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--just put this on the top of a script and boom 89% works --note this does not work on big scripts if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end local num = 0 local p = game.Players.LocalPlayer local char = p.Character local rad = math.rad local hum = char.Humanoid --------------------------------------------------- local LeftUpperArm = char.LeftUpperArm local LeftShoulder = char.LeftUpperArm.LeftShoulder local LeftLowerArm = char.LeftLowerArm local LeftElbow = char.LeftLowerArm.LeftElbow -------------------------------------------------------- local LeftUpperLeg = char.LeftUpperLeg local LeftHip = char.LeftUpperLeg.LeftHip local LeftLowerLeg = char.LeftLowerLeg local LeftKnee = char.LeftLowerLeg.LeftKnee ---------------------------------------------------------- local RightUpperArm = char.RightUpperArm local RightShoulder = char.RightUpperArm.RightShoulder local RightLowerArm = char.RightLowerArm local RightElbow = char.RightLowerArm.RightElbow ---------------------------------------------------------- local RightUpperLeg = char.RightUpperLeg local RightHip = char.RightUpperLeg.RightHip local RightLowerLeg = char.RightLowerLeg local RightKnee = char.RightLowerLeg.RightKnee ---------------------------------------------------------- local UpperTorso = char.UpperTorso local LowerTorso = char.LowerTorso local Root = char.LowerTorso.Root -------------------------------------------- local Head = char.Head local Neck = char.Head.Neck local RootPart = char.HumanoidRootPart local LeftHand = char.LeftHand local RightHand = char.RightHand local LeftFoot = char.LeftFoot local RightFoot = char.RightFoot local root = char.HumanoidRootPart --------------------------------------------- local debounce = true local v3 = Vector3.new local ns = NumberSequence.new local new = Instance.new local nr = NumberRange.new local bc =BrickColor.new local UpperTorso = char.UpperTorso local Waist = char.UpperTorso.Waist char:FindFirstChild'Animate':Destroy() hum.Animator.Parent = nil new("ForceField",char).Visible = false hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) idle = true walk = true walk1 = true walkon = true walkon1 = false local Sprint = false local Sit = false local Create = LoadLibrary("RbxUtility").Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } game:service'RunService'.RenderStepped:connect(function() if hum.MoveDirection.x == 0 and idle == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head wait() end if hum.MoveDirection.x == 0 and Sprint == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso end if walkon1 == true then walkon1 = false for i = 1,7 do if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg wait() end end for i = 1,7 do if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg wait() end end walkon1 = true end if walkon == true then walkon = false for i = 1,11 do if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg wait() end end for i = 1,11 do if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg wait() end end walkon = true end end) hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None local lp = game.Players.LocalPlayer local chr = lp.Character local mouse = lp:GetMouse() local euler = CFrame.fromEulerAnglesXYZ local rad = math.rad local trso = chr.UpperTorso local ContentProvider = Game:GetService("ContentProvider") local function LoadAssets(AssetList) -- Takes an asset list and preloads it. Will not wait for them to load. for _, AssetId in pairs(AssetList) do ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) end end for i,v in pairs(chr:children()) do if v.ClassName == "Hat" then print(v.Name.." has been removed, #baldforbieber") v:destroy() end end hum = chr.Humanoid function CreateMesh(parent, id, x, y, z, texture) local m=Instance.new("SpecialMesh", parent) m.MeshType = "FileMesh" m.MeshId="http://www.roblox.com/asset/?id="..id if texture ~= nil then m.TextureId="http://www.roblox.com/asset/?id="..texture end m.Scale = Vector3.new(x,y,z) end for i,v in pairs(chr:children()) do if v.ClassName == "Hat" then print(v.Name.." has been removed, #baldforbieber") v:destroy() end end --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") CylinderMesh1 = Instance.new("CylinderMesh") Part2 = Instance.new("Part") BlockMesh3 = Instance.new("BlockMesh") Part4 = Instance.new("Part") BlockMesh5 = Instance.new("BlockMesh") Part6 = Instance.new("Part") BlockMesh7 = Instance.new("BlockMesh") Part8 = Instance.new("Part") CylinderMesh9 = Instance.new("CylinderMesh") Part10 = Instance.new("Part") CylinderMesh11 = Instance.new("CylinderMesh") Part12 = Instance.new("Part") BlockMesh13 = Instance.new("BlockMesh") Part14 = Instance.new("Part") BlockMesh15 = Instance.new("BlockMesh") Part16 = Instance.new("Part") Part17 = Instance.new("Part") BlockMesh18 = Instance.new("BlockMesh") Part19 = Instance.new("Part") BlockMesh20 = Instance.new("BlockMesh") Part21 = Instance.new("Part") CylinderMesh22 = Instance.new("CylinderMesh") Part23 = Instance.new("Part") BlockMesh24 = Instance.new("BlockMesh") Part25 = Instance.new("Part") BlockMesh26 = Instance.new("BlockMesh") Part27 = Instance.new("Part") BlockMesh28 = Instance.new("BlockMesh") Part29 = Instance.new("Part") BlockMesh30 = Instance.new("BlockMesh") Part31 = Instance.new("Part") CylinderMesh32 = Instance.new("CylinderMesh") Part33 = Instance.new("Part") BlockMesh34 = Instance.new("BlockMesh") Part35 = Instance.new("Part") BlockMesh36 = Instance.new("BlockMesh") Part37 = Instance.new("Part") BlockMesh38 = Instance.new("BlockMesh") Part39 = Instance.new("Part") CylinderMesh40 = Instance.new("CylinderMesh") Part41 = Instance.new("Part") CylinderMesh42 = Instance.new("CylinderMesh") Part43 = Instance.new("Part") BlockMesh44 = Instance.new("BlockMesh") Part45 = Instance.new("Part") BlockMesh46 = Instance.new("BlockMesh") Part47 = Instance.new("Part") ParticleEmitter48 = Instance.new("ParticleEmitter") ParticleEmitter49 = Instance.new("ParticleEmitter") Part50 = Instance.new("Part") BlockMesh51 = Instance.new("BlockMesh") Part52 = Instance.new("Part") BlockMesh53 = Instance.new("BlockMesh") Part54 = Instance.new("Part") BlockMesh55 = Instance.new("BlockMesh") Part56 = Instance.new("Part") CylinderMesh57 = Instance.new("CylinderMesh") Part58 = Instance.new("Part") BlockMesh59 = Instance.new("BlockMesh") Part60 = Instance.new("Part") BlockMesh61 = Instance.new("BlockMesh") Part62 = Instance.new("Part") BlockMesh63 = Instance.new("BlockMesh") Part64 = Instance.new("Part") CylinderMesh65 = Instance.new("CylinderMesh") Part66 = Instance.new("Part") CylinderMesh67 = Instance.new("CylinderMesh") Part68 = Instance.new("Part") BlockMesh69 = Instance.new("BlockMesh") Part70 = Instance.new("Part") BlockMesh71 = Instance.new("BlockMesh") Part72 = Instance.new("Part") BlockMesh73 = Instance.new("BlockMesh") Part74 = Instance.new("Part") BlockMesh75 = Instance.new("BlockMesh") Part76 = Instance.new("Part") BlockMesh77 = Instance.new("BlockMesh") Part78 = Instance.new("Part") BlockMesh79 = Instance.new("BlockMesh") Part80 = Instance.new("Part") CylinderMesh81 = Instance.new("CylinderMesh") Part82 = Instance.new("Part") BlockMesh83 = Instance.new("BlockMesh") Part84 = Instance.new("Part") BlockMesh85 = Instance.new("BlockMesh") Part86 = Instance.new("Part") BlockMesh87 = Instance.new("BlockMesh") Part88 = Instance.new("Part") BlockMesh89 = Instance.new("BlockMesh") Weld90 = Instance.new("Weld") Weld91 = Instance.new("Weld") Weld92 = Instance.new("Weld") Weld93 = Instance.new("Weld") Weld94 = Instance.new("Weld") Weld95 = Instance.new("Weld") Weld96 = Instance.new("Weld") Weld97 = Instance.new("Weld") Weld98 = Instance.new("Weld") Weld99 = Instance.new("Weld") Weld100 = Instance.new("Weld") Weld101 = Instance.new("Weld") Weld102 = Instance.new("Weld") Weld103 = Instance.new("Weld") Weld104 = Instance.new("Weld") Weld105 = Instance.new("Weld") Weld106 = Instance.new("Weld") Weld107 = Instance.new("Weld") Weld108 = Instance.new("Weld") Weld109 = Instance.new("Weld") Weld110 = Instance.new("Weld") Weld111 = Instance.new("Weld") Weld112 = Instance.new("Weld") Weld113 = Instance.new("Weld") Weld114 = Instance.new("Weld") Weld115 = Instance.new("Weld") Weld116 = Instance.new("Weld") Weld117 = Instance.new("Weld") Weld118 = Instance.new("Weld") Weld119 = Instance.new("Weld") Weld120 = Instance.new("Weld") Weld121 = Instance.new("Weld") Weld122 = Instance.new("Weld") Weld123 = Instance.new("Weld") Weld124 = Instance.new("Weld") Weld125 = Instance.new("Weld") Weld126 = Instance.new("Weld") Weld127 = Instance.new("Weld") Weld128 = Instance.new("Weld") Weld129 = Instance.new("Weld") Weld130 = Instance.new("Weld") Weld131 = Instance.new("Weld") Weld132 = Instance.new("Weld") Weld133 = Instance.new("Weld") Weld134 = Instance.new("Weld") Weld135 = Instance.new("Weld") Weld136 = Instance.new("Weld") Part0.Name = "Neon" Part0.Parent = mas Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("Institutional white") Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part0.CanCollide = false Part0.FormFactor = Enum.FormFactor.Custom Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364) Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.TopSurface = Enum.SurfaceType.Smooth Part0.Color = Color3.new(0.972549, 0.972549, 0.972549) Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615) Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part0.Color = Color3.new(0.972549, 0.972549, 0.972549) CylinderMesh1.Parent = Part0 CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1) CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1) Part2.Parent = mas Part2.Material = Enum.Material.Metal Part2.BrickColor = BrickColor.new("Fossil") Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part2.CanCollide = false Part2.FormFactor = Enum.FormFactor.Custom Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.TopSurface = Enum.SurfaceType.Smooth Part2.Color = Color3.new(0.623529, 0.631373, 0.67451) Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846) Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part2.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh3.Parent = Part2 BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) Part4.Name = "Neon" Part4.Parent = mas Part4.Material = Enum.Material.Neon Part4.BrickColor = BrickColor.new("Ghost grey") Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part4.CanCollide = false Part4.FormFactor = Enum.FormFactor.Custom Part4.Size = Vector3.new(0.599999964, 0.200000003, 1) Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.792157, 0.796079, 0.819608) Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042) Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part4.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh5.Parent = Part4 BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) Part6.Parent = mas Part6.Material = Enum.Material.Metal Part6.BrickColor = BrickColor.new("Fossil") Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part6.CanCollide = false Part6.FormFactor = Enum.FormFactor.Custom Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.623529, 0.631373, 0.67451) Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252) Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part6.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh7.Parent = Part6 BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part8.Name = "Neon" Part8.Parent = mas Part8.Material = Enum.Material.Neon Part8.BrickColor = BrickColor.new("Hot pink") Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part8.CanCollide = false Part8.FormFactor = Enum.FormFactor.Custom Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(1, 0, 0.74902) Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014) Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part8.Color = Color3.new(1, 0, 0.74902) CylinderMesh9.Parent = Part8 CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1) CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1) Part10.Name = "Neon" Part10.Parent = mas Part10.Material = Enum.Material.Neon Part10.BrickColor = BrickColor.new("Cyan") Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part10.CanCollide = false Part10.FormFactor = Enum.FormFactor.Custom Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351) Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549) CylinderMesh11.Parent = Part10 CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1) CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1) Part12.Name = "Neon" Part12.Parent = mas Part12.Material = Enum.Material.Neon Part12.BrickColor = BrickColor.new("Ghost grey") Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part12.CanCollide = false Part12.FormFactor = Enum.FormFactor.Custom Part12.Size = Vector3.new(0.439999968, 0.200000003, 1) Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Color = Color3.new(0.792157, 0.796079, 0.819608) Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063) Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part12.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh13.Parent = Part12 BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) Part14.Parent = mas Part14.Material = Enum.Material.Metal Part14.BrickColor = BrickColor.new("Black") Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part14.CanCollide = false Part14.FormFactor = Enum.FormFactor.Custom Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.105882, 0.164706, 0.207843) Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528) Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part14.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh15.Parent = Part14 BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012) BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012) Part16.Name = "Middle" wristw = Instance.new("Weld",Part16) wristw.Part0=Part16 wristw.Part1=chr['LeftLowerArm'] wristw.C0=CFrame.new(0,0,-0.1) wristw.C1=euler(rad(0),rad(180),rad(0)) Part16.Parent = mas Part16.Material = Enum.Material.SmoothPlastic Part16.BrickColor = BrickColor.new("Bright orange") Part16.Transparency = 1 Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996) Part16.CanCollide = false Part16.FormFactor = Enum.FormFactor.Symmetric Part16.Size = Vector3.new(1, 2, 1) Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102) Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.TopSurface = Enum.SurfaceType.Smooth Part16.Color = Color3.new(0.854902, 0.521569, 0.254902) Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425) Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0) Part16.Color = Color3.new(0.854902, 0.521569, 0.254902) Part17.Parent = mas Part17.Material = Enum.Material.Metal Part17.BrickColor = BrickColor.new("Black") Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) Part17.CanCollide = false Part17.FormFactor = Enum.FormFactor.Custom Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.105882, 0.164706, 0.207843) Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938) Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) Part17.