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local Player = game.Players.localPlayer local Character = Player.Character local red = 255 local green = 255 local blue = 255 local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local lim = 0 local st = 0 local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local attacktype = 1 local ZTarget, RocketTarget = nil, nil local euler = CFrame.fromEulerAnglesXYZ function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end rayCast = function(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local v = game.Players.localPlayer local torso = v.Character.Torso wait(1) local p = Instance.new("Part", v.Character) p.Name = "kit" p.Anchored = true p.Transparency = 0 p.Material = "Plastic" p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 p.Size = Vector3.new(0.2, 0.2, 0.2) p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local msh = Instance.new("SpecialMesh", p) msh.Scale = Vector3.new(-2, 2, 2) msh.MeshId = "http://www.roblox.com/asset/?id=0" msh.TextureId = "http://www.roblox.com/asset/?id=0" msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn = Instance.new("Part", v.Character.kit) pn.Name = "tail2" pn.Anchored = true pn.Transparency = 0 pn.Material = "Plastic" pn.CanCollide = false pn.TopSurface = 0 pn.BottomSurface = 0 pn.Size = Vector3.new(5, 3, 3) pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn = Instance.new("SpecialMesh", pn) mshn.Scale = Vector3.new(2, 2, 2) mshn.MeshId = "http://www.roblox.com/asset/?id=0" mshn.TextureId = "http://www.roblox.com/asset/?id=0" mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn3 = Instance.new("Part", v.Character.kit) pn3.Name = "tail3" pn3.Anchored = true pn3.Transparency = 0 pn3.Material = "Plastic" pn3.CanCollide = false pn3.TopSurface = 0 pn3.BottomSurface = 0 pn3.Size = Vector3.new(0.2, 0.2, 0.2) pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn3 = Instance.new("SpecialMesh", pn3) mshn3.Scale = Vector3.new(2, 2, 2) mshn3.MeshId = "http://www.roblox.com/asset/?id=0" mshn3.TextureId = "http://www.roblox.com/asset/?id=0" mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn4 = Instance.new("Part", v.Character.kit) pn4.Name = "tail4" pn4.Anchored = true pn4.Transparency = 0 pn4.Material = "Plastic" pn4.CanCollide = false pn4.TopSurface = 0 pn4.BottomSurface = 0 pn4.Size = Vector3.new(0.2, 0.2, 0.2) pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn4 = Instance.new("SpecialMesh", pn4) mshn4.Scale = Vector3.new(-2, 2, 2) mshn4.MeshId = "http://www.roblox.com/asset/?id=0" mshn4.TextureId = "http://www.roblox.com/asset/?id=0" mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn5 = Instance.new("Part", v.Character.kit) pn5.Name = "tail5" pn5.Anchored = true pn5.Transparency = 0 pn5.Material = "Plastic" pn5.CanCollide = false pn5.TopSurface = 0 pn5.BottomSurface = 0 pn5.Size = Vector3.new(0.2, 0.2, 0.2) pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn5 = Instance.new("SpecialMesh", pn5) mshn5.Scale = Vector3.new(2, 2, 2) mshn5.MeshId = "http://www.roblox.com/asset/?id=0" mshn5.TextureId = "http://www.roblox.com/asset/?id=0" mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn6 = Instance.new("Part", v.Character.kit) pn6.Name = "tail6" pn6.Anchored = true pn6.Transparency = 0 pn6.Material = "Plastic" pn6.CanCollide = false pn6.TopSurface = 0 pn6.BottomSurface = 0 pn6.Size = Vector3.new(0.2, 0.2, 0.2) pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn6 = Instance.new("SpecialMesh", pn6) mshn6.Scale = Vector3.new(2, 2, 2) mshn6.MeshId = "http://www.roblox.com/asset/?id=0" mshn6.TextureId = "http://www.roblox.com/asset/?id=0" mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn7 = Instance.new("Part", v.Character.kit) pn7.Name = "tail7" pn7.Anchored = true pn7.Transparency = 0 pn7.Material = "Plastic" pn7.CanCollide = false pn7.TopSurface = 0 pn7.BottomSurface = 0 pn7.Size = Vector3.new(0.2, 0.2, 0.2) pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn7 = Instance.new("SpecialMesh", pn7) mshn7.Scale = Vector3.new(2, 2, 2) mshn7.MeshId = "http://www.roblox.com/asset/?id=0" mshn7.TextureId = "http://www.roblox.com/asset/?id=0" mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn8 = Instance.new("Part", v.Character.kit) pn8.Name = "tail8" pn8.Anchored = true pn8.Transparency = 0 pn8.Material = "Plastic" pn8.CanCollide = false pn8.TopSurface = 0 pn8.BottomSurface = 0 pn8.Size = Vector3.new(0.2, 0.2, 0.2) pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn8 = Instance.new("SpecialMesh", pn8) mshn8.Scale = Vector3.new(-2, 2, 2) mshn8.MeshId = "http://www.roblox.com/asset/?id=0" mshn8.TextureId = "http://www.roblox.com/asset/?id=0" mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn9 = Instance.new("Part", v.Character.kit) pn9.Name = "tail9" pn9.Anchored = true pn9.Transparency = 0 pn9.Material = "Plastic" pn9.CanCollide = false pn9.TopSurface = 0 pn9.BottomSurface = 0 pn9.Size = Vector3.new(0.2, 0.2, 0.2) pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn9 = Instance.new("SpecialMesh", pn9) mshn9.Scale = Vector3.new(-2, 2, 2) mshn9.MeshId = "http://www.roblox.com/asset/?id=0" mshn9.TextureId = "http://www.roblox.com/asset/?id=0" mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn0 = Instance.new("Part", v.Character.kit) pn0.Name = "ears" pn0.Anchored = true pn0.Transparency = 0 pn0.Material = "Plastic" pn0.CanCollide = false pn0.TopSurface = 0 pn0.BottomSurface = 0 pn0.Size = Vector3.new(0.2, 0.2, 0.2) pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn0 = Instance.new("SpecialMesh", pn0) mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) p.Anchored = false local motor1 = Instance.new("Weld", p) motor1.Part0 = p motor1.Part1 = torso motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn.Anchored = false local motor2 = Instance.new("Weld", pn) motor2.Part0 = pn motor2.Part1 = torso motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn3.Anchored = false local motor3 = Instance.new("Weld", pn3) motor3.Part0 = pn3 motor3.Part1 = torso motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn4.Anchored = false local motor4 = Instance.new("Weld", pn4) motor4.Part0 = pn4 motor4.Part1 = torso motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn5.Anchored = false local motor5 = Instance.new("Weld", pn5) motor5.Part0 = pn5 motor5.Part1 = torso motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn6.Anchored = false local motor6 = Instance.new("Weld", pn6) motor6.Part0 = pn6 motor6.Part1 = torso motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn7.Anchored = false local motor7 = Instance.new("Weld", pn7) motor7.Part0 = pn7 motor7.Part1 = torso motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn8.Anchored = false local motor8 = Instance.new("Weld", pn8) motor8.Part0 = pn8 motor8.Part1 = torso motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn9.Anchored = false local motor9 = Instance.new("Weld", pn9) motor9.Part0 = pn9 motor9.Part1 = torso motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn0.Anchored = false local motor0 = Instance.new("Weld", pn0) motor0.Part0 = pn0 motor0.Part1 = v.Character.Head motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) game:GetService("RunService").Stepped:connect(function() Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) end else if RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) end else if Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) end else if Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) end end end end end end end) ParticleSettings = { Lifetime = 1, Texture = 'rbxassetid://1209757190', --Color1 is for UpperBody and Accessories, Color2 is for Lower Body Color1 = ColorSequence.new(BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color,BrickColor.new('Black').Color), Color2 = ColorSequence.new(BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color,BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = true, Extras = true, } TrailSettings = { Lifetime = 1, Texture = 'rbxassetid://1209757190', --Color1 is for UpperBody and Accessories, Color2 is for Lower Body Color1 = ColorSequence.new(BrickColor.new('Deep orange').Color,BrickColor.new('Black').Color), Color2 = ColorSequence.new(BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color,BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = true, Extras = true, } m = game:service'Players'.LocalPlayer:GetMouse() local p=game:service("Players").LocalPlayer Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false local char=p.Character script.Parent=char local tor=char.Torso local hed=char.Head local larm=char:FindFirstChild("Left Arm") local rarm=char:FindFirstChild("Right Arm") local lleg=char:FindFirstChild("Left Leg") local rleg=char:FindFirstChild("Right Leg") local hum=char.Humanoid local cam=workspace.CurrentCamera local root=char.HumanoidRootPart local mouse=p:GetMouse() local hb=game:service("RunService").Heartbeat local rs=game:service("RunService").Stepped hum.MaxHealth= math.huge hum.Health=hum.MaxHealth local hair4 = Instance.new("Part",char) hair4.Material="Neon" hair4.CanCollide=false hair4.Size=Vector3.new(.5,2,0) hair4.BrickColor=BrickColor.Red() hair4.Transparency=1 local w = Instance.new("Weld",hair4) w.Part1=hair4 w.Part0=tor w.C0=CFrame.new(-0.7,0,0.5) local hair3 = Instance.new("Part",char) hair3.Material="Neon" hair3.CanCollide=false hair3.Size=Vector3.new(.5,2,0) hair3.BrickColor=BrickColor.Red() hair3.Transparency=1 local w = Instance.new("Weld",hair3) w.Part1=hair3 w.Part0=tor w.C0=CFrame.new(0.7,0,0.5) local hat = Instance.new("Part",char) hat.Transparency = 0 hat.CanCollide= false local image =Instance.new("SpecialMesh",hat) image.Scale = Vector3.new(1, 1, 1.15) image.MeshId = 'http://www.roblox.com/asset/?id=1365696' image.TextureId ='rbxassetid://13656931' image.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local w = Instance.new("Weld",hat) w.Part1=hat w.Part0=hed w.C0=CFrame.new(0,0.1,0.2) ----------------------------------------------------- ---------------------------------------- local bladee = Instance.new("ParticleEmitter",hair4) bladee.Texture = "http://www.roblox.com/asset/?id=298984512" bladee.LightEmission = 0.625 bladee.EmissionDirection = "Left" bladee.LockedToPart = true bladee.Color = ParticleSettings.Color2 bladee.Rate = 1000 bladee.Lifetime = NumberRange.new(.5) bladee.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) bladee.Speed = NumberRange.new(5) bladee.Acceleration = Vector3.new(-50,40,0) local bladee3 = Instance.new("ParticleEmitter",hair3) bladee3.Texture = "http://www.roblox.com/asset/?id=298984512" bladee3.LightEmission = 0.625 bladee3.EmissionDirection = "Right" bladee3.LockedToPart = true bladee3.Color = ParticleSettings.Color2 bladee3.Rate = 1000 bladee3.Lifetime = NumberRange.new(.5) bladee3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) bladee3.Speed = NumberRange.new(5) bladee3.Acceleration = Vector3.new(50,40,0) m.KeyDown:connect(function(k) if k == "m" then if (hum ~= nil) then -- if a humanoid exists, then hum.Sit = true -- make the humanoid sit! end end end) ParticleSettings = { Lifetime = 1, Texture = 'rbxassetid://1209757190', --Color1 is for UpperBody and Accessories, Color2 is for Lower Body Color1 = ColorSequence.new(BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color,BrickColor.new('Black').Color), Color2 = ColorSequence.new(BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color,BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = true, Extras = true, } TrailSettings = { Lifetime = 1, Texture = 'rbxassetid://1209757190', --Color1 is for UpperBody and Accessories, Color2 is for Lower Body Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Black').Color), Color2 = ColorSequence.new(BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color,BrickColor.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b).Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = true, Extras = true, } m = game:service'Players'.LocalPlayer:GetMouse() local p=game:service("Players").LocalPlayer Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false local char=p.Character script.Parent=char local tor=char.Torso local hed=char.Head local larm=char:FindFirstChild("Left Arm") local rarm=char:FindFirstChild("Right Arm") local lleg=char:FindFirstChild("Left Leg") local rleg=char:FindFirstChild("Right Leg") local hum=char.Humanoid local cam=workspace.CurrentCamera local root=char.HumanoidRootPart local mouse=p:GetMouse() local hb=game:service("RunService").Heartbeat local rs=game:service("RunService").Stepped hum.MaxHealth= math.huge hum.Health=hum.MaxHealth local Colorpart1 = Torso.BrickColor.r local Colorpart2 = Torso.BrickColor.g local Colorpart3 = Torso.BrickColor.b local hat3 = Instance.new("Part",char) hat3.Transparency = 0.3 hat3.CanCollide= false hat3.Name = 'aot' hat3.Size = Vector3.new(1,1,1) local light =Instance.new('PointLight',hat3) light.Color= Color3.new(Colorpart1, Colorpart2, Colorpart3) light.Brightness = 1234 light.Range = 18 local image =Instance.new("SpecialMesh",hat3) image.Scale = Vector3.new(1,1,1) image.MeshId = 'http://www.roblox.com/asset/?id=1376459' image.TextureId ='rbxassetid://1982057222' image.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local w = Instance.new("Weld",hat3) w.Part1=hat3 w.Part0=tor w.C0=CFrame.new(0,4,0) local hat4 = Instance.new("Part",char) hat4.Transparency = 0.3 hat4.CanCollide= false hat4.Name = 'aot1' hat4.Size = Vector3.new(1,1,1) local image =Instance.new("SpecialMesh",hat4) image.Scale = Vector3.new(1, 1, 1) image.MeshId = 'http://www.roblox.com/asset/?id=1028713' image.TextureId ='rbxassetid://1982057222' image.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local w = Instance.new("Weld",hat4) w.Part1=hat4 w.Part0=hed w.C0=CFrame.new(0,.9,0) local hat2 = Instance.new("Part",char) hat2.Transparency = 1 hat2.CanCollide= false hat2.Size = Vector3.new(1,1,1) hat2.Name = 'r' local w = Instance.new("Weld",hat2) w.Part1=hat2 w.Part0=tor w.C0=CFrame.new(0,4.5,0) local trail = Instance.new("Trail",char) trail.Color = TrailSettings.Color2 trail.Lifetime = 0.5 local attachment0 = Instance.new("Attachment",char.aot) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment",char.r) attachment1.Name = "TrailAttachment1" trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 local scarf =Instance.new('Part',char) scarf.Transparency = 0 scarf.CanCollide = false local hit =Instance.new("SpecialMesh",scarf) hit.Scale = Vector3.new(1, 1, 1) hit.MeshId = 'http://www.roblox.com/asset/?id=99856331' hit.TextureId ='rbxassetid://138769644' hit.