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<?xml version="1.0" encoding="utf-8"?> <spellcast> <config /> <variables clear="True"> <!--- Standard Variables 1 ---> <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var> <var name="TriggerSetTwo">Poison V|Scop's*|Diaga V|Raptor*</var> <var name="Area">Outside</var> <var name="Distance">6.5</var> <var name="Delay-JA">0</var> <var name="Delay-Spell">0.2</var> <var name="LockMain">1</var> <var name="R-Weapon">Aliyat Chakram</var> <var name="H2H-Weapon">Vampiric Claws</var> <!-- Not implemented yet ---> <var name="Armor-Idle">BlankSet</var> <var name="Armor-Engaged">BlankSet</var> <var name="Armor">BlankSet</var> <var name="Saber">No</var> <!--- Standard Variables 2 ---> <var name="VAR-TP">HASTE</var> <var name="VAR-WS">ATT</var> <var name="VAR-Utsusemi">EVA</var> <var name="Movement-Idle">Movement</var> <var name="Movement-Engaged">BlankSet</var> <!--- Standard Variables 3 ---> <!--- Multi-Class Variables ---> <!--- Specific Variables ---> <var name="Climactic">0</var> <var name="Striking">0</var> <var name="Building">0</var> <!--- Include Variables ---> <!-- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='EleStaffConst']/*" /> --> </variables> <sets> <group name="Outside" default="yes"> <set name="Idle"> <body>Aurore Doublet</body> <head>Oce. Headpiece +1</head> <back>Boxer's Mantle</back> <waist>Twilight belt</waist> <rring>Paguroidea Ring</rring> <lring>Sheltered Ring</lring> <lear>Musical Earring</lear> <rear>Novia Earring</rear> <neck>Wiglen Gorget</neck> <ammo>Charis Feather</ammo> <legs>Charis Tights +2</legs> <hands>Slither Gloves</hands> <feet>Tandava Crackows</feet> </set> <set name="Resting" baseset="Idle" /> <!--- -Damage Taken Sets (these will be put on top of your TP gear ---> <!--- Your PDT set ---> <set name="PDT" baseset="Idle"> <lring>Dark ring</lring> <body>Dst. Harness +1</body> <neck>Twilight torque</neck> <legs>Dst. Subligar +1</legs> <hands>Melaco Mittens</hands> <waist>Scouter's Rope</waist> <rring>Dark ring</rring> <back>Mollusca Mantle</back> </set> <!--- Your MDT set ---> <set name="MDT" baseset="Idle"> <lring>Dark ring</lring> <body>Avalon Breastplate</body> <neck>Twilight torque</neck> <lear>Merman's Earring</lear> <waist>Scouter's Rope</waist> <rring>Dark ring</rring> <back>Mollusca Mantle</back> </set> <!--- Max evasion set ---> <set name="FullEvasion" baseset="TP-DAGGER-HASTE"> <head>Fugacity Beret</head> <waist>Scouter's Rope</waist> <hands>Slither Gloves</hands> <feet>Athos's Boots</feet> <rring>Dark Ring</rring> <lear>Musical Earring</lear> <rear>Novia Earring</rear> <body>Aurore Doublet</body> </set> <set name="Movement"> <feet>Tandava Crackows</feet> </set> <set name="BlankSet" /> <!--- Dagger TP Sets ---> <!--- DD set for when the delay cap is not an issue ---> <set name="TP-HASTE_No"> <ammo>Potestas Bomblet</ammo> <head>Charis Tiara +2</head> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <hands>Brego Gloves</hands> <feet>Charis Toeshoes +2</feet> <neck>Charis necklace</neck> <lring>Epona's Ring</lring> <rring>Rajas Ring</rring> <lear>Suppanomimi</lear> <rear>Brutal Earring</rear> <body>Charis Casaque +2</body> <back>Atheling Mantle</back> </set> <!--- DD set for when the delay cap is not an issue ---> <set name="TP-HASTE_SD" baseset="TP-HASTE_No" > <legs>Etoile Tights +2</legs> </set> <!