Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local CanAttack = true local shot = 0 local animpose = "Idle" local lastanimpose = "Idle" local stanceToggle = "Normal" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped math.randomseed(os.time()) hum.MaxHealth = 9001 wait(1) hum.Health = 9001 for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end --game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char --char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813" ---------------------------------------------------- --[[Additional Variables]] local lightspeed = math.random(0.1,0.2) local holy = false -- Is in holy/angel of death form? local eColors = {"Lime green", "Really black"} local idz = {"161006212", "161006195"} local Effects={} hs = Instance.new("Sound",torso) hs.SoundId = "http://www.roblox.com/asset/?id=149560784" hs.Pitch = 1.2 hs.Volume = 0.6 hs.Looped = true ds = Instance.new("Sound",torso) ds.SoundId = "http://roblox.com/asset/?id=149560784" ds.Pitch = 0.3 ds.Volume = 0.4 ds.Looped = true ds:play() if holy == false then eColors = {"Lime green", "Really black"} else if holy == true then eColors = {"Lime green"} end end ---------------------------------------------------- --[[Additional Functions]] cf=CFrame.new vt=Vector3.new function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end ---------------------------------------------------- Debounces = { CanAttack = true; CanJoke = true; NoIdl = false; Slashing = false; Slashed = false; Slapping = false; Slapped = false; ks = false; } local Touche = {char.Name, } ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- mod=Instance.new('Model',char) function Burst() part=Instance.new('Part',mod) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0) part.Transparency=.7 if holy ~= true then part.BrickColor=BrickColor.new('Really black') else part.BrickColor=BrickColor.new('Lime green') end mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.Scale=Vector3.new(10,5,10) part2=part:clone() part2.Parent=mod if holy ~= true then part2.BrickColor=BrickColor.new('Lime green') else part2.BrickColor=BrickColor.new('Lime green') end mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(5,2.5,5) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(1,1,1) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1) end part.Parent=nil part2.Parent=nil end)) end ---------------------------------------------------- mod4 = Instance.new("Model",char) ptez = {0.7, 0.8, 0.9, 1} function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Slam() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) part.Transparency=.7 if holy ~= true then part.BrickColor=BrickColor.new('Really black') else part.BrickColor=BrickColor.new('Lime green') end mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) part2.Transparency=.7 if holy ~= true then part2.BrickColor=BrickColor.new('Lime green') else part2.BrickColor=BrickColor.new('Lime green') end mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) x = Instance.new("Sound",char) x.SoundId = "http://www.roblox.com/asset/?id=142070127" x.Pitch = ptez[math.random(1,#ptez)] x.Volume = 1 wait(.1) x1 = Instance.new("Sound",char) x1.SoundId = "http://www.roblox.com/asset/?id=206082327" x1.Pitch = ptez[math.random(1,#ptez)] x1.Volume = 1 wait(.1) x:Play() x1:Play() for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(99999999,99999999)) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.13 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) end part.Parent=nil part2.Parent=nil x:Destroy() end)) end ----------------------------------------------------PUNCH FUNC function Punch() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Really black') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0) part2.Transparency=.7 part2.BrickColor=BrickColor.new('Lime green') mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(2,6)) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.4 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) end part.Parent=nil part2.Parent=nil end)) end ---------------------------------------------------- GroundWave = function() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"Lime green", "Really black"} local wave = Instance.new("Part", torso) if holy == false then wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) else wave.BrickColor = BrickColor.new("Lime green") end wave.Anchored = true wave.CanCollide = false wave.Material = "Neon" wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 14, 1 do wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() end ---------------------------------------------------- Magik = function() Spawn(function() local function lerp(a,b,c) return a+(b-a)*c end local function rndRange(rng) return math.random(-rng*1000,rng*1000)/1000 end local magik = Instance.new("Part", larm) local Colors = {"Lime green", "Really black"} magik.Anchored = true magik.Locked = true magik.Material = "Neon" magik.FormFactor = "Custom" magik.Size = Vector3.new(1.2, 1.2, 1.2) magik.TopSurface = "Smooth" magik.BottomSurface = "Smooth" magik.Transparency = 0 magik.CanCollide = false if holy == false then magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) else magik.BrickColor = BrickColor.new("Lime green") end local mr = math.rad local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) magik.CFrame = cf for i = 0, 1, .05 do local newTrans = lerp(0.5, 1, i) local ns = lerp(1,1.2,i) magik.Transparency = newTrans magik.Size = Vector3.new(ns,ns,ns) magik.CFrame = cf rs:wait() end magik:Destroy() wait() end) end ---------------------------------------------------- Magik2 = function() Spawn(function() if stanceToggle == "Melee" then local function lerp(a,b,c) return a+(b-a)*c end local function rndRange(rng) return math.random(-rng*1000,rng*1000)/1000 end local magik2 = Instance.new("Part", rarm) local Colors = {"Lime green", "Really black"} magik2.Anchored = true magik2.Locked = true magik2.FormFactor = "Custom" magik2.Size = Vector3.new(1.2, 1.2, 1.2) magik2.TopSurface = "Smooth" magik2.BottomSurface = "Smooth" magik2.Transparency = 0 magik2.Material = "Neon" magik2.CanCollide = false if holy == false then magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) else magik2.BrickColor = BrickColor.new("Lime green") end local mr = math.rad local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) magik2.CFrame = cf for i = 0, 1, .05 do local newTrans = lerp(0.5, 1, i) local ns = lerp(1,1.2,i) magik2.Transparency = newTrans magik2.Size = Vector3.new(ns,ns,ns) magik2.CFrame = cf rs:wait() end magik2:Destroy() elseif stanceToggle ~= "Melee" then wait() end end) end ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ----------------------------------------------------[[Dissolve function]] function Dissolve(ret) ret.BrickColor = BrickColor.new("Really black") for i = 1, 10 do wait() for i,v in pairs(ret:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then v.Transparency = v.Transparency + 0.1 end end end ret:Destroy() end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- --local SIDz = {"167985102, 163752916"}--181449739, 167161785, 148274436, 167985102, 163752916 z = Instance.new("Sound",char) --music z.SoundId = "rbxassetid://0"--..SIDz[math.random(1,#SIDz)] z.Looped = true z.Volume = 1 z.Pitch = .72 wait(1) z:Play() hum.WalkSpeed = 10 --[[partic = Instance.new("ParticleEmitter",hed) partic.Color = ColorSequence.new(Color3.new(15/225,0,225/45),Color3.new(20/255,0,205/255)) partic.LightEmission = .95 partic.VelocityInheritance = 0 partic.Rate = 300 partic.Texture = "rbxassetid:// 241650934" --56561915392079955 partic.Lifetime = NumberRange.new(0.1,0.2) partic.RotSpeed = NumberRange.new(100,100) partic.Speed = NumberRange.new(2,6) partic.Enabled = true partic.LockedToPart = true]] --Nah ---------------------------------------------------- ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Genkadda" p1 = Instance.new("Part", m) p1.Material = "Metal" p1.BrickColor = BrickColor.new("Really black") p1.Name = "BladePart" p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1, 1, 1) p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006) p1.CanCollide = false p1.Locked = true p1.Elasticity = 0 p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.299999923, 1, 0.120000005) p2 = Instance.new("Part", m) p2.Material = "Metal" p2.BrickColor = BrickColor.new("Really black") p2.FormFactor = Enum.FormFactor.Symmetric p2.Size = Vector3.new(1, 1, 1) p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094) p2.CanCollide = false p2.Locked = true p2.Elasticity = 0 p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("BlockMesh", p2) b2.Name = "Mesh" b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927) p3 = Instance.new("Part", m) p3.Material = "Metal" p3.BrickColor = BrickColor.new("Really black") p3.FormFactor = Enum.FormFactor.Symmetric p3.Size = Vector3.new(1, 2, 1) p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005) p3.CanCollide = false p3.Locked = true p3.Elasticity = 0 p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927) p4 = Instance.new("Part", m) p4.Material = "Metal" p4.BrickColor = BrickColor.new("Really black") p4.Name = "BladePart" p4.FormFactor = Enum.FormFactor.Symmetric p4.Size = Vector3.new(1, 1, 1) p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005) p4.CanCollide = false p4.Locked = true p4.Elasticity = 0 p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.299999923, 1, 0.120000005) p5 = Instance.new("Part", m) p5.Material = "Metal" p5.BrickColor = BrickColor.new("Really black") p5.Name = "Hilt" p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(1, 0.400000006, 1.60000014) p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("BlockMesh", p5) b5.Name = "Mesh" b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952) p6 = Instance.new("Part", m) p6.Material = "Metal" p6.BrickColor = BrickColor.new("Really black") p6.Name = "Handle" p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(1.29999995, 1, 1) p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Cylinder b6.Name = "Mesh" b6.Scale = Vector3.new(1, 0.200000003, 0.200000003) p7 = Instance.new("Part", m) p7.Material = "Metal" p7.BrickColor = BrickColor.new("Really black") p7.FormFactor = Enum.FormFactor.Symmetric p7.Size = Vector3.new(1, 1, 1) p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156) p7.CanCollide = false p7.Locked = true b7 = Instance.new("SpecialMesh", p7) b7.MeshId = "http://www.roblox.com/Asset/?id=9756362" b7.TextureId = "" b7.MeshType = Enum.MeshType.FileMesh b7.Name = "Mesh" b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) p8 = Instance.new("Part", m) p8.Material = "Metal" p8.BrickColor = BrickColor.new("Really black") p8.Name = "BladePart" p8.FormFactor = Enum.FormFactor.Symmetric p8.Size = Vector3.new(1, 1, 1) p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005) p8.CanCollide = false p8.Locked = true p8.Elasticity = 0 p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("BlockMesh", p8) b8.Name = "Mesh" b8.Scale = Vector3.new(0.299999923, 1, 0.120000005) p9 = Instance.new("Part", m) p9.Material = "Metal" p9.BrickColor = BrickColor.new("Really black") p9.Name = "BladePart" p9.FormFactor = Enum.FormFactor.Symmetric p9.Size = Vector3.new(1, 1, 1) p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005) p9.CanCollide = false p9.Locked = true p9.Elasticity = 0 p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("BlockMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.299999923, 1, 0.120000005) p10 = Instance.new("Part", m) p10.Material = "Metal" p10.BrickColor = BrickColor.new("Really black") p10.Name = "BladeTip" p10.FormFactor = Enum.FormFactor.Symmetric p10.Size = Vector3.new(1, 1, 2) p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971) p10.CanCollide = false p10.Locked = true p10.Elasticity = 0 p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshType = Enum.MeshType.Wedge b10.Name = "Mesh" b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928) p11 = Instance.new("Part", m) p11.Material = "Metal" p11.BrickColor = BrickColor.new("Really black") p11.Name = "BladePart" p11.FormFactor = Enum.FormFactor.Symmetric p11.Size = Vector3.new(1, 1, 1) p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005) p11.CanCollide = false p11.Locked = true p11.Elasticity = 0 p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("BlockMesh", p11) b11.Name = "Mesh" b11.Scale = Vector3.new(0.299999923, 1, 0.120000005) p12 = Instance.new("Part", m) p12.Material = "Metal" p12.BrickColor = BrickColor.new("Really black") p12.Name = "BladeTip2" p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(1, 1, 2.4000001) p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727) p12.CanCollide = false p12.Locked = true p12.Elasticity = 0 p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshType = Enum.MeshType.Wedge b12.Name = "Mesh" b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928) p13 = Instance.new("Part", m) p13.Material = "Metal" p13.BrickColor = BrickColor.new("Medium stone grey") p13.Transparency = 1 p13.Name = "HitBox" p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999) p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006) p13.CanCollide = false p13.Locked = true p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth w1 = Instance.new("Weld", p1) w1.Name = "Part_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006) w1.Part1 = p2 w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159) w2 = Instance.new("Weld", p2) w2.Name = "Part_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159) w2.Part1 = p3 w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008) w3 = Instance.new("Weld", p3) w3.Name = "BladePart_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008) w3.Part1 = p4 w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006) w4 = Instance.new("Weld", p4) w4.Name = "Hilt_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006) w4.Part1 = p5 w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243) w5 = Instance.new("Weld", p5) w5.Name = "Handle_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243) w5.Part1 = p6 w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008) w6 = Instance.new("Weld", p6) w6.Name = "Part_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008) w6.Part1 = p7 w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335) w7 = Instance.new("Weld", p7) w7.Name = "BladePart_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335) w7.Part1 = p8 w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006) w8 = Instance.new("Weld", p8) w8.Name = "BladePart_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006) w8.Part1 = p9 w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006) w9 = Instance.new("Weld", p9) w9.Name = "BladeTip_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006) w9.Part1 = p10 w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647) w10 = Instance.new("Weld", p10) w10.Name = "BladePart_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647) w10.Part1 = p11 w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006) w11 = Instance.new("Weld", p11) w11.Name = "BladeTip2_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006) w11.Part1 = p12 w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397) w12 = Instance.new("Weld", p12) w12.Name = "HitBox_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397) w12.Part1 = p13 w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008) w13 = Instance.new("Weld", p13) w13.Name = "Weld" w13.Part0 = p13 w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008) m.Parent = char m:MakeJoints() ---------------------------------------------------- local cor = Instance.new("Part", char.Genkadda) cor.Name = "Thingy" cor.Locked = true cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 9, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = rarm corw.Part1 = cor corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90)) corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1 = Instance.new("Weld", char.Genkadda) weld1.Part0 = cor weld1.Part1 = p6 weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) ---------------------------------------------------- Gauntlet m=Instance.new('Model',char) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=char.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854)) MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935)) TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158)) mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116)) MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138)) MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138)) MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854)) MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381)) mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116)) MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116)) MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116)) MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116)) MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116)) MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272)) TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594)) mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048)) TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277)) mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272)) MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847)) mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036)) --[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603)) TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367)) mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]] local edit = function(name,mat,col) name.Material = mat name.BrickColor = BrickColor.new(col) end local dark = function() edit(TR1,"Neon","Lime green") edit(TR2,"Neon","Lime green") edit(TR3,"Neon","Lime green") edit(TR4,"Neon","Lime green") edit(TR5,"Neon","Lime green") edit(TR6,"Neon","Lime green") edit(TR7,"Neon","Lime green") edit(MN,"Neon","Lime green") -- end local light = function() edit(TR1,"Neon","Lime green") edit(TR2,"Neon","Lime