Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--[[Baby Nefl created by Brannon1964802 and superfast2000]]-- --[[Based off Nefl from Strife, sorta.]]-- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 sphere=true aura=false blinking=true rest=false game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump) if jump == "Jump" then Humanoid.Jump = false end end) Humanoid.MaxHealth = 50000 wait(0.1) Humanoid.Health = 50000 print("Giant Snowman loaded.") print("This script was made by Brannon1964802") RootPart.Transparency = 1 Humanoid.CameraOffset = Vector3.new(0, 12.5, 0) Humanoid:findFirstChild("Animator"):Destroy() Torso.Transparency = 1 Head.Transparency = 1 LeftLeg.Transparency = 1 RightLeg.Transparency = 1 LeftArm.Transparency = 1 RightArm.Transparency = 1 mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) music = Instance.new("Sound", Character) music.SoundId = "http://www.roblox.com/asset/?id=340106355" music.Volume = 0 music.Looped = true wait(0.1) music:Play() music2 = Instance.new("Sound", Character) music2.SoundId = "http://www.roblox.com/asset/?id=340106807" music2.Volume = 0.5 music2.Looped = true rawr = Instance.new("Sound", Character) rawr.SoundId = "http://www.roblox.com/asset/?id=297472596" rawr.Volume = 0.5 rawr.Looped = false Beast = Instance.new("Model",Character) Beast.Name = "The Beast from The Depths" torsop=Instance.new("Part",Character) torsop.FormFactor="Custom" torsop.Size=Vector3.new(.2,.2,.2) torsop.Transparency=0 torsop.CanCollide=false torsop.BrickColor = BrickColor.new("Pastel light blue") torsop.Material="Sand" torsop.TopSurface="Smooth" torsop.BottomSurface="Smooth" torsop.RightSurface="Smooth" torsop.LeftSurface="Smooth" torsopw=Instance.new("Weld",Character) torsopw.Part0=Character.Torso torsopw.Part1=torsop torsopw.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-90),math.rad(0)) torso = Instance.new("SpecialMesh",torsop) torso.MeshType = "Sphere" torso.Scale = Vector3.new(45,45,45) ghostp=Instance.new("Part",Character) ghostp.FormFactor="Custom" ghostp.Size=Vector3.new(0.2,0.2,0.2) ghostp.Transparency=1 ghostp.CanCollide=false ghostp.BrickColor = BrickColor.new("Institutional white") ghostp.Material="Neon" ghostp.TopSurface="Smooth" ghostp.BottomSurface="Smooth" ghostp.RightSurface="Smooth" ghostp.LeftSurface="Smooth" ghostw=Instance.new("Weld",Character) ghostw.Part0=Character.Torso ghostw.Part1=ghostp ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(5,5,5) ghostp2=Instance.new("Part",Character) ghostp2.FormFactor="Custom" ghostp2.Size=Vector3.new(0.2,0.2,0.2) ghostp2.Transparency=1 ghostp2.CanCollide=false ghostp2.BrickColor = BrickColor.new("Institutional white") ghostp2.Material="Neon" ghostp2.TopSurface="Smooth" ghostp2.BottomSurface="Smooth" ghostp2.RightSurface="Smooth" ghostp2.LeftSurface="Smooth" ghostw2=Instance.new("Weld",Character) ghostw2.Part0=Character.Torso ghostw2.Part1=ghostp2 ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh2 = Instance.new("FileMesh",ghostp2) ghostmesh2.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh2.Scale = Vector3.new(10,10,10) ghostp3=Instance.new("Part",Character) ghostp3.FormFactor="Custom" ghostp3.Size=Vector3.new(0.2,0.2,0.2) ghostp3.Transparency=1 ghostp3.CanCollide=false ghostp3.BrickColor = BrickColor.new("Institutional white") ghostp3.Material="Neon" ghostp3.TopSurface="Smooth" ghostp3.BottomSurface="Smooth" ghostp3.RightSurface="Smooth" ghostp2.LeftSurface="Smooth" ghostw3=Instance.new("Weld",Character) ghostw3.Part0=Character.Torso ghostw3.Part1=ghostp3 ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh3 = Instance.new("FileMesh",ghostp3) ghostmesh3.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh3.Scale = Vector3.new(15,15,15) ghostp4=Instance.new("Part",Character) ghostp4.FormFactor="Custom" ghostp4.Size=Vector3.new(0.2,0.2,0.2) ghostp4.Transparency=1 ghostp4.CanCollide=false ghostp4.BrickColor = BrickColor.new("Institutional white") ghostp4.Material="Neon" ghostp4.TopSurface="Smooth" ghostp4.BottomSurface="Smooth" ghostp4.RightSurface="Smooth" ghostp4.LeftSurface="Smooth" ghostw4=Instance.new("Weld",Character) ghostw4.Part0=Character.Torso ghostw4.Part1=ghostp4 ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh4 = Instance.new("FileMesh",ghostp4) ghostmesh4.