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--fixed by Scenius --made by luxizzle --tiny bits fixed by pxire --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) LocalScript0 = Instance.new("LocalScript") Model1 = Instance.new("Model") Model2 = Instance.new("Model") WedgePart3 = Instance.new("WedgePart") WedgePart4 = Instance.new("WedgePart") Part5 = Instance.new("Part") Part6 = Instance.new("Part") WedgePart7 = Instance.new("WedgePart") Part8 = Instance.new("Part") WedgePart9 = Instance.new("WedgePart") Part10 = Instance.new("Part") WedgePart11 = Instance.new("WedgePart") WedgePart12 = Instance.new("WedgePart") WedgePart13 = Instance.new("WedgePart") WedgePart14 = Instance.new("WedgePart") WedgePart15 = Instance.new("WedgePart") WedgePart16 = Instance.new("WedgePart") Part17 = Instance.new("Part") Part18 = Instance.new("Part") WedgePart19 = Instance.new("WedgePart") Part20 = Instance.new("Part") WedgePart21 = Instance.new("WedgePart") Part22 = Instance.new("Part") WedgePart23 = Instance.new("WedgePart") WedgePart24 = Instance.new("WedgePart") WedgePart25 = Instance.new("WedgePart") WedgePart26 = Instance.new("WedgePart") Model27 = Instance.new("Model") Part28 = Instance.new("Part") WedgePart29 = Instance.new("WedgePart") Part30 = Instance.new("Part") WedgePart31 = Instance.new("WedgePart") Model32 = Instance.new("Model") Part33 = Instance.new("Part") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Model37 = Instance.new("Model") WedgePart38 = Instance.new("WedgePart") WedgePart39 = Instance.new("WedgePart") WedgePart40 = Instance.new("WedgePart") Part41 = Instance.new("Part") Part42 = Instance.new("Part") Part43 = Instance.new("Part") Part44 = Instance.new("Part") WedgePart45 = Instance.new("WedgePart") WedgePart46 = Instance.new("WedgePart") WedgePart47 = Instance.new("WedgePart") WedgePart48 = Instance.new("WedgePart") WedgePart49 = Instance.new("WedgePart") WedgePart50 = Instance.new("WedgePart") Part51 = Instance.new("Part") Part52 = Instance.new("Part") Part53 = Instance.new("Part") Part54 = Instance.new("Part") Part55 = Instance.new("Part") WedgePart56 = Instance.new("WedgePart") WedgePart57 = Instance.new("WedgePart") WedgePart58 = Instance.new("WedgePart") WedgePart59 = Instance.new("WedgePart") WedgePart60 = Instance.new("WedgePart") WedgePart61 = Instance.new("WedgePart") WedgePart62 = Instance.new("WedgePart") WedgePart63 = Instance.new("WedgePart") WedgePart64 = Instance.new("WedgePart") Part65 = Instance.new("Part") Part66 = Instance.new("Part") Part67 = Instance.new("Part") Part68 = Instance.new("Part") WedgePart69 = Instance.new("WedgePart") WedgePart70 = Instance.new("WedgePart") WedgePart71 = Instance.new("WedgePart") WedgePart72 = Instance.new("WedgePart") WedgePart73 = Instance.new("WedgePart") WedgePart74 = Instance.new("WedgePart") Part75 = Instance.new("Part") Part76 = Instance.new("Part") Part77 = Instance.new("Part") Part78 = Instance.new("Part") Part79 = Instance.new("Part") WedgePart80 = Instance.new("WedgePart") WedgePart81 = Instance.new("WedgePart") WedgePart82 = Instance.new("WedgePart") WedgePart83 = Instance.new("WedgePart") WedgePart84 = Instance.new("WedgePart") WedgePart85 = Instance.new("WedgePart") Model86 = Instance.new("Model") Part87 = Instance.new("Part") CylinderMesh88 = Instance.new("CylinderMesh") Part89 = Instance.new("Part") CylinderMesh90 = Instance.new("CylinderMesh") Part91 = Instance.new("Part") CylinderMesh92 = Instance.new("CylinderMesh") Part93 = Instance.new("Part") CylinderMesh94 = Instance.new("CylinderMesh") Part95 = Instance.new("Part") CylinderMesh96 = Instance.new("CylinderMesh") Part97 = Instance.new("Part") CylinderMesh98 = Instance.new("CylinderMesh") Part99 = Instance.new("Part") BlockMesh100 = Instance.new("BlockMesh") Part101 = Instance.new("Part") CylinderMesh102 = Instance.new("CylinderMesh") Part103 = Instance.new("Part") CylinderMesh104 = Instance.new("CylinderMesh") Part105 = Instance.new("Part") CylinderMesh106 = Instance.new("CylinderMesh") Part107 = Instance.new("Part") CylinderMesh108 = Instance.new("CylinderMesh") Model109 = Instance.new("Model") Part110 = Instance.new("Part") Part111 = Instance.new("Part") Part112 = Instance.new("Part") Part113 = Instance.new("Part") CylinderMesh114 = Instance.new("CylinderMesh") Attachment115 = Instance.new("Attachment") Attachment116 = Instance.new("Attachment") LocalScript0.Name = "gotem" LocalScript0.Parent = mas table.insert(cors,sandbox(LocalScript0,function() --fixed by Scenius --made by luxizzle --tiny bits fixed by pxire class=(function() local next=next; local assert=assert; local pairs=pairs; local type=type; local tostring=tostring; local setmetatable=setmetatable; local b; local c={} local d=setmetatable({},{__mode='k'}) local e=setmetatable({},{__mode='k'}) local function f(class,g) assert(e[class],('Wrong method call. Expected class:%s.'):format(g)) end; local function h(i,g) assert(d[i],('Wrong method call. Expected instance:%s.'):format(g)) end; local function j(k,l) return function(...) return k(l,...) end end; local n=function() return true end; local function o(p,q,r) p=p or{} local s=q or{} for t,l in pairs(p)do if r~=nil and type(l)==r then s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l end end; return s end; local function u(v,self,...) f(self,'new(...) or class(...)') local i={class=self} d[i]=tostring(i) o(self,i,'table') i.__index=nil; i.mixins=nil; i.__subclasses=nil; i.__instances=nil; setmetatable(i,self) if v and self.init then if type(self.init)=='table'then o(self.init,i) else self.init(i,...) end end; return i end; local function w(self,x,y) f(self,'extend(...)') local z={} e[z]=tostring(z) self.__subclasses[z]=true; o(y,o(self,z)) z.name=y and y.name or x; z.__index=z; z.super=self; z.mixins={} return setmetatable(z,self) end; c={__call=function(self,...) return self:new(...) end,__tostring=function(self,...) if d[self]then return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self]) end; return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self end} e[c]=tostring(c) setmetatable(c,{__tostring=c.__tostring}) local class={isClass=function(p) return not not e[p] end,isInstance=function(p) return not not d[p] end} b=function(x,A) local B=o(A) e[B]=tostring(B) B.name=x or B.name; B.__tostring=c.__tostring; B.__call=c.__call; B.new=j(u,true) B.create=j(u,false) B.extend=w; B.__index=B; B.mixins=setmetatable({},{__mode='k'}) B.__instances=setmetatable({},{__mode='k'}) B.__subclasses=setmetatable({},{__mode='k'}) B.subclasses=function(self,D,...) f(self,'subclasses(class)') D=D or n; local G={} for class in pairs(e)do if class~=c and class:subclassOf(self)and D(class,...)then G[#G+1]=class end end; return G end; B.instances=function(self,D,...) f(self,'instances(class)') D=D or n; local H={} for i in pairs(d)do if i:instanceOf(self)and D(i,...)then H[#H+1]=i end end; return H end; B.subclassOf=function(self,I) f(self,'subclassOf(superclass)') assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.') local J=self.super; while J do if J==I then return true end; J=J.super end; return false end; B.classOf=function(self,K) f(self,'classOf(subclass)') assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.') return K:subclassOf(self)end; B.instanceOf=function(self,L) h(self,'instanceOf(class)') assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.') return self.class==L or self.class:subclassOf(L) end; B.cast=function(self,M) h(self,'instanceOf(class)') assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.') setmetatable(self,M) self.class=M; return self end; B.with=function(self,...) f(self,'with(mixin)') for N,O in ipairs({...})do assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self))) self.mixins[O]=true;o(O,self,'function') end; return self end; B.includes=function(self,O) f(self,'includes(mixin)') return not not(self.mixins[O]or self.super and self.super:includes(O)) end; B.without=function(self,...) f(self,'without(mixin)') for N,O in ipairs({...})do assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self))) local P=self:subclasses() P[#P+1]=self; for N,class in ipairs(P)do for R,g in pairs(O)do if type(g)=='function'then class[R]=nil end end end; self.mixins[O]=nil end; return self end; return setmetatable(B,c) end; class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>' return setmetatable(class,{__call=function(N,...) return b(...)end}) end)() local ws = workspace local Players = game:GetService("Players") local Player = Players.LocalPlayer repeat wait() until Player.character local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") local CurCamera = ws.CurrentCamera local Mouse = Player:GetMouse() local AnimScript = Character:WaitForChild("Animate") function Create(type) local new = Instance.new(type) return function(args) for i, v in pairs(args) do new[i] = v end return new end end if not Character:WaitForChild("Body Colors", 5) then local BodyColors = { HeadColor = BrickColor.new("Medium stone grey"), LeftArmColor = BrickColor.new("Medium stone grey"), RightArmColor = BrickColor.new("Medium stone grey"), LeftLegColor = BrickColor.new("Medium stone grey"), RightLegColor = BrickColor.new("Medium stone grey"), TorsoColor = BrickColor.new("Medium stone grey") } end local it = Instance.new local vt = Vector3.new local cf = CFrame.new local euler = CFrame.fromEulerAnglesXYZ local angles = CFrame.fromEulerAnglesXYZ function ang(x, y, z) x = x or 0 y = y or 0 z = z or 0 return angles(x, y, z) end local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin rnd = math.random m = math pi = math.pi pi2 = pi * 2 local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg if Humanoid.RigType == Enum.HumanoidRigType.R6 then RootPart = Character:WaitForChild("HumanoidRootPart") Torso = Character:WaitForChild("Torso") Head = Character:WaitForChild("Head") RightArm = Character:WaitForChild("Right Arm") LeftArm = Character:WaitForChild("Left Arm") RightLeg = Character:WaitForChild("Right Leg") LeftLeg = Character:WaitForChild("Left Leg") else RootPart = Character:WaitForChild("HumanoidRootPart") Torso = Character:WaitForChild("UpperTorso") Head = Character:WaitForChild("Head") RightArm = Character:WaitForChild("RightUpperArm") LeftArm = Character:WaitForChild("LeftUpperArm") RightLeg = Character:WaitForChild("RightUpperLeg") LeftLeg = Character:WaitForChild("LeftUpperLeg") end local globalIgnore = {Character} local Anim = "Idle" local time = 0 local CanLegs = true local CanArms = true local Debounce = false local WalkVel = 0 local JumpVel = 0 local FloorPart, FloorPos local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart}) function normalize(value, min, max) return (value - min) / (max - min) end function lerp(a, b, k) return a + (b - a) * k end function Color(r, g, b) return Color3.new(r / 255, g / 255, b / 255) end function joinTables(...) local tabs = { ... } local newtab = {} for i, tab in ipairs(tabs) do for i, v in ipairs(tab) do table.insert(newtab, v) end end return newtab end function getAllNonCollidable() local ig = {} local function get(o) for i, v in ipairs(o:GetChildren()) do if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then table.insert(ig, v) end get(v) end end get(Workspace) return ig end function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end function rang() return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100) end function ray(startp, endp, dist, ignore, global) dist = dist or 9999 local r = Ray.new(startp, endp - startp.unit * dist) local ignore = ignore or {} if not global then ignore = joinTables(ignore, globalIgnore) end return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true) end local CreateRegion3FromLocAndSize = function(Position, Size) local SizeOffset = Size / 2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end function Weld(b0,b1,b2) local b3=CFrame.new(b0.Position) local b4=b0.CFrame:inverse()*b3; local b5=b1.CFrame:inverse()*b3; if b2 then b4,b5=CFrame.new(),CFrame.new() end; local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5} return b6 end; function WeldModel(b7,b8) for a3,b9 in ipairs(b7)do if b9:IsA('BasePart')or b9:IsA('UnionOperation')then Weld(b8,b9) b9.Anchored=false end; WeldModel(b9:GetChildren(),b8) end end; function pushPlayer(force, lock) local dir = RootPart.CFrame.lookVector * (force * gstep) local dir2 = vt(dir.X, 0, dir.Z) if not lock then RootPart.Velocity = RootPart.Velocity + dir2 else RootPart.Velocity = dir end return dir end function resetVelocity(t) if not t then RootPart.Velocity = vt() else RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0) end end local Every = class("Every", {last = time}) function Every:init(interval, cb) self.interval = interval or 0.2 self.cb = cb end function Every:update() if time > self.last + self.interval then self.cb() self.last = time end end function findHumanoid(model) for i, v in ipairs(model:GetChildren()) do if v:IsA("Humanoid") then return v end end end function isCharacter(Inst) if Inst:IsA("BasePart") then local Model = Inst.Parent if not Model:IsA("Model") then return false end local Humanoid = findHumanoid(Model) if Humanoid then return true, Model end elseif Inst:IsA("Model") then local Humanoid = findHumanoid(Inst) if Humanoid then return true, Inst end end return false end function getCharacter(Inst) local valid, model = isCharacter(Inst) if valid then return model end end function showDamage(Value, Position, Color) local Part = Create("Part")({ CanCollide = false, Anchored = true, Locked = true, Transparency = 1, Size = vt(0.2, 0.2, 0.2), Position = Position }) local BillBoard = Create("BillboardGui")({ Size = UDim2.new(4, 0, 2, 0), Parent = Part }) local Label = Create("TextLabel")({ Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, Font = "SciFi", Text = Value, TextColor3 = Color or Color3.fromRGB(255, 67, 70), TextScaled = true, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), TextStrokeTransparency = 0, Parent = BillBoard }) Effects:Add(Part, 0.1, { Position = Position + vt(0, 1, 0) }, {Position = Position}, Effects.Styles.sine, function() Effects:Add(Part, 0.2, {Position = Position}, { Position = Position + vt(0, 1, 0) }, Effects.Styles.sine) end) Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function() Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine) end) Part.Parent = Character end function iwait(t) local b, c, loop = Create("BindableEvent")({}), 0, nil loop = game:GetService("RunService").RenderStepped:Connect(function(step) c = c + step if c >= t then b:Fire() loop:disconnect() end end) b.Event:Wait() return c end local authkey = "sax" function loadModel(name) if game.PlaceId == 69 then print("Loading model trough NS") NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[ ') model.Parent = script.Parent]], Player.Backpack) else print("Loading model locally") return script:WaitForChild("MainModule", 1) or script:WaitForChild(name) end return Player.Backpack:WaitForChild(name) end Effects = { _Objects = {}, Styles = { out = function(f) return function(s, ...) return 1 - f(1 - s, ...) end end, chain = function(f1, f2) return function(s, ...) if not (s < 0.5) or not f1(2 * s, ...) then end return (1 + f2(2 * s - 1, ...)) * 0.5 end end, linear = function(s) return s end, quad = function(s) return s * s end, cubic = function(s) return s * s * s end, quart = function(s) return s * s * s * s end, quint = function(s) return s * s * s * s * s end, sine = function(s) return 1 - math.cos(s * math.pi / 2) end, expo = function(s) return 2 ^ (10 * (s - 1)) end, circ = function(s) return 1 - math.sqrt(1 - s * s) end, back = function(s, bounciness) bounciness = bounciness or 1.70158 return s * s * ((bounciness + 1) * s - bounciness) end, bounce = function(s) local a, b = 7.5625, 0.36363636363636365 return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375) end, elastic = function(s, amp, period) amp, period = amp and math.max(1, amp) or 1, period or 0.3 return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1)) end } } function Effects:Add(object, len, subject, target, method, after) local bind = Create("BindableEvent")({}) local payload = { object = object, length = len or 1, current = 0, subject = subject, target = target, method = method or self.Styles.linear, bind = bind, after = after or function(self) self.object:Destroy() end } function payload:Stop() self.current = self.length end table.insert(self._Objects, payload) return bind.Event, payload end function Effects:Update(step) for ind, v in ipairs(self._Objects) do v.current = v.current + step local tn = normalize(v.current, 0, v.length) tn = math.min(1, tn) local t = v.method(tn) for i, a in pairs(v.subject) do local b = v.target[i] local ty = type(a) if ty == "number" then v.object[i] = lerp(a, b, t) elseif ty == "userdata" and a.lerp then v.object[i] = a:lerp(b, t) else warn("Cant find a value to tween in " .. tostring(i)) end end if v.current >= v.length then v:after() v.bind:Fire() table.remove(self._Objects, ind) end end end local Stats = { list = {}, Folder = Create("Folder")({Name = "Stats", Parent = Character}), get = function(self, name) return self.list[name] end, create = function(self, name, contents) if self:get(name) then error("`" .. name .. "` stat already exists") end self.list[name] = contents end, update = function(self, step) for i, v in pairs(self.list) do v:Update(step) end end } Stats:create("speed", { Effects = Create("Folder")({ Name = "SpeedFolder", Parent = Stats.Folder }), Main = Create("NumberValue")({ Name = "SpeedStat", Parent = Stats.Folder }), Get = function(self) return self.Main.Value end, Add = function(self, time, amount) local base = Create("Folder")({}) if time then local timeVal = Create("NumberValue")({ Name = "Time", Value = time, Parent = base }) end local amountVal = Create("NumberValue")({ Name = "Amount", Value = amount, Parent = base }) base.Parent = self.Effects return base end, Update = function(self, step) local new = 1 for i, v in ipairs(self.Effects:GetChildren()) do local amount = v:FindFirstChild("Amount") local time = v:FindFirstChild("Time") if amount then new = new + amount.Value if time then time.Value = time.Value - step if time.Value <= 0 then v:Destroy() end end else v:Destroy() end end if new < 0 then new = 0 end self.Main.Value = new Humanoid.WalkSpeed = 16 * new end }) Stats:create("damage", { Effects = Create("Folder")({ Name = "DamageFolder", Parent = StatsFolder }), Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}), Get = function(self) return self.Main.Value end, Add = function(self, time, amount) local base = Create("Folder")({}) local timeVal = Create("NumberValue")({ Name = "Time", Value = time, Parent = base }) local amountVal = Create("NumberValue")({ Name = "Amount", Value = amount, Parent = base }) base.Parent = self.Effects return base end, Update = function(self, step) local new = 1 for i, v in ipairs(self.Effects:GetChildren()) do local amount = v:FindFirstChild("Amount") local time = v:FindFirstChild("Time") if amount then new = new + amount.Value if time then time.Value = time.Value - step if time.Value <= 0 then v:Destroy() end end else v:Destroy() end end if new < 0 then new = 0 end self.Main.Value = new end }) Stats:create("defense", { Effects = Create("Folder")({ Name = "DefenseFolder", Parent = StatsFolder }), Main = Create("NumberValue")({ Name = "DefenseStat", Parent = StatsFolder }), Get = function(self) return self.Main.Value end, Add = function(self, time, amount) local base = Create("Folder")({}) local timeVal = Create("NumberValue")({ Name = "Time", Value = time, Parent = base }) local amountVal = Create("NumberValue")({ Name = "Amount", Value = amount, Parent = base }) base.Parent = self.Effects return base end, Update = function(self, step) local new = 1 for i, v in ipairs(self.Effects:GetChildren()) do local amount = v:FindFirstChild("Amount") local time = v:FindFirstChild("Time") if amount then new = new + amount.Value if time then time.Value = time.Value - step if time.Value <= 0 then v:Destroy() end end else v:Destroy() end end if new < 0 then new = 0 end self.Main.Value = new end }) local R = {} function setupRig() print("Getting rig joints:") getWeldsForRig(Character:GetChildren()) end function getWeldsForRig(obj) for i, v in ipairs(obj) do if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then local data = { D0 = v.C0, D1 = v.C1, P0 = v.Part0, P1 = v.Part1, W = v } local short = "" for c in v.Name:gmatch("%u+") do short = short .. c end R[short] = data print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"") end if not v:IsA("Accessory") then getWeldsForRig(v:GetChildren()) end end end function a(j, c, t) return j:lerp(c, t) end function a0(j, c, t, d) if not d then j.W.C0 = a(j.W.C0, j.D0 * c, t) else j.W.C0 = a(j.W.C0, c, t) end end function a1(j, c, t, d) if not d then j.W.C1 = a(j.W.C1, j.D1 * c, t) else j.W.C1 = a(j.W.C1, c, t) end end function anim(time, func) local bind = Create("BindableEvent")({}) local total = 0 local loop loop = game:GetService("RunService").RenderStepped:connect(function(step) total = total + step func(step, total) if total >= time then loop:disconnect() bind:Fire() end end) return bind end function phase(t, step) local b = t * step if b > 1 then b = 1 end if b < 0 then b = 0 end return b end function anim2(time, func) local bind = Create("BindableEvent")({}) local elapsed = 0 local loop loop = game:GetService("RunService").RenderStepped:connect(function(step) elapsed = elapsed + step local normal = normalize(elapsed, 0, time) func(step, elapsed, normal, time) if time and elapsed >= time then loop:disconnect() bind:Fire() end end) if time == nil then bind.Event:connect(function() loop:disconnect() end) end return bind.Event end local Beats = {} local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step) for i, beat in pairs(Beats) do beat(step) end end) function addBeat(name, beat) print("Adding beat", name) Beats[name] = beat end function removeBeat(name) print("Removing beat", name) Beats[name] = nil end addBeat("TimeAndStats", function(step) time = time + step gstep = step Stats:update(step) Effects:Update(step) end) function getFloorPos() local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4) return FloorPart, FloorPos end addBeat("Vars", function(step) WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude JumpVel = Torso.Velocity.y FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1] if JumpVel > 1 and FloorPart == nil then Anim = "Jump" elseif JumpVel < -1 and FloorPart == nil then Anim = "Fall" elseif WalkVel < 1 and FloorPart ~= nil then Anim = "Idle" elseif WalkVel > 2 and FloorPart ~= nil then Anim = "Walk" end end) local Human = class("Human") function Human:init(model) self.valid = true self.model = model self.humanoid = self:findHumanoid() self.torso = nil self:isValid() if self.valid then self.torso = self:getTorso() end end function Human:isValid() self.valid = true if not self.model then self.valid = false end if not self.humanoid then self.valid = false end if not self:getTorso() then self.valid = false end return self.valid end function Human:getTorso() if not self.valid then return end return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso") end function Human:findHumanoid() if not self.model then return nil end for i, v in ipairs(self.model:GetChildren()) do if v:IsA("Humanoid") then return v end end return nil end function Human:damage(...) if not self:isValid() then return nil end if game.PlaceId == 870172197 then return self:_serverDamageScriptSkirmish(...) end return self:_clientDamage(...) end function Human:calculateDamage(min, max) local damageMult = Stats:get("damage"):Get() or 1 max = max or min local damage = math.random(min, max) local amount = damage * damageMult return amount end function Human:_serverDamageScriptSkirmish(min, max) local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage local humanoid = self.humanoid or self:findHumanoid() if not humanoid then return end if humanoid.Health <= 0 then return end local amount = self:calculateDamage(min, max) local Torso = self:getTorso() local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10) if Torso then Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10) end showDamage(math.floor(amount), Position) remote:FireServer(humanoid, amount, script.Name) end function Human:_clientDamage(min, max) local humanoid = self.humanoid or self:findHumanoid() if not humanoid then return end if humanoid.Health <= 0 then return end local amount = self:calculateDamage(min, max) humanoid.Health = humanoid.Health - amount local Torso = self:getTorso() local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10) if Torso then Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10) end showDamage(math.floor(amount), Position) return amount end function Human:knockback(...) if not self:isValid() then return nil end return self:_clientKnockback(...) end function Human:_serverKnockback() end function Human:_clientKnockback(power, from, time, extra, maxForce) power = power or 10 from = from or RootPart.position time = time or 0.2 extra = extra or vt() local Torso = self:getTorso() if not Torso then return end local direction = Torso.Position - from.unit local velocity = direction * power + extra local body = Create("BodyVelocity")({ velocity = velocity, MaxForce = maxForce or vt(math.huge, math.huge, math.huge) }) body.Parent = Torso game:GetService("Debris"):AddItem(body, time) end function Human:ragdoll() if not self:isValid() then return nil end local torso = self.model:FindFirstChild("Torso") if not torso then return end if self.Humanoid then self.Humanoid.PlatformStand = true end if torso:FindFirstChild("Neck") then print("neck") local p = torso:FindFirstChild("Neck") createConstraintFromWeld(p, "BallSocketConstraint") end if torso:FindFirstChild("Left Hip") then local p = torso:FindFirstChild("Left Hip") createConstraintFromWeld(p, "BallSocketConstraint") end if torso:FindFirstChild("Right Hip") then local p = torso:FindFirstChild("Right Hip") createConstraintFromWeld(p, "BallSocketConstraint") end if torso:FindFirstChild("Left Shoulder") then local p = torso:FindFirstChild("Left Shoulder") createConstraintFromWeld(p, "BallSocketConstraint") end if torso:FindFirstChild("Right Shoulder") then local p = torso:FindFirstChild("Right Shoulder") createConstraintFromWeld(p, "BallSocketConstraint") end end function createConstraintFromWeld(p, type) print(p, p.Part0, p.Part1) local at0 = Create("Attachment")({ CFrame = p.C0, Parent = p.Part0 }) local at1 = Create("Attachment")({ CFrame = p.C1, Parent = p.Part1 }) local con = Create(type or "BallSocketConstraint")({ Attachment0 = at0, Attachment1 = at1, Parent = p.Part0 }) p:Destroy() end local ar = {Character} local function aT(aU,aV) local aW=aV/2; local aX=aU-aW; local aY=aU+aW; return Region3.new(aX,aY) end; function findInRegion(pos,aZ,aR,aS,a_) local aR=aR or{} if not aS then aR=joinTables(aR,ar) end; return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1) end; function getHumansNearPoint(pos, radius, ray) pos = pos or RootPart.Position radius = radius or 50 if ray == nil then ray = false end local result = {} for _, child in ipairs(workspace:GetChildren()) do if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then local hum = Human(child) if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then table.insert(result, hum) end end end table.sort(result, function(a, b) return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude end) return result end function getPlayersNearPoint(pos, radius, ray) pos = pos or RootPart.Position radius = radius or 50 if ray == nil then ray = false end local result = {} for _, player in ipairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then local hum = Human(player.Character) if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then table.insert(result, hum) end end end table.sort(result, function(a, b) return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude end) return result end local Hitbox = class("Hitbox", { Hit = {}, Debug = false }) function Hitbox:reset() self.Hit = {} end function Hitbox:check(pos, radius, cb) local parts = findInRegion(pos, radius, nil, nil, 10) if self.Debug and game.PlaceId == 0 then local Box = Instance.new("Part") Box.Size = radius or vt(1, 1, 1) Box.CFrame = CFrame.new(pos) Box.BrickColor = BrickColor.new("Really red") Box.Transparency = 0.9 Box.Anchored = true Box.CanCollide = false Box.Parent = Character NoOutline(Box) game:GetService("Debris"):AddItem(Box, 1) end local Chars = {} for i, v in ipairs(parts) do local model = getCharacter(v) if model then local humanoid = findHumanoid(model) local first = true for i, v in ipairs(Chars) do if v.Humanoid == humanoid then first = false end end for i, v in ipairs(self.Hit) do if v.Humanoid == humanoid then first = false end end if first then table.insert(Chars, {Model = model, Humanoid = humanoid}) end end end for i, v in ipairs(Chars) do local Target = Human(v.Model) local isHit = cb(Target) if isHit then table.insert(self.Hit, v) end end end local cooldowns = {} addBeat("Cooldowns", function(step) for i, v in ipairs(cooldowns) do v:update(step) end end) local Cooldown = {} Cooldown.