green") edit(TR3,"Neon","Lime green") edit(TR4,"Neon","Lime green") edit(TR5,"Neon","Lime green") edit(TR6,"Neon","Lime green") edit(TR7,"Neon","Lime green") edit(MN,"Neon","Lime green") -- end dark() --Messy ---------------------------------------------------- function Vanish() for i = 1, 10 do wait() for i,v in pairs(char.Genkadda:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then if v.Name ~= "HitBox" or v.Name ~= "Thingy" then v.Transparency = v.Transparency + 0.1 end end end end end ---------------------------------------------------- function Appear() for i = 1, 10 do wait() for i,v in pairs(char.Genkadda:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then if v.Name ~= "HitBox" or v.Name ~= "Thingy" then v.Transparency = v.Transparency - 0.1 end end end end end ---------------------------------------------------- local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 150 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then stanceToggle = "Normal" floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then stanceToggle = "Floating" turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ---------------------------------------------------- p13.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25)) wait(.3) Debounces.Slashed = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25)) wait(.3) Debounces.Slashed = false end end end end end) ---------------------------------------------------- local ptz = {0.7, 0.8, 0.9, 1} ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2} idz = {"161006212", "161006195"} mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true if holy == true then for i = 1, 8 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2) end else for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2) end end z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 wait(.01) z:Play() if holy == true then --so("http://roblox.com/asset/?id=231917788",hed,1,1.7) so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)]) else so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)]) end Debounces.Slashing = true if holy == true then for i = 1, 5 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3) if Debounces.on == false then break end rs:wait(2) end else for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3) if Debounces.on == false then break end rs:wait(2) end end z1 = Instance.new("Sound", hed) z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] z1.Pitch = ptz[math.random(1,#ptz)] z1.Volume = 1 wait(.01) z1:Play() if holy == true then --so("http://roblox.com/asset/?id=231917788",hed,1,1.7) so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)]) else so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)]) end Debounces.Slashing = true for i = 1, 26 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35) if Debounces.on == false then break end rs:wait(2) end Debounces.Slashing = false z:Destroy() z1:Destroy() cor.Weld.C1 = CFrame.Angles(0,0,0) if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ------------------------------- pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4} mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.ks = true larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.Slapping == true and Debounces.Slapped == false then Debounces.Slapped = true if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() z1 = Instance.new("Sound",char) z1.SoundId = "rbxassetid://261010715" z1.Pitch = pts[math.random(1,#pts)] z1.Volume = 1 z2 = Instance.new("Sound",char) z2.SoundId = "rbxassetid://261010715" z2.Pitch = z1.Pitch z2.Volume = 1 z3 = Instance.new("Sound",char) z3.SoundId = "rbxassetid://261010715" z3.Pitch = z1.Pitch z3.Volume = 1 z1:Play() z2:Play() z3:Play() Debounces.ks=false end hit:FindFirstChild("Humanoid"):TakeDamage(10) hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90 wait(.5) Debounces.Slapped = false z:Destroy() z1:Destroy() z2:Destroy() z3:Destroy() end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.Slapping == true and Debounces.Slapped == false then Debounces.Slapped = true if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() z1 = Instance.new("Sound",char) z1.SoundId = "rbxassetid://261010715" z1.Pitch = pts[math.random(1,#pts)] z1.Volume = 1 z2 = Instance.new("Sound",char) z2.SoundId = "rbxassetid://261010715" z2.Pitch = z1.Pitch z2.Volume = 1 z3 = Instance.new("Sound",char) z3.SoundId = "rbxassetid://261010715" z3.Pitch = z1.Pitch z3.Volume = 1 z1:Play() z2:Play() z3:Play() Debounces.ks=false end hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10) wait(.5) Debounces.Slapped = false z:Destroy() z1:Destroy() z2:Destroy() z3:Destroy() end end end end end) for i = 1, 14 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5) if Debounces.on==false then break end rs:wait(2) end Debounces.Slapping = true for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) if Debounces.on==false then break end rs:wait(2) end Debounces.Slapping = false if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ------------------------------- ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2} mouse.KeyDown:connect(function(key) if key == "r" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true if holy ~= true then for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35) if Debounces.on==false then break end rs:wait(2) end else for i = 1, 10 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35) if Debounces.on==false then break end rs:wait(2) end end Debounces.Slashing = true z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://206083107" z.Pitch = .75 z.Volume = .65 wait(0.1) z:Play() z1 = Instance.new("Sound", hed) z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] z1.Pitch = ptz[math.random(1,#ptz)] z1.Volume = 1 wait(.01) z1:Play() if holy == true then so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)]) else so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)]) end if holy ~= true then for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35) if Debounces.on==false