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh4.Scale = Vector3.new(20,20,20) ghostp5=Instance.new("Part",Character) ghostp5.FormFactor="Custom" ghostp5.Size=Vector3.new(0.2,0.2,0.2) ghostp5.Transparency=1 ghostp5.CanCollide=false ghostp5.BrickColor = BrickColor.new("Institutional white") ghostp5.Material="Neon" ghostp5.TopSurface="Smooth" ghostp5.BottomSurface="Smooth" ghostp5.RightSurface="Smooth" ghostp5.LeftSurface="Smooth" ghost5w=Instance.new("Weld",Character) ghost5w.Part0=Character.Torso ghost5w.Part1=ghostp5 ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp5) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(2.5,2.5,2.5) ghostp6=Instance.new("Part",Character) ghostp6.FormFactor="Custom" ghostp6.Size=Vector3.new(0.2,0.2,0.2) ghostp6.Transparency=1 ghostp6.CanCollide=false ghostp6.BrickColor = BrickColor.new("Institutional white") ghostp6.Material="Neon" ghostp6.TopSurface="Smooth" ghostp6.BottomSurface="Smooth" ghostp6.RightSurface="Smooth" ghostp6.LeftSurface="Smooth" ghost6w=Instance.new("Weld",Character) ghost6w.Part0=Character.Torso ghost6w.Part1=ghostp6 ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp6) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(7.5,7.5,7.5) ghostp7=Instance.new("Part",Character) ghostp7.FormFactor="Custom" ghostp7.Size=Vector3.new(0.2,0.2,0.2) ghostp7.Transparency=1 ghostp7.CanCollide=false ghostp7.BrickColor = BrickColor.new("Institutional white") ghostp7.Material="Neon" ghostp7.TopSurface="Smooth" ghostp7.BottomSurface="Smooth" ghostp7.RightSurface="Smooth" ghostp7.LeftSurface="Smooth" ghost7w=Instance.new("Weld",Character) ghost7w.Part0=Character.Torso ghost7w.Part1=ghostp7 ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp7) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(12.5,12.5,12.5) ghostp8=Instance.new("Part",Character) ghostp8.FormFactor="Custom" ghostp8.Size=Vector3.new(0.2,0.2,0.2) ghostp8.Transparency=1 ghostp8.CanCollide=false ghostp8.BrickColor = BrickColor.new("Institutional white") ghostp8.Material="Neon" ghostp8.TopSurface="Smooth" ghostp8.BottomSurface="Smooth" ghostp8.RightSurface="Smooth" ghostp8.LeftSurface="Smooth" ghost8w=Instance.new("Weld",Character) ghost8w.Part0=Character.Torso ghost8w.Part1=ghostp8 ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) ghostmesh = Instance.new("FileMesh",ghostp8) ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432" ghostmesh.Scale = Vector3.new(17.5,17.5,17.5) eyeoutline=Instance.new("Part",Character) eyeoutline.FormFactor="Custom" eyeoutline.Size=Vector3.new(.2,.2,.2) eyeoutline.Transparency=0 eyeoutline.CanCollide=false eyeoutline.BrickColor = BrickColor.new("Really black") eyeoutline.Material="SmoothPlastic" eyeoutline.TopSurface="Smooth" eyeoutline.BottomSurface="Smooth" eyeoutline.RightSurface="Smooth" eyeoutline.LeftSurface="Smooth" eyeoutlinew=Instance.new("Weld",Character) eyeoutlinew.Part0=Character.Torso eyeoutlinew.Part1=eyeoutline eyeoutlinew.C0=CFrame.new(-1.5,0,-4.1)*CFrame.Angles(0,math.rad(20),math.rad(0)) eyemesh = Instance.new("SpecialMesh",eyeoutline) eyemesh.MeshType = "Sphere" eyemesh.Scale = Vector3.new(8.5,8.5,2) eyep=Instance.new("Part",Character) eyep.FormFactor="Custom" eyep.Size=Vector3.new(.2,.2,.2) eyep.Transparency=0 eyep.CanCollide=false eyep.BrickColor = BrickColor.new("Cyan") eyep.Material="Neon" eyep.TopSurface="Smooth" eyep.BottomSurface="Smooth" eyep.RightSurface="Smooth" eyep.LeftSurface="Smooth" eyepw=Instance.new("Weld",Character) eyepw.Part0=eyeoutline eyepw.Part1=eyep eyepw.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0)) eyepmesh = Instance.new("SpecialMesh",eyep) eyepmesh.MeshType = "Sphere" eyepmesh.Scale = Vector3.new(7.5,7.5,2) eyeoutline2=Instance.new("Part",Character) eyeoutline2.FormFactor="Custom" eyeoutline2.Size=Vector3.new(.2,.2,.2) eyeoutline2.Transparency=0 eyeoutline2.CanCollide=false eyeoutline2.BrickColor = BrickColor.new("Really black") eyeoutline2.Material="SmoothPlastic" eyeoutline2.TopSurface="Smooth" eyeoutline2.BottomSurface="Smooth" eyeoutline2.RightSurface="Smooth" eyeoutline2.LeftSurface="Smooth" eyeoutline2w=Instance.new("Weld",Character) eyeoutline2w.Part0=Character.Torso eyeoutline2w.Part1=eyeoutline2 eyeoutline2w.C0=CFrame.new(1.5,0,-4.1)*CFrame.Angles(0,math.rad(-20),math.rad(0)) eyemesh = Instance.new("SpecialMesh",eyeoutline2) eyemesh.MeshType = "Sphere" eyemesh.Scale = Vector3.new(8.5,8.5,2) eyep2=Instance.new("Part",Character) eyep2.FormFactor="Custom" eyep2.Size=Vector3.new(.2,.2,.2) eyep2.Transparency=0 eyep2.CanCollide=false eyep2.BrickColor = BrickColor.new("Cyan") eyep2.Material="Neon" eyep2.TopSurface="Smooth" eyep2.BottomSurface="Smooth" eyep2.RightSurface="Smooth" eyep2.LeftSurface="Smooth" eyep2w=Instance.new("Weld",Character) eyep2w.Part0=eyeoutline2 eyep2w.Part1=eyep2 eyep2w.