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local Player = game:GetService("Players").DraggyyV2Alts local UserInputService,ContextActionService do script.Parent = Player.Character local CAS = {Actions={}} local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" Event.Parent = Player.Character local fakeEvent = function() local t = {_fakeEvent=true} t.Connect = function(self,f)self.Function=f end t.connect = t.Connect return t end local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} function CAS:BindAction(name,fun,touch,...) CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} end function CAS:UnbindAction(name) CAS.Actions[name] = nil end local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit elseif io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("Button1Down") else m:TrigEvent("Button1Up") end else for n,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) UIS:TrigEvent("InputBegan",io,false) else m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent("InputEnded",io,false) end end end) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end musicOn = true Me = game.Players[script.Parent.Parent.Name] player = Me char = Me.Character chara = char larm = char["Left Arm"] rarm = char["Right Arm"] lleg = char["Left Leg"] rleg = char["Right Leg"] torso = char.Torso hed = char.Head lght = game.Lighting lichtact = false moosicact = false gotsagofest = true chara.Humanoid.DisplayDistanceType = "None" chara.Humanoid.MaxHealth = math.huge + 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 chara.Humanoid.Health = math.huge + 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 --lght.OutdoorAmbient = Color3.new(0,0,0) --lght.TimeOfDay = "00:00:00" --lght.FogColor = Color3.new(0,0,0) --lght.FogEnd = 1000 chara.Humanoid.Animator:Destroy() wait(2.5) chara.Humanoid.WalkSpeed = 0 chara.Humanoid.JumpPower = 0 local naeeym = Instance.new("BillboardGui",chara) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = chara.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "" tecks.Font = "Bodoni" tecks.FontSize = "Size36" tecks.TextStrokeTransparency = 0.5 tecks.TextColor3 = Color3.new(0,0,0) rrer = BrickColor.new("Really red") tecks.TextStrokeColor3 = rrer.Color tecks.Size = UDim2.new(1,0,0.5,0) local licht = Instance.new("PointLight",chara.Torso) licht.Color = tecks.TextStrokeColor3 licht.Range = 60 licht.Brightness = 1 licht.Enabled = false ------------------------------- Player ------------------------------------------------------------------- local z = Instance.new("Sound",char) z.Looped = true z.SoundId = "rbxassetid://290269649" z.Volume = 2.25 z.Pitch = 0.35 if musicOn then z:Play() end local l = Instance.new("ColorCorrectionEffect",game.Lighting) for i,v in pairs(chara:children()) do if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end char.Head.face:Destroy() char["Body Colors"].HeadColor, char["Body Colors"].LeftArmColor, char["Body Colors"].LeftLegColor, char["Body Colors"].RightArmColor, char["Body Colors"].RightLegColor, char["Body Colors"].TorsoColor = BrickColor.new("Really black"), BrickColor.new("Really black"), BrickColor.new("Really black"), BrickColor.new("Really black"), BrickColor.new("Really black"), BrickColor.new("Really black") local Orbd = Instance.new("Part", char) Orbd.Name = "Orbd" Orbd.Shape = Enum.PartType.Ball Orbd.CanCollide = false Orbd.BrickColor = BrickColor.new("Really red") Orbd.Transparency = 0 Orbd.Material = "Neon" Orbd.Size = Vector3.new(0.25, 0.25, 0.25) Orbd.TopSurface = Enum.SurfaceType.Smooth Orbd.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Orbd) Weld.Part0 = char.Head Weld.Part1 = Orbd Weld.C1 = CFrame.new(-0.4, 0, 0.4) local Orbvc = Instance.new("Part", char) Orbvc.Name = "Orbvc" Orbvc.Shape = Enum.PartType.Ball Orbvc.CanCollide = false Orbvc.BrickColor = BrickColor.new("Really red") Orbvc.Transparency = 0 Orbvc.Material = "Neon" Orbvc.Size = Vector3.new(0.25, 0.25, 0.25) Orbvc.TopSurface = Enum.SurfaceType.Smooth Orbvc.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Orbvc) Weld.Part0 = char.Head Weld.Part1 = Orbvc Weld.C1 = CFrame.new(0.4, 0, 0.4) local IsFreeFalling = false local SpinPart = Instance.new('Part') SpinPart.Transparency = 1 SpinPart.Size = Vector3.new(25,1,25) SpinPart.CanCollide = false SpinPart.FormFactor = 'Custom' --local FX = Instance.new('ParticleEmitter',SpinPart) --FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart,FX.Texture,FX.VelocityInheritance = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Really black").