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-- Farewell Infortality. -- Version: 2.82 -- Instances: local ScreenGui = Instance.new("ScreenGui") local MainGUI = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local DST = Instance.new("TextButton") local SA = Instance.new("TextButton") local MI = Instance.new("TextButton") local ZZ = Instance.new("TextButton") local ESP = Instance.new("TextButton") local TextLabel_2 = Instance.new("TextLabel") local Aimbot = Instance.new("TextButton") local MP2 = Instance.new("TextButton") local MG = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local IB = Instance.new("TextButton") local CB = Instance.new("TextButton") local BAGP = Instance.new("TextButton") local TextLabel_4 = Instance.new("TextLabel") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextLabel_7 = Instance.new("TextLabel") local ESP_2 = Instance.new("TextButton") local PFESP = Instance.new("TextButton") local Extras = Instance.new("Frame") local KNIFESIM = Instance.new("TextButton") local HILTON = Instance.new("TextButton") local CBRO = Instance.new("TextButton") local APOC = Instance.new("TextButton") local EXTRAS = Instance.new("TextButton") local Open = Instance.new("TextButton") local Close = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.CoreGui MainGUI.Name = "Main GUI" MainGUI.Parent = ScreenGui MainGUI.BackgroundColor3 = Color3.new(1, 1, 1) MainGUI.Position = UDim2.new(0.219819099, 0, 0.110072792, 0) MainGUI.Size = UDim2.new(0, 464, 0, 383) MainGUI.Active = true MainGUI.Draggable = true TextLabel.Parent = MainGUI TextLabel.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel.Position = UDim2.new(0, 0, -0.0496083535, 0) TextLabel.Size = UDim2.new(0, 464, 0, 19) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Crcos And Sandals V2 (Money Hacks)" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 14 DST.Name = "DST" DST.Parent = MainGUI DST.BackgroundColor3 = Color3.new(1, 1, 1) DST.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) DST.Position = UDim2.new(0.019396551, 0, 0.0156657957, 0) DST.Size = UDim2.new(0, 147, 0, 29) DST.Font = Enum.Font.SourceSans DST.Text = "Deep Space Tycoon Money" DST.TextColor3 = Color3.new(0, 0, 0) DST.TextSize = 14 DST.MouseButton1Down:connect(function() local RStorage = game.ReplicatedStorage.RemoteEvents for i=1,1000 do RStorage.Codes.GRANDOPENING:FireServer() end end) SA.Name = "SA" SA.Parent = MainGUI SA.BackgroundColor3 = Color3.new(1, 1, 1) SA.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) SA.Position = UDim2.new(0.019396551, 0, 0.112271532, 0) SA.Size = UDim2.new(0, 147, 0, 29) SA.Font = Enum.Font.SourceSans SA.Text = "Shark Attack (1 Gem Needed)" SA.TextColor3 = Color3.new(0, 0, 0) SA.TextSize = 14 SA.MouseButton1Down:connect(function() game.ReplicatedStorage.Functions.TradeGem:InvokeServer("Green Gems","100000") end) MI.Name = "MI" MI.Parent = MainGUI MI.BackgroundColor3 = Color3.new(1, 1, 1) MI.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) MI.Position = UDim2.new(0.019396551, 0, 0.20887728, 0) MI.Size = UDim2.new(0, 147, 0, 29) MI.Font = Enum.Font.SourceSans MI.Text = "Monster Island " MI.TextColor3 = Color3.new(0, 0, 0) MI.TextSize = 14 MI.MouseButton1Down:connect(function() while wait(0.1) do game.Players.LocalPlayer.ChangeStat:InvokeServer("Update","Gold", 1000000) end end) ZZ.Name = "ZZ" ZZ.Parent = MainGUI ZZ.BackgroundColor3 = Color3.new(1, 1, 1) ZZ.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) ZZ.Position = UDim2.new(0.019396551, 0, 0.308093995, 0) ZZ.Size = UDim2.new(0, 147, 0, 29) ZZ.Font = Enum.Font.SourceSans ZZ.Text = "Zombie Zone" ZZ.TextColor3 = Color3.new(0, 0, 0) ZZ.TextSize = 14 ZZ.MouseButton1Down:connect(function() game.ReplicatedStorage.RemoteEvents.UpgradePurchase:FireServer(-999999999, game.Players.LocalPlayer.ClipSize) end) ESP.Name = "ESP" ESP.Parent = MainGUI ESP.BackgroundColor3 = Color3.new(1, 1, 1) ESP.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) ESP.Position = UDim2.new(0.019396551, 0, 0.772845924, 0) ESP.Size = UDim2.new(0, 147, 0, 29) ESP.Font = Enum.Font.SourceSans ESP.Text = "ESP" ESP.TextColor3 = Color3.new(0, 0, 0) ESP.TextSize = 14 ESP.MouseButton1Down:connect(function() local lPlayer = game.Players.LocalPlayer; local lTeam = lPlayer.TeamColor; local mode = 1; local speed = .7; -- CFrame interpolation every second. local aimToggle = false; local enemyColor = BrickColor.Red(); local friendlyColor = BrickColor.Blue(); function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.RightAlt then if aimToggle == false then --aimToggle = true; else --aimToggle = false; end end if inputObject.KeyCode == Enum.KeyCode.RightControl then if mode == 1 then mode = 0; for i,v in pairs(game.Players:GetChildren()) do if v ~= lPlayer then if game.Workspace:FindFirstChild(v.Name) ~= nil then if v.Character:FindFirstChild("Torso") ~= nil then v.Character.Torso.eP.Frame.Visible = false; end for t,x in pairs(v.Character:GetChildren()) do if x.ClassName == "Part" then if v.Character:FindFirstChild("Head") ~= nil then if v.Character.Head:FindFirstChild("1") ~= nil then for l=1,6 do x:FindFirstChild(l).Frame.Visible = true; end end end end end end end end elseif mode == 0 then mode = 1; for i,v in pairs(game.Players:GetChildren()) do if v ~= lPlayer then if game.Workspace:FindFirstChild(v.Name) ~= nil then if v.Character:FindFirstChild("Torso") ~= nil then v.Character.Torso.eP.Frame.Visible = true; end for t,x in pairs(v.Character:GetChildren()) do if x.ClassName == "Part" then if v.Character:FindFirstChild("Head") ~= nil then if v.Character.Head:FindFirstChild("1") ~= nil then for l=1,6 do x:FindFirstChild(l).Frame.Visible = false; end end end end end end end end end end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) local function ClosestPlayer(point) local OnTarget = false; local CurDis = nil; local CurPlayer = nil; for i,v in pairs(game.Players:GetChildren()) do if v ~= lPlayer then if CurDis == nil then CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position); CurPlayer = v; else if v:DistanceFromCharacter(lPlayer.Character.Torso.Position) < CurDis then CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position); CurPlayer = v; end end end end while aimToggle == true do for i = 0, 1, .01 do game.Workspace.CurrentCamera.CFrame = CFrame.new(Vector3.new(game.Workspace.CurrentCamera.CFrame.X,game.Workspace.CurrentCamera.CFrame.Y,game.Workspace.CurrentCamera.CFrame.Z), CurPlayer.Character.Torso.Position); end end end while true do for i,v in pairs(game.Players:GetChildren()) do local vChar = game.Workspace:WaitForChild(v.Name); if vChar.Torso:FindFirstChild("eP") == nil and v ~= lPlayer then local fLayer = Instance.new("BillboardGui"); fLayer.Name = "eP"; fLayer.Size = UDim2.new(8,0,8,0); fLayer.SizeOffset = Vector2.new(.5,-.55); fLayer.LightInfluence = 0; fLayer.AlwaysOnTop = true; fLayer.Adornee = vChar:WaitForChild("Torso"); fLayer.Parent = vChar.Torso; local sLayer = Instance.new("Frame"); sLayer.BackgroundTransparency = .5; sLayer.AnchorPoint = Vector2.new(.5,.5); if v.TeamColor == lTeam then sLayer.BackgroundColor = BrickColor.Blue(); else sLayer.BackgroundColor = BrickColor.Red(); end sLayer.BorderSizePixel = 0; sLayer.Size = UDim2.new(.5,0,.7,0); sLayer.Parent = fLayer; if mode == 0 then sLayer.Visible = false; end local fhLayer = Instance.new("BillboardGui"); fhLayer.Name = "ePh"; fhLayer.Size = UDim2.new(8,0,8,0); fhLayer.SizeOffset = Vector2.new(.25,-.13); fhLayer.LightInfluence = 0; fhLayer.AlwaysOnTop = true; fhLayer.Adornee = vChar:WaitForChild("Torso"); fhLayer.Parent = vChar.Torso; local health = Instance.new("Frame"); health.AnchorPoint = Vector2.new(0,.5); health.Name = "health"; health.BorderSizePixel = 0; health.BackgroundColor3 = Color3.fromRGB(255,0,0); health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0); health.Parent = fhLayer; local fnLayer = Instance.new("BillboardGui"); fnLayer.Name = "ePn"; fnLayer.Size = UDim2.new(8,0,8,0); fnLayer.SizeOffset = Vector2.new(.25,0); fnLayer.LightInfluence = 0; fnLayer.AlwaysOnTop = true; fnLayer.Adornee = vChar:WaitForChild("Torso"); fnLayer.Parent = vChar.Torso; local name = Instance.new("TextLabel"); name.AnchorPoint = Vector2.new(0,.5); name.Name = "txtlabel"; name.BorderSizePixel = 0; name.BackgroundTransparency = 1; name.Size = UDim2.new(.5,0,.05,0); name.Position = UDim2.new(0,0,0,0); name.TextScaled = true; name.Text = v.Name; name.TextColor3 = Color3.fromRGB(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundColor.b); name.Parent = fnLayer; for x,t in pairs(vChar:GetChildren()) do if t.ClassName == "Part" then for l = 1, 6 do local headLayer = Instance.new("SurfaceGui"); headLayer.Name = l; headLayer.LightInfluence = 0; headLayer.AlwaysOnTop = true; headLayer.Adornee = vChar:WaitForChild(t.Name); headLayer.Parent = t; if l==1 then headLayer.Face = "Front"; elseif l==2 then headLayer.Face = "Right"; elseif l==3 then headLayer.Face = "Left"; elseif l==4 then headLayer.Face = "Back"; elseif l==5 then headLayer.Face = "Top"; elseif l==6 then headLayer.Face = "Bottom"; end local xLayer = Instance.new("Frame"); xLayer.BackgroundTransparency = .5; xLayer.AnchorPoint = Vector2.new(0,0); if v.TeamColor == lTeam then xLayer.BackgroundColor = BrickColor.Blue(); else xLayer.BackgroundColor = BrickColor.Red(); end xLayer.BorderSizePixel = 0; xLayer.Size = UDim2.new(1,0,1,0); xLayer.Parent = headLayer; if mode == 1 then xLayer.Visible = false; end end end end else if v ~= lPlayer then v.Character.Torso.ePh.health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0); end end end wait(.3); end end) TextLabel_2.Parent = MainGUI TextLabel_2.