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--Walkspeed game:GetService("Players").LocalPlayer.Character.LocalHumanoid.WalkSpeed = 100 --Aimlock --[AimBot Settings]-- local FreeForAll = false local AimingFor = "Head" local AutoAim = false local Chams = true local PointToAiming = false local IgnoreFOV = false --[End AimBot Settings]-- --[AimBot HotKeys]-- local ModeSwitch = "Q" --Changes whether games FFA or TDM (shoot at all or only enemies). local AimSwitch = "E" --Change where to shoot at the 'Head' or 'HumanoidRootPart'. local AutoAimKey = "P" --Change whether you manually lockon or auto-lockon. local ChamSwitch = "T" --Change whether chams(esp) is disabled or enabled) local PointSwitch = "I" --Change wherer to render a line between you and who you're aiming at. local WallSwitch = "Y" --Change whether to be able to aim at people through walls. --[End AimBot HotKeys]-- --[[ NOTHING BELOW HERE NEEDS TO BE EDITED NOTHING BELOW HERE NEEDS TO BE EDITED NOTHING BELOW HERE NEEDS TO BE EDITED NOTHING BELOW HERE NEEDS TO BE EDITED --]] --[[ /$$$$$$ /$$ /$$ /$$$$$$$ /$$$$$$ /$$ /$$__ $$ | $$ | $$ | $$__ $$ /$$__ $$ | $$ | $$ \__/ /$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$$ | $$ \ $$ /$$ /$$ /$$ | $$ \__/ /$$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ | $$ /$$__ $$ /$$__ $$ /$$__ $$ /$$__ $$ | $$$$$$$ | $$ | $$|__/ | $$$$$$ /$$_____/ |____ $$ /$$__ $$|_ $$_/ /$$__ $$ /$$__ $$ | $$ | $$ \ $$| $$ | $$| $$$$$$$$| $$ | $$ | $$__ $$| $$ | $$ \____ $$| $$ /$$$$$$$| $$ \ $$ | $$ | $$$$$$$$| $$ \__/ | $$ $$| $$ | $$| $$ | $$| $$_____/| $$ | $$ | $$ \ $$| $$ | $$ /$$ /$$ \ $$| $$ /$$__ $$| $$ | $$ | $$ /$$| $$_____/| $$ | $$$$$$/| $$$$$$/| $$$$$$$| $$$$$$$| $$$$$$$ | $$$$$$$/| $$$$$$$|__/ | $$$$$$/| $$$$$$$| $$$$$$$| $$$$$$$/ | $$$$/| $$$$$$$| $$ \______/ \______/ \_______/ \_______/ \_______/ |_______/ \____ $$ \______/ \_______/ \_______/| $$____/ \___/ \_______/|__/ /$$ | $$ | $$ | $$$$$$/ | $$ \______/ |__/ --]] warn("[ScapAssist] Your Hotkeys Are: ModeSwitch["..ModeSwitch.."], AimSwitch["..AimSwitch.."], AutoAimKey["..AutoAimKey.."], ChamSwitch["..ChamSwitch.."], PointSwitch["..PointSwitch.."], WallSwitch["..WallSwitch.."]") --[Aimbot Hooks]-- local AimingAt = nil local Distance = 0 local Camera = game.Workspace.CurrentCamera local Mouse = game.Players.LocalPlayer:GetMouse() local MouseDown = false local Vals = {} local Dist = {} --[End Aimbot Hooks]-- --[Aimbot Framework]-- game:GetService("RunService").RenderStepped:connect(function() if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) then for i,c in pairs(Vals) do table.remove(Vals, i) end for i,c in pairs(Dist) do table.remove(Dist, i) end for _,v in pairs(game.Players:GetChildren()) do if game.Workspace:FindFirstChild(v.Name) then if FreeForAll == true then if v.Name ~= game.Players.LocalPlayer.Name and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local Distance = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).magnitude local Position,Bool = Camera:WorldToScreenPoint(v.Character[AimingFor].Position) if IgnoreFOV == false then if Bool == true then table.insert(Vals, {v.Name, Distance}) table.insert(Dist, Distance) end else table.insert(Vals, {v.Name, Distance}) table.insert(Dist, Distance) end end elseif FreeForAll == false then if v.Name ~= game.Players.LocalPlayer.Name and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local Distance = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).magnitude local Position,Bool = Camera:WorldToScreenPoint(v.Character[AimingFor].Position) if IgnoreFOV == false then if Bool == true then table.insert(Vals, {v.Name, Distance}) table.insert(Dist, Distance) end else table.insert(Vals, {v.Name, Distance}) table.insert(Dist, Distance) end end end end end for _,t in pairs(Vals) do if t[2] == math.min(unpack(Dist)) then AimingAt = t[1] end end if AutoAim == true or MouseDown == true and AimingAt ~= nil and game.Players[AimingAt].Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local Position,Bool = Camera:WorldToScreenPoint(game.Players[AimingAt].Character[AimingFor].Position) if IgnoreFOV == true then if game.Players[AimingAt].Character:FindFirstChild(AimingFor) then Camera.CoordinateFrame = CFrame.new(Camera.Focus.p, game.Players[AimingAt].Character[AimingFor].Position) end elseif IgnoreFOV == false then if game.Players[AimingAt].Character:FindFirstChild(AimingFor) and Bool == true then Camera.CoordinateFrame = CFrame.new(Camera.Focus.p, game.Players[AimingAt].Character[AimingFor].Position) end end end if PointToAiming and AimingAt ~= nil and game.Players[AimingAt].Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if game.Players[AimingAt].Character[AimingFor]:FindFirstChild("Attachment") then game.Players[AimingAt].Character[AimingFor].Attachment:Destroy() end local Attach = Instance.new("Attachment") Attach.Parent = game.Players[AimingAt].Character[AimingFor] if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Attachment") then game.Players.LocalPlayer.Character.HumanoidRootPart.Attachment:Destroy() end local Attach2 = Instance.new("Attachment") Attach.