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0)) eyep2mesh = Instance.new("SpecialMesh",eyep2) eyep2mesh.MeshType = "Sphere" eyep2mesh.Scale = Vector3.new(7.5,7.5,2) local spotlight = Instance.new("SpotLight", eyep) spotlight.Shadows = true spotlight.Color = Color3.new(0, 0.666667, 1) spotlight.Range = 24 spotlight.Angle = 60 spotlight.Brightness = 100 local spotlight2 = Instance.new("SpotLight", eyep2) spotlight2.Shadows = true spotlight2.Color = Color3.new(0, 0.666667, 1) spotlight2.Range = 24 spotlight2.Angle = 60 spotlight2.Brightness = 100 local particleemitter = Instance.new("ParticleEmitter", Torso) particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(1) particleemitter.Speed = NumberRange.new(10) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter.RotSpeed = NumberRange.new(-180, 180) particleemitter.Rotation = NumberRange.new(-360, 360) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 1 particleemitter.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) emitterp=Instance.new("Part",Character) emitterp.FormFactor="Custom" emitterp.Size=Vector3.new(5,.2,5) emitterp.Transparency=1 emitterp.CanCollide=false emitterp.BrickColor = BrickColor.new("Cyan") emitterp.Material="Neon" emitterp.TopSurface="Smooth" emitterp.BottomSurface="Smooth" emitterp.RightSurface="Smooth" emitterp.LeftSurface="Smooth" emitterpw=Instance.new("Weld",Character) emitterpw.Part0=Character.Torso emitterpw.Part1=emitterp emitterpw.C0=CFrame.new(0,-4,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) local emitter = Instance.new("ParticleEmitter", emitterp) emitter.EmissionDirection = "Bottom" emitter.VelocitySpread = 30 emitter.Lifetime = NumberRange.new(1) emitter.Speed = NumberRange.new(10) emitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}) emitter.RotSpeed = NumberRange.new(-180, 180) emitter.Rate = 1000 emitter.Rotation = NumberRange.new(-360, 360) emitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) emitter.LightEmission = 1 emitter.Texture = "http://www.roblox.com/asset/?id=31727915" emitter.Color = ColorSequence.new(Color3.new(0.596078, 0.847059, 1), Color3.new(0.596078, 0.847059, 1)) local eyeeffect = Instance.new("ParticleEmitter", eyep) eyeeffect.Lifetime = NumberRange.new(1) eyeeffect.Speed = NumberRange.new(0) eyeeffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)}) eyeeffect.RotSpeed = NumberRange.new(1080) eyeeffect.Rate = 25 eyeeffect.Rotation = NumberRange.new(-360, 360) eyeeffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)}) eyeeffect.LightEmission = 0.5 eyeeffect.Texture = "http://www.roblox.com/asset/?id=242292288" eyeeffect.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) eyeeffect.LockedToPart = true eyeeffect.Enabled = false local eyeeffect2 = Instance.new("ParticleEmitter", eyep2) eyeeffect2.Lifetime = NumberRange.new(1) eyeeffect2.Speed = NumberRange.new(0) eyeeffect2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)}) eyeeffect2.RotSpeed = NumberRange.new(1080) eyeeffect2.Rate = 25 eyeeffect2.Rotation = NumberRange.new(-360, 360) eyeeffect2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)}) eyeeffect2.LightEmission = 0.5 eyeeffect2.Texture = "http://www.roblox.com/asset/?id=242292288" eyeeffect2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) eyeeffect2.LockedToPart = true eyeeffect2.Enabled = false coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(5) for i=0,1,0.2 do wait() spotlight.Angle = 60-60*i eyepmesh.Scale = Vector3.new(7.5,7.5-7.4*i,2) end for i=0,1,0.2 do wait() spotlight.Angle = 0+60*i eyepmesh.Scale = Vector3.new(7.5,0.1+7.4*i,2) end spotlight.Angle = 60 end end),eyep,eyepw) coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(5) for