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# ╔═════════════════════════════════════╦════════════════════╗ # ║ Title: KFBQ Battle Status Override ║ Version: 1.01 ║ # ║ Author: Roninator2 ║ ║ # ╠═════════════════════════════════════╬════════════════════╣ # ║ Function: ║ Date Created ║ # ║ ╠════════════════════╣ # ║ FFMQ Style Battle Status Window ║ 12 Mar 2023 ║ # ╚═════════════════════════════════════╩════════════════════╝ # ╔══════════════════════════════════════════════════════════╗ # ║ Instructions: ║ # ║ ║ # ║ none ║ # ╚══════════════════════════════════════════════════════════╝ # ╔══════════════════════════════════════════════════════════╗ # ║ Terms of use: ║ # ║ Free for all uses in RPG Maker - Except nudity ║ # ╚══════════════════════════════════════════════════════════╝ #============================================================================== # ** Window_BattleStatus #============================================================================== class Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :pending_index # Pending position (for formation) #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, window_width, window_height) @pending_index = -1 self.z = 3150 self.back_opacity = 0 self.openness = 0 self.contents_opacity = 255 refresh end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width Graphics.width end #-------------------------------------------------------------------------- # * Get Window Height #-------------------------------------------------------------------------- def window_height 100 end #-------------------------------------------------------------------------- # * Column Maximum #-------------------------------------------------------------------------- def col_max 2 end #-------------------------------------------------------------------------- # * Get Number of Items #-------------------------------------------------------------------------- def item_max $game_party.members.size end #-------------------------------------------------------------------------- # * Get Item Height #-------------------------------------------------------------------------- def item_height (height - standard_padding * 2) end #-------------------------------------------------------------------------- # * Get Item Width #-------------------------------------------------------------------------- def item_width window_width / col_max - spacing end #-------------------------------------------------------------------------- # * Item Rect #-------------------------------------------------------------------------- def item_rect(index) rect = Rect.new rect.width = item_width rect.height = item_height rect.x = index % col_max * (item_width + spacing) rect.y = index / col_max * item_height rect end #-------------------------------------------------------------------------- # * Update Cursor #-------------------------------------------------------------------------- def update_cursor cursor_rect.empty end #-------------------------------------------------------------------------- # * Draw Item #-------------------------------------------------------------------------- def draw_item(index) actor = $game_party.members[index] enabled = $game_party.battle_members.include?(actor) rect = item_rect(index) draw_item_background(index) end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear draw_all_items end #-------------------------------------------------------------------------- # * Draw Background for Item #-------------------------------------------------------------------------- def draw_item_background(index) if index == @pending_index contents.fill_rect(item_rect(index), pending_color) end end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok super $game_party.menu_actor = $game_party.members[index] end #-------------------------------------------------------------------------- # * Restore Previous Selection Position #-------------------------------------------------------------------------- def select_last select($game_party.menu_actor.index || 0) end #-------------------------------------------------------------------------- # * Pending Colour #-------------------------------------------------------------------------- def pending_color windowskin.get_pixel(116, 100) end #-------------------------------------------------------------------------- # * Set Pending Position (for Formation) #-------------------------------------------------------------------------- def pending_index=(index) last_pending_index = @pending_index @pending_index = index redraw_item(@pending_index) redraw_item(last_pending_index) end end #============================================================================== # ** Window_MenuActor #============================================================================== class Window_BattleActor < Window_BattleStatus #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(info_viewport) super() self.y = Graphics.height - 100#info_viewport.rect.y self.visible = false self.openness = 255 @info_viewport = info_viewport end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok $game_party.target_actor = $game_party.members[index] unless @cursor_all call_ok_handler end #-------------------------------------------------------------------------- # * Restore Previous Selection Position #-------------------------------------------------------------------------- def select_last select($game_party.target_actor.index || 0) end #-------------------------------------------------------------------------- # * Set Position of Cursor for Item #-------------------------------------------------------------------------- def select_for_item(item) @cursor_fix = item.for_user? @cursor_all = item.for_all? if @cursor_fix select($game_party.menu_actor.index) elsif @cursor_all select(0) else select_last end end #-------------------------------------------------------------------------- # * Show Window #-------------------------------------------------------------------------- def show if @info_viewport width_remain = Graphics.width - width self.x = width_remain @info_viewport.rect.width = width_remain select(0) end super end #-------------------------------------------------------------------------- # * Hide Window #-------------------------------------------------------------------------- def hide @info_viewport.rect.width = Graphics.width if @info_viewport super end end
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