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Ply = game.Players.LocalPlayer --FIXED WITH TRIGECTORY's CheatSheet-- cheatsheetplr = game.Players.LocalPlayer i = Instance.new("NumberValue", cheatsheetplr ) i.Name = "FPSCH" Bin = Instance.new("HopperBin", cheatsheetplr .Backpack) script.Parent = Bin local cf = CFrame.new local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor}) LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor}) wait(.05) --Saz debounce=true etime=0 etimem=20 down=false vPlayer=game.Players.LocalPlayer cPlayer=nil Humanoid=nil Welds={} stopVictoly=function() for _,v in pairs(Welds) do v.Parent = cPlayer.Torso end wait(.2) g1:Remove() g2:Remove() g3:Remove() g4:Remove() g5:Remove() b1:Remove() b2:Remove() p1:Remove() p2:Remove() bpos:Remove() brot:Remove() Head.Anchored=false Humanoid.PlatformStand=false end startVictoly=function() Welds={} cPlayer=vPlayer.Character Humanoid = nil for _,v in pairs(cPlayer:children()) do if v.className=="Humanoid" then Humanoid=v end if v.Name=="Torso" then for __,vv in pairs(v:children()) do if vv:IsA("JointInstance") then table.insert(Welds,vv) end end end end Torso = cPlayer.Torso Head = cPlayer.Head RightArm = cPlayer["Right Arm"] LeftArm = cPlayer["Left Arm"] RightLeg = cPlayer["Right Leg"] LeftLeg = cPlayer["Left Leg"] Head.Anchored=true headpos = Head.CFrame.p print("DEAD") Humanoid.PlatformStand=true Torso.Anchored=true p1=Instance.new("Part",cPlayer) p1.Anchored=true p1.formFactor="Custom" p1.Size=Vector3.new(1,1,1) p1.TopSurface=0 p1.BottomSurface=0 p1.CanCollide=false p1.Name="AnchorR" p1.CFrame = Torso.CFrame * CFrame.new(.5,-3.5,0) p1.Transparency=1 p2=Instance.new("Part",cPlayer) p2.Anchored=true p2.formFactor="Custom" p2.Size=Vector3.new(1,1,1) p2.TopSurface=0 p2.BottomSurface=0 p2.CanCollide=false p2.Name="AnchorL" p2.CFrame = Torso.CFrame * CFrame.new(-.5,-3.5,0) p2.Transparency=1 g1=Instance.new("Glue",RightLeg) g1.Part0 = Torso g1.Part1 = RightLeg g1.C0 = CFrame.new(.5,-2,0) g1.C1 = CFrame.new(0,0,0) g1.F0 = Vector3.new(0,1,0) g1.F1 = Vector3.new(0,1,0) g1.F2 = Vector3.new(0,1,0) g1.F3 = Vector3.new(0,1,0) g2=Instance.new("Glue",p1) g2.Part0 = p1 g2.Part1 = RightLeg g2.C0 = CFrame.new(0,1.5,0) g2.C1 = CFrame.new(0,0,0) g2.F0 = Vector3.new(.25,-1,.25) g2.F1 = Vector3.new(.25,-1,-.25) g2.F2 = Vector3.new(-.25,-1,.25) g2.F3 = Vector3.new(-.25,-1,-.25) g3=Instance.new("Glue",LeftLeg) g3.Part0 = Torso g3.Part1 = LeftLeg g3.C0 = CFrame.new(-.5,-2,0) g3.C1 = CFrame.new(0,0,0) g3.F0 = Vector3.new(0,1,0) g3.F1 = Vector3.new(0,1,0) g3.F2 = Vector3.new(0,1,0) g3.F3 = Vector3.new(0,1,0) g4=Instance.new("Glue",p2) g4.Part0 = p2 g4.Part1 = LeftLeg g4.C0 = CFrame.new(0,1.5,0) g4.C1 = CFrame.new(0,0,0) g4.F0 = Vector3.new(.25,-1,.25) g4.F1 = Vector3.new(.25,-1,-.25) g4.F2 = Vector3.new(-.25,-1,.25) g4.F3 = Vector3.new(-.25,-1,-.25) g5=Instance.new("Glue",Torso) g5.Part0 = Head g5.Part1 = Torso g5.C0 = CFrame.new(0,0,0) g5.C1 = CFrame.new(0,1.5,0) g5.F0 = Vector3.new(0,0,0) g5.F1 = Vector3.new(0,0,0) g5.F2 = Vector3.new(0,0,0) g5.F3 = Vector3.new(0,0,0) for _,v in pairs(Welds) do if v.Name~="Neck" then print(v.Name) v.Parent = nil if v.Name=="Right Shoulder" then RSC0 = v.C0 RSC1 = v.C1 elseif v.Name=="Left Shoulder" then LSC0 = v.C0 LSC1 = v.C1 end end end b1=Instance.new("Motor6D",RightArm) b1.Part0 = Torso b1.Part1 = RightArm b1.C0 = RSC0 b1.C1 = RSC1 * CFrame.new(0,.25,0) b2=Instance.new("Motor6D",LeftArm) b2.Part0 = Torso b2.Part1 = LeftArm b2.C0 = LSC0 b2.C1 = LSC1 * CFrame.new(0,.25,0) pos=Torso.Position brot=Instance.new("BodyAngularVelocity",Torso) brot.P=2250 brot.maxTorque=Vector3.new(8000000,8000000,8000000) bpos=Instance.new("BodyPosition",Torso) bpos.P=4250 bpos.D=150 bpos.maxForce=Vector3.new(8000000000,0,8000000000) bpos.position=Torso.Position Torso.RotVelocity=Vector3.new() Torso.Velocity=Vector3.new() for i=1, 5 do for _,v in pairs(cPlayer:children()) do if v:IsA("BasePart") then v.Velocity=Vector3.new() v.RotVelocity=Vector3.new() end end wait(.05) end Torso.Neck.Parent=nil Torso.Anchored=false ex=0 em = 0 elo = 0 local mus = Instance.new("Sound",Torso) mus.Volume = 10 mus.SoundId="http://www.roblox.com/asset/?id=531545176" mus:Play() ded=false wait() li=Instance.new("PointLight",Torso) li.Range=25 li.Brightness=5 li.Shadows=true pos=Torso.CFrame while down do game:GetService("RunService").Heartbeat:wait() em = em+1 elo = elo+1 if em == 11 then brot.angularvelocity=Vector3.new(math.random(-26,26),math.random(-20,20)/6,math.random(-26,26)/2) bpos.position = (pos * CFrame.new(math.random(-20,20)/10,0,math.random(-20,20)/20)).p em = math.random(0,4) li.Color=Color3.new(math.random(100,255)/255,math.random(100,255)/255,math.random(100,255)/255) end b1.C0 = RSC0 * CFrame.new(math.cos(math.rad(elo*15))/20,.5,math.sin(math.rad(elo*15))/30) * CFrame.Angles(math.rad(ex/8)*elo - math.pi/3,math.cos(math.rad(elo*15))/100,math.sin(elo/8)*7) b2.C0 = LSC0 * CFrame.new(math.cos(math.rad(elo*15))/20,.5,math.sin(math.rad(elo*15))/30) * CFrame.Angles(math.rad(-ex/8)*elo - math.pi/3,math.sin(math.rad(elo*15))/100,-math.cos(elo/8)*7) ex = ex + math.random(-5,5)/5 if ex > 50 then ex = 50 elseif ex < 10 then ex = 20 end if elo > 15 then if g1.Parent==nil or g2.Parent==nil or g3.Parent==nil or g4.Parent==nil or g5.Parent==nil or Humanoid.Health <= 0 then ded = true break end if g1.Part0==nil or g2.Part0==nil or g3.Part0==nil or g4.Part0==nil or g5.Part0==nil then ded = true break end if RightArm.Parent == nil or LeftArm.Parent == nil or LeftLeg.Parent==nil or RightLeg.Parent==nil then ded=true break end end end li:Remove() mus:Stop() if ded then Head.Anchored=false for _,v in pairs(cPlayer:children()) do if v:IsA("BasePart") then v:BreakJoints() v.CFrame = CFrame.new(Torso.Position + Vector3.new(math.random(-2,2),math.random(-1,2),math.random(-2,2))) * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) v.Velocity=Vector3.new(0,0,0) end end e=Instance.new("Explosion",workspace) e.BlastRadius=10 e.BlastPressure=0 e.Position=Torso.Position e.Hit:connect(function(hit) if hit.Parent == cPlayer and hit.Name~="AnchorR" and hit.Name~="AnchorL" then if hit:FindFirstChild("Fire") == nil then Instance.new("Fire",hit) end hit:BreakJoints() hit.Velocity = (e.Position - hit.Position).unit * 80 hit.RotVelocity = hit.Velocity end end) s=Instance.new("Sound",Head) s.SoundId="http://www.roblox.com/asset/?id=230597277" s.Volume=1 s:Play() s=Instance.new("Sound",p1) s.SoundId="http://www.roblox.com/asset/?id=221920821" s.Volume=1 s.Pitch=1.25 s:Play() end wait(.5) mus:Remove() end onEquip=function(mouse) mouse.Button1Down:connect(function() down=true startVictoly() end) mouse.Button1Up:connect(function() down=false stopVictoly() end) end script.Parent.Selected:connect(onEquip)
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