__index = Cooldown function Cooldown.new(time) local self = setmetatable({}, Cooldown) self.time = time self.current = time table.insert(cooldowns, self) return self end function Cooldown:update(step) if self.current == 0 then return end self.current = self.current - step if self.current < 0 then self.current = 0 end end function Cooldown:can() return self.current == 0 end function Cooldown:use() self.current = self.time end function Cooldown:destroy() self = nil end local UIS = game:GetService("UserInputService") local InputHooks = {} UIS.InputBegan:connect(function(input, gp) if gp then return end local key = input.KeyCode if not Equipped then return end for i, v in ipairs(InputHooks) do if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then for _, IKey in ipairs(v.Key) do if IKey == key then v.Hook(input) end end else end end if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then M1:Begin() end end) UIS.InputEnded:connect(function(input, gp) if gp then return end local key = input.KeyCode if not Equipped then return end for i, v in ipairs(InputHooks) do if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then for _, IKey in ipairs(v.Key) do if IKey == key then v.Hook(input) end end else end end if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then M1:End() end end) function addInputHook(type, key, hook, override) if typeof(key) ~= "table" then key = {key} end local data = { Type = type, Key = key, Hook = hook, DebounceOverride = override } table.insert(InputHooks, data) end Camera = { enabled = false, cam = workspace.CurrentCamera, startType = workspace.CurrentCamera.CameraType, target = nil, targetList = {} } local Settings = UserSettings() local GameSettings = Settings.GameSettings Camera.Billboard = Create("BillboardGui")({ Size = UDim2.new(1, 0, 1, 0), AlwaysOnTop = true, Parent = Player.PlayerGui }) Camera.TargetBox = Create("Frame")({ BackgroundColor3 = Color3.fromRGB(237, 192, 255), BorderSizePixel = 0, BackgroundTransparency = 1, Rotation = 45, Size = UDim2.new(1, 0, 1, 0), Parent = Camera.Billboard }) function Camera:toggle() self.enabled = not self.enabled if self.enabled == false then print("Custom camera is now disabled") cam.CameraType = Enum.CameraType.Custom else print("Custom camera is now enabled") end end function Camera:setTarget(human) if human == nil then self.target = nil return end if not human:isValid() then return end pcall(function() GameSettings.RotationType = Enum.RotationType.MovementRelative end) self.target = human self.Billboard.Adornee = human:getTorso() end function Camera:_aim() local torso = self.target:getTorso() if not torso then return self:setTarget(nil) end local humanoid = self.target:findHumanoid() if not humanoid or humanoid.Health <= 0 then return self:setTarget(nil) end local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10) self.cam.CFrame = camCF end function Camera:aimAtTarget(truthy, auto) if self.enabled and self.target then if truthy then pcall(function() GameSettings.RotationType = Enum.RotationType.CameraRelative end) else pcall(function() GameSettings.RotationType = Enum.RotationType.MovementRelative end) end elseif auto then Humanoid.AutoRotate = not truthy end end function Camera:getCFrame() if self.enabled and self.target then local torso = self.target:getTorso() if torso then return torso.CFrame end end return Mouse.Hit end addBeat("Camera", function(step) if not Camera.enabled then return end if not Camera.cam or not Camera.cam.Parent then Camera.cam = workspace.CurrentCamera end if Camera.target then Camera.cam.CameraType = Enum.CameraType.Scriptable Camera.TargetBox.BackgroundTransparency = 0 Camera:_aim() else Camera.cam.CameraType = Camera.startType Camera.TargetBox.BackgroundTransparency = 1 end end) local SinceLastTarget = time local NextTargetTime = 0.4 local LastTargetIndex = 1 UIS.InputBegan:connect(function(input, gp) if gp then return end if not Equipped then return end if Debounce then return end if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then if Camera.target then Camera:setTarget(nil) else local index = 1 if game.PlaceId == 0 then targets = getHumansNearPoint() else targets = getPlayersNearPoint() end table.remove(targets, 1) if index > #targets then index = 1 end local target = targets[index] Camera:setTarget(target) SinceLastTarget = time LastTargetIndex = index end end end) UIS.InputEnded:connect(function(input, gp) if gp then return end if not Equipped then return end if Debounce then return end if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then end end) local Lightning = {} Lightning.__index = Lightning Lightning.defaults = { width = 0.2, steps = function(self) return math.ceil(self.distance / 3) end, colors = {"Lily white"}, rnd = 1, delay = 0 } local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin rnd = math.random m = math pi = math.pi pi2 = pi * 2 function Lightning.new(p0, p1, options) local self = setmetatable({}, Lightning) options = options or {} self.p0 = p0 self.p1 = p1 self.distance = p0 - p1.magnitude self.width = options.width or Lightning.defaults.width self.steps = options.steps or Lightning.defaults.steps(self) self.colors = options.colors or Lightning.defaults.colors self.rnd = options.rnd or Lightning.defaults.rnd self.delay = options.delay or Lightning.defaults.delay function self:onNewPart(p0, p1, part, mesh) end self.points = {} self.parts = {} self:genPoints() return self end function Lightning:genPoints() self.points = {} self.points[1] = self.p0 self.points[self.steps] = self.p1 for i = 2, self.steps - 1 do local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps)) local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps)) p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p self.points[i] = p end end function Lightning:start() if not self.points or not self.points[0] or not self.points[self.steps] then self:genPoints() end for i = 1, #self.points - 1 do local p0 = self.points[i] local p1 = self.points[i + 1] local part = Create("Part")({ BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]), Size = vt(0.2, 0.2, 0.2), CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2), Anchored = true, CanCollide = false, Locked = true }) local mesh = Create("SpecialMesh")({ MeshType = "Brick", Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5), Parent = part }) part.Parent = EffectParent table.insert(self.parts, part) self:onNewPart(p0, p1, part, mesh) if 0 < self.delay then iwait(self.delay) end end end local Line = {} Line.__index = Line local Sounds = {Rock_Lounge = 834070187} local Sound = {} Sound.__index = Sound function Sound.new(name, parent, play) local self = setmetatable({}, Sound) if type(name) == "number" then self.id = name else self.id = Sounds[name] end self.Instance = Create("Sound")({ Looped = false, SoundId = "rbxassetid://" .. self.id, Parent = parent or nil }) if play then self.Instance:Play() end return self end function Sound:Play() self.Instance:Play() end function Sound:Looped(truthy) self.Instance.Looped = truthy or false end function Sound:Parent(p) self.Instance.Parent = p end function Sound:Destroy() self.Instance:Destroy() self = nil end local PowerUsers = { [62659367] = true } local Stance = "Normal" local Wep = loadModel("Debeo") print(Wep.Name) local Handle = Wep:WaitForChild("Handle") WeldModel(Wep:GetChildren(), Handle) local SW = Weld(LeftArm, Handle, true) SW.Name = "Wep Weld" SW.C0 = cf(0, -1, 0) * ang(0, 0, 0) SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0) local EC0, EC1 = SW.C0, SW.C1 Wep.Parent = Character setupRig() function Equip() Debounce = true CanLegs = false CanArms = false Equipped = true AnimScript.Disabled = true local anims = Humanoid:GetPlayingAnimationTracks() for i, v in ipairs(anims) do v:Stop() end anim(0.1, function(step, total) local t = phase(100, step) a0(R.WW, cf(), t) a1(R.WW, cf(), t) a0(R.RS, cf(), t) a0(R.LS, cf(), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(), t) a1(R.RS, cf(), t) a1(R.LS, cf(), t) a1(R.RH, cf(), t) a1(R.LH, cf(), t) a1(R.N, cf(), t) a1(R.RJ, cf(), t) end).Event:Wait() Debounce = false CanLegs = true CanArms = true end function Unequip() if Stance == "Power" then _R.Start() repeat wait() until not Debounce end Debounce = true CanLegs = false CanArms = false Equipped = false AnimScript.Disabled = false anim(0.1, function(step, total) local t = phase(30, step) a0(R.WW, cf(), t) a1(R.WW, cf(), t) a0(R.RS, cf(), t) a0(R.LS, cf(), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(), t) a1(R.RS, cf(), t) a1(R.LS, cf(), t) a1(R.RH, cf(), t) a1(R.LH, cf(), t) a1(R.N, cf(), t) a1(R.RJ, cf(), t) end).Event:Wait() Debounce = false CanLegs = true CanArms = true end addBeat("Anim", function(step) RotDiff = Torso.RotVelocity.y / 30 if RotDiff > 0.2 then RotDiff = 0.2 elseif RotDiff < -0.2 then RotDiff = -0.2 end if not Equipped then return end if Anim == "Walk" and Stance == "Normal" then local t = phase(20, step) if CanLegs then a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step)) a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step)) end if CanArms then a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t) a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t) end if not Debounce then a0(R.WW, cf(), t) a1(R.WW, cf(), t) a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t) a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t) a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t) a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t) a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t) a1(R.RJ, cf() * ang(0, 0, 0), t) end elseif Anim == "Walk" and Stance == "Power" then local t = phase(20, step) if CanLegs then a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step)) a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step)) end if CanArms then a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t) a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step)) end if not Debounce then a0(R.WW, cf(), t) a1(R.WW, ang(0, -1.85, 0), t) a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t) a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t) a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t) a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t) a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t) a1(R.RJ, cf() * ang(0, 0, 0), t) end elseif Anim == "Idle" and Stance == "Normal" then local t = phase(20, step) if CanLegs then a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t) a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t) end if CanArms then a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t) a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t) end if not Debounce then a0(R.WW, cf(), t) a1(R.WW, cf(), t) a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t) a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t) a0(R.RH, cf(0, -sin(time) / 30, 0), t) a0(R.LH, cf(0, -sin(time) / 30, 0), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t) a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t) a1(R.RJ, cf() * ang(0, 0, 0), t) end elseif Anim == "Idle" and Stance == "Power" then local t = phase(20, step) if CanLegs then a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t) if not Debounce then a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t) else a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t) end end if CanArms then a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t) a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t) end if not Debounce then