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel_2.Position = UDim2.new(0, 0, 0.704960823, 0) TextLabel_2.Size = UDim2.new(0, 464, 0, 19) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "Crocs And Sandals v2 (Other Hacks)" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextSize = 14 Aimbot.Name = "Aimbot" Aimbot.Parent = MainGUI Aimbot.BackgroundColor3 = Color3.new(1, 1, 1) Aimbot.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) Aimbot.Position = UDim2.new(0.357758611, 0, 0.772845924, 0) Aimbot.Size = UDim2.new(0, 147, 0, 29) Aimbot.Font = Enum.Font.SourceSans Aimbot.Text = "Mad Paintball 2 Aimbot" Aimbot.TextColor3 = Color3.new(0, 0, 0) Aimbot.TextSize = 14 Aimbot.MouseButton1Down:connect(function() _G.HitBoxSize = Vector3.new(300, 300, 300) game:service('RunService').RenderStepped:connect(function() for i, v in pairs(game.Workspace.Camera.GameElementContainer.HITBOXES:GetDescendants()) do if v:IsA('Part') and v.Size ~= _G.HitBoxSize and v.Transparency ~= 0 and v.Name == 'Head' then v.Size = _G.HitBoxSize v.Transparency = 0 end end end) end) MP2.Name = "MP2" MP2.Parent = MainGUI MP2.BackgroundColor3 = Color3.new(1, 1, 1) MP2.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) MP2.Position = UDim2.new(0.357758611, 0, 0.0156657994, 0) MP2.Size = UDim2.new(0, 147, 0, 29) MP2.Font = Enum.Font.SourceSans MP2.Text = "Mad Paintball 2" MP2.TextColor3 = Color3.new(0, 0, 0) MP2.TextSize = 14 MP2.MouseButton1Down:connect(function() game.ReplicatedStorage.GameMain.Select:FireServer("BuySlot", {"2Slots1Day", -2e99}) end) MG.Name = "MG" MG.Parent = MainGUI MG.BackgroundColor3 = Color3.new(1, 1, 1) MG.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) MG.Position = UDim2.new(0.357758611, 0, 0.112271547, 0) MG.Size = UDim2.new(0, 147, 0, 29) MG.Font = Enum.Font.SourceSans MG.Text = "Mini Golf" MG.TextColor3 = Color3.new(0, 0, 0) MG.TextSize = 14 MG.MouseButton1Down:connect(function() local credit = game.Players.LocalPlayer.PlayerGui.Credits.Credit.Text game.Workspace.UpdateCredit:FireServer(2147483512 - credit) end) TextLabel_3.Parent = MainGUI TextLabel_3.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel_3.Position = UDim2.new(0.706896544, 0, 0, 0) TextLabel_3.Size = UDim2.new(0, 136, 0, 19) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "Credits:" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextSize = 14 IB.Name = "IB" IB.Parent = MainGUI IB.BackgroundColor3 = Color3.new(1, 1, 1) IB.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) IB.Position = UDim2.new(0.356546223, 0, 0.206829578, 0) IB.Size = UDim2.new(0, 147, 0, 29) IB.Font = Enum.Font.SourceSans IB.Text = "Ice Breaker" IB.TextColor3 = Color3.new(0, 0, 0) IB.TextSize = 14 IB.MouseButton1Down:connect(function() while wait() do game.ReplicatedStorage.removeDebris:FireServer(30) end end) CB.Name = "CB" CB.Parent = MainGUI CB.BackgroundColor3 = Color3.new(1, 1, 1) CB.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) CB.Position = UDim2.new(0.356546223, 0, 0.306928247, 0) CB.Size = UDim2.new(0, 147, 0, 29) CB.Font = Enum.Font.SourceSans CB.Text = "Crate Bait" CB.TextColor3 = Color3.new(0, 0, 0) CB.TextSize = 14 CB.MouseButton1Down:connect(function() while wait(0.1)do workspace.GiveRobux:FireServer() end end) BAGP.Name = "BAGP" BAGP.Parent = MainGUI BAGP.BackgroundColor3 = Color3.new(1, 1, 1) BAGP.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) BAGP.Position = UDim2.new(0.0186242461, 0, 0.406088203, 0) BAGP.Size = UDim2.new(0, 147, 0, 29) BAGP.Font = Enum.Font.SourceSans BAGP.Text = "Boys And Girls Paradise" BAGP.TextColor3 = Color3.new(0, 0, 0) BAGP.TextSize = 14 BAGP.MouseButton1Down:connect(function() game.ReplicatedStorage.GameEvents.PurchaseItemFunction:InvokeServer("BlueJayFedora", -999999) end) TextLabel_4.Parent = MainGUI TextLabel_4.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel_4.Position = UDim2.new(0.706896544, 0, 0.0496083535, 0) TextLabel_4.Size = UDim2.new(0, 136, 0, 19) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "Syntax" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextSize = 14 TextLabel_5.Parent = MainGUI TextLabel_5.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel_5.Position = UDim2.new(0.706896544, 0, 0.0992167071, 0) TextLabel_5.Size = UDim2.new(0, 136, 0, 19) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "Luci" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextSize = 14 TextLabel_6.Parent = MainGUI TextLabel_6.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel_6.Position = UDim2.new(0.706896544, 0, 0.754569173, 0) TextLabel_6.Size = UDim2.new(0, 136, 0, 19) TextLabel_6.Font = Enum.Font.SourceSans TextLabel_6.Text = "Discord: Syntax#3736" TextLabel_6.TextColor3 = Color3.new(1, 1, 1) TextLabel_6.TextSize = 14 TextLabel_7.Parent = MainGUI TextLabel_7.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843) TextLabel_7.Position = UDim2.new(0.706896544, 0, 0.148825064, 0) TextLabel_7.Size = UDim2.new(0, 136, 0, 19) TextLabel_7.Font = Enum.Font.SourceSans TextLabel_7.Text = "_Cry_" TextLabel_7.TextColor3 = Color3.new(1, 1, 1) TextLabel_7.TextSize = 14 ESP_2.Name = "ESP" ESP_2.Parent = MainGUI ESP_2.BackgroundColor3 = Color3.new(1, 1, 1) ESP_2.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) ESP_2.Position = UDim2.new(0.019396551, 0, 0.872062624, 0) ESP_2.Size = UDim2.new(0, 147, 0, 29) ESP_2.Font = Enum.Font.SourceSans ESP_2.Text = "Aimworks 3.2" ESP_2.TextColor3 = Color3.new(0, 0, 0) ESP_2.TextSize = 14 ESP_2.MouseButton1Down:connect(function() -- /$$$$$$ /$$$$$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$$$$$$ /$$ /$$ /$$$$$$ /$$$$$$ /$$$$$$ -- /$$__ $$|_ $$_/| $$$ /$$$| $$ /$ | $$ /$$__ $$| $$__ $$| $$ /$$/ /$$__ $$ /$$__ $$ /$$__ $$ -- | $$ \ $$ | $$ | $$$$ /$$$$| $$ /$$$| $$| $$ \ $$| $$ \ $$| $$ /$$/ | $$ \__/ |__/ \ $$ |__/ \ $$ -- | $$$$$$$$ | $$ | $$ $$/$$ $$| $$/$$ $$ $$| $$ | $$| $$$$$$$/| $$$$$/ | $$$$$$ /$$$$$/ /$$$$$$/ -- | $$__ $$ | $$ | $$ $$$| $$| $$$$_ $$$$| $$ | $$| $$__ $$| $$ $$ \____ $$ |___ $$ /$$____/ -- | $$ | $$ | $$ | $$\ $ | $$| $$$/ \ $$$| $$ | $$| $$ \ $$| $$\ $$ /$$ \ $$ /$$ \ $$ | $$ -- | $$ | $$ /$$$$$$| $$ \/ | $$| $$/ \ $$| $$$$$$/| $$ | $$| $$ \ $$| $$$$$$/ | $$$$$$//$$| $$$$$$$$ -- |__/ |__/|______/|__/ |__/|__/ \__/ \______/ |__/ |__/|__/ \__/ \______/ \______/|__/|________/ -- "IT ACTUALLY WORKS THIS TIME" -- AIMWORKS 3.2: NEARLY DECENT.. -- THE GREATEST AIMBOT ON ROBLOX -- AND PROBABLY THE BUGGIEST TOO -- BUT WHATEVER IT'S GOOD ENOUGH -- WRITTEN BY UNREAL AND SCAPTER -- THANKS AUSTIN, CACA22, SAFAZI -- THANKS THETRUERIAS TOO UR GR8 -- THANKS FOR CHOOSING FAZE SHIT -- SHOUTOUT TO CHROME/XETRICS XD -- i should probably be using userinputservice -- tbh i shud probably get working on proper FOV stuffs -- prune dead vars -- FOV restrictions -- ESPP :D(Chams - Scap) -- added in this version (3.1): huge amount of bug fixes, even uglier code (i keep impressing myself with how bad this can get... i need 2 rewrite this soon), local accuracy = 80 local aimkey = "f" --Disable/Enable AimWorks local toggle_teamcheck = "h" --Ez-Pz Fix so people don't have to rejoin on FFA/TDM Games. local lassokey = "q" --Disable/Enable Lasso Rendering local control = "p" --Hide/UnHide Gui local headshot = 35 local ignoreFOV = true local ignoreWalls = true local perfect_aim = true local perfect_aim_firstperson_distance = 28 local rage_triggers = false --Elysian Only local RenderLassos = true local ShootingTeam = false -- will target neutral people anyways XDDD local SpreadControlRadius = Vector3.new(25, 25, 15) -- the larger you make those numbers the more likely your bullet is to hit. anything above 25, 25, 25 is a bit much. try 15, 15, 5 local trigger_speed = 0.1 local triggers = false --Elysian Only local Chams = true --Works now!??!!? --Player Whitelist(People who don't get shot at.) local Whitelist = {"ihanks", "Lua_Environment", "like_clockwork", "Gin_Freecs", "AimWorks"} for i,v in pairs(game.Players:GetChildren()) do --Adds anyone in-game who's friends with the Currenet player into the list. if game.Players.LocalPlayer:IsFriendsWith(v.userId) then table.insert(Whitelist, v.Name) end end game.Players.PlayerAdded:connect(function(player) --Adds friends to whitelist if they're just joining the game. if game.Players.LocalPlayer:IsFriendsWith(player.userId) then table.insert(Whitelist, player.Name) end end) -- todo -- _G.SwordFightMode = false -- stuff that i am testing goes in _G. so i can toggle it -- aim engine vars -- todo: more priorities -- prune dead vars local aim_through_list = {nil, nil, nil} local bone_name local camera = workspace.CurrentCamera local closest_distance local deathBlock local distance local FilteringEnabled = workspace.FilteringEnabled local huge = math.huge local in_fov local lasso local localplayer = game:GetService("Players").LocalPlayer local most_viable_player local mouse = localplayer:GetMouse() local CreatorId = game.CreatorId local players_service = game:GetService("Players") local position local random = math.random local ray = Ray.new local ray_start local running = true local sleeping local target local tele_bone local targ_bone local ticksslept = 0 local trigger_debounce local vector local viableplayers = {} local function FindInstance(instance_className, search_directory) -- i can inline this in a LOT of places... plus