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Note: the parser is having difficulties with some disruptions. Will try to fix it later. StageDataEvent #396/3. (1.3.10) --Pokémon data-- Wynaut, Psychic, Base 30, Dex #267 Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.) --Stage data-- Area: Special Stages Background ID: 12 HP: 3000 Moves: 13 Experience: +5 Catch rate: 7% (+2% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill 1 random block with Rocks *Repeat every 2 moves. StageDataEvent #397/4. (1.3.10) --Pokémon data-- Torkoal, Fire, Base 60, Dex #269 Ability: Quake (20%, 35%, 60%, damage, x1.2, Sometimes increases damage and leaves opponent paralyzed.) --Stage data-- Area: Special Stages Background ID: 12 HP: 5565 Moves: 20 Experience: +5 Catch rate: 10% (+2% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Buneary, Happiny, Minccino, Meowth This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill 2 random blocks with Cloud *Repeat every 3 moves. StageDataEvent #398/5. (1.3.10) --Pokémon data-- Zangoose, Normal, Base 60, Dex #270 Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.) --Stage data-- Area: Special Stages Background ID: 12 HP: 4158 Moves: 18 Experience: +5 Catch rate: 15% (+2% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 4 (4 elegible) Default Pokémon: Seviper, Pidgey, Happiny, Azurill This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill rows 1 and 2 with Rocks -Fill columns 1 and 2 with Rocks *If moves <= 9, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 2 moves, choose an action: -Fill 5 random blocks with Zangoose *Repeat every 2 moves. StageDataEvent #399/6. (1.3.10) --Pokémon data-- Luvdisc, Water, Base 50, Dex #272 Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.) --Stage data-- Area: Special Stages Background ID: 12 HP: 2760 Moves: 12 Experience: +5 Catch rate: 11% (+2% per every remaining move) Sound track: BGM_STAGE_EASY Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --No countdowns-- StageDataEvent #400/7. (1.3.10) --Pokémon data-- Seviper, Poison, Base 60, Dex #271 Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.) --Stage data-- Area: Special Stages Background ID: 12 HP: 4739 Moves: 18 Experience: +5 Catch rate: 9% (+3% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 4 (4 elegible) Default Pokémon: Zangoose, Pidgey, Happiny, Azurill This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks *If moves <= 7, switch countdown. *Repeat every 2 moves. --Countdown 2-- *After 3 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks *Repeat every 3 moves. StageDataEvent #401/10. (1.3.10) --Pokémon data-- Electivire, Electric, Base 70, Dex #519 Ability: T-Boost (100%, 100%, 100%, damage, x2, Making a T-shaped match deals more damage than usual.) --Stage data-- Area: Special Stages Background ID: 12 HP: 11408 Moves: 15 Experience: +5 Catch rate: 10% (+2% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill column 1 with Metal *After 1 time, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 0 moves, choose an action: -Fill column 1 with Metal *After 1 time, switch countdown. *Repeat every 0 moves. StageDataEvent #402/11. (1.3.10) --Pokémon data-- Magmortar, Fire, Base 70, Dex #522 Ability: +-Boost (100%, 100%, 100%, damage, x2, Making a + shaped match deals more damage than usual.) --Stage data-- Area: Special Stages Background ID: 12 HP: 15284 Moves: 25 Experience: +5 Catch rate: 10% (+2% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 8 moves, choose an action: -Fill 5 random blocks with Magmortar *If HP <= 14600 (~96%) / Damage >= 684, switch countdown. *Repeat every 8 moves. --Countdown 2-- *After 2 moves, choose an action: -Fill 5 random blocks with Magmortar *After 1 time, switch countdown. *Repeat every 2 moves. StageDataEvent #403/13. (1.3.10) --Pokémon data-- Mesprit, Psychic, Base 70, Dex #496 Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.) --Stage data-- Area: Special Stages Background ID: 12 HP: 10437 Moves: 15 Experience: +5 Catch rate: 22% (+2% per every remaining move) Sound track: BGM_STAGE_LEGEND Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 2 moves, choose an action: -Place Coin at 5:7 -Fill rows 1 and 2 with [nothing,nothing,Ice,Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill the 0x0 block starting at 4:1 with [] -Fill rows 1 and 2 with [nothing,nothing,Ice,Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill the 0x0 block starting at 4:1 with [] -Fill rows 1 and 2 with [nothing,nothing,Ice,Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *After 8 times, switch countdown. *Repeat every 2 moves. StageDataEvent #404/14. (1.3.10) --Pokémon data-- Elgyem, Psychic, Base 50, Dex #572 Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.) --Stage data-- Area: Special Stages Background ID: 9 HP: 4659 Moves: 7 Experience: +5 Catch rate: 10% (+2% per every remaining move) Sound track: BGM_STAGE_EASY Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill 1 random block with Coin -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 2 moves, choose an action: -Place Coin at 5:7 -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks *Repeat every 2 moves. StageDataEvent #405/15. (1.3.10) --Pokémon data-- Beheeyem, Psychic, Base 60, Dex #573 Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.) --Stage data-- Area: Special Stages Background ID: 9 HP: 4659 Moves: 7 Experience: +5 Catch rate: 13% (+2% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill 5 random blocks with Coin -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 3 moves, choose an action: -Place Coin at 5:7 -Fill row 1 with Metal -Fill row 1 with Metal -Fill row 1 with Metal -Fill row 1 with Metal -Fill row 1 with Metal -Fill row 1 with Metal -Fill row 1 with Metal *Repeat every 3 moves. StageDataEvent #406/16. (1.3.10) --Pokémon data-- Drowzee, Psychic, Base 50, Dex #570 Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.) --Stage data-- Area: Special Stages Background ID: 9 HP: 4719 Moves: 6 Experience: +5 Catch rate: 15% (+3% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill 1 random block with Coin -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 2 moves, choose an action: -Place Coin at 5:7 -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks -Fill 7 random blocks with Rocks *Repeat every 2 moves. StageDataEvent #407/17. (1.3.10) --Pokémon data-- Hypno, Psychic, Base 60, Dex #571 Ability: Sleep Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is asleep.) --Stage data-- Area: Special Stages Background ID: 9 HP: 4659 Moves: 7 Experience: +5 Catch rate: 15% (+3% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill 4 random blocks with Coin -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 3 moves, choose an action: -Place Coin at 5:7 -Fill 6 random blocks with Metal -Fill 6 random blocks with Metal -Fill 6 random blocks with Metal -Fill 6 random blocks with Metal -Fill 6 random blocks with Metal -Fill 6 random blocks with Metal -Fill 6 random blocks with Metal *Repeat every 3 moves. StageDataEvent #408/18. (1.3.10) --Pokémon data-- Frillish (Female), Ghost, Base 50, Dex #568 Ability: Vitality Drain (5%, 20%, 50%, damage, x1, Does more damage when the opponent has more HP left.) --Stage data-- Area: Special Stages Background ID: 9 HP: 4659 Moves: 7 Experience: +5 Catch rate: 12% (+3% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill 1 random block with Coin -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 2 moves, choose an action: -Place Coin at 5:7 -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice *Repeat every 2 moves. StageDataEvent #409/19. (1.3.10) --Pokémon data-- Jellicent (Female), Ghost, Base 60, Dex #569 Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.) --Stage data-- Area: Special Stages Background ID: 9 HP: 3993 Moves: 6 Experience: +5 Catch rate: 15% (+2% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 3 (3 elegible) Default Pokémon: Gastly, Zorua, Umbreon This stage has got a predefined layout Coins reward: 200 for the first time, 10 for every repeat --Countdown 1-- *After a combo of 1 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] -Fill the 0x0 block starting at 1:1 with [] --Countdown 2-- *After 2 moves, choose an action: -Place Coin at 5:7 -Fill 7 random blocks with Ice -Fill 7 random blocks with Ice -Fill 7 random blocks with Ice -Fill 7 random blocks with Ice -Fill 7 random blocks with Ice -Fill 7 random blocks with Ice -Fill 7 random blocks with Ice *Repeat every 2 moves. StageDataEvent #410/20. (1.3.10) --Pokémon data-- Wobbuffet, Psychic, Base 60, Dex #268 Ability: Counterattack (25%, 75%, 100%, damage, x20, The more disruptions on the board, the greater the damage.) --Stage data-- Area: Special Stages Background ID: 12 HP: 7000 Moves: 16 Experience: +3 Catch rate: 1% (+3% per every remaining move) Sound track: BGM_STAGE_TUTORIAL Pokémon count: 4 (4 elegible) Default Pokémon: Buneary, Happiny, Minccino, Meowth --Countdown 1-- *When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing] *After 1 time, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing] *After 1 time, switch countdown. *Repeat every 0 moves. EventStage #388/1. (1.3.10) --Event data-- Start date: 2016/5/17 (Tue), 15h JST End date: 2016/5/31 (Tue), 15h JST Type: normal event Stage: StageDataEvent #86 (Groudon) --Event text-- Title 1: Great Challenge Title 2: Groudon Appears Description: Take on the Legendary Pokémon Groudon