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[19:16] @Gimm1ck: /announce The game takes place during turns. [19:16] @Gimm1ck: /announce Each turn can generally be qualified as; [19:16] @Gimm1ck: 1. Movement [19:16] @Gimm1ck: 2. One Swift OR any number of Frees [19:16] @Gimm1ck: 3. Standard [19:17] @Gimm1ck: /announce you move by using the command %move letter, number [19:17] @Gimm1ck: look at the grid for more info [19:17] @Gimm1ck: you can move the amount of tiles depicted by your 'MP', or the stat at the far right of the table above [19:17] @Gimm1ck: I have 4 MP, and Ocean-ey has 6 [19:18] @Gimm1ck: eww ey is a skirmcrown this was supposed to be simple :< [19:18] @Ocean-ey: it's simple enough [19:19] @Gimm1ck: To clarify, you can only move in cardinal directions [19:19] @Ocean-ey: %bp Ocean-ey, Gimm1ck [19:19] *Ice Kyubs: Ocean-ey now has control over squad one [19:19] @Ocean-ey: %remp Ocean-ey [19:19] *Ice Kyubs: Players Ocean-ey removed from the battle. [19:19] @Ocean-ey: %sco skirm, hammer [19:19] @Ocean-ey: %addp Ocean-ey [19:19] @Ocean-ey: %bp Gimm1ck [19:19] *Ice Kyubs: Gimm1ck now has control over squad one [19:19] *Ice Kyubs: Player(s) Ocean-ey have been successfully added to the battle. [19:19] @Gimm1ck: this is up, down, left, right [19:19] @Gimm1ck: thanks ey [19:19] @Gimm1ck: you cannot move diagonally, but you can move in different directions during your turn [19:19] @Gimm1ck: ie [19:19] @Gimm1ck: %map 1 2 3 4 5 6 7 8 9 10 A P1 B C D E F G H I J P2 [Ice Kyubs] MAP[Ice Kyubs] [19:19] @Gimm1ck: I can move to g,9 [19:19] @Gimm1ck: by doing [19:19] @Gimm1ck: %move g,9 [19:19] @Gimm1ck: %Map 1 2 3 4 5 6 7 8 9 10 A P1 B C D E F G P2 H I J [Ice Kyubs] MAP[Ice Kyubs] [19:19] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A P1 B C D E F G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 130/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:20] @Gimm1ck: important thing [19:20] @Gimm1ck: when you are going to attack, you must keep in mind [19:20] @Gimm1ck: /announce Ranges [19:20] @Gimm1ck: %wt fireball Fireball - Spellbook 1 Frequency: OaT Miss Rate: 3 Roll: 2d10+5 Type: Magical/Standard Range: One/Foe/Line 4 [Ice Kyubs] [19:20] @Gimm1ck: you can PM Ice Kyubs %wt move, just like I did above with fireball, to look up stats [19:21] @Gimm1ck: as you can see, the Range is One/Foe/Line 4, which is a fancy way of saying straight line up to four tiles [19:21] @Gimm1ck: check %rf glossary for a list of ranges and what they mean [19:21] @Gimm1ck: %rf glossary [19:21] *Ice Kyubs: docs.google.com/spreadsheets/d/1vby0mGuNmKLmKogNqDeTVTL3wUzF5CkPwLMs-0lNJOA/edit#gid=1471857710 [19:21] @Gimm1ck: ^that is v important [19:21] @Gimm1ck: as you can see, I am NOT in range to hit Ocean-ey with that move [19:21] @Gimm1ck: however [19:21] @Gimm1ck: %wt spellbook4 Fog - Spellbook 4 Frequency: Twice/EoT Miss Rate: 3 Roll: 1d8+0 Type: Magical/Standard Range: 3/Foes/Homing 8 Effect Choose up to 3 foes. Their ranged attacks have halved range (rounded up) until the end of their next turn. [Ice Kyubs] [19:21] @Gimm1ck: I mean [19:22] @Gimm1ck: %wt spellbook3 Lightning - Spellbook 3 Frequency: Twice Miss Rate: 4 Roll: 1d10+8 Type: Magical/Standard Range: One/Foe/Global Effect This attack does not add magic. On a roll of 18+, the target is inflicted with Paralysis/1. [Ice Kyubs] [19:22] @Gimm1ck: I can hit them with a Global move [19:22] @Gimm1ck: Global moves can target anything [19:22] @Gimm1ck: this brings me to [19:22] @Gimm1ck: /announce Standards [19:22] @Gimm1ck: standards are essentially