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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner= owner,game local RealPlayer = Player do print("FE Compatibility code by Mokiros") local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end --Edited by VV_rk -- date:7/15/17 function TakeDamage(hum, dmg) hum:TakeDamage(dmg) end plr = game.Players.owner repeat wait(0.4) until plr.Character chr = plr.Character human = chr:FindFirstChild("Humanoid") human.Name = "hi" human.MaxHealth, human.Health = math.huge, math.huge mouse = plr:GetMouse() cam = workspace.CurrentCamera selected = false equipd = false tors = chr.Torso rarm = chr["Right Arm"] larm = chr["Left Arm"] rleg = chr["Right Leg"] lleg = chr["Left Leg"] hrp = chr.HumanoidRootPart hed = chr.Head anim = human.Animator activu = false appeared = false animpose = nil POSU = false frozen = false timestopcool = false owner wherto = hrp owner addcfr = CFrame.new(0, 0, 0) Heartbeat = Instance.new("BindableEvent") Heartbeat.Name = "Heartbeat" Heartbeat.Parent = script frame = 0.03333333333333333 hed.face.Texture = "rbxassetid://1250061532" tf = 0 for i,v in pairs(chr:children()) do if v:IsA("Accessory") then v:Destroy() end end for i,v in pairs(chr:children()) do if v:IsA("Shirt") then v:Destroy() end end for i,v in pairs(chr:children()) do if v:IsA("Pants") then v:Destroy() end end game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then for i = 1, math.floor(tf / frame) do Heartbeat:Fire() end tf = tf - frame * math.floor(tf / frame) end end) function swait(num) if num == 0 or num == nil then Heartbeat.Event:wait() else for i = 1, num do Heartbeat.Event:wait() end end end tool = Instance.new("Tool") tool.CanBeDropped = false tool.RequiresHandle = false tool.Name = "Za Warudo" tool.Parent = plr.Backpack modz = Instance.new("Model") modz.Name = "efx" modz.Parent = chr ZaWarudo = Instance.new("Model") ZaWarudo.Name = "Za Warudo" ZaWarudo.Parent = chr RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RS = tors:FindFirstChild("Right Shoulder") LS = tors:FindFirstChild("Left Shoulder") RH = tors:FindFirstChild("Right Hip") LH = tors:FindFirstChild("Left Hip") RJ = hrp:FindFirstChild("RootJoint") N = tors:FindFirstChild("Neck") cf = CFrame.new ang = CFrame.Angles rd = math.rad rd2 = math.random function nooutline(p) p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10 end shirt = Instance.new("Shirt", chr) shirt.Name = "Shirt" pants = Instance.new("Pants", chr) pants.Name = "Pants" chr.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=692901265" chr.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=692935274" chr["Body Colors"].HeadColor = BrickColor.new("White") chr["Body Colors"].TorsoColor = BrickColor.new("White") chr["Body Colors"].LeftArmColor = BrickColor.new("White") chr["Body Colors"].RightArmColor = BrickColor.new("White") function makepart(color, name, reflec, mater, parnt, cfram) owner port = Instance.new("Part") port.BrickColor = BrickColor.new(color) port.Name = name port.Transparency = 1 nooutline(port) port.Reflectance = reflec port.Material = mater port.Anchored = false port.CanCollide = false port.Locked = true port.Size = Vector3.new(0.2, 0.2, 0.2) port.Parent = parnt return port end function makemesh(meshtype, scale, meshid, parent) owner mes = Instance.new("SpecialMesh") mes.MeshType = meshtype mes.Scale = scale if meshtype == "FileMesh" then mes.MeshId = meshid end mes.Parent = parent return mes end function makemotor(parent, p0, p1, c0, c1) swait() owner wel = Instance.new("Motor6D") wel.Part0 = p0 wel.Part1 = p1 wel.C0 = c0 if c1 ~= nil then wel.C1 = c1 end wel.Parent = parent return wel end owner konodioda = Instance.new("Sound") konodioda.SoundId = "rbxassetid://794068813" konodioda.Volume = 3.5 konodioda.Parent = hrp owner bast = Instance.new("Sound") bast.SoundId = "rbxassetid://877368036" bast.Volume = 0.5 bast.Parent = hrp owner zaworld = Instance.new("Sound") zaworld.SoundId = "rbxassetid://1238251224" zaworld.Volume = 0.8 zaworld.Parent = hrp owner wry = Instance.new("Sound") wry.SoundId = "rbxassetid://276152532" wry.Volume = 5 wry.Parent = hrp function animo(yep) if yep == true then anim.Parent = human chr.Animate.Disabled = false elseif yep == false then chr.Animate.Disabled = true anim.Parent = nil end end animo(false) function lerpz(joint, prop, cfrmz, alp) joint[prop] = joint[prop]:lerp(cfrmz, alp) end lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) function resetlerp(whoever) if whoever == nil then RJ.C0 = RJC0 RJ.C1 = RJC1 N.C0 = NC0 N.C1 = NC1 RS.C0 = RSC0 RS.C1 = RSC1 LS.C0 = LSC0 LS.C1 = LSC1 RH.C0 = RHC0 RH.C1 = RHC1 LH.C0 = LHC0 LH.C1 = LHC1 elseif whoever ~= nil then nRJ.C0 = RJC0 nRJ.C1 = RJC1 nN.C0 = NC0 nN.C1 = NC1 nRS.C0 = RSC0 nRS.C1 = RSC1 nLS.C0 = LSC0 nLS.C1 = LSC1 nRH.C0 = RHC0 nRH.C1 = RHC1 nLH.C0 = LHC0 nLH.C1 = LHC1 end end ---- Dio Hair owner pa = Instance.new("Part",chr) pa.Name = "Hair" owner me = Instance.new("SpecialMesh",pa) me.MeshType = "FileMesh" me.MeshId = "rbxassetid://164382853" me.TextureId = "rbxassetid://461231644" me.Scale = Vector3.new(1, 1.6, 1) owner we = Instance.new("Weld") we.Parent = pa we.Part0 = hed we.Part1 = pa we.C1 = CFrame.new(0,1.3,-.3) we.C0 = CFrame.Angles(-.1,0,0.4) owner pa2 = Instance.new("Part",chr) pa2.Name = "Hair2" owner me = Instance.new("SpecialMesh",pa2) me.MeshType = "FileMesh" me.MeshId = "rbxassetid://164382853" me.TextureId = "rbxassetid://461231644" me.Scale = Vector3.new(1, 1.6, 1) owner we2 = Instance.new("Weld") we2.Parent = pa2 we2.Part0 = hed we2.Part1 = pa2 we2.C1 = CFrame.new(0,1.3,-.3) we2.C0 = CFrame.Angles(-.1,0,-.4) owner pa3 = Instance.new("Part",chr) pa3.Name = "Hair3" owner me = Instance.new("SpecialMesh",pa3) me.MeshType = "FileMesh" me.MeshId = "rbxassetid://453834310" me.TextureId = "rbxassetid://461231644" me.Scale = Vector3.new(0.001, 0.001, 0.001) owner we3 = Instance.new("Weld") we3.Parent = pa3 we3.Part0 = hed we3.Part1 = pa3 we3.C1 = CFrame.new(0.1,0.1,0.6) we3.C0 = CFrame.Angles(0,3,0) ------ end of dio function STANDO(cfr) owner rooto = Instance.new("Part") nooutline(rooto) rooto.Name = "HumanoidRootPart" rooto.Anchored = true rooto.CFrame = cfr rooto.Size = Vector3.new(2, 2, 1) rooto.CanCollide = false rooto.Locked = true rooto.Transparency = 1 rooto.Parent = ZaWarudo owner head = Instance.new("Part") nooutline(head) head.Anchored = false head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0) head.Size = Vector3.new(2, 1, 1) head.BrickColor = BrickColor.new("White") head.CanCollide = false head.Name = "Head" head.Locked = true head.Transparency = 1 head.Parent = ZaWarudo owner headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head) owner headdecal = Instance.new("Decal") headdecal.Name = "face" headdecal.Texture = "rbxassetid://64064193" headdecal.Face = "Front" headdecal.Transparency = 1 headdecal.Parent = head -------- Mask-ZaWarudo owner mp = Instance.new("Part",ZaWarudo) mp.Name = "Mask" mp.BrickColor = BrickColor.new("White") mp.Transparency = 1 mp.CanCollide = false owner mask = Instance.new("SpecialMesh",mp) mask.MeshId = "rbxassetid://882264338" mask.MeshType = "FileMesh" mask.Scale = Vector3.new(0.03, 0.04, 0.03) owner mw = Instance.new("Weld") mw.Parent = mask mw.Part0 = head mw.Part1 = mp mw.C1 = CFrame.new(0,-.6,0) mw.C0 = CFrame.Angles(0,0,0) -----------Chin owner hp2 = Instance.new("Part",ZaWarudo) hp2.Name = "Heart Piece2" hp2.Size = Vector3.new(0.41, 0.8, 0.2) hp2.Transparency = 1 hp2.CanCollide = false hp2.BrickColor = BrickColor.new("Gold") owner hpm2 = Instance.new("SpecialMesh",hp2) hpm2.MeshId = "http://www.roblox.com/asset/?id=105992239" hpm2.MeshType = "FileMesh" hpm2.Scale = Vector3.new(1.1, 1.1, 1.1) owner hpw2 = Instance.new("Weld") hpw2.Parent = hp2 hpw2.Part0 = head hpw2.Part1 = hp2 hpw2.C1 = CFrame.new(0,.41,.6) owner torso = Instance.new("Part") nooutline(torso) torso.Name = "Torso" torso.Anchored = false torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0) torso.Size = Vector3.new(2, 1, 1) torso.BrickColor = BrickColor.new("White") torso.CanCollide = false torso.Transparency = 1 torso.Locked = true torso.Parent = ZaWarudo owner torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso) owner leftarm = Instance.new("Part") nooutline(leftarm) leftarm.Anchored = false leftarm.Name = "Left Arm" leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0) leftarm.Size = Vector3.new(1, 2, 1) leftarm.BrickColor = BrickColor.new("White") leftarm.CanCollide = false leftarm.Transparency = 1 leftarm.Locked = true leftarm.Parent = ZaWarudo owner leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm) owner rightarm = Instance.new("Part") nooutline(rightarm) rightarm.Anchored = false rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0) rightarm.Name = "Right Arm" rightarm.Size = Vector3.new(1, 2, 1) rightarm.BrickColor = BrickColor.new("White") rightarm.CanCollide = false rightarm.Locked = true rightarm.Transparency = 1 rightarm.Parent = ZaWarudo owner rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm) owner leftleg = Instance.new("Part") nooutline(leftleg) leftleg.Anchored = false leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0) leftleg.Name = "Left Leg" leftleg.Size = Vector3.new(1, 2, 1) leftleg.BrickColor = BrickColor.new("White") leftleg.CanCollide = false leftleg.Transparency = 1 leftleg.Locked = true leftleg.Parent = ZaWarudo owner leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg) owner rightleg = Instance.new("Part") nooutline(rightleg) rightleg.Anchored = false rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0) rightleg.Name = "Right Leg" rightleg.Size = Vector3.new(1, 2, 1) rightleg.BrickColor = BrickColor.new("White") rightleg.CanCollide = false rightleg.Locked = true rightleg.Transparency = 1 rightleg.Parent = ZaWarudo owner rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg) ------------Armor owner arp = Instance.new("Part",ZaWarudo) arp.Name = "lap" arp.Transparency = 1 arp.CanCollide = false arp.BrickColor = BrickColor.new("Cool yellow") arp.Size = Vector3.new(0,0,0) owner smp = Instance.new("SpecialMesh",arp) smp.MeshId = "rbxasset://fonts/leftarm.mesh" smp.MeshType = "FileMesh" smp.Scale = Vector3.new(1.1, 0.4, 1.1) owner weld = Instance.new("Weld") weld.Parent = arp weld.Part0 = leftarm weld.Part1 = arp weld.C1 = CFrame.new(0,-.62,0) -------------------- owner arp1 = Instance.new("Part",ZaWarudo) arp1.Name = "lap1" arp1.Transparency = 1 arp1.CanCollide = false arp1.BrickColor = BrickColor.new("Cool yellow") arp1.Size = Vector3.new(0,0,0) owner smp1 = Instance.new("SpecialMesh",arp1) smp1.MeshId = "rbxasset://fonts/leftarm.mesh" smp1.MeshType = "FileMesh" smp1.Scale = Vector3.new(0.6, 0.4, 0.5) owner weld1 = Instance.new("Weld") weld1.Parent = arp1 weld1.Part0 = leftarm weld1.Part1 = arp1 weld1.C1 = CFrame.new(.25,0,0) -------------------- owner arp2 = Instance.new("Part",ZaWarudo) arp2.Name = "lap2" arp2.Transparency = 1 arp2.CanCollide = false arp2.BrickColor = BrickColor.new("Cool yellow") arp2.Size = Vector3.new(0,0,0) owner smp2 = Instance.new("SpecialMesh",arp2) smp2.MeshId = "rbxasset://fonts/leftarm.mesh" smp2.MeshType = "FileMesh" smp2.Scale = Vector3.new(0.6, 0.4, 0.5) owner weld2 = Instance.new("Weld") weld2.Parent = arp2 weld2.Part0 = leftarm weld2.Part1 = arp2 weld2.C1 = CFrame.new(-.25,0,0) -------------------- owner arp3 = Instance.new("Part",ZaWarudo) arp3.Name = "lap3" arp3.Transparency = 1 arp3.CanCollide = false arp3.BrickColor = BrickColor.new("Cool yellow") arp3.Size = Vector3.new(0,0,0) owner smp = Instance.new("SpecialMesh",arp3) smp.MeshId = "rbxasset://fonts/leftarm.mesh" smp.MeshType = "FileMesh" smp.Scale = Vector3.new(1.1, 0.4, 1.1) owner weld = Instance.new("Weld") weld.Parent = arp3 weld.Part0 = rightarm weld.Part1 = arp3 weld.C1 = CFrame.new(0,-.62,0) -------------------- owner arp4 = Instance.new("Part",ZaWarudo) arp4.Name = "lap4" arp4.Transparency = 1 arp4.CanCollide = false arp4.BrickColor = BrickColor.new("Cool yellow") arp4.Size = Vector3.new(0,0,0) owner smp = Instance.new("SpecialMesh",arp4) smp.MeshId = "rbxasset://fonts/leftarm.mesh" smp.MeshType = "FileMesh" smp.Scale = Vector3.new(0.6, 0.4, 0.5) owner weld = Instance.new("Weld") weld.Parent = arp4 weld.Part0 = rightarm weld.Part1 = arp4 weld.C1 = CFrame.new(-.25,0,0) -------------------- owner arp5 = Instance.new("Part",ZaWarudo) arp5.Name = "lap5" arp5.Transparency = 1 arp5.CanCollide = false arp5.BrickColor = BrickColor.new("Cool yellow") arp5.Size = Vector3.new(0,0,0) owner smp = Instance.new("SpecialMesh",arp5) smp.MeshId = "rbxasset://fonts/leftarm.mesh" smp.MeshType = "FileMesh" smp.Scale = Vector3.new(0.6, 0.4, 0.5) owner weld = Instance.new("Weld") weld.Parent = arp5 weld.Part0 = rightarm