--- DD set for when the delay cap is an issue ---> <set name="TP-MARCH_No" baseset="TP-HASTE_No" > <neck>Rancor Collar</neck> <lear>Aesir Ear Pendant</lear> <body>Etoile Casaque +2</body> </set> <!--- DD set for when the delay cap is an issue ---> <set name="TP-MARCH_SD" baseset="TP-MARCH_No" > <neck>Rancor Collar</neck> <lear>Aesir Ear Pendant</lear> <body>Etoile Casaque +2</body> <legs>Etoile Tights +2</legs> </set> <!--- PDT gear that you'd TP in if you had to ---> <set name="TP-PDT*" baseset="TP-HASTE_No"> <lring>Dark Ring</lring> <neck>Twilight Torque</neck> <rring>Dark Ring</rring> <back>Mollusca Mantle</back> </set> <!--- Accuracy stacked over your Haste TP set ---> <set name="TP-ACC*" baseset="TP-HASTE_No"> <back>Etoile Cape</back> <neck>Ziel Pendant</neck> <ammo>Mantis Eye</ammo> </set> <!--- Evasion pieces for a hybrid build for when you need to be just a little more evasive ---> <set name="TP-EVA*" baseset="TP-HASTE_No"> <neck>Torero Torque</neck> <lring>Heed Ring</lring> <back>Boxer's Mantle</back> </set> <!--- H2H set just because ---> <set name="TP-H2H"> <ammo>Potestas Bomblet</ammo> <head>Charis Tiara +2</head> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <hands>Brego Gloves</hands> <feet>Charis Toeshoes +2</feet> <neck>Rancor Collar</neck> <lring>Epona's Ring</lring> <rring>Rajas Ring</rring> <lear>Aesir Ear Pendant</lear> <rear>Brutal Earring</rear> <body>Etoile Casaque +2</body> <back>Atheling Mantle</back> </set> <!--- WS Sets outside Abyssea ---> <!--- I have eliminated the multiple sets, because I never found a use for the functionality ---> <set name="WS Base"> <ammo>Potestas bomblet</ammo> <head>Oce. Headpiece +1</head> <neck>Justiciar's Torque</neck> <lear>Moonshade earring</lear> <rear>Brutal Earring</rear> <body>Etoile Casaque +2</body> <hands>Athos's Gloves</hands> <lring>Epona's ring</lring> <rring>Rajas ring</rring> <back>Atheling Mantle</back> <waist>Cuchulain's belt</waist> <legs>Tumbler Trunks</legs> <feet>Athos's Boots</feet> </set> <set name="Rudra's Storm" baseset="WS Base"> <head>Cuauh. Headpiece</head> <body>Charis Casaque +2</body> <ammo>Charis Feather</ammo> </set> <set name="Evisceration" baseset="WS Base"> <head>Cuauh. Headpiece</head> <ammo>Charis Feather</ammo> <back>Rancor Mantle</back> </set> <set name="Dancing Edge" baseset="WS Base"> <body>Charis Casaque +2</body> <head>Cuauh. Headpiece</head> <lear>Aesir ear Pendant</lear> <feet>Charis Toeshoes +2</feet> </set> <set name="Shark Bite" baseset="Dancing Edge" /> <set name="Exenterator" baseset="WS Base"> <body>Loki's Kaftan</body> <lear>Aesir Ear Pendant</lear> <waist>Anguinus Belt</waist> <legs>Ambusher's Hose</legs> <rring>Stormsoul Ring</rring> </set> <set name="Pyrrhic Kleos" baseset="WS Base"> <head>Aias Bonnet</head> <lear>Aesir Ear Pendant</lear> <waist>Pipilaka belt</waist> </set> <set name="Aeolian Edge"> <rring>Demon's Ring</rring> <rear>Novio Earring</rear> <lear>Hecate's Earring</lear> <body>Charis Casaque +2</body> <back>Etoile Cape</back> <hands>Athos's Gloves</hands> <neck>Stoicheion medal</neck> <feet>Athos's Boots</feet> <legs>Desultor Tassets</legs> <head>Chimera Hairpin</head> <ammo>Charis feather</ammo> <waist>Soil belt</waist> <lring>Demon's Ring</lring> </set> <!--- JOB ABILITIES ---- They all just swap in the set named the same thing as the JA when the JA is used ---> <!