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("RodConstraint") then game.Players.LocalPlayer.Character.HumanoidRootPart.RodConstraint:Destroy() end local Con = Instance.new("RodConstraint") Con.Attachment0 = Attach Con.Attachment1 = Attach2 Con.Visible = true Con.Thickness = 5 Con.Color = BrickColor.new("Lime green") Con.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart elseif not PointToAiming then if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("RodConstraint") then game.Players.LocalPlayer.Character.HumanoidRootPart.RodConstraint:Destroy() end end if Chams and AimingAt ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then for _,q in pairs(Camera:GetChildren()) do if q:IsA("BoxHandleAdornment") then q:Destroy() end end for _,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name and game.Workspace:FindFirstChild(v.Name) then for _,c in pairs(v.Character:GetChildren()) do if c:IsA("BasePart") then if v.TeamColor == game.Players.LocalPlayer.TeamColor then local esp = Instance.new("BoxHandleAdornment", Camera) esp.Color3 = Color3.new(0, 255, 0) esp.Size = c.Size esp.AlwaysOnTop = true esp.ZIndex = 1 esp.Adornee = c elseif v.TeamColor ~= game.Players.LocalPlayer.TeamColor then local esp = Instance.new("BoxHandleAdornment", Camera) esp.Color3 = Color3.new(255, 0, 0) esp.Size = c.Size esp.AlwaysOnTop = true esp.ZIndex = 1 esp.Adornee = c end end end end end elseif not Chams then for _,q in pairs(Camera:GetChildren()) do if q:IsA("BoxHandleAdornment") then q:Destroy() end end end end end) game:GetService("UserInputService").InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.Keyboard then if key.KeyCode == Enum.KeyCode[ModeSwitch] then if FreeForAll == true then FreeForAll = false warn("[ScapAssist] FreeForAll set to: false") else FreeForAll = true warn("[ScapAssist] FreeForAll set to: true") end elseif key.KeyCode == Enum.KeyCode[AimSwitch] then if AimingFor == "Head" then AimingFor = "HumanoidRootPart" elseif AimingFor == "HumanoidRootPart" then AimingFor = "Head" end warn("[ScapAssist] AimingFor set to: "..AimingFor) elseif key.KeyCode == Enum.KeyCode[AutoAimKey] then if AutoAim == true then AutoAim = false warn("[ScapAssist] AutoAim set to: false") else AutoAim = true warn("[ScapAssist] AutoAim set to: true") end elseif key.KeyCode == Enum.KeyCode[ChamSwitch] then if Chams == true then Chams = false warn("[ScapAssist] Chams set to: false") else Chams = true warn("[ScapAssist] Chams set to: true") end end end end) Mouse.Button2Down:connect(function() MouseDown = true end) Mouse.Button2Up:connect(function() MouseDown = false end) --ESP -- ----------------------------------- -- ___ _ _ _ -- -- / __| ___| |_| |_(_)_ _ __ _ ___-- -- \__ \/ -_) _| _| | ' \/ _` (_-<-- -- |___/\___|\__|\__|_|_||_\__, /__/-- -- |___/ -- -- ----------------------------------- -- ----------------------------------- ALLYCOLOR = {0,255,255} --//Color of the ESP of people on the same team ENEMYCOLOR = {255,0,0} --//Color of the ESP of people on NOT the same team TRANSPARENCY = 0.5 --//Transparency of the ESP HEALTHBAR_ACTIVATED = true --//Renders the Healthbar -- -- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!! function createFlex() -- ----------------------------------------------------------------------------------- --[VARIABLES] //Changing may result in Errors! players = game:GetService("Players") --//Required for PF faces = {"Front","Back","Bottom","Left","Right","Top"} --//Every possible Enum face currentPlayer = nil --//Used for the Team-Check lplayer = players.LocalPlayer --//The LocalPlayer -- ----------------------------------------------------------------------------------- players.PlayerAdded:Connect(function(p) currentPlayer = p p.CharacterAdded:Connect(function(character) --//For when a new Player joins the game createESP(character) end) end) -- ----------------------------------------------------------------------------------- function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end --//Check if the Part is suitable -- ----------------------------------------------------------------------------------- function actualESP(obj) for i=0,5 do surface = Instance.new("SurfaceGui",obj) --//Creates the SurfaceGui surface.Face = Enum.NormalId[faces[i+1]] --//Adjusts the Face and chooses from the face table surface.AlwaysOnTop = true frame = Instance.new("Frame",surface) --//Creates the viewable Frame frame.Size = UDim2.new(1,0,1,0) frame.BorderSizePixel = 0 frame.BackgroundTransparency = TRANSPARENCY if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3]) --//If in same Team else frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3]) --//If in another Team end end end -- ----------------------------------------------------------------------------------- function