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<?xml version="1.0" ?> <bindings> <!-- /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// CONTEXT BLENDS - defines behavior of input actions whenever input context is changed /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// --> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="__ANY__"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="UI_QuickHackPanel"/> <blend event="AXIS_RESET_TO_ZERO" from="__ANY__" to="UI"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="UI"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="RELEASE_ALL"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="RELEASE_ALL"/> <blend event="AXIS_RESET_TO_ZERO" from="__ANY__" to="ChatBox"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="ChatBox"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="UI_Phone"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="UI_Phone"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="UI_DPad_Wheel"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="UI_DPad_Wheel"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="VehicleDrive"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="VehicleDrive"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="VehiclePassengerRemoteControlDrive"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="VehiclePassengerRemoteControlDrive"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="VehicleRemoteControlDrive"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="VehicleRemoteControlDrive"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="DeviceControl"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="DeviceControl"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="VehicleDriveMountedWeapons"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="VehicleDriveMountedWeapons"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="VehicleCinematicCamera"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="DelamainTaxi"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="Exploration" to="VehicleDrive"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="Exploration" to="VehicleDrive"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="Exploration" to="VehiclePassenger"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="Exploration" to="VehiclePassenger"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="Exploration" to="VehicleTankDrive"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="Exploration" to="VehicleTankDrive"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="VehicleDrive" to="Exploration"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="VehicleDrive" to="Exploration"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="VehiclePassenger" to="Exploration"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="VehiclePassenger" to="Exploration"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="VehicleTankDrive" to="Exploration"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="VehicleTankDrive" to="Exploration"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="VehicleDriverCombatMountedWeapons" to="Exploration"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="VehicleDriverCombatMountedWeapons" to="Exploration"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="__ANY__" to="LadderEnter"/> <blend event="BUTTON_RELEASE_IF_TO_DOESNT_CONTAIN" from="__ANY__" to="LadderEnter"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="InputBlocked" to="Exploration"/> <blend event="AXIS_RESET_TO_ZERO_NO_WAIT" from="Exploration" to="InputBlocked"/> <blend event="BUTTON_RELEASE_IF_TO_CONTAINS" from="VehicleDriverCombatAim" to="Exploration"/> <!-- Release all common input actions when exiting the vehicle directly from vehicle combat --> <blend event="BUTTON_RELEASE_IF_TO_CONTAINS" from="VehicleDriverCombat" to="Exploration"/> <!-- Release all common input actions when exiting the vehicle directly from vehicle combat --> <blend event="BUTTON_RELEASE_IF_TO_CONTAINS" from="VehicleDriverCombatTPP" to="Exploration"/> <!-- Release all common input actions when exiting the vehicle directly from vehicle combat --> <blend event="BUTTON_RELEASE_IF_TO_CONTAINS" from="VehicleDriverCombatMountedWeapons" to="Exploration"/> <!-- Release all common input actions when exiting the vehicle directly from vehicle combat --> <!-- /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// Stand ALONE Contexts - actual context that state machine or UI changes to in game /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// --> <!-- EXPLORATION - main context --> <context name="Exploration"> <include name="Camera"/> <include name="Locomotion"/> <include name="UIExploration"/> <include name="Items"/> <include name="Combat"/> <include name="Abilities"/> <include name="VisionActions"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <!-- Hack needed for FPP rear view camera --> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <!-- Similar hack needed for activating scanning in vehicle combat --> <action map="Vision_Hold_Button_Controller" name="DriverCombatVisionHold"/> </context> <!-- AIMING - used while aiming or blocking with active weapon --> <context name="Aiming"> <include name="Exploration"/> <exclude name="UI_DPad"/> <exclude name="KeyboardExclusiveWeaponSwitching"/> <action map="Tag_Button" name="TagButton"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> </context> <!-- VISION - used while focuse mode is active --> <context name="Vision"> <include name="Aiming"/> <exclude name="UI_DPad"/> <exclude name="AbilitiesWithoutIconic"/> <exclude name="KeyboardExclusiveWeaponSwitching"/> <action map="OpenQuickHackPanel_Button" name="OpenQuickHackPanel"/> </context> <!-- BRAINDANCE - used during braindance section of the game --> <context name="Braindance"> <include name="Camera"/> <include name="MovementActions"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <action map="BraindancePause_Button" name="Pause"/> <action map="BraindancePlayForward_Button" name="PlayForward"/> <action map="BraindancePlayBackward_Button" name="PlayBackward"/> <action map="BraindanceRestart_Button" name="Restart"/> <action map="BraindanceSwitchLayer_Button" name="SwitchLayer"/> <action map="BraindanceCameraToggle_Button" name="BdCameraToggle"/> <action map="ExitBraindance_Button" name="ExitBraindance"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="DialogConfirm" name="ChoiceApply" priority="-2"/> <!-- Priority -2 to not lose to ChoiceRight --> <action map="UI_MoveUp" name="ChoiceScrollUp" priority="-1"/> <action map="UI_MoveDown" name="ChoiceScrollDown" priority="-1"/> </context> <!-- DEVICE CONTROL - used when player takes control over surveliance camera or turret, when camera is switched to device perspective --> <context name="DeviceControl"> <include name="Camera"/> <include name="VisionActions"/> <action map="OpenQuickHackPanel_Button" name="OpenQuickHackPanel"/> <action map="RangedAttack_Button" name="DeviceAttack"/> <action map="CycleNext_Button" name="SwitchDeviceNext"/> <action map="CyclePrev_Button" name="SwitchDevicePrevious"/> <action map="StopDeviceControl_Button" name="StopDeviceControl"/> <action map="ReturnToSniperNest_Button" name="ReturnToSniperNest"/> <action map="AimWithSniperNest_Button" name="AimWithSniperNest"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="SceneFastForward_Button" name="SceneFastForward"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="RangedADS_Button" name="RangedADS"/> <action map="Tag_Button" name="TagButton"/> <action map="UI_MoveUp" name="ChoiceScrollUp" priority="-1"/> <action map="UI_MoveDown" name="ChoiceScrollDown" priority="-1"/> <action map="DialogConfirm" name="ChoiceApply" priority="-2"/> <!-- Priority -2 to not lose to ChoiceRight --> <action map="PocketRadio_Button" name="PocketRadio"/> </context> <!-- DEAD - used when player dies --> <context name="Dead"> <include name="CameraMovement"/> <action map="OpenChatBox_Button" name="OpenChatBox"/> </context> <!-- LADDER ENTER - used for blocking all other inputs except locomotion --> <context name="LadderEnter"> <include name="Locomotion"/> </context> <!