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# ------------------------------ # # # FeatherBoard 3 # Runs like a feather on your server # (c) Maxim Van de Wynckel # # ------------------------------ # # Permissions: To use the action groups give them the permission # featherboard.group.<group> # Make sure to remove them from the other groups # when giving a new permission. # Variables: These variables can be used in the TEXT section # of both the header as the footer. # # {PLAYER} - Player name # {PLAYERNICK} - Player nickname # {SERVER} - Server name # {PLAYERCOUNT} - Server player count # {BUNGEECOUNT} - Bungee network player count # 5000+ more ... see spigot page # Formatting: These are formatting tags allowing you to format the animations # or placeholders. # # Substring: This allows you to split a word (even a placeholder) in parts # example: <substring begin=0 end=3>Hello World</substring> = Hel # usage: This can be used to split placeholders when creating a typewriter # or to split the colors in a placeholder. # # Scroll: This creates a scrolling animation of the text inside it. It accepts # two arguments (the length and space between scrolls). # example: <scroll width=20 spaces=20>&2This is a &atest</scroll> # # PLENTY MORE! See spigot page #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # GENERAL PLUGIN SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# ## Config version (DO NOT EDIT) config: 3 ## Language file lang: 'en' ## Debug mode debug: false ## Log to file log: enabled: true # Reset log on startup reset: false ## Update checking update: check: true # RECOMMENDED YOU LEAVE THIS TRUE #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # PLUGIN SPECIFIC SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # Placeholder settings placeholder: # logs the memory usage of placeholders on startup log-memory: false # Clear unused placeholders that are not enabled. clear-unused: true # Config cache only # This will only use placeholders in the config # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS! # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI) config-cache: false # Tweaks to increase performance (Use at own risk) tweaks: # This option does not send scoreboard remove packets # to the client on quit. This can increase performance on servers # where players quit a lot (hubs, ...) # # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds # /data folder # # Enabling this can cause the scoreboard not to work anymore. Use at your own risk keepScoreboardOnQuit: false # Some placeholders have a slow process behind them. Meaning they might contact a database # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded # separate from the sending. But can slow down the animation because it has to wait # for the placeholder to be loaded. When having multiple lines like a text that shows # the information about the placeholders you put below it, this can cause problems. # Enabling this will output a message in the console and ingame to operators # saying when a placeholder is causing delays. detect-placeholderdelay: false # Putting this to true will SPAM your console with timings report per placeholder/animation # refresh. Used for debugging purposes. # This requires detect-placeholderdelay to true verbose-placeholder-timings: false # Ignore placeholder problems # When set to true, the placeholder will not be disabled # this also means that no ERRORS will be logged -> no troubleshooting ignore-placeholder-problems: false # Toggling allows you to disable the scoreboard database: # If you want the toggle to stay even when your users # log off you can enable this. Keep in mind that this requires a # MySQL or SQLite database. # If you are configuring the plugin for the first time it is advised # to stay away from these settings until you managed the scoreboard # set up. persistent: false # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database # with isolation, url, driver, ... # Database name database: "featherboard" # Database username username: bukkit # Database isolation type isolation: SERIALIZABLE # Database driver driver: org.sqlite.JDBC # Database password password: walrus # Database driver URL # {DIR} will be replaced with the plugin directory # {NAME} will be replaced wit the plugin name url: jdbc:sqlite:{DIR}{NAME}.db # Save interval in ticks save-interval: 6000 # Disabled worlds. Add your world name in this list to # disable it. disabled-worlds: - 'example_world' # Show delay on join. Usefull if you wish to let the user # enjoy a Title MOTD without having the scoreboard obstructing # the view. show-delay: 0 # Anti Flicker will use a new engine that will allow you to use fast animations # without any flicker. # You can disable this feature if you do not have fast refresh rates. antiflicker: true # Scoreboard assigning. The boards can be assigned by various ways. # default the scoreboards will be assigned by permissions. # You can only have one way of assigning the scoreboards # # PERMISSION - Assign scoreboards based on permissions # This is the default setting (since 2014) # featherboard.group.<scoreboard> # # GROUP - Assign scoreboards based on Vault groups # this means the scoreboard name has to # have the name of your Vault group. # # WORLD - Assign scoreboards based on the world # the player is in. # # NONE - Do no assign scoreboards and just rely on # manual assigning (triggers, etc...) scoreboard-assigning: "PERMISSION" # GUI: This is a feature enabling a GUI to select a specific scoreboard # The GUI will show all scoreboards you have permission to. It is not very # configurable in the way you can't control the location or order of the scoreboards # For a more configurable GUI I recommend DeluxeMenus gui: # This is the title of the GUI title: "Scoreboards" # Size of the GUI (leave to -1 to make it dynamic) # Sizes: 9,27,54 size: -1 # A list of different scoreboards boards: default: title: text: - '&8mc&f.&cOp&ePrison.