Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
wait(1) local num = 0 local p = game.Players.LocalPlayer local char = p.Character local rad = math.rad local hum = char.Humanoid --------------------------------------------------- local LeftUpperArm = char.LeftUpperArm local LeftShoulder = char.LeftUpperArm.LeftShoulder local LeftLowerArm = char.LeftLowerArm local LeftElbow = char.LeftLowerArm.LeftElbow -------------------------------------------------------- local LeftUpperLeg = char.LeftUpperLeg local LeftHip = char.LeftUpperLeg.LeftHip local LeftLowerLeg = char.LeftLowerLeg local LeftKnee = char.LeftLowerLeg.LeftKnee ---------------------------------------------------------- local RightUpperArm = char.RightUpperArm local RightShoulder = char.RightUpperArm.RightShoulder local RightLowerArm = char.RightLowerArm local RightElbow = char.RightLowerArm.RightElbow ---------------------------------------------------------- local RightUpperLeg = char.RightUpperLeg local RightHip = char.RightUpperLeg.RightHip local RightLowerLeg = char.RightLowerLeg local RightKnee = char.RightLowerLeg.RightKnee ---------------------------------------------------------- local UpperTorso = char.UpperTorso local LowerTorso = char.LowerTorso local Root = char.LowerTorso.Root -------------------------------------------- local Head = char.Head local Neck = char.Head.Neck local RootPart = char.HumanoidRootPart local LeftHand = char.LeftHand local RightHand = char.RightHand local LeftFoot = char.LeftFoot local RightFoot = char.RightFoot --------------------------------------------- hum.BodyDepthScale.Value = 0.8 hum.BodyHeightScale.Value = 1.2 hum.BodyWidthScale.Value = 0.8 hum.HeadScale.Value = 1 local v3 = Vector3.new local ns = NumberSequence.new local new = Instance.new local nr = NumberRange.new local mouse = p:GetMouse() local bc =BrickColor.new local UpperTorso = char.UpperTorso local Waist = char.UpperTorso.Waist char:FindFirstChild'Animate':Destroy() hum.Animator.Parent = nil hum.WalkSpeed = 30 hum.MaxHealth = 999e999 hum.Health = 999e999 new("ForceField",char).Visible = false hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) idle = true walk = true walk1 = true walkon = true walkon1 = false Sprint = false local debounce = true game:service'RunService'.RenderStepped:connect(function() if hum.MoveDirection.x == 0 and idle == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(70.474), math.rad(-4.125), math.rad(-8.308)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(64.802), math.rad(3.323), math.rad(8.594)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.2)--UpperTorso end if hum.MoveDirection.x == 0 and Sprint == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso end if RootPart.Velocity.y > 1 and hitfloor==nil then if Sprint == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-167.647), 0, math.rad(-23.549)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-158.251), 0, math.rad(27.101)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(9.74), math.rad(-1.203), math.rad(-24.351)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.693), 0, math.rad(37.758)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-90.585),rad(0),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(81.704),rad(0),rad(0)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso end end if walkon1 == true then walkon1 = false for i = 1,4 do if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then wait() LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(150.233),rad(0),rad(0)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(150.904),rad(0),rad(0)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-3.61), 0, math.rad(-5.271)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(17.762), 0, math.rad(13.121)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,-0.3)*CFrame.Angles(rad(-90.585),rad(0),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(81.704),rad(0),rad(0)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso end end for i = 1,4 do if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then wait() LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(39.504),rad(0),rad(0)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(53.969),rad(0),rad(0)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(128.06), math.rad(-4.87), math.rad(1.948)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(129.148), 0, math.rad(0)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-90.585),rad(0),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(81.704),rad(0),rad(0)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso end end walkon1 = true end if walkon == true then walkon = false for i = 1,10 do if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(88.579), math.rad(-6.474), math.rad(-6.589)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-10), math.rad(-4.985), math.rad(7.792)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(70.241), math.rad(-5.443), math.rad(0.458)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-70.74), math.rad(0.344), math.rad(4.526)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(-12.147), math.rad(0), 0),.1)--UpperTorso wait() end end for i = 1,10 do