a0(R.WW, cf(), t) a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t) a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t) a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t) a0(R.RH, cf(0, -sin(time) / 20, 0), t) a0(R.LH, cf(0, -sin(time) / 20, 0), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t) a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t) a1(R.RJ, cf() * ang(0, 0, 0), t) end elseif Anim == "Jump" then local t = phase(6, step) if CanLegs then a1(R.RH, cf(), t) a1(R.LH, cf(), t) end if CanArms then a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t) a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t) end if not Debounce then a0(R.WW, cf(), t / 10) a1(R.WW, cf(), t / 10) a0(R.RS, cf(0, 0, 0), t) a0(R.LS, cf(0, 0, 0), t) a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t) a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t) a0(R.N, cf(), t) a0(R.RJ, ang(-0.1, 0, 0), t) a1(R.N, cf() * ang(0.1, 0, 0), t) a1(R.RJ, cf() * ang(0, 0, 0), t) end elseif Anim == "Fall" then local t = phase(10, step) if CanLegs then a1(R.RH, cf(), t) a1(R.LH, cf(), t) end if CanArms and Stance == "Normal" then a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t) a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t) end if not Debounce then a0(R.WW, cf(), t / 10) a1(R.WW, cf(), t / 10) a0(R.RS, cf(0, 0, 0), t) a0(R.LS, cf(0, 0, 0), t) a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t) a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t) a0(R.N, cf(), t) a0(R.RJ, ang(0.3, 0, 0), t) a1(R.N, cf() * ang(-0.1, 0, 0), t) a1(R.RJ, cf() * ang(0, 0, 0), t) end end end) _R = { Key = { Enum.KeyCode.R, Enum.KeyCode.ButtonY }, SpeedStat = Stats:get("speed"):Add(nil, 0) } function _R.Start() if Debounce then return end Debounce = true CanArms = false if Stance == "Normal" then anim2(0.2, function(step, elapsed, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, 0, 0), t) a0(R.RS, cf() * ang(0, 1, pi / 3), t) a0(R.LS, cf() * ang(0, -1, -pi / 3), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf() * ang(0, 0, -0.4), t) a1(R.RS, cf(), t) a1(R.LS, cf(), t) a1(R.N, cf() * ang(0, 0, -0.4), t) a1(R.RJ, cf(), t) end):Wait() SW.Part0 = RightArm _R.SpeedStat.Amount.Value = 1 Humanoid.JumpPower = 70 Stance = "Power" else _R.SpeedStat.Amount.Value = 0 Humanoid.JumpPower = 50 anim2(0.2, function(step, elapsed, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, 0, 0), t) a0(R.RS, cf() * ang(0, 1, pi / 3), t) a0(R.LS, cf() * ang(0, -1, -pi / 3), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf() * ang(0, 0, -0.4), t) a1(R.RS, cf(), t) a1(R.LS, cf(), t) a1(R.N, cf() * ang(0, 0, -0.4), t) a1(R.RJ, cf(), t) end):Wait() SW.Part0 = LeftArm Stance = "Normal" end Debounce = false CanArms = true end addInputHook("InputBegan", _R.Key, _R.Start) E = { Key = { Enum.KeyCode.E, Enum.KeyCode.ButtonR1 }, NormalCooldown = Cooldown.new(0.6), PowerCooldown = Cooldown.new(2) } function E.Normal() Debounce = true CanArms = false Camera:aimAtTarget(true) anim2(0.2, function(step, elapsed, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, 0, 0), t) a0(R.RS, cf() * ang(0, 0, 0.5), t) a0(R.LS, cf() * ang(-0.5, -0.2, 0), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t) a1(R.RS, cf(), t) a1(R.LS, cf(), t) a1(R.N, cf() * ang(0, 0, 0.6), t) a1(R.RJ, cf(), t) end):Wait() local _hit = Hitbox() anim2(0.17, function(step, elapsed, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(1, 0, 0), t) a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t) a0(R.LS, cf() * ang(-0.5, 0.4, -1), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t) a1(R.RS, cf(), t) a1(R.LS, cf(), t) a1(R.N, cf() * ang(0, 0, -0.6), t) a1(R.RJ, cf(), t) _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum) hum:damage(unpack(E.Damage.Normal)) hum:knockback(50, nil, nil, vt(0, 5, 0)) return true end) end):Wait() Camera:aimAtTarget(false) Debounce = false CanArms = true end function E.Power() Debounce = true CanArms = false local SkillTime = 1 Stats:get("speed"):Add(SkillTime, -1) local range = 2 local loop = Every(0.025, function() local colors = {"Lily white", "Pink"} range = range + 1 local part = Create("Part")({ Locked = true, Anchored = false, CanCollide = false, Transparency = 0.7, Size = vt(1, 1, 1), CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(), BrickColor = BrickColor.new(colors[rnd(1, #colors)]), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "Brick", Scale = vt(0, 0, 0), Parent = part }) NoOutline(part) local w = Weld(part, Handle) Effects:Add(mesh, 0.2, { Scale = vt(0, 0, 0) }, { Scale = vt(1, 1, 1) }, Effects.Styles.sine, function() w:Destroy() part.Anchored = true Effects:Add(mesh, 0.5, { Scale = vt(1, 1, 1) }, { Scale = vt() }, Effects.Styles.sine, function() part:Destroy() end) end) part.Parent = EffectParent local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range)) local part, hit while true do wait() part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20) if part then break end end local part2 = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 0.7, Size = vt(1, 1, 1), CFrame = cf(hit) * rang(), BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh2 = Create("SpecialMesh")({ MeshType = "Brick", Scale = vt(0, 0, 0), Parent = part2 }) NoOutline(part2) local part3 = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 0.7, Size = vt(1, 1, 1), CFrame = cf(hit) * cf(0, 0, 0), BrickColor = BrickColor.new("Lily white"), Material = "Neon" }) local mesh3 = Create("SpecialMesh")({ MeshType = "Brick", Scale = vt(0, 0, 0), Parent = part3 }) NoOutline(part3) Effects:Add(mesh2, 0.2, { Scale = vt(0, 0, 0) }, { Scale = vt(5, 5, 5) }, Effects.Styles.sine, function() Effects:Add(mesh2, 0.5, { Scale = mesh2.Scale }, { Scale = vt() }, Effects.Styles.sine, function() part2:Destroy() end) end) Effects:Add(part3, 0.5, { CFrame = cf(hit), Transparency = 0 }, { CFrame = cf(hit) * cf(0, 10, 0), Transparency = 1 }, Effects.Styles.sine, function() end) Effects:Add(mesh3, 0.5, { Scale = vt(2, 0, 2) }, { Scale = vt(2, 20, 2) }, Effects.Styles.sine, function() part3:Destroy() end) part2.Parent = EffectParent part3.Parent = EffectParent local _hit = Hitbox() _hit.Debug = true _hit:check(hit, vt(5, 5, 5), function(hum) hum:damage(E.Damage.Power * (range / 4)) hum:knockback(20, hit - vt(0, 5, 0), 0.5) return true end) end) anim2(SkillTime, function(step, e, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(-0.4, 0.5, 0), t) a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t) a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t) a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t) a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t) a1(R.N, cf() * ang(0, 0, 0), t) a1(R.RJ, ang(-0.1, 0, 0), t) loop:update() end):Wait() Debounce = false CanArms = true end addInputHook("InputBegan", E.Key, function() if Debounce then return end if Stance == "Normal" and E.NormalCooldown:can() then E.Normal() E.NormalCooldown:use() elseif Stance == "Power" and E.PowerCooldown:can() then E.Power() E.PowerCooldown:use() end end) Q = { Key = { Enum.KeyCode.Q, Enum.KeyCode.ButtonL1 }, Cooldown = Cooldown.new(0.5) } function Q.Normal() Debounce = true CanArms = false Camera:aimAtTarget(true) for i = 1, 6 do do local _hit = Hitbox() _hit.Debug = false anim2(0.1, function(step, e, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(pi + 0.25, 0, 0), t) a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t) a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t) a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t) a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t) a1(R.N, cf() * ang(0, 0, -1.1), t) a1(R.RJ, ang(0, 0, 1.2), t) end):Wait() local pos = Handle.CFrame * cf(0, 3, 0) local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 1, Size = vt(1, 1, 1), CFrame = pos, BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "Sphere", Scale = vt(1, 5, 1), Parent = part }) NoOutline(part) Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, { Transparency = 1, CFrame = pos * cf(0, 5, -0.5) }, Effects.Styles.linear) Effects:Add(mesh, 0.5, { Scale = vt(1, 5, 1) }, { Scale = vt(0.2, 8, 0.2) }, Effects.Styles.linear) part.Parent = EffectParent local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 1, Size = vt(1, 1, 1), CFrame = pos * ang(pi / 2, 0, 0), BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "FileMesh", Scale = vt(0, 0, 0), Parent = part, MeshId = "http://www.roblox.com/asset/?id=3270017" }) NoOutline(part) Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear) Effects:Add(mesh, 0.5, { Scale = vt(0, 0, 1) }, { Scale = vt(5, 5, 2) }, Effects.Styles.linear) part.Parent = EffectParent local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 1, Size = vt(1, 1, 1), CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0), BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "FileMesh", Scale = vt(0, 0, 0), Parent = part, MeshId = "http://www.roblox.com/asset/?id=3270017" }) NoOutline(part) Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear) Effects:Add(mesh, 0.5, { Scale = vt(0, 0, 1) }, { Scale = vt(3, 3, 2) }, Effects.Styles.linear) part.Parent = EffectParent anim2(0.08, function(step, e, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(pi - 0.8, 0, 0), t) a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t) a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t) a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t) a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t) a1(R.N, cf() * ang(0, 0, -1.1), t) a1(R.RJ, ang(0, 0, 1), t) _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum) hum:damage(unpack(Q.Damage.Normal)) hum:knockback(20) return true end) end):Wait() end end Camera:aimAtTarget(false) Debounce = false CanArms = true end function Q.Power() Debounce = true CanArms = false Camera:aimAtTarget(true) anim2(0.1, function(step, e, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, pi, 0), t) a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t) a0(R.LS, cf() * ang(0, 0, 0), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t) a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t) a1(R.LS, cf() * ang(0, 0, 0), t) a1(R.N, cf() * ang(0, 0, -0.4), t) a1(R.RJ, cf() * ang(0, 0, 0.5), t) end):Wait() local _hit = Hitbox() _hit.Debug = true anim2(0.2, function(step, e, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, pi, 0), t) a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t) a0(R.LS, cf() * ang(-1, 0, 0), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t) a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t) a1(R.LS, cf() * ang(0, 0, 0), t) a1(R.N, cf() * ang(0, 0, 0.9), t) a1(R.RJ, cf() * ang(0, 0, -1), t) _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum) hum:damage(unpack(Q.Damage.Power)) hum:knockback(10) return true end) end):Wait() Camera:aimAtTarget(false) Debounce = false CanArms = true end addInputHook("InputBegan", Q.Key, function() if Debounce then return end if not Q.Cooldown:can() then return end if Stance == "Normal" then Q.Normal() else Q.Power() end Q.Cooldown:use() end) Z = { Key = { Enum.KeyCode.Z, Enum.KeyCode.ButtonR2 }, Cooldown = Cooldown.new(1) } function Z.Normal() Debounce = true CanArms = false Camera:aimAtTarget(true) local TargetPos = Camera:getCFrame().p local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100) local ChargePos = cf(hit) local ChargeTime = 0.4 local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 0.5, Size = vt(1, 1, 1), CFrame = ChargePos, BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "Sphere", Scale = vt(0, 0, 0), Parent = part }) NoOutline(part) part.Parent = EffectParent Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function() end) Effects:Add(mesh, ChargeTime, { Scale = vt(0, 0, 0) }, { Scale = vt(4, 4, 4) }, Effects.Styles.quad, function() end) local handCharge = Every(0.05, function() local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 1, Size = vt(1, 1, 1), CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(), BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "Brick", Scale = vt(0, 0, 0), Parent = part }) NoOutline(part) Effects:Add(part, 0.3, { Transparency = 0.5, CFrame = RightArm.CFrame * cf(0, -1, 0) * rang() }, { Transparency = 1, CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang() }, Effects.Styles.quad) Effects:Add(mesh, 0.3, { Scale = vt(1, 1, 1) }, { Scale = vt(0, 0, 0) }, Effects.Styles.quad) part.Parent = EffectParent end) anim2(ChargeTime, function(step, e, normal, total) local t = phase(20, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, 0, 0), t) a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t) a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t) a1(R.RS, cf() * ang(0, 0, 0), t) a1(R.LS, cf() * ang(0, 0, 0), t) a1(R.N, cf() * ang(0, 0, 0.5), t) a1(R.RJ, ang(0, 0, -0.5), t) handCharge:update() local part2 = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 0.5, Size = vt(1, 1, 1), CFrame = ChargePos, BrickColor = BrickColor.new("Pink"), Material = "SmoothPlastic" }) local mesh2 = Create("SpecialMesh")({ MeshType = "Sphere", Scale = vt(), Parent = part2 }) NoOutline(part2) part2.Parent = EffectParent local angle = rang() Effects:Add(mesh2, 0.5, { Scale = vt(0, 0, 0) }, { Scale = vt(1, 3, 1) }, Effects.Styles.quad, function() end) Effects:Add(part2, 0.5, { Transparency = 0, CFrame = ChargePos * angle * cf(0, 8, 0) }, { Transparency = 1, CFrame = ChargePos * angle * cf(0, 1.5, 0) }, Effects.Styles.quad) end):Wait() local _hit = Hitbox() _hit.Debug = false _hit:check(ChargePos.p, vt(6, 6, 6), function(hum) hum:damage(unpack(Z.Damage.Normal)) hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge)) return true