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh18.Parent = Part17 BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006) BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006) Part19.Parent = mas Part19.Material = Enum.Material.Metal Part19.BrickColor = BrickColor.new("Black") Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001) Part19.CanCollide = false Part19.FormFactor = Enum.FormFactor.Custom Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936) Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79) Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh20.Parent = Part19 BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) Part21.Name = "Neon" Part21.Parent = mas Part21.Material = Enum.Material.Neon Part21.BrickColor = BrickColor.new("Institutional white") Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part21.CanCollide = false Part21.FormFactor = Enum.FormFactor.Custom Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part21.Color = Color3.new(0.972549, 0.972549, 0.972549) Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427) Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part21.Color = Color3.new(0.972549, 0.972549, 0.972549) CylinderMesh22.Parent = Part21 Part23.Parent = mas Part23.Material = Enum.Material.Metal Part23.BrickColor = BrickColor.new("Black") Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part23.CanCollide = false Part23.FormFactor = Enum.FormFactor.Custom Part23.Size = Vector3.new(0.799999952, 0.939999998, 1) Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.TopSurface = Enum.SurfaceType.Smooth Part23.Color = Color3.new(0.105882, 0.164706, 0.207843) Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567) Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part23.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh24.Parent = Part23 BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996) BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996) Part25.Parent = mas Part25.Material = Enum.Material.Metal Part25.BrickColor = BrickColor.new("Fossil") Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part25.CanCollide = false Part25.FormFactor = Enum.FormFactor.Custom Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998) Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part25.BottomSurface = Enum.SurfaceType.Smooth Part25.TopSurface = Enum.SurfaceType.Smooth Part25.Color = Color3.new(0.623529, 0.631373, 0.67451) Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411) Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part25.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh26.Parent = Part25 BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024) BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024) Part27.Parent = mas Part27.Material = Enum.Material.Metal Part27.BrickColor = BrickColor.new("Black") Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) Part27.CanCollide = false Part27.FormFactor = Enum.FormFactor.Custom Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) Part27.BottomSurface = Enum.SurfaceType.Smooth Part27.TopSurface = Enum.SurfaceType.Smooth Part27.Color = Color3.new(0.105882, 0.164706, 0.207843) Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927) Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) Part27.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh28.Parent = Part27 BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006) BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006) Part29.Parent = mas Part29.Material = Enum.Material.Metal Part29.BrickColor = BrickColor.new("Black") Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) Part29.CanCollide = false Part29.FormFactor = Enum.FormFactor.Custom Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) Part29.BottomSurface = Enum.SurfaceType.Smooth Part29.TopSurface = Enum.SurfaceType.Smooth Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927) Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh30.Parent = Part29 BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012) BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012) Part31.Name = "Neon" Part31.Parent = mas Part31.Material = Enum.Material.Neon Part31.BrickColor = BrickColor.new("Hot pink") Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part31.CanCollide = false Part31.FormFactor = Enum.FormFactor.Custom Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.TopSurface = Enum.SurfaceType.Smooth Part31.Color = Color3.new(1, 0, 0.74902) Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815) Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part31.Color = Color3.new(1, 0, 0.74902) CylinderMesh32.Parent = Part31 CylinderMesh32.Scale = Vector3.new(0.5, 1, 1) CylinderMesh32.Scale = Vector3.new(0.5, 1, 1) Part33.Parent = mas Part33.Material = Enum.Material.Metal Part33.BrickColor = BrickColor.new("Fossil") Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part33.CanCollide = false Part33.FormFactor = Enum.FormFactor.Custom Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) Part33.BottomSurface = Enum.SurfaceType.Smooth Part33.TopSurface = Enum.SurfaceType.Smooth Part33.Color = Color3.new(0.623529, 0.631373, 0.67451) Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479) Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part33.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh34.Parent = Part33 BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) Part35.Parent = mas Part35.Material = Enum.Material.Metal Part35.BrickColor = BrickColor.new("Black") Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999) Part35.CanCollide = false Part35.FormFactor = Enum.FormFactor.Custom Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003) Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543) Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.TopSurface = Enum.SurfaceType.Smooth Part35.Color = Color3.new(0.105882, 0.164706, 0.207843) Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938) Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993) Part35.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh36.Parent = Part35 BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012) BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012) Part37.Parent = mas Part37.Material = Enum.Material.Metal Part37.BrickColor = BrickColor.new("Black") Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part37.CanCollide = false Part37.FormFactor = Enum.FormFactor.Custom Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.TopSurface = Enum.SurfaceType.Smooth Part37.Color = Color3.new(0.105882, 0.164706, 0.207843) Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793) Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part37.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh38.Parent = Part37 BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012) BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012) Part39.Name = "NeonScreen" Part39.Parent = mas Part39.Material = Enum.Material.Neon Part39.BrickColor = BrickColor.new("Smoky grey") Part39.Transparency = 0.60000002384186 Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part39.CanCollide = false Part39.FormFactor = Enum.FormFactor.Custom Part39.Size = Vector3.new(0.800000012, 0.200000003, 1) Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part39.BottomSurface = Enum.SurfaceType.Smooth Part39.TopSurface = Enum.SurfaceType.Smooth Part39.Color = Color3.new(0.356863, 0.364706, 0.411765) Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433) Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part39.Color = Color3.new(0.356863, 0.364706, 0.411765) CylinderMesh40.Parent = Part39 Part41.Name = "Neon" Part41.Parent = mas Part41.Material = Enum.Material.Neon Part41.BrickColor = BrickColor.new("Institutional white") Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part41.CanCollide = false Part41.FormFactor = Enum.FormFactor.Custom Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part41.BottomSurface = Enum.SurfaceType.Smooth Part41.TopSurface = Enum.SurfaceType.Smooth Part41.Color = Color3.new(0.972549, 0.972549, 0.972549) Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943) Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part41.Color = Color3.new(0.972549, 0.972549, 0.972549) CylinderMesh42.Parent = Part41 CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1) CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1) Part43.Name = "Neon" Part43.Parent = mas Part43.Material = Enum.Material.Neon Part43.BrickColor = BrickColor.new("Ghost grey") Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part43.CanCollide = false Part43.FormFactor = Enum.FormFactor.Custom Part43.Size = Vector3.new(0.200000003, 0.800000012, 1) Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part43.BottomSurface = Enum.SurfaceType.Smooth Part43.TopSurface = Enum.SurfaceType.Smooth Part43.Color = Color3.new(0.792157, 0.796079, 0.819608) Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482) Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part43.