-- PHOTOMODE - used during photo mode --> <context name="PhotoModeUI"> <action map="PhotoModeTakeScreenshot" name="TakeScreenshot"/> <action map="PhotoModeTakeScreenshot_HiRes" name="TakeScreenshot_HiRes"/> <action map="PhotoModeTakeScreenshot_HiRes_Stadia" name="TakeScreenshot_HiRes_Stadia"/> <action map="ExitPhotoModeButton" name="ExitPhotoMode" priority="-1"/> <action map="LockCameraButton" name="LockCameraPhotoMode" priority="-1" /> <action map="PhotoMode_ShowHideUI" name="PhotoMode_ShowHideUI" priority="-1"/> <action map="PhotoMode_CraneUp_Axis" name="PhotoMode_CraneUp"/> <action map="PhotoMode_CraneDown_Axis" name="PhotoMode_CraneDown"/> <action map="LeftX_Axis" name="PhotoMode_CameraMovementX" priority="-1"/> <action map="LeftY_Axis" name="PhotoMode_CameraMovementY" priority="-1"/> <action map="right_stick_x" name="PhotoMode_CameraRotationX" priority="-1"/> <action map="right_stick_y" name="PhotoMode_CameraRotationY" priority="-1"/> <action map="MouseX" name="mouse_x" priority="-1"/> <action map="MouseY" name="mouse_y" priority="-1"/> <action map="MouseWheel" name="PhotoMode_CameraMouseWheel" priority="-1"/> <action map="PhotoMode_MouseZoom" name="PhotoMode_CameraMouseZoom" priority="-1"/> <action map="PhotoMode_MouseRotation" name="PhotoMode_CameraMouseRotation" priority="-1"/> <action map="PhotoMode_MouseMove" name="PhotoMode_CameraMouseMove" priority="-1"/> <action map="left_button" name="PhotoMode_Left_Button" priority="-1"/> <action map="right_button" name="PhotoMode_Right_Button" priority="-1"/> <action map="up_button" name="up_button" priority="-1"/> <action map="down_button" name="down_button" priority="-1"/> <action map="PhotoMode_Next_Menu" name="PhotoMode_Next_Menu" priority="-1"/> <action map="PhotoMode_Prior_Menu" name="PhotoMode_Prior_Menu" priority="-1"/> <action map="PhotoMode_Click" name="click" priority="-1"/> <action map="MouseWheelUp" name="PhotoMode_ScrollUp" priority="-1"/> <action map="MouseWheelDown" name="PhotoMode_ScrollDown" priority="-1"/> <action map="ResetCurrentLightButton" name="ResetCurrentLight" priority="-1"/> <action map="PhotoMode_SaveSettings" name="PhotoMode_SaveSettings" priority="-1"/> <action map="PhotoMode_LoadSettings" name="PhotoMode_LoadSettings" priority="-1"/> <action map="Keyboard_1" name="debug_preset" priority="-1"/> </context> <!-- UI_DPAD_WHEEL - used when radial menu is present on the screen --> <context name="UI_DPad_Wheel"> <include name="UI_DPad"/> <include name="UINotifications"/> <action map="UI_MoveX_Axis" name="UI_MoveX_Axis" priority="-1"/> <action map="UI_MoveY_Axis" name="UI_MoveY_Axis" priority="-1"/> <action map="UI_LookX_Axis" name="UI_LookX_Axis" priority="-1"/> <action map="UI_LookY_Axis" name="UI_LookY_Axis" priority="-1"/> <action map="Apply_Button" name="UI_Apply" priority="-1"/> <action map="ExitWheel_Button" name="CloseWheel" priority="-1"/> <action map="PrevItem_Button" name="UI_PreviousAbility" priority="-1"/> <action map="NextItem_Button" name="UI_NextAbility" priority="-1"/> <action map="RangedADS_Button" name="CameraAim"/> <action map="ExitWheel_Button" name="ExitWheel"/> <action map="SelectWheelItem_Button" name="SelectWheelItem"/> </context> <!-- STOREKEEPER - used while navigating menu in store --> <context name="UI_Storekeeper"> <action map="UI_DPadLeft" name="UI_Store_DPadLeft" priority="-1"/> <action map="UI_DPadRight" name="UI_Store_DPadRight" priority="-1"/> <action map="UI_DPadUp" name="UI_Store_DPadUp" priority="-1"/> <action map="UI_DPadDown" name="UI_Store_DPadDown" priority="-1"/> <action map="Apply_Button" name="UI_Apply" priority="-1"/> <action map="Cancel_Button" name="UI_Cancel" priority="-1"/> <action map="UI_A_Cross" name="UI_A_Cross" priority="-1"/> <action map="UI_Y_Triangle" name="UI_Y_Triangle" priority="-1"/> <action map="UI_MoveX_Axis" name="UI_MoveX_Axis" priority="-1"/> <action map="UI_MoveY_Axis" name="UI_MoveY_Axis" priority="-1"/> </context> <!-- QUICKHACKPANEL - used while quick hacking screen is active --> <context name="UI_QuickHackPanel"> <include name="CameraMovement"/> <include name="UI_QuickHackPanel_TargetCycling"/> <action map="UI_MoveX_Axis" name="UI_MoveX_Axis" priority="-1"/> <action map="LeftY_Axis" name="UI_MoveY_Axis" priority="-1"/> <action map="RightX_Axis" name="UI_LookX_Axis" priority="-1"/> <action map="RightY_Axis" name="UI_LookY_Axis" priority="-1"/> <action map="UI_MoveUp" name="UI_MoveUp" priority="-1"/> <action map="UI_MoveDown" name="UI_MoveDown" priority="-1"/> <action map="CyclePrev_Button" name="QH_MoveLeft" priority="-1"/> <action map="CycleNext_Button" name="QH_MoveRight" priority="-1"/> <action map="ApplyQHack" name="UI_Apply" priority="-1"/> <action map="ApplyAndCloseQHackWidget" name="UI_ApplyAndClose" priority="-1"/> <action map="Tag_Button" name="TagButton"/> <!-- HACK FOR VS --> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="UI_ContextHelp" name="context_help" priority="-1"/> <action map="UI_TwintoneBuy" name="twintone_buy" priority="-1"/> <action map="RangedADS_Button" name="CameraAim" priority="-1"/> </context> <context name="UI_QuickHackPanel_TargetCycling"> <action map="CyclePrev_Button" name="QH_MoveLeft" priority="-1"/> <action map="CycleNext_Button" name="QH_MoveRight" priority="-1"/> </context> <context name="UI_QuickHackPanelLocomotion"> <include name="UI_QuickHackPanel"/> <include name="VisionActions"/> <include name="Locomotion"/> </context> <context name="UI_QuickHackPanelDriving"> <include name="UI_QuickHackPanel"/> <include name="VisionActions"/> <include name="VehicleDrive_QuickHackPanel"/> <!-- Exclude this for consistency with Driver Combat (and target cycling causes camera issues in TPP) --> <exclude name="UI_QuickHackPanel_TargetCycling"/> </context> <context name="UI_QuickHackPanelDriverCombat"> <include name="UI_QuickHackPanel"/> <include name="DriverCombatVisionActions"/> <include name="VehicleDrive_QuickHackPanel"/> <!-- Exclude this as it conflicts with the Driver Combat scanner toggle --> <exclude name="UI_QuickHackPanel_TargetCycling"/> <action map="VehicleDriverCombatRangedADS_Button" name="CameraAim"/> </context> <context name="UI_QuickHackPanelRemoteControl"> <include name="UI_QuickHackPanel"/> <include name="VisionActions"/> </context> <!-- PHONE - used while phone is active --> <context name="UI_Phone"> <include name="UINotifications"/> <action map="sms_view_scroll_km" name="sms_view_scroll_km" priority="1"/> <action map="OpenHubMenu_Button" name="toggle_menu" priority="3"/> </context> <!-- VEHICLE PASSENGER - used when player is mounted to vehicle as passenger --> <context name="VehiclePassenger"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="Items"/> <include name="QuestPauseActions"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="Tag_Button" name="TagButton"/> <!-- HACK FOR VS --> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="RangedADS_Button" name="CameraAim"/> <action map="MouseWheel" name="Zoom"/> <action map="UETExit_Button" name="UETExit"/> <action map="UETChangePose_Button" name="UETChangePose"/> <action map="UETWindow_Button" name="UETWindow"/> </context> <!-- VEHICLE Only Forward - Used in prologue to force player to drive forward out of garage --> <context name="VehicleOnlyForward"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="Items"/> <include name="VehicleAuxillary"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Tag_Button" name="TagButton"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="VehicleCameraReset_Button" name="VehicleCameraReset"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Vehicle_Horn" name="VehicleHorn"/> </context> <!-- VEHICLE NO DRIVE - used when player is mounted as driver but has NoDrive gameplay restriction --> <context name="VehicleNoDrive"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="Items"/> <include name="VehicleAuxillary"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="QuickExit_Button" name="QuickExit"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Tag_Button" name="TagButton"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="VehicleCameraReset_Button" name="VehicleCameraReset"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Vehicle_Horn" name="VehicleHorn"/> </context> <!-- VEHICLE NO DRIVE COMBAT - used when player is mounted as driver and has weapon equipped but has NoDrive gameplay restriction --> <context name="VehicleNoDriveCombat"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="Items"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="QuickExit_Button" name="QuickExit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="VehicleDriverCombatRangedAttack_Button" name="RangedAttack"/> <action map="Reload_Button" name="Reload"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> </context> <!-- VEHICLE DRIVE - used when player is mounted as driver and can control vehicle --> <context name="VehicleDriveBase"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="VehicleAuxillary"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="VehicleCameraReset_Button" name="VehicleCameraReset"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="QuickExit_Button" name="QuickExit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="Vehicle_Handbrake" name="Handbrake"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Vehicle_Horn" name="VehicleHorn"/> <action map="Vehicle_Autodrive" name="HoldAutodrive"/> <action map="SwitchItem_Button" name="EnterCombatMode"/> </context> <context name="VehicleDrive"> <include name="VehicleDriveBase"/> <include name="Items"/> </context> <context name="VehicleAutodrive" > <include name="CameraMovement" /> <include name="VisionActions" /> <include name="UIExploration" /> <include name="PhotoMode" /> <include name="QuickLoadAndSave" /> <include name="VehicleAuxillary" /> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="ExitVehicle_Button" name="QuickExit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Vehicle_Horn" name="VehicleHorn"/> <action map="SwitchItem_Button" name="EnterCombatMode"/> <action map="Vehicle_Autodrive" name="HoldAutodrive"/> <include name="Items" /> <action map="Vehicle_Autodrive" name="ToggleAutodrive"/> <action map="VehicleCameraToggle" name="HoldCinematicCamera"/> </context> <transition action="ToggleVehCamera"> <blend from="__ANY__" to="VehicleCinematicCamera" event="NONE" /> </transition> <context name="VehicleCinematicCamera" > <include name="UIExploration" /> <include name="PhotoMode" /> <include name="QuickLoadAndSave" /> <action map="Vehicle_Siren" name="VehicleSiren"/> <action map="VehicleInsideWheel_Button" name="VehicleInsideWheel"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="Vehicle_Horn" name="VehicleHorn"/> <action map="VehicleCameraToggle" name="HoldCinematicCamera"/> </context> <context name="DelamainTaxi" > <include name="CameraMovement" /> <include name="VisionActions" /> <include name="UIExploration" /> <include name="PhotoMode" /> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="VehicleInsideWheel_Button" name="VehicleInsideWheel"/> <action map="VehicleCameraToggle" name="HoldCinematicCamera"/> </context> <context name="VehicleDriveMountedWeapons"> <include name="VehicleDriveBase"/> <action map="Vehicle_MountedWeapons_WeaponSlot1_Button" name="MountedWeapons_WeaponSlot1"/> <action map="Vehicle_MountedWeapons_WeaponSlot2_Button" name="MountedWeapons_WeaponSlot2"/> <action map="Vehicle_MountedWeapons_SwitchWeapons_Button" name="MountedWeapons_SwitchWeapons"/> <action map="Vehicle_MountedWeapons_HolsterWeapon_Button" name="MountedWeapons_HolsterWeapon"/> <action map="Vehicle_MountedWeapons_NextWeapon_Button" name="MountedWeapons_NextWeapon"/> <action map="Vehicle_MountedWeapons_PreviousWeapon_Button" name="MountedWeapons_PreviousWeapon"/> </context> <context name="VehicleDrive_QuickHackPanel"> <!