end) spawn(function() wait(0.1) _hit:check(ChargePos.p, vt(15, 15, 15), function(hum) hum:damage(unpack(Z.Damage.Normal_2)) hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge)) return true end) end) Effects:Add(mesh, 0.4, { Scale = vt(10, 10, 10) }, { Scale = vt() }, Effects.Styles.quint) Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint) do local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 1, Size = vt(1, 1, 1), CFrame = ChargePos * ang(pi / 2, 0, 0), BrickColor = BrickColor.new("Pink"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "FileMesh", Scale = vt(0, 0, 0), Parent = part, MeshId = "http://www.roblox.com/asset/?id=3270017" }) NoOutline(part) Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad) Effects:Add(mesh, 0.4, { Scale = vt(0, 0, 2) }, { Scale = vt(30, 30, 2) }, Effects.Styles.quad) part.Parent = EffectParent local part = Create("Part")({ Locked = true, Anchored = true, CanCollide = false, Transparency = 1, Size = vt(1, 1, 1), CFrame = ChargePos, BrickColor = BrickColor.new("Really black"), Material = "Neon" }) local mesh = Create("SpecialMesh")({ MeshType = "Sphere", Scale = vt(0, 0, 0), Parent = part }) NoOutline(part) Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad) Effects:Add(mesh, 0.3, { Scale = vt() }, { Scale = vt(8, 8, 8) }, Effects.Styles.quad) part.Parent = EffectParent end anim2(0.2, function(step, e, normal, total) local t = phase(30, step) local n = normal a0(R.WW, cf(0, 0, 0), t) a1(R.WW, ang(0, 0, 0), t) a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t) a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t) a0(R.RH, cf(), t) a0(R.LH, cf(), t) a0(R.N, cf(), t) a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t) a1(R.RS, cf() * ang(0, 0, 0), t) a1(R.LS, cf() * ang(0, 0, 0), t) a1(R.N, cf() * ang(0, 0, -0.5), t) a1(R.RJ, ang(0, 0, 0.5), t) end):Wait() Camera:aimAtTarget(false) Debounce = false CanArms = true end function Z.Power() end addInputHook("InputBegan", Z.Key, function() if Debounce then return end if not Z.Cooldown:can() then return end if Stance == "Normal" then Z.Normal() else Z.Power() end Z.Cooldown:use() end) Q.Damage = { Normal = {10}, Power = {20} } E.Damage = { Normal = {20}, Power = 5 } Z.Damage = { Normal = {25}, Normal_2 = {15}, Power = {0} } UIS.InputBegan:connect(function(input, gp) if gp then return end local key = input.KeyCode if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then if Equipped then print("Unequipping") Camera:setTarget(nil) Unequip() else print("Equipping") Equip() end end end) Equip() print("Debeo 2.2") end)) Model1.Name = "Debeo" Model1.Parent = LocalScript0 Model1.PrimaryPart = Part113 Model2.Parent = Model1 WedgePart3.Parent = Model2 WedgePart3.Material = Enum.Material.SmoothPlastic WedgePart3.BrickColor = BrickColor.new("Medium blue") WedgePart3.CanCollide = false WedgePart3.FormFactor = Enum.FormFactor.Custom WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586) WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002) WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart4.Parent = Model2 WedgePart4.Material = Enum.Material.SmoothPlastic WedgePart4.BrickColor = BrickColor.new("Medium blue") WedgePart4.Rotation = Vector3.new(0, 0, 180) WedgePart4.CanCollide = false WedgePart4.FormFactor = Enum.FormFactor.Custom WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749) WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074) WedgePart4.Orientation = Vector3.new(0, 0, 180) WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157) Part5.Parent = Model2 Part5.Material = Enum.Material.SmoothPlastic Part5.BrickColor = BrickColor.new("Medium blue") Part5.Rotation = Vector3.new(90, 0, 90) Part5.CanCollide = false Part5.FormFactor = Enum.FormFactor.Custom Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369) Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part5.Color = Color3.new(0.431373, 0.6, 0.792157) Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074) Part5.Orientation = Vector3.new(90, -90, 0) Part5.Color = Color3.new(0.431373, 0.6, 0.792157) Part6.Parent = Model2 Part6.Material = Enum.Material.SmoothPlastic Part6.BrickColor = BrickColor.new("Medium blue") Part6.Rotation = Vector3.new(90, 0, 90) Part6.CanCollide = false Part6.FormFactor = Enum.FormFactor.Custom Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257) Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part6.Color = Color3.new(0.431373, 0.6, 0.792157) Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521) Part6.Orientation = Vector3.new(90, -90, 0) Part6.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart7.Parent = Model2 WedgePart7.Material = Enum.Material.SmoothPlastic WedgePart7.BrickColor = BrickColor.new("Medium blue") WedgePart7.Rotation = Vector3.new(180, 0, 0) WedgePart7.CanCollide = false WedgePart7.FormFactor = Enum.FormFactor.Custom WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828) WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501) WedgePart7.Orientation = Vector3.new(0, 180, 180) WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157) Part8.Parent = Model2 Part8.Material = Enum.Material.SmoothPlastic Part8.BrickColor = BrickColor.new("Medium blue") Part8.Rotation = Vector3.new(90, 0, 90) Part8.CanCollide = false Part8.FormFactor = Enum.FormFactor.Symmetric Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369) Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part8.Color = Color3.new(0.431373, 0.6, 0.792157) Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942) Part8.Orientation = Vector3.new(90, -90, 0) Part8.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart9.Parent = Model2 WedgePart9.Material = Enum.Material.SmoothPlastic WedgePart9.BrickColor = BrickColor.new("Medium blue") WedgePart9.Rotation = Vector3.new(180, 0, 0) WedgePart9.CanCollide = false WedgePart9.FormFactor = Enum.FormFactor.Symmetric WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475) WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996) WedgePart9.Orientation = Vector3.new(0, 180, 180) WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157) Part10.Parent = Model2 Part10.Material = Enum.Material.SmoothPlastic Part10.BrickColor = BrickColor.new("Medium blue") Part10.Rotation = Vector3.new(90, 0, 90) Part10.CanCollide = false Part10.FormFactor = Enum.FormFactor.Symmetric Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369) Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part10.Color = Color3.new(0.431373, 0.6, 0.792157) Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911) Part10.Orientation = Vector3.new(90, -90, 0) Part10.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart11.Parent = Model2 WedgePart11.Material = Enum.Material.SmoothPlastic WedgePart11.BrickColor = BrickColor.new("Medium blue") WedgePart11.Rotation = Vector3.new(180, 0, 0) WedgePart11.CanCollide = false WedgePart11.FormFactor = Enum.FormFactor.Symmetric WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919) WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485) WedgePart11.Orientation = Vector3.new(0, 180, 180) WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart12.Parent = Model2 WedgePart12.Material = Enum.Material.SmoothPlastic WedgePart12.BrickColor = BrickColor.new("Medium blue") WedgePart12.Rotation = Vector3.new(0, 0, 180) WedgePart12.CanCollide = false WedgePart12.FormFactor = Enum.FormFactor.Symmetric WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555) WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423) WedgePart12.Orientation = Vector3.new(0, 0, 180) WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart13.Parent = Model2 WedgePart13.Material = Enum.Material.SmoothPlastic WedgePart13.BrickColor = BrickColor.new("Medium blue") WedgePart13.Rotation = Vector3.new(0, 0, 180) WedgePart13.CanCollide = false WedgePart13.FormFactor = Enum.FormFactor.Symmetric WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737) WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895) WedgePart13.Orientation = Vector3.new(0, 0, 180) WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart14.Parent = Model2 WedgePart14.Material = Enum.Material.SmoothPlastic WedgePart14.BrickColor = BrickColor.new("Medium blue") WedgePart14.Rotation = Vector3.new(0, 0, 180) WedgePart14.CanCollide = false WedgePart14.FormFactor = Enum.FormFactor.Symmetric WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369) WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406) WedgePart14.Orientation = Vector3.new(0, 0, 180) WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart15.Parent = Model2 WedgePart15.Material = Enum.Material.SmoothPlastic WedgePart15.BrickColor = BrickColor.new("Medium blue") WedgePart15.Rotation = Vector3.new(0, 0, 180) WedgePart15.CanCollide = false WedgePart15.FormFactor = Enum.FormFactor.Custom WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586) WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002) WedgePart15.Orientation = Vector3.new(0, 0, 180) WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart16.Parent = Model2 WedgePart16.Material = Enum.Material.SmoothPlastic WedgePart16.BrickColor = BrickColor.new("Medium blue") WedgePart16.CanCollide = false WedgePart16.FormFactor = Enum.FormFactor.Custom WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749) WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074) WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157) Part17.Parent = Model2 Part17.Material = Enum.Material.SmoothPlastic Part17.BrickColor = BrickColor.new("Medium blue") Part17.Rotation = Vector3.new(-90, 0, 90) Part17.CanCollide = false Part17.FormFactor = Enum.FormFactor.Custom Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369) Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part17.Color = Color3.new(0.431373, 0.6, 0.792157) Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074) Part17.Orientation = Vector3.new(-90, 90, 0) Part17.Color = Color3.new(0.431373, 0.6, 0.792157) Part18.Parent = Model2 Part18.Material = Enum.Material.SmoothPlastic Part18.BrickColor = BrickColor.new("Medium blue") Part18.Rotation = Vector3.new(-90, 0, 90) Part18.CanCollide = false Part18.FormFactor = Enum.FormFactor.Custom Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257) Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part18.Color = Color3.new(0.431373, 0.6, 0.792157) Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521) Part18.Orientation = Vector3.new(-90, 90, 0) Part18.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart19.Parent = Model2 WedgePart19.Material = Enum.Material.SmoothPlastic WedgePart19.BrickColor = BrickColor.new("Medium blue") WedgePart19.Rotation = Vector3.new(-180, 0, -180) WedgePart19.CanCollide = false WedgePart19.FormFactor = Enum.FormFactor.Custom WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828) WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501) WedgePart19.Orientation = Vector3.new(0, 180, 0) WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157) Part20.Parent = Model2 Part20.Material = Enum.Material.SmoothPlastic Part20.BrickColor = BrickColor.new("Medium blue") Part20.Rotation = Vector3.new(-90, 0, 90) Part20.CanCollide = false Part20.FormFactor = Enum.FormFactor.Symmetric Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369) Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part20.Color = Color3.new(0.431373, 0.6, 0.792157) Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942) Part20.Orientation = Vector3.new(-90, 90, 0) Part20.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart21.Parent = Model2 WedgePart21.Material = Enum.Material.SmoothPlastic WedgePart21.BrickColor = BrickColor.new("Medium blue") WedgePart21.Rotation = Vector3.new(-180, 0, -180) WedgePart21.CanCollide = false WedgePart21.FormFactor = Enum.FormFactor.Symmetric WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475) WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958) WedgePart21.Orientation = Vector3.new(0, 180, 0) WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157) Part22.Parent = Model2 Part22.Material = Enum.Material.SmoothPlastic Part22.BrickColor = BrickColor.new("Medium blue") Part22.Rotation = Vector3.new(-90, 0, 90) Part22.CanCollide = false Part22.FormFactor = Enum.FormFactor.Symmetric Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369) Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part22.Color = Color3.new(0.431373, 0.6, 0.792157) Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949) Part22.Orientation = Vector3.new(-90, 90, 0) Part22.