-- Steps --> <!--- Step Acc gear isn't incredibly useful, that said, this lets me Step through Flash. Feather Step also swaps AF3+2 feet. ---> <set name="Feather Step" baseset="step"> <feet>Charis Toeshoes +2</feet> </set> <set name="*step"> <hands>Charis Bangles +2</hands> <waist>Anguinus belt</waist> <head>Charis Tiara +2</head> <rear>Choreia earring</rear> <lring>Heed ring</lring> <body>Aurore Doublet</body> <back>Etoile Cape</back> <neck>Love Torque</neck> <feet>Etoile Shoes +1</feet> </set> <!-- Flourishes --> <set name="Animated Flourish" baseset="Idle" /> <set name="Desperate Flourish" baseset="step" /> <set name="Violent Flourish"> <body>Etoile Casaque +2</body> <rring>Omega Ring</rring> <lring>Balrahn's Ring</lring> <neck>Artemis' Medal</neck> </set> <set name="Wild Flourish" baseset="step" /> <set name="Reverse Flourish"> <hands>Charis Bangles +2</hands> </set> <set name="Building Flourish" /> <!-- Waltzes --> <set name="Curing Waltz IV" baseset="Curing Waltz" > <head>Etoile Tiara</head> </set> <set name="Curing Waltz V" baseset="Curing Waltz IV" /> <set name="Curing Waltz*"> <lring>Veela ring</lring> <head>Anwig Salade</head> <body>Dancer's Casaque</body> <neck>Dualism Collar</neck> <lear>Roundel earring</lear> <waist>Aristo belt</waist> <rring>Valseur's ring</rring> <hands>Athos's Gloves</hands> <ammo>Sonia's Plectrum</ammo> <feet>Dance Shoes</feet> <legs>Desultor Tassets</legs> <rear>Novia Earring</rear> <back>Etoile Cape</back> </set> <set name="Healing Waltz"> <head>Anwig Salade</head> <legs>Desultor Tassets</legs> </set> <set name="Divine Waltz*" baseset="Curing Waltz IV" /> <set name="Trance" baseset="Curing Waltz IV"> <legs>Tumbler Trunks</legs> </set> <!-- Sambas --> <set name="*Samba*"> <head>Dancer's Tiara</head> <legs>Charis Tights +2</legs> <feet>Charis Shoes +2</feet> <body>Charis Casaque +2</body> <hands>Charis Bangles +2</hands> </set> <!-- Jigs --> <set name="*Jig"> <feet>Dancer's Shoes</feet> <legs>Etoile Tights +2</legs> </set> <!--- Utsusemi !---> <set name="Utsusemi-Precast"> <neck>Magoraga Beads</neck> </set> <set name="Utsusemi-Midcast-PDT" baseset="PDT"> <head>Oce. Headpiece +1</head> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <hands>Brego Gloves</hands> <feet>Athos's Boots</feet> <neck>Twilight Torque</neck> <lring>Dark Ring</lring> <rring>Dark Ring</rring> <lear>Musical Earring</lear> <rear>Novia Earring</rear> <body>Dst. Harness +1</body> <back>Mollusca Mantle</back> </set> <set name="Utsusemi-Midcast-EVA" baseset="FullEvasion"> <head>Oce. Headpiece +1</head> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <hands>Brego Gloves</hands> <feet>Athos's Boots</feet> <neck>Torero Torque</neck> <lring>Heed Ring</lring> <rring>Dark Ring</rring> <lear>Musical Earring</lear> <rear>Novia Earring</rear> <body>Aurore Doublet</body> <back>Boxer's Mantle</back> </set> <set name="Ninjutsu-Nukes" baseset="FullEvasion" /> <set name="Haste"> <neck>Magoraga Beads</neck> <head>Charis Tiara +2</head> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <hands>Brego Gloves</hands> <feet>Athos's Boots</feet> </set> </group> <group name="Abyssea" inherit="Outside"> <!