnsfx=genNew('ParticleEmitter',pp,{ Size=NumberSequence.new({numkp(0,1,0),numkp(1,4,0)}); VelocitySpread=360; Color=ColorSequence.new(bcol'Cyan'.Color); Speed=NumberRange.new(60); Lifetime=NumberRange.new(.05); Transparency=NumberSequence.new({numkp(0,0,0),numkp(1,1,0)}); }) Debris:AddItem(pp,.5) --Start,End,Times,Offset,Color,Thickness,Transparency Lightning(p.Position,enpos,4,3,'Cyan',.2,.5) if hum then hum:UnequipTools() local bp=Add.BP(hum.Torso) bp.position=hum.Torso.Position hum.Torso.CFrame=l(hum.Torso.CFrame,0,0,0,mr(-3,3),mr(-3,3),mr(-3,3)) Debris:AddItem(bp,.0001) end end wait() end p:Destroy() tw(rw,pose.rw.e) end function RGBtoHSL(col, a) local r, g, b = col.r / 255, col.g / 255, col.b / 255 local max, min = math.max(r, g, b), math.min(r, g, b) local h, s, l l = (max + min) / 2 if max == min then h, s = 0, 0 -- achromatic else local d = max - min local s if l > 0.5 then s = d / (2 - max - min) else s = d / (max + min) end if max == r then h = (g - b) / d if g < b then h = h + 6 end elseif max == g then h = (b - r) / d + 2 elseif max == b then h = (r - g) / d + 4 end h = h / 6 end return h, s or 0, l, a or 255 end function HSLtoRGB(hue, sat, light) local c = light > .5 and (2 - 2 * light) * sat or (2 * light) * sat local h2 = hue / 60 local x = c * (1 - math.abs((h2 % 2) - 1)) local rgbvals = {{c, x, 0}, {x, c, 0}, {0, c, x}, {0, x, c}, {x, 0, c}, {c, 0, x}} local rgb = rgbvals[math.floor(h2) + 1] for i = 1, 3 do rgb[i] = rgb[i] + (light - .5 * c) end return Color3.new(rgb[1], rgb[2], rgb[3]) end mus=Add.Sound('rbxassetid://151378684',1,true) ---cowardly mont blanc gumi bpm=111.88 pitch=1 bps=(bpm*pitch)/60 oribps=bps booms=0 modbps=bps*2 int=0 prtic=genNew('ParticleEmitter',char.Torso,{ Texture='rbxassetid://253188763'; Enabled=false; LockedToPart=true; Transparency=NumberSequence.new({numkp(0,0),numkp(.25,.5),numkp(.5,.25),numkp(1,1)}); Size=NumberSequence.new({numkp(0,3),numkp(.5,3*.5),numkp(1,3*.75)}); Color=ColorSequence.new(HSLtoRGB(int,1,1),bcol'White'.Color); VelocitySpread=175; Lifetime=NumberRange.new(.75); Speed=NumberRange.new(10); RotSpeed=NumberRange.new(70,90); Rotation=NumberRange.new(15,75); }) prtic2=genNew('ParticleEmitter',char.Torso,{ Texture='http://www.roblox.com/asset/?id=245630713'; Enabled=false; LockedToPart=true; Transparency=NumberSequence.new({numkp(0,0),numkp(.25,.5),numkp(.5,.25),numkp(1,1)}); Size=NumberSequence.new({numkp(0,1),numkp(.5,.5),numkp(1,.75)}); Color=ColorSequence.new(HSLtoRGB(int,1,1),bcol'White'.Color); VelocitySpread=175; Lifetime=NumberRange.new(.75); Speed=NumberRange.new(10); RotSpeed=NumberRange.new(70,90); Rotation=NumberRange.new(15,75); }) collist={} for i=80,160,20 do table.insert(collist,HSLtoRGB(i,1,.75)) end -- collist={'Bright red','New Yeller','Lime green'} function sit() Lock'L'Lock'RR'Lock'LL' local timeElapsed=0 local prevtick=tick() tw(rw,cfn()*ang(md'30',md'-25'),.1,'')tw(lw,cfn()*ang(md'30',md'25'),.1,'') tw(rw2,cfn(0,.5,.2)*ang(md'-70',md'25'),.1,'')tw(lw2,cfn(0,.5,.2)*ang(md'-70',md'-25'),.1,'') cTween(torw,ort*(cfn(0,-2.5,0)*ang(md'25')),.1) holding=true mus:Play() local hbeat=game:service'RunService'.Heartbeat local ownhum for i,v in pairs(char:children())do if v:IsA'Humanoid'then ownhum=v end end while holding do hbeat:wait() local delta=tick()-prevtick timeElapsed=timeElapsed+delta if timeElapsed > 1/bps then if ownhum then ownhum.Health=ownhum.Health+10 end for i,v in pairs(findHum(torso.Position,20))do v.Health=v.Health-5 for i=1,15 do local pp=Part(1,1,1,'White',1)pp.CFrame=l(v.torso) local tar=v local bg=Add.BG(v.Torso)bg.cframe=cfn(v.Torso.Position,torso.Position)*ang(math.pi/2)Debris:AddItem(bg,4) v.Torso.Velocity=cfn(torso.Position,v.Torso.Position).lookVector*50 pp.Touched:connect(function(hit)local