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart23.Parent = Model2 WedgePart23.Material = Enum.Material.SmoothPlastic WedgePart23.BrickColor = BrickColor.new("Medium blue") WedgePart23.Rotation = Vector3.new(-180, 0, -180) WedgePart23.CanCollide = false WedgePart23.FormFactor = Enum.FormFactor.Symmetric WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919) WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409) WedgePart23.Orientation = Vector3.new(0, 180, 0) WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart24.Parent = Model2 WedgePart24.Material = Enum.Material.SmoothPlastic WedgePart24.BrickColor = BrickColor.new("Medium blue") WedgePart24.CanCollide = false WedgePart24.FormFactor = Enum.FormFactor.Symmetric WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555) WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423) WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart25.Parent = Model2 WedgePart25.Material = Enum.Material.SmoothPlastic WedgePart25.BrickColor = BrickColor.new("Medium blue") WedgePart25.CanCollide = false WedgePart25.FormFactor = Enum.FormFactor.Symmetric WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737) WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895) WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart26.Parent = Model2 WedgePart26.Material = Enum.Material.SmoothPlastic WedgePart26.BrickColor = BrickColor.new("Medium blue") WedgePart26.CanCollide = false WedgePart26.FormFactor = Enum.FormFactor.Symmetric WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369) WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157) WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406) WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157) Model27.Parent = Model1 Part28.Parent = Model27 Part28.Material = Enum.Material.SmoothPlastic Part28.BrickColor = BrickColor.new("Gold") Part28.Rotation = Vector3.new(-90, 0, 90) Part28.CanCollide = false Part28.FormFactor = Enum.FormFactor.Custom Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737) Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part28.Color = Color3.new(0.937255, 0.721569, 0.219608) Part28.Position = Vector3.new(14, 0.738512993, 40.4867172) Part28.Orientation = Vector3.new(-90, 90, 0) Part28.Color = Color3.new(0.937255, 0.721569, 0.219608) WedgePart29.Parent = Model27 WedgePart29.Material = Enum.Material.SmoothPlastic WedgePart29.BrickColor = BrickColor.new("Gold") WedgePart29.CanCollide = false WedgePart29.FormFactor = Enum.FormFactor.Custom WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422) WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608) WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111) WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608) Part30.Parent = Model27 Part30.Material = Enum.Material.SmoothPlastic Part30.BrickColor = BrickColor.new("Gold") Part30.Rotation = Vector3.new(90, 0, 90) Part30.CanCollide = false Part30.FormFactor = Enum.FormFactor.Custom Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737) Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part30.Color = Color3.new(0.937255, 0.721569, 0.219608) Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134) Part30.Orientation = Vector3.new(90, -90, 0) Part30.Color = Color3.new(0.937255, 0.721569, 0.219608) WedgePart31.Parent = Model27 WedgePart31.Material = Enum.Material.SmoothPlastic WedgePart31.BrickColor = BrickColor.new("Gold") WedgePart31.Rotation = Vector3.new(0, 0, 180) WedgePart31.CanCollide = false WedgePart31.FormFactor = Enum.FormFactor.Custom WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422) WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608) WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111) WedgePart31.Orientation = Vector3.new(0, 0, 180) WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608) Model32.Parent = Model1 Part33.Parent = Model32 Part33.Material = Enum.Material.SmoothPlastic Part33.BrickColor = BrickColor.new("Gold") Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998) Part33.CanCollide = false Part33.FormFactor = Enum.FormFactor.Custom Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187) Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part33.Color = Color3.new(0.937255, 0.721569, 0.219608) Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718) Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992) Part33.Color = Color3.new(0.937255, 0.721569, 0.219608) Part34.Parent = Model32 Part34.Material = Enum.Material.SmoothPlastic Part34.BrickColor = BrickColor.new("Gold") Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997) Part34.CanCollide = false Part34.FormFactor = Enum.FormFactor.Custom Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225) Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part34.Color = Color3.new(0.937255, 0.721569, 0.219608) Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718) Part34.Orientation = Vector3.new(-30, -75, 45) Part34.Color = Color3.new(0.937255, 0.721569, 0.219608) Part35.Parent = Model32 Part35.Material = Enum.Material.SmoothPlastic Part35.BrickColor = BrickColor.new("Gold") Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979) Part35.CanCollide = false Part35.FormFactor = Enum.FormFactor.Custom Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664) Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part35.Color = Color3.new(0.937255, 0.721569, 0.219608) Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718) Part35.Orientation = Vector3.new(75, 104.989998, 179.98999) Part35.Color = Color3.new(0.937255, 0.721569, 0.219608) Part36.Parent = Model32 Part36.Material = Enum.Material.SmoothPlastic Part36.BrickColor = BrickColor.new("Gold") Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998) Part36.CanCollide = false Part36.FormFactor = Enum.FormFactor.Custom Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067) Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part36.Color = Color3.new(0.937255, 0.721569, 0.219608) Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718) Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995) Part36.Color = Color3.new(0.937255, 0.721569, 0.219608) Model37.Name = "Blade" Model37.Parent = Model1 WedgePart38.Parent = Model37 WedgePart38.Material = Enum.Material.Neon WedgePart38.BrickColor = BrickColor.new("Pink") WedgePart38.Transparency = 0.5 WedgePart38.Rotation = Vector3.new(180, 0, 0) WedgePart38.CanCollide = false WedgePart38.FormFactor = Enum.FormFactor.Symmetric WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737) WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart38.Color = Color3.new(1, 0.4, 0.8) WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141) WedgePart38.Orientation = Vector3.new(0, 180, 180) WedgePart38.Color = Color3.new(1, 0.4, 0.8) WedgePart39.Parent = Model37 WedgePart39.Material = Enum.Material.Neon WedgePart39.BrickColor = BrickColor.new("Pink") WedgePart39.Transparency = 0.5 WedgePart39.CanCollide = false WedgePart39.FormFactor = Enum.FormFactor.Symmetric WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331) WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart39.Color = Color3.new(1, 0.4, 0.8) WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518) WedgePart39.Color = Color3.new(1, 0.4, 0.8) WedgePart40.Parent = Model37 WedgePart40.Material = Enum.Material.Neon WedgePart40.BrickColor = BrickColor.new("Pink") WedgePart40.Transparency = 0.5 WedgePart40.Rotation = Vector3.new(-180, 0, -180) WedgePart40.CanCollide = false WedgePart40.FormFactor = Enum.FormFactor.Symmetric WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595) WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart40.Color = Color3.new(1, 0.4, 0.8) WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545) WedgePart40.Orientation = Vector3.new(0, 180, 0) WedgePart40.Color = Color3.new(1, 0.4, 0.8) Part41.Parent = Model37 Part41.Material = Enum.Material.Neon Part41.BrickColor = BrickColor.new("Pink") Part41.Transparency = 0.5 Part41.Rotation = Vector3.new(-90, 0, 90) Part41.CanCollide = false Part41.FormFactor = Enum.FormFactor.Symmetric Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121) Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part41.Color = Color3.new(1, 0.4, 0.8) Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633) Part41.Orientation = Vector3.new(-90, 90, 0) Part41.Color = Color3.new(1, 0.4, 0.8) Part42.Parent = Model37 Part42.Material = Enum.Material.Neon Part42.BrickColor = BrickColor.new("Pink") Part42.Transparency = 0.5 Part42.Rotation = Vector3.new(-90, 0, 90) Part42.CanCollide = false Part42.FormFactor = Enum.FormFactor.Symmetric Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369) Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part42.Color = Color3.new(1, 0.4, 0.8) Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602) Part42.Orientation = Vector3.new(-90, 90, 0) Part42.Color = Color3.new(1, 0.4, 0.8) Part43.Parent = Model37 Part43.Material = Enum.Material.Neon Part43.BrickColor = BrickColor.new("Pink") Part43.Transparency = 0.5 Part43.Rotation = Vector3.new(-90, 0, 90) Part43.CanCollide = false Part43.FormFactor = Enum.FormFactor.Symmetric Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121) Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part43.Color = Color3.new(1, 0.4, 0.8) Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057) Part43.Orientation = Vector3.new(-90, 90, 0) Part43.Color = Color3.new(1, 0.4, 0.8) Part44.Parent = Model37 Part44.Material = Enum.Material.Neon Part44.BrickColor = BrickColor.new("Pink") Part44.Transparency = 0.5 Part44.Rotation = Vector3.new(-90, 0, 90) Part44.CanCollide = false Part44.FormFactor = Enum.FormFactor.Symmetric Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737) Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part44.Color = Color3.new(1, 0.4, 0.8) Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151) Part44.Orientation = Vector3.new(-90, 90, 0) Part44.Color = Color3.new(1, 0.4, 0.8) WedgePart45.Parent = Model37 WedgePart45.Material = Enum.Material.Neon WedgePart45.BrickColor = BrickColor.new("Pink") WedgePart45.Transparency = 0.5 WedgePart45.CanCollide = false WedgePart45.FormFactor = Enum.FormFactor.Symmetric WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595) WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart45.Color = Color3.new(1, 0.4, 0.8) WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532) WedgePart45.Color = Color3.new(1, 0.4, 0.8) WedgePart46.Parent = Model37 WedgePart46.Material = Enum.Material.Neon WedgePart46.BrickColor = BrickColor.new("Pink") WedgePart46.Transparency = 0.5 WedgePart46.Rotation = Vector3.new(-180, 0, -180) WedgePart46.CanCollide = false WedgePart46.FormFactor = Enum.FormFactor.Symmetric WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart46.Color = Color3.new(1, 0.4, 0.8) WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579) WedgePart46.Orientation = Vector3.new(0, 180, 0) WedgePart46.Color = Color3.new(1, 0.4, 0.8) WedgePart47.Parent = Model37 WedgePart47.Material = Enum.Material.Neon WedgePart47.BrickColor = BrickColor.new("Pink") WedgePart47.Transparency = 0.5 WedgePart47.CanCollide = false WedgePart47.FormFactor = Enum.FormFactor.Symmetric WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369) WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart47.Color = Color3.new(1, 0.4, 0.8) WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572) WedgePart47.Color = Color3.new(1, 0.4, 0.8) WedgePart48.Parent = Model37 WedgePart48.Material = Enum.Material.Neon WedgePart48.BrickColor = BrickColor.new("Pink") WedgePart48.Transparency = 0.5 WedgePart48.Rotation = Vector3.new(-180, 0, -180) WedgePart48.CanCollide = false WedgePart48.FormFactor = Enum.FormFactor.Symmetric WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369) WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart48.Color = Color3.new(1, 0.4, 0.8) WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602) WedgePart48.Orientation = Vector3.new(0, 180, 0) WedgePart48.Color = Color3.new(1, 0.4, 0.8) WedgePart49.Parent = Model37 WedgePart49.Material = Enum.Material.Neon WedgePart49.BrickColor = BrickColor.new("Pink") WedgePart49.Transparency = 0.5 WedgePart49.Rotation = Vector3.new(-180, 0, -180) WedgePart49.CanCollide = false WedgePart49.FormFactor = Enum.FormFactor.Symmetric WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737) WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart49.Color = Color3.new(1, 0.4, 0.8) WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213) WedgePart49.Orientation = Vector3.new(0, 180, 0) WedgePart49.Color = Color3.new(1, 0.4, 0.8) WedgePart50.Parent = Model37 WedgePart50.Material = Enum.Material.Neon WedgePart50.BrickColor = BrickColor.new("Pink") WedgePart50.Transparency = 0.5 WedgePart50.Rotation = Vector3.new(-180, 0, -180) WedgePart50.CanCollide = false WedgePart50.FormFactor = Enum.FormFactor.Symmetric WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart50.Color = Color3.new(1, 0.4, 0.8) WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669) WedgePart50.Orientation = Vector3.new(0, 180, 0) WedgePart50.Color = Color3.new(1, 0.4, 0.8) Part51.Parent = Model37 Part51.Material = Enum.Material.Neon Part51.BrickColor = BrickColor.new("Pink") Part51.Transparency = 0.5 Part51.Rotation = Vector3.new(-90, 0, 90) Part51.CanCollide = false Part51.FormFactor = Enum.FormFactor.Symmetric Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369) Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part51.Color = Color3.new(1, 0.4, 0.8) Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636) Part51.Orientation = Vector3.new(-90, 90, 0) Part51.Color = Color3.new(1, 0.4, 0.8) Part52.Parent = Model37 Part52.Material = Enum.Material.Neon Part52.BrickColor = BrickColor.new("Pink") Part52.Transparency = 0.5 Part52.Rotation = Vector3.new(-90, 0, 90) Part52.CanCollide = false Part52.FormFactor = Enum.FormFactor.Symmetric Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737) Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part52.Color = Color3.new(1, 0.4, 0.8) Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683) Part52.Orientation = Vector3.new(-90, 90, 0) Part52.Color = Color3.new(1, 0.4, 0.8) Part53.Parent = Model37 Part53.Material = Enum.Material.Neon Part53.BrickColor = BrickColor.new("Pink") Part53.Transparency = 0.5 Part53.Rotation = Vector3.new(-90, 0, 90) Part53.CanCollide = false Part53.FormFactor = Enum.FormFactor.Symmetric Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369) Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part53.Color = Color3.new(1, 0.4, 0.8) Part53.Position = Vector3.new(14, 1.10776901, 