i can very very easily make this return a table of all found parts if a certain parameter is passed... might add that feature to my boilerplate if not search_directory then return end for i, v in pairs(search_directory:GetChildren()) do if v.className == instance_className then return(v) end end end local function CreateBlockOfDeath() if deathBlock then deathBlock:Destroy() end deathBlock = Instance.new("Part", workspace) deathBlock.CanCollide = false deathBlock.Size = SpreadControlRadius deathBlock.Locked = true mouse.TargetFilter = deathBlock return deathBlock -- unnecessary end -- Finished local function ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, bone) -- note: figure out what i wanted to do with datas in here if not bone then return {_, false} end return camera:WorldToScreenPoint(player.Character[bone].Position) end local function ReturnsPlayerCheckResults(player) -- Checks teams. If we won't shoot teammates and they're a teammate when we're not neutral, target them. We do this now because it can save a lot of FPS. if not ShootingTeam then -- if not shooting teammates if player.TeamColor == localplayer.TeamColor then -- if we're not shooting teammates and they're teammates if not (player.Neutral and localplayer.Neutral) then -- if we're not shooting teammates and they're teammates and they're not neutral return false end end end --Read through player 'Whitelist' for i,v in pairs(Whitelist) do if player.Name == v then return false end end -- Checks if person is yourself. if player == localplayer then return false end -- Checks if the player can be hurt. if FindInstance("ForceField", player.Character) or FindInstance("Humanoid", player.Character, true).MaxHealth == huge then return false end -- Checks if they're dead. if FindInstance("Humanoid", player.Character, true).Health == 0 then return false end -- Checks if person is in FOV. local screen_position, in_fov = ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, "Torso") if not (in_fov or ignoreFOV) then return false else return player, screen_position end end local function ReturnsBoneOrFalse(player) if perfect_aim then return (FilteringEnabled and "Head" or "Left Arm") -- should be Head or left arm end if not (random(1, 100) <= accuracy) then return false end if (random(1, 100) <= headshot) and FilteringEnabled then return "Head" end return "Left Arm" -- should be left arm end -- rewrite for cursor distance checks then optimize local function ReturnsViablePlayerOrNil() -- this is a clusterfuck i should probably branch this off into more functions... especially one for raycasting aim_through_list[1], aim_through_list[2] = deathBlock, localplayer.Character local distance = 1000 local closest_distance = 1000 local most_viable_player = nil -- FPS optimizations for shitty pcs... should more than double FPS in some situations. not really necessary for me :D.. -- if sleeping and ticksslept ~= 15 then -- ticksslept = ticksslept + 1 -- return target -- end local your_character = localplayer.Character local your_head = your_character and your_character:FindFirstChild "Head" for i, player_being_checked in pairs(players_service:GetPlayers()) do -- getplayers is underrated local player_or_false, targets_coordinates = ReturnsPlayerCheckResults(player_being_checked) if player_or_false then local char = player_being_checked.Character local target_torso = char and char:FindFirstChild "Torso" -- where the ray will aim/shoot for if target_torso then -- phantom fuckery tbh -- aim ahead (why arent we just taking advantage of ignorerays austin tf) of gun sights... Swag :O if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0) else ray_start = your_head.Position + Vector3.new(0, 2, 0) end -- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0) -- doododoo do DOODODOododoDoERFAhaagr if not targets_coordinates then -- unnecessary rn distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude -- broken else distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude end vector = (target_torso.Position - ray_start) -- distance = vector -- bug if (not targets_coordinates) or (distance <= closest_distance) then -- create ray that starts at 'ray_start' and points towards the target local new_ray = ray(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character if (hit and hit:isDescendantOf(char)) or ignoreWalls then -- only change closest_distance if the target character is visible closest_distance = distance most_viable_player = player_being_checked end -- hit or ignore walls end -- meets distance or no priority end -- closes player_or_false end -- closes player_or_false check end -- closes table loop blockName = ReturnsBoneOrFalse(most_viable_player) sleeping = true return most_viable_player end -- closes function function CreateChams() if Chams then for _,q in pairs(camera:GetChildren()) do if q:IsA("BoxHandleAdornment") then q:Destroy() end end for _,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name and v.Character then for _,c in pairs(v.Character:GetChildren()) do if c.Name ~= "Head" and c:IsA("BasePart") then for _,p in pairs(Whitelist) do if v.TeamColor == game.Players.LocalPlayer.TeamColor or v.Name == p then local esp = Instance.new("BoxHandleAdornment", camera) esp.Color3 = Color3.new(0, 255, 0) esp.Size = c.Size esp.AlwaysOnTop = true esp.ZIndex = 1 esp.Adornee = c elseif v.TeamColor ~= game.Players.LocalPlayer.TeamColor then local esp = Instance.new("BoxHandleAdornment", camera) esp.Color3 = Color3.new(255, 0, 0) esp.Size = c.Size esp.AlwaysOnTop = true esp.ZIndex = 1 esp.Adornee = c end end end end end end end end CreateChams() game.Workspace.ChildAdded:connect(function(child) if child:IsA("Model") or child:IsA("Folder") or child:IsA("BasePart") then CreateChams() end end) game.Workspace.ChildRemoved:connect(function(child) if child:IsA("Model") or child:IsA("Folder") then CreateChams() end end) game.Players.LocalPlayer.Changed:connect(function() CreateChams() end) local function TargetPlayer(player) -- this needs to be refactored -- not needed anymore unless you want sticky aim (this can be a good thing) or the aimbot lags you -- sticky aim would be defined as "wont instantly target another guy if they enter the screen" -- if ticksslept == 15 then -- ok -- ticksslept = 0 -- sleeping = false -- end if aim_through_list[3] then aim_through_list[3].Position = aim_through_list[3].Position + Vector3.new(0,200,0) table.remove(aim_through_list, 3) end if not player then -- i see this and i pretty much give up on rewriting if lasso then lasso:Destroy() lasso = nil end -- this feels wrong. i cant stand reusing code outside functions >:( target = nil lasso = Instance.new("SelectionPointLasso", camera) lasso.Humanoid, lasso.Point = FindInstance("Humanoid", localplayer.Character, true), mouse.Hit.p lasso.Color3 = Color3.new(0,255,0) return -- this one line here determines a surprising amount about how the aimbot works XD -- thats not a good thing :( end if RenderLassos then -- should be snaplassos... always gon be lassos tbh if lasso then lasso:Destroy() lasso = nil end lasso = Instance.new("SelectionPartLasso", camera) lasso.Humanoid, lasso.Part = FindInstance("Humanoid", player.Character, true), game.Players.LocalPlayer.Character.Torso lasso.Color3 = Color3.new(0,255,0) end bone_name = ReturnsBoneOrFalse(player) if player.Character.Head and bone_name then -- this lets us force headshots :D tele_bone = player.Character[bone_name] tele_bone.Parent = player.Character tele_bone.Size = SpreadControlRadius tele_bone.CanCollide = false tele_bone.CFrame = CFrame.new(workspace.CurrentCamera.CoordinateFrame.p + workspace.CurrentCamera.CoordinateFrame.lookVector * perfect_aim_firstperson_distance, workspace.CurrentCamera.CoordinateFrame.p) -- // thx to my main man safazi,,,, for this and for showing me the magic of coordinateframe <3 tele_bone.Transparency=1 tele_bone:ClearAllChildren() table.insert(aim_through_list, 3, tele_bone) -- swager target = player return player end if bone_name then deathBlock.Parent = player.Character deathBlock.CanCollide = false deathBlock.Name = bone_name else return end target = player return player end --[[ INIT PROCESS DOCUMENTATION: 1] CREATE DEATHBLOCK 2] MAKE DEATHBLOCK REGENERATE 3] USE BINDTORENDERSTEP TO START AIMBOT LOOP 4] DETECT KEY INPUT (WITHOUT USERINPUTSERVICE. I KNOW THAT IM LAME) ]]-- CreateBlockOfDeath() workspace.DescendantRemoving:connect(function(instance) if instance == deathBlock then CreateBlockOfDeath() end end) -- Keeps blockie safe :33 XD -- test? havent tried local function shoot() -- elysian only :33333 XDd. bother jordan, not mememememe. if not mouse1press then return end if trigger_debounce then return end trigger_debounce = true if rage_triggers and mouse1press() then mouse1press() wait(0.1) mouse1release() elseif mouse1press then mouse1press() wait(0) mouse1release() wait(trigger_speed) end trigger_debounce = false end -- refaactorrrr game:GetService("RunService"):BindToRenderStep("First", Enum.RenderPriority.First.Value, function() -- another clusterfuck if running then if localplayer.Character then -- pretty sure i do this in getviableplayer lmao tbh TargetPlayer(ReturnsViablePlayerOrNil()) if target and target.Character then if localplayer:GetMouse().Target == deathBlock then return end -- praise targetfilter! -- later -- deathBlock.CFrame = CFrame.new(localplayer.Character.Head.Position + (mouse.Hit.p + localplayer.Character.Head.Position).unit * 16) -- print(deathBlock) if