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if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") local Player = game:GetService("Players").LocalPlayer repeat wait() until Player.Character local Character = Player.Character TrailSettings = { Lifetime = 1, Texture = "http://www.roblox.com/asset/?id=25356538", Color1 = ColorSequence.new(BrickColor.random().Color), Color2 = ColorSequence.new(BrickColor.random().Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = false, Extras = true, R15 = false, R15Parts = {"UpperTorso", "LowerTorso"} } local Trail function UpperBody() if TrailSettings.R15 == false then A0 = Instance.new("Attachment", Character.Torso) A1 = Instance.new("Attachment", Character.Head) A2 = Instance.new("Attachment", Character["Right Arm"]) A3 = Instance.new("Attachment", Character["Left Arm"]) Trail = Instance.new("Trail", Character) Trail.Attachment0 = A0 Trail.Attachment1 = A1 Trail.Texture = TrailSettings.Texture Trail.Color = TrailSettings.Color1 Trail.Lifetime = TrailSettings.Lifetime local Trail2 = Trail:Clone() Trail2.Parent = Character Trail2.Attachment1 = A2 local Trail3 = Trail:Clone() Trail3.Parent = Character Trail3.Attachment1 = A3 local Trail6 = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2 local Trail7 = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3 else A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]]) A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) A1 = Instance.new("Attachment", Character.Head) A2 = Instance.new("Attachment", Character.RightUpperArm) A2R = Instance.new("Attachment", Character.RightLowerArm) A3 = Instance.new("Attachment", Character.LeftUpperArm) A3R = Instance.new("Attachment", Character.LeftLowerArm) Trail = Instance.new("Trail", Character) Trail.Attachment0 = A0 Trail.Attachment1 = A1 Trail.Texture = TrailSettings.Texture Trail.Color = TrailSettings.Color1 Trail.Lifetime = TrailSettings.Lifetime local Trail2 = Trail:Clone() Trail2.Parent = Character Trail2.Attachment1 = A2 local Trail3 = Trail:Clone() Trail3.Parent = Character Trail3.Attachment1 = A3 local Trail6 = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2 local Trail7 = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3 local Trail1R = Trail:Clone() Trail1R.Parent = Character Trail1R.Attachment1 = A2R local Trail2R = Trail:Clone() Trail2R.Parent = Character Trail2R.Attachment1 = A3R local Trail6R = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2R local Trail7R = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3R end end function LowerBody() if TrailSettings.R15 == false then A4 = Instance.new("Attachment", Character["Right Leg"]) A5 = Instance.new("Attachment", Character["Left Leg"]) local Trail4 = Trail:Clone() Trail4.Parent = Character Trail4.Attachment1 = A4 local Trail5 = Trail:Clone() Trail5.Parent = Character Trail5.Attachment1 = A5 local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2 Trail8.Attachment1 = A4 Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3 Trail9.Attachment1 = A5 Trail9.Color = TrailSettings.Color2 local FT = Trail:Clone() FT.Parent = Character FT.Attachment0 = A4 FT.Attachment1 = A5 FT.Color = TrailSettings.Color2 else A4 = Instance.new("Attachment", Character.RightLowerLeg) A4R = Instance.new("Attachment", Character.RightUpperLeg) A5 = Instance.new("Attachment", Character.LeftLowerLeg) A5R = Instance.new("Attachment", Character.LeftUpperLeg) local Trail4 = Trail:Clone() Trail4.Parent = Character Trail4.Attachment1 = A4 local Trail5 = Trail:Clone() Trail5.Parent = Character Trail5.Attachment1 = A5 local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2 Trail8.Attachment1 = A4 Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3 Trail9.Attachment1 = A5 Trail9.Color = TrailSettings.Color2 local FT = Trail:Clone() FT.Parent = Character FT.Attachment0 = A4 FT.Attachment1 = A5 FT.Color = TrailSettings.Color2 local Trail3R = Trail:Clone() Trail3R.Parent = Character Trail3R.Attachment1 = A4R local Trail4R = Trail:Clone() Trail4R.Parent = Character Trail4R.Attachment1 = A5R local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2R Trail8.Attachment1 = A4R Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3R Trail9.Attachment1 = A5R Trail9.Color = TrailSettings.Color2 local FT2R = Trail:Clone() FT2R.Parent = Character FT2R.Attachment0 = A4R FT2R.Attachment1 = A5R FT2R.Color = TrailSettings.Color2 end end function AllBody() UpperBody() LowerBody() end if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then TrailSettings.AllBody = true TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false end if TrailSettings.UpperBodyOnly == true then UpperBody() print("Called Upper Body Trail") elseif TrailSettings.LowerBodyOnly == true then LowerBody() print("Called Lower Body Trail") elseif TrailSettings.AllBody == true then AllBody() print("Called Full Body Trail") end if TrailSettings.Accessories == true then for Index, Item in pairs(Character:GetChildren()) do if Item:IsA("Accessory") then local AA = Instance.new("Attachment", Item.Handle) local ATrail = Trail:Clone() ATrail.Parent = Character ATrail.Attachment1 = AA end end end if TrailSettings.Extras == true then spawn(function() repeat wait() until Trail local AB = Instance.new("Attachment", a) local ABT = Trail:Clone() ABT.Parent = Character ABT.Attachment0 = A4 ABT.Attachment1 = AB ABT.Color = TrailSettings.Color2 local ABT2 = Trail:Clone() ABT2.Parent = Character ABT2.Attachment0 = A5 ABT2.Attachment1 = AB ABT2.Color = TrailSettings.Color2 end) end
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