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Black").Color, 0)}), NumberSequence.new(0.25), NumberRange.new(3.75,3.75), 125, NumberRange.new(5,5), "Top", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), false, "rbxassetid://132883219",-0.1 --local FX = Instance.new('ParticleEmitter',SpinPart) --FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart,FX.Texture,FX.VelocityInheritance = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Really black").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Black").Color, 0)}), NumberSequence.new(0.25), NumberRange.new(3.75,3.75), 125, NumberRange.new(5,5), "Top", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), false, "rbxassetid://132883219",0.1 do local tspin = Instance.new('BodyAngularVelocity') tspin.angularvelocity = Vector3.new(0,1,0) tspin.maxTorque =Vector3.new(math.huge,math.huge,math.huge) tspin.Parent = SpinPart end local SpinPos = Instance.new('BodyPosition') SpinPos.maxForce = Vector3.new(math.huge,math.huge,math.huge) SpinPos.Parent = SpinPart function Equipped() IsEquipped = true local MyTorso = char.Torso if MyTorso then spawn(function() local startTime = tick() SpinPart.CFrame = CFrame.new(MyTorso.CFrame.p+Vector3.new(0,-2.8,0)) SpinPart.Parent = MyTorso local fadeIn = true while IsEquipped do if not IsFreeFalling then SpinPos.position = MyTorso.CFrame.p+Vector3.new(0,-2.8,0) end wait() end SpinPart.Parent = nil end) end end wait(0.01) Equipped() function start() print("I have a doctor,") wait() print("My doctor helps me.") wait() print("I go to my doctor.") wait() print("People watch me.") wait() print("People watch me..") wait() print("My doctor talks to me.") wait() print("Stan, you look tired.") wait() print("How have you slept?") i = 0 --while i<1 do -- wait() -- i = i + 0.01 -- l.Contrast,l.Saturation,l.Brightness = l.Contrast + 0.02, l.Saturation - 0.0075, l.Brightness + 0.00375 -- l.TintColor = Color3.new(1,1-i,1-i) --end end delay(0,start) TC = chara.HumanoidRootPart.RootJoint HC = chara.Torso.Neck RAC = chara.Torso["Right Shoulder"] LAC = chara.Torso["Left Shoulder"] RLC = chara.Torso["Right Hip"] LLC = chara.Torso["Left Hip"] TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW = Instance.new("Weld",HC.Parent) RW.Part1 = HC.Parent RW.Part0 = chara["Right Arm"] RW.C0 = RWF LW = Instance.new("Weld",HC.Parent) LW.Part1 = HC.Parent LW.Part0 = chara["Left Arm"] LW.C0 = LWF RLW = nil LLW = nil function clerp(a,b,c) return a:lerp(b,c) end TC.C0 = TCF HC.C0 = HCF RW.C0 = RWF LW.C0 = LWF --Idle Clerp-- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0)) IHCF = HCF * CFrame.fromEulerAnglesXYZ(math.rad(0),0,math.rad(0)) IRWF = RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0)) ILWF = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0)) TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function ScatterEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(1) eff1.Rate = 100 eff1.VelocitySpread = 10000 eff1.Texture = "rbxassetid://347504241" eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(1) eff2.Rate = 100 eff2.VelocitySpread = 10000 eff2.Texture = "rbxassetid://347504259" eff2.Color = ColorSequence.new(Color3.new(1,0,0)) end function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5}) hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5}) telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5}) burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5}) music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true}) music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true}) deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true}) deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5}) intimidate = New("Sound",chara.Torso,"Scream",{SoundId = "rbxassetid://172658768",PlaybackSpeed = 1,Volume = 5}) --Soul Steal-- function SoulSteal(pos) local soulst = coroutine.wrap(function() local soul = Instance.new("Part",chara) soul.Size = Vector3.new(0,0,0) soul.CanCollide = false soul.Anchored = false soul.Position = pos soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) soul.Transparency = 1 local ptc = Instance.new("ParticleEmitter",soul) ptc.Texture = "http://www.roblox.com/asset/?id=413366101" ptc.Size = NumberSequence.new(.5) ptc.LockedToPart = true ptc.Speed = NumberRange.new(0) ptc.Lifetime = NumberRange.new(9999) local bodpos = Instance.new("BodyPosition",soul) bodpos.Position = pos wait(2) soul.Touched:connect(function(hit) if hit.Parent == chara then soul:Destroy() end end) while soul do wait(.1) bodpos.Position = chara.Torso.Position end end) soulst() end --Death of a Mortal-- function KillMortal(hitdude) local torsy = nil if