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function doPlayerSetSkills(cid, value) for i = 0, 8 do doPlayerSetRate(cid, i, value) end end InitArenaScript = 0 arena_room_max_time = 240 arenaKickPosition = {x=32222, y=31080, z=6} arena_monsters = {} arena_monsters[42300] = 'frostfur' -- first monster from 1 arena arena_monsters[42301] = 'bloodpaw' arena_monsters[42302] = 'bovinus' arena_monsters[42303] = 'achad' arena_monsters[42304] = 'colerian the barbarian' arena_monsters[42305] = 'the hairy one' arena_monsters[42306] = 'axeitus headbanger' arena_monsters[42307] = 'rocky' arena_monsters[42308] = 'cursed gladiator' arena_monsters[42309] = 'orcus the cruel' arena_monsters[42310] = 'avalanche' -- first monster from 2 arena arena_monsters[42311] = 'kreebosh the exile' arena_monsters[42312] = 'the dark dancer' arena_monsters[42313] = 'the hag' arena_monsters[42314] = 'slim' arena_monsters[42315] = 'grimgor guteater' arena_monsters[42316] = 'drasilla' arena_monsters[42317] = 'spirit of earth' arena_monsters[42318] = 'spirit of water' arena_monsters[42319] = 'spirit of fire' arena_monsters[42320] = 'webster' -- first monster from 3 arena arena_monsters[42321] = 'darakan the executioner' arena_monsters[42322] = 'norgle glacierbeard' arena_monsters[42323] = 'the pit lord' arena_monsters[42324] = 'svoren the mad' arena_monsters[42325] = 'the masked marauder' arena_monsters[42326] = 'gnorre chyllson' arena_monsters[42327] = "fallen mooh'tah master ghar" arena_monsters[42328] = 'deathbringer' arena_monsters[42329] = 'the obliverator' function getArenaMonsterIdByName(name) name = string.lower(tostring(name)) for i = 42300, 42329 do if tostring(arena_monsters[i]) == name then return i end end return 0 end function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerBuyItem(cid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges) end function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function doPlayerAddStamina(cid, minutes) return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes) end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function isNumeric(str) return tonumber(str) ~= nil end function doNumberFormat(i) local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0 repeat str, found = string.gsub(str, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return str end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function doPlayerWithdrawAllMoney(cid) return doPlayerWithdrawMoney(cid, getPlayerBalance(cid)) end function doPlayerDepositAllMoney(cid) return doPlayerDepositMoney(cid, getPlayerMoney(cid)) end function doPlayerTransferAllMoneyTo(cid, target) return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid)) end function playerExists(name) return getPlayerGUIDByName(name) ~= nil end function getTibiaTime() local minutes, hours = getWorldTime(), 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end return {hours = hours, minutes = minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED) setConditionParam(condition, CONDITION_PARAM_TICKS, time == -1 and time or time * 1000) return doAddCondition(cid, condition) end function getPlayerGroupName(cid) return getGroupInfo(getPlayerGroupId(cid)).name end function getPlayerVocationName(cid) return getVocationInfo(getPlayerVocation(cid)).name end function getPromotedVocation(vid) return getVocationInfo(vid).promotedVocation end function doPlayerRemovePremiumDays(cid, days) return doPlayerAddPremiumDays(cid, -days) end function getPlayerMasterPos(cid) return getTownTemplePosition(getPlayerTown(cid)) end function getHouseOwner(houseId) return getHouseInfo(houseId).owner end function getHouseName(houseId) return getHouseInfo(houseId).name end function getHouseEntry(houseId) return getHouseInfo(houseId).entry end function getHouseRent(houseId) return getHouseInfo(houseId).rent end function getHousePrice(houseId) return getHouseInfo(houseId).price end function getHouseTown(houseId) return getHouseInfo(houseId).town end function getHouseDoorsCount(houseId) return table.maxn(getHouseInfo(houseId).doors) end function getHouseBedsCount(houseId) return table.maxn(getHouseInfo(houseId).beds) end function getHouseTilesCount(houseId) return table.maxn(getHouseInfo(houseId).tiles) end function getItemNameById(itemid) return getItemDescriptionsById(itemid).name end function getItemPluralNameById(itemid) return getItemDescriptionsById(itemid).plural end function getItemArticleById(itemid) return getItemDescriptionsById(itemid).article end function getItemName(uid) return getItemDescriptions(uid).name end function getItemPluralName(uid) return getItemDescriptions(uid).plural end function getItemArticle(uid) return getItemDescriptions(uid).article end function getItemText(uid) return getItemDescriptions(uid).text end function getItemSpecialDescription(uid) return getItemDescriptions(uid).special end function getItemWriter(uid) return getItemDescriptions(uid).writer end function getItemDate(uid) return getItemDescriptions(uid).date end function getTilePzInfo(pos) return getTileInfo(pos).protection end function getTileZoneInfo(pos) local tmp = getTileInfo(pos) if(tmp.pvp) then return 2 end if(tmp.nopvp) then return 1 end return 0 end function doShutdown() return doSetGameState(GAMESTATE_SHUTDOWN) end function doSummonCreature(name, pos, displayError) local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError) if(not cid) then cid = doCreateNpc(name, pos, displayError) end return cid end function getOnlinePlayers() local players = {} for i, cid in ipairs(getPlayersOnline()) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) return isPlayer(cid) and (getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) return isCreature(cid) and cid >= AUTOID_NPCS end function