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local w = Instance.new("Weld",scarf) w.Part1=scarf w.Part0=hed w.C0=CFrame.new(0,-1,0) ----------------------------------------------------- ---------------------------------------- --------------------------------- --Kung Fu Man (From M.U.G.E.N.)-- --------------------------------- --By CKbackup (Sugarie Saffron)-- --------------------------------- wait(1/60) Effects = { } local Player = game:service'Players'.localPlayer local chara = Player.Character local Humanoid = chara:FindFirstChildOfClass("Humanoid") local Mouse = Player:GetMouse() local LeftArm = chara["Left Arm"] local RightArm = chara["Right Arm"] local LeftLeg = chara["Left Leg"] local RightLeg = chara["Right Leg"] local Head = chara.Head local Torso = chara.Torso local Camera = game.Workspace.CurrentCamera local RootPart = chara.HumanoidRootPart local RootJoint = RootPart.RootJoint local attack = false local Anim = 'Idle' local attacktype = 1 local delays = false local play = true local targetted = nil local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local doe = 0 local Create = LoadLibrary("RbxUtility").Create Humanoid.WalkSpeed = 16 Humanoid.Animator.Parent = nil chara.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.03333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } function so(id,par,pit,vol) local sou = Instance.new("Sound", par or workspace) if par == chara then sou.Parent = chara.Torso end sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = "rbxassetid://" .. id sou.PlayOnRemove = true sou:Destroy() end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local pemitt = Instance.new("ParticleEmitter",Torso) pemitt.Enabled = true pemitt.Transparency = NumberSequence.new(0,1) pemitt.Size = NumberSequence.new(3,10) pemitt.LockedToPart = false pemitt.LightInfluence = 1 pemitt.Speed = NumberRange.new(7) pemitt.Lifetime = NumberRange.new(.5) pemitt.Rate = .5 pemitt.EmissionDirection = "Top" pemitt.Texture = "https://www.roblox.com/headshot-thumbnail/image?userId="..Player.UserId.."&width=420&height=420&format=png" if chara:FindFirstChild("FaysG") then pemitt.Texture = "rbxassetid://1290985799" end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end FindNearestTorso = function(pos) local list = (game.workspace:GetDescendants()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= chara.Name then temp = temp2:findFirstChild("Torso") human = temp2:FindFirstChildOfClass("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetDescendants()) do if v:IsA("Model") then if v:findFirstChild("Head") then if v ~= chara then if (v.Head.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end function CreateTrailObj(parent,color1,color2,ofsx,ofsz) local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)}) local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)}) local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001,LightEmission = 1}) return TEff end LLTr = CreateTrailObj(LeftLeg,"White","White",0,0) RLTr = CreateTrailObj(RightLeg,"White","White",0,0) LATr = CreateTrailObj(LeftArm,"White","White",0,0) RATr = CreateTrailObj(RightArm,"White","White",0,0) EffectModel = Create("Model"){ Parent = chara, Name = "Effects", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } function ShowDamage(Dude, Text, Time, Color) coroutine.resume(coroutine.create(function() local naeeym2 = Instance.new("BillboardGui",Dude) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Dude.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = Text tecks2.Font = "Fantasy" tecks2.TextSize = 24 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new(Color).Color tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) swait(10) for i = 0,1,.05 do swait() tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0) tecks2.TextStrokeTransparency = i tecks2.TextTransparency = i end naeeym2:Destroy() end)) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) local h=hit.Parent:FindFirstChildOfClass("Humanoid") for _,v in pairs(hit.Parent:GetDescendants()) do if v:IsA("Humanoid") then h=v end end if torsy~=nil then h=hit.Parent:FindFirstChildOfClass("Humanoid") end if hit.Parent:IsA("Accoutrement") then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=chara.Name and torsy~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end h.Health=h.Health-Damage ShowDamage(h.Parent, -Damage, 1.5, "White") if Type=="Knockdown" then local hum=hit.Parent:FindFirstChildOfClass("Humanoid") hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(30) HHumanoid.PlatformStand=false end),hum) --local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=RootPart.CFrame.lookVector*knockback bodvol.P=50000 bodvol.maxForce=Vector3.new(5000, 0, 5000) * 5000000000 bodvol.Parent=torsy torsy.CFrame = CFrame.new(torsy.Position)*CFrame.Angles(math.rad(90),0,0) --local rl=Instance.new("BodyAngularVelocity") --rl.P=3000 --rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 --rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) --rl.Parent=torsy game:GetService("Debris"):AddItem(bodvol,.5) --game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) vp.velocity=RootPart.CFrame.lookVector*knockback -- if KnockbackType==1 then -- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 -- elseif KnockbackType==2 then -- vp.velocity=Property.CFrame.lookVector*knockback -- end if knockback>0 then vp.Parent=torsy end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=Vector3.new(0,knockback,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=torsy game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000) rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=torsy game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=torsy.Position bp.Parent=torsy game:GetService("Debris"):AddItem(bp,1) end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=torsy.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function MagnitudeDamage(par,magni,efftyp,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) for _, c in pairs(workspace:GetDescendants()) do local hum = c:FindFirstChildOfClass("Humanoid") if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso")) if head ~= nil then local targ = head.Position - par.