if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-8.766), math.rad(7.391), math.rad(-5.558)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.272), math.rad(6.818), math.rad(6.245)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-70.241), math.rad(-4.354), math.rad(-3.323)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(70.74), math.rad(3.552), math.rad(2.865)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(12.147), math.rad(0), 0),.1)--UpperTorso wait() end end walkon = true end end) slash1 = false slash2 = false debounce = true function slashes() if debounce == true then debounce = false idle = false walk = false walk1 = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(70.474), math.rad(-4.125), math.rad(-8.308)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-147.766), math.rad(-8.824), math.rad(44.404)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso wait() end for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(70.474), math.rad(-4.125), math.rad(-8.308)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(70.76), math.rad(-18.85), math.rad(-57.811)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(19.996),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso wait() end local slashpart1 = Instance.new("Part",workspace) slashpart1.Size = v3(9,0,9) slashpart1.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0) slashpart1.Anchored = false slashpart1.Name = "Slash" slashpart1.CanCollide = false slashpart1.BrickColor = BrickColor.new("Really black") slashpart1.Transparency = 0.9 slashpart1.Material = "Neon" game:GetService("Debris"):AddItem(slashpart1, 2) local zxc = Instance.new("SpecialMesh",slashpart1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(9,0.3,9) zxc.MeshId = "http://www.roblox.com/asset/?id=10681506" local gyro = Instance.new("BodyGyro",slashpart1) gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) gyro.CFrame = slashpart1.CFrame * CFrame.Angles(math.random(0.5,2),math.random(1,2),0) local BodyVelocity = Instance.new("BodyVelocity",slashpart1) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200 slashpart1.Touched:connect(function(hit) if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if debounce == true then debounce = false v.Health = v.Health - 999e999 end end wait(0.1) debounce = true end end) idle = true walk = true walk1 = true slash1 = true wait(1) debounce = true end end function slashes2() if slash1 == true then debounce = false idle = false walk = false walk1 = false slash2 = true for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(48.186), math.rad(-28.82), math.rad(-134.702)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(64.802), math.rad(3.323), math.rad(8.594)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso wait() end for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-127.655), math.rad(1.089), math.rad(158.595)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(64.802), math.rad(3.323), math.rad(8.594)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-19.996),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso wait() end local slashpart1 = Instance.new("Part",workspace) slashpart1.Size = v3(9,0,9) slashpart1.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),rad(0),0) slashpart1.Anchored = false slashpart1.CanCollide = false slashpart1.BrickColor = BrickColor.new("Really black") slashpart1.Material = "Neon" slashpart1.Transparency = 0.9 game:GetService("Debris"):AddItem(slashpart1, 1) slashpart1.Name = "Slash" local zxc = Instance.new("SpecialMesh",slashpart1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(9,0.3,9) zxc.MeshId = "http://www.roblox.com/asset/?id=10681506" local gyro = Instance.new("BodyGyro",slashpart1) gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) gyro.CFrame = slashpart1.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0) local BodyVelocity = Instance.new("BodyVelocity",slashpart1) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200 slashpart1.Touched:connect(function(hit) if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if debounce == true then debounce = false v.Health = v.Health - 999e999 end end wait(0.1) debounce = true end end) idle = true walk = true walk1 = true slash1 = false slash2 = false debounce = true end end function Slam() if debounce == true then debounce = false idle = false walk = false walk1 = false for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(116.368), 0, math.rad(59.358)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(101.986), 0, math.rad(-66.406)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-14.782), math.rad(7.907), math.rad(-27.445)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-11.918), math.rad(-5.73), math.rad(25.382)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-147.021),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.3)--UpperTorso wait() end local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("White") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng.Position = UpperTorso.Position - Vector3.new(0,0,0) rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(3,3,3) local rng2 = Instance.new("Part", char) rng2.Anchored = true rng2.BrickColor = BrickColor.new("White") rng2.CanCollide = false rng2.FormFactor = 3 rng2.Name = "Ring2" rng2.Size = Vector3.new(1, 1, 1) rng2.Transparency = 0.35 rng2.TopSurface = 0 rng2.BottomSurface = 0 rng2.Position = UpperTorso.Position - Vector3.new(0,0,0) rng2.CFrame = rng.