doPlayerSetExperienceRate(cid, value) return doPlayerSetRate(cid, SKILL__LEVEL, value) end function doPlayerSetMagicRate(cid, value) return doPlayerSetRate(cid, SKILL__MAGLEVEL, value) end function doPlayerAddLevel(cid, amount, round) local experience, level, amount = 0, getPlayerLevel(cid), amount or 1 if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) for i = 1, amount do doPlayerAddSpentMana(cid, getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid), false) end return true end function doPlayerAddSkill(cid, skill, amount, round) local amount = amount or 1 if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end for i = 1, amount do doPlayerAddSkillTry(cid, skill, getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill), false) end return true end function getPartyLeader(cid) local party = getPartyMembers(cid) if(type(party) ~= 'table') then return 0 end return party[1] end function isInParty(cid) return type(getPartyMembers(cid)) == 'table' end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doPlayerResetIdleTime(cid) return doPlayerSetIdleTime(cid, 0) end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end for _, pid in ipairs(getPlayersOnline()) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function getBooleanFromString(input) local tmp = type(input) if(tmp == 'boolean') then return input end if(tmp == 'number') then return input > 0 end local str = string.lower(tostring(input)) return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0)) end function doCopyItem(item, attributes) local attributes = ((type(attributes) == 'table') and attributes or { "aid" }) local ret = doCreateItemEx(item.itemid, item.type) for _, key in ipairs(attributes) do local value = getItemAttribute(item.uid, key) if(value ~= nil) then doItemSetAttribute(ret, key, value) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doRemoveThing(uid) if(isCreature(uid)) then return doRemoveCreature(uid) end return doRemoveItem(uid) end function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, -min, -max) end function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max) end function doChangeTypeItem(uid, subtype) local thing = getThing(uid) if(thing.itemid < 100) then return false end local subtype = subtype or 1 return doTransformItem(thing.uid, thing.itemid, subtype) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function doItemSetActionId(uid, aid) return doItemSetAttribute(uid, "aid", aid) end function getFluidSourceType(itemid) local item = getItemInfo(itemid) return item and item.fluidSource or false end function getDepotId(uid) return getItemAttribute(uid, "depotid") or false end function getItemDescriptions(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return { name = getItemAttribute(uid, "name") or item.name, plural = getItemAttribute(uid, "pluralname") or item.plural, article = getItemAttribute(uid, "article") or item.article, special = getItemAttribute(uid, "description") or "", text = getItemAttribute(uid, "text") or "", writer = getItemAttribute(uid, "writer") or "", date = getItemAttribute(uid, "date") or 0 } end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count --[[if(precision) then return weight end local t = string.explode(tostring(weight), ".") if(table.maxn(t) == 2) then return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2)) end]]-- return weight end function getItemWeaponType(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end return getItemInfo(thing.itemid).weaponType end function getItemRWInfo(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item, flags = getItemInfo(thing.itemid), 0 if(item.readable) then flags = 1 end if(item.writable) then flags = flags + 2 end return flags end function getItemLevelDoor(itemid) local item = getItemInfo(itemid) return item and item.levelDoor or false end function isItemStackable(itemid) local item = getItemInfo(itemid) return item and item.stackable or false end function isItemRune(itemid) local item = getItemInfo(itemid) return item and item.type == ITEM_TYPE_RUNE or false end function isItemDoor(itemid) local item = getItemInfo(itemid) return item and item.type == ITEM_TYPE_DOOR or false end function isItemContainer(itemid) local item = getItemInfo(itemid) return item and item.group == ITEM_GROUP_CONTAINER or false end function isItemFluidContainer(itemid) local item = getItemInfo(itemid) return item and item.group == ITEM_GROUP_FLUID or false end function isItemMovable(itemid) local item = getItemInfo(itemid) return item and item.movable or false end function isCorpse(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return item and item.corpseType ~= 0 or false end function getContainerCapById(itemid) local item = getItemInfo(itemid) if(not item or item.group ~= 2) then return false end return item.maxItems end function getMonsterAttackSpells(name) local monster = getMonsterInfo(name) return monster and monster.attacks or false end function getMonsterHealingSpells(name) local monster = getMonsterInfo(name) return monster and monster.defenses or false end function getMonsterLootList(name) local monster = getMonsterInfo(name) return monster and monster.loot or false end function getMonsterSummonList(name) local monster = getMonsterInfo(name) return monster and monster.summons or false end function choose(...) local arg = {...} return arg[math.random(1, table.maxn(arg))] end function isSummon(cid) return getCreatureMaster(cid) ~= nil end function getPlayerInArea(fromPos, toPos) -- by jhon992 local online = getPlayersOnline() local players = {} for i=1, #online do if isInArea(getPlayerPosition(online[i]), fromPos, toPos) then players[#players+1] = online[i] end end return players end
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