hitdude:FindFirstChild("Torso")~=nil then torsy = hitdude.Torso elseif hitdude:FindFirstChild("UpperTorso")~=nil then torsy = hitdude.UpperTorso end local val = Instance.new("ObjectValue",hitdude) val.Name = "HasBeenHit" hitdude:BreakJoints() hitdude.Humanoid:Destroy() SoulSteal(torsy.Position) local chi = hitdude:GetChildren() for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then local bodpos = Instance.new("BodyPosition",chi[i]) bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) ScatterEff(chi[i]) chi[i].BrickColor = BrickColor.new("Really black") end end for i = 1, 4 do for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i].Transparency = chi[i].Transparency + .25 wait(.01) end end end for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i]:Destroy() end end end function Teleport(pos) local ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then local trace = Instance.new("Part",game.DraggyyV2Alts) trace.Size = ch[i].Size trace.Material = "Neon" trace.BrickColor = BrickColor.new("Really black") trace.Transparency = 0.3 trace.CanCollide = false trace.Anchored = true trace.CFrame = ch[i].CFrame if ch[i].Name == "Head" then mehs = Instance.new("CylinderMesh",trace) mehs.Scale = Vector3.new(1.25,1.25,1.25) end tracedisappear = coroutine.wrap(function() wait(0.2) for i = 1, 7 do wait() trace.Transparency = trace.Transparency + .1 end trace:Destroy() end) tracedisappear() end end end function Grab(mouse) local hit = mouse.Target if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid")~=nil then local torsy = nil if hit.Parent:FindFirstChild("Torso")~=nil then torsy = hit.Parent.Torso elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then torsy = hit.Parent.UpperTorso end local bodpos = Instance.new("BodyPosition",torsy) bodpos.Position = torsy.Position wait(1) burnsnd:Play() hit.Parent.Humanoid.MaxHealth = 0 bodpos.Position = bodpos.Position + Vector3.new(0,4,0) for i = 1, 10 do wait(.1) BurningEff(torsy) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2000 end KillMortal(hit.Parent) end else end end isdoingaction = false --Teleport-- mouse.KeyDown:connect(function(key) if key == "e" and isdoingaction == false then isdoingaction = true Teleport() Orbvc.Transparency = 1 Orbd.Transparency = 1 hed.Transparency = 1 torso.Transparency = 1 larm.Transparency = 1 rarm.Transparency = 1 lleg.Transparency = 1 rleg.Transparency = 1 chara.Humanoid.WalkSpeed = 60 chara.Humanoid.JumpPower = 100 end if key == "q" and isdoingaction == false then isdoingaction = true Orbvc.Transparency = 1 Orbd.Transparency = 1 end end) --Jumpscare-- screamready = true mouse.Button1Down:connect(function() if screamready == true then local hit = mouse.Target screamready = false intimidate:Play() l.Contrast = 0 intimidate.Volume = 5 i = 0 l.TintColor = Color3.new(1,0,0) Grab(Mouse) while i<0.5 do wait() i = i + 0.01 l.Contrast = l.Contrast + 0.02 intimidate.Volume = intimidate.Volume - 0.10 end l.TintColor = Color3.new(1,1,1) l.Contrast = 0 screamready = true end end) mouse.KeyUp:connect(function(key) if key == "e" and isdoingaction == true then isdoingaction = false Orbvc.Transparency = 0 Orbd.Transparency = 0 hed.Transparency = 0 torso.Transparency = 0 larm.Transparency = 0 rarm.Transparency = 0 lleg.Transparency = 0 rleg.Transparency = 0 chara.Humanoid.WalkSpeed = 0 chara.Humanoid.JumpPower = 0 end if key == "q" and isdoingaction == true then isdoingaction = false Orbvc.Transparency = 0 Orbd.Transparency = 0 end end) --Mouse Functions-- while true do wait() chance = math.random(0,100) if chance < 10 then sel = math.random(1,3) if sel == 1 then tecks.Text = "" elseif sel == 2 then tecks.Text = "" elseif sel == 3 then tecks.Text = "" end else tecks.Text = "" if chara.Humanoid.Health > 0 then chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge end if game.Lighting:FindFirstChild("ColorCorrection") == nil then local l = Instance.new("ColorCorrectionEffect",game.Lighting) l.Contrast,l.Saturation,l.Brightness = 2, -0.75, 0.375 l.TintColor = Color3.new(1,0,0) end local l = Instance.new("ColorCorrectionEffect",game.Lighting) for i,v in pairs(chara:children()) do if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh")then v:Destroy() end end char.Head.face:Destroy() tecks.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1)) end end -------------------------------------------------
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WaterEmpty.m
MatLab | 1 day ago | 0.54 KB
Spinning.m
MatLab | 1 day ago | 0.53 KB
Drying.m
MatLab | 1 day ago | 0.48 KB
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