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credits='AtlasGrim'--hehehe user=game:service'Players'.localPlayer; char=user.Character mouse=user:GetMouse() m=Instance.new('Model',char) fulldmg=.8 hold=false game:service'Lighting'.Outlines=false --[[ sword parts= all wedges(1-4) part1 and 2 --]] function expl(Pos) coroutine.resume(coroutine.create(function() wait(1) local Base = Instance.new("Part",workspace) Base.Anchored = true Base.Shape = "Ball" Base.FormFactor = "Custom" Base.Size = Vector3.new(10,10,10) Base.CFrame = Pos Base.Transparency = 0.25 Base.BrickColor = BrickColor.new('Bright blue') Base.TopSurface = "Smooth" Base.BottomSurface = "Smooth" Base.Name = "Explosion" Base.CanCollide=false for i = 1,100,2 do Base.Size = Base.Size + Vector3.new(1,1,1) Base.CFrame = Pos Base.Transparency = i*0.01 --Break(Workspace,Base,Base.Size.Y/2) wait(0.0001) end Base:Destroy() end)) end local ScreenGui = Instance.new("ScreenGui",game.Players.localPlayer.PlayerGui) local TextLabel1 = Instance.new("TextLabel",ScreenGui) TextLabel1.BackgroundColor3 = Color3.new(1,1,1) TextLabel1.BackgroundTransparency = 1 TextLabel1.BorderSizePixel = 0 TextLabel1.Size = UDim2.new(0,100,0,100) TextLabel1.Font = Enum.Font.SourceSans TextLabel1.FontSize = Enum.FontSize.Size24 TextLabel1.Text = "Power:" TextLabel1.TextXAlignment = Enum.TextXAlignment.Left TextLabel1.TextYAlignment = Enum.TextYAlignment.Top local TextLabel = Instance.new("TextLabel",ScreenGui) TextLabel.BackgroundColor3 = Color3.new(1,1,1) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0,100,0,0) TextLabel.Size = UDim2.new(0,100,0,100) TextLabel.Font = Enum.Font.SourceSans TextLabel.FontSize = Enum.FontSize.Size24 TextLabel.Text = "0" TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.TextYAlignment = Enum.TextYAlignment.Top function DoDamage(hum,dmg) if hum.Health == 0 then return end local a,b = ypcall(function() --hum:TakeDamage(dmg) hum.Health = hum.Health - dmg if not hum.Parent:FindFirstChild("Torso") then return end local m = Instance.new("Model",workspace) m.Name = dmg local h = Instance.new("Humanoid",m) h.MaxHealth = 0 local p = Instance.new("Part",m) p.Name = "Head" p.FormFactor = "Custom" p.Size = Vector3.new(1,1,1) p.Transparency = 0.97 p.CanCollide = false p.Anchored = true p:BreakJoints() game.Debris:AddItem(m,5) p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2)) local rAm = math.random(3,6)/100 coroutine.wrap(function() for i=1,300 do p.CFrame = p.CFrame * CFrame.new(0,rAm,0) wait() end p:Destroy() end)() end) if not a then print(b) end end function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end function lerp(a, b, t) return a + (b - a)*t end do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end local his = {} function ctween(tar,prop,c2,t,b) local function doIt() local now = tick() his[tar] = now local c1 = tar[prop] for i=1,t do if his[tar] ~= now then return end tar[prop] = clerp(c1,c2,1/t*i) wait(1/60) end end if b then coroutine.wrap(doIt)() else doIt() end end local nk = char.Torso.Neck local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi) local ra,la = char["Right Arm"], char["Left Arm"] ra:BreakJoints() la:BreakJoints() local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff) local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff) local rs0 = rs.C0 local