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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("FE Compatibility code by Mokiros") local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end --[[ Island Dimension made by Fenrier. ]] it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles teledebounce=false teledebounce2=false if workspace.Base:findFirstChild("Tower Model",true) ~= nil then workspace.Base:findFirstChild("Tower Model",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,cframe) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = true fp.Anchored = true fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.CFrame = cframe fp.BottomSurface="Smooth" fp.TopSurface="Smooth" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end local modelzorz = Instance.new("Model") modelzorz.Parent = workspace.Base modelzorz.Name = "Tower Model" script.Parent=modelzorz local prt1=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(2,100,20),cf(100,50,20)) local prt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(2,100,20),cf(100,50,-20)) local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(2,80,20),cf(100,60,0)) local prt4=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part4",vt(2,100,60),cf(130,50,29)*euler(0,1.57,0)) local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(2,100,60),cf(130,50,-29)*euler(0,1.57,0)) local prt6=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(2,100,60),cf(160,50,0)) local prt7=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part7",vt(80,2,80),cf(130,100,0)) local prt8=part(3,modelzorz,0,0,BrickColor.new("Br. yellowish green"),"Part8",vt(20,3,20),cf(150,100,0)) local prt9=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(3,3,79.99),cf(91.51,101,0)) local prt10=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part10",vt(3,3,79.99),cf(168.49,101,0)) local prt11=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part11",vt(3,3,79.99),cf(130,101,38.48)*euler(0,1.57,0)) local prt12=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part12",vt(3,3,79.99),cf(130,101,-38.48)*euler(0,1.57,0)) local prt13=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part13",vt(2,20,20),cf(100,110,20)) local prt14=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part14",vt(2,20,20),cf(100,110,-20)) local prt15=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part15",vt(2,20,20),cf(110,110,29)*euler(0,1.57,0)) local prt16=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part16",vt(2,20,20),cf(150,110,29)*euler(0,1.57,0)) local prt17=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part17",vt(2,20,20),cf(160,110,20)) local prt18=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part18",vt(2,20,20),cf(160,110,-20)) local prt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(2,20,20),cf(110,110,-29)*euler(0,1.57,0)) local prt20=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(2,20,20),cf(150,110,-29)*euler(0,1.57,0)) local prt21=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part21",vt(61.9,2,60),cf(130,120,0)) local prt22=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(60,2,60),cf(130,128,0)) local prt23=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part23",vt(60,2,60),cf(1500,1500,1500)) local prt24=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part24",vt(2,100,60),prt23.CFrame*cf(-30,50,0)) local prt25=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part25",vt(2,100,60),prt23.CFrame*cf(30,50,0)) local prt26=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part26",vt(2,100,60),prt23.CFrame*cf(0,50,30)*euler(0,1.57,0)) local prt27=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part27",vt(2,100,60),prt23.CFrame*cf(0,50,-30)*euler(0,1.57,0)) local prt28=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part28",vt(20,100,20),prt23.CFrame*cf(0,50,0)) BasicCFrame=prt28.CFrame*cf(0,50,0) local prt29=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part29",vt(199,2,62),BasicCFrame*cf(130.5,0,0)) prt29.Material="Grass" local prt30=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part30",vt(199,2,62),BasicCFrame*cf(-130.5,0,0)) prt30.Material="Grass" local prt31=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part31",vt(460,2,200),BasicCFrame*cf(0,0,131)) prt31.Material="Grass" local prt32=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part32",vt(460,2,200),BasicCFrame*cf(0,0,-131)) prt32.Material="Grass" local prt33=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part33",vt(50,2.2,200),BasicCFrame*cf(0,0,-131)) local