then break end rs:wait(2) end else for i = 1, 10 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35) if Debounces.on==false then break end rs:wait(2) end end Debounces.Slashing = false cor.Weld.C1 = CFrame.Angles(0,0,0) if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "t" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2) if Debounces.on==false then break end rs:wait(2) end for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2) if Debounces.on==false then break end rs:wait(2) end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ------------------------------- local ptz3 = {0.5, 0.6, 0.7} mouse.KeyDown:connect(function(key) if key == "g" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.Slashing = true z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 if holy == true then eColors = {"Lime green"} for i,v in pairs(char.Genkadda:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then if v.Name ~= "HitBox" or v.Name ~= "Thingy" then v.BrickColor = BrickColor.new("Lime green") v.Material = "Neon" end end end char.Humanoid.WalkSpeed = 50 GroundWave() so("http://roblox.com/asset/?id=200633077",hed,1,ptz3[math.random(1,#ptz3)]) so("http://www.roblox.com/asset/?id=241816017",hed,1,0.5) so("http://www.roblox.com/asset/?id=241816017",hed,1,1) else so("http://roblox.com/asset/?id=200633029",hed,1,0.9) end for i = 1, 8 do z:play() larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8) if Debounces.on==false then break end rs:wait(2) end for i = 1, 2880, 48 do torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0)) rs:wait(4) end torso.Weld.C1 = CFrame.new(0, -1, 0) Debounces.Slashing = false if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false char.Humanoid.WalkSpeed = 10 end end end end) ---------------------------------------------------- pt = {6.6, 6.8, 7, 7.2, 7.4} mouse.KeyDown:connect(function(key) if key == "l" then if Debounces.CanJoke == true then Debounces.CanJoke = false u = Instance.new("Sound",char) u.SoundId = "http://www.roblox.com/asset/?id=261303790" u.Pitch = pt[math.random(1,#pt)] u.Volume = 1 u2 = Instance.new("Sound",char) u2.SoundId = "http://www.roblox.com/asset/?id=261303790" u2.Pitch = u.Pitch u2.Volume = 1 u3 = Instance.new("Sound",char) u3.SoundId = "http://www.roblox.com/asset/?id=261303790" u3.Pitch = u.Pitch u3.Volume = 1 wait(.01) u:Play() u2:Play() u3:Play() wait(1.5) u:Destroy() u2:Destroy() u3:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ------------------------------- BEGIN GRABPUNCH mouse.KeyDown:connect(function(key) if key == "x" then Debounces.on = true Debounces.NoIdl = true Debounces.ks = true if Grab == false then gp = nil if Melee == false then Melee = true Vanish() stanceToggle = "Melee" elseif Melee == true then Melee = false Appear() stanceToggle = "Normal" end for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hum1.PlatformStand=true gp = ht Grab = true asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0) --[[elseif hum1 == nil then con1:disconnect() wait() return]]-- end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end if hum1 == nil then Debounces.on = false Debounces.NoIdl = false end con1:disconnect() elseif Grab == true then Grab = false Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end con1:disconnect() Debounces.on = false Debounces.NoIdl = false if gp ~= nil then gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140 for i,v in pairs(larm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) bv.maxForce = Vector3.new(400000, 400000, 400000) bv.P = 125000 bv.velocity = char.Head.CFrame.lookVector * 200]]-- hum1=nil ht=nil Debounces.on = false Debounces.NoIdl = false elseif ht == nil then wait() Grab = false Debounces.on = false Debounces.NoIdl = false end end end end) ------------------------------------------------- ----------------------------------------------------Cero mouse.KeyDown:connect(function(key) if key == "c" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true char.Humanoid.WalkSpeed = .01 Debounces.on = true Vanish() xx = Instance.new("Sound") xx.SoundId = "http://www.roblox.com/asset/?id=199145659" xx.Parent = char.Head xx.Looped = false xx.Pitch = .88 xx.Volume = 1 wait(.1) xx:Play() if holy == true then so("http://roblox.com/asset/?id=231917788",hed,1,1) else end if holy ~= true then for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4) if Debounces.on==false then break end wait() end wait(1) else for i = 1, 5 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4) if Debounces.on==false then break end wait() end wait(1) end x = Instance.new("Sound") x.SoundId = "http://www.roblox.com/asset/?id=142070127" x2 = Instance.new("Sound") x2.SoundId = "http://www.roblox.com/asset/?id=183763506" x.Parent = char.Head x2.Parent = char.Head x.Looped = false x2.Looped = false x.Pitch = .88 x.Volume = 1 x2.Pitch = .88 x2.Volume = 1 wait(.1) x:Play() x2:Play() Debounces.on = false Debounces.Here = false for i = 1, 6 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4) wait() end local rng = Instance.new("Part", char) rng.Anchored = true if holy ~= true then rng.BrickColor = BrickColor.new("Really black") else rng.BrickColor = BrickColor.new("Lime green") end rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng.Material = "Neon" local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(10, 10, 1) local bem = Instance.new("Part", char) bem.Anchored = true if holy ~= true then bem.BrickColor = BrickColor.new("Really black") else bem.BrickColor = BrickColor.new("Lime green") end bem.Material = "Neon" bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 4, 4) local out = Instance.new("Part", char) out.Anchored = true if holy ~= true then out.BrickColor = BrickColor.new("Really black") else out.BrickColor = BrickColor.new("Lime green") end out.Material = "Neon" out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(1, 1, 1) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(2, 2, 2) local bnd = Instance.new("Part", char) bnd.Anchored = true if holy ~= true then bnd.BrickColor = BrickColor.new("Really black") else bnd.BrickColor = BrickColor.new("Lime green") end bnd.Material = "Neon" bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "BEnd" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 0.35 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(4, 4, 4) out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) rng.Transparency = i/20 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here print("Hit") hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then print("Yes") if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140 hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63)) wait(1) hit:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then print("Yes") if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 200, 7 do bem.Size = Vector3.new(i, 1, 1) bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0) wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() char.Humanoid.WalkSpeed = 10 Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true cor.Weld.C1 = CFrame.Angles(0,0,0) Debounces.on = false Appear() end end end end) ------------------------------- ----------------------------------------------------EDIT END Grab = false mouse.KeyDown:connect(function(key) if key == "z" then Debounces.on = true Debounces.NoIdl = true Debounces.ks = true if Grab == false then gp = nil for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait(2) end con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hum1.PlatformStand=true gp = ht Grab = true asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) stanceToggle = "Grabbed" --[[elseif hum1 == nil then con1:disconnect() wait() return]]-- end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait(2) end con1:disconnect() Debounces.on = false Debounces.NoIdl = false elseif Grab == true then Grab = false --[[for i = 1, 16 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) if Debounces.on == false then end rs:wait() end]]-- for i = 1, 16 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) if Debounces.on == false then end rs:wait() end Slam() if gp ~= nil then for i,v in pairs(larm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end for i = 1, 16 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3) if Debounces.on == false then end rs:wait() end stanceToggle = "Normal" --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) bv.maxForce = Vector3.new(400000, 400000, 400000) bv.P = 125000 bv.velocity = char.Head.CFrame.lookVector * 200]]-- ht=nil Debounces.on = false Debounces.NoIdl = false elseif ht == nil then wait() Grab = false Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- Charging = false chargewait = false mouse.KeyDown:connect(function(key) if key == "h" then if Charging == false and chargewait == false then Charging = true chargewait = true if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true if holy ~= true then holy = true else holy = false end for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end rs:wait() end pt=Instance.new('Part',torso) pt.Anchored=true pt.CanCollide=false pt.Locked = true pt.Material = "Neon" pt.FormFactor='Custom' pt.Size=Vector3.new(1,1,1) pt.CFrame=root.CFrame*CFrame.new(0,-1,0) pt.Transparency=.6 if holy == true then pt.BrickColor=BrickColor.new('Lime green') else pt.BrickColor = BrickColor.new("Really black") end msh=Instance.new('SpecialMesh',pt) msh.MeshId='http://www.roblox.com/asset/?id=20329976' msh.Scale=Vector3.new(8,4,8) pt2=pt:clone() pt2.Parent = torso pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) if holy == true then pt2.BrickColor=BrickColor.new('Lime green') else pt2.BrickColor = BrickColor.new("Lime green") end msh2=msh:clone() msh2.Parent=pt2 msh2.Scale=Vector3.new(10,5,10) custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} bl = Instance.new("Part", char) bl.Locked = true bl.Name = "Shell" if holy == true then bl.BrickColor = BrickColor.new("Lime green") else bl.BrickColor = BrickColor.new("Really black") end bl.Anchored = true bl.Material = "Neon" bl.CanCollide = false bl.Transparency = 0 bl.Reflectance = 0 bl.BottomSurface = 0 bl.TopSurface = 0 bl.Shape = 0 blm = Instance.new("SpecialMesh",bl) blm.MeshType = "Sphere" blm.Scale = Vector3.new(1,1,1) so("http://www.roblox.com/asset/?id=340722848",hed,2,1.2) so("http://www.roblox.com/asset/?id=340722848",torso,0.5,0.8) so("http://roblox.com/asset/?id=168586621",torso,1,0.5) if holy == true then light() ds:stop() hs:play() eColors = {"Lime green"} for i,v in pairs(char.Genkadda:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then if v.Name ~= "HitBox" or v.Name ~= "Thingy" then v.BrickColor = BrickColor.new("Lime green") v.Material = "Neon" end end end else dark() hs:stop() ds:play() eColors = {"Lime green", "Really black"} for i,v in pairs(char.Genkadda:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then if v.Name ~= "HitBox" or v.Name ~= "Thingy" then v.BrickColor = BrickColor.new("Really black") v.Material = "Metal" end end end end coroutine.resume(coroutine.create(function() for i=1, math.huge, 4 do if Charging == true then rs:wait() bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5) bl.Transparency = bl.Transparency + 0.05 pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05) msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05) elseif Charging == false then break end end end)) repeat local p = Instance.new('Part',torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) if holy == true then p.BrickColor = BrickColor.new("Lime green") else p.BrickColor = BrickColor.new("Really black") end p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true p.Material = "Neon" s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --[[coroutine.wrap(function() wait(2) while Charging == true do wait(2) GroundWave1() wait(2) end end)()]]-- Spawn(function() while rs:wait() do if Charging == true then rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) elseif Charging == false then break end end end) Spawn(function() while rs:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(.3) until