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local Rawr = {} local Api = {} local Log = {} local function Service(name) return game:GetService(name) end local function SecondsToClock(seconds) -- https://gist.github.com/jesseadams/791673 local seconds = tonumber(seconds) if seconds <= 0 then return "00:00:00"; else local hours = string.format("%02.f", math.floor(seconds/3600)); local mins = string.format("%02.f", math.floor(seconds/60 - (hours*60))); local secs = string.format("%02.f", math.floor(seconds - hours*3600 - mins *60)); return hours..":"..mins..":"..secs end end function Log:Init() local Profile = game:GetService("ReplicatedStorage").Profiles[Api.GetPlayer().Name] local Vel = Profile.Stats.Vel local LastVel = Vel.Value Log.Earned = { Vel = 0, Items = {}, } Profile.Inventory.ChildAdded:Connect(function(item) table.insert(Log.Earned.Items, item.Name) if(Api.GetSetting("auto_dismantle") == true)then Api.Dismantle(item.Name) end end) Vel.Changed:Connect(function() local earn = Vel.Value - LastVel LastVel = Vel.Value Log.Earned.Vel = Log.Earned.Vel + earn end) end function Log.Save() Log.Earned.RunTime = SecondsToClock(tick()-Api.Start) Synapse:WriteFile(tick() .. "_log.dat", game:GetService("HttpService"):JSONEncode(Log.Earned)) end function Rawr:Check(...) --secret sauce local player = Api.GetPlayer() local character = Api.GetCharacter() local args = {...} if(character and character.PrimaryPart and args[1]:lower()=="cframe")then --player.Character = Api.FakeCharacter player.Character.RobloxLocked = true wait(Api.GetSetting("rawr_bypass_speed")) character:SetPrimaryPartCFrame(args[2]) wait(Api.GetSetting("rawr_bypass_speed")) --player.Character = character player.Character.RobloxLocked = false end end function Api.GetPlayer() return game:GetService("Players").LocalPlayer end function Api.Dismantle(name) game.ReplicatedStorage.Event:FireServer("Equipment", { "Dismantle", game:GetService("ReplicatedStorage").Profiles[Api.GetPlayer().Name].Inventory[name] }) end function Api.Replicate(object) local Model = Instance.new("Model") Model.Name = object.Name for index, child in pairs(object:GetChildren()) do local c = child:Clone() c.Parent = Model end if(object.PrimaryPart)then Model.PrimaryPart = Model[object.PrimaryPart.Name] end return Model end function Api.GetCharacter() return Api.Character or Api.GetPlayer().Character end function Api.GetEntity(model) return model:FindFirstChild("Entity") end function Api.Settings(...) Api.Settings = {} for name, value in pairs(...) do Api.Settings[name] = value end end function Api.GetSetting(name) return Api.Settings[name] end function Api.IsValid(model) if(model.PrimaryPart and model:FindFirstChild("Entity") and model.Entity:FindFirstChild("Health") and model.Parent~=nil and model:FindFirstChild("Nameplate"))then return true end end function Api.GetPlayerDistances(model) local localPlayer = Api.GetPlayer() local distances = {} for index, player in pairs(Service("Players"):GetChildren()) do if(player~=localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and model:FindFirstChild("HumanoidRootPart"))then distances[player.Name] = (model.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude end end return distances end function Api.CheckNear(monster) if(Api.GetSetting("avoid_players_nearby")["Enabled"] == true)then local max_distance = Api.GetSetting("avoid_players_nearby")["Distance"] local distances = Api.GetPlayerDistances(monster) for player, distance in pairs(distances)do if(distance <= max_distance)then return false end end end return true end function Api.CheckBlacklist(monster) for index, blacklist in pairs(Api.Blacklist) do if(monster == blacklist)then return false end end return true end function Api.GetMonsters() local targets = {} for index, monster in pairs(Service("Workspace").Mobs:GetChildren()) do local entity = monster:FindFirstChildOfClass("Folder") local filterApplied = false local distanceCheck = Api.CheckNear(monster) if(monster.PrimaryPart and Api.IsValid(monster) and distanceCheck and Api.CheckBlacklist(monster))then if(Api.GetSetting("monster_filter")["Enabled"] == true)then if(entity.Health.Value >= Api.GetSetting("monster_filter")["max_monster_health"] and entity.Exp.Value >= Api.GetSetting("monster_filter")["min_exp_earned"])then table.insert(targets, monster) end filterApplied = true elseif(Api.GetSetting("target_specific_enemy").Enabled == true)then if(Api.GetSetting("target_specific_enemy").Names[monster.Nameplate.SurfaceGui.TextLabel.Text] == true)then table.insert(targets, monster) end filterApplied = true end if(filterApplied == false)then table.insert(targets, monster) end end end return targets end function Api:Connect() local player = Api.GetPlayer() local character = Api.GetCharacter() local