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then if efftyp == "Blunt" then puncheff(head) elseif efftyp == "HardBlunt" then hpuncheff(head) end Damagefunc(RootPart,head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) end end end end end combo = 1 function puncheff(par) if par.Parent:FindFirstChild("DebounceHit")==nil then so(386946017,par,math.random(80,120)/100,1) Effects.Sphere.Create(BrickColor.new("White"), par.CFrame, 2, 2, 2, 5, 5, 5, 0.1) end end function hpuncheff(par) if par.Parent:FindFirstChild("DebounceHit")==nil then so(137579113,par,math.random(70,75)/100,1) Effects.Sphere.Create(BrickColor.new("White"), par.CFrame, 2, 2, 2, 5, 5, 5, 0.05) end end function supereff() pemitt:Emit(1) so(153092315,RootPart,.8,5) for i = 1, 7 do Effects.Break.Create(BrickColor.new("Baby blue"),RootPart.CFrame,0,math.random(5,20),0) end Effects.Wave.Create(BrickColor.new("Baby blue"), RootPart.CFrame*CFrame.new(0,-1.5,0), 2, 0, 2, 5, .5, 5, 0.1) end function attackone() attack = true LATr.Enabled = true Humanoid.WalkSpeed = 2 so(200632136, LeftArm, .9, 1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.00827017333, -4.76837158e-07, -0.372066826, 4.32133675e-07, 0, -1.00000858, 0, 1, 0, 1.00000858, 0, 4.32133675e-07), CFrame.new(0.0720631108, 1.49999857, 0.00827036519, 4.32133675e-07, 0, 1.00000858, 0, 1, 0, -1.00000858, 0, 4.32133675e-07), CFrame.new(0.783987999, 0.5, -0.759807885, 0.500000238, 0.866025388, 0, 0, 0, -1, -0.866025388, 0.500000238, 0), CFrame.new(-1.58918715, 0.915114164, -0.0720625669, 0.0400159881, 0.992945373, -0.111617096, -0.999126732, 0.0411066711, 0.00748660602, 0.012021997, 0.111220047, 0.993723094), CFrame.new(0.800002694, -1.99999833, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(-0.495444268, -2.01339579, 0.00209511817, 0.984807968, 0, 0.173647001, 0, 1, 0, -0.173647001, 0, 0.984807968), MagnitudeDamage(LeftArm,3,"Blunt",6,8,3,"Normal",RootPart,.4,1) }, .5, false) end swait(1) Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end function attacktwo() attack = true RLTr.Enabled = true Humanoid.WalkSpeed = 2 so(200632136, RightLeg, .7, 1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.0551774763, -4.76837158e-07, -0.20956336, 0.984816253, 0, 0.173649907, 0, 1, 0, -0.173649907, 0, 0.984816253), CFrame.new(-0.0386328921, 1.49999857, -0.0986492559, 0.984816253, 0, -0.173649907, 0, 1, 0, 0.173649907, 0, 0.984816253), CFrame.new(1.42158043, 0.497783571, 0.499346852, 0.756716371, -0.361068547, -0.544986248, 0.530888021, 0.825873375, 0.189976722, 0.381495029, -0.433085173, 0.816638827), CFrame.new(-0.790363729, -0.207643896, -0.153322488, -0.919378817, 0.377208799, -0.111607477, 0.380347937, 0.924813211, -0.00749232853, 0.100389853, -0.0493379459, -0.993724108), CFrame.new(0.383741319, -1.47819519, -1.36227417, 0.971020937, 0.0849868506, 0.223373249, 0.201054975, 0.214821026, -0.95573467, -0.129210159, 0.97294873, 0.19150871), CFrame.new(-0.495439887, -2.01339579, 0.0020987913, 0.984807849, 0, 0.173648134, 0, 1, 0, -0.173648164, 0, 0.984807849), MagnitudeDamage(RightLeg,3,"Blunt",9,11,4,"Normal",RootPart,.4,1) }, .5, false) end swait(1.5) Humanoid.WalkSpeed = 16 RLTr.Enabled = false attack = false end function attackthree() attack = true LATr.Enabled = true Humanoid.WalkSpeed = 2 for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.0436707325, 6.56809902e-07, -0.268135428, 1.00000322, -1.21071935e-08, 2.39349902e-07, 1.11758709e-08, 1, 2.19792128e-07, -3.00584361e-07, 2.01165676e-07, 1.0000031), CFrame.new(-0.0436706543, 1.49998975, -0.031870842, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.687333524, 0.211406618, -0.815611422, 0.500000238, 0.813797593, 0.296197981, 0, 0.342019975, -0.939692676, -0.866025388, 0.469846487, 0.171010062), CFrame.new(-1.30885708, 0.759990096, 0.515828252, -0.234716937, 0.926352441, -0.29458335, -0.0210989937, -0.307833105, -0.951206446, -0.971834779, -0.217048839, 0.0917987302), CFrame.new(0.500015259, -1.77985549, 0.729058385, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414), CFrame.new(-0.495445162, -2.01339388, 0.00208995491, 0.984807968, 0, 0.173647001, 0, 1, 0, -0.173647001, 0, 0.984807968), }, .5, false) end so(158037267,LeftArm,.8,1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.00827010814, -4.09172827e-07, -0.57207197, 3.51455867e-07, -9.31427935e-10, -1.00000548, 7.15250906e-07, 1, -2.93939406e-15, 1.00000536, 2.98427949e-12, 4.13155988e-07), CFrame.new(0.0720604658, 1.49999046, 0.00826480612, 0.766044259, 3.42721876e-07, 0.642787874, -2.50567325e-07, 1, -2.34566073e-07, -0.642787874, 1.86263627e-08, 0.766044259), CFrame.new(1.04996192, -0.0618722625, -0.60625875, 0.500002384, 0.150384277, 0.852873385, -2.49386289e-09, 0.984807968, -0.173647016, -0.866030276, 0.0868239254, 0.492406517), CFrame.new(-0.550303876, 0.448357344, -0.729969025, 0.399810284, -0.915730119, 0.0400139615, 0.0270380024, -0.0318540074, -0.999126732, 0.916205108, 0.400543034, 0.0120239574), CFrame.new(0.80001545, -2.00000119, 7.61750289e-06, 0.939694345, -0.342015564, -3.68559938e-09, 0.342015594, 0.939694285, -7.42008988e-09, 6.00111605e-09, 5.71207437e-09, 1), CFrame.new(-0.495453179, -2.01340103, 0.00208870322, 0.984808028, 2.42602312e-08, 0.173647031, -2.73465162e-09, 1, -1.24201193e-07, -0.173647046, 1.21839477e-07, 0.984808028), MagnitudeDamage(LeftArm,3,"Blunt",10,12,6,"Normal",RootPart,.4,1) }, .5, false) end swait(2) Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end function attackfour() attack = true LLTr.Enabled = true Humanoid.WalkSpeed = 2 for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(-0.0301548094, -0.0724081025, -0.559211493, 0.321394473, 0.116978027, -0.939692438, -0.342020094, 0.939692676, 4.69497827e-08, 0.88302213, 0.321393639, 0.342020839), CFrame.new(0.0225492716, 1.48197627, 0.160110101, 0.321394086, -0.183489025, 0.928998351, 0.116977885, 0.981226087, 0.153335288, -0.939692557, 0.0593912005, 0.336824387), CFrame.new(0.7839908, 0.500000119, -0.759810984, 0.499999404, 0.866025865, 1.1920929e-07, -1.15483999e-07, 2.08616257e-07, -1.00000012, -0.866025805, 0.499999344, 2.01165676e-07), CFrame.new(-1.10313094, -0.119031914, -0.00966702402, 0.919376969, -0.377211034, -0.111615703, 0.380350292, 0.924812317, 0.00748884678, 0.10039869, -0.0493381247, 0.993723273), CFrame.new(0.800008416, -1.99999881, -3.87945101e-06, 0.939692795, -0.342020094, -5.36441803e-07, 0.342020065, 0.939692676, -2.30967999e-07, 5.36441803e-07, 4.69497827e-08, 1), CFrame.new(-0.42619139, -1.33903706, -0.172390282, 0.312324524, -0.336822361, 0.888259172, 0.171015799, 0.939692855, 0.296194136, -0.934455514, 0.0593976751, 0.351091057), }, .5, false) end so(200632136, LeftLeg, .7, 1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(-0.0301469415, -0.0586996675, -0.437210172, 0.321393996, 0.116978295, -0.939692676, -0.49015975, 0.86961025, -0.0593912825, 0.810215533, 0.479687631, 0.336824983), CFrame.new(0.0225491524, 1.48198009, 0.160110533, 0.321394026, -0.183488876, 0.928998351, 0.116977893, 0.981226146, 0.153335184, -0.939692616, 0.0593912527, 0.336824328), CFrame.new(0.783987582, 0.500001311, -0.759808958, 0.499998629, 0.866026282, -2.08616257e-07, -4.13507223e-07, 8.94069672e-08, -1.00000012, -0.866026282, 0.499998659, 4.02331352e-07), CFrame.new(-1.10312903, -0.119031809, -0.00967045873, 0.919376493, -0.377212375, -0.111615419, 0.380351573, 0.92481184, 0.00748815387, 0.100398645, -0.0493375398, 0.993723273), CFrame.new(1.02219689, -1.90949571, 0.0872627348, 0.871276855, -0.49015975, -0.0249014199, 0.490767866, 0.86961025, 0.0541392565, -0.00488203764, -0.0593912825, 0.998223186), CFrame.new(-1.33761406, -1.70827067, -0.524259567, 0.486513674, 0.819252968, -0.303527921, -0.873673022, 0.456210732, -0.169018984, 3.40305269e-06, 0.347414166, 0.937711895), MagnitudeDamage(LeftLeg,3,"Blunt",12,14,6,"Normal",RootPart,.4,1) }, .5, false) end swait(3) Humanoid.WalkSpeed = 16 LLTr.Enabled = false attack = false end function jattack() attack = true LLTr.Enabled = true so(200632136, LeftLeg, .7, 1) local par