Charging == false end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "h" then if Charging == true and chargewait == true then chargewait = false wait(1) Charging = false --[[for i,v in pairs (torso:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end]] --so("http://roblox.com/asset/?id=160867463",torso,1,0.7) pt:Destroy() pt2:Destroy() bl:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false Debounces.grab = false end end end end) ---------------------------------------------------- Sit = false mouse.KeyDown:connect(function(key) if key == "b" then if Sit == false then Sit = true hum.WalkSpeed = 0.1 stanceToggle = "Sitting" elseif Sit == true then Sit = false hum.WalkSpeed = 7 stanceToggle = "Normal" end end end) ------------------------------- Melee = false mouse.KeyDown:connect(function(key) if key == "m" then if Melee == false then Melee = true Vanish() stanceToggle = "Melee" elseif Melee == true then Melee = false Appear() stanceToggle = "Normal" end end end) ------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 50 then if Debounces.CanAttack == true then if stanceToggle ~= "Floating" then char.Humanoid.WalkSpeed = 60 Burst() elseif Debounces.CanAttack == false then elseif stanceToggle == "Floating" then wait() end end end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 50 then char.Humanoid.WalkSpeed = 9 end end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "p" then if CanAttack == true then CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end wait() end wait() z = Instance.new("Sound") z.SoundId = "http://www.roblox.com/asset/?id=159218913" z.Parent = char.Head z.Looped = false z.Pitch = 1 z.Volume = 1 wait(.01) z:Play() Debounces.Slashing = true for i = 1, 20 do cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6) wait() if Debounces.on == false then break end wait() end Debounces.Slashing = false Debounces.NoIdl = false wait() if CanAttack == false then CanAttack = true end end end end) -------------------------------- ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "v" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 15 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2.7) end so("http://roblox.com/asset/?id=231917788",hed,1,0.7) x = Instance.new("Sound",char.Head) x.SoundId = "rbxassetid://183763515" x.Pitch = 0.7 x.Volume = .8 x3 = Instance.new("Sound",char.Head) x3.SoundId = "rbxassetid://183763487" x3.Pitch = 1 x3.Volume = .8 wait(.1) x:Play() x3:Play() if holy == true then so("http://roblox.com/asset/?id=233091161",hed,1,0.6) so("http://roblox.com/asset/?id=2233091183",hed,1,1) else end Debounces.on = false Debounces.Here = false shot = shot + 1 local rng = Instance.new("Part", larm) rng.Anchored = true if holy ~= true then rng.BrickColor = BrickColor.new("Lime green") else rng.BrickColor = BrickColor.new("Lime green") end rng.Material = "Neon" rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng2 = rng:clone() rng3 = rng2:clone() rng4 = rng2:clone() local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(10, 10, 1) rngm2 = rngm:clone() rngm2.Scale = Vector3.new(5, 5, 3) rngm3=rngm2:clone() rngm3.Parent = rng3 rngm3.Scale = Vector3.new(8, 8, 1) rngm4 = rngm2:clone() rngm4.Parent = rng4 rngm4.Scale = Vector3.new(6, 6, 1) local bem = Instance.new("Part", larm) bem.Anchored = true if holy == false then bem.BrickColor = BrickColor.new("Really black") else bem.BrickColor = BrickColor.new("Lime green") end bem.CanCollide = false bem.Material = "Neon" bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 4, 4) local out = Instance.new("Part", larm) out.Anchored = true out.Material = "Neon" if holy == false then out.BrickColor = BrickColor.new("Really black") else out.BrickColor = BrickColor.new("Lime green") end out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(4, 4, 4) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(6, 4, 6) local bnd = Instance.new("Part", larm) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Really red") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "Bend" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1) rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1) rng.Transparency = i/20 rng3.Transparency = 1/24 rng4.Transparency = i/26 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 3, 3) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) bnd.Size = Vector3.new(1,1,1) bndm.Scale = Vector3.new(8,8,8) if i % 10 == 0 then local newRng = rng2:Clone() newRng.Parent = larm newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) local newRngm = rngm2:clone() newRngm.Parent=newRng coroutine.wrap(function() for i = 1, 10, 0.2 do newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3) newRng.Transparency = i/10 wait() end wait() newRng:Destroy() end)() end wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" then if CanAttack == true then CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) if Debounces.on == false then break end wait() end wait() if Daytime == true then Daytime = false l.TimeOfDay = 24 else Daytime = true l.TimeOfDay = 12 l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039) end char.Humanoid.MaxHealth = math.huge c = Instance.new("Sound") c.SoundId = "http://www.roblox.com/asset/?id=152758283" c.Parent = m c.Looped = false if Daytime == true then c.Pitch = -1 elseif Daytime == false then c.Pitch = 1.12 end c.Volume = 1 wait(.01) c:Play() local Shockwave = function() local Wave = Instance.new("Part", game.Workspace--[[?]]) Wave.Name = "Shockwave" Wave.BrickColor = BrickColor.new("Really black") Wave.Size = Vector3.new(1, 1, 1) Wave.Shape = "Ball" Wave.CanCollide = false Wave.Anchored = true Wave.TopSurface = 0 Wave.BottomSurface = 0 Wave.Touched:connect(function(hit) print(hit.Name) if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then if hit.Parent.Name ~= char.Name then print("Damaged " .. hit.Parent.Name) hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1 hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120 end end