triggers then shoot() end else deathBlock.Parent = workspace end end end end) local Keys = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) Keys.Name = "AimWorks Container" local Frame = Instance.new("Frame", Keys) Frame.Name = "Holder" Frame.BackgroundColor3 = Color3.new(62/255, 62/255, 62/255) Frame.BackgroundTransparency = 0.3 Frame.BorderSizePixel = 2 Frame.BorderColor3 = Color3.new(255,255,255) Frame.Size = UDim2.new(0, 200, 0, 300) Frame.Position = UDim2.new(0, 0, 0.5, 0) local Aim = Instance.new("TextLabel", Frame) Aim.BackgroundTransparency = 1 Aim.Size = UDim2.new(0, 200, 0, 100) Aim.FontSize = "Size32" Aim.Font = "SourceSans" Aim.Text = " Rendering Lassos: "..tostring(RenderLassos).." \n Key: "..lassokey Aim.TextColor3 = Color3.new(255, 255, 255) Aim.TextXAlignment = "Left" Aim.TextStrokeTransparency = 0 Aim.TextYAlignment = "Top" Aim.TextWrapped = true local Team = Instance.new("TextLabel", Frame) Team.Position = UDim2.new(0, 0, 0, 100) Team.BackgroundTransparency = 1 Team.Size = UDim2.new(0, 200, 0, 100) Team.FontSize = "Size32" Team.Font = "SourceSans" Team.Text = " Team Check: \n "..tostring(ShootingTeam).." \n Key: "..toggle_teamcheck Team.TextColor3 = Color3.new(255, 255, 255) Team.TextXAlignment = "Left" Team.TextStrokeTransparency = 0 Team.TextYAlignment = "Top" Team.TextWrapped = true local Run = Instance.new("TextLabel", Frame) Run.Position = UDim2.new(0, 0, 0, 200) Run.BackgroundTransparency = 1 Run.Size = UDim2.new(0, 200, 0, 100) Run.FontSize = "Size32" Run.Font = "SourceSans" Run.Text = " Running: "..tostring(running).." \n Key: "..aimkey Run.TextColor3 = Color3.new(255, 255, 255) Run.TextXAlignment = "Left" Run.TextStrokeTransparency = 0 Run.TextYAlignment = "Top" Run.TextWrapped = true local keydown = mouse.KeyDown:connect(function(keys) if (keys == aimkey) then running = not running if (running) then print("[SILENTAIM] activated.") Run.Text = " Running: "..tostring(running).." \n Key: "..aimkey else print("[SILENTAIM] deactivated.") Run.Text = " Running: "..tostring(running).." \n Key: "..aimkey end end end) local keydowns = mouse.KeyDown:connect(function(keys) if (keys == toggle_teamcheck) then if (ShootingTeam) then print("[SILENTAIM] Team Shooting deactivated") ShootingTeam = false Team.Text = " Team Check: \n "..tostring(ShootingTeam).." \n Key: "..toggle_teamcheck else print("[SILENTAIM] Team Shooting activated") ShootingTeam = true Team.Text = " Team Check: \n "..tostring(ShootingTeam).." \n Key: "..toggle_teamcheck end end end) local keydowns = mouse.KeyDown:connect(function(keys) if (keys == lassokey) then if (RenderLassos) then print("[SILENTAIM] No Longer Rendering Lassos") RenderLassos = false Aim.Text = " Rendering Lassos: "..tostring(RenderLassos).." \n Key: "..lassokey else print("[SILENTAIM] Rendering Lassos") RenderLassos = true Aim.Text = " Rendering Lassos: "..tostring(RenderLassos).." \n Key: "..lassokey end end end) local keydowns = mouse.KeyDown:connect(function(keys) if (keys == control) then if (Frame.Visible == true) then Frame.Visible = false else Frame.Visible = true end end end) end) PFESP.Name = "PFESP" PFESP.Parent = MainGUI PFESP.BackgroundColor3 = Color3.new(1, 1, 1) PFESP.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) PFESP.Position = UDim2.new(0.355603427, 0, 0.872062624, 0) PFESP.Size = UDim2.new(0, 147, 0, 29) PFESP.Font = Enum.Font.SourceSans PFESP.Text = "PF ESP" PFESP.TextColor3 = Color3.new(0, 0, 0) PFESP.TextSize = 14 PFESP.MouseButton1Down:connect(function() --Updated aimbot it will now work! ESP = true --Do you want ESP? Aimbot = true --Do you want Aimbot? IgnoreWalls = true --Do you want to shoot through walls? _G.Legit = true --Do you always want to shoot headshots? BeepEffect = true --Do you want it to make a sound when someone comes close to you from behind? BeepSound = 138081500 --What sound do you want to play when someone comes behind you (BeepEffect must be enabled for it to work) BeepSize = 8 --How large should the red dot be? BeepVolume = 1 --Max volume for the SoundID(1 is max, 0 is nothing.) TimeDelay = 6 --If you look at the person it won't beep again until the timedelay is up (BeepEffect must be enabled) SoundDelay = 2 --Time before a new sound is played. (Useful if many people spawn on the same person so you won't hear 999 beeps) DetectionTime = 1 --How long should you wait to make sure the person is looking at you to beep? BehindDetectionTime = 1 --How long should you wait to check if the person is behind you? Sniper = {"INTERVENTION", "REMINGTON 700", "AWS", "L115A3", "MOSIN NAGANT", "OBREZ"} SpecialSniper = {"BFG 50", "SFG 50"} WeakSniper = {"MK11", "SKS", "SCAR SSR", "DRAGUNOV SVU", "HENRY 45-70"} SMG = {"SCAR-H", "AG-3", "M4A1", "G36C", "M4", "L22", "SCAR PDW", "SR-3M", "P90", "AUG A3 PARA", "AK12", "AN-94", "AS VAL", "SCAR-L", "AUG A1", "M16A4", "G36", "M16A3", "AUG A2", "FAMAS", "AK44", "AUG A3", "L85A2", "HONEY BADGER", "AK74", "AKM", "M231"} WeakSMG = {"MP5K", "UMP45", "MP7", "MAC10", "MP5", "COLT SMG 635", "MP5SD", "MP10", "MP5/10", "KRISS VECTOR"} ShotGun = {"REMINGTON 870", "KSG 12", "KS-23M", "SERBU SHOTGUN"} LMG = {"COLT LMG", "M60", "AUG HBAR", "MG36", "L86 LSW", "RPK", "SCAR HAMR", "RPK74"} Other = {"M9", "GLOCK 17", "M1911", "DEAGLE 44", "GLOCK 18", "M93R", "TEC9", "MP412 REX"} Melee = {"KNIFE", "MACHETE"} warn("Version: 1.0.0, Welcome To Project Bear's ESP, Report bugs to the Project Bear Discord.") local camera = workspace.CurrentCamera local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y local inversePi = 1 / math.pi _G.FOV = 9 local magic = _G.FOV*inversePi _G.ignoreFOV = false local aim_through_list = {nil, nil, nil} local distance local ignore local distance2 Pixels = ScreenX * ScreenY local mouse = game:GetService("Players").LocalPlayer:GetMouse() Radius = math.sqrt(Pixels*magic) local viable local your_head = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") local ray_start local vector _G.ignoreWalls = true _G.ShootingTeam = false local enabled = false local target local function ReturnF(player, bone) if not bone and player.Character:FindFirstChild(bone) then return {_, false} end return camera:WorldToScreenPoint(player.Character[bone].Position) end local function checksight(player) local screen_position, in_fov = ReturnF(player, "Head") -- end my life if not (in_fov or _G.ignoreFOV) then return false else -- bug here with fov checks if (not _G.ignoreFOV) and (_G.FOV~=-1) then local distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if distance2<=Radius then return player, screen_position end return false else return player, screen_position end end end local function ViableP() aim_through_list[1] = game:GetService("Players").LocalPlayer.Character local distance = 1000 local closest_distance = 1000 local most_viable_player = nil for i, player_being_checked in pairs(game:GetService("Players"):GetPlayers()) do local player_or_false, targets_coordinates = checksight(player_being_checked) if (player_or_false) then local char = player_being_checked.Character local target_torso = char and char:FindFirstChild "Torso" if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0) else ray_start = your_head.Position + Vector3.new(0, 4, 0) end if not targets_coordinates then distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude else distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude end vector = (target_torso.Position - ray_start) if char:FindFirstChild("Head") then if (not targets_coordinates) or (distance <= closest_distance) then local new_ray = Ray.new(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character if (hit and hit:isDescendantOf(char)) or _G.ignoreWalls then if char.HumanoidRootPart:FindFirstChild("ESP") then if char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(1, 0.666667, 0) or char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(0, 1, 0.498039) then closest_distance = distance most_viable_player = player_being_checked target = player_being_checked else if IgnoreWalls == false then most_viable_player = nil target = nil elseif IgnoreWalls == true then closest_distance = distance most_viable_player = player_being_checked target = player_being_checked end end else if IgnoreWalls == false then most_viable_player = nil target = nil elseif IgnoreWalls == true then closest_distance = distance most_viable_player = player_being_checked target = player_being_checked end end else most_viable_player = nil target = nil end -- hit or ignore walls end -- meets distance or no priority end end end return most_viable_player end game:GetService("RunService").Heartbeat:connect(function() if Aimbot == true then ViableP() workspace.DeadBody:ClearAllChildren() wep = nil for i,v in pairs(workspace.Camera:GetChildren()) do if v:FindFirstChild("Flame") then wep = v break end end if wep and target ~= nil then if target.TeamColor ~= game:GetService("Players").LocalPlayer.TeamColor then wep.Flame.Size = Vector3.new(1,5,1) wep.Flame.Anchored = true if target.Character:FindFirstChild("Head") then if _G.Legit == false then wep.