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh44.Parent = Part43 BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995) Part45.Parent = mas Part45.Material = Enum.Material.Metal Part45.BrickColor = BrickColor.new("Black") Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) Part45.CanCollide = false Part45.FormFactor = Enum.FormFactor.Custom Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) Part45.BottomSurface = Enum.SurfaceType.Smooth Part45.TopSurface = Enum.SurfaceType.Smooth Part45.Color = Color3.new(0.105882, 0.164706, 0.207843) Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497) Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) Part45.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh46.Parent = Part45 BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006) BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006) Part47.Name = "NeonPow" Part47.Parent = mas Part47.Material = Enum.Material.Neon Part47.BrickColor = BrickColor.new("Really black") Part47.Transparency = 1 Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part47.CanCollide = false Part47.FormFactor = Enum.FormFactor.Custom Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part47.BottomSurface = Enum.SurfaceType.Smooth Part47.TopSurface = Enum.SurfaceType.Smooth Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925) Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) ParticleEmitter48.Name = "PArti1" ParticleEmitter48.Parent = Part47 ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023) ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) ParticleEmitter48.LightEmission = 1 ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220" ParticleEmitter48.ZOffset = 1 ParticleEmitter48.Lifetime = NumberRange.new(1, 1) ParticleEmitter48.Rate = 0.60000002384186 ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023) ParticleEmitter48.VelocitySpread = 360 ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) ParticleEmitter49.Name = "PArti2" ParticleEmitter49.Parent = Part47 ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023) ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) ParticleEmitter49.LightEmission = 1 ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220" ParticleEmitter49.ZOffset = 1 ParticleEmitter49.Lifetime = NumberRange.new(2, 2) ParticleEmitter49.Rate = 4 ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186) ParticleEmitter49.VelocitySpread = 50 ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1)) Part50.Name = "Neon" Part50.Parent = mas Part50.Material = Enum.Material.Neon Part50.BrickColor = BrickColor.new("Ghost grey") Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part50.CanCollide = false Part50.FormFactor = Enum.FormFactor.Custom Part50.Size = Vector3.new(0.399999976, 0.200000003, 1) Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part50.BottomSurface = Enum.SurfaceType.Smooth Part50.TopSurface = Enum.SurfaceType.Smooth Part50.Color = Color3.new(0.792157, 0.796079, 0.819608) Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688) Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part50.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh51.Parent = Part50 BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) Part52.Parent = mas Part52.Material = Enum.Material.Metal Part52.BrickColor = BrickColor.new("Black") Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part52.CanCollide = false Part52.FormFactor = Enum.FormFactor.Custom Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) Part52.BottomSurface = Enum.SurfaceType.Smooth Part52.TopSurface = Enum.SurfaceType.Smooth Part52.Color = Color3.new(0.105882, 0.164706, 0.207843) Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951) Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part52.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh53.Parent = Part52 BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006) BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006) Part54.Parent = mas Part54.Material = Enum.Material.Metal Part54.BrickColor = BrickColor.new("Fossil") Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) Part54.CanCollide = false Part54.FormFactor = Enum.FormFactor.Custom Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) Part54.BottomSurface = Enum.SurfaceType.Smooth Part54.TopSurface = Enum.SurfaceType.Smooth Part54.Color = Color3.new(0.623529, 0.631373, 0.67451) Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831) Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) Part54.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh55.Parent = Part54 BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part56.Name = "Neon" Part56.Parent = mas Part56.Material = Enum.Material.Neon Part56.BrickColor = BrickColor.new("Cyan") Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part56.CanCollide = false Part56.FormFactor = Enum.FormFactor.Custom Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part56.BottomSurface = Enum.SurfaceType.Smooth Part56.TopSurface = Enum.SurfaceType.Smooth Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776) Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549) CylinderMesh57.Parent = Part56 CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1) CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1) Part58.Name = "Neon" Part58.Parent = mas Part58.Material = Enum.Material.Neon Part58.BrickColor = BrickColor.new("Ghost grey") Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973) Part58.CanCollide = false Part58.FormFactor = Enum.FormFactor.Custom Part58.Size = Vector3.new(0.800000012, 0.200000003, 1) Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066) Part58.BottomSurface = Enum.SurfaceType.Smooth Part58.TopSurface = Enum.SurfaceType.Smooth Part58.Color = Color3.new(0.792157, 0.796079, 0.819608) Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132) Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009) Part58.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh59.Parent = Part58 BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995) BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995) Part60.Parent = mas Part60.Material = Enum.Material.Metal Part60.BrickColor = BrickColor.new("Black") Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) Part60.CanCollide = false Part60.FormFactor = Enum.FormFactor.Custom Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) Part60.BottomSurface = Enum.SurfaceType.Smooth Part60.TopSurface = Enum.SurfaceType.Smooth Part60.Color = Color3.new(0.105882, 0.164706, 0.207843) Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353) Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) Part60.