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#include <a_samp> #include <a_mysql> #include <dns> #include <streamer> #include <zcmd> #include <CTime> native WP_Hash(buffer[], len, const str[]); native sscanf(const sting[], const pattern[], {Float,_}:...); main() { printf("MyRPG: Compilação 1 (0.1) por Stewie`\n \ \t Luís Gustavo Miki"); return 1; } #if defined MAX_PLAYERS #undef MAX_PLAYERS #endif // // // // // // // // // // // // // // // // // // // // MyRPG é o nome do gamemode RPG 100% brasileiro // // codado totalmente do 0, para criar um novo // // [i]conceito[/i] de RPG, sendo as coisas mais // // simples mais realístico possivel, apenas com // // restrição de script, fazendo com que o mode // // dê a vontade de tentar tudo. // // // // // // // // // // // // // // // // // // // // // // Creditos iniciais a: // + Stewie` (Luís Gustavo Miki) // + BlueX (Gonçalo Rebelo) // + Viih (Victor Ferraresi) // // - Apenas essas pessoas tem os direitos // para com o script. // // // // // // // // // // // // ESSE GAMEMODE FOI FEITO DO 0 POR LUÍS GUSTAVO MIKI // POR INTEIRO. TUDO CONTINDO NESSE GAMEMODE E PROPRIEDADE // DE LUIS GUSTAVO MIKI. // // (Partes de outros autores serão mencionados ao decorrer do script) // Começo do script: // Constantes importantes new const SCRIPT_VERSION[] = "0.1 (Rev 0)", SERVER_NAME[] = "RioRPG", MAX_PLAYERS = 800, DB_HOSTNAME[] = "localhost", DB_USER[] = "root", DB_DB [] = "myrpg", DB_PASS[] = ""; enum { PLAYER_STAT_JUST_CONNECTED, PLAYER_STAT_LOGGING, PLAYER_STAT_REGISTER_PROCESS, PLAYER_STAT_LOADING, PLAYER_STAT_PLAYING, PLAYER_STAT_AJAIL } enum { PLAYER_ATTRIB_CONFIRMED = 0b1, PLAYER_ATTRIB_TRUSTED = 0b10, PLAYER_ATTRIB_VIP_BRONZE = 0b100, PLAYER_ATTRIB_VIP_SILVER = 0b1000, PLAYER_ATTRIB_VIP_GOLD = 0b10000, PLAYER_ATTRIB_SEMI_ADMIN = 0b100000, PLAYER_ATTRIB_ADMIM = 0b1000000, PLAYER_ATTRIB_LEAD_ADMIN = 0b10000000, PLAYER_ATTRIB_DEV = 0b100000000, PLAYER_ATTRIB_OWNER = 0b1000000000 } new Float:cDefaultPos[4] = { 1731.6230,-1276.0973,13.5610,117.5404 }; // Estruturas de dados (enum) enum E_PLAYER_INFO { // Identificação gPlayerID, gPlayerName[MAX_PLAYER_NAME], gPlayerIP[16], gPlayerHost[256], // Estática (para usar pra carregar dados gPlayerReg_Pass[32], gPlayerLogin_Tries, // Variaveis (SCRIPT/aka OOC) gPlayerStat, gPlayerAttributes, // Variaveis (GAME/ aka IC) gPlayerSkin, gPlayerLevel, gPlayerExp, gPlayerCash, gPlayerMoney, gPlayerPayCheck, gPlayerSavings, // Familias/Grupos gPlayerFamily, gPlayerFamilyRank, gPlayerFamilyJoin, gPlayerJob, gPlayerJobRank, gPlayerJobTime, gPlayerSpawn, // PROPERTY_SYSTEM gPlayerInside, gPlayerPorch } enum RCAMERA_INFO { Float:rcam_Pos[3], Float:rcam_LookAt[3] } // // Declarações de variaveis globais new gPlayerInfo[800][E_PLAYER_INFO]; new //Language:g_lPortuguese, g_dbConnection, gstring[1024], Text:g_tdStat; new rcamInfo[][RCAMERA_INFO] = { {{719.8196, -1984.5413, 0.8574 }, {719.7933, -1983.5378, 0.7499 }}, {{842.0169, -1772.2430, 365.1170 }, {841.0131, -1772.2399, 362.0245}}, {{1085.8168, -1507.1821, 32.6435 }, {1086.4247, -1506.3833, 32.2360 }}, {{1138.8068, -1400.2664, 22.4200 }, {1139.8031, -1400.1439, 22.3171 }}, {{1532.3412, -1361.0857, 341.1450}, {1532.7753, -1361.9911, 339.6769}}, {{1518.8756, -1628.3341, 18.7397 }, {1519.3651, -1629.2109, 18.6616 }}, {{1834.7419, -1303.5442, 120.2275}, {1835.5393, -1304.1547, 119.9244}}, {{1935.7708, -1395.2288, 342.9268}, {1935.7756, -1394.2245, 341.1788}}, {{2200.1458, -1106.1829, 107.0125}, {2200.9858, -1105.6324, 106.6644}}, {{2571.9436, -1278.1204, 131.3794}, {2572.5393, -1278.9288, 130.8064}} }; enum { PROPERTY_ATTRIB_ACTIVE = 0b1, PROPERTY_ATTRIB_BUYABLE = 0b10, PROPERTY_ATTRIB_SELLABLE = 0b100, PROPERTY_ATTRIB_ENTERABLE = 0b1000, PROPERTY_ATTRIB_EXITABLE = 0b10000, // // Static means if the property belongs to // a faction, instead of some player. // Faction members would have access to // the property. PROPERTY_ATTRIB_STATIC = 0b100000 } enum { PROPERTY_TYPE_INT = 0, PROPERTY_TYPE_HOUSE = 1, PROPERTY_TYPE_BUSINESS = 100, PROPERTY_TYPE_BUSINESS_GROCERY, PROPERTY_TYPE_BUSINESS_BANK, PROPERTY_TYPE_BUSINESS_GAS, PROPERTY_TYPE_BUSINESS_CASINO, PROPERTY_TYPE_BUSINESS_WEAPON } enum PROPERTY_INFO { bool:prop_Loaded, prop_Attrib, prop_Type, prop_Level, prop_Price, Float:prop_ExtPos[3], prop_ExtProp, Float:prop_IntPos[3], prop_IntInt, prop_Owner, prop_Locked, prop_Name[32], // --------- // prop_AreaExt, prop_AreaInt, prop_PickupExt, prop_PickupInt } #define MAX_PROPERTIES 1000 new gPropertyInfo[MAX_PROPERTIES][PROPERTY_INFO]; new const sz_PropertyDump[] = { "CREATE TABLE IF NOT EXISTS `familyinfo` ( \ `id` int(10) NOT NULL AUTO_INCREMENT, \ `name` varchar(50) NOT NULL, \ `rank1` varchar(50) NOT NULL, \ `rank2` varchar(50) NOT NULL, \ `rank3` varchar(50) NOT NULL, \ `rank4` varchar(50) NOT NULL, \ `rank5` varchar(50) NOT NULL, \ `rank6` varchar(50) NOT NULL, \ `drogas` int(11) NOT NULL, \ `materiais` int(11) NOT NULL, \ `x` double NOT NULL, \ `y` double NOT NULL, \ `z` double NOT NULL, \ PRIMARY KEY (`id`) )" }; // Funções Públicas (SA:MP) // // public OnGameModeInit() { g_dbConnection = Server_dbConnect(); g_tdStat = TextDrawCreate(319.000000, 435.000000, " "); TextDrawAlignment(g_tdStat, 2); TextDrawBackgroundColor(g_tdStat, -256); TextDrawFont(g_tdStat, 1); TextDrawLetterSize(g_tdStat, 0.300000, 1.200000); TextDrawColor(g_tdStat, -1); TextDrawSetOutline(g_tdStat, 1); TextDrawSetProportional(g_tdStat, 1); Property_LoadAll(); return 1; } public OnPlayerConnect(playerid) { TogglePlayerSpectating(playerid, true); SetPlayerColor(playerid, -1); Player_Init(playerid); gPlayerInfo[playerid][gPlayerStat] = PLAYER_STAT_JUST_CONNECTED; SendClientMessageFormatted(playerid, -1, "Olá, %s. Bem-vindo ao {FF7F50}%s{/}.", gPlayerInfo[playerid][gPlayerName], SERVER_NAME ); SendClientMessageFormatted(playerid, -1, "Esse servidor usa o script {FF7F50}MyRPG{FFFFFF} versão {FF7F50}%s.", SCRIPT_VERSION); SendClientMessage(playerid, -1, "Creditos para {FF7F50}Stewie{FFFFFF}`, {FF7F50}BlueX{FFFFFF} e {FF7F50}Viih{FFFFFF}."); return 1; } public OnReverseDNS(ip[], host[], extra) format(gPlayerInfo[extra][gPlayerHost], 256, host); enum { DIALOG_NONE, DIALOG_REGISTER_1, DIALOG_REGISTER_1_CONF, DIALOG_REGISTER_1_ERR, DIALOG_REGISTER_2, DIALOG_EMAIL_YESNO, DIALOG_EMAIL_INPUT, DIALOG_LOGIN, DIALOG_INVENT } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch (dialogid) { case DIALOG_REGISTER_1: { if(response) { if(4 <= strlen(inputtext) < 32) { format(gPlayerInfo[playerid][gPlayerReg_Pass], 32, "%s", inputtext); ShowPlayerDialog(playerid, DIALOG_REGISTER_2, DIALOG_STYLE_PASSWORD, "Passo 2 de 4:", "Digite novamente a senha para confirmar:", "OK", "Voltar"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER_1_ERR, DIALOG_STYLE_MSGBOX, "Erro:", "A sua senha deve ter de 4 a 32 caracteres!", "OK", ""); } } else { ShowPlayerDialog (playerid, DIALOG_REGISTER_1_CONF, DIALOG_STYLE_MSGBOX, "Confirmação", "Você deseja mesmo cancelar?\nSe sim, será obrigado a sair do servidor!", "Sim", "Não"); } } case DIALOG_REGISTER_1_CONF: { if(response) { ShowPlayerDialog (playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Adeus!", "Volte sempre!", "Fechar", ""); Kick(playerid); } else { ShowPlayerDialog (playerid, DIALOG_REGISTER_1, DIALOG_STYLE_PASSWORD, "Passo 1 de 4:", "Olá e bem-vindo ao processo de\nimigração para o nosso servidor!\n\tDigite sua senha para próximos logins:", "OK", "Cancelar"); SendClientMessage(playerid, -1, "{FF7F50}(( {FFFFFF}Digite abaixo a senha para o seu novo personagem.{FF7F50} ))"); } } //break; case DIALOG_REGISTER_1_ERR: { ShowPlayerDialog (playerid, DIALOG_REGISTER_1, DIALOG_STYLE_PASSWORD, "Passo 1 de 4:", "Olá e bem-vindo ao processo de\nimigração para o nosso servidor!\n\tDigite sua senha para próximos logins:", "OK", "Cancelar"); } //break; case DIALOG_REGISTER_2: { if(response) { //printf("inputtext: %s | gPlayerReg_Pass: %s", inputtext, gPlayerInfo[playerid][gPlayerReg_Pass]); if(strcmp(inputtext, gPlayerInfo[playerid][gPlayerReg_Pass], false)) { ShowPlayerDialog(playerid, DIALOG_REGISTER_1_ERR, DIALOG_STYLE_MSGBOX, "Erro:", "A senha que você digitou é diferente da confirmação.", "OK", ""); } else { ShowPlayerDialog(playerid, DIALOG_EMAIL_YESNO, DIALOG_STYLE_MSGBOX, "Confirmação de e-mail.", "Você deseja inserir um e-mail para confirmação?\nConfirmando um e-mail você tem:\n\t- Um rank de 'usuário confirmado' \ ingame.\n\t- Vantagens no jogo, como carros exclusivos, propriedades, etc.\n\t- Mais chances de entrar na staff e\n\t- Receber updates sobre a nossa comunidade.\n\nDeseja inserir um e-mail?", "Sim", "Não"); } } else { ShowPlayerDialog (playerid, DIALOG_REGISTER_1, DIALOG_STYLE_PASSWORD, "Passo 1 de 4:", "Olá e bem-vindo ao processo de\nimigração para o nosso servidor!\n\tDigite sua senha para próximos logins:", "OK", "Cancelar"); } } //break; case DIALOG_EMAIL_YESNO: { const bool:enabled = false; if(response && enabled) { SendClientMessage(playerid, -1, "{FF7F50}(( {FFFFFF}Certo. Você vai registrar o seu e-mail. {FF7F50} ))"); ShowPlayerDialog(playerid, DIALOG_EMAIL_INPUT, DIALOG_STYLE_INPUT, "Passo 3 de 4:", "Agora digite o seu e-mail!", "OK", "Cancelar"); } else { ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Processando...", "Aguarde enquanto a sua conta é criada\ne você é levado para o mundo...", "", ""); WP_Hash(gstring, 129, gPlayerInfo[playerid][gPlayerReg_Pass]); mysql_format(g_dbConnection, gstring, "INSERT INTO `player_info` (`name`, `password`) VALUES ('%s', '%s');", gPlayerInfo[playerid][gPlayerName], gstring); mysql_function_query(g_dbConnection, gstring, false, "r@Player_Register", "is", playerid, gPlayerInfo[playerid][gPlayerReg_Pass]); } } case DIALOG_LOGIN: { mysql_format(g_dbConnection, gstring, "SELECT `password` FROM `player_info` WHERE name='%s'", gPlayerInfo[playerid][gPlayerName]); mysql_function_query(g_dbConnection, gstring, true, "r@Player_Login", "is", playerid, inputtext); } //break; /* -------------- * ITEM --------- */ case DIALOG_INVENT: { } } return 1; } public OnPlayerText(playerid, text[]) { if(text[0] == '!') { strmid(gstring, text, 1, strlen(text)); format(gstring, sizeof gstring, "/a %s", gstring); CallLocalFunction("OnPlayerCommandText", "is", playerid, gstring); return 1; } // Use this to prevent SAMP Server to broadcast the text return 0; } public OnPlayerEnterDynamicArea(playerid, areaid) { new index = -1; while(++index < MAX_PROPERTIES) { // // This was supposed to be a pointer to the array (lol) // Just keep an eye out for silly mistakes #define _prp gPropertyInfo[index] // In the case the current property exterior dynarea // matches with the current areaid // The same with the other statement down there :) if(_prp[prop_AreaExt] == areaid) { gPlayerInfo[playerid][gPlayerPorch] = index; if(Player_IsAdmin(playerid)) Property_DisplayData(playerid, index); // If the property the player is trying to enter // Is actually active if(_prp[prop_Attrib] & PROPERTY_ATTRIB_ACTIVE) { // If the property has an owner if(_prp[prop_Owner]) { Property_SendDoorMessage(playerid, index); } // Else case... else { // If buying the house is allowed // So, summing: // If the player can buy such prop if(_prp[prop_Attrib] & PROPERTY_ATTRIB_BUYABLE) { // If the player has enough level to buy the house if(gPlayerInfo[playerid][gPlayerLevel] >= _prp[prop_Level]) { SendClientMessage(playerid, -1, "Esta casa está à {0EAB00}venda{FFFFFF}!"); format(gstring, sizeof gstring, "Preço: {0EAB00}R${FFFFFF}%d,00 / Nível mínimo: {0006AB}%d", _prp[prop_Price], _prp[prop_Level]); SendClientMessage(playerid, -1, gstring); SendClientMessage(playerid, -1, " - Para opções, digite {2DD2F7}/prop(riedade){FFFFFF}."); } else { SendClientMessage(playerid, -1, "Esta casa está à {0EAB00}venda{FFFFFF}!"); format(gstring, sizeof gstring, "Preço: {0EAB00}R${FFFFFF}%d,00 / Nível mínimo: {0006AB}%d", _prp[prop_Price], _prp[prop_Level]); SendClientMessage(playerid, -1, gstring); SendClientMessage(playerid, -1, " - Infelizmente você não pode comprar esta propriedade..."); } } // If the house buying is currently disabled else { SendClientMessage(playerid, -1, "{DE2F4F}(( {FFFFFF}A compra desta propriedade está desabilitada. {DE2F4F}))"); } } } // Else case, let's advise the player :D else { SendClientMessage(playerid, -1, "{DE2F4F}(( {FFFFFF}Esta propriedade está atualmente desativada. {DE2F4F} ))"); } return 1; } if(_prp[prop_AreaInt] == areaid) { return 1; } #undef _prp } return 1; } public OnPlayerLeaveDynamicArea(playerid, areaid) { if(gPropertyInfo [gPlayerInfo[playerid][gPlayerPorch]] [prop_AreaInt] == areaid || gPropertyInfo [gPlayerInfo[playerid][gPlayerPorch]] [prop_AreaExt] == areaid ) { gPlayerInfo[playerid][gPlayerPorch] = 0; } return 1; } // Funções Públicas (Script) // // // Server: forward Server_dbConnect(); public Server_dbConnect() { new conn; conn = mysql_connect(DB_HOSTNAME, DB_USER, DB_DB, DB_PASS); if(!conn) { printf("Failure on Server_dbConnect(), shutting down..."); SendRconCommand("exit"); return 0; } printf("(!) Database connection has succeded!\ng_dbConnection = %d", conn); return conn; } // Player: forward Player_Init(playerid); forward r@Player_Init(playerid); forward Player_Load(playerid); forward r@Player_Load(playerid); forward Player_BanCheck(playerid); forward r@Player_BanCheck(playerid); forward Player_Spawn(playerid); forward r@Player_Register(playerid, password[]); forward r@Player_Login(playerid, password[]); stock Player_SetStatLabel(playerid, text[]); public Player_Init(playerid) { Player_SetStatLabel(playerid, "Obtendo dados do cliente..."); GetPlayerName(playerid, gPlayerInfo[playerid][gPlayerName], MAX_PLAYER_NAME); GetPlayerIp(playerid, gPlayerInfo[playerid][gPlayerIP], 16); rdns(gPlayerInfo[playerid][gPlayerIP], playerid); Player_SetStatLabel(playerid, "Limpando variaveis da sessão anterior..."); gPlayerInfo[playerid][gPlayerLogin_Tries] = 0; Player_SetStatLabel(playerid, "Verificando a existencia da conta..."); mysql_format(g_dbConnection, gstring, "SELECT `id` FROM `player_info` WHERE `name`='%e'", gPlayerInfo[playerid][gPlayerName]); mysql_function_query(g_dbConnection, gstring, true, "r@Player_Init", "i", playerid); return 1; } public r@Player_Init(playerid) { Player_SetStatLabel(playerid, "Dados obtidos, processando..."); new fields, rows; cache_get_data(rows, fields, g_dbConnection); if(!rows) { Player_SetStatLabel(playerid, "Conta inexistente!"); gPlayerInfo[playerid][gPlayerStat] = PLAYER_STAT_REGISTER_PROCESS; SendClientMessageFormatted(playerid, -1, "Senhor {FF7F50}%s{FFFFFF}. Parece que é a sua primeira visita aqui, não?", gPlayerInfo[playerid][gPlayerName]); SendClientMessage(playerid, -1, "Por favor, siga com os próximos passos para obter {FF7F50}visto{FFFFFF} em nosso servidor!"); Player_SetStatLabel(playerid, "Passo 1 de 4"); ShowPlayerDialog(playerid, DIALOG_REGISTER_1, DIALOG_STYLE_PASSWORD, "Passo 1 de 4:", "Olá e bem-vindo ao processo de\nimigração para o nosso servidor!