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,1.9) -- this is where the magic is elseif _G.Legit == true then wep = false Type = nil Current = nil for i,v in pairs(workspace.CurrentCamera:GetChildren()) do if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then if v:IsA("Model") then if v:FindFirstChild("Flame") then Current = v break end end end end if wep == false then for i = 1,#LMG do if Current ~= nil then if LMG[i] == Current.Name then wep = true Type = "LMG" break end end end end if wep == false then for i = 1,#SMG do if Current ~= nil then if SMG[i] == Current.Name then wep = true Type = "SMG" break end end end end if wep == false then for i = 1,#WeakSMG do if Current ~= nil then if WeakSMG[i] == Current.Name then wep = true Type = "WeakSMG" break end end end end if wep == false then for i = 1,#Other do if Current ~= nil then if Other[i] == Current.Name then wep = true Type = "Other" break end end end end if wep == false then for i = 1,#ShotGun do if Current ~= nil then if ShotGun[i] == Current.Name then wep = true Type = "ShotGun" break end end end end if Type == nil then random = math.random(1,3) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 3 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end elseif Type == "LMG" then if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 150 then random = math.random(1,6) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 3 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 4 and random <= 6 then Current.Flame.CFrame = CFrame.new(0,0,0) end else random = math.random(1,10) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 3 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 4 and random <= 10 then Current.Flame.CFrame = CFrame.new(0,0,0) end end elseif Type == "ShotGun" then random = math.random(1,5) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 3 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 4 and random <= 5 then Current.Flame.CFrame = CFrame.new(0,0,0) end elseif Type == "WeakSMG" or Type == "SMG" then if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 125 then random = math.random(1,6) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 3 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 4 and random <= 6 then Current.Flame.CFrame = CFrame.new(0,0,0) end else random = math.random(1,8) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 3 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 4 and random <= 8 then Current.Flame.CFrame = CFrame.new(0,0,0) end end elseif Type == "Other" then random = math.random(1,6) if random == 1 then Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 2 and random <= 4 then Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is end if random >= 5 and random <= 6 then Current.Flame.CFrame = CFrame.new(0,0,0) end end end end end end end if ESP == true then for i,v in pairs(game:GetService("Players"):GetChildren()) do pass = false if workspace:FindFirstChild(v.Name) then if v.Team == game:GetService("Players").LocalPlayer.Team then if v.Character:FindFirstChild("HumanoidRootPart") then if v.Character.HumanoidRootPart:FindFirstChild("ESP") then v.Character.HumanoidRootPart.ESP:Destroy() end end end if v.Team ~= game:GetService("Players").LocalPlayer.Team then if v.Character:FindFirstChild("HumanoidRootPart") then for i,v in pairs(v.Character:GetChildren()) do if v:IsA("Model") then pass = true break end end shirt = nil passer = false for i,v in pairs(v.Character:GetChildren()) do if v:IsA("Shirt") then shirt = v break end end for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Shirt") then if shirt ~= nil then if v.Name ~= shirt.Name then passer = true break end end end end if passer == true then if v.Character:FindFirstChild("HumanoidRootPart") then if v.Character.HumanoidRootPart:FindFirstChild("ESP") then v.Character.HumanoidRootPart.ESP.TextLabel.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)) hitting = false local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true) if part then if part.Parent == v.Character then hitting = true end end if hitting == false then elseif hitting == true then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039) end if hitting == false then local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true) if part then if part.Parent == v.Character then hitting = true end end if hitting == false then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) elseif hitting == true then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039) end if hitting == false then elseif hitting == true then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039) end if hitting == false then local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true) if part then if part:IsA("BasePart") then CurrentGun = nil for i,v in pairs(workspace.CurrentCamera:GetChildren()) do if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then if v:IsA("Model") then if v:FindFirstChild("Flame") then CurrentGun = v break end end end end found = false if found == false then for i = 1,#Sniper do if CurrentGun ~= nil then if Sniper[i] == CurrentGun.Name then found = true Min = 2.75 Max = 3 break end end end end if found == false then for i = 1,#SpecialSniper do if CurrentGun ~= nil then if SpecialSniper[i] == CurrentGun.Name then found = true Min = 3.25 Max = 3.5 break end end end end if found == false then for i = 1,#WeakSniper do if CurrentGun ~= nil then if WeakSniper[i] == CurrentGun.Name then found = true Min = 2.75 Max = 3 break end end end end if found == false then for i = 1,#WeakSMG do if CurrentGun ~= nil then if WeakSMG[i] == CurrentGun.Name then found = true Min = 2.25 Max = 3 break end end end end if found == false then for i = 1,#SMG do if CurrentGun ~= nil then if SMG[i] == CurrentGun.Name then found = true Min = 2.5 Max = 3 break end end end end if found == false then for i = 1,#ShotGun do if CurrentGun ~= nil then if ShotGun[i] == CurrentGun.Name then found = true Min = 2.75 Max = 3 break end end end end if found == false then for i = 1,#LMG do if CurrentGun ~= nil then if LMG[i] == CurrentGun.Name then found = true Min = 2.5 Max = 3 break end end end end if found == false then for i = 1,#Other do if CurrentGun ~= nil then if Other[i] == CurrentGun.Name then found = true Min = 0 Max = 0 break end end end end if found == false then for i = 1,#Melee do if CurrentGun ~= nil then if Melee[i] == CurrentGun.Name then found = true Min = 0 Max = 0 break end end end end if found == false then Min = 0 Max = 0 end if part.Parent.Name == "Map" then if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then hitting = true parter = part end end end end if hitting == true then hitting = false part = parter list = {} pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01) pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01) Reg = Region3.new(pos1, pos2) TouchingParts = game.Workspace:FindPartsInRegion3(Reg) o = 1 if TouchingParts ~= nil then for i,v in pairs(TouchingParts) do if v ~= parter then part = v if part.Parent.Name == "Map" then if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then hitting = true parter = part end end if hitting == true then table.insert(list, o, v) o = o + 1 end end end end hitting = false part = parter pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01) pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01) local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true) if part then if part.Parent == v.Character then hitting = true end end if hitting == false then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) elseif hitting == true then if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0) else v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) end end elseif hitting == false then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) end end if hitting == false then local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true) if part then if part:IsA("BasePart") then CurrentGun = nil for i,v in pairs(workspace.CurrentCamera:GetChildren()) do if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then if v:IsA("Model") then if v:FindFirstChild("Flame") then CurrentGun = v break end end end end found = false if found == false then for i = 1,#Sniper do if CurrentGun ~= nil then if Sniper[i] == CurrentGun.Name then found = true Min = 2.75 Max = 3 break end end end end if found == false then for i = 1,#SpecialSniper do if CurrentGun ~= nil then if SpecialSniper[i] == CurrentGun.Name then found = true Min = 3.25 Max = 3.5 break end end end end if found == false then for i = 1,#WeakSniper do if CurrentGun ~= nil then if WeakSniper[i] == CurrentGun.Name then found = true Min = 2.75 Max = 3 break end end end end if found == false then for i = 1,#WeakSMG do if CurrentGun ~= nil then if WeakSMG[i] == CurrentGun.Name then found = true Min = 2.25 Max = 3 break end end end end if found == false then for i = 1,#SMG do if CurrentGun ~= nil then if SMG[i] == CurrentGun.Name then found = true Min = 2.5 Max = 3 break end end end end if found == false then for i = 1,#ShotGun do if CurrentGun ~= nil then if ShotGun[i] == CurrentGun.Name then found = true Min = 2.75 Max = 3 break end end end end if found == false then for i = 1,#LMG do if CurrentGun ~= nil then if LMG[i] == CurrentGun.Name then found = true Min = 2.5 Max = 3 break end end end end if found == false then for i = 1,#Other do if CurrentGun ~= nil then if Other[i] == CurrentGun.Name then found = true Min = 0 Max = 0 break end end end end if found == false then for i = 1,#Melee do if CurrentGun ~= nil then if Melee[i] == CurrentGun.Name then found = true Min = 0 Max = 0 break end end end end if found == false then Min = 0 Max = 0 end if part.Parent.Name == "Map" then if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then hitting = true parter = part end end end end if hitting == true then hitting = false part = parter list = {} pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01) pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01) Reg = Region3.new(pos1, pos2) TouchingParts = game.Workspace:FindPartsInRegion3(Reg) o = 1 if TouchingParts ~= nil then for i,v in pairs(TouchingParts) do if v ~= parter then part = v if part.Parent.Name == "Map" then if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then hitting = true parter = part elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then hitting = true parter = part elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then hitting = true parter = part elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then hitting = true parter = part end end if hitting == true then table.insert(list, o, v) o = o + 1 end end end end hitting = false part = parter pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01) pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01) local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true) if part then if part.Parent == v.Character then hitting = true end end if hitting == false then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) elseif hitting == true then if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0) else v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) end end elseif hitting == false then v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0) end end end elseif pass == true then local ESP = Instance.new("BillboardGui",v.Character.HumanoidRootPart) ESP.Name = "ESP" ESP.Size = UDim2.new(6, 0, 8, 0) ESP.StudsOffset = Vector3.new(0, 0.75, 0) ESP.AlwaysOnTop = true local Frame = Instance.new("Frame",ESP) Frame.ZIndex = 1000 Frame.Size = UDim2.new(0.6, 0, 0.8, 0) Frame.Position = UDim2.new(0.2, 0, 0.3, 0) Frame.BorderSizePixel = 3 Frame.BackgroundTransparency = 0.3 Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0) Label = Instance.new("TextLabel", ESP) Label.Position = UDim2.new(0, 0, -0.1, 0) Label.Size = UDim2.new(1, 0, 0.3, 0) Label.Font = "SourceSansLight" Label.TextColor3 = Color3.new(1,1,1) Label.TextStrokeColor3 = Color3.new(0,0,0) Label.TextStrokeTransparency = 0 Label.BackgroundColor3 = Color3.new(1, 1, 1) Label.TextScaled = true Label.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)) Label.BackgroundTransparency = 1 end end end end end end end end end) end) Extras.Name = "Extras" Extras.Parent = MainGUI Extras.BackgroundColor3 = Color3.new(1, 1, 1) Extras.Position = UDim2.new(0, 0, 1, 0) Extras.Size = UDim2.new(0, 464, 0, 100) Extras.Active = true KNIFESIM.Name = "KNIFESIM" KNIFESIM.Parent = Extras KNIFESIM.BackgroundColor3 = Color3.new(1, 1, 1) KNIFESIM.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) KNIFESIM.Position = UDim2.new(0.0172413588, 0, 0.0834986567, 0) KNIFESIM.Size = UDim2.new(0, 147, 0, 29) KNIFESIM.Font = Enum.Font.SourceSans KNIFESIM.Text = "Knife Sim Aimbot" KNIFESIM.TextColor3 = Color3.new(0, 0, 0) KNIFESIM.TextSize = 14 KNIFESIM.MouseButton1Down:connect(function() local plrs = game:service("Players") local ms = plrs.LocalPlayer:GetMouse() local nearest = function() local plr,dist = nil,5000 for k,l in pairs(plrs:GetPlayers()) do local pos = l.Character:GetPrimaryPartCFrame().p local len = (ms.Hit.p - pos).Magnitude if len <= dist then plr = l dist = len end end return plr.Character:GetPrimaryPartCFrame().p end workspace.CurrentCamera.trash.ChildAdded:connect(function(c) c.CFrame = CFrame.new(nearest()) end) end) HILTON.Name = "HILTON" HILTON.Parent = Extras HILTON.BackgroundColor3 = Color3.new(1, 1, 1) HILTON.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) HILTON.Position = UDim2.new(0.355603427, 0, 0.473498672, 0) HILTON.Size = UDim2.new(0, 147, 0, 29) HILTON.Font = Enum.Font.SourceSans HILTON.Text = " Hilton Hotels GUI" HILTON.TextColor3 = Color3.new(0, 0, 0) HILTON.TextSize = 14 HILTON.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://1049551978")[1].Source)() end) CBRO.Name = "CBRO" CBRO.Parent = Extras CBRO.BackgroundColor3 = Color3.new(1, 1, 1) CBRO.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) CBRO.Position = UDim2.new(0.357758611, 0, 0.0834986567, 0) CBRO.Size = UDim2.new(0, 147, 0, 29) CBRO.Font = Enum.Font.SourceSans CBRO.Text = "Cbro Aimbot, -. RALT, RCTRL" CBRO.TextColor3 = Color3.new(0, 0, 0) CBRO.TextSize = 14 CBRO.MouseButton1Down:connect(function() -- @Lilith.lua -- author: lenny local f_print, printing = print, true local function print ( ... ) if printing then f_print("[Lilith] - ", ...) end end print "Version 1.4b, official release;" print "Aimbot will not work in every game, such as Phantom Forces." -- configuration: local settings = { -- hotkeys: commandbar_Hotkey = "Minus", esp_Hotkey = "RightAlt", aimbot_Hotkey = "RightControl"; -- defaults: esp_boxColor = "Bright red", esp_boxTransparent = true, esp_useTeamColorIfApplicable = true, esp_showDistance = true, esp_holdHotkey = false, esp_showCharacterEspd = true, aimbot_clickToLock = true, aimbot_clickToLockDistanceOverride = true, aimbot_maxDistance = 250, aimbot_aimFor = "Head"; -- ignores: esp_ignoreTeam = true, esp_dont_ignoreSelf = false, aimbot_ignoreWalls = false, aimbot_ignoreTeam = false; } -- mainscript: local Players = game:GetService("Players") local Teams = game:GetService("Teams") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local localPlayer = Players.LocalPlayer local Mouse = localPlayer:GetMouse() local CoreGui = game:GetService("CoreGui") local function findFirstChild (obj, name, sensitive) local children = obj:GetChildren() for i = 1, #children do local objN = children[i].Name if not sensitive then objN, name = objN:lower(), name:lower() end if objN:sub(1, name:len()) == name then return children[i] end end end local function setHotkey (section, keyName) if Enum.KeyCode[keyName] then settings[section .. '_Hotkey'] = Enum.KeyCode[keyName] print ("Sucessfully set " .. section .. "'s hotkey to " .. keyName) end end setHotkey("esp", settings.esp_Hotkey); setHotkey("aimbot", settings.aimbot_Hotkey); setHotkey("commandbar", settings.commandbar_Hotkey) local function splitString (str, delimeter) local strParts = {} local pattern = ("([^%s]+)"):format(delimeter) str:gsub(pattern, function(section) strParts[#strParts + 1] = section end) return strParts end local function isHumanoidAlive (character) if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.Health > 0 then return character, humanoid end end end local function getCharacterFromPart (obj) -- made this in haste, so its unorganized! while (obj ~= game and obj ~= workspace) and (obj.Parent and not Players:GetPlayerFromCharacter(obj.Parent)) do obj = obj.Parent end return obj end local function viewNotObstructed (lookingAt, parent) local character, _ = isHumanoidAlive(localPlayer.Character) if character then local headPos = character.Head.CFrame.p local viewRay = Ray.new(headPos, (lookingAt.CFrame.p - headPos).unit * settings.aimbot_maxDistance) local object = workspace:FindPartOnRay(viewRay, character, true, true) if object then return object:IsDescendantOf(parent) end end end local function setColor (color) return select(2, pcall(function() if typeof(color) == "BrickColor" then color = color.Color elseif typeof(color) == "string" then color = BrickColor.new(color).Color end return color end)) end -- @create objects local ESPOBJF do ESPOBJF = findFirstChild(CoreGui, "ESPOBJF") if not ESPOBJF then ESPOBJF = Instance.new("Folder", CoreGui) ESPOBJF.Name = "ESPOBJF" end end local Box, espText, aimbotText local commandBar do commandBar = Instance.new("ScreenGui") commandBar.Name = "%$#@$!&" local frame = Instance.new("Frame", commandBar) frame.BackgroundTransparency = 1; frame.Size, frame.Position = UDim2.new(0.221, 0,0.111, 0), UDim2.new(0.407, 0,0.644, 0); frame.Draggable = true; frame.Active = true local textlabel = Instance.new("TextLabel", frame) textlabel.BackgroundTransparency = 1; textlabel.TextSize = 16; textlabel.TextColor3 = Color3.fromRGB(255, 255, 255); textlabel.Font = Enum.Font.SourceSansLight; textlabel.Position, textlabel.Size = UDim2.new(0.132, 0,0.1, 0), UDim2.new(0.75, 0, 0.201, 0); textlabel.ZIndex = 1; textlabel.Text = "[Lilith]" Box = Instance.new("TextBox", frame) Box.BackgroundColor3 = Color3.fromRGB(58, 58, 58); Box.BackgroundTransparency = 0.5; Box.BorderSizePixel = 0; Box.TextSize = 16; Box.TextColor3 = Color3.fromRGB(255, 255, 255); Box.Font = Enum.Font.SourceSansItalic; Box.ClipsDescendants = true; Box.ZIndex = 1; Box.Text = "press to `-` to type"; Box.Size, Box.Position = UDim2.new(0.922, 0,0.402, 0), UDim2.new(0.026, 0,0.402, 0) ; Box.TextTransparency = 0.5 aimbotText = textlabel:Clone() aimbotText.Size, aimbotText.Position =UDim2.new(0.079, 0,0.201, 0), UDim2.new(0.74, 0,0.1, 0); aimbotText.TextColor3, aimbotText.Font = Color3.fromRGB(48, 48, 48), Enum.Font.SourceSansBold; aimbotText.Text = "bot"; aimbotText.Parent = frame espText = textlabel:Clone() espText.Size, espText.Position =UDim2.new(0.079, 0,0.201, 0), UDim2.new(0.184, 0,0.1, 0); espText.TextColor3, espText.Font = Color3.fromRGB(48, 48, 48), Enum.Font.SourceSansBold; espText.Text = "esp"; espText.Parent = frame end local active_espObjects = {} local function clear_active_espObjects (ofParent) if not ofParent then ESPOBJF:ClearAllChildren() local a = 1 while active_espObjects[a] do if active_espObjects[a] then active_espObjects[a]:Destroy() end active_espObjects[a] = nil a = a + 1 end else local j = 1 while active_espObjects[j] do local espObj = active_espObjects[j] if espObj and espObj:IsDescendantOf(ofParent) or ((espObj:IsA("BoxHandleAdornment") or espObj:IsA("BillboardGui")) and espObj.Adornee and espObj.Adornee:IsDescendantOf(ofParent)) then espObj:Destroy() espObj = nil end j = j + 1 end end end local function createEspBoxOnObj (obj, color) local espBox do espBox = Instance.new("BoxHandleAdornment") espBox.AlwaysOnTop = true espBox.ZIndex = 10 espBox.Color3 = BrickColor.new(settings.esp_boxColor).Color end local color = setColor(color) if color then espBox.Color3 = color end if settings.esp_boxTransparent then espBox.Transparency = 0.8 end espBox.Size = obj.Size espBox.Adornee = obj espBox.Parent = ESPOBJF active_espObjects[#active_espObjects + 1] = espBox return espBox end local function getDistanceFrom (object) if localPlayer.Character and localPlayer.Character.Head then return math.floor((object.Position - localPlayer.Character.Head.Position).magnitude) else return "err" end end local function createDistTagOnCharacter (character, removeTag, color) local _, humanoid = isHumanoidAlive(character) if humanoid then humanoid.Died:Connect(function() clear_active_espObjects(character) end) local head = character:FindFirstChild("Head") if head then if ESPOBJF:findFirstChild(character.Name) then ESPOBJF[character.Name]:Destroy() if removeTag then return end end local textLabel local distTag do distTag = Instance.new("BillboardGui") distTag.AlwaysOnTop = true distTag.Enabled = true distTag.Size = UDim2.new(0, 10,0, 50) textLabel = Instance.new("TextLabel", distTag) textLabel.Size = UDim2.new(0, 75,0, 25) textLabel.BackgroundColor3 = (color ~= nil and color) or Color3.fromRGB(48, 48, 48) textLabel.BackgroundTransparency = 0.5 textLabel.Font = Enum.Font.SourceSansBold textLabel.TextSize = 18 textLabel.TextColor3 = Color3.fromRGB(255, 255 ,255) textLabel.ClipsDescendants = true textLabel.BorderSizePixel = 0 end distTag.Adornee = head distTag.Parent = ESPOBJF distTag.Name = character.Name textLabel.Text = character.Name active_espObjects[#active_espObjects + 1] = distTag coroutine.resume(coroutine.create(function() local now = tick() while isHumanoidAlive(character) and distTag do local t = tick() - now if t < 5 then if textLabel.Text ~= character.Name then textLabel.Text = character.Name end elseif t < 10 and t > 5 then textLabel.Text = getDistanceFrom(head) elseif t > 10 then now = tick() end wait() end end)) return distTag end end end -- @esp component local function esp_getPlayers () local players = {} for _, player in next, Players:GetPlayers() do if (not settings.esp_ignoreTeam and player.Team ~= localPlayer.Team) or settings.esp_ignoreTeam then if settings.esp_dont_ignoreSelf or player ~= localPlayer then players[#players + 1] = player end end end return players end function espCharacter (character, color, override) local alreadyESPdTag = character:FindFirstChild("AESPT") if alreadyESPdTag then if override then clear_active_espObjects(character) else return end end local _, humanoid = isHumanoidAlive(character) if humanoid then humanoid.Died:Connect(function() clear_active_espObjects(character) end) for _, part in next, character:GetChildren() do if part:IsA("BasePart") then createEspBoxOnObj(part, color) end end alreadyESPdTag = Instance.new("BoolValue", character) alreadyESPdTag.Name = "AESPT" active_espObjects[#active_espObjects + 1] = alreadyESPdTag end end local espEnabled = false local esp_Cache = {} function clear_esp_Cache () local a = 1 while esp_Cache[a] do esp_Cache[a]:Disconnect() esp_Cache[a] = nil a = a + 1 end esp_Cache = {} end local function handle_Esp (character) local timeout = tick() if not isHumanoidAlive(character) then repeat wait() until isHumanoidAlive(character) or (tick() - timeout) >= 2 if not isHumanoidAlive(character) then return end end local teamColor = Players:GetPlayerFromCharacter(character).TeamColor local color = (settings.esp_useTeamColorIfApplicable and teamColor) or settings.esp_boxColor color = setColor(color) if settings.esp_showCharacterEspd then espCharacter(character, color) end if settings.esp_showDistance then createDistTagOnCharacter(character, false, color) end local humanoid = character:FindFirstChildOfClass("Humanoid") humanoid.Died:Connect(function() clear_active_espObjects(character) end) end local function toggle_Esp (turnOff) if turnOff then clear_esp_Cache() clear_active_espObjects() espEnabled = false espText.TextColor3 = Color3.fromRGB(48, 48, 48) print "ESP successfully disabled" return elseif not turnOff and not espEnabled then print "Attempting to enabled ESP .." clear_esp_Cache() clear_active_espObjects() local players = esp_getPlayers() for _, player in next, players do local rbxScriptSignal = player.CharacterAdded:Connect(function(character) if (not espEnabled and rbxScriptSignal) then rbxScriptSignal:Disconnect(); rbxScriptSignal = nil return end handle_Esp(character) end); esp_Cache[#esp_Cache + 1] = rbxScriptSignal if player.Character and isHumanoidAlive(player.Character) then handle_Esp(player.Character) end end espText.TextColor3 = Color3.fromRGB(0, 255, 0) print "ESP successfully enabled" end end -- @aimbot component local targetPlayer, targetTeam, currentLock local function clickToTarget (target, override_maxDistance) if target and (override_maxDistance or (not override_maxDistance and getDistanceFrom(target) <= settings.aimbot_maxDistance)) then if target.Parent and isHumanoidAlive(target.Parent) then targetPlayer = game.Players:GetPlayerFromCharacter(target.Parent) return true end end end local function getClosestCharacter () if isHumanoidAlive(localPlayer.Character) then local closestDist, chrctr if targetPlayer then chrctr, _ = isHumanoidAlive(targetPlayer.Character) if not chrctr then chrctr = targetPlayer.CharacterAdded:wait() end else local players = (targetTeam and targetTeam:GetPlayers()) or Players:GetPlayers() for i = 1, #players do if players[i] ~= localPlayer and (targetTeam or settings.aimbot_ignoreTeam or (not settings.aimbot_ignoreTeam and players[i].Team ~= localPlayer.Team)) then local player = players[i] if isHumanoidAlive(player.Character) then local bodyPart = player.Character:FindFirstChild(settings.aimbot_aimFor) if bodyPart then local distanceBetween = getDistanceFrom(bodyPart) if distanceBetween <= settings.aimbot_maxDistance and (not closestDist or distanceBetween < closestDist) then if (settings.aimbot_ignoreWalls or (not settings.aimbot_ignoreWalls and viewNotObstructed(bodyPart, player.Character))) then closestDist = distanceBetween chrctr = player.character end end end end end end end return chrctr end end local function targetCamera () if isHumanoidAlive(localPlayer.Character) then local head = localPlayer.Character.Head local camera = workspace.CurrentCamera local character = (targetPlayer and isHumanoidAlive(targetPlayer.Character) and targetPlayer.Character) or getClosestCharacter() if character and character:FindFirstChild(settings.aimbot_aimFor) then currentLock = Players:GetPlayerFromCharacter(character) camera.CFrame = CFrame.new(camera.CFrame.p, character[settings.aimbot_aimFor].CFrame.p) end end end aimbotEnabled = false local function toggle_Aimbot () aimbotEnabled = not aimbotEnabled print ("Aimbot successfully " .. ((aimbotEnabled and "enabled") or "disabled")) aimbotText.TextColor3 = (aimbotEnabled and Color3.fromRGB(0, 255, 0)) or Color3.fromRGB(48, 48, 48) end -- @commandbar component local function isSetting (settingName) for k in next, settings do if k:lower() == settingName:lower() then return k end end return nil end local function changeSetting (settingName, newValue, notBoolean) if typeof(newValue) == "string" and not notBoolean then if (newValue:lower() == "enable" or newValue:lower() == "true") then newValue = true elseif (newValue:lower() == "disable" or newValue:lower() == "false") then newValue = false end end local k = isSetting(settingName) if k then settings[k] = newValue print("changed", k, newValue) end end function execute_Command (contents) local section = contents[1]:lower() local command = contents[2] and contents[2]:lower() if (section == "enable" or section == "on") or (section == "disable" or section == "off") then if command == "aimbot" then aimbotEnabled = (section == "enable" or section == "on") print ("Aimbot successfully " .. ((aimbotEnabled and "enabled") or "disabled")) aimbotText.TextColor3 = (aimbotEnabled and Color3.fromRGB(0, 255, 0)) or Color3.fromRGB(48, 48, 48) elseif command == "esp" then toggle_Esp((section == "disable" or section == "off") and true) espEnabled = (section == "enable" or section == "on") end -- elseif section == "esp" then if (command == "enable" or command == "on") or (command == "disable" or command == "off") then toggle_Esp((command == "disable" or command == "off") and true) espEnabled = (command == "enable" or command == "on") elseif command == "find" or command == "hide" or command:find("dist") then local plyr = findFirstChild(Players, contents[3]:lower()) local color = (#contents > 4 and table.concat(contents, " ", 4)) or contents[4] if color == "" or color == " " then color = nil end if plyr then if command == "showdist" or command == "hidedist" then createDistTagOnCharacter(plyr.Character, command == "hidedist", color) return else if command == "find" then espCharacter(plyr.Character, color, true) espEnabled = true espText.TextColor3 = Color3.fromRGB(0, 255, 0) elseif command == "hide" then clear_active_espObjects(plyr.Character) end end end elseif command == "boxcolor" then local color = (#contents > 3 and table.concat(contents, " ", 3)) or