i=0,1,0.2 do wait() spotlight2.Angle = 60-60*i eyep2mesh.Scale = Vector3.new(7.5,7.5-7.4*i,2) end for i=0,1,0.2 do wait() spotlight2.Angle = 0+60*i eyep2mesh.Scale = Vector3.new(7.5,0.1+7.4*i,2) end spotlight2.Angle = 60 end end),eyep2,eyep2w) -------------------------------------------------------------- Arm = Instance.new("Model",Character) Arm.Name = "Arm 1" arm1p=Instance.new("Part",Character) arm1p.FormFactor="Custom" arm1p.Size=Vector3.new(.2,.2,.2) arm1p.Transparency=0 arm1p.CanCollide=false arm1p.BrickColor = BrickColor.new("Pastel light blue") arm1p.Material="Sand" arm1p.TopSurface="Smooth" arm1p.BottomSurface="Smooth" arm1p.RightSurface="Smooth" arm1p.LeftSurface="Smooth" arm1pw=Instance.new("Weld",Character) arm1pw.Part0=Character["Right Arm"] arm1pw.Part1=arm1p arm1pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(90)) arm1pmesh = Instance.new("SpecialMesh",arm1p) arm1pmesh.MeshType = "Sphere" arm1pmesh.Scale = Vector3.new(40,20,40) local particleemitter2 = Instance.new("ParticleEmitter", arm1p) particleemitter2.VelocitySpread = 180 particleemitter2.Lifetime = NumberRange.new(1) particleemitter2.Speed = NumberRange.new(10) particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter2.RotSpeed = NumberRange.new(-180, 180) particleemitter2.Rotation = NumberRange.new(-360, 360) particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter2.LightEmission = 1 particleemitter2.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter2.Enabled = false arm1p2=Instance.new("Part",Character) arm1p2.FormFactor="Custom" arm1p2.Size=Vector3.new(.2,.2,.2) arm1p2.Transparency=0 arm1p2.CanCollide=false arm1p2.BrickColor = BrickColor.new("Pastel light blue") arm1p2.Material="Sand" arm1p2.TopSurface="Smooth" arm1p2.BottomSurface="Smooth" arm1p2.RightSurface="Smooth" arm1p2.LeftSurface="Smooth" arm1p2w=Instance.new("Weld",Character) arm1p2w.Part0=arm1p arm1p2w.Part1=arm1p2 arm1p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90)) arm1p2mesh = Instance.new("SpecialMesh",arm1p2) arm1p2mesh.MeshType = "Cylinder" arm1p2mesh.Scale = Vector3.new(30,20,30) local particleemitter3 = Instance.new("ParticleEmitter", arm1p2) particleemitter3.VelocitySpread = 180 particleemitter3.Lifetime = NumberRange.new(1) particleemitter3.Speed = NumberRange.new(10) particleemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter3.RotSpeed = NumberRange.new(-180, 180) particleemitter3.Rotation = NumberRange.new(-360, 360) particleemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter3.LightEmission = 1 particleemitter3.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter3.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter3.Enabled = false arm1p3=Instance.new("Part",Character) arm1p3.FormFactor="Custom" arm1p3.Size=Vector3.new(.2,.2,.2) arm1p3.Transparency=0 arm1p3.CanCollide=false arm1p3.BrickColor = BrickColor.new("Pastel light blue") arm1p3.Material="Sand" arm1p3.TopSurface="Smooth" arm1p3.BottomSurface="Smooth" arm1p3.RightSurface="Smooth" arm1p3.LeftSurface="Smooth" arm1p3w=Instance.new("Weld",Character) arm1p3w.Part0=arm1p2 arm1p3w.Part1=arm1p3 arm1p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p3mesh = Instance.new("SpecialMesh",arm1p3) arm1p3mesh.MeshType = "Sphere" arm1p3mesh.Scale = Vector3.new(22.5,22.5,22.5) local particleemitter4 = Instance.new("ParticleEmitter", arm1p3) particleemitter4.VelocitySpread = 180 particleemitter4.Lifetime = NumberRange.new(1) particleemitter4.Speed = NumberRange.new(10) particleemitter4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter4.RotSpeed = NumberRange.new(-180, 180) particleemitter4.Rotation = NumberRange.new(-360, 360) particleemitter4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter4.LightEmission = 1 particleemitter4.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter4.