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local rngm2 = Instance.new("SpecialMesh", rng2) rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm2.Scale = Vector3.new(6,6,6) local rng3 = Instance.new("Part", char) rng3.Anchored = true rng3.BrickColor = BrickColor.new("White") rng3.CanCollide = false rng3.FormFactor = 3 rng3.Name = "Ring2" rng3.Size = Vector3.new(1, 1, 1) rng3.Transparency = 0.35 rng3.TopSurface = 0 rng3.BottomSurface = 0 rng3.Position = UpperTorso.Position - Vector3.new(0,0,0) rng3.CFrame = rng3.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm3 = Instance.new("SpecialMesh", rng3) rngm2.MeshId = "http://www.roblox.com/asset/?id=168892432" rngm2.Scale = Vector3.new(1,1,1) idle = true walk = true walk1 = true debounce = true for i = 1, 60, 2 do rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) rng.Transparency = i/60 rngm2.Scale = Vector3.new(4 + i*4, 4 + i*4, 1) rng2.Transparency = i/60 rngm3.Scale = Vector3.new(4 + i*4, 4 + i*4, 4) rng3.Transparency = i/60 wait() end rngm.Touched:connect(function(touch) if touch:IsA("Part") then touch:BreakJoints() end end) rngm2.Touched:connect(function(touch) if touch:IsA("Part") then touch:BreakJoints() end end) rngm3.Touched:connect(function(touch) if touch:IsA("Part") then touch:BreakJoints() end end) rng:destroy() rng2:destroy() rng3:destroy() end end local sit = false mouse.KeyDown:connect(function(k) if k == "e" then slashes() end end) mouse.KeyDown:connect(function(k) if k == "q" then slashes2() end end) mouse.KeyDown:connect(function(k) if k == "f" then Slam() end end) mouse.KeyDown:connect(function(k) if k == "g" then if debounce == true then if sit == false then for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.Anchored = false end end idle = false walk = false walk1 = false Sit = true for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(19.366), math.rad(-2.578), math.rad(35.065)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(28.075), math.rad(9.683), math.rad(-40.909)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(83.938), 0, math.rad(-34.091)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(77.75), math.rad(4.985), math.rad(17.762)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,-1.628,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(10.027),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso wait() end else sit = false idle = true walk = true walk1 = true debounce = true end end end end) function combo1() if debounce == true then debounce = false idle = false walk = false walk1 = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-28.877)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(96.773), math.rad(26.413), math.rad(118.774)),.5)--RightUpperArm Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(26.413),rad(0),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-27.273), math.rad(1.146), math.rad(-2.235), 0),.2)--UpperTorso wait() end local slashpart12 = Instance.new("Part",workspace) slashpart12.Size = v3(9,0,9) slashpart12.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),rad(0),0) slashpart12.Anchored = false slashpart12.CanCollide = false slashpart12.BrickColor = BrickColor.new("Really red") slashpart12.Material = "Neon" slashpart12.Transparency = 0.9 game:GetService("Debris"):AddItem(slashpart12, 1) slashpart12.Name = "Slash" local zxc = Instance.new("SpecialMesh",slashpart12) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(9,0.3,9) zxc.MeshId = "http://www.roblox.com/asset/?id=10681506" local gyro = Instance.new("BodyGyro",slashpart12) gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) gyro.CFrame = slashpart12.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0) local BodyVelocity = Instance.new("BodyVelocity",slashpart12) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200 slashpart12.Touched:connect(function(hit) if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 999e999 v:Destroy() end end end) for i = 1,5 do RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(96.773), math.rad(26.413), math.rad(-46.066)),.5)--RightUpperArm Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-27.273), math.rad(20), math.rad(-2.235), 0),.2)--UpperTorso wait() end for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(136.249), math.rad(-52.196), math.rad(-50.707)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(20.798), math.rad(0.172), math.rad(37.815)),.5)--RightUpperArm wait() end local slashpart12 = Instance.new("Part",workspace) slashpart12.Size = v3(9,0,9) slashpart12.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),rad(0),0) slashpart12.Anchored = false slashpart12.CanCollide = false slashpart12.BrickColor = BrickColor.new("Really red") slashpart12.Material = "Neon" slashpart12.Transparency = 0.9 game:GetService("Debris"):AddItem(slashpart12, 1) slashpart12.Name = "Slash" local zxc = Instance.new("SpecialMesh",slashpart12) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(9,0.3,9) zxc.MeshId = "http://www.roblox.com/asset/?id=10681506" local gyro = Instance.new("BodyGyro",slashpart12) gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) gyro.CFrame = slashpart12.