here! Don't miss this chance to defeat and catch this powerful foe. We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Skill Booster! Event Period: Until 06:00 (UTC) 31/05/2016 EventStage #87/2. (1.3.10) --Event data-- Start date: 2016/5/17 (Tue), 15h JST End date: 2016/5/31 (Tue), 15h JST Type: stage depends on the day Monday: StageDataEvent #400 (Seviper) Tuesday: StageDataEvent #396 (Wynaut) Wednesday: StageDataEvent #397 (Torkoal) Thursday: StageDataEvent #398 (Zangoose) Friday: StageDataEvent #399 (Luvdisc) --Event text-- Title 1: The Daily Pokémon (#4) Title 2: Daily Pokémon Are Here! Description: The Daily Pokémon stage has appeared, where you can face different Pokémon each day! Event Period: Until 06:00 (UTC) 31/05/2016 Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays. EventStage #400/3. (1.3.10) --Event data-- Start date: 2016/5/17 (Tue), 15h JST End date: 2016/5/31 (Tue), 15h JST Type: normal event Stage: StageDataEvent #401 (Electivire) --Event text-- Title 1: Great Challenge Title 2: Electivire Appears Description: Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe. We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! Event Period: Until 06:00 (UTC) 31/05/2016 EventStage #402/4. (1.3.10) --Event data-- Start date: 2016/5/17 (Tue), 15h JST End date: 2016/5/31 (Tue), 15h JST Type: stage randomly selected 25%: StageDataEvent #404 (Elgyem) 8%: StageDataEvent #405 (Beheeyem) 24%: StageDataEvent #406 (Drowzee) 8%: StageDataEvent #407 (Hypno) 25%: StageDataEvent #408 (Frillish (Female)) 8%: StageDataEvent #409 (Jellicent (Female)) 2%: StageDataEvent #403 (Mesprit) --Event text-- Title 1: Pokémon Safari Title 2: A New Pokémon Safari! Description: In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Elgyem, Drowzee, Frillish (Female), Beheeyem, Hypno, Jellicent (Female), and Mesprit! Though some are harder to meet than others! There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Dark- or Ghost-type Pokémon a try? Perhaps something good may happen if you bring a Pokémon from this safari with you? Event Period: Until 06:00 (UTC) 31/05/2016 Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain. EventStage #404/5. (1.3.10) --Event data-- Start date: 2016/5/17 (Tue), 15h JST End date: 2016/5/31 (Tue), 15h JST Type: normal event, free items Stage: StageDataEvent #20 (Wobbuffet) --Event text-- Title 1: Try 'Em Items Stage Title 2: Wobbuffet Appears Description: Wobbuffet's Try 'Em Items Stage is here to try! In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot! Event Period: Until 06:00 (UTC) 31/05/2016 EventStage #411/8. (1.3.10) --Event data-- Start date: 2016/5/24 (Tue), 15h JST End date: 2016/6/7 (Tue), 15h JST Type: normal event Stage: StageDataEvent #62 (Kyogre) --Event text-- Title 1: Great Challenge Title 2: Kyogre Appears Description: Take on the Legendary Pokémon Kyogre here! Don't miss this chance to defeat and catch this powerful foe. Why not give some Electric-type or Grass-type Pokémon a try? Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Skill Booster! Event Period: Until 06:00 (UTC) 07/06/2016 EventStage #63/9. (1.3.10) --Event data-- Start date: 2016/5/24 (Tue), 15h JST End date: 2016/6/7 (Tue), 15h JST Type: normal event, free items Stage: StageDataEvent #9 (Carnivine) --Event text-- Title 1: Try 'Em Items Stage Title 2: Carnivine Appears Description: Carnivine's Try 'Em Items Stage is here to try! In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot! Event Period: Until 06:00 (UTC) 07/06/2016 EventStage #125/10. (1.3.10) --Event data-- Start date: 2016/5/24 (Tue), 15h JST End date: 2016/6/7 (Tue), 15h JST Type: normal event Stage: StageDataEvent #366 (Greninja (Ash-Greninja)) --Event text-- Title 1: High-Speed Challenge Title 2: Ash-Greninja Appears Description: Ash-Greninja appears! Can you defeat this powerful foe in a strictly limited amount of time?! We recommend Mega Ampharos! Get Ampharos in Main Stage 130 and its Mega Stone, Ampharosite, from Main Stage 105. Using an Attack Power ↑ or Mega Start might also give you a better shot at beating and catching this tough Pokémon! After catching it, if you retry the stage, it may occasionally drop a Skill Booster! Event Period: Until 06:00 (UTC) 07/06/2016 EventStage #367/11. (1.3.10) --Event data-- Start date: 2016/5/24 (Tue), 15h JST End date: 2016/6/7 (Tue), 15h JST Type: normal event Stage: StageDataEvent #402 (Magmortar) --Event text-- Title 1: Great Challenge Title 2: Magmortar Appears Description: Take on Magmortar here! Don't miss this chance to defeat and catch this powerful foe. We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! Event Period: Until 06:00 (UTC) 07/06/2016
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