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter4.Enabled = false arm1p4=Instance.new("Part",Character) arm1p4.FormFactor="Custom" arm1p4.Size=Vector3.new(.2,.2,.2) arm1p4.Transparency=0 arm1p4.CanCollide=false arm1p4.BrickColor = BrickColor.new("Pastel light blue") arm1p4.Material="Sand" arm1p4.TopSurface="Smooth" arm1p4.BottomSurface="Smooth" arm1p4.RightSurface="Smooth" arm1p4.LeftSurface="Smooth" arm1p4w=Instance.new("Weld",Character) arm1p4w.Part0=arm1p3 arm1p4w.Part1=arm1p4 arm1p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45)) arm1p4mesh = Instance.new("SpecialMesh",arm1p4) arm1p4mesh.MeshType = "Cylinder" arm1p4mesh.Scale = Vector3.new(30,20,30) local particleemitter5 = Instance.new("ParticleEmitter", arm1p4) particleemitter5.VelocitySpread = 180 particleemitter5.Lifetime = NumberRange.new(1) particleemitter5.Speed = NumberRange.new(10) particleemitter5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter5.RotSpeed = NumberRange.new(-180, 180) particleemitter5.Rotation = NumberRange.new(-360, 360) particleemitter5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter5.LightEmission = 1 particleemitter5.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter5.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter5.Enabled = false arm1p5=Instance.new("Part",Character) arm1p5.FormFactor="Custom" arm1p5.Size=Vector3.new(.2,.2,.2) arm1p5.Transparency=0 arm1p5.CanCollide=false arm1p5.BrickColor = BrickColor.new("Pastel light blue") arm1p5.Material="Sand" arm1p5.TopSurface="Smooth" arm1p5.BottomSurface="Smooth" arm1p5.RightSurface="Smooth" arm1p5.LeftSurface="Smooth" arm1p5w=Instance.new("Weld",Character) arm1p5w.Part0=arm1p4 arm1p5w.Part1=arm1p5 arm1p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p5mesh = Instance.new("SpecialMesh",arm1p5) arm1p5mesh.MeshType = "Sphere" arm1p5mesh.Scale = Vector3.new(30,30,30) local particleemitter6 = Instance.new("ParticleEmitter", arm1p5) particleemitter6.VelocitySpread = 180 particleemitter6.Lifetime = NumberRange.new(1) particleemitter6.Speed = NumberRange.new(10) particleemitter6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter6.RotSpeed = NumberRange.new(-180, 180) particleemitter6.Rotation = NumberRange.new(-360, 360) particleemitter6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter6.LightEmission = 1 particleemitter6.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter6.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter6.Enabled = false arm1p6=Instance.new("Part",Character) arm1p6.FormFactor="Custom" arm1p6.Size=Vector3.new(.2,.2,.2) arm1p6.Transparency=0 arm1p6.CanCollide=false arm1p6.BrickColor = BrickColor.new("Pastel light blue") arm1p6.Material="Sand" arm1p6.TopSurface="Smooth" arm1p6.BottomSurface="Smooth" arm1p6.RightSurface="Smooth" arm1p6.LeftSurface="Smooth" arm1p6w=Instance.new("Weld",Character) arm1p6w.Part0=arm1p5 arm1p6w.Part1=arm1p6 arm1p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p6mesh = Instance.new("FileMesh",arm1p6) arm1p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" arm1p6mesh.Scale = Vector3.new(3.15,3.15,3.15) arm1p7=Instance.new("Part",Character) arm1p7.FormFactor="Custom" arm1p7.Size=Vector3.new(.2,.2,.2) arm1p7.Transparency=0 arm1p7.CanCollide=false arm1p7.BrickColor = BrickColor.new("Pastel light blue") arm1p7.Material="Sand" arm1p7.TopSurface="Smooth" arm1p7.BottomSurface="Smooth" arm1p7.RightSurface="Smooth" arm1p7.LeftSurface="Smooth" arm1p7w=Instance.new("Weld",Character) arm1p7w.Part0=arm1p arm1p7w.Part1=arm1p7 arm1p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm1p7mesh = Instance.new("FileMesh",arm1p7) arm1p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362" arm1p7mesh.Scale = Vector3.new(5,10,5) arm1hitbox=Instance.new("Part",Character) arm1hitbox.FormFactor="Custom" arm1hitbox.Size=Vector3.new(5,5,5) arm1hitbox.Transparency=1 arm1hitbox.CanCollide=false arm1hitbox.BrickColor = BrickColor.new("Pastel light blue") arm1hitbox.Material="Sand" arm1hitbox.TopSurface="Smooth" arm1hitbox.BottomSurface="Smooth" arm1hitbox.RightSurface="Smooth" arm1hitbox.LeftSurface="Smooth" arm1hitboxw=Instance.new("Weld",Character) arm1hitboxw.Part0=arm1p6 arm1hitboxw.Part1=arm1hitbox arm1hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) -------------------------------------------------------------- Arm2 = Instance.new("Model",Character) Arm2.Name = "Arm 2" arm2p=Instance.new("Part",Character) arm2p.FormFactor="Custom" arm2p.Size=Vector3.new(.2,.2,.2) arm2p.Transparency=0 arm2p.CanCollide=false arm2p.BrickColor = BrickColor.new("Pastel light blue") arm2p.Material="Sand" arm2p.TopSurface="Smooth" arm2p.BottomSurface="Smooth" arm2p.RightSurface="Smooth" arm2p.LeftSurface="Smooth" arm2pw=Instance.new("Weld",Character) arm2pw.Part0=Character["Left Arm"] arm2pw.Part1=arm2p arm2pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(-90)) arm2pmesh = Instance.new("SpecialMesh",arm2p) arm2pmesh.MeshType = "Sphere" arm2pmesh.Scale = Vector3.new(40,20,40) local particleemitter7 = Instance.new("ParticleEmitter", arm2p) particleemitter7.VelocitySpread = 180 particleemitter7.Lifetime = NumberRange.new(1) particleemitter7.Speed = NumberRange.new(10) particleemitter7.