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0) local BodyVelocity = Instance.new("BodyVelocity",slashpart12) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200 slashpart12.Touched:connect(function(hit) if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 999e999 end end end) for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(136.249), math.rad(-52.196), math.rad(112.987)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-15.126), math.rad(-24.408), math.rad(29.851)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-3.266)),.5)--LeftLowerArm Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-29.507), math.rad(-44.691), math.rad(-3.151), 0),.2)--UpperTorso wait() end for i = 1,10 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-79.24), math.rad(-49.733), math.rad(-66.692)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(131.551), math.rad(35.924), math.rad(-12.72)),.5)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-53.801)),.5)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.633),rad(0),rad(0)),.5)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-20.798), math.rad(2.578), math.rad(-5.329)),1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(3.667), math.rad(-10.6), math.rad(19.137)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-17.533),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.002),rad(0),rad(0)),.5)--RightUpperLeg Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(1.432),rad(0),rad(0)),.5)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(2.75), math.rad(-2.12), math.rad(-1.375), 0),.2)--UpperTorso wait() end idle = true walk = true walk1 = true wait(1) debounce = true end end mouse.KeyDown:connect(function(k) if k == "z" then combo1() end end) function climb() local climbp = new("Part",char) climbp.Size = v3(2,2,1) climbp.CanCollide = false climbp.Anchored = false climbp.Transparency = 1 local climbw = new("Weld", climbp) climbw.Part0 = climbp climbw.Part1 = char.HumanoidRootPart climbp.Touched:connect(function(hit) local hang = new("Weld",char) hang.Part0 = char.HumanoidRootPart hang.Part1 = hit.Parent.HumanoidRootPart hang.C0=CFrame.new(0,-0.3,-1) hang.Name = "hang" idle = false walk = false walk1 = false for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-77.808), math.rad(-88.465), math.rad(-157.907)),1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-16.616), math.rad(70.359), math.rad(104.278)),1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(36.268), math.rad(-0.344), math.rad(-0.458)),1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(27.559),rad(0),rad(0)),1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.736), math.rad(-4.24), math.rad(-12.261)),1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(17.819), math.rad(12.605), math.rad(29.221)),1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso wait() end for i,v in pairs(char:GetChildren()) do if hit.Parent == char then return end if v:IsA("Humanoid") then char.Humanoid.PlatformStand = true end climbp:destroy() end end) end mouse.KeyDown:connect(function(k) if k == "h" then hum.Health = 999e999 climb() end end) mouse.KeyDown:connect(function(k) if k == "u" then local exp = Instance.new("Explosion",char) exp.Position = char.HumanoidRootPart.Position exp.Visible = false char.Parent = workspace.Camera print("Invi") wait(1) char.Parent = workspace print("Ready") end end) local UIS = game:GetService('UserInputService') local Player = game.Players.LocalPlayer local Character = Player.Character UIS.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.LeftControl then Sprint = true walkon1 = true idle = false walk = false walk1 = false Character.Humanoid.WalkSpeed = 40 end end) UIS.InputEnded:connect(function(input) if input.KeyCode == Enum.KeyCode.LeftControl then Character.Humanoid.WalkSpeed = 16 Sprint = false walkon1 = false idle = true walk = true walk1 = true end end) d = {} function iteffect() coroutine.resume(coroutine.create(function() for i = 1, 10 do effect = Instance.new("Part", workspace) effect.Anchored = true effect.CanCollide = false effect.Size = Vector3.new(0.2, 3, 0.2) effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) effect.Transparency = 0 effect.Material = "Neon" effect.BrickColor = BrickColor.new("White") table.insert(d, effect) game:GetService("Debris"):AddItem(effect, 0.3) end coroutine.resume(coroutine.create(function() for i = 1, 10 do for i,e in pairs(d) do e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) e.Transparency = e.Transparency + 0.1 end wait(0.01) end end)) end)) end mouse.KeyDown:connect(function(k) if k == "r" and mouse.Target then oldpos = char.HumanoidRootPart.Position iteffect() char.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0, 2.5, 0)) char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.Position, oldpos) * CFrame.Angles(0, math.rad(180), 0) iteffect() local tele = Instance.new("Sound",char) tele.SoundId = "rbxassetid://153613030" tele.Volume = 3 tele:Play() wait(0.1) d = {} end end) local Parasyte2 = false local Parasyte = false mouse.KeyDown:connect(function(k) if k == "v" then if Parasyte == false then if Parasyte2 == false then Parasyte = true local naeeym = Instance.new("BillboardGui",char) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = char.