-- Drive options that will be avilable when the quick hack panel is open while scanning --> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="QuickLoadAndSave"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="Vehicle_Handbrake" name="Handbrake"/> </context> <!-- VEHICLE REMOTE CONTROL DRIVE - used when player is remotely controlling a vehicle --> <context name="VehicleRemoteControlDrive"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="VehicleAuxillary"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="Vehicle_Handbrake" name="Handbrake"/> <action map="Vehicle_Horn" name="VehicleHorn"/> </context> <!-- VEHICLE PASSENGER REMOTE CONTROL DRIVE - used when player is remotely controlling a vehicle in the quest context, while mounted to the vehicle --> <context name="VehiclePassengerRemoteControlDrive"> <include name="CameraMovement"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="VehicleAuxillary"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="Vehicle_Handbrake" name="Handbrake"/> <action map="Vehicle_Horn" name="VehicleHorn"/> </context> <!-- VEHICLE DRIVE - used when player is mounted as Panzer driver and can control vehicle --> <context name="VehicleTankDrive"> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="Items"/> <include name="VehicleAuxillary"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Acceleration_Axis_Tank" name="Accelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="VehicleCameraReset_Button" name="VehicleCameraReset"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="Vehicle_Shoot_Primary" name="ShootPrimary"/> <action map="Vehicle_Shoot_Secondary" name="ShootSecondary"/> <action map="Vehicle_Shoot_Tertiary" name="ShootTertiary"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Vehicle_Horn" name="VehicleHorn"/> </context> <!-- VEHICLE DRIVER COMBAT - Used when player is mounted as driver and has weapon equipped --> <context name="BaseVehicleDriverCombat"> <include name="QuickLoadAndSave"/> <include name="CameraMovement"/> <include name="UIExploration"/> <include name="PhotoMode"/> <include name="DriverCombatVisionActions"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> <action map="ExitVehicle_Button" name="ExitCombatMode"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="VehicleCameraReset_Button" name="VehicleCameraReset"/> <action map="Vehicle_Handbrake" name="Handbrake"/> <action map="Reload_Button" name="Reload"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="QuickExit_Button" name="QuickExit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="Vehicle_Siren" name="VehicleSiren"/> <action map="VehicleDriverCombatRangedAttack_Button" name="MeleeAttack"/> <action map="VehicleDriverCombatRangedADS_Button" name="MeleeBlock"/> <action map="VehicleDriverCombatRangedADS_Button" name="CameraAim"/> </context> <context name="DriverCombatVisionActions"> <action map="Vision_Toggle_Button" name="VisionToggle"/> <action map="Vision_Hold_Button" name="VisionHold"/> <action map="Vision_Hold_Button_Controller" name="DriverCombatVisionHold"/> <action map="DriverCombat_Vision_Hold_Activate_Button_Controller" name="DriverCombatControllerActivateVisionHold"/> <action map="UI_Fake_DriverCombat_Controller_Vision_Activation_Button" name="UI_FakeDriverCombatControllerVisionActivation"/> </context> <!-- VEHICLE DRIVER COMBAT - used when player is mounted as driver and has weapon equipped in FPP --> <context name="VehicleDriverCombat"> <include name="BaseVehicleDriverCombat"/> <include name="Items"/> <action map="VehicleDriverCombatRangedAttack_Button" name="RangedAttack"/> <action map="VehicleDriverCombatRangedAttack_Button" name="UI_FakeRangedAttack"/> <action map="VehicleDriverCombatRangedADS_Button" name="UI_FakeCameraAim"/> </context> <!-- VEHICLE DRIVER COMBAT - used when player is mounted as driver and has weapon equipped in TPP --> <context name="VehicleDriverCombatTPP"> <include name="BaseVehicleDriverCombat"/> <include name="Items"/> <action map="VehicleDriverCombatRangedAttack_Button" name="RangedAttack"/> <action map="VehicleDriverCombatRangedAttack_Button" name="UI_FakeRangedAttack"/> </context> <!-- VEHICLE DRIVER COMBAT - used when player is mounted as driver and is aiming with their weapon --> <context name="VehicleDriverCombatAim"> <include name="BaseVehicleDriverCombat"/> <include name="Items"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="VehicleDriverCombatRangedAttack_Button" name="RangedAttack"/> <action map="VehicleDriverCombatRangedAttack_Button" name="UI_FakeRangedAttack"/> <exclude name="UI_DPad"/> <exclude name="KeyboardExclusiveWeaponSwitching"/> <action map="Tag_Button" name="TagButton"/> </context> <!-- VEHICLE DRIVER COMBAT - used when player is mounted as driver and entered combat with a vehicle that has mounted weapons --> <context name="VehicleDriverCombatMountedWeapons"> <include name="BaseVehicleDriverCombat"/> <action map="Vehicle_DriverCombat_Shoot_Primary" name="ShootPrimary"/> <action map="Vehicle_MountedWeapons_WeaponSlot1_Button" name="MountedWeapons_WeaponSlot1"/> <action map="Vehicle_MountedWeapons_WeaponSlot2_Button" name="MountedWeapons_WeaponSlot2"/> <action map="Vehicle_MountedWeapons_SwitchWeapons_Button" name="MountedWeapons_SwitchWeapons"/> <action map="Vehicle_MountedWeapons_HolsterWeapon_Button" name="MountedWeapons_HolsterWeapon"/> <action map="Vehicle_MountedWeapons_NextWeapon_Button" name="MountedWeapons_NextWeapon"/> <action map="Vehicle_MountedWeapons_PreviousWeapon_Button" name="MountedWeapons_PreviousWeapon"/> </context> <!-- VEHICLE COMBAT - used when player is mounted as passenger and has weapon equipped --> <context name="VehicleCombat"> <include name="Camera"/> <include name="Items"/> <include name="UIExploration"/> <include name="Abilities"/> <include name="VisionActions"/> <include name="Combat"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="LeftX_Axis_Vehicle" name="StrafeX"/> <action map="LeftY_Axis_Vehicle" name="StrafeY"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> </context> <!-- INPUT BLOCKED - used when player is entering/exiting vehicle --> <context name="InputBlocked"> <include name="VisionActions"/> <include name="InteractionActions"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="RangedADS_Button" name="CameraAim"/> <action map="back" name="back" priority="-1"/> </context> <!-- /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// Include Contexts - small packges of input, used to be include by atter Stand Alone contexts /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// --> <context name="SettingsLocomotion"> <include name="MovementActions"/> <include name="Locomotion"/> <include name="UI_DPad"/> <include name="Items"/> <include name="Combat"/> <include name="Abilities"/> <include name="VisionActions"/> <include name="UIToggles"/> <include name="PhotoMode"/> <action map="SceneFastForward_Button" name="SceneFastForward"/> <action map="Choice1" name="Choice1" priority="-1"/> <action map="Notification_Button" name="NotificationOpen" priority="-1"/> <action map="NotificationSMS_Button" name="NotificationOpenSMS" priority="-1"/> <action Priority="-2" map="DialogConfirm" name="ChoiceApply"/> <action map="OpenQuickHackPanel_Button" name="OpenQuickHackPanel"/> <action map="Apply_Button" name="UI_Apply" priority="-1"/> <action map="PhotoModeTakeScreenshot" name="TakeScreenshot"/> <action map="minigame_select" name="minigame_select" priority="-1"/> </context> <context name="SettingsGeneral"> <include name="QuickLoadAndSave"/> <include name="InteractionActions"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Tag_Button" name="TagButton"/> </context> <context name="SettingsBraindance"> <include name="Braindance"/> </context> <context name="SettingsVehicle"> <include name="VehicleAuxillary"/> <include name="InteractionActions"/> <include name="CameraMovement"/> <include name="VisionActions"/> <include name="PhotoMode"/> <include name="QuickLoadAndSave"/> <include