\n\tDigite sua senha para próximos logins:", "OK", "Cancelar"); SendClientMessage(playerid, -1, "{FF7F50}(( {FFFFFF}Digite abaixo a senha para o seu novo personagem.{FF7F50} ))"); return 1; } Player_SetStatLabel(playerid, "Prossiga com o login:"); gPlayerInfo[playerid][gPlayerStat] = PLAYER_STAT_LOGGING; ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login no RioRPG:", "Para efetuar o login no nosso servidor,\ndigite a sua senha abaixo.", "Login", ""); SendClientMessageFormatted(playerid, -1, "Olá denovo, %s. Se deseja fazer o login, digite logo abaixo a sua senha!", gPlayerInfo[playerid][gPlayerName] ); return 1; } public Player_Load(playerid) { Player_SetStatLabel(playerid, "Preparando para carregar..."); gPlayerInfo[playerid][gPlayerStat] = PLAYER_STAT_LOADING; format(gstring, sizeof gstring, "SELECT * FROM `player_info` WHERE `name`='%s'", gPlayerInfo[playerid][gPlayerName]); mysql_function_query(g_dbConnection, gstring, true, "r@Player_Load", "i", playerid); return 1; } public r@Player_Load(playerid) { Player_SetStatLabel(playerid, "Processando dados..."); new rows, fields; cache_get_data(rows, fields); new buffer[32]; cache_get_field_content(0, "id", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerID] = strval(buffer); cache_get_field_content(0, "attrib", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerAttributes] = strval(buffer); cache_get_field_content(0, "level", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerLevel] = strval(buffer); cache_get_field_content(0, "exp", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerExp] = strval(buffer); cache_get_field_content(0, "cash", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerCash] = strval(buffer); cache_get_field_content(0, "money", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerMoney] = strval(buffer); cache_get_field_content(0, "paycheck", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerPayCheck] = strval(buffer); cache_get_field_content(0, "savings", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerSavings] = strval(buffer); cache_get_field_content(0, "family", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerFamily] = strval(buffer); cache_get_field_content(0, "familyrank", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerFamilyRank] = strval(buffer); cache_get_field_content(0, "familyjoin", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerFamilyJoin] = strval(buffer); cache_get_field_content(0, "job", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerJob] = strval(buffer); cache_get_field_content(0, "jobrank", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerJobRank] = strval(buffer); cache_get_field_content(0, "jobtime", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerJobTime] = strval(buffer); cache_get_field_content(0, "spawn", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerSpawn] = strval(buffer); cache_get_field_content(0, "skin", buffer, g_dbConnection); gPlayerInfo[playerid][gPlayerSkin] = strval(buffer); Player_SetStatLabel(playerid, "Verificando bans..."); Player_BanCheck(playerid); return 1; } enum { RECORD_TYPE_COMMENT, RECORD_TYPE_BAN, RECORD_TYPE_KICK, RECORD_TYPE_AJAIL } public Player_BanCheck(playerid) { format(gstring, sizeof gstring, "SELECT `record_info`.*, `player_info`.`name` AS adminname FROM `record_info` INNER JOIN `player_info` ON `record_info`.`admin` = `player_info`.`id` WHERE `record_info`.`lifted`=0 AND `record_info`.`type`=1 AND (`record_info`.`stamp`+`record_info`.`time` < UNIX_TIMESTAMP() OR `record_info`.`time`=-1) AND `record_info`.`pid`=%d", gPlayerInfo[playerid][gPlayerID]); mysql_function_query(g_dbConnection, gstring, true, "r@Player_BanCheck", "i", playerid); return 1; } public r@Player_BanCheck(playerid) { new rows, fields; cache_get_data(rows, fields, g_dbConnection); if(rows) { // Vish. Sujou pros irmão :P SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "Você tem os seguintes bans (não expirados/eternos) adicionados a você:"); new index = -1; while(++index < rows) { enum RI_RESULT_INFO { _ri_id, _ri_pid, _ri_type, _ri_stamp, _ri_reason[255], _ri_time, _ri_admin, _ri_lifted, _ri_liftadmin, _ri_liftreason[255], _ri_adminname[MAX_PLAYER_NAME] } new result[RI_RESULT_INFO], buffer[64]; cache_get_field_content(index, "id", buffer, g_dbConnection); result[_ri_id] = strval(buffer); cache_get_field_content(index, "pid", buffer, g_dbConnection); result[_ri_pid] = strval(buffer); cache_get_field_content(index, "type", buffer, g_dbConnection); result[_ri_type] = strval(buffer); cache_get_field_content(index, "stamp", buffer, g_dbConnection); result[_ri_stamp] = strval(buffer); cache_get_field_content(index, "reason", result[_ri_reason], g_dbConnection); cache_get_field_content(index, "time", buffer, g_dbConnection); result[_ri_time] = strval(buffer); cache_get_field_content(index, "admin", buffer, g_dbConnection); result[_ri_admin] = strval(buffer); cache_get_field_content(index, "lifted", buffer, g_dbConnection); result[_ri_lifted] = strval(buffer); cache_get_field_content(index, "liftadmin", buffer, g_dbConnection); result[_ri_liftadmin] = strval(buffer); cache_get_field_content(index, "liftreason", result[_ri_liftreason], g_dbConnection); cache_get_field_content(index, "adminname", result[_ri_adminname], g_dbConnection); new