prt34=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part34",vt(50,2.2,200),BasicCFrame*cf(0,0,131)) local prt35=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part35",vt(35,2.2,62),BasicCFrame*cf(-7.5,0,0)) local prt35b=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part35b",vt(15,2.2,31),BasicCFrame*cf(17.5,0,-15.5)) local prt36=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part36",vt(60,2,30),BasicCFrame*cf(0,-1,-15)) local prt37=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part37",vt(30,2,30),BasicCFrame*cf(-25,-1,15)*euler(0,1.57,0)) local prt38=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Part38",vt(220,100,62),BasicCFrame*cf(141,-51,0)) prt38.Material="Slate" local prt39=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Part39",vt(220,100,62),BasicCFrame*cf(-141,-51,0)) prt39.Material="Slate" local prt40=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Part40",vt(502,100,220),BasicCFrame*cf(0,-51,141)) prt40.Material="Slate" local prt41=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Part41",vt(502,100,220),BasicCFrame*cf(0,-51,-141)) prt41.Material="Slate" local prt42=part(3,modelzorz,0,0.5,BrickColor.new("Bright blue"),"Part42",vt(20,200,20),BasicCFrame*cf(0,100,225)) prt42.CanCollide=false local prt43=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part43",vt(80,5,80),BasicCFrame*cf(0,200,225)) prt43.Material="Wood" local prt44=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part44",vt(40,10,40),BasicCFrame*cf(0,200,225)) local prt45=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part45",vt(1,1,80),BasicCFrame*cf(39.5,208,225)*euler(math.rad(math.random(-2,1)+math.random()),math.rad(math.random(-2,1)+math.random()),math.rad(math.random(-2,1)+math.random()))) prt45.Material="Wood" local prt46=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part46",vt(1,1,80),BasicCFrame*cf(-39.5,208,225)*euler(math.rad(math.random(-2,1)+math.random()),math.rad(math.random(-2,1)+math.random()),math.rad(math.random(-2,1)+math.random()))) prt46.Material="Wood" local prt47=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part47",vt(1,80,1),BasicCFrame*cf(0,208,225-39.5)*euler(math.rad(math.random(-2,1)+math.random()),math.rad(math.random(-2,1)+math.random()),1.57+math.rad(math.random(-2,1)+math.random()))) prt47.Material="Wood" local prt48=part(3,modelzorz,0,0.5,BrickColor.new("Bright blue"),"Part48",vt(20,20,20),prt43.CFrame*cf(0,5,0)) prt48.CanCollide=false local prt49=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part49",vt(1,1,95),prt43.CFrame*cf(12,2,87)) prt49.Material="Wood" local prt50=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part49",vt(1,1,95),prt43.CFrame*cf(-12,2,87)) prt50.Material="Wood" local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1)) local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1,1,1)) local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,1,1)) local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,1,1)) local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,1)) local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(1,1,1)) local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(1,1,1)) local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1,1,1)) local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(1,1,1)) local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,1,1)) local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(1,1,1)) local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1)) local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1,1,1)) local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1,1,1)) local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(1,1,1)) local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1,1,1)) local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(1,1,1)) local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(1,1,1)) local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(1,1,1)) local msh21=mesh("BlockMesh",prt21,"","",vt(0,0,0),vt(1,1,1)) local msh22=mesh("SpecialMesh",prt22,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(45,10,45)) local msh23=mesh("BlockMesh",prt23,"","",vt(0,0,0),vt(1,1,1)) local msh24=mesh("BlockMesh",prt24,"","",vt(0,0,0),vt(1,1,1)) local msh25=mesh("BlockMesh",prt25,"","",vt(0,0,0),vt(1,1,1)) local msh26=mesh("BlockMesh",prt26,"","",vt(0,0,0),vt(1,1,1)) local msh27=mesh("BlockMesh",prt27,"","",vt(0,0,0),vt(1,1,1)) local msh28=mesh("CylinderMesh",prt28,"","",vt(0,0,0),vt(1,1,1)) local