coroutine.wrap(function() repeat swait() par = rayCast(RootPart.Position,Vector3.new(0,-1,0),3,chara) until par~=nil or Torso.Velocity.Y == 0 LLTr.Enabled = false attack = false end)() for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(-0.0301543549, -0.0587017909, -0.437208563, 0.321394026, 0.116978273, -0.939692497, -0.49015981, 0.86961031, -0.0593912788, 0.810215592, 0.479687661, 0.336824954), CFrame.new(0.0225486755, 1.48198104, 0.160110414, 0.321394056, -0.183488876, 0.92899853, 0.116977863, 0.981226146, 0.153335184, -0.939692497, 0.0593912415, 0.336824298), CFrame.new(0.783988774, 0.500003517, -0.759812713, 0.499998719, 0.866026521, -2.08616257e-07, -4.35858965e-07, 8.94069672e-08, -1.00000024, -0.866026223, 0.499998599, 3.7252903e-07), CFrame.new(-1.5387224, 0.336511105, -0.0620384961, 0.879926026, 0.461813837, -0.111617982, -0.463960439, 0.885824561, 0.00748144835, 0.102328926, 0.0452032089, 0.993723154), CFrame.new(-0.315333247, -1.53402376, -0.49589175, -0.134368047, 0.810216188, -0.57052201, -0.407345563, 0.479686826, 0.777155399, 0.903335512, 0.336824328, 0.265583307), CFrame.new(-1.33761203, -1.70826972, -0.524270773, 0.486513793, 0.819253027, -0.303527981, -0.873673081, 0.456210762, -0.169018969, 3.40305269e-06, 0.347414106, 0.937711835), MagnitudeDamage(LeftLeg,6,"Blunt",9,11,4,"Normal",RootPart,.4,1) }, .5, false) end end zhold = false function kfpalm() attack = true LATr.Enabled = true Humanoid.WalkSpeed = 0 for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, -0.599999428, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0, 1.49999595, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238), CFrame.new(0.662911594, 0.399999619, -0.623933315, 0.342019022, 0.939693093, 0, 0, 0, -1, -0.939693093, 0.342018992, 0), CFrame.new(-0.473205, -0.0999996662, 0.499996185, 0, 1, 0, 1, 0, 0, 0, 0, -1), CFrame.new(1.1031599, -1.592327, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698, 0, 0, 0, 1), CFrame.new(-0.599999666, -1.40000069, -0.199996278, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388), }, .5, false) end local t = 0 repeat swait() t=t+1 until t == 10 or zhold == false if t == 10 then supereff() swait(5) for i=1,2 do so(158037267,LeftArm,.5,1) local ve = Instance.new("BodyVelocity", Torso) ve.P = 6000 ve.Name = "WUUB" ve.maxForce = Vector3.new(5000, 0, 5000) * 5000000000 ve.velocity = RootPart.CFrame.lookVector * 30 game:GetService("Debris"):AddItem(ve,.1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, -0.599999428, 0, 1.34110837e-06, 0, -1.00000548, 0, 1, 0, 1.00000644, 0, -1.34110837e-06), CFrame.new(0, 1.49999595, 0, 0.50000459, 0, 0.866030216, 0, 1, 0, -0.866030753, 0, 0.500001729), CFrame.new(0.662920713, 0.399999619, -0.62394017, 0.342022449, 0.939698696, 0, 0, 0, -1, -0.939698637, 0.342019558, 0), CFrame.new(-1.77321196, 0.199999332, 6.86993644e-07, 0, 1.00000322, 9.53674316e-07, 1, 0, 0, 0, -3.87430191e-07, -1.00000274), CFrame.new(1.30833769, -1.50339675, -5.62785135e-06, 0.642791152, -0.766049802, -1.34110837e-06, 0.766044974, 0.64278698, 0, -8.59985107e-07, 1.05675122e-06, 1.00000548), CFrame.new(-0.357623726, -1.425565, -0.224466428, 0.813800395, -0.296199203, 0.500001609, 0.342020124, 0.939692616, 3.24837544e-07, -0.469848782, 0.171010628, 0.866027236), MagnitudeDamage(LeftArm,3,"HardBlunt",9,13,10,"Normal",RootPart,.4,1) }, .5, false) end swait(5) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, -0.599999428, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0, 1.49999595, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238), CFrame.new(0.662911594, 0.399999619, -0.623933315, 0.342019022, 0.939693093, 0, 0, 0, -1, -0.939693093, 0.342018992, 0), CFrame.new(-0.473205, -0.0999996662, 0.499996185, 0, 1, 0, 1, 0, 0, 0, 0, -1), CFrame.new(1.1031599, -1.592327, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698, 0, 0, 0, 1), CFrame.new(-0.599999666, -1.40000069, -0.199996278, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388), }, .5, false) end end end so(158037267,LeftArm,.5,1) local ve = Instance.new("BodyVelocity", Torso) ve.P = 6000 ve.Name = "WUUB" ve.maxForce = Vector3.new(5000, 0, 5000) * 5000000000 ve.velocity = RootPart.CFrame.lookVector * 50 game:GetService("Debris"):AddItem(ve,.1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, -0.599999428, 0, 1.34110837e-06, 0, -1.00000548, 0, 1, 0, 1.00000644, 0, -1.34110837e-06), CFrame.new(0, 1.49999595, 0, 0.50000459, 0, 0.866030216, 0, 1, 0, -0.866030753, 0, 0.500001729), CFrame.new(0.662920713, 0.399999619, -0.62394017, 0.342022449, 0.939698696, 0, 0, 0, -1, -0.939698637, 0.342019558, 0), CFrame.new(-1.77321196, 0.199999332, 6.86993644e-07, 0, 1.00000322, 9.53674316e-07, 1, 0, 0, 0, -3.87430191e-07, -1.00000274), CFrame.new(1.30833769, -1.50339675, -5.62785135e-06, 0.642791152, -0.766049802, -1.34110837e-06, 0.766044974, 0.64278698, 0, -8.59985107e-07, 1.05675122e-06, 1.00000548), CFrame.new(-0.357623726, -1.425565, -0.224466428, 0.813800395, -0.296199203, 0.500001609, 0.342020124, 0.939692616, 3.24837544e-07, -0.469848782, 0.171010628, 0.866027236), MagnitudeDamage(LeftArm,3,"HardBlunt",15,18,15,"Knockdown",RootPart,.4,1) }, .5, false) end swait(10) Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end function kfblow() attack = true LATr.Enabled = true Humanoid.WalkSpeed = 0 swait(5) so(158037267,LeftArm,.5,1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(8.86628623e-05, -0.599999428, -2.50004721, 2.68223084e-06, 0, -1.00001097, 0, 1, 0, 1.00001287, 0, -2.68223084e-06), CFrame.new(0, 1.49999619, 0, 0.500008941, 0, 0.866035163, 0, 1, 0, -0.866036177, 0, 0.500003278), CFrame.new(1.46291614, 0.899966896, 0.0760855153, 3.90002497e-05, -1.00000644, -3.9845796e-05, 1, 3.89999987e-05, 0, 1.44937817e-09, -3.71635433e-05, 1.00000548), CFrame.new(-1.5732199, 0.899998665, 2.13230014e-05, 0, 1.00000644, -7.88460457e-05, -1, 0, 0, 0, 7.61637566e-05, 1.00000548), CFrame.new(1.3083545, -1.50339651, -7.38252675e-06, 0.642795265, -0.766054749, -2.68223084e-06, 0.766044974, 0.64278698, 0, -1.72204273e-06, 2.08411257e-06, 1.00001097), CFrame.new(-0.494233549, -1.52556598, -0.261073679, 0.866031349, 0, 0.500002563, 0, 1, 0, -0.500004411, 0, 0.866029203), MagnitudeDamage(LeftArm,3,"HardBlunt",17,20,20,"Knockdown",RootPart,.4,1) }, .5, false) end swait(15) Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end chold = false function kfupper() attack = true LATr.Enabled = true Humanoid.WalkSpeed = 0 for i=0,1,.