--- DD set for when the delay cap is not an issue ---> <set name="TP-HASTE_No"> <ammo>Charis Feather</ammo> <head>Charis Tiara +2</head> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <hands>Brego Gloves</hands> <feet>Charis Toeshoes +2</feet> <neck>Charis necklace</neck> <lring>Epona's Ring</lring> <rring>Rajas Ring</rring> <lear>Suppanomimi</lear> <rear>Brutal Earring</rear> <body>Charis Casaque +2</body> <back>Atheling Mantle</back> </set> <!--- DD set for when the delay cap is not an issue ---> <set name="TP-HASTE_SD" baseset="TP-HASTE_No" > <legs>Etoile Tights +2</legs> </set> <!--- DD set for when the delay cap is an issue ---> <set name="TP-MARCH_No" baseset="TP-HASTE_No" > <neck>Rancor Collar</neck> <lear>Aesir Ear Pendant</lear> <body>Loki's Kaftan</body> </set> <!--- DD set for when the delay cap is an issue ---> <set name="TP-MARCH_SD" baseset="TP-HASTE_No" > <legs>Etoile Tights +2</legs> <neck>Rancor Collar</neck> <lear>Aesir Ear Pendant</lear> <body>Loki's Kaftan</body> </set> <set name="Rudra's Storm" baseset="WS Base"> <body>Charis Casaque +2</body> <ammo>Charis Feather</ammo> <hands>Charis bangles +2</hands> </set> <set name="Evisceration" baseset="WS Base"> <body>Loki's Kaftan</body> <ammo>Charis Feather</ammo> <lear>Moonshade Earring</lear> <back>Rancor Mantle</back> </set> </group> <!--- This next one is for gear collector, which is really something I recommend you use ---> <group name="GC"> <set name="GC"> <main>Twashtar</main> <sub>Thokcha</sub> <ammo>Charis Feather</ammo> <ammo>Sonia's Plectrum</ammo> <ammo>Potestas Bomblet</ammo> <head>Oce. Headpiece +1</head> <head>Etoile Tiara</head> <head>Anwig Salade</head> <head>Cuauh. Headpiece</head> <head>Charis Tiara +2</head> <head>Dancer's Tiara</head> <neck>Magoraga Beads</neck> <neck>Justiciar's Torque</neck> <neck>Rancor Collar</neck> <neck>Dualism Collar</neck> <neck>Charis necklace</neck> <neck>Wiglen Gorget</neck> <rear>Novia Earring</rear> <lear>Aesir Ear Pendant</lear> <lear>Roundel earring</lear> <lear>Suppanomimi</lear> <rear>Brutal Earring</rear> <lear>Moonshade earring</lear> <lear>Musical Earring</lear> <body>Aurore Doublet</body> <body>Loki's Kaftan</body> <body>Dancer's Casaque</body> <body>Charis Casaque +2</body> <body>Etoile Casaque +2</body> <hands>Athos's Gloves</hands> <hands>Charis Bangles +2</hands> <hands>Slither Gloves</hands> <hands>Brego Gloves</hands> <legs>Ambusher's Hose</legs> <legs>Desultor Tassets</legs> <legs>Tumbler Trunks</legs> <legs>Etoile Tights +2</legs> <legs>Charis Tights +2</legs> <back>Boxer's Mantle</back> <back>Atheling Mantle</back> <back>Etoile Cape</back> <back>Rancor Mantle</back> <waist>Twilight belt</waist> <waist>Aristo belt</waist> <waist>Cuchulain's belt</waist> <waist>Anguinus Belt</waist> <feet>Dance Shoes</feet> <feet>Athos's Boots</feet> <feet>Dancer's Shoes</feet> <feet>Tandava Crackows</feet> <feet>Charis Shoes +2</feet> <rring>Paguroidea Ring</rring> <lring>Sheltered Ring</lring> <lring>Epona's Ring</lring> <rring>Rajas Ring</rring> <lring>Veela ring</lring> <rring>Valseur's ring</rring> <rring>Stormsoul Ring</rring> <ranged>Shihei</ranged> <ranged>Red Curry Bun</ranged> </set> </group> </sets> <rules> <!--- Core Include Rules ---> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LVrestriction']/*" /> <!--- <xi:include href="Byrth-Include.xml" xpointer="//include[@name='ReturnRules']/*" /> ---> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='CleanTransportation']/*" /> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='AreaRule']/*" /> <!--- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LockWeaponRule']/*" /> ---> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SpellCancel']/*" /> <!--- Optional Include Rules ---> <!--- Automatically Equip Gear Rules ---> <command when="engaged|idle|aftercast|resting">Dancing Chains</command> <!--- Automatically change group ---> <if notgroup="$Area"> <command>sc group $Area</command> </if> <!--- Trigger Spells ---> <if spell="$TriggerSetOne|$TriggerSetTwo"> <if spell="$TriggerSetOne"> <!--- Auto Update Gear ---> <if spell="Dancing Chains"> <cancelspell /> <if status="idle"> <equip set="%Status|$Armor|$Movement-%Status" /> </if> <elseif status="engaged"> <if EquipMain=""> <equip set="TP-H2H|$Armor" /> </if> <else> <equip set="TP-$VAR-TP_$Saber|$Armor" /> </else> <if advanced='$Climactic==1'> <equip> <head>Charis Tiara +2</head> </equip> </if> </elseif> <elseif status="resting"> <equip set="%Status" /> </elseif> </if> <!--- Change the distance at which to cancel WS ---> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SetDistanceVariable']/*" /> <!--- Change the resistance variable: Regular mobs or NMs ---> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ResistRule']/*" /> <!--- Change the Armor variable: Blank, MDT, PDT, or Full Evasion ---> <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-Blank']/*" /> <xi:include href="Byrth-Include.xml" xpointer="//include[@name='Variable-MDT']/*" /> <xi:include href="Byrth-Include.xml" xpointer="//include[@name='Variable-PDT']/*" /> <xi:include href="Byrth-Include.xml" xpointer="//include[@name='Variable-FullEvasion']/*" /> </if> <else spell="$TriggerSetTwo"> <!--- Change TP set type ---> <if spell="Poison V"> <cancelspell /> <if advanced='"$VAR-TP"="PDT"'> <var cmd="set VAR-TP HASTE" /> </if> <elseif advanced='"$VAR-TP"="HASTE"'> <var cmd="set VAR-TP EVA" /> </elseif> <elseif advanced='"$VAR-TP"="EVA"'> <var cmd="set VAR-TP MARCH" /> </elseif> <elseif advanced='"$VAR-TP"="MARCH"'> <var cmd="set VAR-TP ACC" /> </elseif> <elseif advanced='"$VAR-TP"="ACC"'> <var cmd="set VAR-TP PDT" /> </elseif> <addtochat color="135">TP Variable: $VAR-TP</addtochat> <addtochat color="135">PDT / HASTE / EVA / MARCH / ACC / PDT</addtochat> <if status="engaged"> <command>Dancing Chains</command> </if> </if> <elseif spell="Diaga V"> <cancelspell /> <if advanced='"$VAR-TP"="HASTE"'> <var cmd="set VAR-TP PDT" /> </if> <elseif advanced='"$VAR-TP"="EVA"'> <var cmd="set VAR-TP HASTE" /> </elseif> <elseif advanced='"$VAR-TP"="MARCH"'> <var cmd="set VAR-TP EVA" /> </elseif> <elseif advanced='"$VAR-TP"="ACC"'> <var cmd="set VAR-TP MARCH" /> </elseif> <elseif advanced='"$VAR-TP"="PDT"'> <var cmd="set VAR-TP ACC" /> </elseif> <addtochat color="135">TP Variable: $VAR-TP</addtochat> <addtochat color="135">PDT / HASTE / EVA / MARCH / ACC / PDT</addtochat> <if status="engaged"> <command>Dancing Chains</command> </if> </elseif> <!--- Change Midcast for Utsusemi ---> <elseif spell="Scop's Operetta"> <cancelspell /> <if advanced='"$VAR-Utsusemi"="PDT"'> <var cmd="set VAR-Utsusemi EVA" /> </if> <elseif advanced='"$VAR-Utsusemi"="EVA"'> <var cmd="set VAR-Utsusemi PDT" /> </elseif> <addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat> </elseif> <!