tm<tmTime>; localtime(Time:result[_ri_stamp], tmTime); strftime(buffer, sizeof buffer, "%A, %d de %B de %Y (%X)", tmTime); format(gstring, sizeof gstring, " - {C0C0C0}%s, {FFFFFF}pelo administrador {C0C0C0}%s:", buffer, result[_ri_adminname]); SendClientMessage(playerid, -1, gstring); format(gstring, sizeof gstring, " {C0C0C0}Motivo: {FFFFFF}%s", result[_ri_reason]); SendClientMessage(playerid, -1, gstring); buffer[0] = 0; strcat(buffer, "Nunca"); if(result[_ri_time] != -1) { localtime(Time:result[_ri_stamp] + Time:result[_ri_time], tmTime); strftime(buffer, sizeof buffer, "%A, %d de %B de %Y (%X)", tmTime); } format(gstring, sizeof gstring, " {C0C0C0}Expira em: {FFFFFF}%s", buffer); SendClientMessage(playerid, -1, gstring); } Kick(playerid); return 1; } Player_SetStatLabel(playerid, "Feito! Voce está sendo levado ao mundo!"); Player_Spawn(playerid); return 1; } public r@Player_Register(playerid, password[]) { SendClientMessageFormatted(playerid, -1, "Senhor {2ADFE8}%s{FFFFFF}. Você foi autorizado com sucesso em nossa cidade.", gPlayerInfo[playerid][gPlayerName]); SendClientMessage(playerid, -1, "Deseja que eu te guie numa pequena volta na nossa cidade?"); SendClientMessage(playerid, -1, "{2A6DE8}(( {FFFFFF}Lembrando que você pode ver o tutorial quando você quiser, digitando /tutorial{2A6DE8} ))"); SendClientMessageFormatted(playerid, -1, "(( {WHITE}Sua senha é %s. Se você registrou seu e-mail, uma cópia foi mandada para o mesmo.{/} ))", password ); mysql_store_result(g_dbConnection); new insert = mysql_insert_id(g_dbConnection); mysql_free_result(g_dbConnection); SendClientMessageFormatted(playerid, -1, "Você se registrou como {1E90FF}%q{FFFFFF}.", gPlayerInfo[playerid][gPlayerName]); SendClientMessageFormatted(playerid, -1, "Você pode ter suporte mais rápido fornecendo o seu número a um administrador, que no caso é {C0C0C0}%d{FFFFFF}.", insert); SendClientMessage(playerid, -1, " - Para obter informações gerais sobre você e o servidor, digite {C0C0C0}/info{FFFFFF}."); SendClientMessage(playerid, -1, " - Para verificar seus documentos, digite {C0C0C0}/inventário{FFFFFF} (Serve também para outros itens)."); SendClientMessage(playerid, -1, "{C0C0C0}Se perder sua Identidade, você pode tirar uma cópia em uma delegacia local..."); SendClientMessage(playerid, -1, "Não exite em procurar por uma administrador para obter ajuda! Para informações gerais, novamente, digite {C0C0C0}/info{FFFFFF}"); Player_Load(playerid); return 1; } public r@Player_Login(playerid, password[]) { new hash_pass[129]; WP_Hash(hash_pass, sizeof hash_pass, password); cache_get_field_content(0, "password", gstring, g_dbConnection); new result = strcmp(hash_pass, gstring, true); if(!result) { SendClientMessage(playerid, -1, "{FF7F50}(( {FFFFFF}Aguarde enquanto você é carregado e levado ao mundo...{FF7F50} ))"); Player_SetStatLabel(playerid, "Carregando!"); Player_Load(playerid); } else { if(gPlayerInfo[playerid][gPlayerLogin_Tries] == 3) { SendClientMessage(playerid, -1, "Você foi {E01B35}despejado{FFFFFF} por exceder as tentativas máximas de login!"); Kick(playerid); } else { gPlayerInfo[playerid][gPlayerLogin_Tries] ++; ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login no RioRPG:", "\tSenha errada!\nPara efetuar o login no nosso servidor,\ndigite a sua senha abaixo.", "Login", ""); } } return 1; } public Player_Spawn(playerid) { if(!gPlayerInfo[playerid][gPlayerSpawn]) SetSpawnInfo(playerid, 0, gPlayerInfo[playerid][gPlayerSkin], cDefaultPos[0], cDefaultPos[1], cDefaultPos[2], cDefaultPos[3], 0, 0, 0, 0, 0, 0); else { // } TogglePlayerSpectating(playerid, false); gPlayerInfo[playerid][gPlayerStat] = PLAYER_STAT_PLAYING; SpawnPlayer(playerid); Player_SetStatLabel(playerid, " "); return 1; } stock Player_SetStatLabel(playerid, text[]) { TextDrawSetString(g_tdStat, text); TextDrawShowForPlayer(playerid, g_tdStat); return 1; } /* Item System */ enum ITEM_INFO { gItemName[64], gItemType, Float:gItemExtra } enum { ITEM_TYPE_ID, ITEM_TYPE_CASH } new const gItemInfo[][ITEM_INFO] = { {"Identidade", ITEM_TYPE_ID, 0.0}, {"Dinheiro", ITEM_TYPE_CASH, 0.0} }; /* PLAYER INVENT */ #define MAX_ITEMS_PER_PAGE 10 forward Invent_Show(playerid); // forward r@Invent_Show(playerid); CMD:inventario(playerid, params[], help) { #pragma unused params #pragma unused help if(gPlayerInfo[playerid][gPlayerStat] != PLAYER_STAT_PLAYING) { return 1; } Invent_Show(playerid); return 1; } public Invent_Show(playerid) { if(gPlayerInfo[playerid][gPlayerStat] < PLAYER_STAT_PLAYING) return 1; format(gstring, sizeof gstring, "SELECT * FROM `inventory_info` WHERE `pid`=%d", gPlayerInfo[playerid][gPlayerID]); mysql_function_query(g_dbConnection, gstring, true, "r@Invent_Show", "i", playerid); return 