name="Items"/> <include name="VehicleAuxillary"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="Acceleration_Axis" name="Accelerate"/> <action map="Deceleration_Axis" name="Decelerate"/> <action map="LeftX_Axis_Vehicle" name="TurnX"/> <action map="LeftY_Axis_Vehicle" name="LeanFB"/> <action map="LeftY_Axis_Vehicle_RockFB" name="RockFB"/> <action map="VehicleCameraToggle" name="ToggleVehCamera"/> <action map="VehicleInverseCameraToggle_Button" name="VehicleInverseCameraToggle"/> <action map="VehicleCameraReset_Button" name="VehicleCameraReset"/> <action map="ExitVehicle_Button" name="Exit"/> <action map="Vehicle_CycleLights" name="CycleLights"/> <action map="Vehicle_Handbrake" name="Handbrake"/> <action map="ZoomIn_Button" name="ZoomIn"/> <action map="ZoomOut_Button" name="ZoomOut"/> <action map="Vehicle_Shoot_Primary" name="ShootPrimary"/> <action map="Vehicle_Shoot_Secondary" name="ShootSecondary"/> <action map="Vehicle_Shoot_Tertiary" name="ShootTertiary"/> <action map="Vehicle_Horn" name="VehicleHorn"/> <action map="Vehicle_Autodrive" name="VehicleAutodrive"/> </context> <context name="SettingsUI"> <include name="UI_DPad_Wheel"/> <include name="UI_QuickHackPanel"/> <include name="UI_Phone"/> <include name="UINotifications"/> <include name="DeviceControl"/> <include name="UIMenu"/> <action map="ToggleQHackDescription" name="DescriptionChange" priority="-1"/> <action map="option_switch_next" name="option_switch_next" priority="-1"/> <action map="option_switch_prev" name="option_switch_prev" priority="-1"/> </context> <context name="UIExploration"> <include name="UIShared"/> <include name="InteractionActions"/> <include name="UIPanels"/> <include name="UI_DPad"/> <include name="UI_Keyboard_Numbers"/> <action map="device_click" name="click" priority="-1"/> <action map="Notification_Button" name="NotificationOpen" priority="-1"/> <action map="NotificationSMS_Button" name="NotificationOpenSMS" priority="-1"/> </context> <context name="Camera"> <include name="CameraMovement"/> <action map="RangedADS_Button" name="CameraAim"/> </context> <context name="CameraMovement"> <action map="RightX_Axis" name="CameraX" priority="-99"/> <action map="RightY_Axis" name="CameraY" priority="-99"/> <action map="MouseX" name="CameraMouseX"/> <action map="MouseY" name="CameraMouseY"/> <action map="UI_FakeCamera" name="UI_FakeCamera" priority="-99"/> <action map="UI_TutorFakeCamera" name="UI_TutorFakeCamera" priority="-99"/> </context> <context name="PhotoMode"> <action map="TogglePhotoModeButton" name="TogglePhotoMode" priority="-1"/> </context> <context name="QuickLoadAndSave"> <action map="QuickSave_Button" name="QuickSave"/> <action map="QuickLoad_Button" name="QuickLoad"/> </context> <context name="InteractionActions"> <action map="Choice1" name="Choice1" priority="-1"/> <action map="Choice1" name="Choice1_Release" priority="-1"/> <action map="Choice1" name="Choice1_Hold" priority="-2"/> <action map="Choice2" name="Choice2" priority="-1"/> <action map="Choice2" name="Choice2_Release" priority="-1"/> <action map="Choice2" name="Choice2_Hold" priority="-2"/> <action map="Choice3" name="Choice3" priority="-1"/> <action map="Choice3" name="Choice3_Press" priority="-1"/> <action map="Choice4" name="Choice4" priority="-1"/> <action map="UI_MoveUp" name="ChoiceScrollUp" priority="-1"/> <action map="UI_MoveDown" name="ChoiceScrollDown" priority="-1"/> <action map="DialogConfirm" name="ChoiceApply" priority="-2"/> <!-- Priority -2 to not lose to ChoiceRight --> <action map="UI_MoveY_Axis" name="Choice_MoveY_Axis" priority="-1"/> <action map="Apply_Button" name="UI_Apply" priority="-1"/> <action map="Cancel_Button" name="UI_Cancel" priority="-1"/> <action map="Braindance_Cancel_Button" name="UI_Braindance_Cancel" priority="-1"/> <action map="Exit_Button" name="UI_Exit" priority="-1"/> <action map="Choice2" name="PickUpBody" priority="-2"/> <action map="FastForward_Hold_Button" name="FastForward_Hold"/> <action map="FastForward_Button" name="FastForward"/> <action map="SceneFastForward_Button" name="SceneFastForward"/> <action map="Tag_Button" name="TagButton"/> <action map="CallVehicle_Button" name="CallVehicle"/> <action map="PocketRadio_Button" name="PocketRadio"/> <action map="UI_Backspace_B_Circle" name="QuestExit"/> <!-- Quest custom, to exclude exit on mouse in some cases --> </context> <context name="UI_DPad"> <action map="CycleObjectives_Button" name="CycleObjectives"/> <action map="UI_DPadLeft" name="UI_DPadLeft"/> <action map="UI_DPadRight" name="UI_DPadRight"/> <action map="UI_DPadUp" name="UI_DPadUp"/> <action map="UI_DPadDown" name="UI_DPadDown"/> <action map="UI_Y_Triangle" name="UI_DPadWeapons"/> <action map="UI_DialogFocus" name="UI_DialogFocus"/> </context> <context name="MovementActions"> <action map="LeftX_Axis" name="MoveX"/> <action map="LeftY_Axis" name="MoveY"/> <action map="Forward_Button" name="Forward"/> <action map="Right_Button" name="Right"/> <action map="Back_Button" name="Back"/> <action map="Left_Button" name="Left"/> <action map="CrawlingLeftY_Axis" name="Crawl"/> <action map="UI_FakeMovement" name="UI_FakeMovement"/> <action map="QuestLeft" name="QuestLeft"/> <action map="QuestBack" name="QuestBack"/> </context> <context name="Locomotion"> <include name="MovementActions"/> <action map="Jump_Button" name="Jump"/> <action map="Sprint_Button" name="Sprint"/> <action map="ToggleSprint_Button" name="ToggleSprint"/> <action map="ToggleWalk_Button" name="ToggleWalk"/> <action map="Crouch_Button" name="Crouch"/> <action map="ToggleCrouch_Button" name="ToggleCrouch"/> <action map="Dodge_Button" name="Dodge"/> <action map="UI_Fake_Dodge" name="UI_FakeDodge"/> <action map="DodgeForward_Button" name="DodgeForward"/> <action map="DodgeRight_Button" name="DodgeRight"/> <action map="DodgeBack_Button" name="DodgeBack"/> <action map="DodgeLeft_Button" name="DodgeLeft"/> <action map="Dive_Button" name="Dive"/> </context> <context name="Items"> <include name="KeyboardExclusiveWeaponSwitching"/> <action map="SwitchItem_Button" name="SwitchItem"/> <action map="WeaponWheel_Button" name="WeaponWheel"/> <action map="CallVehicle_Button" name="CallVehicle"/> <action map="PocketRadio_Button" name="PocketRadio"/> </context> <context name="KeyboardExclusiveWeaponSwitching"> <action map="NextWeapon_Button" name="NextWeapon"/> <action map="PreviousWeapon_Button" name="PreviousWeapon"/> <action map="WeaponSlot1_Button" name="WeaponSlot1"/> <action map="WeaponSlot2_Button" name="WeaponSlot2"/> <action map="WeaponSlot3_Button" name="WeaponSlot3"/> <action map="WeaponSlot4_Button" name="WeaponSlot4"/> <action map="HolsterWeapon_Button" name="HolsterWeapon"/> </context> <context name="Combat"> <action map="RangedAttack_Button" name="RangedAttack"/> <action map="RangedADS_Button" name="RangedADS"/> <action map="QuickMelee_Button" name="QuickMelee"/> <action map="Reload_Button" name="Reload"/> <action map="MeleeAttack_Button" name="MeleeAttack"/> <action map="MeleeBlock_Button" name="MeleeBlock"/> </context> <context name="AbilitiesWithoutIconic"> <action map="LeftShoulder_Button" name="LeftShoulder"/> <action map="RightShoulder_Button" name="RightShoulder"/> <action map="CancelCharging_Button" name="CancelChargingCG"/> <action map="CombatGadget_Button" name="UseCombatGadget"/> <action map="ThrowNPC_Button" name="ThrowNPC"/> <action map="ThrowNPCAlt_Button" name="ThrowNPCAlt"/> <action map="UseConsumable_Button" name="UseConsumable"/> <action map="BodyDrop_Button" name="DropCarriedObject"/> <action map="Choice2" name="PickUpBody" priority="-1"/> <action map="PickUpBodyFromTakedown_Button" name="PickUpBodyFromTakedown"/> </context> <context name="Abilities"> <include name="AbilitiesWithoutIconic"/> <action map="IconicCyberware_Button" name="IconicCyberware"/> </context> <context name="VisionActions"> <action map="Vision_Toggle_Button" name="VisionToggle"/> <action map="Vision_Hold_Button" name="VisionHold"/> <action map="QuickMelee_Button_Alternative" name="QuickMelee"/> <action map="Vision_Hold_Button" name="Ping"/> <action map="ToggleQHackDescription" name="DescriptionChange" priority="-1"/> </context> <context name="QuestPauseActions"> <action map="RangedAttack_Button" name="QuestShoot"/> </context> <!-- VEHICLE ACTIONS --> <context name="VehicleAuxillary"> <action map="Vehicle_Siren" name="VehicleSiren"/> <action map="VehicleInsideWheel_Button" name="VehicleInsideWheel"/> <action map="VehicleVisualCustomization_Button" name="VehicleVisualCustomization"/> </context> <!