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "Parasite" tecks.Font = "Fantasy" tecks.FontSize = "Size36" tecks.TextStrokeTransparency = 0.5 tecks.TextColor3 = Color3.new(1,1,1) rrer = BrickColor.new("White") tecks.TextStrokeColor3 = rrer.Color tecks.Size = UDim2.new(1,0,0.5,0) local l = game.Lighting function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") SpecialMesh1 = Instance.new("SpecialMesh") Part3 = Instance.new("Part") CylinderMesh4 = Instance.new("CylinderMesh") Part6 = Instance.new("Part") SpecialMesh7 = Instance.new("SpecialMesh") Part9 = Instance.new("Part") CylinderMesh10 = Instance.new("CylinderMesh") Part12 = Instance.new("Part") CylinderMesh13 = Instance.new("CylinderMesh") Part15 = Instance.new("Part") CylinderMesh16 = Instance.new("CylinderMesh") Part18 = Instance.new("Part") CylinderMesh19 = Instance.new("CylinderMesh") Part21 = Instance.new("Part") CylinderMesh22 = Instance.new("CylinderMesh") Part24 = Instance.new("Part") CylinderMesh25 = Instance.new("CylinderMesh") Part27 = Instance.new("Part") CylinderMesh28 = Instance.new("CylinderMesh") Part30 = Instance.new("Part") SpecialMesh31 = Instance.new("SpecialMesh") Part33 = Instance.new("Part") CylinderMesh34 = Instance.new("CylinderMesh") Part36 = Instance.new("Part") CylinderMesh37 = Instance.new("CylinderMesh") Part39 = Instance.new("Part") CylinderMesh40 = Instance.new("CylinderMesh") Part42 = Instance.new("Part") CylinderMesh43 = Instance.new("CylinderMesh") Part45 = Instance.new("Part") CylinderMesh46 = Instance.new("CylinderMesh") Part48 = Instance.new("Part") SpecialMesh49 = Instance.new("SpecialMesh") Part51 = Instance.new("Part") SpecialMesh52 = Instance.new("SpecialMesh") Weld53 = Instance.new("Weld") Weld54 = Instance.new("Weld") Weld55 = Instance.new("Weld") Weld56 = Instance.new("Weld") Weld57 = Instance.new("Weld") Weld58 = Instance.new("Weld") Weld59 = Instance.new("Weld") Weld60 = Instance.new("Weld") Weld61 = Instance.new("Weld") Weld62 = Instance.new("Weld") Weld63 = Instance.new("Weld") Weld64 = Instance.new("Weld") Weld65 = Instance.new("Weld") Weld66 = Instance.new("Weld") Weld67 = Instance.new("Weld") Weld68 = Instance.new("Weld") Weld69 = Instance.new("Weld") Part0.Parent = mas Part0.BrickColor = BrickColor.new("Really black") Part0.Rotation = Vector3.new(-157.589996, 5.42999983, -25.0699997) Part0.CanCollide = false Part0.FormFactor = Enum.FormFactor.Plate Part0.Size = Vector3.new(1, 0.400000006, 1) Part0.CFrame = CFrame.new(-9.89037609, 3.50908041, -10.3584547, 0.901716292, 0.42183128, 0.0946800783, 0.359050125, -0.852691352, 0.379473507, 0.240803257, -0.308178782, -0.920347154) Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.TopSurface = Enum.SurfaceType.Smooth Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part0.Position = Vector3.new(-9.89037609, 3.50908041, -10.3584547) Part0.Orientation = Vector3.new(-22.2999992, 174.12999, 157.169998) Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh1.Parent = Part0 SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=32054761" SpecialMesh1.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) SpecialMesh1.MeshType = Enum.MeshType.FileMesh SpecialMesh1.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) Part3.Parent = mas Part3.BrickColor = BrickColor.new("Really black") Part3.Rotation = Vector3.new(95.5299988, 46.0099983, 13.6199999) Part3.CanCollide = false Part3.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007) Part3.CFrame = CFrame.new(-4.78088474, 4.44901085, -11.175416, 0.675002098, -0.163504452, 0.719470441, 0.673308253, -0.262249231, -0.691290617, 0.301709652, 0.951047659, -0.0669293255) Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part3.Position = Vector3.new(-4.78088474, 4.44901085, -11.175416) Part3.Orientation = Vector3.new(43.7299995, 95.3099976, 111.279999) Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh4.Parent = Part3 Part6.Parent = mas Part6.BrickColor = BrickColor.new("Really black") Part6.Rotation = Vector3.new(-168.089996, 13.04, 178.860001) Part6.CanCollide = false Part6.Size = Vector3.new(2.32800007, 1.60000014, 0.441999972) Part6.CFrame = CFrame.new(-5.08431911, 4.76196146, -9.52349854, -0.974034965, -0.0193764232, 0.225565061, 0.0270731151, 0.979212224, 0.20102556, -0.224771798, 0.201912314, -0.953262091) Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part6.Position = Vector3.new(-5.08431911, 4.76196146, -9.52349854) Part6.Orientation = Vector3.new(-11.5999994, 166.690002, 1.57999992) Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh7.Parent = Part6 SpecialMesh7.MeshId = "http://www.roblox.com/asset/?id=37241605" SpecialMesh7.Scale = Vector3.new(2, 2, 2) SpecialMesh7.VertexColor = Vector3.new(0.300000012, 0.300000012, 0.300000012) SpecialMesh7.MeshType = Enum.MeshType.FileMesh SpecialMesh7.Scale = Vector3.new(2, 2, 2) Part9.Parent = mas Part9.BrickColor = BrickColor.new("Really black") Part9.Rotation = Vector3.new(115.449997, -34.8899994, 9.77999973) Part9.CanCollide = false Part9.