end) Instance.new("SpecialMesh", Wave).MeshType = "Sphere" Delay(0, function() -- -- Okay. if Daytime == false then for i = 1, 38, 1 do Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) Wave.CFrame = char.Torso.CFrame local t = i / 38 Wave.Transparency = t wait() end else for i = 38, 1, -1 do Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) Wave.CFrame = char.Torso.CFrame local t = i / 38 Wave.Transparency = t wait() end end Wave:Destroy() end) Delay(0, function() while wait() do if Wave ~= nil then Wave.CFrame = char.Torso.CFrame else break end end end) end Shockwave() for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6) wait() if Debounces.on == false then break end wait() end wait(2) Debounces.NoIdl = false if CanAttack == false then CanAttack = true wait() end end -- for the canattack thing end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local grab = false local sine = 0 local change = 1 local val = 0 local ffing = false local jump = false ------------------------------- --[[if stanceToggle == "Sitting" then if wait(math.random(1,2)) == 1 then stanceToggle = "Sitting2" wait(8) stanceToggle = "Sitting" end end]]-- ------------------------------- game:GetService("RunService").RenderStepped:connect(function() if char.Humanoid.Jump == true then jump = true else jump = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jump == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Normal" and holy ~= true then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif stanceToggle == "Sitting" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3) elseif stanceToggle == "Floating" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) wait() end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Normal" and holy ~= true then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2) elseif stanceToggle == "Normal" and holy == true then change = 0.8 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) elseif stanceToggle == "Melee" and holy ~= true then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) elseif stanceToggle == "Melee" and holy == true then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) elseif stanceToggle == "Sitting" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3) elseif stanceToggle == "Floating" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) elseif stanceToggle == "Grabbed" and holy ~= true then grab = true rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) elseif stanceToggle == "Grabbed" and holy == true then grab = true rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) end elseif animpose == "Walking" then if stanceToggle == "Normal" and holy ~= true then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Normal" and holy == true then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) end elseif stanceToggle == "Melee" and holy ~= true then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Melee" and holy == true then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) elseif stanceToggle == "Floating" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) elseif stanceToggle == "Grabbed" and holy ~= true then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Grabbed" and holy == true then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) end elseif animpose == "Running" then if stanceToggle == "Normal" and holy ~= true then change = 1 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15) elseif stanceToggle == "Normal" and holy == true then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(250),math.rad(350),math.rad(-30+2*math.cos(sine/14))), 0.2)--cfawm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4) elseif stanceToggle == "Floating" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05) end end end end) Spawn(function() while wait() do updateFly() end end) Spawn(function() while wait(.1) do Magik() end end) Spawn(function() while wait(.1) do Magik2() end end) Spawn(function() while wait(4) do GroundWave() end end) function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module --[[Part0 = Vector3 (Start pos) Part1 = Vector3 (End pos) Times = number (Amount of lightning parts) Offset = number (Offset) Color = color (brickcolor value) Thickness = number (thickness) Trans = number (transparency) ]]-- local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", torso) li.Name = "Lightning" li.TopSurface =0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,.1) end end BodyParts = {} -- Parts to emit lightning effects from for _, v in pairs(char.Genkadda:GetChildren()) do if v:IsA("Part") and v.Name ~= "HitBox" and v.Name ~= "Thingy" then table.insert(BodyParts, v) end end Bounding = {} -- Calculate the bounding boxes for _, v in pairs(BodyParts) do local temp = {X=nil, Y=nil, Z=nil} temp.X = v.Size.X/2 * 10 temp.Y = v.Size.Y/2 * 10 temp.Z = v.Size.Z/2 * 10 Bounding[v.Name] = temp --table.insert(Bounding, v.Name, temp) end while wait(lightspeed) do -- Emit the Lightning effects randomly, original was (1,10)/10 if Melee ~= true then --[[Make sure we only see the lightning when holding our sword]] if holy == true then lightspeed = math.random(0.1,0.2) else lightspeed = math.random(0.5,1) end local Body1 = BodyParts[math.random(#BodyParts)] local Body2 = BodyParts[math.random(#BodyParts)] local Pos1 = Vector3.new( math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 ) local Pos2 = Vector3.new( math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 ) local SPos1 = Body1.Position + Pos1 local SPos2 = Body2.Position + Pos2 Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56) end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
Python | 50 min ago | 0.13 KB
Decentralized Moneys
1 hour ago | 0.42 KB
120 million in 5 years
2 hours ago | 0.12 KB
December smells like money
2 hours ago | 0.07 KB
Crypto Liquidity Pools
2 hours ago | 0.47 KB
Trustless Finance
2 hours ago | 0.51 KB
The Lunar Kitsune - Yohana Tsukiko
3 hours ago | 21.38 KB
Crypto profits are insane
4 hours ago | 0.12 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!