msh42=mesh("CylinderMesh",prt42,"","",vt(0,0,0),vt(1,1,1)) local msh48=mesh("SpecialMesh",prt48,"Sphere","",vt(0,0,0),vt(1,1,1)) local basestairprt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Base Stair Part1",vt(61.9,2,60),cf(130,2,0)) local basestairmsh=mesh("BlockMesh",basestairprt,"","",vt(0,0,0),vt(1,1,1)) local basestairprt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Base Stair Part2",vt(20,100,20),cf(130,50,0)) local basestairmsh2=mesh("CylinderMesh",basestairprt2,"","",vt(0,0,0),vt(1,1,1)) local teleprt=part(3,modelzorz,0,1,BrickColor.new("Black"),"Teleport Part",vt(61,10,59),cf(130,95,0)) teleprt.CanCollide=false local teleprt2=part(3,modelzorz,0,1,BrickColor.new("Black"),"Teleport Part2",vt(61,10,59),prt23.CFrame*cf(0,6,0)) teleprt2.CanCollide=false local teleprt3=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Teleport Part3",vt(1000,10,1000),BasicCFrame*cf(0,-300,0)) teleprt3.CanCollide=false local skyboxprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Skybox",vt(1,1,1),BasicCFrame) local skyboxmsh=mesh("SpecialMesh",skyboxprt,"FileMesh","http://www.roblox.com/asset/?id=1527559",vt(0,0,0),vt(-1000,-1000,-1000)) skyboxmsh.TextureId="http://www.roblox.com/asset/?id=24824960" coroutine.resume(coroutine.create(function() while true do wait() skyboxprt.CFrame=skyboxprt.CFrame*angles(math.pi/math.random(4000,6000),math.pi/math.random(4000,6000),math.pi/math.random(4000,6000)) end end)) for i=1,8 do local tree1=part(3,modelzorz,0,0,BrickColor.new("Brown"),"Tree1",vt(3,20,3),BasicCFrame*cf(math.random(30,200),10,math.random(-200,200))) local treemsh1=mesh("CylinderMesh",tree1,"","",vt(0,0,0),vt(1,1,1)) local tree2=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Tree2",vt(15,15,15),tree1.CFrame*cf(0,30,0)) tree2.Shape=0 tree2.Material="Grass" tree2.CFrame=tree1.CFrame*cf(0,10,0) local grass=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Grass",vt(1,1,1),BasicCFrame*cf(math.random(30,200),2.5,math.random(-200,200))) local grassmsh=mesh("SpecialMesh",grass,"FileMesh","http://www.roblox.com/asset/?id=1091940",vt(0,0,0),vt(2,2,2)) grassmsh.TextureId="http://www.roblox.com/asset/?id=1091942" end for i=1,8 do local tree1=part(3,modelzorz,0,0,BrickColor.new("Brown"),"Tree1",vt(3,20,3),BasicCFrame*cf(math.random(-200,-30),10,math.random(-200,200))) local treemsh1=mesh("CylinderMesh",tree1,"","",vt(0,0,0),vt(1,1,1)) local tree2=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Tree2",vt(15,15,15),tree1.CFrame*cf(0,30,0)) tree2.Shape=0 tree2.Material="Grass" tree2.CFrame=tree1.CFrame*cf(0,10,0) local grass=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Grass",vt(1,1,1),BasicCFrame*cf(math.random(-200,-30),2.5,math.random(-200,200))) local grassmsh=mesh("SpecialMesh",grass,"FileMesh","http://www.roblox.com/asset/?id=1091940",vt(0,0,0),vt(2,2,2)) grassmsh.TextureId="http://www.roblox.com/asset/?id=1091942" end con1=teleprt.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid")~=nil and teledebounce==false and hit.Parent:FindFirstChild("Torso")~=nil then print("Teleported") teledebounce=true hit.Parent.Torso.CFrame=prt23.CFrame*cf(0,5,20) wait(2) teledebounce=false end end) con2=teleprt2.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid")~=nil and teledebounce==false and hit.Parent:FindFirstChild("Torso")~=nil then print("Teleported") teledebounce=true hit.Parent.Torso.CFrame=teleprt.CFrame*cf(0,-5,15) wait(2) teledebounce=false end end) con3=prt42.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid")~=nil and teledebounce2==false and hit.Parent:FindFirstChild("Torso")~=nil then print("Teleported to Statue Island.") teledebounce2=true Torso=hit.Parent.Torso Torso.Anchored=true Torso.CFrame=prt42.CFrame*cf(0,-95,0) wait(2) numb2=0 for i=0,20 do wait(0) Torso.CFrame=prt42.CFrame*cf(0,-95+numb2,0) numb2=numb2+10 end Torso.Anchored=false Torso.Velocity=vt(0,200,0) wait(2) teledebounce2=false end end) con4=prt48.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid")~=nil and teledebounce2==false and hit.Parent:FindFirstChild("Torso")~=nil then print("Teleported out Statue Island.") teledebounce2=true Torso=hit.Parent.Torso Torso.Anchored=true Torso.CFrame=prt48.CFrame*cf(0,3,0) wait(2) numb2=0 for i=0,20 do wait(0) Torso.CFrame=prt48.CFrame*cf(0,3-numb2,0) numb2=numb2+10 end Torso.Anchored=false wait(2) teledebounce2=false end end) con5=teleprt3.