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007) Part9.CFrame = CFrame.new(-9.2961607, 4.97208929, -10.7380867, 0.808305025, -0.139299721, -0.572044313, -0.582014024, -0.33570379, -0.740647912, -0.0888697803, 0.931608617, -0.352426708) Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part9.Position = Vector3.new(-9.2961607, 4.97208929, -10.7380867) Part9.Orientation = Vector3.new(47.7899971, -121.639999, -119.979996) Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh10.Parent = Part9 Part12.Parent = mas Part12.BrickColor = BrickColor.new("Really black") Part12.Rotation = Vector3.new(89.3899994, 50.4799995, -103.849998) Part12.CanCollide = false Part12.Size = Vector3.new(1.15999997, 1.14000022, 0.430000007) Part12.CFrame = CFrame.new(-5.557374, 4.51759434, -13.4549561, -0.152351961, 0.61785543, 0.771389961, -0.194968641, 0.746375799, -0.636326551, -0.968904734, -0.247342378, 0.0067511946) Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part12.Position = Vector3.new(-5.557374, 4.51759434, -13.4549561) Part12.Orientation = Vector3.new(39.5200005, 89.5, -14.6399994) Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh13.Parent = Part12 Part15.Parent = mas Part15.BrickColor = BrickColor.new("Really black") Part15.Rotation = Vector3.new(80.1299973, -12.29, -56.6100006) Part15.CanCollide = false Part15.Size = Vector3.new(1.15999997, 1.36000025, 0.430000007) Part15.CFrame = CFrame.new(-5.38259745, 2.7325983, -12.6629, 0.537643671, 0.815841854, -0.212934494, -0.258609563, -0.0808131397, -0.962593257, -0.80253315, 0.572598398, 0.167535514) Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part15.Position = Vector3.new(-5.38259745, 2.7325983, -12.6629) Part15.Orientation = Vector3.new(74.2799988, -51.7999992, -107.349998) Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh16.Parent = Part15 Part18.Parent = mas Part18.BrickColor = BrickColor.new("Really black") Part18.Rotation = Vector3.new(85.0199966, -0.00999999978, 0) Part18.CanCollide = false Part18.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007) Part18.CFrame = CFrame.new(-9.75036049, 2.86614418, -11.2446823, 0.999999225, 4.97678411e-06, -0.000113099399, -0.000114824732, 0.0867695287, -0.996228158, 3.05919093e-06, 0.996227503, 0.0867749751) Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part18.Position = Vector3.new(-9.75036049, 2.86614418, -11.2446823) Part18.Orientation = Vector3.new(85.0199966, -0.0700000003, -0.0799999982) Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh19.Parent = Part18 Part21.Parent = mas Part21.BrickColor = BrickColor.new("Really black") Part21.Rotation = Vector3.new(105.959999, 29.9200001, -23.4599991) Part21.CanCollide = false Part21.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007) Part21.CFrame = CFrame.new(-4.9343276, 4.77753687, -12.7583609, 0.795093238, 0.345108747, 0.498724014, 0.549322367, -0.0612689704, -0.833362043, -0.257043958, 0.93656069, -0.238289997) Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part21.Position = Vector3.new(-4.9343276, 4.77753687, -12.7583609) Part21.Orientation = Vector3.new(56.4499969, 115.540001, 96.3600006) Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh22.Parent = Part21 Part24.Parent = mas Part24.BrickColor = BrickColor.new("Really black") Part24.Rotation = Vector3.new(85.0199966, -0.00999999978, 36) Part24.CanCollide = false Part24.Size = Vector3.new(1.15999997, 2.46000028, 0.430000007) Part24.CFrame = CFrame.new(-9.15343475, 2.75214767, -12.8947067, 0.809021652, -0.587777376, -0.000113977505, 0.0509076416, 0.0702657998, -0.996228218, 0.585567176, 0.805965483, 0.086774461) Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part24.Position = Vector3.new(-9.15343475, 2.75214767, -12.8947067) Part24.Orientation = Vector3.new(85.0199966, -0.0799999982, 35.9199982) Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh25.Parent = Part24 Part27.Parent = mas Part27.BrickColor = BrickColor.new("Really black") Part27.Rotation = Vector3.new(85.0199966, -0.00999999978, 128) Part27.CanCollide = false Part27.Size = Vector3.new(1.15999997, 2.72000027, 0.430000007) Part27.CFrame = CFrame.new(-7.51693249, 2.80680275, -13.0225782, -0.615660667, -0.78801024, -0.000116737894, 0.0684468225, -0.0533267111, -0.996228278, 0.785032928, -0.613345444, 0.0867734924) Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part27.Position = Vector3.new(-7.51693249, 2.80680275, -13.0225782) Part27.Orientation = Vector3.new(85.0199966, -0.0799999982, 127.919998) Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh28.Parent = Part27 Part30.Parent = mas Part30.BrickColor = BrickColor.new("Really black") Part30.Rotation = Vector3.new(-156.029999, 10.8800001, 48.6100006) Part30.CanCollide = false Part30.FormFactor = Enum.FormFactor.Plate Part30.Size = Vector3.new(1, 0.400000006, 1) Part30.CFrame = CFrame.new(-8.85424137, 5.01109123, -9.78563499, 0.649343729, -0.736704171, 0.188722745, -0.736192942, -0.546707034, 0.398908675, -0.190706328, -0.397965491, -0.897358298) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.TopSurface = Enum.SurfaceType.Smooth Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part30.Position = Vector3.new(-8.85424137, 5.01109123, -9.78563499) Part30.Orientation = Vector3.new(-23.5100002, 168.119995, -126.599998) Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh31.Parent = Part30 SpecialMesh31.MeshId = "http://www.roblox.com/asset/?id=32054761" SpecialMesh31.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) SpecialMesh31.MeshType = Enum.MeshType.FileMesh SpecialMesh31.