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh61.Parent = Part60 BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006) BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006) Part62.Parent = mas Part62.Material = Enum.Material.Metal Part62.BrickColor = BrickColor.new("Black") Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) Part62.CanCollide = false Part62.FormFactor = Enum.FormFactor.Custom Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048) Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) Part62.BottomSurface = Enum.SurfaceType.Smooth Part62.TopSurface = Enum.SurfaceType.Smooth Part62.Color = Color3.new(0.105882, 0.164706, 0.207843) Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513) Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) Part62.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh63.Parent = Part62 BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012) BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012) Part64.Name = "Neon" Part64.Parent = mas Part64.Material = Enum.Material.Neon Part64.BrickColor = BrickColor.new("Cyan") Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part64.CanCollide = false Part64.FormFactor = Enum.FormFactor.Custom Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part64.BottomSurface = Enum.SurfaceType.Smooth Part64.TopSurface = Enum.SurfaceType.Smooth Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549) Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392) Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549) CylinderMesh65.Parent = Part64 CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1) CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1) Part66.Name = "Neon" Part66.Parent = mas Part66.Material = Enum.Material.Neon Part66.BrickColor = BrickColor.new("Hot pink") Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part66.CanCollide = false Part66.FormFactor = Enum.FormFactor.Custom Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part66.BottomSurface = Enum.SurfaceType.Smooth Part66.TopSurface = Enum.SurfaceType.Smooth Part66.Color = Color3.new(1, 0, 0.74902) Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685) Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part66.Color = Color3.new(1, 0, 0.74902) CylinderMesh67.Parent = Part66 Part68.Parent = mas Part68.Material = Enum.Material.Metal Part68.BrickColor = BrickColor.new("Black") Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999) Part68.CanCollide = false Part68.FormFactor = Enum.FormFactor.Custom Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003) Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543) Part68.BottomSurface = Enum.SurfaceType.Smooth Part68.TopSurface = Enum.SurfaceType.Smooth Part68.Color = Color3.new(0.105882, 0.164706, 0.207843) Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353) Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993) Part68.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh69.Parent = Part68 BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012) BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012) Part70.Parent = mas Part70.Material = Enum.Material.Metal Part70.BrickColor = BrickColor.new("Black") Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part70.CanCollide = false Part70.FormFactor = Enum.FormFactor.Custom Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) Part70.BottomSurface = Enum.SurfaceType.Smooth Part70.TopSurface = Enum.SurfaceType.Smooth Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488) Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh71.Parent = Part70 BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006) BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006) Part72.Parent = mas Part72.Material = Enum.Material.Metal Part72.BrickColor = BrickColor.new("Black") Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001) Part72.CanCollide = false Part72.FormFactor = Enum.FormFactor.Custom Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066) Part72.BottomSurface = Enum.SurfaceType.Smooth Part72.TopSurface = Enum.SurfaceType.Smooth Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476) Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79) Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh73.Parent = Part72 BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006) Part74.Name = "Neon" Part74.Parent = mas Part74.Material = Enum.Material.Neon Part74.BrickColor = BrickColor.new("Ghost grey") Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part74.CanCollide = false Part74.FormFactor = Enum.FormFactor.Custom Part74.Size = Vector3.new(0.399999976, 0.200000003, 1) Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part74.BottomSurface = Enum.SurfaceType.Smooth Part74.TopSurface = Enum.SurfaceType.Smooth Part74.Color = Color3.new(0.792157, 0.796079, 0.819608) Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169) Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part74.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh75.Parent = Part74 BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) Part76.Parent = mas Part76.Material = Enum.Material.Metal Part76.BrickColor = BrickColor.new("Black") Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) Part76.CanCollide = false Part76.FormFactor = Enum.FormFactor.Custom Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789) Part76.BottomSurface = Enum.SurfaceType.Smooth Part76.TopSurface = Enum.SurfaceType.Smooth Part76.Color = Color3.new(0.105882, 0.164706, 0.207843) Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092) Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) Part76.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh77.Parent = Part76 BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012) BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012) Part78.Name = "Neon" Part78.Parent = mas Part78.Material = Enum.Material.Neon Part78.BrickColor = BrickColor.new("Ghost grey") Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part78.CanCollide = false Part78.FormFactor = Enum.FormFactor.Custom Part78.Size = Vector3.new(0.399999976, 0.200000003, 1) Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part78.BottomSurface = Enum.SurfaceType.Smooth Part78.TopSurface = Enum.SurfaceType.Smooth Part78.Color = Color3.new(0.792157, 0.796079, 0.819608) Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934) Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part78.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh79.Parent = Part78 BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995) BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995) Part80.Parent = mas Part80.Material = Enum.Material.Metal Part80.BrickColor = BrickColor.new("Really black") Part80.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951) Part80.CanCollide = false Part80.FormFactor = Enum.FormFactor.Custom Part80.Size = Vector3.new(0.800000012, 0.200000003, 1) Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722) Part80.BottomSurface = Enum.SurfaceType.Smooth Part80.TopSurface = Enum.SurfaceType.Smooth Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076) Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991) Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh81.Parent = Part80 Part82.Name = "Neon" Part82.Parent = mas Part82.Material = Enum.Material.Neon Part82.BrickColor = BrickColor.new("Ghost grey") Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989) Part82.CanCollide = false Part82.FormFactor = Enum.FormFactor.Custom Part82.Size = Vector3.new(0.399999976, 0.200000003, 1) Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543) Part82.BottomSurface = Enum.SurfaceType.Smooth Part82.TopSurface = Enum.SurfaceType.Smooth Part82.Color = Color3.new(0.792157, 0.796079, 0.819608) Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721) Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004) Part82.Color = Color3.new(0.792157, 0.796079, 0.819608) BlockMesh83.Parent = Part82 BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995) Part84.Parent = mas Part84.Material = Enum.Material.Metal Part84.BrickColor = BrickColor.new("Fossil") Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951) Part84.CanCollide = false Part84.FormFactor = Enum.FormFactor.Custom Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483) Part84.BottomSurface = Enum.SurfaceType.Smooth Part84.TopSurface = Enum.SurfaceType.Smooth Part84.Color = Color3.new(0.623529, 0.631373, 0.67451) Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728) Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991) Part84.