hum=hit.Parent:FindFirstChild'Humanoid' if hum and hum~=tar and hum.Parent~=char then pp:Destroy() hum.Health=hum.Health-5 fir=Add.Fire(hum.Tosro,20,20,'Magenta') Debris:AddItem(fir,1)end end) Add.Fire(pp,1,1,'Magenta') Add.BV(pp,l(v.torso,0,0,0,mr(-1,1),mr(-1,1),mr(-1,1)).lookVector*40) Debris:AddItem(pp,1) end end if booms%2==0 then int=(int>=#collist and 0 or int) int=int+1 local hue,sat,li,a=RGBtoHSL(collist[int]) -- print(hue,sat,li,a) COLOR=ColorSequence.new(collist[int],HSLtoRGB(hue,sat,li*.75)) prtic.Color=COLOR prtic:Emit(10) elseif booms%3==0 then prtic2.Color=COLOR prtic2:Emit(10)end local sfxp=Part(1,1,1,'New Yeller',.75)local msh=Mesh(sfxp,2) sfxp.Anchored=true sfxp.CFrame=l(torso) Spawn(function() for i=.7,1,.025 do for _,v in pairs(findHum(torso.Position,i*5))do local bp=Add.BP(v.Torso,v.Torso.Position)Debris:AddItem(bp,.5) v.Health=v.Health-5 end msh.Scale=Vector3.new(i*10,i*10,i*10) sfxp.Transparency=i wait() end sfxp:Destroy() end) timeElapsed=timeElapsed-1/bps booms=booms+1 end prevtick=tick() end mus:Stop() tw(rw,pose.rw.e,.1,'')Spawn(function()tw({lw2,lw,rw2},cfn(),.1)end) cTween(torw,ort,.1) Lock'L'Lock'LL'Lock'RR' end konata_snd=Add.Sound('rbxassetid://208421310',1,true) playing=false i=0 function konata() if not playing then konata_snd:Play()playing=true -- ball.Material='Plastic'ball.Transparency=0 Spawn(function() while playing do i=i+25 i=(i>=320 and 0 or i) ball.Color=HSLtoRGB(i,1,.5) wait(.1) end end) else konata_snd:Stop()playing=false ball.Material='Neon'ball.Transparency=.1 ball.BrickColor=bcol(107) end end hiding=false curcam=Workspace.CurrentCamera namn=hop.Name function vortex() tw(rw,cfn()*ang(md'-175')) local ball=Part(30,30,30,'Black')ball.Shape=0 ball.Anchored=true ball.CFrame=l(torso,0,15,-15) ball.CanCollide=true ball.Anchored=false Instance.new('BodyForce',ball).force=Vector3.new(0,ball:GetMass()*m.floatforce,0) Add.Fire(ball,10,10,'New Yeller') premouse=cfn(torso.Position,mouse.hit.p).lookVector*5 Spawn(function()while ball do --[[ball.CFrame=ball.CFrame:lerp(mouse.hit,.2)]]local mag=(ball.Position-mouse.hit.p).magnitude ball.Velocity=cfn(ball.Position,v3n(mouse.hit.x,torso.Position.y,mouse.hit.z)).lookVector*mag*2 premouse=mouse.hit.p wait()end end) Debris:AddItem(ball,3) wait() tw(rw,pose.rw.e) end function equip() Lock'R' for i=1,.5,-.1 do for q,v in pairs(cont)do v.Transparency=i end wait()end tw(rw,pose.rw.e)ball.Material='Neon' end mod1,mod2=Vector3.new(1,4,1),Vector3.new(4,1,4) slash_snd=Add.Sound('rbxassetid://172264582',.5) function unequip() for i=.5,1,.1 do for q,v in pairs(cont)do v.Transparency=i end wait()end ball.Material='SmoothPlastic' tw(rw,cfn()) Lock'R' end Keys={} klist={ onEquip=equip; onUnequip=unequip; f=slash; qq=penta; xq=sit; e=vortex; t=konata; } function onKey(key) if Keys[key]then Keys[key]=nil else Keys[key]=1 end end m_down=false if not Workspace:FindFirstChild'TheGamer101' then hop.Selected:connect(function(mouse) klist.onEquip() mouse.Button1Down:connect(function()m_down=true if attacking or not equipped then return end attacking=true (klist['MouseClick'] or function() return end)() attacking=false end) mouse.KeyUp:connect(function(key)onKey(key)for i,v in pairs(klist) do if key == i:sub(1,1) and i:sub(2,#i):match('q') then holding = false end end end) mouse.KeyDown:connect(function(key)onKey(key) if attacking then return end for i,v in pairs(klist) do if key == i:sub(1,1) then attacking = true v(mouse) attacking = false end end end) mouse.Button1Up:connect(function()m_down=false end) end) hop.Deselected:connect(klist.onUnequip) end for i,v in pairs(torso:children()) do if v:IsA'BodyGyro' or v:IsA'BodyPosition' or v:IsA'BodyVelocity' then v:Destroy() end end --get rid of remains
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