&8fr' interval: 2 random: false player-label: text: - '&c&l> &e&lProgression:' interval: 100 random: false player-line1: text: - '{ezrankslite1_progressbar}' interval: 2 random: false player-line2: text: - '&c&l> &e&lMonnaie' - '&c&l> OpCoins' - '&c&l> &a&lTokens' interval: 2 random: false spacer1: text: - '&2$&f&l{ezrankslite1_balance}' - '&f&l{playerpoints_balance}' - '&f&l{tokenenchant_tokens}' interval: 100 random: false news-info: text: - '&c&l> &e&lRang &7(/rankup)' interval: 100 random: false news: text: - '&f&l{ezrankslite1_rankfrom} &e&l-> &f&l{ezrankslite1_rankto}' interval: random: false spacer2: text: [] interval: 100 random: false timesplayed-label: text: - '&c&l> &e&lBooster global' - '&c&l> &e&lBooster perso' interval: 100 random: false timesplayed: text: - '&c&l0.0&0->&b&l0m' - '&b&l0.0&0->&c&l0m' interval: 100 random: false server-label: text: - '&c&l> &e&lBlocs cassés' interval: 100 random: false server-line1: text: - '&f{ezblocks_blocksmined}' interval: 1 random: false server-line2: text: - '&c&l> &e&lSite:' - '&c&l> &e&lBoutique:' - '&c&l> &e&lTeam-Speak:' - '&c&l> &e&lContact:' - '&c&l> &e&lRecrutement' interval: 10 random: false server-line3: text: - '&c&lwww.opprison.fr' - '&a&l/buy' - '&e<s.opprison.fr' - '&c&lcontact@opprison.fr' - '&a&lON' interval: 10 random: false # This is a combat scoreboard example showing # combat related information. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD # (Unless you want it to show all the time) # You still need to 'trigger' this scoreboard in the vanilla_combat combat-scoreboard-example: # Lets just use the title,header and footer from the example above # for in depth configuration look above. # # When designing a board that is used when triggered on an event. You have # to think (before looking at the placeholders) what is relevant. # For example: When I think of combat my first thoughts are: # - Health: To see how much you have left # - Possible cooldown timers # - With who am I in combat? # - Target health # - mcMMO attacking level? # # Next you have to think what is important during that event: # - Combat: not too much distraction (no animations, smaller scoreboard) # # Once you know those things start looking for placeholders. A lot of events such # as mcmmo have placeholders that can only be used in such events. title: text: # To create cool looking animations you create yourself # you can use the graphical tool AnimationCreator # https://www.spigotmc.org/resources/animationcreator.6001/ # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ - '<single><delay times="10">&l><</delay></single>' - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE - '<single>&f&lherB</single>' - '<single>&f&lherBo</single>' - '<single>&f&latherBoa</single>' - '<single>&f&leatherBoar</single>' - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times interval: 2 random: false header: text: - '&a&m+-----------------+' interval: 10 random: true combat-label: text: - '&8&l> &7&lCombat target:' interval: 100 random: false combat-data: text: - '{vanilla-combat_opponent_name}' interval: 2 random: false spacer1: text: [] interval: 100 health-label: text: - '&8&l> &7&lHealth stats:' interval: 100 random: false health-data-1: text: - '&aYou: {healthbar}' interval: 1 random: false health-data-2: text: - '&cTarget: {vanilla-combat_opponent_healthbar}' interval: 1 random: false footer: text: - '&a&m+-----------------+' interval: 10 random: true # This is an example for mcMMO when you level up # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD # (Unless you want it to show all the time) # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup' mcmmo-levelup: title: text: # To create cool looking animations you create yourself # you can use the graphical tool AnimationCreator # https://www.spigotmc.org/resources/animationcreator.6001/ # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ - '<single><delay times="10">&l><</delay></single>' - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE - '<single>&f&lherB</single>' - '<single>&f&lherBo</single>' - '<single>&f&latherBoa</single>' - '<single>&f&leatherBoar</single>' - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times interval: 2 random: false header: text: - '&a&m+-----------------+' interval: 10 random: true info-label: text: # mcMMO-levelup comes with several event specific placeholders - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}' interval: 10 spacer1: # This is a spacer an empty line text: - '' interval: 10 # Do you want to randomize the animation frames? random: false skill-label: # You can add elements to the group and name them like you want # Lets make a static label text: - '&9&l> &e&lSkill:' interval: 10 # The interval is not important since its just 1 static text. # Do you want to randomize the animation frames? random: false skill: # Lets make a static label text: - '{mcmmo-levelup_skill_name}' interval: 10 # The interval is not important since its just 1 static text. # Do you want to randomize the animation frames? random: false spacer2: # This is a spacer an empty line text: - '' interval: 100 # Do you want to randomize the animation frames? random: false skilllevel-label: # You can add elements to the group and name them like you want # Lets make a static label text: - '&b&l> &e&lCurrent level:' interval: 10 # The interval is not important since its just 1 static text. # Do you want to randomize the animation frames? random: false skilllevel: # Lets make a static label text: - '{mcmmo-levelup_skilllevel}' interval: 10 # The interval is not important since its just 1 static text. # Do you want to randomize the animation frames? random: false footer: text: - '&a&m+-----------------+' interval: 10 random: true # This is an example for Towny when you enter a town # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD # (Unless you want it to show all the time) # You still need to 'trigger' this scoreboard in the 'towny-town' towny-town-example: # Lets just use the title,header and footer from the example above # for in depth configuration look above. title: text: # To create cool looking animations you create yourself # you can use the graphical tool AnimationCreator # https://www.spigotmc.org/resources/animationcreator.6001/ # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ - '<single><delay times="10">&l><</delay></single>' - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE - '<single>&f&lherB</single>' - '<single>&f&lherBo</single>' - '<single>&f&latherBoa</single>' - '<single>&f&leatherBoar</single>' - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times interval: 2 random: false header: text: - '&a&m+-------------------+' interval: 10 random: true town-label: text: - '&bYou are in town:' interval: 100 town-data: text: - '{towny_currenttown_name}' interval: 100 spacer1: text: [] interval: 100 townboard-label: text: - '&bTown board:' interval: 100 townboard: text: - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>' interval: 3 spacer2: text: [] interval: 100 population-label: text: - '&bPopulation:' interval: 100 poplulation-data: text: - '{towny_currenttown_residents}' interval: 100 footer: text: - '&a&m+-------------------+' interval: 10 random: true
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