1; } public r@Invent_Show(playerid) { new rows, fields; cache_get_data(rows, fields, g_dbConnection); gstring[0] = 0; new temp[64], title[64]; format(title, sizeof title, "Inventário (%s):", gPlayerInfo[playerid][gPlayerName]); //declare gstring[]; for(new i; i < rows; i++) { new item; cache_get_field_content(i, "item", temp, g_dbConnection); item = strval(temp); format(temp, sizeof temp, "[%d] - %s\n", i, gItemInfo[item][gItemName]); strcat(gstring, temp); } ShowPlayerDialog(playerid, DIALOG_INVENT, DIALOG_STYLE_LIST, title, gstring, "Selecionar", "Sair"); return 1; } // // // // PROPERTY SYSTEM // forward Property_LoadAll(); forward r@Property_LoadAll(); forward Property_SetAll(); public Property_LoadAll() { static block; if(block) return 1; block = 1; printf("Preparando para carregar as propriedades..."); mysql_function_query(g_dbConnection, "SELECT * FROM `property_info`", true, "r@Property_LoadAll", ""); return 1; } public r@Property_LoadAll() { new rows, fields, index = -1; cache_get_data(rows, fields, g_dbConnection); while(++index < rows) { new buffer[32], id; cache_get_field_content(index, "id", buffer, g_dbConnection); id = strval(buffer); if(id >= MAX_PROPERTIES) continue; // General Info cache_get_field_content(index, "attrib", buffer, g_dbConnection); gPropertyInfo[id][prop_Attrib] = strval(buffer); cache_get_field_content(index, "type", buffer, g_dbConnection); gPropertyInfo[id][prop_Type] = strval(buffer); cache_get_field_content(index, "level", buffer, g_dbConnection); gPropertyInfo[id][prop_Level] = strval(buffer); cache_get_field_content(index, "price", buffer, g_dbConnection); gPropertyInfo[id][prop_Price] = strval(buffer); // Position Info // // ext_ cache_get_field_content(index, "ext_x", buffer, g_dbConnection); gPropertyInfo[id][prop_ExtPos][0] = floatstr(buffer); cache_get_field_content(index, "ext_y", buffer, g_dbConnection); gPropertyInfo[id][prop_ExtPos][1] = floatstr(buffer); cache_get_field_content(index, "ext_z", buffer, g_dbConnection); gPropertyInfo[id][prop_ExtPos][2] = floatstr(buffer); cache_get_field_content(index, "ext_prop", buffer, g_dbConnection); gPropertyInfo[id][prop_ExtProp] = strval(buffer); // // int_ cache_get_field_content(index, "int_x", buffer, g_dbConnection); gPropertyInfo[id][prop_IntPos][0] = floatstr(buffer); cache_get_field_content(index, "int_y", buffer, g_dbConnection); gPropertyInfo[id][prop_IntPos][1] = floatstr(buffer); cache_get_field_content(index, "int_z", buffer, g_dbConnection); gPropertyInfo[id][prop_IntPos][2] = floatstr(buffer); cache_get_field_content(index, "int_int", buffer, g_dbConnection); gPropertyInfo[id][prop_IntInt] = strval(buffer); // // Game Info cache_get_field_content(index, "owner", buffer, g_dbConnection); gPropertyInfo[id][prop_Owner] = strval(buffer); cache_get_field_content(index, "locked", buffer, g_dbConnection); gPropertyInfo[id][prop_Locked] = strval(buffer); cache_get_field_content(index, "name", gPropertyInfo[id][prop_Name], g_dbConnection); gPropertyInfo[id][prop_Loaded] = true; printf("-- PROP: %d CARREGADA: ex: %.2f | ey: %.2f | ez %.2f", id, gPropertyInfo[id][prop_ExtPos][0], gPropertyInfo[id][prop_ExtPos][1], gPropertyInfo[id][prop_ExtPos][2]); } Property_SetAll(); return 1; } public Property_SetAll() { static block; if(block) return 1; block = 1; new index = -1; while(++index < MAX_PROPERTIES) if(gPropertyInfo[index][prop_Loaded]) { if(gPropertyInfo[index][prop_Attrib] & PROPERTY_ATTRIB_ENTERABLE) { printf("PROP %d ENTERABLE!", index); gPropertyInfo[index][prop_AreaExt] = CreateDynamicSphere(gPropertyInfo[index][prop_ExtPos][0], gPropertyInfo[index][prop_ExtPos][1], gPropertyInfo[index][prop_ExtPos][2], 2.0, gPropertyInfo[index][prop_ExtProp], gPropertyInfo[gPropertyInfo[index][prop_ExtProp]][prop_IntInt]); gPropertyInfo[index][prop_PickupExt] = CreateDynamicPickup(1318, 1, gPropertyInfo[index][prop_ExtPos][0], gPropertyInfo[index][prop_ExtPos][1], gPropertyInfo[index][prop_ExtPos][2], gPropertyInfo[index][prop_ExtProp], gPropertyInfo[gPropertyInfo[index][prop_ExtProp]][prop_IntInt]); } if(gPropertyInfo[index][prop_Attrib] & PROPERTY_ATTRIB_EXITABLE) { gPropertyInfo[index][prop_AreaInt] = CreateDynamicSphere(gPropertyInfo[index][prop_IntPos][0], gPropertyInfo[index][prop_IntPos][1], gPropertyInfo[index][prop_IntPos][2], 2.0, index, gPropertyInfo[index][prop_IntInt]); gPropertyInfo[index][prop_PickupInt] = CreateDynamicPickup(1318, 1, gPropertyInfo[index][prop_IntPos][0], gPropertyInfo[index][prop_IntPos][1], gPropertyInfo[index][prop_IntPos][2], index, gPropertyInfo[index][prop_IntInt]); } } return 1; } // // // // FACTION SYSTEM // // enum { MAX_FACTIONS = 25 } enum FACTION_RANK_INFO { fact_Rank1[32], fact_Rank2[32], fact_Rank3[32], fact_Rank4[32], fact_Rank5[32], fact_Rank6[32], fact_Rank7[32], fact_Rank8[32], fact_Rank9[32], fact_Rank10[32] } enum FACTION_INFO { fact_Name[32], fact_Type, Float:fact_Pos[3], fact_Ranks[FACTION_RANK_INFO] } new