createHealthbar(hrp) board =Instance.new("BillboardGui",hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent board.Name = "total" board.Size = UDim2.new(1,0,1,0) board.StudsOffset = Vector3.new(3,1,0) board.AlwaysOnTop = true bar = Instance.new("Frame",board) --//Creates the red background bar.BackgroundColor3 = Color3.new(255,0,0) bar.BorderSizePixel = 0 bar.Size = UDim2.new(0.2,0,4,0) bar.Name = "total2" health = Instance.new("Frame",bar) --//Creates the changing green Frame health.BackgroundColor3 = Color3.new(0,255,0) health.BorderSizePixel = 0 health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) hrp.Parent.Humanoid.Changed:Connect(function(property) --//Triggers when any Property changed hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) --//Adjusts the size of the green Frame end) end -- ----------------------------------------------------------------------------------- function createESP(c) --//Checks and calls the proper function bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil. for i,v in pairs(c:GetChildren()) do if checkPart(v) then actualESP(v) end end if HEALTHBAR_ACTIVATED then --//If the user decided to createHealthbar(c:WaitForChild("HumanoidRootPart")) --//Calls the function of the creation end end -- ----------------------------------------------------------------------------------- for i,people in pairs(players:GetChildren())do if people ~= players.LocalPlayer then currentPlayer = people --//Used for Players already in the Game createESP(people.Character) people.CharacterAdded:Connect(function(character) createESP(character) end) end end -- ----------------------------------------------------------------------------------- end --//End of the entire function createFlex() --// Does exactly that :) --CTRLCLICK delete --[[ Delete With Undo v1 by angeld23 Default keybinds: [Right Click + Left Ctrl] - Deletes part that your mouse is pointing at. [Right Click + X] - Undo last deletion. Can be repeated until all parts are returned. [Right Click + C] - Undo all deletions. This will return every part at once. (You cannot hold the key and then right click, you must hold right click first. If anyone can fix that, it would be highly appreciated!) Set custom keybinds in the settings below. Report any bugs to angeld23 on v3rm (or Synapse Forums). My Discord: angeld23#5601 --]] --Settings deleteKey = Enum.KeyCode.LeftControl --Key to delete the part you are looking at. undoKey = Enum.KeyCode.X --Key to undo last deletion. undoAllKey = Enum.KeyCode.C --Key to undo all deletions. --Variables plr = game.Players.LocalPlayer mouse = plr:GetMouse() input = game:GetService("UserInputService") storage = game:GetService("ReplicatedStorage") undoTable = {} --Folder to hold deleted parts if not storage:FindFirstChild("DeleteWithUndo") then folder = Instance.new("Folder", storage) folder.Name = "DeleteWithUndo" end --Click detection clicking = false mouse.Button2Down:connect(function() clicking = true end) mouse.Button2Up:connect(function() clicking = false end) --Input detection input.InputBegan:connect(function(key) if key.KeyCode == deleteKey and clicking then local targetPart = mouse.Target print("Deleted "..targetPart.Name) if not targetPart or not targetPart:IsA("BasePart")then return end local clone = targetPart:Clone() clone.Parent = folder local savedParent = Instance.new("ObjectValue", clone) savedParent.Name = "S_P" savedParent.Value = targetPart.Parent targetPart:Destroy() table.insert(undoTable, #undoTable + 1, clone) end if key.KeyCode == undoKey and #undoTable > 0 and clicking then local targetPart = undoTable[#undoTable] if not targetPart.S_P.Value then print("This part's parent was deleted! Setting parent to game.Workspace.") targetPart.Parent = workspace targetPart.S_P:Destroy() table.remove(undoTable, #undoTable) else print("Undone deletion of "..targetPart.Name) targetPart.Parent = targetPart.S_P.Value targetPart.S_P:Destroy() table.remove(undoTable, #undoTable) end end if key.KeyCode == undoAllKey and clicking then for i = 1, #undoTable do local targetPart = undoTable[#undoTable] print(targetPart.Name) if not targetPart.S_P.Value then print("This part's parent was deleted! Setting parent to game.Workspace.") targetPart.Parent = workspace targetPart.S_P:Destroy() table.remove(undoTable, #undoTable) else targetPart.Parent = targetPart.S_P.Value targetPart.S_P:Destroy() table.remove(undoTable, #undoTable) end end print("Undone deletion of all parts.") end end) --Noclip local noclip = true char = game.Players.LocalPlayer.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end end game:service("RunService").Stepped:wait() end --Health while wait(0) local humanoid = game:GetService"Players".LocalPlayer.Character:FindFirstChild"Humanoid" if humanoid then humanoid.Health = humanoid.MaxHealth end end --
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