weld.Part1 = arp5 weld.C1 = CFrame.new(.25,0,0) -------------------- owner rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1) rootweld.Name = "RootJoint" owner neckweld = makemotor(torso, torso, head, NC0, NC1) neckweld.Name = "Neck" owner rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1) rshoulderweld.Name = "Right Shoulder" owner lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1) lshoulderweld.Name = "Left Shoulder" owner rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1) rhipweld.Name = "Right Hip" owner lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1) lhipweld.Name = "Left Hip" owner pa1 = Instance.new("Part") nooutline(pa1) pa1.Anchored = false pa1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa1.Name = "pa1" pa1.Size = Vector3.new(0.2, 0.2, 0.2) pa1.BrickColor = BrickColor.new("Cool yellow") pa1.CanCollide = false pa1.Locked = true pa1.Transparency = 1 pa1.Parent = ZaWarudo owner pa1m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa1) owner pa1w = makemotor(pa1, pa1, torso, ang(rd(0), rd(90), rd(15)) * cf(-0.75, -0.75, 0.3), ang(rd(20), 0, 0)) owner pa2 = Instance.new("Part") nooutline(pa2) pa2.Anchored = false pa2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa2.Name = "pa2" pa2.Size = Vector3.new(0.2, 0.2, 0.2) pa2.BrickColor = BrickColor.new("Cool yellow") pa2.CanCollide = false pa2.Locked = true pa2.Transparency = 1 pa2.Parent = ZaWarudo owner pa2m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa2) owner pa2w = makemotor(pa2, pa2, torso, ang(rd(0), rd(90), rd(-15)) * cf(0.75, -0.75, 0.3), ang(rd(20), 0, 0)) owner pa3 = Instance.new("Part") nooutline(pa3) pa3.Anchored = false pa3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa3.Name = "pa3" pa3.Size = Vector3.new(0.2, 0.2, 0.2) pa3.BrickColor = BrickColor.new("Cool yellow") pa3.CanCollide = false pa3.Locked = true pa3.Transparency = 1 pa3.Parent = ZaWarudo owner pa3m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa3) owner pa3w = makemotor(pa3, pa3, torso, ang(rd(0), rd(90), rd(5)) * cf(-0.575, -0.1, 0.275), ang(rd(0), 0, 0)) owner pa4 = Instance.new("Part") nooutline(pa4) pa4.Anchored = false pa4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa4.Name = "pa4" pa4.Size = Vector3.new(0.2, 0.2, 0.2) pa4.BrickColor = BrickColor.new("Cool yellow") pa4.CanCollide = false pa4.Locked = true pa4.Transparency = 1 pa4.Parent = ZaWarudo owner pa4m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa4) owner pa4w = makemotor(pa4, pa4, torso, ang(rd(0), rd(90), rd(-5)) * cf(0.575, -0.1, 0.275), ang(rd(0), 0, 0)) owner pa5 = Instance.new("Part") nooutline(pa5) pa5.Anchored = false pa5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa5.Name = "pa5" pa5.Size = Vector3.new(0.2, 0.2, 0.2) pa5.BrickColor = BrickColor.new("Cool yellow") pa5.CanCollide = false pa5.Locked = true pa5.Transparency = 1 pa5.Parent = ZaWarudo owner pa5m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa5) owner pa5w = makemotor(pa5, pa5, torso, ang(rd(0), rd(90), rd(-15)) * cf(-0.625, 0.375, 0.45), ang(rd(-20), 0, 0)) owner pa6 = Instance.new("Part") nooutline(pa6) pa6.Anchored = false pa6.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa6.Name = "pa6" pa6.Size = Vector3.new(0.2, 0.2, 0.2) pa6.BrickColor = BrickColor.new("Cool yellow") pa6.CanCollide = false pa6.Locked = true pa6.Transparency = 1 pa6.Parent = ZaWarudo owner pa6m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa6) owner pa6w = makemotor(pa6, pa6, torso, ang(rd(0), rd(90), rd(15)) * cf(0.625, 0.375, 0.45), ang(rd(-20), 0, 0)) owner pa7 = Instance.new("Part") nooutline(pa7) pa7.Anchored = false pa7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa7.Name = "pa7" pa7.Size = Vector3.new(0.2, 0.2, 0.2) pa7.BrickColor = BrickColor.new("Cool yellow") pa7.CanCollide = false pa7.Locked = true pa7.Transparency = 1 pa7.Parent = ZaWarudo owner pa7m = makemesh("FileMesh", Vector3.new(1.05, 0.201, 1.1), "rbxasset://fonts/torso.mesh", pa7) owner pa7w = makemotor(pa7, pa7, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0), ang(0, 0, 0)) owner pa9 = Instance.new("Part") nooutline(pa9) pa9.Anchored = false pa9.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa9.Name = "pa9" pa9.Size = Vector3.new(0.2, 0.2, 0.2) pa9.BrickColor = BrickColor.new("Gold") pa9.CanCollide = false pa9.Locked = true pa9.Transparency = 1 pa9.Parent = ZaWarudo owner pa9m = makemesh("FileMesh", Vector3.new(1.65, 1.65, 1), "rbxassetid://105992239", pa9) owner pa9w = makemotor(pa9, pa9, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0.675), ang(0, 0, 0)) owner pa10 = Instance.new("Part") nooutline(pa10) pa10.Anchored = false pa10.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa10.Name = "pa10" pa10.Size = Vector3.new(2,1,1) pa10.BrickColor = BrickColor.new("Cool yellow") pa10.CanCollide = false pa10.Locked = true pa10.Transparency = 1 pa10.Parent = ZaWarudo pa10.Shape = "Cylinder" pa10.Material = "SmoothPlastic" owner pa10w = makemotor(pa10, pa10, torso, ang(rd(0), rd(0), rd(90)) * cf(0.425, 0, -0.8), ang(0, 0, 0)) owner pa10d = Instance.new("Part") nooutline(pa10d) pa10d.Anchored = false pa10d.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa10d.Name = "pa10d" pa10d.Size = Vector3.new(2.2,.8,.8) pa10d.BrickColor = BrickColor.new("Cool yellow") pa10d.CanCollide = false pa10d.Locked = true pa10d.Transparency = 1 pa10d.Parent = ZaWarudo pa10d.Shape = "Cylinder" pa10d.Material = "SmoothPlastic" owner pa10wd = makemotor(pa10d, pa10d, torso, ang(rd(0), rd(0), rd(90)) * cf(0.425, 0, -0.8), ang(0, 0, 0)) owner pa11 = Instance.new("Part") nooutline(pa11) pa11.Anchored = false pa11.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa11.Name = "pa11" pa11.Size = Vector3.new(2,1,1) pa11.BrickColor = BrickColor.new("Cool yellow") pa11.CanCollide = false pa11.Locked = true pa11.Transparency = 1 pa11.Parent = ZaWarudo pa11.Shape = "Cylinder" pa11.Material = "SmoothPlastic" owner pa11w = makemotor(pa11, pa11, torso, ang(rd(0), rd(0), rd(90)) * cf(-0.425, 0, -0.8), ang(0, 0, 0)) owner pa11d = Instance.new("Part") nooutline(pa11d) pa11d.Anchored = false pa11d.