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Erudite Dolls of infinite care. Those respectful of what they wield are trusted with the most dangerous of equipment. The scars covering them are reminders of what can come from misuse. Reinforcement Points ARM 2/MUT 0/ENH 0 SPECIAL SKILL Concussive Force [Damage/1/Self] You may apply move 1 to blast attacks. You may use this multiple times per round, but only once per count. If used with an area attack, this only affects one target. "Your aptitude with explosives lets you not only inflict great harm, but move your enemies into more advantageous positions." ------------- Grenadier [Auto/0/Self] +1 to Attack Checks with Blast Attacks "'Close” tends to be good enough when using explosives, but you tend to be closer than most. Reactive Armor [Damage/2/Self] The incoming attack is reduced to 1 damage, with no other maneuvers being able to increase or decrease the damage, Explosive and Dismember properties are negated. "Whether by design or carelessness, some dolls carry explosives that go off when struck, greatly reducing the force of incoming blows." Jury-Rigging [Damage/1/0] You may apply Explosive to an attack that does not otherwise have it. "You can rig equipment such that it strikes with additional force, and not just yours, but sometimes your friends’ as well." Heavy Payload [Damage/1/Self] Effect +2 damage to a blast attack "Special rounds that carry additional explosives, while not always available, are handy to have." Cluster Bomb [Rapid/0/Self] You may apply the chain property to a blast attack. If it already has chain, increase the value of the property by 1. "Explosives that explode into additional bombs. Good for damaging additional foes or hitting a single foe harder, their rarity makes each use special." Careful Placement [Auto/0/Self] You must declare this skill before rolling the attack. On an area attack, a success will only hit enemies. A failure will hit one ally, a critical failure will hit all allies in the zone. You cannot deal additional damage with critical hits when this skill is declared. "A deft touch, a slight adjustment, and the enemy is gone without a scratch on a friend, even in a melee. However such displays can easily go very wrong." Rocket Jump Action [Action/1/Self] Move 1-3, to use this maneuver, you must make a Blast Attack 2 at yourself that has an automatic result of 7 "An improper use of explosives, the right time and place of a blast can be used to send you soaring through the air before you come crashing back down." Well-Armed [Auto/None/Self] When you learn this skill, you gain an additional Tier 3 Armament. This is not limited by your reinforcement points, and you may regenerate it as normal. "You've been blessed with additional little friends."
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