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("Torso")~=nil then print("Fallen Teleport") hit.Parent.Torso.CFrame=teleprt3.CFrame*cf(-1500,-1000,-1500)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) hit.Parent.Humanoid.PlatformStand=true end end) for i=0,50 do prtsize=math.random(1,20) local prt=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Brick",vt(prtsize,prtsize,prtsize),BasicCFrame*cf(math.random(-500,500),math.random(-500,500),math.random(-500,500))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) coroutine.resume(coroutine.create(function(Part) randomnumb=math.random(1,10)+math.random() wait(randomnumb) while Part.Parent~=nil do for i=0,1,0.005 do wait() Part.Position=Part.Position+vt(0,-0.2,0) end for i=0,1,0.005 do wait() Part.Position=Part.Position+vt(0,0.2,0) end end end),prt) end for i=0,15 do prtsize=math.random(0,3)+math.random() local prt=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Brick",vt(prtsize,prtsize,prtsize),BasicCFrame*cf(math.random(-50,50),math.random(5,170),math.random(200,250))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))) prt.Material="Grass" coroutine.resume(coroutine.create(function(Part) randomnumb=math.random(1,10)+math.random() wait(randomnumb) while Part.Parent~=nil do for i=0,1,0.005 do wait() Part.Position=Part.Position+vt(0,-0.2,0) end for i=0,1,0.005 do wait() Part.Position=Part.Position+vt(0,0.2,0) end end end),prt) end count=0 for i=1,15 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part",vt(1,3,1),BasicCFrame*cf(39.5-count,205,225-39.5)*euler(math.rad(math.random(-30,29)+math.random()),math.rad(math.random(-30,29)+math.random()),math.rad(math.random(-30,29)+math.random()))) prt.Material="Wood" local prt=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part",vt(1,3,1),BasicCFrame*cf(39.5,205,225-39.5+count)*euler(math.rad(math.random(-30,29)+math.random()),math.rad(math.random(-30,29)+math.random()),math.rad(math.random(-30,29)+math.random()))) prt.Material="Wood" local prt=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part",vt(1,3,1),BasicCFrame*cf(-39.5,205,225-39.5+count)*euler(math.rad(math.random(-30,29)+math.random()),math.rad(math.random(-30,29)+math.random()),math.rad(math.random(-30,29)+math.random()))) prt.Material="Wood" count=count+5.64 end count=0 for i=1,15 do local prt48=part(3,modelzorz,0,0,BrickColor.new("Dusty Rose"),"Part48",vt(20,1,5),prt43.CFrame*cf(0,2,42+count)*euler(math.rad(math.random(-10,9)+math.random()),math.rad(math.random(-10,9)+math.random()),math.rad(math.random(-10,9)+math.random()))) prt48.Material="Wood" count=count+6 end count=-0.25 for i=0,164 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Stair",vt(2,3,20),basestairprt.CFrame*euler(0,count,0)*cf(0,0.5+(count*12),19)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) light = Instance.new("PointLight") light.Brightness = .8 light.Range = 100 light.Parent=prt count=count+0.05 end count=0 for i=0,160 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Stair2",vt(2,3,20),prt23.CFrame*euler(0,count,0)*cf(0,0.5+(count*12),19)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) light = Instance.new("PointLight") light.Brightness = .8 light.Range = 100 light.Parent=prt count=count+0.05 end count=0 for i=0,15 do local prt=part(3,modelzorz,0,1-count,BrickColor.new("Black"),"Shade",vt(61,1,59),cf(130,70+(count*40),0)) prt.CanCollide=false local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) count=count+0.05 end count=0 for i=0,15 do local prt=part(3,modelzorz,0,count,BrickColor.new("Black"),"Shade2",vt(61,1,59),prt23.CFrame*cf(0,count*40,0)) prt.CanCollide=false local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) count=count+0.05 end count=0 for i=0,15 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Stand",vt(2.99,3,3),cf(91.51,104,38.48-count)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) count=count+5.13 end count=0 for i=0,15 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Stand",vt(2.99,3,3),cf(168.49,104,38.48-count)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) count=count+5.13 end count=5.13 for i=0,13 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Stand",vt(2.99,3,3),cf(91.51+count,104,38.48)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) count=count+5.13 end count=5.13 for i=0,13 do local prt=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Stand",vt(2.99,3,3),cf(91.51+count,104,-38.48)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(1,1,1)) count=count+5.13 end print("Fenrier's Tower Dimension loaded.") --workspace.Fenrier.Torso.CFrame=teleprt2.CFrame*cf(0,150,0) -- mediafire --[[ Copyrighted (C) Fenrier 2013 ]]
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