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0145354364, 0, 0.0638134554, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736), CFrame.new(0.0354900658, 1.49999619, -0.054992158, 0.925416768, -0.163175747, -0.342019916, 0.173647985, 0.984807849, 0, 0.336823881, -0.0593910627, 0.939692736), CFrame.new(1.12378109, 1.0451771, -0.257020772, 0.866024971, 0.500000834, -9.53674316e-07, 0.433012992, -0.749999881, -0.49999994, -0.250001103, 0.433012009, -0.866025448), CFrame.new(-1.11433101, 0, 0.459626645, 0.766043544, 0, 0.642788708, 0, 1, 0, -0.642788708, 0, 0.766043544), CFrame.new(0.449996918, -2, 0.0866026133, 0.866025686, 0, -0.499999642, 0, 1, 0, 0.499999642, 0, 0.866025686), CFrame.new(-0.5, -1.99999976, 1.37090683e-06, 1, 1.49011612e-08, 0, 0, 0.86602509, 0.500000656, -2.98023224e-08, -0.500000715, 0.86602509), }, .3, false) end local t = 0 repeat swait() t=t+1 until t == 10 or chold == false if t == 10 then supereff() swait(5) so(158037267,LeftArm,.5,1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.185260773, 0, -0.528930187, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0.202135861, 1.39999592, 0.185260773, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0), CFrame.new(1.17679906, -0.0261177868, 0.186703265, 0.866024673, -0.500001371, 2.23987331e-06, -0.321392894, -0.556670129, -0.766045034, 0.383024842, 0.663413107, -0.64278692), CFrame.new(-1.20000052, 1.49999857, 0.300003052, 0, 0.173647985, -0.984807849, 0, -0.984807849, -0.173647985, -1, 0, 0), CFrame.new(0.781915069, -1.89739513, -3.81469727e-06, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(-0.500001073, -2, 2.98023224e-08, 0.866025984, 0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984), MagnitudeDamage(LeftArm,3,"HardBlunt",25,36,50,"Up",RootPart,.4,1) }, .5, false) end swait(20) else so(158037267,LeftArm,.5,1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.185260773, 0, -0.528930187, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0.202135861, 1.39999592, 0.185260773, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0), CFrame.new(1.17679906, -0.0261177868, 0.186703265, 0.866024673, -0.500001371, 2.23987331e-06, -0.321392894, -0.556670129, -0.766045034, 0.383024842, 0.663413107, -0.64278692), CFrame.new(-1.20000052, 1.49999857, 0.300003052, 0, 0.173647985, -0.984807849, 0, -0.984807849, -0.173647985, -1, 0, 0), CFrame.new(0.781915069, -1.89739513, -3.81469727e-06, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(-0.500001073, -2, 2.98023224e-08, 0.866025984, 0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984), MagnitudeDamage(LeftArm,3,"HardBlunt",18,21,10,"Up",RootPart,.4,1) }, .5, false) end swait(5) end Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end function kfupper() attack = true LATr.Enabled = true Humanoid.WalkSpeed = 0 for i=0,1,.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0145354364, 0, 0.0638134554, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736), CFrame.new(0.0354900658, 1.49999619, -0.054992158, 0.925416768, -0.163175747, -0.342019916, 0.173647985, 0.984807849, 0, 0.336823881, -0.0593910627, 0.939692736), CFrame.new(1.12378109, 1.0451771, -0.257020772, 0.866024971, 0.500000834, -9.53674316e-07, 0.433012992, -0.749999881, -0.49999994, -0.250001103, 0.433012009, -0.866025448), CFrame.new(-1.11433101, 0, 0.459626645, 0.766043544, 0, 0.642788708, 0, 1, 0, -0.642788708, 0, 0.766043544), CFrame.new(0.449996918, -2, 0.0866026133, 0.866025686, 0, -0.499999642, 0, 1, 0, 0.499999642, 0, 0.866025686), CFrame.new(-0.5, -1.99999976, 1.37090683e-06, 1, 1.49011612e-08, 0, 0, 0.86602509, 0.500000656, -2.98023224e-08, -0.500000715, 0.86602509), }, .3, false) end so(158037267,LeftArm,.5,1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.185260773, 0, -0.528930187, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0.202135861, 1.39999592, 0.185260773, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0), CFrame.new(1.17679906, -0.0261177868, 0.186703265, 0.866024673, -0.500001371, 2.23987331e-06, -0.321392894, -0.556670129, -0.766045034, 0.383024842, 0.663413107, -0.64278692), CFrame.new(-1.20000052, 1.49999857, 0.300003052, 0, 0.173647985, -0.984807849, 0, -0.984807849, -0.173647985, -1, 0, 0), CFrame.new(0.781915069, -1.89739513, -3.81469727e-06, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(-0.500001073, -2, 2.98023224e-08, 0.866025984, 0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984), MagnitudeDamage(LeftArm,3,"HardBlunt",18,21,50,"Up",RootPart,.4,1) }, .5, false) end swait(20) Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end vhold = false function kfgrab() attack = true LATr.Enabled = true RATr.Enabled = true Humanoid.WalkSpeed = 0 local grab local torsy local hum so(200632136, RootPart, .7, 1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, -0.395585239, -1.53837633, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414), CFrame.new(0, 1.49998748, -1.19209304e-07, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), CFrame.new(1.17525268, 1.16086817, -0.78494978, 0.939693093, 0.342018992, 0, 0.219845742, -0.604023516, -0.76604414, -0.262001663, 0.719846368, -0.642788053), CFrame.new(-1.02679563, 1.23295736, -0.870862126, 0.866025984, -0.499998987, 0, -0.321393371, -0.556671143, -0.76604414, 0.383021295, 0.663414121, -0.642788053), CFrame.new(0.5, -2.00000238, -1.66893028e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), CFrame.new(-0.5, -1.16437745, -0.995859087, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414), }, .4, false) end for _, c in pairs(workspace:GetDescendants()) do local hum = c:FindFirstChildOfClass("Humanoid") if hum ~= nil then local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso")) if torsy ~= nil then local targ = torsy.Position - (RootPart.Position+RootPart.CFrame.lookVector*3) local mag = targ.magnitude if 5 >= mag and c.Name ~= Player.Name then grab = c end end end end if grab ~= nil then local hum = grab:FindFirstChildOfClass("Humanoid") local torsy = grab:findFirstChild("Torso") or grab:findFirstChild("UpperTorso") local gra = Instance.new("Part",chara) gra.Size = Vector3.new(0,0,0) gra.CanCollide = false gra.Anchored = true gra.CFrame = RootPart.CFrame*CFrame.new(0,0,-2) gra.Transparency = 1 so(240429615, torsy, 1, 1) for i=0,1,.1 do swait() PlayAnimationFromTable({ CFrame.new(0.028383255, -0.0148591995, 0.0813131332, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.49998522, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.38014948, 1.17801905, -0.00539569557, 0.984808207, 0.111618228, -0.133019865, 0.111618027, -0.993723094, -0.00748204906, -0.133020028, -0.00747903017, -0.991085231), CFrame.new(-1.35678291, 1.26276112, 0.0936147273, 0.984807968, -0.111617692, 0.133022264, -0.111617997, -0.993723154, -0.00747833261, 0.133021995, -0.00748295756, -0.991084933), CFrame.new(0.499997497, -1.99999893, 4.32133675e-07, 0.76604414, 0, -0.642788053, 0, 1, 0, 0.642788053, 0, 0.76604414), CFrame.new(-0.991907299, -1.90381634, 0.00414514542, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1), }, .2, false) gra.CFrame = clerp(gra.CFrame,RootPart.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(90),0,0),.4) torsy.CFrame = gra.CFrame hum.PlatformStand = true end Humanoid.WalkSpeed = 6 repeat swait() hum.PlatformStand = true gra.CFrame = clerp(gra.CFrame,RootPart.