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) pa11d.Name = "pa11d" pa11d.Size = Vector3.new(2.2,.8,.8) pa11d.BrickColor = BrickColor.new("Cool yellow") pa11d.CanCollide = false pa11d.Locked = true pa11d.Transparency = 1 pa11d.Parent = ZaWarudo pa11d.Shape = "Cylinder" pa11d.Material = "SmoothPlastic" owner pa11wd = makemotor(pa11d, pa11d, torso, ang(rd(0), rd(0), rd(90)) * cf(-0.425, 0, -0.8), ang(0, 0, 0)) owner raemblem = Instance.new("Part") nooutline(raemblem) raemblem.Anchored = false raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) raemblem.Name = "raemblem" raemblem.Size = Vector3.new(0.2, 0.2, 0.2) raemblem.BrickColor = BrickColor.new("Cool yellow") raemblem.CanCollide = false raemblem.Locked = true raemblem.Material = "SmoothPlastic" raemblem.Transparency = 1 raemblem.Parent = ZaWarudo owner raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem) owner raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0)) owner emmes = Instance.new("Decal") emmes.Texture = "rbxassetid://0" emmes.Transparency = 1 emmes.Face = "Right" emmes.Name = "embe" emmes.Parent = raemblem owner ra1 = Instance.new("Part") nooutline(ra1) ra1.Anchored = false ra1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra1.Name = "ra1" ra1.Size = Vector3.new(0.2, 0.2, 0.2) ra1.BrickColor = BrickColor.new("Cool yellow") ra1.CanCollide = false ra1.Locked = true ra1.Transparency = 1 ra1.Parent = ZaWarudo owner ra1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", ra1) owner ra1w = makemotor(ra1, ra1, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0)) owner ra2 = Instance.new("Part") nooutline(ra2) ra2.Anchored = false ra2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra2.Name = "ra2" ra2.Size = Vector3.new(0.2, 0.2, 0.2) ra2.BrickColor = BrickColor.new("Cool yellow") ra2.CanCollide = false ra2.Locked = true ra2.Transparency = 1 ra2.Parent = ZaWarudo owner cal ra2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", ra2) owner ra2w = makemotor(ra2, ra2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.175, 0.9, 0), ang(rd(0), 0, 0)) owner ra5 = Instance.new("Part") nooutline(ra5) ra5.Anchored = false ra5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ra5.Name = "ra5" ra5.Size = Vector3.new(0.2, 0.2, 0.2) ra5.BrickColor = BrickColor.new("Gold") ra5.CanCollide = false ra5.Locked = true ra5.Transparency = 1 ra5.Parent = ZaWarudo owner ra5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", ra5) owner ra5w = makemotor(ra5, ra5, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.65, 0.7, 0), ang(rd(0), 0, 0)) owner la1 = Instance.new("Part") nooutline(la1) la1.Anchored = false la1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la1.Name = "la1" la1.Size = Vector3.new(0.2, 0.2, 0.2) la1.BrickColor = BrickColor.new("Cool yellow") la1.CanCollide = false la1.Locked = true la1.Transparency = 1 la1.Parent = ZaWarudo owner la1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", la1) owner la1w = makemotor(la1, la1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0)) owner la2 = Instance.new("Part") nooutline(la2) la2.Anchored = false la2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la2.Name = "la2" la2.Size = Vector3.new(0.2, 0.2, 0.2) la2.BrickColor = BrickColor.new("Cool yellow") la2.CanCollide = false la2.Locked = true la2.Transparency = 1 la2.Parent = ZaWarudo owner la2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", la2) owner la2w = makemotor(la2, la2, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.175, 0.9, 0), ang(rd(0), 0, 0)) owner la5 = Instance.new("Part") nooutline(la5) la5.Anchored = false la5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) la5.Name = "la5" la5.Size = Vector3.new(0.2, 0.2, 0.2) la5.BrickColor = BrickColor.new("Gold") la5.CanCollide = false la5.Locked = true la5.Transparency = 1 la5.Parent = ZaWarudo owner la5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", la5) owner la5w = makemotor(la5, la5, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.4, 0.7, 0), ang(rd(0), 0, 0)) owner ll3 = Instance.new("Part") nooutline(ll3) ll3.Anchored = false ll3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) ll3.Name = "ll3" ll3.Size = Vector3.new(0.2, 0.2, 0.2) ll3.BrickColor = BrickColor.new("Gold") ll3.CanCollide = false ll3.Locked = true ll3.Transparency = 1 ll3.Parent = ZaWarudo owner ll3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", ll3) owner ll3w = makemotor(ll3, ll3, leftleg, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.6), ang(0, 0, 0)) owner rr3 = Instance.new("Part") nooutline(rr3) rr3.Anchored = false rr3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1) rr3.Name = "rr3" rr3.Size = Vector3.new(0.2, 0.2, 0.2) rr3.BrickColor = BrickColor.new("Gold") rr3.CanCollide = false rr3.Locked = true rr3.Transparency = 1 rr3.Parent = ZaWarudo owner rr3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", rr3) owner rr3w = makemotor(rr3, rr3, rightleg, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.6), ang(0, 0, 0)) return ZaWarudo end owner thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0)) coroutine.resume(coroutine.create(function() owner rot = thenoob.HumanoidRootPart repeat swait() rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5) until rot == nil end)) owner rot = thenoob.HumanoidRootPart owner ntorso = thenoob:FindFirstChild("Torso") owner rightarm = thenoob:FindFirstChild("Right Arm") owner leftarm = thenoob:FindFirstChild("Left Arm") owner leftleg = thenoob:FindFirstChild("Left Leg") owner rightleg = thenoob:FindFirstChild("Right Leg") owner head = thenoob:FindFirstChild("Head") owner face = head:FindFirstChild("face") owner emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe") owner embpart = thenoob:FindFirstChild("raemblem") owner nRJ = rot:FindFirstChild("RootJoint") owner nN = ntorso:FindFirstChild("Neck") owner nRS = ntorso:FindFirstChild("Right Shoulder") owner nLS = ntorso:FindFirstChild("Left Shoulder") owner nRH = ntorso:FindFirstChild("Right Hip") owner nLH = ntorso:FindFirstChild("Left Hip") function standappear(nbz) if selected == false or activu == true then return end if appeared == false then appeared = true wherto = hrp addcfr = cf(-2, 1, 2) owner apear = Instance.new("Sound") apear.SoundId = "rbxassetid://463010917" apear.Parent = rot apear.Volume = 1.25 game.Debris:AddItem(apear, 1.5) apear:Play() for _, n in pairs(nbz:GetChildren()) do coroutine.resume(coroutine.create(function() for _ = 1, 5 do if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then swait() n.Transparency = n.Transparency - 0.2 face.Transparency = face.Transparency - 0.2 