setupCharacter = function(character) Api.FakeCharacter = Api.Replicate(character) end setupCharacter(character) player.CharacterAdded:Connect(setupCharacter) end function Api:SetKeys() game:GetService("UserInputService").InputBegan:connect(function(Key) if(Key.KeyCode == Api.GetSetting("stop_key"))then Api.Enabled = false elseif(Key.KeyCode == Api.GetSetting("pause_key"))then Api.Paused = true elseif(Key.KeyCode == Api.GetSetting("unpause_key"))then Api.Paused = false end end) end --[[ CREATED BY Methode @v3rmillion MODIFIED BY ZombieRushFan @v3rmillion || Styler12#2196 || Sealtiel Dy @FB ]] function Api:Init() Api.Blacklist = {} Api.Start = tick() Api.Paused = false Api.CanClick = false Api.Enabled = true wait(Api.GetSetting("StartDelay")) spawn(function() while wait(Api.GetSetting("click_break_speed")) and Api.Enabled do if(Api.Paused == false and Api.CanClick == true)then if(mouse1click)then mouse1click() end else wait() end end end) while wait() and Api.Enabled do --[[experimental, works but sometimes still glitches you above the ground for i,v in pairs(game.Workspace.Mobs:children()) do --credits to Mortalkombatman2 if v:FindFirstChild("Head") then v.HumanoidRootPart.Transparency = 0.5 v.HumanoidRootPart.Size = Vector3.new(10, 20, 10) end end ]] if(Api.Paused == false)then for index, monster in pairs(Api.GetMonsters()) do local distanceCheck = Api.CheckNear(monster) if(distanceCheck and Api.IsValid(monster) and Api.Enabled)then -- recheck Rawr:Check("CFrame", monster:GetPrimaryPartCFrame() * CFrame.Angles(math.rad(Api.GetSetting("rocX")),math.rad(Api.GetSetting("rocY")),math.rad(Api.GetSetting("rocZ"))) * CFrame.new(Api.GetSetting("dfmX"), Api.GetSetting("dfmY"), Api.GetSetting("dfmZ"))) -- bypass wait(Api.GetSetting("swap_monster_speed")) local entity = Api.GetEntity(monster) local base = entity.Health.Value entity.Health.Changed:Connect(function() if(entity.Health.Value == base)then dontBreak = false end end) dontBreak = true local timer = 0 while dontBreak and Api.Enabled do if(Api.Paused == false)then local thisTime = wait() wait(thisTime) timer = timer + thisTime if(timer >= Api.GetSetting("timeout")["time"])then warn('Timeout exceeded!') if(Api.GetSetting("timeout")["blacklist_monster_after_timeout"] == true)then table.insert(Api.Blacklist, monster) end break end if(Api.IsValid(monster) and entity.Health.Value > 0)then local character = Api.GetCharacter() if(character)then Api.CanClick = false -- true character:SetPrimaryPartCFrame(monster:GetPrimaryPartCFrame() * CFrame.Angles(math.rad(Api.GetSetting("rocX")),math.rad(Api.GetSetting("rocY")),math.rad(Api.GetSetting("rocZ"))) * CFrame.new(Api.GetSetting("dfmX"), Api.GetSetting("dfmY"), Api.GetSetting("dfmZ"))) wait(Api.GetSetting("swap_monster_speed")) else character = Api.GetCharacter() if(character)then Rawr:Check("CFrame", monster:GetPrimaryPartCFrame() * CFrame.Angles(math.rad(Api.GetSetting("rocX")),math.rad(Api.GetSetting("rocY")),math.rad(Api.GetSetting("rocZ"))) * CFrame.new(Api.GetSetting("dfmX"), Api.GetSetting("dfmY"), Api.GetSetting("dfmZ"))) -- bypass wait(Api.GetSetting("swap_monster_speed")) wait(Api.GetSetting("swap_monster_speed")) end end else Api.CanClick = false break end else wait() end end wait(Api.GetSetting("swap_monster_speed")) end end end end Log.Save() end Api.Settings({ ["start_delay"] = 1, ["stop_key"] = Enum.KeyCode.Escape, ["pause_key"] = Enum.KeyCode.LeftControl, ["unpause_key"] = Enum.KeyCode.RightControl, ["rawr_bypass_speed"] = 0.1, -- 0.1 ["swap_monster_speed"] = 0.05, -- 0.05, ["click_break_speed"] = 0.01, ["auto_dismantle"] = false, ["rocX"] = 90, -- rotation of character based on X-Axis ["rocY"] = 0, -- rotation of character based on Y-Axis ["rocZ"] = 0, -- rotation of character based on Z-Axis ["dfmX"] = 0, -- distance from the mob in X-Axis based on rotation ["dfmY"] = 0, -- distance from the mob in Y-Axis based on rotation ["dfmZ"] = 9, -- distance from the mob in Z-Axis based on rotation ["timeout"] = { ["time"] = 15, ["blacklist_monster_after_timeout"] = true }, ["monster_filter"] = { ["Enabled"] = false, ["max_monster_health"] = 0, ["min_exp_earned"] = 70, }, ["avoid_players_nearby"] = { ["Enabled"] = false, ["Distance"] = 200 }, ["target_specific_enemy"] = { ["Enabled"] = false, ["Names"] = { ["Grim the Overseer"] = true, ["Baal"] = true, ["Wendigo"] = true, ["Winged Minion"] = true, ["Grunt"] = false, ["Undead Warrior"] = false, ["Gargoyle Reaper"] = false, ["Mortis the Flaming Sear"] = false, ["Ent"] = false, ["Patrolman Elite"] = false, ["Centaurian Defender"] = false, ["Sa'jun the Centurian Chieftain"] = false, ["Fire Scorpion"] = false, } } }) Api:SetKeys() Api:Connect() Log:Init() Api:Init()
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