gFactionInfo[MAX_FACTIONS][FACTION_INFO]; forward Faction_LoadAll(); forward r@Faction_LoadAll(); public Faction_LoadAll() return mysql_function_query(g_dbConnection, "SELECT * FROM `faction_info`", true, "r@Faction_LoadAll", ""); public r@Faction_LoadAll() { new rows, fields; cache_get_data(rows, fields, g_dbConnection); new index = -1; while(++index < rows) { new buffer[32], id; cache_get_field_content(index, "id", buffer, g_dbConnection); id = strval(buffer); if((id + 1) >= MAX_FACTIONS) continue; cache_get_field_content(index, "name", gFactionInfo[id][fact_Name], g_dbConnection); cache_get_field_content(index, "type", buffer, g_dbConnection); gFactionInfo[id][fact_Type] = strval(buffer); cache_get_field_content(index, "x", buffer, g_dbConnection); gFactionInfo[id][fact_Pos][0] = floatstr(buffer); cache_get_field_content(index, "y", buffer, g_dbConnection); gFactionInfo[id][fact_Pos][1] = floatstr(buffer); cache_get_field_content(index, "z", buffer, g_dbConnection); gFactionInfo[id][fact_Pos][2] = floatstr(buffer); cache_get_field_content(index, "rank1", gFactionInfo[id][fact_Ranks][fact_Rank1], g_dbConnection); cache_get_field_content(index, "rank2", gFactionInfo[id][fact_Ranks][fact_Rank2], g_dbConnection); cache_get_field_content(index, "rank3", gFactionInfo[id][fact_Ranks][fact_Rank3], g_dbConnection); cache_get_field_content(index, "rank4", gFactionInfo[id][fact_Ranks][fact_Rank4], g_dbConnection); cache_get_field_content(index, "rank5", gFactionInfo[id][fact_Ranks][fact_Rank5], g_dbConnection); cache_get_field_content(index, "rank6", gFactionInfo[id][fact_Ranks][fact_Rank6], g_dbConnection); cache_get_field_content(index, "rank7", gFactionInfo[id][fact_Ranks][fact_Rank7], g_dbConnection); cache_get_field_content(index, "rank8", gFactionInfo[id][fact_Ranks][fact_Rank8], g_dbConnection); cache_get_field_content(index, "rank9", gFactionInfo[id][fact_Ranks][fact_Rank9], g_dbConnection); cache_get_field_content(index, "rank10", gFactionInfo[id][fact_Ranks][fact_Rank10], g_dbConnection); } return 1; } CMD:faction(playerid, params[]) cmd_faccao(playerid, params); CMD:faccao(playerid, params[]) { if(gPlayerInfo[playerid][gPlayerStat] < PLAYER_STAT_PLAYING) return 1; if(gPlayerInfo[playerid][gPlayerFamily] == 0) return 1; SendClientMessage(playerid, 0xC0C0C0AA, "Membros Conectados:"); new index = -1, buffer[64]; while(++index < MAX_PLAYERS) if(gPlayerInfo[index][gPlayerStat] >= PLAYER_STAT_PLAYING) if(gPlayerInfo[playerid][gPlayerFamily] == gPlayerInfo[index][gPlayerFamily]) { //new realrank = gPlayerInfo[index][gPlayerFamilyRank] - 1; format(buffer, sizeof buffer, "(ID: %d) {C0C0C0}%s %s.", index, gPlayerInfo[index][gPlayerName], GetPlayerRank(playerid) ); SendClientMessage(playerid, 0x008000AA, buffer); } return 1; } CMD:f(playerid, params[]) { if(gPlayerInfo[playerid][gPlayerStat] < PLAYER_STAT_PLAYING) return 1; if(gPlayerInfo[playerid][gPlayerFamily] == 0) return 1; if(!params[0]) { SendClientMessage(playerid, 0x00CAC5AA, "FamilyCmd: {FFFFFF}/f(amilia) [texto] {C0C0C0}- Manda uma mensagem para a sua família." ); return 1; } format(gstring, sizeof gstring, "(( %s %s: {FFFFFF}%s {00CAC5} ))", GetPlayerRank(playerid), gPlayerInfo[playerid][gPlayerName], params ); new index = -1; while(++index < MAX_PLAYERS) { if(gPlayerInfo[index][gPlayerFamily] == gPlayerInfo[playerid][gPlayerFamily]) SendClientMessage(playerid, 0x00CAC5FF, gstring); } return 1; } GetPlayerRank(playerid) { new rank[32] = "Civil", pr = gPlayerInfo[playerid][gPlayerFamilyRank]; if(!gPlayerInfo[playerid][gPlayerFamily]) return rank; if(!(0 < pr < 16)) return rank; pr -= 1; format(rank, 32, "%s", gFactionInfo[gPlayerInfo[playerid][gPlayerFamily]][fact_Ranks][FACTION_RANK_INFO:pr]); return rank; } // // // Admin System // // forward r@Admin_Ban(playerid, targetid, days, reason[]); CMD:ban(playerid, params[]) { if(!Player_IsAdmin(playerid)) return 0; new targetid, reason[120], days; if(sscanf(params, "rs[120]I(-1)", targetid, reason, days)) { SendClientMessage(playerid, 0xFF6F6FAA, "AdmCmd: {FFFFFF}/ban [playerid] [motivo] [dias (= -1)] -{C0C0C0} Bane um player."); SendClientMessage(playerid, 0xC0C0C0FF, " Para banir um jogador temporariamente, digite os dias. Para banir permanentemente, digite \"-1\" ou deixe em branco."); return 1; } if(gPlayerInfo[playerid][gPlayerStat] < PLAYER_STAT_PLAYING) return SendClientMessage(playerid, 0xFF6F6FAA, "AdmCmd: {FFFFFF}/ban {C0C0C0}- O player não está logado!"); if(Player_IsAdmin(targetid)) { if(!