-- UI --> <context name="UI_Keyboard_Numbers"> <action map="Keyboard_1" name="Keyboard_1"/> <action map="Keyboard_2" name="Keyboard_2"/> <action map="Keyboard_3" name="Keyboard_3"/> <action map="Keyboard_4" name="Keyboard_4"/> <action map="Keyboard_5" name="Keyboard_5"/> <action map="Keyboard_6" name="Keyboard_6"/> <action map="Keyboard_7" name="Keyboard_7"/> <action map="Keyboard_8" name="Keyboard_8"/> <action map="Keyboard_9" name="Keyboard_9"/> <action map="Keyboard_0" name="Keyboard_0"/> </context> <transition action="ToggleMenu"> <blend event="NONE" from="__ANY__" to="__ANY__"/> </transition> <transition action="NotificationOpen"> <blend event="NONE" from="__ANY__" to="__ANY__"/> </transition> <transition action="NotificationOpenSMS"> <blend event="NONE" from="__ANY__" to="__ANY__"/> </transition> <context name="UIPanels"> <action map="CharacterPanel_Button" name="CharacterPanel"/> <action map="UI_CycleTrackedQuestEntry_Button" name="CycleTrackedQuestEntry"/> <action map="OpenChatBox_Button" name="OpenChatBox"/> </context> <context name="ChatBox"> <action map="EnterChat_Button" name="EnterChat"/> <action map="UI_Esc_B_Circle" name="UI_Cancel" priority="-1"/> </context> <context name="UIBase"> <include name="UIToggles"/> </context> <context name="UIZoomDevice"> <include name="UIMenuShared"/> <include name="UIToggles"/> <action map="device_click" name="click" priority="-1"/> <action map="UI_MoveCursorVertically" name="UI_MoveCursorVertically" priority="-1"/> <action map="UI_MoveCursorHorizontally" name="UI_MoveCursorHorizontally" priority="-1"/> <action map="UI_ScrollVertically" name="UI_ScrollVertically" priority="-1"/> </context> <context name="UIToggles"> <action map="OpenHubMenu_Button" name="OpenHubMenu" priority="-3"/> <action map="OpenPauseMenu_Button" name="OpenPauseMenu" priority="-2"/> <action map="PhoneInteract_Button" name="PhoneInteract"/> <action map="PhoneReject_Button" name="PhoneReject"/> <action map="OpenMapMenu_Button" name="OpenMapMenu"/> <action map="OpenCraftingMenu_Button" name="OpenCraftingMenu"/> <action map="OpenJournalMenu_Button" name="OpenJournalMenu"/> <action map="OpenPerksMenu_Button" name="OpenPerksMenu"/> <action map="OpenInventoryMenu_Button" name="OpenInventoryMenu"/> <action map="UI_Esc_B_Circle" name="CloseMenuSingleKey"/> <action map="QuestToggle_Button" name="QuestToggle"/> </context> <context name="UI"> <action map="UI_LookX_Axis" name="UI_LookX_Axis" priority="-1"/> <action map="UI_LookY_Axis" name="UI_LookY_Axis" priority="-1"/> <action map="UI_MoveX_Axis" name="UI_MoveX_Axis" priority="-1"/> <action map="UI_MoveY_Axis" name="UI_MoveY_Axis" priority="-1"/> <action map="UI_MoveUp" name="UI_MoveUp" priority="-1"/> <action map="UI_MoveDown" name="UI_MoveDown" priority="-1"/> <action map="UI_MoveLeft" name="UI_MoveLeft" priority="-1"/> <action map="UI_MoveRight" name="UI_MoveRight" priority="-1"/> <action map="Apply_Button" name="UI_Apply" priority="-1"/> <action map="Cancel_Button" name="UI_Cancel" priority="-1"/> <action map="Exit_Button" name="UI_Exit" priority="-1"/> <action map="UI_PrintDebug" name="UI_PrintDebug" priority="-1"/> <action map="UI_Drop" name="UI_Drop" priority="-1"/> <action map="UI_Unequip" name="UI_Unequip" priority="-1"/> <action map="skip_loading" name="UI_Skip" priority="-1"/> </context> <context name="UIShared"> <include name="UI"/> <include name="UINotifications"/> <action map="back" name="back" priority="-1"/> <action map="change_account" name="change_account" priority="-1"/> <action map="left_button" name="left_button" priority="-1"/> <action map="up_button" name="up_button" priority="-1"/> <action map="right_button" name="right_button" priority="-1"/> <action map="down_button" name="down_button" priority="-1"/> <action map="next_menu" name="next_menu" priority="-1"/> <action map="prior_menu" name="prior_menu" priority="-1"/> <action map="next_sub_menu" name="next_sub_menu" priority="-1"/> <action map="prior_sub_menu" name="prior_sub_menu" priority="-1"/> <action map="dpad_left" name="dpad_left" priority="-1"/> <action map="dpad_up" name="dpad_up" priority="-1"/> <action map="dpad_down" name="dpad_down" priority="-1"/> <action map="dpad_right" name="dpad_right" priority="-1"/> <action map="left_stick_x" name="left_stick_x" priority="-1"/> <action map="left_stick_y" name="left_stick_y" priority="-1"/> <action map="right_stick_x" name="right_stick_x" priority="-1"/> <action map="right_stick_y" name="right_stick_y" priority="-1"/> <action map="MouseWheel" name="mouse_wheel" priority="-1"/> <action map="left_trigger" name="left_trigger" priority="-1"/> <action map="right_trigger" name="right_trigger" priority="-1"/> <action map="vendor_checkout" name="vendor_checkout" priority="-1"/> <action map="pause_menu_quicksave" name="pause_menu_quicksave" priority="-1"/> <action map="restore_default_settings" name="restore_default_settings" priority="-1"/> <action map="world_map_fake_move" name="world_map_fake_move" priority="-99"/> <action map="world_map_fake_rotate" name="world_map_fake_rotate" priority="-99"/> <action map="LeftX_Axis" name="world_map_menu_move_horizontal" priority="-1"/> <action map="LeftY_Axis" name="world_map_menu_move_vertical" priority="-1"/> <action map="RightX_Axis" name="world_map_menu_move_horizontal_alt" priority="-1"/> <action map="RightY_Axis" name="world_map_menu_move_vertical_alt" priority="-1"/> <action map="world_map_menu_pan_mouse" name="world_map_menu_move_mouse" priority="-1"/> <action map="FreeCam_RightX_Axis" name="world_map_menu_rotate_yaw" priority="-1"/> <action map="FreeCam_RightY_Axis" name="world_map_menu_rotate_pitch" priority="-1"/> <action map="world_map_menu_rotate_mouse" name="world_map_menu_rotate_mouse" priority="-1"/> <action map="world_map_menu_zoom_in" name="world_map_menu_zoom_in" priority="-1"/> <action map="world_map_menu_zoom_out" name="world_map_menu_zoom_out" priority="-1"/> <action map="world_map_menu_zoom_in_mouse" name="world_map_menu_zoom_in_mouse" priority="-1"/> <action map="world_map_menu_zoom_out_mouse" name="world_map_menu_zoom_out_mouse" priority="-1"/> <action map="world_map_menu_jump_to_player" name="world_map_menu_jump_to_player" priority="-1"/> <action map="world_map_menu_toggle_custom_filter" name="world_map_menu_toggle_custom_filter" priority="-1"/> <action map="world_map_filter_navigation_up" name="world_map_filter_navigation_up" priority="-1"/> <action map="world_map_filter_navigation_down" name="world_map_filter_navigation_down" priority="-1"/> <action map="world_map_menu_cycle_filter_prev" name="world_map_menu_cycle_filter_prev" priority="-1"/> <action map="world_map_menu_cycle_filter_next" name="world_map_menu_cycle_filter_next" priority="-1"/> <action map="world_map_menu_fast_travel" name="world_map_menu_fast_travel" priority="-1"/> <action map="world_map_menu_track_waypoint" name="world_map_menu_track_waypoint" priority="0"/> <action map="world_map_menu_open_quest_static" name="world_map_menu_open_quest_static" priority="-1"/> <action map="world_map_menu_zoom_to_mappin" name="world_map_menu_zoom_to_mappin" priority="-1"/> <action map="world_map_menu_open_quest" name="world_map_menu_open_quest" priority="-1"/> <action map="world_map_menu_confirm_delamain_taxi" name="world_map_menu_confirm_delamain_taxi" priority="-1" /> <action map="world_map_menu_debug_teleport" name="world_map_menu_debug_teleport" priority="-1"/> <action map="proceed_popup" name="proceed" priority="-1"/> <action map="action2_popup" name="secondaryAction" priority="-1"/> <action map="showAll_popup" name="showAll" priority="-1"/> <action map="call_popup" name="call" priority="-1"/> <action map="option_switch_next" name="option_switch_next" priority="-1"/> <action map="option_switch_prev" name="option_switch_prev" priority="-1"/> <action map="system_notification_confirm" name="system_notification_confirm" priority="-1"/> <action map="option_switch_next_settings" name="option_switch_next_settings" priority="-1"/> <action map="option_switch_prev_settings" name="option_switch_prev_settings" priority="-1"/> <action map="up_button" name="navigate_up" priority="-1"/> <action map="down_button" name="navigate_down" priority="-1"/> <action map="left_button" name="navigate_left" priority="-1"/> <action map="right_button" name="navigate_right" priority="-1"/> <action map="brightness_settings" name="brightness_settings" priority="-1"/> <action map="controller_settings" name="controller_settings" priority="-1"/> <action map="run_benchmark" name="run_benchmark" priority="-1"/> <action map="edit_safezones" name="edit_safezones" priority="-1"/> <action map="character_preview_rotate" name="character_preview_rotate" priority="-1"/> <action map="character_preview_randomize" name="character_preview_randomize" priority="-1"/> <action map="system_notification_confirm" name="system_notification_confirm" priority="-1"/> <action map="delete_screenshot" name="delete_screenshot" priority="-1"/> <!