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) Part33.Parent = mas Part33.BrickColor = BrickColor.new("Really black") Part33.Rotation = Vector3.new(89.3899994, 50.4799995, -173.849991) Part33.CanCollide = false Part33.Size = Vector3.new(1.15999997, 1.11000025, 0.430000007) Part33.CFrame = CFrame.new(-5.91140747, 4.13504839, -12.8911753, -0.632700086, 0.0681980625, 0.771387637, -0.768040597, 0.0721095651, -0.636329591, -0.0990209281, -0.99506259, 0.00675566494) Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part33.Position = Vector3.new(-5.91140747, 4.13504839, -12.8911753) Part33.Orientation = Vector3.new(39.5200005, 89.5, -84.6399994) Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh34.Parent = Part33 Part36.Parent = mas Part36.BrickColor = BrickColor.new("Really black") Part36.Rotation = Vector3.new(100.610001, -13.7999992, -138.940002) Part36.CanCollide = false Part36.Size = Vector3.new(1.15999997, 1.14000022, 0.430000007) Part36.CFrame = CFrame.new(-6.02700615, 2.85732889, -12.6891441, -0.732200503, 0.637933075, -0.238587096, 0.297726482, -0.0152736008, -0.954526782, -0.612567484, -0.76993978, -0.178746834) Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part36.Position = Vector3.new(-6.02700615, 2.85732889, -12.6891441) Part36.Orientation = Vector3.new(72.6500015, -126.839996, 92.9399948) Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh37.Parent = Part36 Part39.Parent = mas Part39.BrickColor = BrickColor.new("Really black") Part39.Rotation = Vector3.new(115.449997, -34.8899994, 137.779999) Part39.CanCollide = false Part39.Size = Vector3.new(1.15999997, 2.02000022, 0.430000007) Part39.CFrame = CFrame.new(-7.23414993, 4.57423878, -12.9809465, -0.60741359, -0.55118686, -0.572047055, 0.0937889442, 0.665315568, -0.74064523, 0.788829625, -0.503527105, -0.352427781) Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part39.Position = Vector3.new(-7.23414993, 4.57423878, -12.9809465) Part39.Orientation = Vector3.new(47.7899971, -121.639999, 8.0199995) Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh40.Parent = Part39 Part42.Parent = mas Part42.BrickColor = BrickColor.new("Really black") Part42.Rotation = Vector3.new(80.1299973, -12.29, -22.6199989) Part42.CanCollide = false Part42.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007) Part42.CFrame = CFrame.new(-4.59234619, 2.72386813, -11.489871, 0.901929319, 0.375742435, -0.212934896, -0.259589076, 0.077606529, -0.962593555, -0.345163465, 0.92346698, 0.167533934) Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part42.Position = Vector3.new(-4.59234619, 2.72386813, -11.489871) Part42.Orientation = Vector3.new(74.2799988, -51.7999992, -73.3600006) Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh43.Parent = Part42 Part45.Parent = mas Part45.BrickColor = BrickColor.new("Really black") Part45.Rotation = Vector3.new(115.449997, -34.8899994, 45.7799988) Part45.CanCollide = false Part45.Size = Vector3.new(1.15999997, 2.46000028, 0.430000007) Part45.CFrame = CFrame.new(-8.50386047, 5.28740215, -12.4261913, 0.572045982, -0.58781296, -0.572045028, -0.668180764, 0.0705178902, -0.740647197, 0.475698769, 0.805917442, -0.352427185) Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part45.Position = Vector3.new(-8.50386047, 5.28740215, -12.4261913) Part45.Orientation = Vector3.new(47.7899971, -121.639999, -83.9799957) Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) CylinderMesh46.Parent = Part45 Part48.Parent = mas Part48.BrickColor = BrickColor.new("Really black") Part48.Rotation = Vector3.new(-167.470001, -17.2799988, -115.829994) Part48.CanCollide = false Part48.Size = Vector3.new(2.32800007, 1.60000014, 0.441999972) Part48.CFrame = CFrame.new(-3.49167085, 2.92708683, -10.3676844, -0.416046828, 0.859449863, -0.297070593, 0.850544393, 0.483357161, 0.207209453, 0.321678698, -0.166463882, -0.932099402) Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part48.Position = Vector3.new(-3.49167085, 2.92708683, -10.3676844) Part48.Orientation = Vector3.new(-11.96, -162.319992, 60.3899994) Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) SpecialMesh49.Parent = Part48 SpecialMesh49.MeshId = "http://www.roblox.com/asset/?id=37241605" SpecialMesh49.Scale = Vector3.new(2, 2, 2) SpecialMesh49.VertexColor = Vector3.new(0.300000012, 0.300000012, 0.300000012) SpecialMesh49.MeshType = Enum.MeshType.FileMesh SpecialMesh49.Scale = Vector3.new(2, 2, 2) Part51.Name = "REF" local rwz = new("Weld", Part51) rwz.Part0 = Part51 rwz.Part1 = char.UpperTorso Part51.Parent = mas Part51.Rotation = Vector3.new(180, 0.0199999996, -180) Part51.CanCollide = false Part51.FormFactor = Enum.FormFactor.Symmetric Part51.Size = Vector3.new(2, 2, 1) Part51.CFrame = CFrame.new(-6.27533007, 3.1627059, -11.6517324, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994) Part51.BottomSurface = Enum.SurfaceType.Smooth Part51.TopSurface = Enum.SurfaceType.Smooth Part51.Position = Vector3.new(-6.27533007, 3.1627059, -11.6517324) Part51.Orientation = Vector3.new(0, 179.979996, 0) Part51.Transparency = 1 SpecialMesh52.Parent = Part51 SpecialMesh52.MeshId = "rbxasset://fonts/torso.mesh" SpecialMesh52.MeshType = Enum.MeshType.FileMesh Weld53.Name = "BTWeld" Weld53.Parent = Part51 Weld53.C1 = CFrame.new(2.8239584, 2.21885133, 1.40109444, -0.901796103, 0.359050125, -0.240504131, -0.421729028, -0.852691352, 0.308318704, -0.0943747833, 0.379473507, 0.920378506) Weld53.Part0 = Part51 Weld53.Part1 = Part0 Weld54.Name = "BTWeld" Weld54.Parent = Part51 Weld54.C1 = CFrame.new(-2.01854205, 0.128681183, -0.154120922, -0.675102174, 0.673308253, -0.301485747, 0.163188979, -0.262249231, -0.95110184, -0.719448209, -0.691290617, 0.0671679825) Weld54.Part0 = Part51 Weld54.Part1 = Part3 Weld55.Name = "BTWeld" Weld55.Parent = Part51 Weld55.C1 = CFrame.new(1.59515572, -1.97264862, 1.43862438, 0.974109471, 0.0270731151, 0.224448681, 0.0193094462, 0.979212224, -0.201918736, -0.225248843, 0.20102556, 0.953336895) Weld55.Part0 = Part51 Weld55.Part1 = Part6 Weld56.Name = "BTWeld" Weld56.Parent = Part51 Weld56.C1 = CFrame.new(3.57604885, -0.664531708, -0.0659441948, -0.808275521, -0.582014024, 0.0891379043, 0.138990685, -0.33570379, -0.931654811, 0.572161198, -0.740647912, 0.352236956) Weld56.Part0 = Part51 Weld56.Part1 = Part9 Weld57.Name = "BTWeld" Weld57.Parent = Part51 Weld57.C1 = CFrame.new(-1.37360859, -1.9008615, 0.320498943, 0.152673364, -0.194968641, 0.968854129, -0.617773354, 0.746375799, 0.247547314, -0.771392167, -0.636326551, -0.00649531279) Weld57.Part0 = Part51 Weld57.Part1 = Part12 Weld58.Name = "BTWeld" Weld58.Parent = Part51 Weld58.C1 = CFrame.new(-1.40269804, -0.184091568, -0.0545186996, -0.537377477, -0.258609563, 0.802711487, -0.816031754, -0.0808131397, -0.572327793, 0.212878913, -0.962593257, -0.167606145) Weld58.Part0 = Part51 Weld58.Part1 = Part15 Weld59.Name = "BTWeld" Weld59.Parent = Part51 Weld59.C1 = CFrame.new(3.47499752, -0.379756927, -0.331161261, -0.999999166, -0.000114824732, 0.00032865518, -0.00033544004, 0.0867695287, -0.996227443, 8.43148664e-05, -0.996228158, -0.0867750123) Weld59.Part0 = Part51 Weld59.Part1 = Part18 Weld60.Name = "BTWeld" Weld60.Parent = Part51 Weld60.C1 = CFrame.new(-2.2377367, 0.672572136, 0.413247108, -0.795007944, 0.549322367, 0.257307708, -0.345419407, -0.0612689704, -0.93644619, -0.498644948, -0.833362043, 0.238455415) Weld60.Part0 = Part51 Weld60.Part1 = Part21 Weld61.Name = "BTWeld" Weld61.Parent = Part51 Weld61.C1 = CFrame.new(3.07720566, -0.661039829, -0.301490545, -0.809215844, 0.0509076416, -0.585298836, 0.587510049, 0.0702657998, -0.80616045, 8.519314e-05, -0.996228218, -0.0867744982) Weld61.Part0 = Part51 Weld61.Part1 = Part24 Weld62.Name = "BTWeld" Weld62.Parent = Part51 Weld62.C1 = CFrame.new(0.336115837, -1.83818436, -0.235762119, 0.615400255, 0.0684468225, -0.785237134, 0.78821367, -0.0533267111, 0.613084018, 8.79538493e-05, -0.996228278, -0.0867735296) Weld62.Part0 = Part51 Weld62.Part1 = Part27 Weld63.Name = "BTWeld" Weld63.Parent = Part51 Weld63.C1 = CFrame.new(3.39125156, -0.146732807, 1.42391109, -0.649280429, -0.736192942, 0.190921724, 0.736836135, -0.546707034, 0.397721112, -0.188425079, 0.398908675, 0.897420883) Weld63.Part0 = Part51 Weld63.Part1 = Part30 Weld64.Name = "BTWeld" Weld64.Parent = Part51 Weld64.C1 = CFrame.new(0.854320407, -1.32825661, 0.346376419, 0.632732928, -0.768040597, 0.0988110453, -0.0678679869, 0.0721095651, 0.99508518, -0.771389842, -0.636329591, -0.00649978407) Weld64.Part0 = Part51 Weld64.Part1 = Part33 Weld65.Name = "BTWeld" Weld65.Parent = Part51 Weld65.C1 = CFrame.new(-0.362746239, -0.961824417, -0.417678952, 0.732403696, 0.297726482, 0.612324595, -0.63767767, -0.0152736008, 0.770151377, 0.238646373, -0.954526782, 0.178667679) Weld65.Part0 = Part51 Weld65.Part1 = Part36 Weld66.Name = "BTWeld" Weld66.Parent = Part51 Weld66.C1 = CFrame.new(0.333738327, -2.13691807, 0.0285010338, 0.607151926, 0.0937889442, -0.789031088, 0.551353872, 0.665315568, 0.503344297, 0.572163939, -0.74064523, 0.352238029) Weld66.Part0 = Part51 Weld66.Part1 = Part39 Weld67.Name = "BTWeld" Weld67.Parent = Part51 Weld67.C1 = CFrame.new(-1.57597995, -0.747787476, -0.0911743641, -0.901814759, -0.259589076, 0.34546265, -0.376048744, 0.077606529, -0.923342288, 0.212879315, -0.962593555, -0.167604566) Weld67.Part0 = Part51 Weld67.Part1 = Part42 Weld68.Name = "BTWeld" Weld68.Parent = Part51 Weld68.C1 = CFrame.new(3.06293774, -0.835635662, 0.0258870125, -0.572203755, -0.668180764, -0.475508988, 0.587545633, 0.0705178902, -0.806112409, 0.572161913, -0.740647197, 0.352237433) Weld68.Part0 = Part51 Weld68.Part1 = Part45 Weld69.Name = "BTWeld" Weld69.Parent = Part51 Weld69.C1 = CFrame.new(0.945483685, -2.06478, 2.0726347, 0.415940106, 0.850544393, -0.321816713, -0.85939461, 0.483357161, 0.166748971, 0.297379792, 0.207209453, 0.932000816) Weld69.Part0 = Part51 Weld69.Part1 = Part48 for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end plr = game.Players.LocalPlayer part = nil bp = nil particles = nil end end elseif parasyte == true then Parasyte = false print("work") end end) player = game.Players["WinslowMau"] while true do -----Infinite loop for i,v in pairs(game.Players:GetChildren()) do -----Gets the children of Players and makes a table if v.Name ~= player.Name then if (v.Character.Torso.Position - player.Character.Torso.Position).magnitude <= 30 then v.Character:BreakJoints() ------Code that executes when a player is within 30 studs of player end end end wait() -----Prevents the script from running too fast end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
✅ QUICK $1,500 IN 2 HOURS ✅
JavaScript | 3 min ago | 0.67 KB
⭐⭐ Free Crypto Method ⭐ ⭐⭐
JavaScript | 3 min ago | 0.67 KB
⭐⭐ FREE BTC GUIDE ✅ Working ⭐⭐
JavaScript | 7 min ago | 0.67 KB
🎯🎯 +50,000$ in 1 month⭐ 🎯🎯
JavaScript | 8 min ago | 0.67 KB
⭐⭐ INSTANT MONEY EXPLOIT ⭐⭐ ✅
JavaScript | 11 min ago | 0.67 KB
⚡ Earn 8,000$ Monthly Leaked Guide 🎯⭐
JavaScript | 14 min ago | 0.67 KB
⭐⭐ Crypto Swap Glitch ✅ Easy money ⭐⭐
JavaScript | 15 min ago | 0.67 KB
💎 2OOO$ 15 MIN INSANE METHOD 💵🚨 ✅✅
JavaScript | 19 min ago | 0.67 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!