ls0 = ls.C0 local Handle = Instance.new("Part", m) Handle:BreakJoints() Handle.TopSurface = "Smooth" Handle.Name = 'Handle' Handle.BottomSurface = "Smooth" Handle.FormFactor = "Custom" Handle.CanCollide = false Handle.BrickColor = BrickColor.new("Reddish brown") Handle.Size = Vector3.new(0.200000033, 1.60000014, 0.200000003) local Handleweld = Instance.new("ManualWeld") Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Handleweld.C1 = CFrame.new(-0.951027155, 0.346985579, -0.0999908447, 0, -0.999999881, 0, 0, 0, -1, 1, 0, 0) Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] local HandleMesh = Instance.new("CylinderMesh",Handle) HandleMesh.Name = "Mesh" HandleMesh.Offset = Vector3.new(0, 0, 0) HandleMesh.Scale = Vector3.new(1, 1, 1) local Part3 = Instance.new("Part", m) Part3:BreakJoints() Part3.TopSurface = "Smooth" Part3.Name = 'Part3' Part3.BottomSurface = "Smooth" Part3.FormFactor = "Custom" Part3.CanCollide = false Part3.BrickColor = BrickColor.new("Brown") Part3.Size = Vector3.new(1.4000001, 0.200000003, 0.200000003) local Part3weld = Instance.new("ManualWeld") Part3weld.Part0 = Handle Part3weld.Part1 = Part3 Part3weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part3weld.C1 = CFrame.new(1.66893005e-06, -0.900031865, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1) Part3weld.Parent = Part3 local Part2 = Instance.new("Part", m) Part2:BreakJoints() Part2.Reflectance=1 Part2.TopSurface = "Smooth" Part2.Name = 'Part2' Part2.BottomSurface = "Smooth" Part2.FormFactor = "Custom" Part2.CanCollide = false Part2.BrickColor = BrickColor.new("Medium stone grey") Part2.Size = Vector3.new(4.20000029, 0.600000024, 0.200000003) local Part2weld = Instance.new("ManualWeld") Part2weld.Part0 = Handle Part2weld.Part1 = Part2 Part2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part2weld.C1 = CFrame.new(3.09998322, -1.66893005e-06, -3.05175781e-05, -4.37113776e-08, -1, 4.37113883e-08, -0.999999762, 4.37113883e-08, 4.37113883e-08, -4.37113776e-08, -4.37113883e-08, -1) Part2weld.Parent = Part2 local Part1 = Instance.new("Part", m) Part1:BreakJoints() Part1.TopSurface = "Smooth" Part1.Name = 'Part1' Part1.Reflectance=1 Part1.BottomSurface = "Smooth" Part1.FormFactor = "Custom" Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Medium stone grey") Part1.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003) local Part1weld = Instance.new("ManualWeld") Part1weld.Part0 = Handle Part1weld.Part1 = Part1 Part1weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1weld.C1 = CFrame.new(5.49998283, -1.90734863e-06, -3.05175781e-05, -4.37113776e-08, -1, 4.37113883e-08, -0.999999762, 4.37113883e-08, 4.37113883e-08, -4.37113776e-08, -4.37113883e-08, -1) Part1weld.Parent = Part1 local crystal = Instance.new("Part", m) crystal:BreakJoints() crystal.TopSurface = "Smooth" crystal.Name = 'crystal' crystal.BottomSurface = "Smooth" crystal.FormFactor = "Custom" crystal.CanCollide = false crystal.BrickColor = BrickColor.new("Bright bluish green") crystal.Size = Vector3.new(1, 1, 1) crystal.Transparency=.5 local crystalweld = Instance.new("ManualWeld") crystalweld.Part0 = Handle crystalweld.Part1 = crystal crystalweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) crystalweld.C1 = CFrame.new(0, 0.900003433, 1.66893005e-06, 0, 0, -1, 0, 1, 0, 0.999999762, 0, -0) crystalweld.Parent = crystal local crystalMesh = Instance.new("SpecialMesh",crystal) crystalMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" crystalMesh.MeshType = Enum.MeshType.FileMesh crystalMesh.Name = "Mesh" crystalMesh.Offset = Vector3.new(0, 0, 0) crystalMesh.Scale = Vector3.new(0.5, 1, 0.5) local Wedge4 = Instance.new("WedgePart", m) Wedge4:BreakJoints() Wedge4.TopSurface = "Smooth" Wedge4.Name = 'Wedge4' Wedge4.Reflectance=1 Wedge4.BottomSurface = "Smooth" Wedge4.FormFactor = "Custom" Wedge4.CanCollide = false Wedge4.BrickColor = BrickColor.new("Medium stone grey") Wedge4.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003) local Wedge4weld = Instance.new("ManualWeld") Wedge4weld.Part0 = Handle Wedge4weld.Part1 = Wedge4 Wedge4weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Wedge4weld.C1 = CFrame.new(-3.05175781e-05, -3.09998322, 0.400005102, -4.37113776e-08, 0, -1, 0, 1, 0, 0.999999762, 0, -4.37113883e-08) Wedge4weld.Parent = Wedge4 local Wedge3 = Instance.new("WedgePart", m) Wedge3:BreakJoints() Wedge3.TopSurface = "Smooth" Wedge3.Name = 'Wedge3' Wedge3.Reflectance=1 Wedge3.BottomSurface = "Smooth" Wedge3.FormFactor = "Custom" Wedge3.CanCollide = false Wedge3.BrickColor = BrickColor.new("Medium stone grey") Wedge3.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003) local Wedge3weld = Instance.new("ManualWeld") Wedge3weld.Part0 = Handle Wedge3weld.Part1 = Wedge3 Wedge3weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Wedge3weld.C1 = CFrame.new(0, -3.09998322, 0.399996281, 1.31134129e-07, 0, 1, 0, 1, 0, -0.999999762, 0, 1.31134158e-07) Wedge3weld.Parent = Wedge3 local Wedge2 = Instance.new("WedgePart", m) Wedge2:BreakJoints() Wedge2.TopSurface = "Smooth" Wedge2.Name = 'Wedge2' Wedge2.Reflectance=1 Wedge2.BottomSurface = "Smooth" Wedge2.FormFactor = "Custom" Wedge2.CanCollide = false Wedge2.BrickColor = BrickColor.new("Medium stone grey") Wedge2.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) local Wedge2weld = Instance.new("ManualWeld") Wedge2weld.Part0 = Handle Wedge2weld.Part1 = Wedge2 Wedge2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Wedge2weld.C1 = CFrame.new(3.05175781e-05, -5.49998283, 0.199998736, 1.31134129e-07, 0, 1, 0, 1, 0, -0.999999762, 0, 1.31134158e-07) Wedge2weld.Parent = Wedge2 local Wedge1 = Instance.new("WedgePart", m) Wedge1:BreakJoints() Wedge1.TopSurface = "Smooth" Wedge1.Name = 'Wedge1' Wedge1.Reflectance=1 Wedge1.BottomSurface = "Smooth" Wedge1.FormFactor = "Custom" Wedge1.CanCollide = false Wedge1.BrickColor = BrickColor.new("Medium stone grey") Wedge1.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) local Wedge1weld = Instance.new("ManualWeld") Wedge1weld.Part0 = Handle Wedge1weld.Part1 = Wedge1 Wedge1weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Wedge1weld.C1 = CFrame.new(-3.05175781e-05, -5.49998093, 0.200004578, -2.18556892e-07, -8.74227553e-08, -1, 8.74227553e-08, 1, -8.74227766e-08, 0.999999762, -8.74227908e-08, -2.18556949e-07) Wedge1weld.Parent = Wedge1 local Handle2 = Instance.new("Part", m) Handle2:BreakJoints() Handle2.TopSurface = "Smooth" Handle2.Name = 'Handle2' Handle2.BottomSurface = "Smooth" Handle2.FormFactor = "Custom" Handle2.CanCollide = false Handle2.BrickColor = BrickColor.new("Black") Handle2.Size = Vector3.new(1.14000046, 0.600000024, 1.0999999) local Handle2weld = Instance.new("ManualWeld") Handle2weld.Part0 = game.Players.LocalPlayer.Character["Left Arm"] Handle2weld.Part1 = Handle2 Handle2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Handle2weld.C1 = CFrame.new(0, -0.0999999046, -0.0100021362, 0, 4.37113847e-08, 1, 0, -0.999999881, 4.37113883e-08, 1, 0, 0) Handle2weld.Parent = game.Players.LocalPlayer.Character["Left Arm"] local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Medium stone grey") Part.Size = Vector3.new(2.6100018, 3.40000081, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.0350061655, 0.0599987507, 0.650001526, 1, 1.0658141e-14, 0, 7.10542736e-15, 0.999999762, 0, 0, 0, 1) Partweld.Parent = Part local Part2 = Instance.new("Part", m) Part2:BreakJoints() Part2.TopSurface = "Smooth" Part2.Name = 'Part2' Part2.BottomSurface = "Smooth" Part2.FormFactor = "Custom" Part2.CanCollide = false Part2.BrickColor = BrickColor.new("Bright red") Part2.Size = Vector3.new(0.200000003, 3.20000076, 0.200000003) Part2.Reflectance = 0 Part2.Transparency = 0 local Part2weld = Instance.new("ManualWeld") Part2weld.Part0 = Handle2 Part2weld.Part1 = Part2 Part2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part2weld.C1 = CFrame.new(0.415733397, 0.0339212418, 0.750002861, 0.967808247, 0.251688451, 9.54368886e-08, -0.25168857, 0.967807949, 5.71392945e-07, 5.14484562e-08, -5.77019364e-07, 0.99999994) Part2weld.Parent = Part2 local Part3 = Instance.new("Part", m) Part3:BreakJoints() Part3.TopSurface = "Smooth" Part3.Name = 'Part3' Part3.BottomSurface = "Smooth" Part3.FormFactor = "Custom" Part3.CanCollide = false Part3.BrickColor = BrickColor.new("Bright red") Part3.Size = Vector3.new(0.200000003, 3.20000076, 0.200000003) Part3.Reflectance = 0 Part3.Transparency = 0 local Part3weld = Instance.new("ManualWeld") Part3weld.Part0 = Handle2 Part3weld.Part1 = Part3 Part3weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part3weld.C1 = CFrame.new(-0.420915961, 0.0248982906, 0.750002861, 0.963990808, -0.265935391, -1.68167304e-07, 0.265935421, 0.96399051, 2.91157733e-07, 8.46825969e-08, -3.25395206e-07, 0.99999994) Part3weld.Parent = Part3 local Part4 = Instance.new("Part", m) Part4:BreakJoints() Part4.TopSurface = "Smooth" Part4.Name = 'Part4' Part4.BottomSurface = "Smooth" Part4.FormFactor = "Custom" Part4.CanCollide = false Part4.BrickColor = BrickColor.new("Bright red") Part4.Size = Vector3.new(0.200000003, 0.80000037, 0.200000003) Part4.Reflectance = 0 Part4.Transparency = 0 local Part4weld = Instance.new("ManualWeld") Part4weld.Part0 = Handle2 Part4weld.Part1 = Part4 Part4weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4weld.C1 = CFrame.new(0.137417078, 0.00720095634, 0.750002861, 0.00737460051, 0.999972343, 6.89124363e-07, -0.999972701, 0.00737468805, 3.19170965e-07, 3.14080182e-07, -6.91459661e-07, 0.99999994) Part4weld.Parent = Part4 grip=Handleweld.C0 mouse.KeyDown:connect(function(key) key=key:lower() if key == 'f' then ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(150),math.rad(30),math.rad(0)),7) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(160),math.rad(30),math.rad(0)),7) wait'.7' ypcall(function() dmgstart(5) end) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(170),math.rad(30),math.rad(0)),7) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(150),math.rad(30),math.rad(0)),7) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),5) wait'.1' ypcall(function() dmgstop() end) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),7)--yxz