-- Issue reporter, so it's available during main menu and in in game menus --> <action map="ReportIssue_Button" name="ReportIssue" priority="-1"/> </context> <context name="UIMenuShared"> <include name="UIShared"/> <action map="menu_click" name="click" priority="-1"/> </context> <context name="UIMenu"> <include name="UIMenuShared"/> <action map="activate" name="activate" priority="-1"/> <action map="activate_secondary" name="activate_secondary" priority="-1"/> <action map="track" name="track" priority="-1"/> <action map="delete_save" name="delete_save" priority="-1"/> <action map="transfer_save" name="transfer_save" priority="-1"/> <action map="disassemble_item" name="disassemble_item" priority="-1"/> <action map="craft_item" name="craft_item" priority="-1"/> <action map="drop_item" name="drop_item" priority="-1"/> <action map="equip_item" name="equip_item" priority="-1"/> <action map="equip_visuals" name="equip_visuals" priority="-1"/> <action map="unequip_item" name="unequip_item" priority="-1"/> <action map="delete_wardrobe_set" name="delete_wardrobe_set" priority="-1"/> <action map="preview_item" name="preview_item" priority="-1"/> <action map="favourite_item" name="favourite_item" priority="-1"/> <action map="toggle_comparison_tooltip" name="toggle_comparison_tooltip" priority="-1"/> <action map="sell_junk" name="sell_junk" priority="-1"/> <action map="use_item" name="use_item" priority="-1"/> <action map="select" name="select" priority="-1"/> <action map="upgrade_attribute" name="upgrade_attribute" priority="-1"/> <action map="upgrade_attribute_button" name="upgrade_attribute_button" priority="-1"/> <action map="upgrade_perk" name="upgrade_perk" priority="-1"/> <action map="buy_perk" name="buy_perk" priority="-1"/> <action map="sell_perk" name="sell_perk" priority="-1"/> <action map="ep1_cyberware_perk_details_forward" name="ep1_cyberware_perk_details_forward" priority="-1"/> <action map="ep1_cyberware_perk_details_back" name="ep1_cyberware_perk_details_back" priority="-1"/> <action map="engagement_screen" name="engagement_screen" priority="-1"/> <action map="OpenHubMenu_Button" name="toggle_menu" priority="-1"/> <action map="TogglePauseMenu_Button" name="pause_menu" priority="-1"/> <action map="OpenMapMenu_Button" name="toggle_map" priority="-1"/> <action map="OpenCraftingMenu_Button" name="toggle_crafting" priority="-1"/> <action map="OpenJournalMenu_Button" name="toggle_journal" priority="-1"/> <action map="OpenPerksMenu_Button" name="toggle_perks" priority="-1"/> <action map="OpenInventoryMenu_Button" name="toggle_inventory" priority="-1"/> <action map="Reload_Button" name="reload" priority="-1"/> <action map="sort_list" name="sort_list" priority="-1"/> <action map="TOUCH_SWIPE_X" name="TOUCH_SWIPE_X" priority="-1"/> <action map="TOUCH_SWIPE_Y" name="TOUCH_SWIPE_Y" priority="-1"/> <action map="game_version" name="game_version" priority="-1"/> <action map="expansion_popup" name="expansion_popup" priority="-1"/> <action map="open_map_link" name="open_map_link" priority="-1"/> <action map="open_codex_link" name="open_codex_link" priority="-1"/> <action map="gog_rewards" name="gog_rewards" priority="-1"/> <action map="upgrade_cyberware" name="upgrade_cyberware" priority="-1"/> <action map="sort_list" name="install_quickhack" priority="-1"/> </context> <context name="UIHackingMinigame"> <action map="menu_click" name="click" priority="-1"/> <action map="UI_MinigameFakeCamera" name="UI_MinigameFakeCamera" priority="-1"/> </context> <context name="UIVehicleVisualCustomization"> <action map="UI_vehicle_customization_select_Button" name="UI_vehicle_customization_select" priority="-5"/> <action map="UI_vehicle_customization_confirm_Button" name="UI_vehicle_customization_confirm" priority="-5"/> <action map="UI_vehicle_customization_save_Button" name="UI_vehicle_customization_save" priority="-5"/> <action map="UI_vehicle_customization_delete_Button" name="UI_vehicle_customization_delete" priority="-5"/> <action map="UI_vehicle_customization_swap_Button" name="UI_vehicle_customization_swap" priority="-5"/> <action map="UI_vehicle_customization_slider_up_Button" name="UI_vehicle_customization_slider_up" priority="-5"/> <action map="UI_vehicle_customization_slider_down_Button" name="UI_vehicle_customization_slider_down" priority="-5"/> <action map="UI_vehicle_customization_slider_change_left_Button" name="UI_vehicle_customization_slider_change_left" priority="-5"/> <action map="UI_vehicle_customization_slider_change_right_Button" name="UI_vehicle_customization_slider_change_right" priority="-5"/> <action map="UI_vehicle_customization_fake_slider_change_Button" name="UI_vehicle_customization_fake_slider_change" priority="-5"/> <action map="UI_vehicle_customization_fake_slider_value_Button" name="UI_vehicle_customization_fake_slider_value" priority="-5"/> <action map="UI_vehicle_customization_mode_prev_Button" name="UI_vehicle_customization_mode_next" priority="-5"/> <action map="UI_vehicle_customization_mode_next_Button" name="UI_vehicle_customization_mode_prev" priority="-5"/> <action map="UI_vehicle_customization_cancel_Button" name="UI_vehicle_customization_cancel" priority="-5"/> <action map="UI_vehicle_customization_reset_Button" name="UI_vehicle_customization_reset" priority="-5"/> <action map="UI_vehicle_customization_tab_left_Button" name="UI_vehicle_customization_tab_left" priority="-5"/> <action map="UI_vehicle_customization_tab_right_Button" name="UI_vehicle_customization_tab_right" priority="-5"/> </context> <context name="UIVehicleVisualCustomizationOverride"> <action map="UI_vehicle_customization_override_proceed_Button" name="UI_vehicle_customization_override_proceed" priority="-5"/> <action map="UI_vehicle_customization_override_cancel_Button" name="UI_vehicle_customization_override_cancel" priority="-5"/> </context> <context name="UIFrameSwitcher"> <action map="UI_smart_frame_controller_zoom_in_Button" name="UI_smart_frame_controller_zoom_in" priority="-5"/> <action map="UI_smart_frame_controller_zoom_out_Button" name="UI_smart_frame_controller_zoom_out" priority="-5"/> <action map="UI_smart_frame_remove_Button" name="UI_smart_frame_remove" priority="-5"/> <action map="UI_smart_frame_confirm_Button" name="UI_smart_frame_confirm" priority="-5"/> <action map="UI_smart_frame_close_Button" name="UI_smart_frame_close" priority="-5"/> <action map="UI_smart_frame_move_Axis" name="UI_smart_frame_move" priority="-5"/> </context> <context name="UINotifications"> <include name="UIVehicleVisualCustomization"/> <include name="UIVehicleVisualCustomizationOverride"/> <include name="UIFrameSwitcher"/> <action map="click_popup" name="click" priority="-3"/> <action map="click_popup" name="click_hold" priority="-1"/> <action map="proceed_popup" name="proceed" priority="-1"/> <action map="action2_popup" name="secondaryAction" priority="-1"/> <action map="show_all_popup" name="showAll" priority="-1"/> <action map="call_popup" name="call" priority="-1"/> <action map="DialogConfirm" name="one_click_confirm" priority="-1"/> <action map="cancel_popup" name="cancel" priority="-1"/> <action map="close_popup" name="close_popup" priority="-1"/> <action map="popup_goto" name="popup_goto" priority="-1"/> <action map="popup_goto_messenger" name="popup_goto_messenger" priority="-1"/> <action map="popup_purchase" name="popup_purchase" priority="-1"/> <action map="popup_prior" name="popup_prior" priority="-1"/> <action map="popup_next" name="popup_next" priority="-1"/> <action map="UI_MoveUp_Ext" name="popup_moveUp" priority="-1"/> <action map="UI_MoveDown_Ext" name="popup_moveDown" priority="-1"/> <action map="UI_MoveLeft" name="popup_moveLeft" priority="-1"/> <action map="UI_MoveRight" name="popup_moveRight" priority="-1"/> <action map="left_stick_y_scroll_up" name="popup_moveUp_left_stick_up" priority="-1"/> <action map="left_stick_y_scroll_down" name="popup_moveUp_left_stick_down" priority="-1"/> <action map="UI_LookX_Axis" name="popup_axisX" priority="-1"/> <action map="UI_LookY_Axis" name="popup_axisY" priority="-1"/> <action map="UI_MoveX_Axis" name="popup_axisX_right" priority="-1"/> <action map="UI_MoveY_Axis" name="popup_axisY_right" priority="-1"/> <action map="track_quest" name="track_quest" priority="-1"/> <action map="right_stick_x" name="right_stick_x" priority="-1"/> <action map="right_stick_y" name="right_stick_y" priority="-1"/> <action map="right_stick_y_scroll" name="right_stick_y_scroll" priority="-1"/> <action map="left_stick_y_scroll_up" name="left_stick_y_scroll_up" priority="-1"/> <action map="left_stick_y_scroll_down" name="left_stick_y_scroll_down" priority="-1"/> <action map="up_button" name="up_button" priority="-1"/> <action map="down_button" name="down_button" priority="-1"/> <action map="left_button" name="left_button" priority="-1"/> <action map="right_button" name="right_button" priority="-1"/> <action map="MouseX" name="mouse_x" priority="-1"/> <action map="MouseY" name="mouse_y" priority="-1"/> <action map="MouseWheel" name="mouse_wheel" priority="-1"/> <action map="MouseLeft" name="mouse_left" priority="-1"/> <action map="UI_ContextHelp" name="context_help" priority="-1"/> <action map="UI_TwintoneBuy" name="twintone_buy" priority="-1"/> <action map="close_tutorial" name="close_tutorial" priority="-1"/> <action map="system_notification_confirm" name="system_notification_confirm" priority="-1"/> <action map="popup_maxQuantity" name="popup_maxQuantity" priority="-1"/> <action map="popup_halveQuantity" name="popup_halveQuantity" priority="-1"/> <action map="option_switch_next" name="option_switch_next" priority="-1"/> <action map="option_switch_prev" name="option_switch_prev" priority="-1"/> <action map="sub_option_switch_next" name="sub_option_switch_next" priority="-1"/> <action map="sub_option_switch_prev" name="sub_option_switch_prev" priority="-1"/> <action map="character_preview_rotate" name="character_preview_rotate" priority="-1"/> <action map="left_trigger" name="left_trigger" priority="-1"/> <action map="right_trigger" name="right_trigger" priority="-1"/> <action map="time_skip_increase" name="time_skip_increase" priority="-1"/> <action map="time_skip_decrease" name="time_skip_decrease" priority="-1"/> <action map="LeftX_Axis" name="LeftX_Axis" priority="-1"/> <action map="LeftY_Axis" name="LeftY_Axis" priority="-1"/> <action map="DigitX_Axis" name="DigitX_Axis" priority="-1"/> <action map="DigitY_Axis" name="DigitY_Axis" priority="-1"/> <action map="craft_item" name="craft_item" priority="-1"/> <action map="option_switch_next_settings" name="option_switch_next_settings" priority="-1"/> <action map="option_switch_prev_settings" name="option_switch_prev_settings" priority="-1"/> <action map="next_menu" name="next_menu" priority="-1"/> <action map="prior_menu" name="prior_menu" priority="-1"/> <action map="video_next" name="video_next" priority="-1"/> <action map="video_prior" name="video_prior" priority="-1"/> <action map="upgrade_cyberware" name="upgrade_cyberware" priority="-1"/> <action map="phone_open_journal" name="phone_open_journal" priority="-1"/> <action map="radio_volume_up" name="radio_volume_up" priority="-1"/> <action map="radio_volume_down" name="radio_volume_down" priority="-1"/> <action map="up_button" name="popup_navigate_up" priority="-1"/> <action map="down_button" name="popup_navigate_down" priority="-1"/> <action map="left_button" name="popup_navigate_left" priority="-1"/> <action map="right_button" name="popup_navigate_right" priority="-1"/> <action map="delete_screenshot" name="delete_screenshot" priority="-1"/> </context> <!