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter7.RotSpeed = NumberRange.new(-180, 180) particleemitter7.Rotation = NumberRange.new(-360, 360) particleemitter7.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter7.LightEmission = 1 particleemitter7.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter7.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter7.Enabled = false arm2p2=Instance.new("Part",Character) arm2p2.FormFactor="Custom" arm2p2.Size=Vector3.new(.2,.2,.2) arm2p2.Transparency=0 arm2p2.CanCollide=false arm2p2.BrickColor = BrickColor.new("Pastel light blue") arm2p2.Material="Sand" arm2p2.TopSurface="Smooth" arm2p2.BottomSurface="Smooth" arm2p2.RightSurface="Smooth" arm2p2.LeftSurface="Smooth" arm2p2w=Instance.new("Weld",Character) arm2p2w.Part0=arm2p arm2p2w.Part1=arm2p2 arm2p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90)) arm2p2mesh = Instance.new("SpecialMesh",arm2p2) arm2p2mesh.MeshType = "Cylinder" arm2p2mesh.Scale = Vector3.new(30,20,30) local particleemitter8 = Instance.new("ParticleEmitter", arm2p2) particleemitter8.VelocitySpread = 180 particleemitter8.Lifetime = NumberRange.new(1) particleemitter8.Speed = NumberRange.new(10) particleemitter8.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter8.RotSpeed = NumberRange.new(-180, 180) particleemitter8.Rotation = NumberRange.new(-360, 360) particleemitter8.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter8.LightEmission = 1 particleemitter8.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter8.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter8.Enabled = false arm2p3=Instance.new("Part",Character) arm2p3.FormFactor="Custom" arm2p3.Size=Vector3.new(.2,.2,.2) arm2p3.Transparency=0 arm2p3.CanCollide=false arm2p3.BrickColor = BrickColor.new("Pastel light blue") arm2p3.Material="Sand" arm2p3.TopSurface="Smooth" arm2p3.BottomSurface="Smooth" arm2p3.RightSurface="Smooth" arm2p3.LeftSurface="Smooth" arm2p3w=Instance.new("Weld",Character) arm2p3w.Part0=arm2p2 arm2p3w.Part1=arm2p3 arm2p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm2p3mesh = Instance.new("SpecialMesh",arm2p3) arm2p3mesh.MeshType = "Sphere" arm2p3mesh.Scale = Vector3.new(22.5,22.5,22.5) local particleemitter9 = Instance.new("ParticleEmitter", arm2p3) particleemitter9.VelocitySpread = 180 particleemitter9.Lifetime = NumberRange.new(1) particleemitter9.Speed = NumberRange.new(10) particleemitter9.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter9.RotSpeed = NumberRange.new(-180, 180) particleemitter9.Rotation = NumberRange.new(-360, 360) particleemitter9.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter9.LightEmission = 1 particleemitter9.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter9.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter9.Enabled = false arm2p4=Instance.new("Part",Character) arm2p4.FormFactor="Custom" arm2p4.Size=Vector3.new(.2,.2,.2) arm2p4.Transparency=0 arm2p4.CanCollide=false arm2p4.BrickColor = BrickColor.new("Pastel light blue") arm2p4.Material="Sand" arm2p4.TopSurface="Smooth" arm2p4.BottomSurface="Smooth" arm2p4.RightSurface="Smooth" arm2p4.LeftSurface="Smooth" arm2p4w=Instance.new("Weld",Character) arm2p4w.Part0=arm2p3 arm2p4w.Part1=arm2p4 arm2p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45)) arm2p4mesh = Instance.new("SpecialMesh",arm2p4) arm2p4mesh.MeshType = "Cylinder" arm2p4mesh.Scale = Vector3.new(30,20,30) local particleemitter10 = Instance.new("ParticleEmitter", arm2p4) particleemitter10.VelocitySpread = 180 particleemitter10.Lifetime = NumberRange.new(1) particleemitter10.Speed = NumberRange.new(10) particleemitter10.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter10.RotSpeed = NumberRange.new(-180, 180) particleemitter10.Rotation = NumberRange.new(-360, 360) particleemitter10.