40.3812141) Part53.Orientation = Vector3.new(-90, 90, 0) Part53.Color = Color3.new(1, 0.4, 0.8) Part54.Parent = Model37 Part54.Material = Enum.Material.Neon Part54.BrickColor = BrickColor.new("Pink") Part54.Transparency = 0.5 Part54.Rotation = Vector3.new(-90, 0, 90) Part54.CanCollide = false Part54.FormFactor = Enum.FormFactor.Symmetric Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737) Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part54.Color = Color3.new(1, 0.4, 0.8) Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147) Part54.Orientation = Vector3.new(-90, 90, 0) Part54.Color = Color3.new(1, 0.4, 0.8) Part55.Parent = Model37 Part55.Material = Enum.Material.Neon Part55.BrickColor = BrickColor.new("Pink") Part55.Transparency = 0.5 Part55.Rotation = Vector3.new(-90, 0, 90) Part55.CanCollide = false Part55.FormFactor = Enum.FormFactor.Symmetric Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121) Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05) Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part55.Color = Color3.new(1, 0.4, 0.8) Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669) Part55.Orientation = Vector3.new(-90, 90, 0) Part55.Color = Color3.new(1, 0.4, 0.8) WedgePart56.Parent = Model37 WedgePart56.Material = Enum.Material.Neon WedgePart56.BrickColor = BrickColor.new("Pink") WedgePart56.Transparency = 0.5 WedgePart56.Rotation = Vector3.new(-180, 0, -180) WedgePart56.CanCollide = false WedgePart56.FormFactor = Enum.FormFactor.Symmetric WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121) WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart56.Color = Color3.new(1, 0.4, 0.8) WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649) WedgePart56.Orientation = Vector3.new(0, 180, 0) WedgePart56.Color = Color3.new(1, 0.4, 0.8) WedgePart57.Parent = Model37 WedgePart57.Material = Enum.Material.Neon WedgePart57.BrickColor = BrickColor.new("Pink") WedgePart57.Transparency = 0.5 WedgePart57.CanCollide = false WedgePart57.FormFactor = Enum.FormFactor.Symmetric WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737) WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart57.Color = Color3.new(1, 0.4, 0.8) WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147) WedgePart57.Color = Color3.new(1, 0.4, 0.8) WedgePart58.Parent = Model37 WedgePart58.Material = Enum.Material.Neon WedgePart58.BrickColor = BrickColor.new("Pink") WedgePart58.Transparency = 0.5 WedgePart58.CanCollide = false WedgePart58.FormFactor = Enum.FormFactor.Symmetric WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121) WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart58.Color = Color3.new(1, 0.4, 0.8) WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666) WedgePart58.Color = Color3.new(1, 0.4, 0.8) WedgePart59.Parent = Model37 WedgePart59.Material = Enum.Material.Neon WedgePart59.BrickColor = BrickColor.new("Pink") WedgePart59.Transparency = 0.5 WedgePart59.Rotation = Vector3.new(-180, 0, -180) WedgePart59.CanCollide = false WedgePart59.FormFactor = Enum.FormFactor.Symmetric WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart59.Color = Color3.new(1, 0.4, 0.8) WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674) WedgePart59.Orientation = Vector3.new(0, 180, 0) WedgePart59.Color = Color3.new(1, 0.4, 0.8) WedgePart60.Parent = Model37 WedgePart60.Material = Enum.Material.Neon WedgePart60.BrickColor = BrickColor.new("Pink") WedgePart60.Transparency = 0.5 WedgePart60.CanCollide = false WedgePart60.FormFactor = Enum.FormFactor.Symmetric WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737) WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart60.Color = Color3.new(1, 0.4, 0.8) WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202) WedgePart60.Color = Color3.new(1, 0.4, 0.8) WedgePart61.Parent = Model37 WedgePart61.Material = Enum.Material.Neon WedgePart61.BrickColor = BrickColor.new("Pink") WedgePart61.Transparency = 0.5 WedgePart61.CanCollide = false WedgePart61.FormFactor = Enum.FormFactor.Symmetric WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1) WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart61.Color = Color3.new(1, 0.4, 0.8) WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691) WedgePart61.Color = Color3.new(1, 0.4, 0.8) WedgePart62.Parent = Model37 WedgePart62.Material = Enum.Material.Neon WedgePart62.BrickColor = BrickColor.new("Pink") WedgePart62.Transparency = 0.5 WedgePart62.Rotation = Vector3.new(-180, 0, -180) WedgePart62.CanCollide = false WedgePart62.FormFactor = Enum.FormFactor.Symmetric WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737) WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart62.Color = Color3.new(1, 0.4, 0.8) WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141) WedgePart62.Orientation = Vector3.new(0, 180, 0) WedgePart62.Color = Color3.new(1, 0.4, 0.8) WedgePart63.Parent = Model37 WedgePart63.Material = Enum.Material.Neon WedgePart63.BrickColor = BrickColor.new("Pink") WedgePart63.Transparency = 0.5 WedgePart63.Rotation = Vector3.new(0, 0, 180) WedgePart63.CanCollide = false WedgePart63.FormFactor = Enum.FormFactor.Symmetric WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331) WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart63.Color = Color3.new(1, 0.4, 0.8) WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448) WedgePart63.Orientation = Vector3.new(0, 0, 180) WedgePart63.Color = Color3.new(1, 0.4, 0.8) WedgePart64.Parent = Model37 WedgePart64.Material = Enum.Material.Neon WedgePart64.BrickColor = BrickColor.new("Pink") WedgePart64.Transparency = 0.5 WedgePart64.Rotation = Vector3.new(180, 0, 0) WedgePart64.CanCollide = false WedgePart64.FormFactor = Enum.FormFactor.Symmetric WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595) WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart64.Color = Color3.new(1, 0.4, 0.8) WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545) WedgePart64.Orientation = Vector3.new(0, 180, 180) WedgePart64.Color = Color3.new(1, 0.4, 0.8) Part65.Parent = Model37 Part65.Material = Enum.Material.Neon Part65.BrickColor = BrickColor.new("Pink") Part65.Transparency = 0.5 Part65.Rotation = Vector3.new(90, 0, 90) Part65.CanCollide = false Part65.FormFactor = Enum.FormFactor.Symmetric Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121) Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part65.Color = Color3.new(1, 0.4, 0.8) Part65.Position = Vector3.new(14, 0.474754006, 38.8514595) Part65.Orientation = Vector3.new(90, -90, 0) Part65.Color = Color3.new(1, 0.4, 0.8) Part66.Parent = Model37 Part66.Material = Enum.Material.Neon Part66.BrickColor = BrickColor.new("Pink") Part66.Transparency = 0.5 Part66.Rotation = Vector3.new(90, 0, 90) Part66.CanCollide = false Part66.FormFactor = Enum.FormFactor.Symmetric Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369) Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part66.Color = Color3.new(1, 0.4, 0.8) Part66.Position = Vector3.new(14, 0.263752013, 38.7459641) Part66.Orientation = Vector3.new(90, -90, 0) Part66.Color = Color3.new(1, 0.4, 0.8) Part67.Parent = Model37 Part67.Material = Enum.Material.Neon Part67.BrickColor = BrickColor.new("Pink") Part67.Transparency = 0.5 Part67.Rotation = Vector3.new(90, 0, 90) Part67.CanCollide = false Part67.FormFactor = Enum.FormFactor.Symmetric Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121) Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part67.Color = Color3.new(1, 0.4, 0.8) Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057) Part67.Orientation = Vector3.new(90, -90, 0) Part67.Color = Color3.new(1, 0.4, 0.8) Part68.Parent = Model37 Part68.Material = Enum.Material.Neon Part68.BrickColor = BrickColor.new("Pink") Part68.Transparency = 0.5 Part68.Rotation = Vector3.new(90, 0, 90) Part68.CanCollide = false Part68.FormFactor = Enum.FormFactor.Symmetric Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737) Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part68.Color = Color3.new(1, 0.4, 0.8) Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113) Part68.Orientation = Vector3.new(90, -90, 0) Part68.Color = Color3.new(1, 0.4, 0.8) WedgePart69.Parent = Model37 WedgePart69.Material = Enum.Material.Neon WedgePart69.BrickColor = BrickColor.new("Pink") WedgePart69.Transparency = 0.5 WedgePart69.Rotation = Vector3.new(0, 0, 180) WedgePart69.CanCollide = false WedgePart69.FormFactor = Enum.FormFactor.Symmetric WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595) WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart69.Color = Color3.new(1, 0.4, 0.8) WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608) WedgePart69.Orientation = Vector3.new(0, 0, 180) WedgePart69.Color = Color3.new(1, 0.4, 0.8) WedgePart70.Parent = Model37 WedgePart70.Material = Enum.Material.Neon WedgePart70.BrickColor = BrickColor.new("Pink") WedgePart70.Transparency = 0.5 WedgePart70.Rotation = Vector3.new(180, 0, 0) WedgePart70.CanCollide = false WedgePart70.FormFactor = Enum.FormFactor.Symmetric WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart70.Color = Color3.new(1, 0.4, 0.8) WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579) WedgePart70.Orientation = Vector3.new(0, 180, 180) WedgePart70.Color = Color3.new(1, 0.4, 0.8) WedgePart71.Parent = Model37 WedgePart71.Material = Enum.Material.Neon WedgePart71.BrickColor = BrickColor.new("Pink") WedgePart71.Transparency = 0.5 WedgePart71.Rotation = Vector3.new(0, 0, 180) WedgePart71.CanCollide = false WedgePart71.FormFactor = Enum.FormFactor.Symmetric WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369) WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart71.Color = Color3.new(1, 0.4, 0.8) WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572) WedgePart71.Orientation = Vector3.new(0, 0, 180) WedgePart71.Color = Color3.new(1, 0.4, 0.8) WedgePart72.Parent = Model37 WedgePart72.Material = Enum.Material.Neon WedgePart72.BrickColor = BrickColor.new("Pink") WedgePart72.Transparency = 0.5 WedgePart72.Rotation = Vector3.new(180, 0, 0) WedgePart72.CanCollide = false WedgePart72.FormFactor = Enum.FormFactor.Symmetric WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369) WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart72.Color = Color3.new(1, 0.4, 0.8) WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564) WedgePart72.Orientation = Vector3.new(0, 180, 180) WedgePart72.Color = Color3.new(1, 0.4, 0.8) WedgePart73.Parent = Model37 WedgePart73.Material = Enum.Material.Neon WedgePart73.BrickColor = BrickColor.new("Pink") WedgePart73.Transparency = 0.5 WedgePart73.Rotation = Vector3.new(180, 0, 0) WedgePart73.CanCollide = false WedgePart73.FormFactor = Enum.FormFactor.Symmetric WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737) WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart73.Color = Color3.new(1, 0.4, 0.8) WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091) WedgePart73.Orientation = Vector3.new(0, 180, 180) WedgePart73.Color = Color3.new(1, 0.4, 0.8) WedgePart74.Parent = Model37 WedgePart74.Material = Enum.Material.Neon WedgePart74.BrickColor = BrickColor.new("Pink") WedgePart74.Transparency = 0.5 WedgePart74.Rotation = Vector3.new(180, 0, 0) WedgePart74.CanCollide = false WedgePart74.FormFactor = Enum.FormFactor.Symmetric WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart74.Color = Color3.new(1, 0.4, 0.8) WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669) WedgePart74.Orientation = Vector3.new(0, 180, 180) WedgePart74.Color = Color3.new(1, 0.4, 0.8) Part75.Parent = Model37 Part75.Material = Enum.Material.Neon Part75.BrickColor = BrickColor.new("Pink") Part75.Transparency = 0.5 Part75.Rotation = Vector3.new(90, 0, 90) Part75.CanCollide = false Part75.FormFactor = Enum.FormFactor.Symmetric Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369) Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part75.Color = Color3.new(1, 0.4, 0.8) Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636) Part75.Orientation = Vector3.new(90, -90, 0) Part75.Color = Color3.new(1, 0.4, 0.8) Part76.Parent = Model37 Part76.Material = Enum.Material.Neon Part76.BrickColor = BrickColor.new("Pink") Part76.Transparency = 0.5 Part76.Rotation = Vector3.new(90, 0, 90) Part76.CanCollide = false Part76.FormFactor = Enum.FormFactor.Symmetric Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737) Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part76.Color = Color3.new(1, 0.4, 0.8) Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683) Part76.Orientation = Vector3.new(90, -90, 0) Part76.Color = Color3.new(1, 0.4, 0.8) Part77.Parent = Model37 Part77.Material = Enum.Material.Neon Part77.BrickColor = BrickColor.new("Pink") Part77.Transparency = 0.5 Part77.Rotation = Vector3.new(90, 0, 90) Part77.CanCollide = false Part77.FormFactor = Enum.FormFactor.Symmetric Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369) Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part77.Color = Color3.new(1, 0.4, 0.8) Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141) Part77.Orientation = Vector3.new(90, -90, 0) Part77.Color = Color3.new(1, 0.4, 0.8) Part78.Parent = Model37 Part78.Material = Enum.Material.Neon Part78.BrickColor = BrickColor.new("Pink") Part78.Transparency = 0.5 Part78.Rotation = Vector3.new(90, 0, 90) Part78.CanCollide = false Part78.FormFactor = Enum.FormFactor.Symmetric Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737) Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part78.Color = Color3.new(1, 0.4, 0.8) Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147) Part78.Orientation = Vector3.new(90, -90, 