where most of your damage is going to be dealt [19:23] @Gimm1ck: you can check what a move is classified as (usually standard), buffs and other alterations are usually swift / frees, and rarely ever you will see stuff be classified as movement [19:23] @Gimm1ck: keep in mind your turn always goes [19:23] @Gimm1ck: 1. Movement [19:23] @Gimm1ck: 2. Swift or Frees [19:23] @Gimm1ck: 3. Standard [19:23] @Gimm1ck: to actually use a standard, check [19:23] @Gimm1ck: %wt moveformat Moveformat In order to attack someone, you must state the name of the move, the target, the miss rate of the attack, the roll of the attack (with your attack or mag added on to the number after the +), and the effect of the move. [Ice Kyubs] [19:23] @Gimm1ck: for example, if I were to use Lightning on Oceaney [19:24] @Gimm1ck: %wt lightning Lightning - Spellbook 3 Frequency: Twice Miss Rate: 4 Roll: 1d10+8 Type: Magical/Standard Range: One/Foe/Global Effect This attack does not add magic. On a roll of 18+, the target is inflicted with Paralysis/1. [Ice Kyubs] [19:24] @Gimm1ck: /me name of the move (Lightning), the target (Ocean-ey), the miss rate of the attack (4), the roll of the attack (1d10+8)*, and the effect of the move (On a roll of 18+, the target is inflicted with Paralysis/1) [19:25] @Gimm1ck: or, more simply [19:25] @Gimm1ck: /me lightning Ocean-ey mr4 1d10+8 para acc roll of 18+ [19:25] @Gimm1ck: keep in mind that [19:25] @Gimm1ck: /announce Unless specified, you are required to add your ATK or MAG stat to a respective Physical or Magical attack. [19:26] @Gimm1ck: Lightning does not add magic, so you use the general roll f 1d10+8 [19:26] @Gimm1ck: now, another important part [19:26] @Gimm1ck: /announce Accuracy! [19:26] @Gimm1ck: unless very rare scenario, all acc rolls will be a roll of 20 [19:26] @Gimm1ck: for my lightning, I am going to [19:26] @Gimm1ck: %r [19:26] *Ice Kyubs: Roll: 8 [19:27] @Gimm1ck: (%r default rolls out of 20) [19:27] @Gimm1ck: my roll is 8! Now what? [19:27] @Gimm1ck: you see, each move has a 'miss rate' and each player has evasions [19:27] @Gimm1ck: %pl # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 130/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] [19:27] @Gimm1ck: Ocean-ey has 2 'ME', which means Magical Evasion [19:27] @Gimm1ck: (PE means Physical Evasion) [19:28] @Gimm1ck: to calculate if a move hits, you simply add the respective evasion of the target and the miss rate of the move [19:28] @Gimm1ck: if the accuracy roll Is equal or greater than the sum of the evasion and miss rate, it hits! [19:28] @Gimm1ck: now, I am going to roll for damage [19:28] @Gimm1ck: %r 1d10+8 [19:28] *Ice Kyubs: Rolls: 3 || Total: 11 [19:29] @Gimm1ck: Ocean-ey takes 11 damage! [19:29] @Gimm1ck: %hp -11, Ocean-ey [19:29] @Gimm1ck: that is the end of my turn! [19:29] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A P1 B C D E F G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 119/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:29] @Gimm1ck: Ocean-ey, go ahead [19:29] @Ocean-ey: alright [19:29] @Gimm1ck: /announce BTW, PM me with any questions you have. [19:29] @Ocean-ey: %move d,3 [19:29] @Ocean-ey: End [19:29] @Gimm1ck: what Ocean-ey just did is 'end', or 'idle' [19:30] @Gimm1ck: if you can't (or don't want to) do anything, simply say end or idle [19:30] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D P1 E F G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 119/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:30] @Gimm1ck: my turn! [19:30] @Gimm1ck: first, I'll move [19:30] @Gimm1ck: %move f,9 [19:30] @Gimm1ck: Now, I will choose not to use any swift or free [19:31] @Gimm1ck: And I will attack! [19:31] @Gimm1ck: %wt fog Fog - Spellbook 4 Frequency: Twice/EoT Miss Rate: 3 Roll: 1d8+0 Type: Magical/Standard Range: 3/Foes/Homing 8 Effect Choose up to 3 foes. Their ranged attacks have halved range (rounded up) until the end of their next turn. [Ice Kyubs] [19:31] @Gimm1ck: Homing 8 simply means anything within 8 tiles of me can be attacked. [19:31] @Gimm1ck: Homing also means it can target around walls! [19:31] @Gimm1ck: say [19:31] @Gimm1ck: there was a wall [19:32] @Gimm1ck: %tile e,5,e,,6,f,5,f,6 [19:32] *Ice Kyubs: Invalid terrain type. Valid terrain types are: Normal, Sticky, Lava, Stop, Air, Ice, Broken. [19:32] @Gimm1ck: %tile e,5,e,6,f,5,f,6,stop [19:32] *Ice Kyubs: Tile(s) E5(normal), E6(normal), F5(normal), F6(normal) were replaced with stop tiles. [19:32] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D P1 E F P2 G H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 119/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:32] @Gimm1ck: say there was a wall right there [19:33] @Gimm1ck: if I had a normal range 8, I would not be able to target ey here [19:33] @Gimm1ck: a fancy tool here is [19:33] @Gimm1ck: %cr Ocean-ey, Gimm1ck [19:33] *Ice Kyubs: Out of reach. [19:33] @Gimm1ck: (stands for checkrange) [19:33] @Gimm1ck: however, since I have Homing, I can go around the stop tiles! Not through, mind you [19:34] @Gimm1ck: for Fog! [19:34] @Gimm1ck: again, I'll say [19:34] @Gimm1ck: /me fog Ocean-ey mr3 1d8+21 homing8 halves range of Ocean-ey for one turn rounded up [19:34] @Gimm1ck: for fog! [19:34] @Gimm1ck: %r [19:34] *Ice Kyubs: Roll: 15 [19:34] @Gimm1ck: that is a hit! [19:34] @Gimm1ck: now, keep in mind [19:35] @Gimm1ck: /announce Most classes (and some weapons) have Passives. [19:35] @Gimm1ck: they trigger whenever a condition is fulfilled. [19:35] @Gimm1ck: %wt pyro1 Invoke: Fire - PyroKinetic 1 Frequency: Passive Miss Rate: - Roll: - Type: -/- Range: -/-/- Effect Whenever you roll 16+ on an accuracy roll for a damaging attack, the attack gains an extra damage dice. For each Fire Stack the user has, lower this move's effect range by one. [Ice Kyubs] [19:35] @Gimm1ck: I am a pyrokinetic, so this triggers [19:35] @Gimm1ck: nvm I read 16 not 15 [19:35] @Gimm1ck: this does NOT trigger I'm bad [19:35] @Gimm1ck: for Fog! [19:35] @Gimm1ck: %r 1d8+21 [19:35] *Ice Kyubs: Rolls: 4 || Total: 25 [19:35] @Gimm1ck: %hp -25, Ocean-ey [19:35] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D P1 E F P2 G H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 94/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:36] @Gimm1ck: see I also have another passive I forgot about [19:36] @Gimm1ck: %wt firestack Potential Energy - PyroKinetic 4 Frequency: Passive Miss Rate: - Roll: - Type: -/- Range: -/-/- Effect When you target a foe with a damaging attack, you gain a Fire Stack regardless of hit. You can gain at most one Stack per round and cannot gain a Stack if you already have three or more. [Ice Kyubs] [19:37] @Gimm1ck: I gained one from last turn, so if you read invoke: fire it actually did trigger [19:37] @Gimm1ck: %r 1d8 [19:37] *Ice Kyubs: Rolls: 2 [19:37] @Gimm1ck: %hp -2, Ocean-ey [19:37] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D P1 E F P2 G H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 92/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:37] @Gimm1ck: go Ocean-ey! [19:37] @Ocean-ey: alright [19:37] @Ocean-ey: %dash e,9 [19:37] @Gimm1ck: what Ocean-ey did was called a dash [19:37] @Gimm1ck: %wt dash Dash - Basic 1 Frequency: OaT Miss Rate: - Roll: - Type: Movement/Full Range: -/Self/- Effect When this move is used, you may move up to 1.5x your MP (rounded down), instead of 1x. [Ice Kyubs] [19:38] @Gimm1ck: this takes your entire turn, but it allows you to move extra [19:38] @Gimm1ck: Ocean-ey dashed 7 tiles, putting them at e,9 [19:38] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D E P1 F P2 G H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 92/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 115/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:39] @Gimm1ck: Ocean-ey is now in Melee range [19:39] @Gimm1ck: that means, if I move to g,9 [19:39] @Gimm1ck: %move g,9 [19:39] @Ocean-ey: /me aoo [19:39] @Gimm1ck: 1 second late but I'll ignore [19:39] @Gimm1ck: Ocean-ey aoo'd me! [19:39] @Gimm1ck: this is short for [19:39] @Gimm1ck: %wt aoo Attack of Opportunity - Basic 1 Frequency: Every Turn Miss Rate: - Roll: - Type: Physical or Magical/Re-Action Range: One/Foe/Melee Effect During a foes turn, whenever one of the below triggers is met, you may use a basic attack on the triggering foe - 1. When a foe leaves your melee range through a move action (So not from being pushed) 2. When a foe uses a ranged attack that doesn't target you, when they are in melee range of you. AoO may be used more than once per turn only if you haven't used another reaction (not AoO) in the same turn. [Ice Kyubs] [19:39] @Gimm1ck: put simply [19:39] @Gimm1ck: if you leave someone's melee range, they can attack you with a basic attack! (1d10+2) [19:40] @Gimm1ck: for Ocean-ey's aoo! [19:40] @Gimm1ck: %r [19:40] *Ice Kyubs: Roll: 8 [19:40] @Gimm1ck: hit! [19:40] @Gimm1ck: this is a good example to keep in mind that [19:40] @Gimm1ck: you need to add your atk/mag to anything you roll unless stated otherwise [19:40] @Gimm1ck: Ocean-ey has 22 A, or Attack, making the roll [19:40] @Gimm1ck: %r 1d10+24 [19:40] *Ice Kyubs: Rolls: 1 || Total: 25 [19:40] @Gimm1ck: %hp -25 [19:41] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D E P1 F G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 92/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 90/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:41] @Gimm1ck: I think that covers the fundamental basics of it, going to duel with Ocean-ey for some more examples of how turns & actions work! [19:41] @Gimm1ck: /me plague Ocean-ey, choosing burn [19:41] @Gimm1ck: %wt plague Plague - Spellbook 7 Frequency: Once Miss Rate: 4 Roll: 2d10+14 Type: Magical/Standard Range: One/Foe/Homing 6 Effect If this attack hits, choose bleed, burn or poison. The foe is inflicted with it for 5 damage for 2 turns. [Ice Kyubs] [19:41] @Gimm1ck: for accuracy [19:41] @Gimm1ck: %r [19:41] *Ice Kyubs: Roll: 7 [19:41] @Gimm1ck: that is a hit! [19:42] @Gimm1ck: %r 2d10+34 [19:42] *Ice Kyubs: Rolls: 4,10 || Total: 48 [19:42] @Gimm1ck: %hp -48, Ocean-ey [19:42] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D E P1 F G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 44/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 90/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:42] @Gimm1ck: Ocean-ey is inflicted with Burn [19:42] @Gimm1ck: Burn is a status condition [19:42] @Gimm1ck: if you have a status condition, generally bad things happen [19:42] @Gimm1ck: %wt burn Burn Burned players take certain damage at the beginning of their turn and have their accuracy reduced