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(90),0,0),.4) torsy.CFrame = gra.CFrame until vhold == false Humanoid.WalkSpeed = 0 so(200632136, RootPart, .8, 1) for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0.330770075, -0.873712957, -2.02488899, 0.586823881, -0.17589277, 0.790379405, -0.642787814, 0.492403865, 0.58682394, -0.492403865, -0.852408528, 0.175892636), CFrame.new(-4.81307461e-06, 1.49998868, -5.76675029e-06, 1, -2.98023224e-08, 1.49011612e-08, -2.98023224e-08, 1.00000012, -2.98023224e-08, 1.49011612e-08, -2.98023224e-08, 1.00000024), CFrame.new(1.24594641, 0.0247616023, 0.244213641, 0.864328623, -0.0301527083, -0.502022803, -0.229708791, 0.864329934, -0.447401255, 0.447403759, 0.502020836, 0.74013859), CFrame.new(-1.32204497, 1.00634372, -0.37866655, 0.984807432, -0.173649818, 1.54972076e-06, -0.111619025, -0.633023739, -0.766043425, 0.133024216, 0.754405081, -0.642789066), CFrame.new(0.630423486, -0.846706271, -0.543594122, 0.586823881, -0.642787814, -0.492403865, -0.17589277, 0.492403865, -0.852408528, 0.790379405, 0.58682394, 0.175892636), CFrame.new(-0.175789148, -1.96953273, -0.437953353, 0.939692736, -0.342019975, -1.43051147e-06, 0.296197295, 0.81379807, -0.5, 0.171011195, 0.469845951, 0.866025507), }, .4, false) gra.CFrame = clerp(gra.CFrame,RootPart.CFrame*CFrame.new(0,2,-6)*CFrame.Angles(math.rad(90),0,0),.4) torsy.CFrame = gra.CFrame torsy.Velocity = RootPart.CFrame.lookVector*60 end coroutine.wrap(function() local par,pos repeat swait() par,pos = rayCast(torsy.Position,Vector3.new(0,-1,0),2,grab) until par Damagefunc(RootPart,torsy,15,20,0,"Normal",RootPart,.4,1) MagnitudeDamage(torsy,6,0,10,15,5,"Knockdown",RootPart,.4,1) Effects.Wave.Create(BrickColor.new("White"), CFrame.new(pos), 0, 0, 0, 1, .2, 1, 0.1) so(260430079,torsy,1,5) swait(60) hum.PlatformStand = false end)() gra:Destroy() end swait(5) Humanoid.WalkSpeed = 16 LATr.Enabled = false RATr.Enabled = false attack = false end function kfbow() attack = true Humanoid.WalkSpeed = 0 for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.49999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.20945108, -0.213500202, -4.76837158e-07, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(-1.20945334, -0.213505104, -4.76837158e-07, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), }, .3, false) end for i=0,1.5,.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0.577677608, -0.882485688, 1, 0, 0, 0, 0.342019916, 0.939692736, 0, -0.939692736, 0.342019886), CFrame.new(0, 1.49999499, 4.4554472e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1), CFrame.new(1.20944607, -0.213502392, 1.31413049e-06, 0.939692974, 0.342019141, -4.0802891e-07, -0.342019141, 0.939692974, 0, 3.65078449e-07, 1.78813934e-07, 1), CFrame.new(-1.20944905, -0.213505507, 1.67175949e-06, 0.939692974, -0.342019141, 4.0802891e-07, 0.342019141, 0.939692974, 0, -3.65078449e-07, 1.78813934e-07, 1), CFrame.new(0.5, -1.31572783, -1.03471863, 1, 0, 0, 0, 0.342019916, -0.939692736, 0, 0.939692736, 0.342019886), CFrame.new(-0.5, -1.31572783, -1.03471863, 1, 0, 0, 0, 0.342019916, -0.939692736, 0, 0.939692736, 0.342019886), }, .2, false) end for i=0,1.5,.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.49999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.20945108, -0.213500202, -4.76837158e-07, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(-1.20945334, -0.213505104, -4.76837158e-07, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1), CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), }, .2, false) end Humanoid.WalkSpeed = 16 LATr.Enabled = false attack = false end ehold = false function kfblock() attack = true Humanoid.WalkSpeed = 0 for i=0,1,.2 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 1.90734863e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(-1.90734863e-06, 1.49999642, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0.29999733, 0, -0.799991608, 0, 1, 0, 0, 0, -1, -1, 0, 0), CFrame.new(-1.5, 0.999999762, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1), CFrame.new(0.500000238, -2, 2.38418579e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388), CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), }, .3, false) end local oldhp = Humanoid.Health repeat swait() if Humanoid.Health < oldhp then so(260430060,Torso,math.random(9,11)/10,1) local vp = Instance.new("BodyVelocity", Torso) vp.MaxForce = Vector3.new(4800000, 0, 4800000) vp.P = 200000 vp.Velocity = RootPart.CFrame.lookVector * -30 game:GetService("Debris"):AddItem(vp,.01) end Humanoid.Health = oldhp until ehold == false Humanoid.WalkSpeed = 16 attack = false end --Intro-- Humanoid.WalkSpeed = 0 for i=0,2,.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), CFrame.new(0, 1.49999809, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), CFrame.new(0.7839728, 0.499999523, -0.759808064, 0.499999493, 0.866025746, 0, 0, 0, -1, -0.866025746, 0.499999493, 0), CFrame.new(-1.54284048, 0.314144075, -0.263591081, 0.939692736, 0.342019975, -8.04662704e-07, 0.26200217, -0.719847202, -0.64278698, -0.219846487, 0.604022026, -0.766045094), CFrame.new(0.499999404, -1.99999809, -1.63912773e-07, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), CFrame.new(-0.49999696, -1.91339612, -0.0500007272, 0.64278698, -0.262002647, 0.719846904, 0, 0.939692736, 0.342019886, -0.766044974, -0.219845951, 0.604022264) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), }, .3, false) end local wood = Instance.new("Part",chara) wood.Size = Vector3.new(2,.4,1) wood.BrickColor = BrickColor.new("Bright orange") wood.Material = "Wood" wood.Anchored = true wood.CanCollide = false wood.CFrame = RootPart.CFrame * CFrame.new(0,0,-10) for i=0,1,.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), CFrame.new(0, 1.49999809, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), CFrame.new(0.7839728, 0.499999523, -0.759808064, 0.499999493, 0.866025746, 0, 0, 0, -1, -0.866025746, 0.499999493, 0), CFrame.new(-1.54284048, 0.314144075, -0.263591081, 0.939692736, 0.342019975, -8.04662704e-07, 0.26200217, -0.719847202, -0.64278698, -0.219846487, 0.604022026, -0.766045094), CFrame.new(0.499999404, -1.99999809, -1.63912773e-07, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), CFrame.new(-0.49999696, -1.91339612, -0.0500007272, 0.64278698, -0.262002647, 0.719846904, 0, 0.939692736, 0.342019886, -0.766044974, -0.219845951, 0.604022264) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), }, .3, false) wood.CFrame = RootPart.CFrame * CFrame.new(0,3-(i*3.5),-10+(i*6)) end LLTr.Enabled = true local bwood = Instance.new("Part",chara) bwood.Size = Vector3.new(1,.4,1) bwood.BrickColor = BrickColor.new("Bright orange") bwood.Material = "Wood" bwood.CFrame = wood.CFrame * CFrame.new(.5,0,0) bwood.Velocity = wood.CFrame.rightVector*10 local bwood2 = bwood:Clone() bwood2.Parent = chara bwood2.CFrame = wood.CFrame * CFrame.new(-.5,0,0) bwood2.Velocity = wood.CFrame.rightVector*-10 wood:Destroy() so(158712406,Torso,1,1) for i=0,1,.25 do swait() PlayAnimationFromTable({ CFrame.new(-0.0301469415, -0.0586996675, -0.437210172, 0.321393996, 0.116978295, -0.939692676, -0.49015975, 0.86961025, -0.0593912825, 0.810215533, 0.479687631, 0.336824983), CFrame.new(0.0225491524, 1.48198009, 0.160110533, 0.321394026, -0.183488876, 0.928998351, 0.116977893, 0.981226146, 0.153335184, -0.939692616, 0.0593912527, 0.336824328), CFrame.new(0.783987582, 0.500001311, -0.759808958, 0.499998629, 0.866026282, -2.08616257e-07, -4.13507223e-07, 8.94069672e-08, -1.00000012, -0.866026282, 0.499998659, 4.02331352e-07), CFrame.new(-1.10312903, -0.119031809, -0.00967045873, 0.919376493, -0.377212375, -0.111615419, 0.380351573, 0.92481184, 0.00748815387, 0.100398645, -0.0493375398, 0.993723273), CFrame.new(1.02219689, -1.90949571, 0.0872627348, 0.871276855, -0.49015975, -0.0249014199, 