emblem.Transparency = emblem.Transparency - 0.2 end end if n ~= rot and n ~= embpart then n.Transparency = 0 end face.Transparency = 0 emblem.Transparency = 0 end)) end elseif appeared == true then appeared = false wherto = hrp addcfr = cf(0, 0, 0) for _, n in pairs(nbz:GetChildren()) do coroutine.resume(coroutine.create(function() for _ = 1, 5 do if n ~= rot and n ~= embpart then swait() n.Transparency = n.Transparency + 0.2 face.Transparency = face.Transparency + 0.2 emblem.Transparency = emblem.Transparency + 0.2 end end if n ~= rot and n ~= embpart then n.Transparency = 1 end face.Transparency = 1 emblem.Transparency = 1 end)) end end end function THREATENING() if selected == false or activu == true then return end if POSU == false then POSU = true human.WalkSpeed = 0 owner d = Instance.new("ParticleEmitter") d.Name = "MENACINGU" d.Lifetime = NumberRange.new(1) d.Rate = 2 d.Texture = "rbxassetid://298768656" d.VelocitySpread = 60 d.Parent = tors human:SetStateEnabled(3, false) owner randomoth = math.random(1, 2) if randomoth == 1 then repeat swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(30)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-5)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(140), rd(-70), rd(-50)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3) until POSU == false elseif randomoth == 2 then repeat swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3) lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) until POSU == false end elseif POSU == true then POSU = false human.WalkSpeed = 16 human:SetStateEnabled(3, true) tors.MENACINGU:Destroy() activu = true activu = false end end owner EHMMM = 0 function block() if EHMMM == 50 or selected == false or activu == true then return end if appeared == false then standappear(thenoob) end wherto = hrp addcfr = cf(0, 0, -3) owner bep = true owner humanshealth = human.Health activu = true human:SetStateEnabled(15, false) owner de = mouse.KeyUp:connect(function(key) if key == "e" then bep = false end end) owner poopes = 0 repeat swait() poopes = poopes + 1 human.Health = humanshealth lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) until bep == false or poopes > 240 de:Disconnect() human:SetStateEnabled(15, true) activu = false EHMMM = 50 coroutine.resume(coroutine.create(function() wait(7) EHMMM = 0 end)) wherto = hrp addcfr = cf(-2, 1, 2) end function MUDA() if selected == false or activu == true then return end if appeared == false then standappear(thenoob) wherto = hrp addcfr = cf(0, 0, -3.5) end wry:Stop() owner bep = true activu = true wherto = hrp addcfr = cf(0, 0, -3.5) owner function blur(limb) coroutine.resume(coroutine.create(function() owner memedon = {} for i = 1, 6 do owner b1 = Instance.new("Part") nooutline(b1) b1.Size = Vector3.new(1, 2, 1) b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10) b1.CanCollide = false b1.BrickColor = limb.BrickColor b1.Anchored = true b1.Transparency = 0.7 b1.Locked = true b1.Parent = modz table.insert(memedon, b1) end owner num = 0 repeat swait() num = num % 6 + 1 memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10) until bep == false for i = 1, #memedon do swait() memedon[i]:Destroy() end end)) end owner de = mouse.KeyUp:connect(function(key) if key == "r" then bep = false end end) blur(rightarm) blur(leftarm) owner mudodo = Instance.new("Sound") mudodo.Volume = 7.5 mudodo.SoundId = "rbxassetid://1049127421" mudodo.Looped = false mudodo.Parent = hrp mudodo:Play() wait(0.3) owner mudo = Instance.new("Sound") mudo.Volume = 7.5 mudo.SoundId = "rbxassetid://1049128880" mudo.Looped = true mudo.Parent = hrp mudo:Play() repeat for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85) lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85) lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85) lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) for _ = 1, 2 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85) lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85) end hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5) until bep == false or 0 >= human.Health de:Disconnect() mudo:Stop() wry:Play() for _ = 1, 6 do swait() lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) end for _ = 1, 7 do swait() hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50) lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75) lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) end swait(5) wherto = hrp mudodo:Destroy() addcfr = cf(-2, 1, 2) activu = false end function cability() if selected == false or activu == true then return end if appeared == false then standappear(thenoob) wherto = hrp addcfr = cf(0, 0, -3.75) end activu = true wherto = hrp addcfr = cf(0, 0, -3.5) owner ZAWRUA = Instance.new("Sound") ZAWRUA.SoundId = "rbxassetid://257346558" ZAWRUA.Volume = 3 ZAWRUA.Parent = hrp ZAWRUA:Play() game.Debris:AddItem(ZAWRUA, 2.5) owner wate = Instance.new("Part") nooutline(wate) wate.Size = Vector3.new(0.2, 0.2, 0.2) wate.Material = "Neon" wate.Transparency = 1 wate.BrickColor = BrickColor.new("Forest green") wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0) wate.Anchored = true wate.CanCollide = false wate.Parent = modz owner wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate) coroutine.resume(coroutine.create(function() repeat swait() wate.CFrame = rightarm.CFrame * cf(0, -1, 0) wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5) until not wate end)) coroutine.resume(coroutine.create(function() owner pt = {} for _ = 1, 10 do owner wp = Instance.new("Part") nooutline(wp) wp.Size = Vector3.new(0.2, 0.2, 0.2) wp.Material = "Neon" wp.Transparency = 1 wp.BrickColor = BrickColor.new("Forest green") wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0) wp.Anchored = true wp.CanCollide = false wp.Parent = modz owner wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp) table.insert(pt, wp) table.insert(pt, wmz) end for m = 1, 45 do swait() for _, hey in pairs(pt) do if hey.ClassName == "SpecialMesh" then hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005) elseif hey.ClassName == "Part" then hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0) hey.Transparency = hey.Transparency - 0.015 end end end for m = 45, 50 do swait() for _, hey in pairs(pt) do if hey.ClassName == "SpecialMesh" then hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025) elseif hey.ClassName == "Part" then hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0) hey.Transparency = hey.Transparency + 0.2 end end end for _, AAA in pairs(pt) do if AAA.ClassName == "Part" then AAA:Destroy() end end end)) for _ = 1, 50 do swait() wmesh.Scale = Vector3.new(9, 9, 9) wate.Transparency = wate.Transparency - 0.008 lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2) lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) end owner pooo = Instance.new("Sound") pooo.SoundId = "rbxassetid://1238240145" pooo.Volume = 3 pooo.Parent = hrp pooo:Play() game.Debris:AddItem(pooo, 2.5) for _ = 1, 1 do swait() wate.Transparency = wate.Transparency + 0.15 lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5) lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end owner swoo = Instance.new("Part") nooutline(swoo) swoo.Size = Vector3.new(0.2, 0.2, 0.2) swoo.Material = "Neon" swoo.Transparency = 0.2 swoo.BrickColor = BrickColor.new("Forest green") swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0) swoo.Anchored = true swoo.CanCollide = false swoo.Parent = modz owner wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo) owner pli = Instance.new("PointLight") pli.Brightness = 2 pli.Color = Color3.new(0.45098039215686275, 1, 0) pli.Range = 10 pli.Shadows = true pli.Parent = swoo hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80) tagability(swoo, 4) for _ = 1, 10 do swait() wate.Transparency = wate.Transparency + 0.05 swoo.Transparency = swoo.Transparency + 0.075 pli.Range = pli.Range - 1 lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5) lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end wate:Destroy() swoo:Destroy() pli:Destroy() swait(15) wherto = hrp addcfr = cf(-2, 1, 2) activu = false end game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462") game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208") game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400") game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606") function THEBEST() if selected == false or activu == true or appeared == true or POSU == true then return end owner dipperhat = chr:FindFirstChild("DXD_DipperHat") owner dipperrot if dipperhat then dipperrot = dipperhat.Handle.HatAttachment.Rotation end activu = true POSU = true cam.CameraType = "Scriptable" chr.PrimaryPart = hrp human.WalkSpeed = 0 human:SetStateEnabled(3, false) owner actmus1 = Instance.new("Sound") actmus1.SoundId = "rbxassetid://188959462" actmus1.Volume = 1.5 actmus1.RollOffMode = 1 actmus1.TimePosition = 0 actmus1.Parent = cam owner actmus2 = Instance.new("Sound") actmus2.SoundId = "rbxassetid://188959462" actmus2.Volume = 1.5 actmus2.RollOffMode = 1 actmus2.TimePosition = 0 actmus2.Parent = hrp actmus1:Play() actmus2:Play() owner mus1 = Instance.new("Sound") mus1.SoundId = "rbxassetid://616594208" mus1.Volume = 1.25 mus1.TimePosition = 0.45 mus1.Parent = cam owner mus2 = Instance.new("Sound") mus2.SoundId = "rbxassetid://616594208" mus2.Volume = 1.25 mus2.TimePosition = 0.45 mus2.Parent = hrp owner zawarudoda = Instance.new("Sound") zawarudoda.SoundId = "rbxassetid://616576400" zawarudoda.Volume = 2 zawarudoda.TimePosition = 0.3 zawarudoda.Parent = hrp mus1:Play() mus2:Play() cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7) owner regface = hed.face.Texture owner whogothit, bodyvel owner function checkhit(partoz, magn) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then whogothit = guy guy:FindFirstChild("Humanoid").PlatformStand = true do owner derp = Instance.new("BodyPosition") derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999) derp.P = 8000 derp.D = 500 derp.Position = hrp.Position + hrp.CFrame.lookVector * 20 derp.Parent = guy:FindFirstChild("HumanoidRootPart") bodyvel = derp owner derp2 = Instance.new("BodyAngularVelocity") derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999) derp2.P = 8000 derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0) derp2.Parent = guy:FindFirstChild("HumanoidRootPart") delay(0.1, function() derp2:Destroy() guy.Torso:Remove() guy.Head:Remove() end) bodyvel = derp end end end end coroutine.resume(coroutine.create(function() for _ = 1, 25 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end for _ = 1, 20 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end)) repeat swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0) until mus1.TimePosition > 2.9 mus1:Pause() mus2:Pause() zawarudoda:Play() coroutine.resume(coroutine.create(function() for _ = 1, 7 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end for _ = 1, 16 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end)) repeat swait() until zawarudoda.TimePosition > 1.4 zawarudoda:Pause() activu = false standappear(thenoob) wherto = hrp addcfr = cf(3, 0.25, -1.5) activu = true cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3) for _ = 1, 10 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5) lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5) lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end wherto = hrp addcfr = cf(-3, 0.25, -1.5) for _ = 1, 25 do swait() checkhit(rightarm, 3) lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) end if whogothit then print("derp") cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4) owner laugo = Instance.new("Sound") laugo.SoundId = "rbxassetid://291088606" laugo.Volume = 1.5 laugo.Parent = hrp game.Debris:AddItem(laugo, 2.5) laugo:Play() owner sda = 0 owner chn = 2 owner cs = math.cos for D = 1, 60 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15) sda = sda + chn lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D) end hed.face.Texture = "rbxassetid://176777497" mus1.TimePosition = 2.75 mus1:Play() for C = 1, 30 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60)) sda = sda + chn lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31) end for _ = 1, 5 do swait() cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02) sda = sda + chn lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end wait(2) elseif whogothit == nil then print("noderp") end human:SetStateEnabled(3, true) activu = false standappear(thenoob) activu = true if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperrot end actmus1:Destroy() actmus2:Destroy() bast:Play() if bodyvel then bodyvel:Destroy() end cam.CameraType = "Custom" hed.face.Texture = regface chr.PrimaryPart = head