by 2. [Ice Kyubs] [19:42] @Gimm1ck: this is ey rn [19:42] @Gimm1ck: %hp -5, Ocean-ey [19:42] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D E P1 F G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 39/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 90/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:42] @Gimm1ck: go Ocean-ey! [19:42] @Ocean-ey: %move f,9 [19:43] @Ocean-ey: /me Thunder Strike @Gimm1ck, 4d10+32, MR 5, inflicts Paralysis/1 [19:43] @Ocean-ey: %r [19:43] *Ice Kyubs: Roll: 4 [19:43] @Gimm1ck: that is what we call a Miss [19:43] @Gimm1ck: %wt thunder strike Thunder Strike - Hammer 7 Frequency: Once Miss Rate: 5 Roll: 4d10+10 Type: Physical/Standard Range: One/Foe/Melee (Splash) Effect Targets within Splash range of the melee target take 2d10+2+ATK damage instead. This attack inflicts Paralysis/1 on all targets hit. [Ice Kyubs] [19:44] @Gimm1ck: as you see, the miss rate (5) plus my PE (2) is 7, which is higher than the accuracy roll of 4 [19:44] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D E F P1 G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) 39/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 90/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:44] @Gimm1ck: %hp -5, Ocean-ey [19:44] @Gimm1ck: still burnin' [19:44] @Gimm1ck: I'm going to show you an example of a swift [19:44] @Gimm1ck: %wt kinetic energy Kinetic Energy - PyroKinetic 7 Frequency: Once Miss Rate: - Roll: - Type: Buff/Free Range: One/Self/- Effect The user must have at least 3 Fire Stacks to use this ability. The user consumes all their Fire Stacks to add an extra dice and 15 damage to their next attack. If this attack misses, gain one Fire Stack and an extra use on Kinetic Energy. [Ice Kyubs] [19:45] @Gimm1ck: I meant free [19:45] @Gimm1ck: these can be used after your movement, and before your standard [19:45] @Gimm1ck: /me KE! [19:45] @Gimm1ck: %wt fireball Fireball - Spellbook 1 Frequency: OaT Miss Rate: 3 Roll: 2d10+5 Type: Magical/Standard Range: One/Foe/Line 4 [Ice Kyubs] [19:46] @Gimm1ck: /me KE Fireball Ocean-ey! 2d10+26 & 1d10+5 = 3d10+41! mr3, no additional effect! [19:46] @Gimm1ck: %r [19:46] *Ice Kyubs: Roll: 6 [19:46] @Gimm1ck: that hits! [19:46] @Gimm1ck: %r 3d10+41 [19:46] *Ice Kyubs: Rolls: 8,8,2 || Total: 59 [19:46] @Gimm1ck: %hp -59, Ocean-ey [19:46] @Gimm1ck: %info Map 1 2 3 4 5 6 7 8 9 10 A B C D E F P1 G P2 H I J Player Data # Name Class/Weapon HP A M PE ME MP P1 Ocean-ey Skirmisher(7)/Hammer(7) -25/130 22 15 3 2 5 P2 Gimm1ck PyroKinetic(7)/Spellbook(7) 90/115 10 21 2 4 4 Turn Order: Ocean-ey (A), Gimm1ck (B) [Ice Kyubs] Map Player Data [Ice Kyubs] [19:46] @Gimm1ck: Ocean-ey is dead! [19:46] @Gimm1ck: %remp Ocean-ey [19:46] *Ice Kyubs: Players Ocean-ey removed from the battle. [19:47] @Ocean-ey: :( [19:47] @Gimm1ck: Thanks for watching! Hope you enjoyed! [19:47] @Gimm1ck: there are many resources and nuances in everything I said [19:47] @Gimm1ck: check [19:47] @Gimm1ck: %wt glossary I don't know, try asking someone else~ (Did you mean glissade?) Confirm with %yes [Ice Kyubs] [19:47] @Gimm1ck: %rf glossary [19:47] *Ice Kyubs: docs.google.com/spreadsheets/d/1vby0mGuNmKLmKogNqDeTVTL3wUzF5CkPwLMs-0lNJOA/edit#gid=1471857710 [19:47] @Gimm1ck: and [19:47] @Gimm1ck: %rf home [19:47] *Ice Kyubs: docs.google.com/spreadsheets/d/1Ol9hVo5yVFILU4EVYAHOrRZzSNF0YQs-jzi3IE17J6E/edit#gid=954535810 [19:47] @Gimm1ck: for anything you'd need [19:47] @Gimm1ck: hope you enjoyed watching! [19:47] @Gimm1ck: %dehost
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