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh85.Parent = Part84 BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1) BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1) Part86.Parent = mas Part86.Material = Enum.Material.Metal Part86.BrickColor = BrickColor.new("Fossil") Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989) Part86.CanCollide = false Part86.FormFactor = Enum.FormFactor.Custom Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001) Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364) Part86.BottomSurface = Enum.SurfaceType.Smooth Part86.TopSurface = Enum.SurfaceType.Smooth Part86.Color = Color3.new(0.623529, 0.631373, 0.67451) Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735) Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991) Part86.Color = Color3.new(0.623529, 0.631373, 0.67451) BlockMesh87.Parent = Part86 BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007) Part88.Parent = mas Part88.Material = Enum.Material.Metal Part88.BrickColor = BrickColor.new("Black") Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995) Part88.CanCollide = false Part88.FormFactor = Enum.FormFactor.Custom Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048) Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424) Part88.BottomSurface = Enum.SurfaceType.Smooth Part88.TopSurface = Enum.SurfaceType.Smooth Part88.Color = Color3.new(0.105882, 0.164706, 0.207843) Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616) Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999) Part88.Color = Color3.new(0.105882, 0.164706, 0.207843) BlockMesh89.Parent = Part88 BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012) BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012) Weld90.Name = "BTWeld" Weld90.Parent = Part88 Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012) Weld90.Part0 = Part88 Weld90.Part1 = Part0 Weld91.Name = "BTWeld" Weld91.Parent = Part88 Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024) Weld91.Part0 = Part88 Weld91.Part1 = Part2 Weld92.Name = "BTWeld" Weld92.Parent = Part88 Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036) Weld92.Part0 = Part88 Weld92.Part1 = Part4 Weld93.Name = "BTWeld" Weld93.Parent = Part88 Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048) Weld93.Part0 = Part88 Weld93.Part1 = Part6 Weld94.Name = "BTWeld" Weld94.Parent = Part88 Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048) Weld94.Part0 = Part88 Weld94.Part1 = Part8 Weld95.Name = "BTWeld" Weld95.Parent = Part88 Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048) Weld95.Part0 = Part88 Weld95.Part1 = Part10 Weld96.Name = "BTWeld" Weld96.Parent = Part88 Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048) Weld96.Part0 = Part88 Weld96.Part1 = Part12 Weld97.Name = "BTWeld" Weld97.Parent = Part88 Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048) Weld97.Part0 = Part88 Weld97.Part1 = Part14 Weld98.Name = "BTWeld" Weld98.Parent = Part88 Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031) Weld98.Part0 = Part88 Weld98.Part1 = Part16 Weld99.Name = "BTWeld" Weld99.Parent = Part88 Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld99.Part0 = Part88 Weld99.Part1 = nil Weld100.Name = "BTWeld" Weld100.Parent = Part88 Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) Weld100.Part0 = Part88 Weld100.Part1 = Part17 Weld101.Name = "BTWeld" Weld101.Parent = Part88 Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036) Weld101.Part0 = Part88 Weld101.Part1 = Part19 Weld102.Name = "BTWeld" Weld102.Parent = Part88 Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld102.Part0 = Part88 Weld102.Part1 = Part21 Weld103.Name = "BTWeld" Weld103.Parent = Part88 Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld103.Part0 = Part88 Weld103.Part1 = Part23 Weld104.Name = "BTWeld" Weld104.Parent = Part88 Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld104.Part0 = Part88 Weld104.Part1 = Part25 Weld105.Name = "BTWeld" Weld105.Parent = Part88 Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) Weld105.Part0 = Part88 Weld105.Part1 = Part27 Weld106.Name = "BTWeld" Weld106.Parent = Part88 Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) Weld106.Part0 = Part88 Weld106.Part1 = Part29 Weld107.Name = "BTWeld" Weld107.Parent = Part88 Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld107.Part0 = Part88 Weld107.Part1 = Part31 Weld108.Name = "BTWeld" Weld108.Parent = Part88 Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) Weld108.Part0 = Part88 Weld108.Part1 = Part33 Weld109.Name = "BTWeld" Weld109.Parent = Part88 Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld109.Part0 = Part88 Weld109.Part1 = Part35 Weld110.Name = "BTWeld" Weld110.Parent = Part88 Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) Weld110.Part0 = Part88 Weld110.Part1 = Part37 Weld111.Name = "BTWeld" Weld111.Parent = Part88 Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld111.Part0 = Part88 Weld111.Part1 = Part39 Weld112.Name = "BTWeld" Weld112.Parent = Part88 Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld112.Part0 = Part88 Weld112.Part1 = Part41 Weld113.Name = "BTWeld" Weld113.Parent = Part88 Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld113.Part0 = Part88 Weld113.Part1 = Part43 Weld114.Name = "BTWeld" Weld114.Parent = Part88 Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) Weld114.Part0 = Part88 Weld114.Part1 = Part45 Weld115.Name = "BTWeld" Weld115.Parent = Part88 Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld115.Part0 = Part88 Weld115.Part1 = Part47 Weld116.Name = "BTWeld" Weld116.Parent = Part88 Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld116.Part0 = Part88 Weld116.Part1 = Part50 Weld117.Name = "BTWeld" Weld117.Parent = Part88 Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048) Weld117.Part0 = Part88 Weld117.Part1 = nil Weld118.Name = "BTWeld" Weld118.Parent = Part88 Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) Weld118.Part0 = Part88 Weld118.Part1 = Part52 Weld119.Name = "BTWeld" Weld119.Parent = Part88 Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) Weld119.Part0 = Part88 Weld119.Part1 = Part54 Weld120.Name = "BTWeld" Weld120.Parent = Part88 Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld120.Part0 = Part88 Weld120.Part1 = Part56 Weld121.Name = "BTWeld" Weld121.Parent = Part88 Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048) Weld121.Part0 = Part88 Weld121.Part1 = Part58 Weld122.Name = "BTWeld" Weld122.Parent = Part88 Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) Weld122.Part0 = Part88 Weld122.Part1 = Part60 Weld123.Name = "BTWeld" Weld123.Parent = Part88 Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) Weld123.Part0 = Part88 Weld123.Part1 = Part62 Weld124.Name = "BTWeld" Weld124.Parent = Part88 Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld124.Part0 = Part88 Weld124.Part1 = Part64 Weld125.Name = "BTWeld" Weld125.Parent = Part88 Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld125.Part0 = Part88 Weld125.Part1 = Part66 Weld126.Name = "BTWeld" Weld126.Parent = Part88 Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld126.Part0 = Part88 Weld126.Part1 = Part68 Weld127.Name = "BTWeld" Weld127.Parent = Part88 Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) Weld127.Part0 = Part88 Weld127.Part1 = Part70 Weld128.Name = "BTWeld" Weld128.Parent = Part88 Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld128.Part0 = Part88 Weld128.Part1 = nil Weld129.Name = "BTWeld" Weld129.Parent = Part88 Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036) Weld129.Part0 = Part88 Weld129.Part1 = Part72 Weld130.Name = "BTWeld" Weld130.Parent = Part88 Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld130.Part0 = Part88 Weld130.Part1 = Part74 Weld131.Name = "BTWeld" Weld131.Parent = Part88 Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048) Weld131.Part0 = Part88 Weld131.Part1 = Part76 Weld132.Name = "BTWeld" Weld132.Parent = Part88 Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld132.Part0 = Part88 Weld132.Part1 = Part78 Weld133.Name = "BTWeld" Weld133.Parent = Part88 Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048) Weld133.Part0 = Part88 Weld133.Part1 = Part80 Weld134.Name = "BTWeld" Weld134.Parent = Part88 Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048) Weld134.Part0 = Part88 Weld134.Part1 = Part82 Weld135.Name = "BTWeld" Weld135.Parent = Part88 Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036) Weld135.Part0 = Part88 Weld135.Part1 = Part84 Weld136.Name = "BTWeld" Weld136.Parent = Part88 Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048) Weld136.Part0 = Part88 Weld136.Part1 = Part86 for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end local Player = game.Players.LocalPlayer local Character = Player.Character RS = Character.RightUpperArm["RightShoulder"] local Mouse = Player:GetMouse() for i,v in pairs(chr:children()) do if v.ClassName == "Hat" then print(v.Name.." has been removed, #baldforbieber") v:destroy() end end hum = chr.Humanoid function CreateMesh(parent, id, x, y, z, texture) local m=Instance.new("SpecialMesh", parent) m.MeshType = "FileMesh" m.MeshId="http://www.roblox.com/asset/?id="..id if texture ~= nil then m.TextureId="http://www.roblox.com/asset/?id="..texture end m.Scale = Vector3.new(x,y,z) end Hat=function() sword = Instance.new("Part", chr) CreateMesh(sword, 591117528, 0.01,0.01,0.01) sword.Name = "sword" sword.Locked = true sword.BrickColor = BrickColor.new("White") sword.CanCollide=false sword.Size=Vector3.new(1,1,1) swordw = Instance.new("Weld",sword) swordw.Part0=sword swordw.Part1=chr['RightHand'] swordw.C0=CFrame.new(0,-4,0) swordw.C1=euler(rad(270),rad(90),rad(0)) end Hat() aa1={} UpperTorso=game.Players.LocalPlayer.Character.UpperTorso local WorldUp = Vector3.new(0,1,0) function look2(Vec1,Vec2) local Orig = Vec1 Vec1 = Vec1+Vector3.new(0,1,0) Vec2 = Vec2+Vector3.new(0,1,0) local Forward = (Vec2-Vec1).unit local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit local Right = Up:Cross(Forward).unit Forward = -Forward Right = -Right return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function look(CFr,Vec2) local A = Vector3.new(0,0,0) local B = CFr:inverse()*Vec2 local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) if B.Z > 0 then CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) elseif B.Z == 0 then if B.Y > 0 then CF = CFr*CFrame.Angles(math.pi/2,0,0) elseif B.Y < 0 then CF = CFr*CFrame.Angles(-math.pi/2,0,0) else CF = CFr end end local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() local Up = Vector3.new(X,Y,Z) local Forward = (Vec2-CFr.p).unit local Right = Up:Cross(Forward) Forward = -Forward Right = -Right return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function simulate(j,d,m,r,t) local joint = j for i,v in ipairs(t) do if v[1]:FindFirstChild("Weld") then local stiff = m.CFrame.lookVector*0.03 if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude local pos = joint.p+(dir*(d*0.5)) --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end local inv = v[1].Weld.Part0.CFrame local rel1 = inv:inverse()*pos local rel2 = inv:inverse()*(pos-(dir*dis)) local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) v[1].Weld.C0 = cf v[2] = inv*cf --v[1].CFrame = cf end end end for i=1,8 do local p = Instance.new("Part",char) p.Anchored = false p.BrickColor = BrickColor.new("Really black") p.CanCollide = false p.FormFactor="Custom" p.Material = "SmoothPlastic" p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.Size=Vector3.new(2,.2,0.2) p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them mesh = Instance.new("BlockMesh",p) mesh.Scale = Vector3.new(1,1,3) local w = Instance.new("Motor6D",p) w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso w.Part1 = p w.Name = "Weld" --table.insert(aa1,p) aa1[i] = {p,p.CFrame} end game:service"RunService".Stepped:connect(function() simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1) end) mouse.KeyDown:connect(function(k) if k == "e" then if debounce == true then if Sit == false then attacking = true sword.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent == workspace.Base then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if attacking == true then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color) v.Health = v.Health - 30 end end end end) attacking = false debounce = false idle = false walk = false walk2 = false for i = 1,3 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso wait() end for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso wait() end idle = true walk = true walk2 = true wait(0.1) debounce = true end end end end) mouse.KeyDown:connect(function(key) key = key:lower() if key == "f" then if debounce == true then debounce = false walk = false walk1 = false idle = false for i = 1,40 do RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1) Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm wait() end idle = true walk = true walk1 = true wait(0.1) debounce = true end end end) local sitdebounce = true mouse.KeyDown:connect(function(key) key = key:lower() if key == "g" then if sitdebounce == true then if Sit == false then sitdebounce = false Sit = true idle = false walk = false walk1 = false for i = 1,15 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso wait() end for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso wait() end wait(1) sitdebounce = true else Sit = false for i = 1,9 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso wait() end walk = true walk1 = true idle = true end end end end) local UIS = game:GetService('UserInputService') local Player = game.Players.LocalPlayer local Character = Player.Character UIS.