Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
!!! Movie goals There can be all sorts of [MovieTagGuidelines|goals for movies], the most traditional ones are [fastest completion] (often referred to as "any%") and full completion (such as "100%", "all levels", "best ending"). There are also additional goals that may greatly diverse from those ("playaround", "pacifist", "newgame+", "maximum kills", and so on). We have certain restrictions that determine which goals can be published. These restrictions are different for each class. !! Standard The Standard class hosts movie goals that are the most common, the least subjective, and serve as tool-assisted superplay records. This is currently limited to [fastest completion] time (any%) and full-completion (such as 100% or all levels). The movie goals eligible for standard are subject to additions in the near future. We'll be placing those goals under intense scrutiny to create consistent rules for them. Movies that [MovieTagGuidelines#AimsForInGameTimeInsteadOfRealTime|aim for in-game time instead of real-time] are only allowed for Standard if that goal makes gameplay shorter. If optimizing for the in-game time makes actual gameplay longer, such a movie is not eligible for Standard. Save-anchored movies are not eligible for this class. [MovieRules#GamesWithAdditionalLevelSetsOrGames|Independent game modes] are treated as separate games, and are allowed for Standard as separate movies. Independent mode is defined as a one that inherently offers more than 50% of unique gameplay (for example, more than a half of unique bosses or unique levels). This includes character choice and other in-game options. A movie that uses codes[#1] (even secret ones) to play an unlockable level set, use a built-in hard mode, or enable cosmetic changes improving the game, is eligible for this class. Other unlockable content not present from the game start is disallowed, unless it is required for full-completion. Using [MovieRules#PcGameEnvironmentMustBeLegitimate|unintended PC environment] is not allowed for Standard. !! Moons The Moons class hosts movies whose goals do not belong to Standard. In order to get published, such movies need to be entertaining to the general audience. * The goal choices should clearly communicate what needs to be accomplished in order to obsolete it. * Goal choices need to offer new TAS material to be accepted. Choices which have no goal other than to create a new game branch are rejected. !! Full completion rules This section talks about all classes. ! A clear consensus is required on what constitutes full completion. * Some games reward the player for something internally defined as maximum completion goal. * Sometime full completion requirements are explicitly mentioned in the game instructions. * Full completion can only consist of optional one-time, irreversible, or otherwise strictly limited accomplishments that can be objectively measured and maximized. * Conditions that are imposed unofficially by players are only eligible if they originate from fundamental gameplay features. * Community agreement is required when defining newly invented full completion goals, or if existing definitions need to be revised. ! Full completion criteria must be reached through in-game actions only. * [ArbitraryCodeExecutionHowTo|Arbitrary code execution (ACE)] is not allowed for any full-completion category for Standard. Arbitrary code execution of ROM data and memory corruption tricks to write arbitrary values to memory are also not allowed. * If a game has a progress counter, it must be incremented by gameplay means intended to do so. Modifying the progress counter through ACE or memory corruption is not allowed. ** Cases where a collectable item is put into the player's inventory automatically via regular in-game means or a programming oversight are allowed as long as the above rule is observed. An example of this is the automatic collection of Varia Suit in ''Metroid: Zero Mission'' which is considered collected by the game upon killing one of the bosses (the corresponding collectable item is removed from its usual location at the same time). * If full completion is counted by obtaining a set of items, these items must be collected through in-game methods. Using memory corruption to place items into inventory is not counted towards full completion. * If full completion is counted by fulfilling a set of conditions (i.e. state flags in game memory), these conditions must be met through in-game mechanisms. Using memory corruption to set completion state flags is not allowed. * If a progress counter is incremented by collecting a set of items or fulfilling a set of conditions, all individual components of this set must be collected or fulfilled. Inflating the progress counter by collecting or fulfilling the same component multiple times is not counted towards full completion. ! Maximum points Maximum points or score is allowed as a full-completion category under the following conditions: * There is no other way to define full completion for the game due to the lack of meaningful secondary objectives or collectable items not necessary for the fastest completion. ** If a way to define full completion is discovered later on, a movie that achieves it is eligible to obsolete the existing "max score" publication. * If a certain technique can be repeated indefinitely to delay game completion and score points until saturation (maxing out the counter, "counterstop") or [https://en.wikipedia.org/wiki/Integer_overflow|overflow] (dropping from high value to zero or negative), this technique should not be used. If such a technique is required to complete the game, that game is ineligible for this category. ** ''Examples'': Backwards warps, farming extra lives and dying, "Clock stopping glitch" in NES Punch-out. * If a game automatically resets the score as you progress (for example, in every level), "max score" must be reached in every such segment. * A "max score" movie must [MovieRules#MovieMustBeComplete|complete the game]. Playing beyond the defined completion point is not allowed.
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
OoT rando seed 6/13
2 hours ago | 202.05 KB
w
20 hours ago | 0.09 KB
[email protected]
- idiot sending fr...
21 hours ago | 1.35 KB
Untitled
1 day ago | 0.03 KB
Checking in availability
1 day ago | 0.66 KB
TRMP TOKEN
1 day ago | 1.56 KB
Untitled
1 day ago | 0.16 KB
my-push Script
1 day ago | 0.19 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!