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-- Create a welcome message using TextLabels local textGui = Instance.new("ScreenGui") textGui.Name = "TextLabelGui" textGui.ResetOnSpawn = false textGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local messages = { "Thanks For Using My Script", "Made By Unknown_GAMER", "Loading" } for _, message in ipairs(messages) do local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(0, 250, 0, 40) textLabel.Position = UDim2.new(0.1, -130, 1, -50) textLabel.BackgroundColor3 = Color3.new(0, 0, 0) textLabel.BackgroundTransparency = 0.6 textLabel.BorderSizePixel = 0 textLabel.Text = message textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.Font = Enum.Font.SourceSansBold textLabel.TextSize = 24 textLabel.Parent = textGui wait(3) textLabel:Destroy() end wait(1) -- Create a ScreenGui for the teleport frame local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Create a frame for teleporting local frame = Instance.new("Frame") frame.Name = "TeleportFrame" frame.Size = UDim2.new(0, 200, 0, 300) frame.Position = UDim2.new(0.5, -100, 0.5, -150) frame.BackgroundTransparency = 0.5 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.Parent = screenGui -- Create a ScreenGui for the toggle button local toggleScreenGui = Instance.new("ScreenGui") toggleScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Create a button for toggling the frame local toggleButton = Instance.new("TextButton") toggleButton.Name = "ToggleFrameButton" toggleButton.Text = "Open" toggleButton.Size = UDim2.new(0, 100, 0, 30) toggleButton.Position = UDim2.new(0.039, -50, 0.82, 10) toggleButton.Parent = toggleScreenGui local isFrameVisible = true -- Function to toggle the frame's visibility local function toggleFrameVisibility() isFrameVisible = not isFrameVisible frame.Visible = isFrameVisible toggleButton.Text = isFrameVisible and "Close" or "Open" end toggleButton.MouseButton1Click:Connect(toggleFrameVisibility) local dragging local dragInput local dragStart local startPos -- Function to handle mouse button press frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) -- Function to handle mouse movement frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) -- Function to update frame position while dragging game:GetService("UserInputService").InputChanged:Connect(function(input) if dragging and input == dragInput then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) -- Folder for your checkpoints (place your parts inside) local checkpointsFolder = game.Workspace:WaitForChild("CHECKPOINTS") -- Array of checkpoint names local checkpointNames = { "0", "100", "200", "300", "400" } -- Function to teleport the player to a checkpoint local function teleportPlayer(checkpointName) local player = game.Players.LocalPlayer if player then local character = player.Character if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 then if checkpointsFolder then local checkpointFolder = checkpointsFolder:FindFirstChild(checkpointName) if checkpointFolder then local checkpointPart = checkpointFolder:FindFirstChild("DetectorPart") if checkpointPart then character:SetPrimaryPartCFrame(CFrame.new(checkpointPart.Position)) else print("Checkpoint part not found in folder " .. checkpointFolder.Name) end else print("Checkpoint folder " .. checkpointName .. " not found.") end else print("CHECKPOINTS folder not found in Workspace.") end end end end -- Create buttons for teleporting to checkpoints for i, checkpointName in ipairs(checkpointNames) do local button = Instance.new("TextButton") button.Name = "TeleportButton" .. i button.Text = "Teleport to " .. checkpointName button.Size = UDim2.new(0, 180, 0, 40) button.Position = UDim2.new(0, 10, 0, 50 * (i - 1)) button.Parent = frame button.TextScaled = true button.MouseButton1Click:Connect(function() teleportPlayer(checkpointName) end) end -- Create a button for teleporting to all checkpoints local teleportAllButton = Instance.new("TextButton") teleportAllButton.Name = "TeleportAllButton" teleportAllButton.Text = "Instant Teleport" teleportAllButton.Size = UDim2.new(0, 180, 0, 40) teleportAllButton.Position = UDim2.new(0, 10, 0, 250) -- Adjust the position as needed teleportAllButton.Parent = frame teleportAllButton.TextScaled = true -- Function to teleport the player to all checkpoints one by one local function teleportToAllCheckpoints() local player = game.Players.LocalPlayer if player then local character = player.Character if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 then if checkpointsFolder then for _, checkpointFolder in pairs(checkpointsFolder:GetChildren()) do if checkpointFolder:IsA("Folder") then local checkpointPart = checkpointFolder:FindFirstChild("DetectorPart") if checkpointPart then character:SetPrimaryPartCFrame(CFrame.new(checkpointPart.Position)) wait(1) -- Wait for 1 second between teleports else print("Checkpoint part not found in folder " .. checkpointFolder.Name) end end end else print("CHECKPOINTS folder not found in Workspace.") end end end end -- Connect the teleportAllButton to the teleportToAllCheckpoints function teleportAllButton.MouseButton1Click:Connect(teleportToAllCheckpoints)
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