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.LeftControl then Sprint = true walkon1 = true idle = false walk = false walk1 = false Character.Humanoid.WalkSpeed = 30 end end) UIS.InputEnded:connect(function(input) if input.KeyCode == Enum.KeyCode.LeftControl then Character.Humanoid.WalkSpeed = 16 Sprint = false walkon1 = false idle = true walk = true walk1 = true end end) local bladehitsnd = new("Sound",char) bladehitsnd.Volume = 1 bladehitsnd.SoundId = "rbxassetid://257001402" kiblade2 = Instance.new("Part",char) kiblade2.Name = "Blade" kiblade2.Size = v3(1,1,1) kiblade2.Transparency = 1 kiblade2.Position = v3(999,999,999) kiblade2.CanCollide = false kiblademesh = Instance.new("SpecialMesh",kiblade2) kiblademesh.MeshType = "Sphere" kiblademesh.Scale = v3(1,1,1) kiweld = Instance.new("Weld",kiblade2) kiweld.Part0 = char["RightHand"] kiweld.Part1 = kiblade2 kiweld.C0 = CFrame.new(0,-4,0) kiweld.C1=euler(rad(270),rad(90),rad(0)) kiblade2.Name = "kiblade2" torso1 = Instance.new("Attachment",sword) head1 = Instance.new("Attachment",kiblade2) trail = Instance.new("Trail",sword) trail.Color = ColorSequence.new(Color3.new(1, 1, 1)) trail.Attachment0 = torso1 trail.Attachment1 = head1 trail.Lifetime = 1 trail.Enabled = false function UpperSlash() idle = false walk = false walk1 = false trail.Enabled = true local hitboxx = Instance.new("Part",char) hitboxx.Transparency = 1 ecksdee = Instance.new("SpecialMesh",hitboxx) ecksdee.MeshType = "FileMesh" ecksdee.MeshId = "rbxassetid://898849476" hitboxxw = Instance.new("Weld",hitboxx) hitboxxw.Part0 = char["RightHand"] hitboxxw.Part1 = hitboxx hitboxxw.C0 = CFrame.new(0,-1,0) hitboxx.Touched:connect(function(hit) for i,v in pairs(hit.Parent:GetChildren()) do if hit.Parent == char then return end if v:IsA("Humanoid") then v.Health = v.Health - 10 ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color) end hitboxx:destroy() end end) for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5) wait() end for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5) wait() end bladehitsnd:Play() for i = 1,10 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5) wait() end for i = 1,30 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5) RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5) wait() end trail.Enabled = false idle = true walk = true walk1 = true end mouse.KeyDown:connect(function(k) if k == "t" then UpperSlash() end end) function BackStep() idle = false walk = false walk1 = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5) wait() end local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.D=1000 bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p wait(0.5) bodyp:Destroy() idle = true walk = true walk1 = true end mouse.KeyDown:connect(function(k) if k == "v" then BackStep() end end) function DashUpward() if debounce == true then debounce = false idle = false walk = false walk1 = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5) wait() end local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.D=1000 bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p wait(0.5) bodyp:Destroy() idle = true walk = true walk1 = true wait(0.1) debounce = true end end mouse.KeyDown:connect(function(k) if k == "c" then DashUpward() end end) function LeftStep() if debounce == true then debounce = false idle = false walk = false walk1 = false local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.D=1000 bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p for i = 1,5 do Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5) wait() end wait(0.5) bodyp:Destroy() idle = true walk = true walk1 = true wait(0.1) debounce = true end end function RightStep() if debounce == true then debounce = false idle = false walk = false walk1 = false local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.D=1000 bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p for i = 1,5 do Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5) wait() end wait(0.5) bodyp:Destroy() idle = true walk = true walk1 = true wait(0.1) debounce = true end end function Stab() if debounce == true then debounce = false idle = false walk = false walk1 = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5) RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5) wait() end trail.Enabled = true local hitboxx = Instance.new("Part",char) hitboxx.Transparency = 1 ecksdee = Instance.new("SpecialMesh",hitboxx) ecksdee.MeshType = "FileMesh" ecksdee.MeshId = "rbxassetid://898849476" hitboxxw = Instance.new("Weld",hitboxx) hitboxxw.Part0 = char["RightHand"] hitboxxw.Part1 = hitboxx hitboxxw.C0 = CFrame.new(0,-1,0) hitboxx.Touched:connect(function(hit) for i,v in pairs(hit.Parent:GetChildren()) do if hit.Parent == char then return end if v:IsA("Humanoid") then v.Health = v.Health - 10 end hitboxx:destroy() end end) for i = 1,30 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3) RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3) wait() end idle = true walk = true walk1 = true trail.Enabled = false wait(0.1) debounce = true end end mouse.KeyDown:connect(function(k) if k == "z" then LeftStep() end end) mouse.KeyDown:connect(function(k) if k == "x" then RightStep() end end) mouse.KeyDown:connect(function(k) if k == "u" then Stab() end end) DayNightCycle = true --[1] Cycles through day and night. DynamicLighting = true --[2] Give your game a dynamic look? SimulatedShadows = true --[3] Make the shadows stand out. (Enable [2] for this to work) DarkAmbient = false --[4] Gives your game darkness, great for zombie games. AmbientBrightness = 0 --[5] Number Must between 0 to 255. (Enable [2] and [4] for this to work) Fog = true --[6] Give your game foggy look. FogDistance = 1500 --[7] How far will the fog be away from you. (Enable [6] for this to work) --------------------------------------------------------------------------------------------------------------- if Fog then game.Lighting.FogEnd = FogDistance end if DarkAmbient and DynamicLighting then game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255) end if DynamicLighting then game.Lighting.GlobalShadows = true if SimulatedShadows then game.Lighting.Brightness = 1.5 game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255) game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255) end end spawn(function() --_RHas local ef1=Instance.new('Part',char.LeftHand) local am=Instance.new('BlockMesh',ef1) ef1.Anchored,ef1.CanCollide=false,false ef1.Transparency=0.5 ef1.Material = "Neon" am.Scale=Vector3.new(5.5,5.5,5.5) ef1.Size=Vector3.new(.2,.2,.2) local ef2=ef1:Clone() local ef3=ef2:Clone() local ef4=ef3:Clone() ef2.Material = "Neon" ef3.Material = "Neon" ef4.Material = "Neon" ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand ef2.Parent=char.LeftHand local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand) local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand) wa.Part0,wb.Part0=char.LeftHand,char.LeftHand wa.Part1,wb.Part1=ef1,ef2 wc.Part0,wd.Part0=char.LeftHand,char.LeftHand wc.Part1,wd.Part1=ef3,ef4 wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0) wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0) while wait(0) do wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))) ef1.BrickColor=BrickColor.new("Toothpaste") ef3.BrickColor=BrickColor.new("Carnation pink") ef4.BrickColor=BrickColor.new("White") ef2.BrickColor=BrickColor.new("Really red") end end) function UpSlashCombo() getplayer = new("Part",char) getplayer.Position = Vector3.new(999,999,999) getplayer.Transparency = 1 getplayer.Size = v3(3,3,3) getplayer.CanCollide = false getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 getplayer.Name = "GetPlayer" game.Debris:AddItem(getplayer,0.5) getplayer.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then getplayer:Destroy() idle = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3) wait() end to = hit.Parent:findFirstChild("HumanoidRootPart") local bodyp=Instance.new("BodyPosition",to) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.D=1000 bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp2.D=1000 bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p for i = 1,5 do RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm wait() end for i = 1,5 do RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm wait() end wait(3) bodyp:destroy() bodyp2:destroy() idle = true end end) end mouse.KeyDown:connect(function(k) if k == "b" then UpSlashCombo() end end) print("Press z to dodge left") print("Press x to dodge right") print("press c to dash forward") print("press v to dodge back") print("Press f for sword taunt") print("press t for sword upperattack") print("Press G to Sit") print("Hold ctrl for run stance") print("Hold ctrl and move to run") print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")
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