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter10.LightEmission = 1 particleemitter10.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter10.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter10.Enabled = false arm2p5=Instance.new("Part",Character) arm2p5.FormFactor="Custom" arm2p5.Size=Vector3.new(.2,.2,.2) arm2p5.Transparency=0 arm2p5.CanCollide=false arm2p5.BrickColor = BrickColor.new("Pastel light blue") arm2p5.Material="Sand" arm2p5.TopSurface="Smooth" arm2p5.BottomSurface="Smooth" arm2p5.RightSurface="Smooth" arm2p5.LeftSurface="Smooth" arm2p5w=Instance.new("Weld",Character) arm2p5w.Part0=arm2p4 arm2p5w.Part1=arm2p5 arm2p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm2p5mesh = Instance.new("SpecialMesh",arm2p5) arm2p5mesh.MeshType = "Sphere" arm2p5mesh.Scale = Vector3.new(30,30,30) local particleemitter11 = Instance.new("ParticleEmitter", arm2p5) particleemitter11.VelocitySpread = 180 particleemitter11.Lifetime = NumberRange.new(1) particleemitter11.Speed = NumberRange.new(10) particleemitter11.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)}) particleemitter11.RotSpeed = NumberRange.new(-180, 180) particleemitter11.Rotation = NumberRange.new(-360, 360) particleemitter11.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) particleemitter11.LightEmission = 1 particleemitter11.Texture = "http://www.roblox.com/asset/?id=320043786" particleemitter11.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1)) particleemitter11.Enabled = false arm2p6=Instance.new("Part",Character) arm2p6.FormFactor="Custom" arm2p6.Size=Vector3.new(.2,.2,.2) arm2p6.Transparency=0 arm2p6.CanCollide=false arm2p6.BrickColor = BrickColor.new("Pastel light blue") arm2p6.Material="Sand" arm2p6.TopSurface="Smooth" arm2p6.BottomSurface="Smooth" arm2p6.RightSurface="Smooth" arm2p6.LeftSurface="Smooth" arm2p6w=Instance.new("Weld",Character) arm2p6w.Part0=arm2p5 arm2p6w.Part1=arm2p6 arm2p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(90)) arm2p6mesh = Instance.new("FileMesh",arm2p6) arm2p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" arm2p6mesh.Scale = Vector3.new(3.15,3.15,3.15) arm2p7=Instance.new("Part",Character) arm2p7.FormFactor="Custom" arm2p7.Size=Vector3.new(.2,.2,.2) arm2p7.Transparency=0 arm2p7.CanCollide=false arm2p7.BrickColor = BrickColor.new("Pastel light blue") arm2p7.Material="Sand" arm2p7.TopSurface="Smooth" arm2p7.BottomSurface="Smooth" arm2p7.RightSurface="Smooth" arm2p7.LeftSurface="Smooth" arm2p7w=Instance.new("Weld",Character) arm2p7w.Part0=arm2p arm2p7w.Part1=arm2p7 arm2p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0)) arm2p7mesh = Instance.new("FileMesh",arm2p7) arm2p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362" arm2p7mesh.Scale = Vector3.new(5,10,5) arm2hitbox=Instance.new("Part",Character) arm2hitbox.FormFactor="Custom" arm2hitbox.Size=Vector3.new(5,5,5) arm2hitbox.Transparency=1 arm2hitbox.CanCollide=false arm2hitbox.BrickColor = BrickColor.new("Pastel light blue") arm2hitbox.Material="Sand" arm2hitbox.TopSurface="Smooth" arm2hitbox.BottomSurface="Smooth" arm2hitbox.RightSurface="Smooth" arm2hitbox.LeftSurface="Smooth" arm2hitboxw=Instance.new("Weld",Character) arm2hitboxw.Part0=arm2p6 arm2hitboxw.Part1=arm2hitbox arm2hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) -------------------------------------------------------------- local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then so("http://www.roblox.com/asset/?id=220834019",hit,1,math.random(80,120)/100) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=BrickColor.new("Bright red") c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function Shockwave2(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, delay do swait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function attackone() attack=true for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(-30)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,4)*angles(math.rad(60),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(1.5,3,0)*angles(math.rad(0),math.rad(0),math.rad(-120)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,1) con1=arm1hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Shockwave(BrickColor.new("Institutional