-- UI - ARCADE MINIGAMES --> <context name="UIArcadeMinigames"> <action map="minigame_menu_up" name="menu_up" priority="-1"/> <action map="minigame_menu_down" name="menu_down" priority="-1"/> <action map="minigame_select" name="minigame_select" priority="-1"/> <action map="minigame_back" name="minigame_back" priority="-1"/> <action map="minigame_pause" name="minigame_pause" priority="-1"/> </context> <context name="UIArcadeMinigameMovement"> <action map="LeftX_Axis" name="moveX" priority="-1"/> <action map="LeftY_Axis" name="moveY" priority="-1"/> </context> <context name="UIRoachRaceMinigame"> <include name="UIArcadeMinigames"/> <action map="roach_race_jump" name="roach_jump" priority="-1"/> </context> <context name="UIShooterMinigame"> <include name="UIArcadeMinigames"/> <action map="minigame_LeftX_Axis" name="moveX" priority="-1"/> <action map="minigame_LeftY_Axis" name="moveY" priority="-1"/> <action map="shooter_minigame_fireWeapon" name="shooter_fireWeapon" priority="-1"/> <action map="shooter_minigame_jump" name="shooter_jump" priority="-1"/> <action map="shooter_minigame_prone" name="shooter_prone" priority="-1"/> <action map="shooter_minigame_switchWeapon" name="shooter_switchWeapon" priority="-1"/> <action map="Fake_Look_Up" name="FakeLookUp" priority="-1"/> </context> <context name="UITankMinigame"> <include name="UIArcadeMinigames"/> <include name="UIArcadeMinigameMovement"/> <action map="tank_minigame_attack" name="tank_attack" priority="-1"/> <action map="tank_minigame_AEAMS" name="tank_AEAMS" priority="-1"/> </context> <context name="RELEASE_ALL"/> <!-- /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// HOLD AND MULTITAP ACTIONS /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// --> <!-- HOLD ACTIONS --> <hold action="Jump" timeout="0.15"/> <hold action="Exit" timeout="1.0"/> <hold action="SceneFastForward" timeout="0.3"/> <hold action="EnableFreeCamera" timeout="1.0"/> <hold action="Choice1_Hold" timeout="0.3"/> <hold action="Choice2_Hold" timeout="0.3"/> <hold action="Crouch" timeout="0.3"/> <hold action="PickUpBody" timeout="0.3"/> <hold action="PickUpBodyFromTakedown" timeout="0.1"/> <hold action="DropCarriedObject" timeout="0.3"/> <hold action="PhoneInteract" timeout="0.5"/> <hold action="RangedAttack" timeout="0.3"/> <hold action="RangedADS" timeout="0.3"/> <hold action="Sprint" timeout="0.3"/> <hold action="MeleeAttack" timeout="0.15"/> <hold action="MeleeLightAttack" timeout="0.3"/> <hold action="MeleeStrongAttack" timeout="0.3"/> <hold action="MeleeBlock" timeout="0.3"/> <hold action="UseCombatGadget" timeout="0.3"/> <hold action="ThrowNPC" timeout="0.3"/> <hold action="UseCyberware" timeout="0.3"/> <hold action="GadgetWheel" timeout="0.3"/> <hold action="ConsumableWheel" timeout="0.3"/> <hold action="CallVehicle" timeout="0.3"/> <hold action="PocketRadio" timeout="0.3"/> <hold action="VehicleInsideWheel" timeout="0.3"/> <hold action="WeaponWheel" timeout="0.3"/> <hold action="VehicleHornHold" timeout="0.25"/> <hold action="VehicleVisualCustomization" timeout="1.0"/> <hold action="HoldAutodrive" timeout="0.5" /> <hold action="HoldCinematicCamera" timeout="0.5" /> <hold action="IconicCyberware" timeout="0.2"/> <hold action="CycleLights" timeout="0.25"/> <hold action="VehicleInverseCameraToggle" timeout="0.01"/> <hold action="VisionHold" timeout="0.1"/> <hold action="Restart" timeout="0.3"/> <hold action="PhoneReject" timeout="0.5"/> <hold action="WeaponSlot1" timeout="0.4"/> <hold action="WeaponSlot2" timeout="0.4"/> <hold action="WeaponSlot3" timeout="0.4"/> <hold action="WeaponSlot4" timeout="0.4"/> <hold action="HolsterWeapon" timeout="0.65"/> <hold action="left_button" timeout="0.5"/> <hold action="up_button" timeout="0.5"/> <hold action="right_button" timeout="0.5"/> <hold action="down_button" timeout="0.5"/> <hold action="dpad_left" timeout="0.5"/> <hold action="dpad_up" timeout="0.5"/> <hold action="dpad_down" timeout="0.5"/> <hold action="dpad_right" timeout="0.5"/> <hold action="right_stick_y_scroll" timeout="0.2"/> <hold action="click_hold" timeout="0.5"/> <hold action="left_stick_y_scroll_up" timeout="0.1"/> <hold action="left_stick_y_scroll_down" timeout="0.1"/> <hold action="OpenMapMenu" timeout="0.4"/> <hold action="disassemble_item" timeout="0.4"/> <hold action="craft_item" timeout="0.8"/> <hold action="favourite_item" timeout="0.4"/> <hold action="use_item" timeout="0.4"/> <hold action="upgrade_attribute" timeout="0.4"/> <hold action="upgrade_attribute_button" timeout="0.4"/> <hold action="upgrade_perk" timeout="0.4"/> <hold action="upgrade_cyberware" timeout="0.5"/> <hold action="PhotoMode_Left_Button" timeout="10.0"/> <hold action="PhotoMode_Right_Button" timeout="10.0"/> <hold action="PhotoMode_CameraMouseMove" timeout="10.0"/> <hold action="PhotoMode_CameraMouseRotation" timeout="10.0"/> <hold action="PhotoMode_SaveSettings" timeout="0.6"/> <hold action="PhotoMode_LoadSettings" timeout="0.6"/> <hold action="LockCameraPhotoMode" timeout="2.0" /> <hold action="EmptyHands" timeout="0.2"/> <hold action="UI_vehicle_customization_delete" timeout="0.8"/> <hold action="twintone_buy" timeout="0.5"/> <!-- Prototype --> <hold action="AlternativeWorkspotModeDebug" timeout="0.8"/> <hold action="SendSlowExitSignalWorkspotDebug" timeout="0.5"/> <hold action="UI_DPadLeft" timeout="0.25"/> <hold action="UI_DPadRight" timeout="0.25"/> <hold action="UI_DPadUp" timeout="0.25"/> <hold action="UI_DPadDown" timeout="0.25"/> <hold action="UI_DPadWeapons" timeout="0.25"/> <hold action="world_map_menu_confirm_delamain_taxi" timeout="1.0" /> <hold action="world_map_menu_track_quest" timeout="0.5"/> <hold action="world_map_menu_debug_teleport" timeout="0.6"/> <hold action="world_map_menu_fast_travel" timeout="0.8"/> <!-- REPEAT ACTIONS --> <repeat action="popup_moveDown" delay="0.25" delta="0.05"/> <repeat action="popup_moveUp" delay="0.25" delta="0.05"/> <repeat action="popup_moveLeft" delay="0.25" delta="0.05"/> <repeat action="popup_moveRight" delay="0.25" delta="0.05"/> <repeat action="popup_moveUp_left_stick_up" delay="0.25" delta="0.05"/> <repeat action="popup_moveUp_left_stick_down" delay="0.25" delta="0.05"/> <repeat action="navigate_down" delay="0.2" delta="0.1"/> <repeat action="navigate_up" delay="0.2" delta="0.1"/> <repeat action="navigate_left" delay="0.2" delta="0.1"/> <repeat action="navigate_right" delay="0.2" delta="0.1"/> <repeat action="popup_navigate_down" delay="0.2" delta="0.1"/> <repeat action="popup_navigate_up" delay="0.2" delta="0.1"/> <repeat action="popup_navigate_left" delay="0.2" delta="0.1"/> <repeat action="popup_navigate_right" delay="0.2" delta="0.1"/> <repeat action="option_switch_next_settings" delay="0.2" delta="0.1"/> <repeat action="option_switch_prev_settings" delay="0.2" delta="0.1"/> <repeat action="radio_volume_up" delay="0.2" delta="0.1"/> <repeat action="radio_volume_down" delay="0.2" delta="0.1"/> <!-- MULTITAP ACTIONS --> <multitap action="DodgeForward" cancels="Right;Back;Left" count="2" downtime="0.2" uptime="0.2"/> <multitap action="DodgeRight" cancels="Forward;Back;Left" count="2" downtime="0.2" uptime="0.2"/> <multitap action="DodgeBack" cancels="Right;Forward;Left" count="2" downtime="0.2" uptime="0.2"/> <multitap action="DodgeLeft" cancels="Right;Back;Forward" count="2" downtime="0.2" uptime="0.2"/> <multitap action="SendFastExitSignalWorkspotDebug" count="2" downtime="0.2" uptime="0.2"/> <!-- Script only gives 0.25 seconds to read this so tighter tap requiremets --> <!--holstering is handled by redscript--> <!-- --> <multitap action="ExitCombatMode" count="2" downtime="0.2" uptime="0.2"/> <multitap action="QuickExit" count="2" downtime="0.2" uptime="0.2"/> <!-- Prototype --> <multitap action="UI_DPadLeft" count="2" downtime="0.17" uptime="0.17"/> <multitap action="UI_DPadRight" count="2" downtime="0.17" uptime="0.17"/> <multitap action="UI_DPadUp" count="2" downtime="0.17" uptime="0.17"/> <multitap action="UI_DPadDown" count="2" downtime="0.17" uptime="0.17"/> <!-- TOGGLE ACTIONS --> <toggle action="Interaction"/> <!-- /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// INPUT EVENTS /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// --> <!