0.490767866, 0.86961025, 0.0541392565, -0.00488203764, -0.0593912825, 0.998223186), CFrame.new(-1.33761406, -1.70827067, -0.524259567, 0.486513674, 0.819252968, -0.303527921, -0.873673022, 0.456210732, -0.169018984, 3.40305269e-06, 0.347414166, 0.937711895), }, .7, false) end swait(30) LLTr.Enabled = false Humanoid.WalkSpeed = 16 qhold = false justsprinted = false function kfsprint() attack = true --print("supurinto?") --justsprinted = true --coroutine.wrap(function() --swait(10) --justsprinted = false --end)() repeat swait() PlayAnimationFromTable({ CFrame.new(-2.4138464e-07, 0.123327732, -0.188363045, 1, -4.38293796e-07, 1.20420327e-06, 0, 0.939692736, 0.342019886, -1.28148622e-06, -0.342019916, 0.939692736) * CFrame.new(0, 0- .08 * math.cos((sine/2.5)), 0), CFrame.new(0, 1.41422474, 0.0894482136, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), CFrame.new(1.35015142, 0.126790166, -0.561941147, 0.984807968, 0.173646942, 7.42582699e-07, 7.4505806e-07, 2.98023224e-08, -1.00000012, -0.173646927, 0.984808028, -5.96046448e-08), CFrame.new(-1.14804685, 0.0496482477, -0.419735074, 0.985491097, -0.134464785, 0.103568703, -0.000598754734, -0.612957954, -0.790115416, 0.16972594, 0.778589547, -0.604145229), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0), }, .3, false) Humanoid.WalkSpeed = 40 until qhold == false or Torso.Velocity == Vector3.new(0,0,0) --print'sutoppu' Humanoid.WalkSpeed = 16 attack = false end Mouse.Button1Down:connect(function() if attack == false then if Anim == "Jump" or Anim == "Fall" then jattack() else if combo == 1 then attackone() combo = 2 elseif combo == 2 then attacktwo() combo = 3 elseif combo == 3 then attackthree() combo = 4 elseif combo == 4 then attackfour() combo = 1 end end end end) local sprintt = 0 Mouse.KeyDown:connect(function(k) k = k:lower() if attack == false then if k == 'z' then zhold = true kfpalm() elseif k == 'x' then kfblow() elseif k == 'c' then chold = true kfupper() elseif k == 'v' then vhold = true kfgrab() elseif k == 'g' then kfbow() elseif k == 'e' then ehold = true kfblock() elseif k == 'q' then qhold = true -- if sprintt > 1 then -- print("supurinto") kfsprint() -- end -- sprintt = 20 end end end) Mouse.KeyUp:connect(function(k) k = k:lower() if k == 'e' then ehold = false elseif k == 'v' then vhold = false elseif k == 'q' then qhold = false elseif k == 'z' then zhold = false elseif k == 'c' then chold = false end end) for i, v in pairs(chara:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end coroutine.wrap(function() while 1 do swait() if doe <= 360 then doe = doe + 2 else doe = 0 end end end)() while true do swait() for i, v in pairs(chara:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end while true do swait() if sprintt >= 1 then sprintt = sprintt - 1 end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0.0999999046, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.48263168, -0.0984806865, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849), CFrame.new(0.985772133, 0.399999619, -0.61283654, 0.76604414, 0.642788053, 0, 0, 0, -1, -0.642788053, 0.76604414, 0), CFrame.new(-1.18379903, 0.160391688, -0.480695665, 0.904800713, -0.234747261, -0.355288029, -0.043829985, 0.778562307, -0.626034975, 0.423573852, 0.582009137, 0.69415462), CFrame.new(0.5, -1.29999959, 0.299999923, 1, 0, 0, 0, 0.499998987, 0.866025984, 0, -0.866025984, 0.499998987), CFrame.new(-0.5, -1.29999959, 0.299999923, 1, 0, 0, 0, 0.499998987, 0.866025984, 0, -0.866025984, 0.499998987), }, .3, false) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0.0999999046, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.44842887, -0.192449093, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), CFrame.new(0.985773325, 0.399999619, -0.61283505, 0.76604414, 0.642788053, 0, 0, 0, -1, -0.642788053, 0.76604414, 0), CFrame.new(-1.11267483, 0.241841823, -0.624208629, 0.904803991, -0.355280727, 0.234745428, -0.043827001, -0.626036167, -0.778561532, 0.423566997, 0.694157362, -0.582010925), CFrame.new(0.500001907, -1.41961551, 8.94069672e-07, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388), CFrame.new(-0.499990463, -2.09950018, -0.492020726, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736), }, .3, false) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0,.05 * math.cos((sine)/10), 0), CFrame.new(0, 1.49999809, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), CFrame.new(0.7839728, 0.499999523, -0.759808064, 0.499999493, 0.866025746, 0, 0, 0, -1, -0.866025746, 0.499999493, 0), CFrame.new(-1.54284048, 0.314144075, -0.263591081, 0.939692736, 0.342019975, -8.04662704e-07, 0.26200217, -0.719847202, -0.64278698, -0.219846487, 0.604022026, -0.766045094), CFrame.new(0.499999404, -1.99999809, -1.63912773e-07, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), CFrame.new(-0.49999696, -1.91339612, -0.0500007272, 0.64278698, -0.262002647, 0.719846904, 0, 0.939692736, 0.342019886, -0.766044974, -0.219845951, 0.604022264) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), }, .3, false) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3.5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.09923631e-14, 1.48262846, -0.0984891504, 1, -1.42108547e-14, 0, 0, 0.984807491, 0.173649743, 0, -0.173649758, 0.984807491), CFrame.new(0.921487212, 0.226793781, -0.689451039, 0.76604414, 0.556670785, -0.321393877, 0, -0.499999821, -0.866025567, -0.642787933, 0.663413823, -0.383021951), CFrame.new(-1.1480391, 0.049652271, -0.419738829, 0.985491574, -0.1695766, -0.00709223049, -0.000597000238, 0.0383229814, -0.999265254, 0.169723794, 0.984771609, 0.0376657322), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0), }, .3, false) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local move = 30 if Thing[8] == 3 then move = 10 end local hit, pos = rayCast(Thing[4], Thing[1], move, m) if Thing[10] ~= nil then da = pos cf2 = CFrame.new(Thing[4], Thing[10].Position) cfa = CFrame.new(Thing[4], pos) tehCF = cfa:lerp(cf2, 0.2) Thing[1] = tehCF.lookVector end local mag = (Thing[4] - pos).magnitude Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) if Thing[8] == 2 then Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) end Thing[4] = Thing[4] + Look * move Thing[3] = Thing[3] - 1 if 2 < Thing[5] then Thing[5] = Thing[5] - 0.3 Thing[6] = Thing[6] - 0.3 end if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 or Thing[8] == 3 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) else if Thing[8] == 2 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) if (hit.Parent:FindFirstChildOfClass("Humanoid")) ~= nil or (hit.Parent.Parent:FindFirstChildOfClass("Humanoid")) ~= nil then ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs["Sound"].Create("161006093", ref, 1, 1.2) game:GetService("Debris"):AddItem(ref, 0.2) Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) end end end ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end do do if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Fire" then Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end end end end end hum.Name='Game c;' while true do hum.MaxHealth= math.huge wait(.0000000000000000000001) end
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