--- Add or Remove Movement gear ---> <elseif spell="Raptor Mazurka"> <cancelspell /> <if advanced='"$Movement-%Status"="BlankSet"'> <var cmd="set Movement-%Status Movement" /> <addtochat color="135">Movement Speed: ON</addtochat> </if> <else> <var cmd="set Movement-%Status BlankSet" /> <addtochat color="135">Movement Speed: OFF</addtochat> </else> <command>Dancing Chains</command> </elseif> </else> </if> <elseif type="Ninjutsu"> <!--- Ninjutsu: Utsusemi ---> <if spell="Utsusemi: Ichi"> <equip when="precast" set="Utsusemi-Precast" /> <command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command> <midcastdelay delay="2" /> <equip when="midcast" set="Haste" /> </if> <elseif spell="Utsusemi: Ni"> <equip when="precast|midcast" set="Haste" /> </elseif> <elseif spell="Katon*|Doton*|Suiton*|Huton*|Hyoton*|Raiton*"> <equip when="midcast" set="Ninjutsu-Nukes" /> </elseif> </elseif> <elseif CommandPrefix="/range" notEquipRange="$R-Weapon"> <castdelay delay="$Delay-JA" /> <equip when="precast"> <ammo lock="true">$R-Weapon</ammo> </equip> </elseif> <elseif type="WeaponSkill"> <castdelay delay="$Delay-JA" /> <if spell="Rudra's Storm|Evisceration|Dancing Edge|Shark Bite|Pyrrhic Kleos|Aeolian Edge|Exenterator"> <equip when="precast|midcast" set="%Spell" /> </if> <else> <equip when="precast|midcast" set="WS Base" /> </else> <if Advanced='$Climactic == 1'> <equip when="precast|midcast"> <head>Charis Tiara +2</head> <body>Loki's Kaftan</body> </equip> </if> <if Advanced='$Striking == 1'> <equip when="precast|midcast"> <body>Charis Casaque +2</body> </equip> </if> </elseif> <!--- Precast-only JAs ---> <elseif Type="Flourish*|Step|Waltz|Jig|Samba"> <!--- Cancel rules to let Waltzes/Sambas and such go off when you attempt to use them and are blocked by Saber/Fan Dance. Adjusts Cast Delay to be appropriate. ---> <if Type="Waltz" BuffActive="Saber Dance"> <command when="precast">cancel 410</command> <castdelay delay="0.5" /> </if> <elseif spell="Trance" BuffActive="Saber Dance"> <command when="midcast">cancel 410</command> </elseif> <elseif Type="Samba" BuffActive="Fan Dance"> <command when="precast">cancel 411</command> <castdelay delay="0.5" /> </elseif> <else> <castdelay delay="$Delay-JA" /> </else> <!--- Most important command ---> <equip when="precast" set="%Spell" /> <!--- Variable Changing and Precast gear JAs ---> <if spell="Building Flourish"> <if buffactive="Finishing Move 1"> <var cmd="set Building 1" /> <addtochat color="135">*** Building Flourish : 1 Finishing Move : Acc ***</addtochat> </if> <elseif buffactive="Finishing Move 2"> <var cmd="set Building 2" /> <addtochat color="135">*** Building Flourish : 2 Finishing Moves : Acc/Atk ***</addtochat> </elseif> <elseif buffactive="Finishing Move 3|Finishing Move 4|Finishing Move 5"> <var cmd="set Building 3" /> <addtochat color="135">*** Building Flourish : 3 Finishing Moves : Acc/Atk/Crit ***</addtochat> </elseif> <elseif buffactive="Finishing Move"> <addtochat color="135">*** Your status.xml resources file needs to be modified for Building Flourish to work properly ***</addtochat> </elseif> <else> <var cmd="set Building 0" /> </else> </if> </elseif> <elseif spell="No Foot Rise"> <equip when="precast"> <body>Etoile Casaque +2</body> </equip> </elseif> </rules> </spellcast>
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