contents[3] if color ~= " " and color ~= "" then changeSetting("esp_boxColor", color) toggle_Esp(true); toggle_Esp() print "Esp reset due to setting change." end elseif command == "ignoreteam" or command == "dontignoreself" or command == "showdistance" or command == "showcharacterespd" or command == "holdhotkey" or command == "useteamcolorifapplicable" or command == "boxtransparent" then local value = contents[3]:lower() if command ~= "holdhotkey" then if command == "ignoreteam" then changeSetting("esp_ignoreTeam", value) elseif command == "dontignoreself" then changeSetting("esp_dont_ignoreSelf", value) elseif command == "showdistance" then changeSetting("esp_showDistance", value) elseif command == "boxtransparent" then changeSetting("esp_boxTransparent", value) elseif command == "showcharacterespd" then changeSetting("esp_showCharacterEspd", value) elseif command == "useteamcolorifapplicable" then changeSetting("esp_useTeamColorIfApplicable", value) end toggle_Esp(true); toggle_Esp() print "Esp reset due to setting change." else changeSetting("esp_holdHotkey", value) if settings.esp_holdHotkey then print "Esp must now be activated by holding the hotkey." else print "Esp must now be toggled by pressing the hotkey." end toggle_Esp(true) print "Esp turned off due to activation change." end elseif command == "hotkey" or command == "sethotkey" then setHotkey("esp", contents[3]) toggle_Esp(true) print "Esp turned off due to activation change." end -- elseif section == "aimbot" then if (command == "enable" or command == "on") or (command == "disable" or command == "off") then aimbotEnabled = (command == "enable" or command == "on") aimbotText.TextColor3 = (aimbotEnabled and Color3.fromRGB(0, 255, 0)) or Color3.fromRGB(48, 48, 48) print ("Aimbot successfully " .. ((aimbotEnabled and "enabled") or "disabled")) elseif command == "target" then local content3 = contents[3]:lower() local plyr = findFirstChild(Players, content3) if not plyr then if content3 == "team" then local content4 = (#contents > 4 and table.concat(contents, " ", 4)) or contents[4] local team = findFirstChild(Teams, content4) if not team and (content4 == "disable" or content4 == "__disable") then targetTeam = nil aimbotEnabled = false aimbotText.TextColor3 = Color3.fromRGB(48, 48, 48) print "Aimbot disabled; target team removed." else targetTeam = team if aimbotEnabled then aimbotEnabled = false end aimbotEnabled = true aimbotText.TextColor3 = Color3.fromRGB(0, 255, 0) print "Aimbot enabled; target team set." end elseif content3 == "disable" or content3 == "__disable" then targetPlayer = nil aimbotEnabled = false aimbotText.TextColor3 = Color3.fromRGB(48, 48, 48) print "Aimbot disabled; target player removed." end else targetPlayer = plyr if aimbotEnabled then aimbotEnabled = false end aimbotEnabled = true aimbotText.TextColor3 = Color3.fromRGB(0, 255, 0) print "Aimbot target enabled; player set." end else if command == "maxdistance" then local number = tonumber(contents[3]) if number then changeSetting("aimbot_maxDistance", number) end elseif (command == "ignorewalls" or command == "ignoreteam" or command == "aimfor" or command == "clicktolock" or command == "clicktolockdistanceoverride") then local value = contents[3] if command == "ignorewalls" then changeSetting("aimbot_ignoreWalls", value) elseif command == "ignoreteam" then changeSetting("aimbot_ignoreTeam", value) elseif command == "clicktolock" then changeSetting("aimbot_clickToLock", value) elseif command == "clicktolockdistanceoverride" then changeSetting("aimbot_clickToLockDistanceOverride", value) elseif command == "aimfor" then changeSetting("aimbot_aimFor", (#contents > 3 and table.concat(contents, " ", 3) or contents[3]), true) end aimbotEnabled = false; aimbotEnabled = "true" aimbotText.TextColor3 = Color3.fromRGB(0, 255, 0) print "Aimbot reset due to setting change." elseif command == "hotkey" or command == "sethotkey" then setHotkey("aimbot", contents[3]) aimbotEnabled = false aimbotText.TextColor3 = Color3.fromRGB(48, 48, 48) print "Aimbot turned off due to activation change." end end -- @some flexiblity elseif section == "target" then execute_Command({"aimbot", "target", contents[2], contents[3]}) elseif (section == "find" or section == "hide" or section:find("dist")) then execute_Command({"esp", section, contents[2], (#contents > 3 and table.concat(contents, " ", 3) or contents[3])}) -- @basic fix elseif section == "resetcache" then clear_active_espObjects() elseif section == "terminate" then ESP_RBXScriptSignal:Disconnect() ESP_RBXScriptSignal = nil AIMBOT_RbxScriptSignal:Disconnect() AIMBOT_RbxScriptSignal = nil KEYS_RbxScriptSignal:Disconnect() KEYS_RbxScriptSignal = nil clear_esp_Cache() clear_active_espObjects() ESPOBJF:Destroy() commandBar:Destroy() end end local function on_FocusLost (enterPressed) local content = Box.Text Box.Text = "press `-` to type" Box.Font = Enum.Font.SourceSansItalic Box.TextTransparency = 0.5 if enterPressed then if content ~= " " or content ~= "" then execute_Command(splitString(content, " ")) end end end -- @endscript ESP_RBXScriptSignal = RunService.RenderStepped:Connect(function() if not script then return end if not settings.esp_holdHotkey then return end if not espEnabled and UserInputService:IsKeyDown(settings.esp_Hotkey) then toggle_Esp() espEnabled = true elseif espEnabled and not UserInputService:IsKeyDown(settings.esp_Hotkey) then toggle_Esp(true) end end) AIMBOT_RbxScriptSignal = RunService.RenderStepped:Connect(function() if aimbotEnabled then targetCamera() end end) KEYS_RbxScriptSignal = UserInputService.InputBegan:Connect(function(inputObj, gpe) local key = inputObj.KeyCode if (key == settings.esp_Hotkey) or (key == settings.aimbot_Hotkey) or (key == settings.commandbar_Hotkey) then if key == settings.commandbar_Hotkey and not gpe then Box:CaptureFocus() end if key == settings.aimbot_Hotkey then toggle_Aimbot() end if key == settings.esp_Hotkey then if espEnabled then toggle_Esp(true) else toggle_Esp() espEnabled = true end end end end) AIMBOTLOCK_RbxScriptSignal = Mouse.Button2Down:Connect(function() local t = Mouse.Target if not t then return end if not Players:GetPlayerFromCharacter(t.Parent) then local character = getCharacterFromPart(t) if not character then return else t = character:FindFirstChild("HumanoidRootPart") if not t then return end end end if not aimbotEnabled and settings.aimbot_clickToLock then local success = clickToTarget(t, settings.aimbot_clickToLockDistanceOverride) if success then currentLock = targetPlayer aimbotEnabled = true aimbotText.TextColor3 = Color3.fromRGB(0, 255, 0) print "Aimbot Enabled; target player set. [click to lock method]" end elseif aimbotEnabled then if currentLock and currentLock.Character and t:IsDescendantOf(currentLock.Character) then if targetPlayer ~= currentLock then targetPlayer = currentLock elseif targetPlayer == currentLock then targetPlayer, currentLock = nil, nil aimbotEnabled = false aimbotText.TextColor3 = Color3.fromRGB(48, 48, 48) print "Aimbot disabled; target player removed. [click to lock method]" end end end end) Box.FocusLost:Connect(on_FocusLost) Box.Focused:Connect(function() Box.Font = Enum.Font.SourceSans Box.TextTransparency = 0 end) ESPOBJF.Parent = CoreGui commandBar.Parent = CoreGui end) APOC.Name = "APOC" APOC.Parent = Extras APOC.BackgroundColor3 = Color3.new(1, 1, 1) APOC.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) APOC.Position = UDim2.new(0.0193965435, 0, 0.473498672, 0) APOC.Size = UDim2.new(0, 147, 0, 29) APOC.Font = Enum.Font.SourceSans APOC.Text = "Apoc Always Sprint" APOC.TextColor3 = Color3.new(0, 0, 0) APOC.TextSize = 14 APOC.MouseButton1Down:Connect(function() game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.WalkspeedEdit:Remove() game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.JumpLimiter:Remove() game.Workspace.LocalPlayer.Humanoid.WalkSpeed.Value = 25 end) EXTRAS.Name = "EXTRAS" EXTRAS.Parent = MainGUI EXTRAS.BackgroundColor3 = Color3.new(1, 1, 1) EXTRAS.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) EXTRAS.Position = UDim2.new(0.706896544, 0, 0.825065374, 0) EXTRAS.Size = UDim2.new(0, 129, 0, 29) EXTRAS.Font = Enum.Font.SourceSans EXTRAS.Text = "Open Extras" EXTRAS.TextColor3 = Color3.new(0, 0, 0) EXTRAS.TextSize = 14 EXTRAS.MouseButton1Down:connect(function() if Extras.Visible == true then Extras.Visible = false else if Extras.Visible == false then Extras.Visible = true end end end) Open.Name = "Open" Open.Parent = ScreenGui Open.BackgroundColor3 = Color3.new(1, 1, 1) Open.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) Open.Position = UDim2.new(-0.000781010836, 0, -0.00140154362, 0) Open.Size = UDim2.new(0, 147, 0, 29) Open.Visible = false Open.Font = Enum.Font.SourceSans Open.Text = "Open" Open.TextColor3 = Color3.new(0, 0, 0) Open.TextSize = 14 Open.MouseButton1Down:connect(function() MainGUI.Visible = true Open.Visible = false Close.Visible = true end) Close.Name = "Close" Close.Parent = ScreenGui Close.BackgroundColor3 = Color3.new(1, 1, 1) Close.BorderColor3 = Color3.new(0.760784, 0.760784, 0.760784) Close.Position = UDim2.new(-0.000781010836, 0, -0.00140154362, 0) Close.Size = UDim2.new(0, 147, 0, 29) Close.Font = Enum.Font.SourceSans Close.Text = "Close" Close.TextColor3 = Color3.new(0, 0, 0) Close.TextSize = 14 Close.MouseButton1Down:connect(function() MainGUI.Visible = false Open.Visible = true Close.Visible = false end)
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