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# ╔═══════════════════════════════════════════════╦════════════════════╗ # ║ Title: Food Quality ║ Version: 1.03 ║ # ║ Author: Roninator2 ║ ║ # ╠═══════════════════════════════════════════════╬════════════════════╣ # ║ Function: ║ Date Created ║ # ║ ╠════════════════════╣ # ║ Display window with stars ║ 07 Jun 2022 ║ # ╚═══════════════════════════════════════════════╩════════════════════╝ # ╔════════════════════════════════════════════════════════════════════╗ # ║ Requires: nil ║ # ║ ║ # ╚════════════════════════════════════════════════════════════════════╝ # ╔════════════════════════════════════════════════════════════════════╗ # ║ Brief Description: ║ # ║ Add a quality value to food ║ # ╚════════════════════════════════════════════════════════════════════╝ # ╔════════════════════════════════════════════════════════════════════╗ # ║ Instructions: ║ # ║ Add note tag to items that will show the ║ # ║ quality window. ║ # ║ <food quality: x> ║ # ║ ║ # ║ Current settings are for showing 3 stars ║ # ║ ║ # ║ Change settings below to preference ║ # ║ ║ # ╚════════════════════════════════════════════════════════════════════╝ # ╔════════════════════════════════════════════════════════════════════╗ # ║ Updates: ║ # ║ 1.00 - 07 Jun 2022 - Script finished ║ # ║ 1.03 - 08 Jun 2022 - Added Tone Control ║ # ║ ║ # ╚════════════════════════════════════════════════════════════════════╝ # ╔════════════════════════════════════════════════════════════════════╗ # ║ Credits and Thanks: ║ # ║ Roninator2 ║ # ║ Yanfly ║ # ║ Neon Black ║ # ╚════════════════════════════════════════════════════════════════════╝ # ╔════════════════════════════════════════════════════════════════════╗ # ║ Terms of use: ║ # ║ Follow the original Authors terms of use where applicable ║ # ║ - When not made by me (Roninator2) ║ # ║ Free for all uses in RPG Maker except nudity ║ # ║ Anyone using this script in their project before these terms ║ # ║ were changed are allowed to use this script even if it conflicts ║ # ║ with these new terms. New terms effective 03 Apr 2024 ║ # ║ No part of this code can be used with AI programs or tools ║ # ║ Credit must be given ║ # ╚════════════════════════════════════════════════════════════════════╝ module R2_Item_Quality WindowSkin = "Window" # set windowskin preference Default = 3 # number of stars to show Default_Image = "Bstar2" # back star image Fill_Image = "Gstar2" # front star image Spacer = 38 # distance to place the next star # images are 32x32 in size. so 38 leaves 6 pixels in between Tone_Red = 120 # window background colour Tone_Green = 120 # window background colour Tone_Blue = 120 # window background colour end # ╔════════════════════════════════════════════════════════════════════╗ # ║ End of editable region ║ # ╚════════════════════════════════════════════════════════════════════╝ module R2_Item_Quality Food_Quality = /<Food Quality:[ ]*(\d+)>/i # do not touch end class Window_ItemList alias :r2_itemquality_update :update def update r2_itemquality_update return if item.nil? close_quality_window if item.food_quality == 0 || @item_quality show_quality_window if item.food_quality > 0 && self.active end def show_quality_window rect = item_rect(@index) x = rect.x + self.x + padding + 24 - ox y = rect.y + line_height + self.y + padding - oy - 2 @item_quality = Window_FoodQualityShow.new(item, x, y, self) end def close_quality_window @item_quality.dispose if @item_quality end end class Window_FoodQualityShow < Window_Base def initialize(item, x, y, parent) @parent = parent @qwx = x; @qwy = y @item = item super(0, 0, 130, 55) # change width and height here self.z = @parent.z + 500 self.windowskin = Cache.system(R2_Item_Quality::WindowSkin) self.back_opacity = 255 r = R2_Item_Quality::Tone_Red g = R2_Item_Quality::Tone_Green b = R2_Item_Quality::Tone_Blue self.tone = Tone.new(r, g, b) self.width = 130 # copy width here self.height = 55 # copy height here make_position draw_all_items end def make_position self.x = @qwx + self.width > Graphics.width ? Graphics.width - self.width : @qwx self.y = @qwy + self.height <= Graphics.height ? @qwy : @qwy - self.height - @parent.line_height + 4 > 0 ? @qwy - self.height - @parent.line_height + 4 : Graphics.height - self.height end def draw_all_items contents.clear x = 0 @back_image = [] @top_image = [] bimage = R2_Item_Quality::Default_Image gimage = R2_Item_Quality::Fill_Image bgstar = R2_Item_Quality::Default bgstar.times do |b| @back_image[b] = Sprite.new @back_image[b].bitmap = Cache.system(bimage) @back_image[b].x = b * R2_Item_Quality::Spacer + self.x + 10 @back_image[b].y = self.y + 10 @back_image[b].z = @parent.z + 501 end @item.food_quality.times do |d| @top_image[d] = Sprite.new @top_image[d].bitmap = Cache.system(gimage) @top_image[d].x = d * R2_Item_Quality::Spacer + self.x + 10 @top_image[d].y = self.y + 10 @top_image[d].z = @parent.z + 502 end end alias r2_dispose_quality dispose def dispose @back_image.size.times do |i| @back_image[i].bitmap.dispose @back_image[i].dispose end @top_image.size.times do |i| @top_image[i].bitmap.dispose @top_image[i].dispose end r2_dispose_quality end end class Scene_Item < Scene_ItemBase alias r2_close_quality_window_food_item_ok on_item_ok def on_item_ok @item_window.close_quality_window r2_close_quality_window_food_item_ok end alias r2_close_quality_window_food_item_cancel on_item_cancel def on_item_cancel @item_window.close_quality_window r2_close_quality_window_food_item_cancel end end module DataManager class <<self; alias load_database_r2_food_quality_load_database load_database; end def self.load_database load_database_r2_food_quality_load_database load_notetags_quality_items end def self.load_notetags_quality_items for item in $data_items next if item.nil? item.load_notetags_quality_items end end end class RPG::Item < RPG::UsableItem attr_accessor :food_quality def load_notetags_quality_items @food_quality = 0 self.note.split(/[\r\n]+/).each { |line| case line when R2_Item_Quality::Food_Quality @food_quality = $1.to_i end } end end
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