0) Part78.Color = Color3.new(1, 0.4, 0.8) Part79.Parent = Model37 Part79.Material = Enum.Material.Neon Part79.BrickColor = BrickColor.new("Pink") Part79.Transparency = 0.5 Part79.Rotation = Vector3.new(90, 0, 90) Part79.CanCollide = false Part79.FormFactor = Enum.FormFactor.Symmetric Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121) Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part79.Color = Color3.new(1, 0.4, 0.8) Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707) Part79.Orientation = Vector3.new(90, -90, 0) Part79.Color = Color3.new(1, 0.4, 0.8) WedgePart80.Parent = Model37 WedgePart80.Material = Enum.Material.Neon WedgePart80.BrickColor = BrickColor.new("Pink") WedgePart80.Transparency = 0.5 WedgePart80.Rotation = Vector3.new(180, 0, 0) WedgePart80.CanCollide = false WedgePart80.FormFactor = Enum.FormFactor.Symmetric WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121) WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart80.Color = Color3.new(1, 0.4, 0.8) WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611) WedgePart80.Orientation = Vector3.new(0, 180, 180) WedgePart80.Color = Color3.new(1, 0.4, 0.8) WedgePart81.Parent = Model37 WedgePart81.Material = Enum.Material.Neon WedgePart81.BrickColor = BrickColor.new("Pink") WedgePart81.Transparency = 0.5 WedgePart81.Rotation = Vector3.new(0, 0, 180) WedgePart81.CanCollide = false WedgePart81.FormFactor = Enum.FormFactor.Symmetric WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737) WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart81.Color = Color3.new(1, 0.4, 0.8) WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147) WedgePart81.Orientation = Vector3.new(0, 0, 180) WedgePart81.Color = Color3.new(1, 0.4, 0.8) WedgePart82.Parent = Model37 WedgePart82.Material = Enum.Material.Neon WedgePart82.BrickColor = BrickColor.new("Pink") WedgePart82.Transparency = 0.5 WedgePart82.Rotation = Vector3.new(0, 0, 180) WedgePart82.CanCollide = false WedgePart82.FormFactor = Enum.FormFactor.Symmetric WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121) WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart82.Color = Color3.new(1, 0.4, 0.8) WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589) WedgePart82.Orientation = Vector3.new(0, 0, 180) WedgePart82.Color = Color3.new(1, 0.4, 0.8) WedgePart83.Parent = Model37 WedgePart83.Material = Enum.Material.Neon WedgePart83.BrickColor = BrickColor.new("Pink") WedgePart83.Transparency = 0.5 WedgePart83.Rotation = Vector3.new(180, 0, 0) WedgePart83.CanCollide = false WedgePart83.FormFactor = Enum.FormFactor.Symmetric WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1) WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart83.Color = Color3.new(1, 0.4, 0.8) WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636) WedgePart83.Orientation = Vector3.new(0, 180, 180) WedgePart83.Color = Color3.new(1, 0.4, 0.8) WedgePart84.Parent = Model37 WedgePart84.Material = Enum.Material.Neon WedgePart84.BrickColor = BrickColor.new("Pink") WedgePart84.Transparency = 0.5 WedgePart84.Rotation = Vector3.new(0, 0, 180) WedgePart84.CanCollide = false WedgePart84.FormFactor = Enum.FormFactor.Symmetric WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737) WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart84.Color = Color3.new(1, 0.4, 0.8) WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163) WedgePart84.Orientation = Vector3.new(0, 0, 180) WedgePart84.Color = Color3.new(1, 0.4, 0.8) WedgePart85.Parent = Model37 WedgePart85.Material = Enum.Material.Neon WedgePart85.BrickColor = BrickColor.new("Pink") WedgePart85.Transparency = 0.5 WedgePart85.Rotation = Vector3.new(0, 0, 180) WedgePart85.CanCollide = false WedgePart85.FormFactor = Enum.FormFactor.Symmetric WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369) WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1) WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart85.Color = Color3.new(1, 0.4, 0.8) WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691) WedgePart85.Orientation = Vector3.new(0, 0, 180) WedgePart85.Color = Color3.new(1, 0.4, 0.8) Model86.Parent = Model1 Part87.Parent = Model86 Part87.Material = Enum.Material.SmoothPlastic Part87.BrickColor = BrickColor.new("Medium blue") Part87.Rotation = Vector3.new(90, 0, 90) Part87.CanCollide = false Part87.FormFactor = Enum.FormFactor.Custom Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part87.Color = Color3.new(0.431373, 0.6, 0.792157) Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715) Part87.Orientation = Vector3.new(90, -90, 0) Part87.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh88.Parent = Part87 CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1) Part89.Parent = Model86 Part89.Material = Enum.Material.SmoothPlastic Part89.BrickColor = BrickColor.new("Medium blue") Part89.Rotation = Vector3.new(90, 0, 90) Part89.CanCollide = false Part89.FormFactor = Enum.FormFactor.Custom Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part89.Color = Color3.new(0.431373, 0.6, 0.792157) Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667) Part89.Orientation = Vector3.new(90, -90, 0) Part89.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh90.Parent = Part89 CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1) Part91.Parent = Model86 Part91.Material = Enum.Material.SmoothPlastic Part91.BrickColor = BrickColor.new("Medium blue") Part91.Rotation = Vector3.new(90, 0, 90) Part91.CanCollide = false Part91.FormFactor = Enum.FormFactor.Custom Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part91.Color = Color3.new(0.431373, 0.6, 0.792157) Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737) Part91.Orientation = Vector3.new(90, -90, 0) Part91.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh92.Parent = Part91 CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1) Part93.Parent = Model86 Part93.Material = Enum.Material.SmoothPlastic Part93.BrickColor = BrickColor.new("Medium blue") Part93.Rotation = Vector3.new(90, 0, 90) Part93.CanCollide = false Part93.FormFactor = Enum.FormFactor.Custom Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part93.Color = Color3.new(0.431373, 0.6, 0.792157) Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726) Part93.Orientation = Vector3.new(90, -90, 0) Part93.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh94.Parent = Part93 CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1) Part95.Parent = Model86 Part95.Material = Enum.Material.SmoothPlastic Part95.BrickColor = BrickColor.new("Medium blue") Part95.Rotation = Vector3.new(90, 0, 90) Part95.CanCollide = false Part95.FormFactor = Enum.FormFactor.Custom Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part95.Color = Color3.new(0.431373, 0.6, 0.792157) Part95.Position = Vector3.new(14, 0.643564999, 41.1513748) Part95.Orientation = Vector3.new(90, -90, 0) Part95.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh96.Parent = Part95 CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1) Part97.Parent = Model86 Part97.Material = Enum.Material.SmoothPlastic Part97.BrickColor = BrickColor.new("Medium blue") Part97.Rotation = Vector3.new(90, 0, 90) Part97.CanCollide = false Part97.FormFactor = Enum.FormFactor.Custom Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part97.Color = Color3.new(0.431373, 0.6, 0.792157) Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694) Part97.Orientation = Vector3.new(90, -90, 0) Part97.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh98.Parent = Part97 CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1) Part99.Parent = Model86 Part99.Material = Enum.Material.SmoothPlastic Part99.BrickColor = BrickColor.new("Medium blue") Part99.Rotation = Vector3.new(90, 0, 90) Part99.CanCollide = false Part99.FormFactor = Enum.FormFactor.Custom Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003) Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part99.Color = Color3.new(0.431373, 0.6, 0.792157) Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695) Part99.Orientation = Vector3.new(90, -90, 0) Part99.Color = Color3.new(0.431373, 0.6, 0.792157) BlockMesh100.Parent = Part99 BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384) BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384) Part101.Parent = Model86 Part101.Material = Enum.Material.SmoothPlastic Part101.BrickColor = BrickColor.new("Medium blue") Part101.Rotation = Vector3.new(90, 0, 90) Part101.CanCollide = false Part101.FormFactor = Enum.FormFactor.Custom Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part101.Color = Color3.new(0.431373, 0.6, 0.792157) Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688) Part101.Orientation = Vector3.new(90, -90, 0) Part101.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh102.Parent = Part101 CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1) Part103.Parent = Model86 Part103.Material = Enum.Material.SmoothPlastic Part103.BrickColor = BrickColor.new("Medium blue") Part103.Rotation = Vector3.new(90, 0, 90) Part103.CanCollide = false Part103.FormFactor = Enum.FormFactor.Custom Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part103.Color = Color3.new(0.431373, 0.6, 0.792157) Part103.Position = Vector3.new(14, 0.643566012, 40.7715683) Part103.Orientation = Vector3.new(90, -90, 0) Part103.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh104.Parent = Part103 CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1) Part105.Parent = Model86 Part105.Material = Enum.Material.SmoothPlastic Part105.BrickColor = BrickColor.new("Medium blue") Part105.Rotation = Vector3.new(90, 0, 90) Part105.CanCollide = false Part105.FormFactor = Enum.FormFactor.Custom Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part105.Color = Color3.new(0.431373, 0.6, 0.792157) Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721) Part105.Orientation = Vector3.new(90, -90, 0) Part105.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh106.Parent = Part105 CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1) Part107.Parent = Model86 Part107.Material = Enum.Material.SmoothPlastic Part107.BrickColor = BrickColor.new("Medium blue") Part107.Rotation = Vector3.new(90, 0, 90) Part107.CanCollide = false Part107.FormFactor = Enum.FormFactor.Custom Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421) Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05) Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part107.Color = Color3.new(0.431373, 0.6, 0.792157) Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704) Part107.Orientation = Vector3.new(90, -90, 0) Part107.Color = Color3.new(0.431373, 0.6, 0.792157) CylinderMesh108.Parent = Part107 CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1) CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1) Model109.Parent = Model1 Part110.Parent = Model109 Part110.Material = Enum.Material.SmoothPlastic Part110.BrickColor = BrickColor.new("Gold") Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25) Part110.CanCollide = false Part110.FormFactor = Enum.FormFactor.Custom Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913) Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part110.Color = Color3.new(0.937255, 0.721569, 0.219608) Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779) Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991) Part110.Color = Color3.new(0.937255, 0.721569, 0.219608) Part111.Parent = Model109 Part111.Material = Enum.Material.SmoothPlastic Part111.BrickColor = BrickColor.new("Gold") Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57) Part111.CanCollide = false Part111.FormFactor = Enum.FormFactor.Custom Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344) Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part111.Color = Color3.new(0.937255, 0.721569, 0.219608) Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779) Part111.Orientation = Vector3.new(60, 150, -90) Part111.Color = Color3.new(0.937255, 0.721569, 0.219608) Part112.Parent = Model109 Part112.Material = Enum.Material.SmoothPlastic Part112.BrickColor = BrickColor.new("Gold") Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942) Part112.CanCollide = false Part112.FormFactor = Enum.FormFactor.Custom Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421) Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949) Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part112.Color = Color3.new(0.937255, 0.721569, 0.219608) Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779) Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998) Part112.Color = Color3.new(0.937255, 0.721569, 0.219608) Part113.Name = "Handle" Part113.Parent = Model1 Part113.BrickColor = BrickColor.new("Gold") Part113.Rotation = Vector3.new(90, 0, 180) Part113.CanCollide = false Part113.FormFactor = Enum.FormFactor.Custom Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421) Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05) Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part113.Color = Color3.new(0.937255, 0.721569, 0.219608) Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704) Part113.Orientation = Vector3.new(90, -180, 0) Part113.Color = Color3.new(0.937255, 0.721569, 0.219608) CylinderMesh114.Parent = Part113 Attachment115.Parent = Part113 Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1) Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08) Attachment116.Parent = Part113 Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1) Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Backpack pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end
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