human.WalkSpeed = 16 activu = false POSU = false end function hito(partoz, magn, dmg, debtim, bodyfdire) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then do owner humz = guy:FindFirstChild("Humanoid") owner horp = guy:FindFirstChild("HumanoidRootPart") TakeDamage(humz, dmg) owner db = Instance.new("StringValue") db.Name = "alabo" db.Parent = horp delay(debtim, function() db:Destroy() end) owner b = Instance.new("Part") nooutline(b) b.Size = Vector3.new(0.2, 0.2, 0.2) b.Transparency = 0.25 b.Anchored = true b.CanCollide = false b.BrickColor = BrickColor.new("Institutional white") b.Locked = true b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) b.Parent = modz owner c = Instance.new("SpecialMesh") c.MeshType = "Sphere" c.Scale = Vector3.new(3.5, 3.5, 3.5) c.Parent = b game.Debris:AddItem(b, 1) if bodyfdire then owner boopyve = Instance.new("BodyVelocity") boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge) boopyve.P = math.huge boopyve.Velocity = bodyfdire boopyve.Parent = horp game.Debris:AddItem(boopyve, debtim) end owner bet = Instance.new("Sound") bet.Pitch = rd2(9, 11) / 10 bet.Volume = rd2(12, 14) / 10 bet.SoundId = "rbxassetid://165604684" bet.Parent = b bet:Play() coroutine.resume(coroutine.create(function() for _ = 1, 5 do swait() b.Transparency = b.Transparency + 0.15 c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg) end end)) end end end end function SoulSteal(pos) owner soulst = coroutine.wrap(function() owner soul = Instance.new("Part",chr) soul.Size = Vector3.new(0,0,0) soul.CanCollide = false soul.Anchored = false soul.Position = pos soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) soul.Transparency = 1 owner ptc = Instance.new("ParticleEmitter",soul) ptc.Texture = "http://www.roblox.com/asset/?id=413366101" ptc.Size = NumberSequence.new(.5) ptc.LockedToPart = true ptc.Speed = NumberRange.new(0) ptc.Lifetime = NumberRange.new(9999) owner bodpos = Instance.new("BodyPosition",soul) bodpos.Position = pos wait(2) soul.Touched:connect(function(hit) if hit.Parent == chr then soul:Destroy() end end) while soul do wait(.1) bodpos.Position = chr.Torso.Position end end) soulst() end function tagability(partoz, magn) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("derbaba") == nil and guy:FindFirstChildOfClass("ForceField") == nil then do owner humz = guy:FindFirstChild("Humanoid") humz.PlatformStand = true delay(1, function() humz.PlatformStand = false end) owner horp = guy:FindFirstChild("HumanoidRootPart") owner db = Instance.new("StringValue") db.Name = "dedrbaba" db.Parent = horp owner bodyrot = Instance.new("BodyAngularVelocity") bodyrot.MaxTorque = Vector3.new(99999, 99999, 99999) bodyrot.P = math.huge bodyrot.AngularVelocity = Vector3.new(0, 5, 50) bodyrot.Parent = horp owner hL, tL, aL, bL, cL, dL game.Debris:AddItem(bodyrot, 0.2) if guy:FindFirstChild("Head") then hL = guy:FindFirstChild("Head") hL.BrickColor = BrickColor.new("White") end if guy:FindFirstChild("Torso") then tL = guy:FindFirstChild("Torso") tL.BrickColor = BrickColor.new("White") end if guy:FindFirstChild("Left Arm") then aL = guy:FindFirstChild("Left Arm") aL.BrickColor = BrickColor.new("White") end if guy:FindFirstChild("Right Arm") then bL = guy:FindFirstChild("Right Arm") bL.BrickColor = BrickColor.new("White") end if guy:FindFirstChild("Left Leg") then cL = guy:FindFirstChild("Left Leg") cL.BrickColor = BrickColor.new("Forest green") end if guy:FindFirstChild("Right Leg") then dL = guy:FindFirstChild("Right Leg") dL.BrickColor = BrickColor.new("Forest green") end owner torsy = nil if guy:FindFirstChild("Torso")~=nil then torsy = guy.Torso elseif guy:FindFirstChild("UpperTorso")~=nil then torsy = guy.UpperTorso end guy:BreakJoints() guy.Humanoid:Destroy() SoulSteal(torsy.Position) coroutine.resume(coroutine.create(function() if aL then aL.Name = "Right Arm" wait() end if bL then bL.Name = "Left Leg" wait() end if cL then cL.Name = "Left Arm" wait() end if dL then dL.Name = "Right Leg" end end)) end end end end owner player = game.Players.ownerplayer owner torso = player.Character.Torso owner mouse = player:GetMouse() owner tpEnabled = false mouse.KeyDown:connect(function(key) if human.Health <= 0 then return end if key == "f" then standappear(thenoob) end if key == "r" then MUDA() end if key == "e" then block() end if key == "v" then cability() end if key == "m" then THEBEST() end if key == "j" then THREATENING() end if key == "k" then konodioda:Play() end if key == "l" then bast:Play() end if key == "p" then zaworld:Play() end mouse.Button1Down:connect(function() owner mT = mouse.Target if mT.ClassName == "Part" and tpEnabled == true then tele:Play() torso.CFrame = CFrame.new(mouse.Hit.p) end tpEnabled = false end) mouse.KeyDown:connect(function(key) if key == "q" and tpEnabled == false then za:Play() tpEnabled = not tpEnabled end end) end) tool.Equipped:connect(function() selected = true end) tool.Unequipped:connect(function() selected = false end) sine = 0 charge = 1 cos = math.cos game:GetService("RunService").RenderStepped:connect(function() if POSU == false then owner checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4) owner checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false) owner checkstate = human:GetState() if checkstate.Value == 13 then animpose = "Sitting" elseif hrp.Velocity.y > 1 and checkpart == nil then animpose = "Jumping" elseif hrp.Velocity.y < -1 and checkpart == nil then animpose = "Falling" elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then animpose = "Idle" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then animpose = "Walking" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then animpose = "TooFast" end if animpose == "Idle" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Walking" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Jumping" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Falling" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "TooFast" then lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Sitting" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end if appeared == false and activu == false then lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) elseif appeared == true and activu == false then sine = sine + charge lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3) lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3) lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3) lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3) lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3) lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3) lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end) function dispose() for i, v in pairs(getfenv(0)) do v = nil end error = nil print = nil warn = nil end human.Died:connect(dispose) chr.Changed:connect(function() if chr.Parent == nil then dispose() end end) owner p = game.Players.owner owner char = p.Character owner hed = char.Head owner ownerPlayer = p owner Player = game.Players.owner owner Character = p.Character owner LeftArm2 = Character["Left Arm"] owner RightArm2 = Character["Right Arm"] owner LeftLeg2 = Character["Left Leg"] owner RightLeg2 = Character["Right Leg"] owner Head2 = Character.Head owner Torso2 = Character.Torso --created by SoldierJoao --Credits to metabee for the knives edit cut = Instance.new("Sound", Character) cut.SoundId = "https://www.roblox.com/asset/?id=0" cut.Volume = 1.5 za = Instance.new("Sound", Character) za.SoundId = "https://www.roblox.com/asset/?id=794076177" za.Volume = 5 tele = Instance.new("Sound", Character) tele.SoundId = "https://www.roblox.com/asset/?id=1180230203" tele.Volume = 10 thri = Instance.new("Sound", Character) thri.SoundId = "https://www.roblox.com/asset/?id=186311262" thri.Volume = 2.5 WRY = Instance.new("Sound", Character) WRY.SoundId = "https://www.roblox.com/asset/?id=276152532" WRY.Volume = 5 owner Players=game:service'Players' owner Player=Players.owner owner Mouse=Player:GetMouse'' owner RenderStepped=game:service'RunService'.RenderStepped owner MeshId='http://www.roblox.com/asset?id=202083123' owner TextureId='http://www.roblox.com/asset/?id=189436355' owner BeeSpeed= 100 owner QHold=false owner EHold=false Mouse.Button1Down:connect(function() cut:Play() if Mouse.Target and canworld == false then owner Bee=Instance.new('Part',Player.Character) Bee.CanCollide=false Bee.Size=Vector3.new(2,2,2) Bee.CFrame=Player.Character.Torso.CFrame owner BeeMesh=Instance.new('SpecialMesh',Bee) BeeMesh.MeshType='FileMesh' BeeMesh.MeshId=MeshId BeeMesh.TextureId=TextureId BeeMesh.Scale=Vector3.new(1,1,1) owner BodyVel=Instance.new('BodyVelocity',Bee) BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge) owner BodyGyro=Instance.new('BodyGyro',Bee) BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge) BodyGyro.P=2e4 coroutine.wrap(function() RenderStepped:connect(function() BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p) BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed end) end)() Bee.Touched:connect(function(p) if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then p.Parent:BreakJoints() Bee:Destroy'' thri:Play() end end) end end) Mouse.KeyDown:connect(function(k) owner Key=k:lower'' if Key=='q'then QHold=true elseif Key=='e'then EHold=true end end) Mouse.KeyUp:connect(function(k) owner Key=k:lower'' if Key=='q'then QHold=false elseif Key=='e'then EHold=false end end) coroutine.wrap(function() RenderStepped:connect(function() if QHold then if BeeSpeed>0 then BeeSpeed=BeeSpeed-1 end elseif EHold then BeeSpeed=BeeSpeed+1 end end) end)() mse = Player:GetMouse() sound2 = Instance.new("Sound", Character) sound2.SoundId = "https://www.roblox.com/asset/?id=864569342" sound2.Volume = 2.5 sound4 = Instance.new("Sound", Character) sound4.SoundId = "https://www.roblox.com/asset/?id=1193182658" sound4.Volume = 10 TSTheme = Instance.new("Sound", Character) TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380" TSTheme.Volume = 2 mse.KeyDown:connect(function(key) key = key:lower() if key == "t" then sound4:Play() if canworld == false then return end if canworld then canworld = false TSTheme:Play() owner function spawnpart() sphere = Instance.new("Part") --game.Debris:AddItem(sphere,3) owner sm = Instance.new("SpecialMesh", sphere) sm.MeshType = "Sphere" sphere.Transparency = 0.5 sphere.Anchored = true sphere.CanCollide = false sphere.Material = "Neon" sphere.BrickColor = BrickColor.new("Black") end owner function weld(lol) owner weld = Instance.new("Weld", Player.Character.Torso) weld.Part0 = Player.Character.Torso weld.Part1 = lol weld.C0 = Player.Character.Torso.CFrame:inverse() weld.C1 = lol.CFrame:inverse() end wait() spawnpart() for i, v in pairs(game.Players:GetChildren()) do t = v.Character:FindFirstChild("Torso") if t then t.Anchored = true Player.Character:FindFirstChild("Torso").Anchored = false end RA = v.Character:FindFirstChild("Right Arm") if RA then RA.Anchored = true Player.Character:FindFirstChild("Right Arm").Anchored = false end LA = v.Character:FindFirstChild("Left Arm") if LA then LA.Anchored = true Player.Character:FindFirstChild("Left Arm").Anchored = false end RL = v.Character:FindFirstChild("Right Leg") if RL then RL.Anchored = true Player.Character:FindFirstChild("Right Leg").Anchored = false end LL = v.Character:FindFirstChild("Left Leg") if LL then LL.Anchored = true Player.Character:FindFirstChild("Left Leg").Anchored = false end end weld(sphere) cce = Instance.new("ColorCorrectionEffect", game.Lighting) cce.Saturation = -5 --game.Debris:AddItem(cce, 5) sphere.Parent = Character.Torso for i = 1,3 do sphere.Size = sphere.Size + Vector3.new(50,50,50) wait() end wait() sphere:Destroy() BeeSpeed = 0 cce.Saturation = -0.1 wait(0.3) cce.Saturation = -0.2 wait(0.3) cce.Saturation = -0.3 wait(0.2) cce.Saturation = -1.5 wait() end end end ) if canworld == false then wait(9) canworld = true end mse.KeyDown:connect(function(key) key = key:lower() if key == "y" then canworld = true sound2:Play() wait() BeeSpeed = 1 cce.Saturation = -1.3 wait(0.5) BeeSpeed = 1.2 cce.Saturation = -0.5 wait(0.5) BeeSpeed = 1.4 cce.Saturation = -0.4 wait(0.3) BeeSpeed = 1.5 cce.Saturation = -0.2 wait(0.2) cce.Saturation = 0 for i, v in pairs(game.Players:GetChildren()) do t = v.Character:FindFirstChild("Torso") if t then t.Anchored = false end RA = v.Character:FindFirstChild("Right Arm") if RA then RA.Anchored = false end LA = v.Character:FindFirstChild("Left Arm") if LA then LA.Anchored = false end RL = v.Character:FindFirstChild("Right Leg") if RL then RL.Anchored = false end LL = v.Character:FindFirstChild("Left Leg") if LL then LL.Anchored = false end end BeeSpeed = 100 TSTheme:Stop() end end)
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