(gPlayerInfo[playerid][gPlayerAttributes] & PLAYER_ATTRIB_LEAD_ADMIN)) { SendClientMessage(playerid, 0xFF6F6FAA, "AdmCmd: {FFFFFF}/ban {C0C0C0}- Bans em admins só podem ser adicionados por Lead-Admins!"); return 1; } } format(gstring, sizeof gstring, "INSERT INTO `record_info` (`pid`,`type`,`stamp`,`reason`,`time`,`admin`) VALUES(%d,%d,UNIX_TIMESTAMP(),'%s',%d,%d)", gPlayerInfo[targetid][gPlayerID], RECORD_TYPE_BAN, reason, days * 24 * 60 * 60, gPlayerInfo[playerid][gPlayerID]); mysql_function_query(g_dbConnection, gstring, false, "r@Admin_Ban", "iiis", playerid, targetid, days, reason); SendClientMessage(playerid, -1, "Processndo, aguarde..."); return 1; } public r@Admin_Ban(playerid, targetid, days, reason[]) { mysql_store_result(g_dbConnection); new id = mysql_insert_id(g_dbConnection); mysql_free_result(g_dbConnection); if(days != -1) format(gstring, sizeof gstring, "AdmCmd: %s foi banido por %s. Motivo: %s", gPlayerInfo[targetid][gPlayerName], gPlayerInfo[playerid][gPlayerName], reason); else format(gstring, sizeof gstring, "AdmCmd: %s foi banido temporariamente por %s. Motivo: %s", gPlayerInfo[targetid][gPlayerName], gPlayerInfo[playerid][gPlayerName], reason); SendClientMessageToAll(0xFF6F6FAA, gstring); format(gstring, sizeof gstring, "Você adicionou com sucesso um ban a %s (PID:%d) - Para consultas futuras, a ID do ban é: {C0C0C0}%d.", gPlayerInfo[playerid][gPlayerName], gPlayerInfo[playerid][gPlayerID], id); SendClientMessage(playerid, -1, gstring); Kick(targetid); return 1; } // // // Local Functions // #define prquick%0(%1) forward%0(%1);public%0(%1) Property_DisplayData(playerid, propertyid) { if(!gPropertyInfo[propertyid][prop_Loaded]) return SendClientMessage(playerid, -1, "{44436E}DEV_ERR: {FFFFFF}Propriedade não-carregada."); #define _prp gPropertyInfo[propertyid] format(gstring, sizeof gstring, "PROPRIEDADE: %d [Nome: %s] | Dono: (PID)%d | Type: %d | Level: %d | Preço: %d", propertyid, _prp[prop_Name], _prp[prop_Owner], _prp[prop_Type], _prp[prop_Level], _prp[prop_Price]); SendClientMessage(playerid, 0x9F9DD1FF, gstring); format(gstring, sizeof gstring, " -- ATRIBUTOS: Ativa: %d | Comprável: %d | Vendivel: %d | Entrável: %d | Saível: %d", _prp[prop_Attrib]&PROPERTY_ATTRIB_ACTIVE, _prp[prop_Attrib]&PROPERTY_ATTRIB_BUYABLE, _prp[prop_Attrib]&PROPERTY_ATTRIB_SELLABLE, _prp[prop_Attrib]&PROPERTY_ATTRIB_ENTERABLE, _prp[prop_Attrib]&PROPERTY_ATTRIB_EXITABLE); SendClientMessage(playerid, 0x9F9DD1FF, gstring); #undef _prp return 1; } Property_SendDoorMessage(playerid, propertyid) { if(gPropertyInfo[propertyid][prop_Attrib] & PROPERTY_ATTRIB_STATIC) { //Property_SendDoorMessage_s(playerid, propertyid, gFactionInfo[gPropertyInfo[propertyid][prop_Owner]][fact_Name]); } else { format(gstring, sizeof gstring, "SELECT `name` FROM `player_info` WHERE `id`=%d", gPlayerInfo[playerid][gPlayerID]); mysql_function_query(g_dbConnection, gstring, true, "r@Property_SendDoorMessage", "ii", playerid, propertyid); } return 1; } prquick r@Property_SendDoorMessage(playerid, propertyid) { new buff[32]; cache_get_field_content(0, "name", buff, g_dbConnection); Property_SendDoorMessage_s(playerid, propertyid, buff); return 1; } Property_SendDoorMessage_s(playerid, propertyid, owner[]) { format(gstring, sizeof gstring, "Bem-vindo {FFEA00}%s{FFFFFF} de {D6D6D6}%s{FFFFFF}", Property_GetTypeName(gPropertyInfo[propertyid][prop_Type]), owner); SendClientMessage(playerid, -1, gstring); SendClientMessage(playerid, -1, " Digite {2DD2F7}/entrar{FFFFFF} ou pressione {2DD2F7}~k~~VEHICLE_ENTER_EXIT~{FFFFFF} para entrar."); return 1; } Property_GetTypeName(propertytype) { new buff[32]; switch(propertytype) { case PROPERTY_TYPE_INT: format(buff, sizeof buff, "ao lugar"); case PROPERTY_TYPE_HOUSE: format(buff, sizeof buff, "à casa"); default: format(buff, sizeof buff, "PREGUIÇA E FODA"); } return buff; } // // // // Local Functions/Stocks // // // // Admins: Player_IsAdmin(playerid) { if(gPlayerInfo[playerid][gPlayerStat] >= PLAYER_STAT_PLAYING) { return (gPlayerInfo[playerid][gPlayerAttributes] & PLAYER_ATTRIB_ADMIM) || (gPlayerInfo[playerid][gPlayerAttributes] & PLAYER_ATTRIB_DEV) || (gPlayerInfo[playerid][gPlayerAttributes] & PLAYER_ATTRIB_LEAD_ADMIN) || (gPlayerInfo[playerid][gPlayerAttributes] & PLAYER_ATTRIB_SEMI_ADMIN); } return 0; } // Y_Less / // // // / SendClientMessageFormatted(playerid, color, fstring[], {Float, _}:...) { new n = numargs() * 4; if (n == 3 * 4) { return SendClientMessage(playerid, color, fstring); } else { new message[128]; new arg_start; new arg_end; new i = 0; #emit CONST.pri fstring #emit ADD.C 0x4 #emit STOR.S.pri arg_start // first parameters's offset #emit LOAD.S.pri n #emit ADD.C 0x8 #emit STOR.S.pri arg_end // last parameters's offset // pushing variable arguments for (i = arg_end; i >= arg_start; i -= 4) { #emit LCTRL 5 #emit LOAD.S.alt i #emit ADD #emit LOAD.I #emit PUSH.pri } // pushing normal arguments #emit PUSH.S fstring // format string #emit PUSH.C 128 // sizeof(message) #emit PUSH.ADR message // the string which format() will write in #emit PUSH.S n // number of arguments * 4, always must be passed for natives #emit SYSREQ.C format // clearing the stack i = n / 4 + 1; while (--i >= 0) { #emit STACK 0x4 } return SendClientMessage(playerid, color, message); } }
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disable countdown timer in cart for drop pric...
PHP | 15 hours ago | 0.23 KB
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