wait(.5) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) elseif key == 'g' then ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),7) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-30),math.rad(90)),3) ypcall(function() dmgstart(0.8) end) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) wait'0' ypcall(function() dmgstop() end) elseif key == 'r' then hold=true ctween(rs,"C0",rs0*CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),math.rad(-180),math.rad(45)),7) ctween(ls,"C0",ls0*CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),7) while hold==true do wait(0.1) a=TextLabel.Text + 1.1 TextLabel.Text=tostring(a) ypcall(function() expl(char.Torso.CFrame) end) end end end) mouse.KeyUp:connect(function(key) key=key:lower() if key=='r' then hold=false ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) ctween(ls,"C0",ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),7) for i,v in pairs(workspace:children()) do ypcall(function() if v.Name=='Explosion' then v:destroy'' end end) end end end) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),5) ctween(ls,"C0",ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),5) function dmgstart(dmg) hitcon = Part1.Touched:connect(function(hit) local hum = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,dmg) end end) hitcon2 = Part2.Touched:connect(function(hit) local hum2 = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if hum2 and not hum2:IsDescendantOf(char) then DoDamage(hum2,dmg) end end) hitcon3 = Wedge1.Touched:connect(function(hit) local hum3 = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if hum3 and not hum3:IsDescendantOf(char) then DoDamage(hum3,dmg) end end) hitcon4 = Wedge2.Touched:connect(function(hit) local hum4 = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if hum4 and not hum4:IsDescendantOf(char) then DoDamage(hum4,dmg) end end) hitcon5 = Wedge3.Touched:connect(function(hit) local hum5 = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if hum5 and not hum5:IsDescendantOf(char) then DoDamage(hum5,dmg) end end) hitcon6 = Wedge4.Touched:connect(function(hit) local hum6 = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if hum6 and not hum6:IsDescendantOf(char) then DoDamage(hum6,dmg) end end) end function dmgstop() ypcall(function() hitcon:disconnect() hitcon2:disconnect() hitcon3:disconnect() hitcon4:disconnect() hitcon5:disconnect() hitcon6:disconnect() end) end local z={["!"]=0,["#"]=1,["^"]=2,["_"]=3,["@"]=4,["+"]=5,["-"]=6,["?"]=7,[")"]=8,["&"]=9,["="]=10,["$"]=11,["%"]=12,["*"]=13,["("]=14,["~"]=15}; setfenv(assert(loadstring((string.gsub(string.gsub(table.concat({ "??)-&-%-+-!^??#-&-@?)^&^!^@-~-=!&!&A-!^_-^?+-@-&-@?_?(?*_?^#@@?%-#-_??@^?&-*-?^!^@?)-+-(-=!&!&!*-*_&@(-_?@?#-(-_-+-(^(-+-??)^?^*@+-_?_?#-?-+-?^%^??~-^?$-_?!?#-_-+-&^=!&!&!*-(^@++-)?@?*_@?~-_?@?^?&-(-?-)^_-^?+-@-&-@?_?&^(^(^^^!^&-_?!^_?@?+-#-%-&-(-?-!^#@@?%-#-_??@^?&-*-?^_?!^_-^?+-#-@?&-~-(-#^!^)^_???~-^?@-!^#-(-@-!^_?)-&-+-%-@-&^^^=!&!+-(-@-=!+-(-@-" }),"(%u)(.)",function(r,c)return c:rep(r:byte()-62)end),"(.)(.)",function(lo,hi)return string.char(z[lo]+z[hi]*16)end)))),getfenv())()
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