-- EVENTS --> <acceptedEvents action="upgrade_perk"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="PickUpBody"> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="Choice1"> <event name="BUTTON_RELEASED"/> <!--event name="BUTTON_PRESSED" /--> </acceptedEvents> <acceptedEvents action="Choice2"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Choice3"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Choice4"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Choice1_Hold"> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="Choice2_Hold"> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="Choice3_Press"> <event name="BUTTON_PRESSED"/> </acceptedEvents> <acceptedEvents action="ToggleCrouch"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Dive"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="SceneFastForward"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="VisionHold"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="ChoiceScrollUp"> <event name="BUTTON_PRESSED"/> </acceptedEvents> <acceptedEvents action="ChoiceScrollDown"> <event name="BUTTON_PRESSED"/> </acceptedEvents> <acceptedEvents action="ChoiceApply"> <event name="BUTTON_PRESSED"/> </acceptedEvents> <acceptedEvents action="UI_Apply"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_Cancel"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_Exit"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_DPadUp"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_DPadDown"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Restart"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_DPadLeft"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_DPadRight"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UI_DPadWeapons"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_1"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_2"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_3"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_4"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_5"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_6"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_7"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="Keyboard_8"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="PhoneInteract"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="PhoneReject"> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="CallVehicle"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="PocketRadio"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="IconicCyberware"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="RangedAttack"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="RangedADS"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="QuickMelee"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="MeleeAttack"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="MeleeLightAttack"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="MeleeStrongAttack"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="MeleeBlock"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UseCombatGadget"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="ThrowNPC"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="ThrowNPCAlt"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="UseCyberware"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="GadgetWheel"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="ConsumableWheel"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="WeaponWheel"> <event name="BUTTON_HOLD_COMPLETE"/> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="WeaponSlot1"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="WeaponSlot2"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="WeaponSlot3"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="WeaponSlot4"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="HolsterWeapon"> <!--BUTTON_PRESSED is ignored--> <!--BUTTON_RELEASED is ignored--> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="click"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="click_hold"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="secondayAction"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="call"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="showAll"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="back"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="change_account"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="left_button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="up_button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="right_button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="down_button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="next_menu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="prior_menu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="next_sub_menu"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="prior_sub_menu"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="dpad_left"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="dpad_up"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="dpad_down"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="NotificationOpen"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="NotificationOpenSMS"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="dpad_right"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="time_skip_increase"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="time_skip_decrease"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="vendor_checkout"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="pause_menu_quicksave"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="restore_default_settings"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_move_mouse"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_rotate_mouse"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_jump_to_player"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_toggle_custom_filter"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_filter_navigation_up"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_filter_navigation_down"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_cycle_filter_prev"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_cycle_filter_next"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_track_waypoint"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_fast_travel"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="world_map_menu_open_quest"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_zoom_to_mappin"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="world_map_menu_debug_teleport"> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="disassemble_item"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="craft_item"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="drop_item"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="equip_item"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="unequip_item"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="delete_wardrobe_set"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="preview_item"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="favourite_item"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="toggle_comparison_tooltip"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="use_item"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="upgrade_attribute"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="upgrade_attribute_button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="upgrade_cyberware"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="select"> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="PhotoMode_Left_Button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> </acceptedEvents> <acceptedEvents action="PhotoMode_Right_Button"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> </acceptedEvents> <acceptedEvents action="PhotoMode_CameraMouseMove"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> </acceptedEvents> <acceptedEvents action="PhotoMode_CameraMouseRotation"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> </acceptedEvents> <acceptedEvents action="PhotoMode_SaveSettings"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="PhotoMode_LoadSettings"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="LockCameraPhotoMode" > <event name="BUTTON_PRESSED" /> <event name="BUTTON_RELEASED" /> <event name="BUTTON_HOLD_PROGRESS" /> <event name="BUTTON_HOLD_COMPLETE" /> </acceptedEvents> <acceptedEvents action="left_stick_y_scroll_up"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="left_stick_y_scroll_down"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_PROGRESS"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="OpenMapMenu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> <event name="BUTTON_HOLD_COMPLETE"/> </acceptedEvents> <acceptedEvents action="OpenCraftingMenu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="OpenJournalMenu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="OpenPerksMenu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="OpenPerksMenu"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> <acceptedEvents action="ReturnToSniperNest"> <event name="BUTTON_PRESSED"/> <event name="BUTTON_RELEASED"/> </acceptedEvents> </bindings>
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