white"),cf(arm1hitbox.Position),1,1,1,1,1,1,0.075) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end con1:disconnect() attack=false end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function attacktwo() attack=true for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12)*angles(math.rad(-20),math.rad(0),math.rad(20)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(0,-2.5,0)*angles(math.rad(0),math.rad(120),math.rad(-90)),0.2) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p4w.C0=clerp(arm2p4w.C0,cf(-1,3,0)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.2) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) end so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,0.8) con1=arm2hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Shockwave(BrickColor.new("Institutional white"),cf(arm2hitbox.Position),1,1,1,1,1,1,0.075) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-30),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) end Humanoid.WalkSpeed = 0 local hit,pos=rayCast(arm2hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then swait() print("touched") local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) so("http://www.roblox.com/asset/?id=199145477",arm2hitbox,1,math.random(60,140)/100) Shockwave2(BrickColor.new("Pastel light blue"),cf(pos),0.1,0.1,0.1,1,1,1,0.05) end for i=0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2) arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-20),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) end Humanoid.WalkSpeed = 64 con1:disconnect() attack=false end lasereye=1 mouse.Button1Down:connect(function() if attack==false and attacktype==1 and sphere==false then attackone() attacktype=2 elseif attack==false and attacktype==2 and sphere==false then attacktwo() attacktype=1 end if attack==false and used==false and sphere==true and rest==false and lasereye==1 then lasereye=2 LaserBlaster() elseif attack==false and used==false and sphere==true and rest==false and lasereye==2 then lasereye=1 LaserBlaster2() end end) function Shockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end MMouse=mouse LaserTarget=RootPart used=false function LaserBlaster() used=true so("http://www.roblox.com/asset/?id=167122623",eyep,1,math.random(60,80)/100) local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075) Damagefunc(hit,20,40,0,"Normal",RootPart,0) end for i=0,1,0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(0.25) used=false end function LaserBlaster2() used=true so("http://www.roblox.com/asset/?id=167122623",eyep2,1,math.random(60,80)/100) local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep2.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075) Damagefunc(hit,20,40,0,"Normal",RootPart,0) end for i=0,1,0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(0.25) used=false end used2=false function GiantLaserBlaster() used2=true so("http://www.roblox.com/asset/?id=137463716",eyep,1,math.random(60,80)/100) eyeeffect.Enabled = true wait(1.6) eyeeffect.Enabled = false so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100) local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025) Damagefunc(hit,40,80,0,"Normal",RootPart,0) end for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(3) used2=false end function GiantLaserBlaster2() used2=true so("http://www.roblox.com/asset/?id=137463716",eyep2,1,math.random(60,80)/100) eyeeffect2.Enabled = true wait(1.6) eyeeffect2.Enabled = false so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100) local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p) local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent) local mag=(eyep2.Position-pos).magnitude Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05) if hit~=nil then local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,1) so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100) Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025) Damagefunc(hit,40,80,0,"Normal",RootPart,0) end for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end wait(3) used2=false end function Hibernation() if rest==false then print("You are now resting.") rest=true attack=true emitter.Enabled = false particleemitter.Enabled = false for i=0,1,0.15 do wait() Humanoid.CameraOffset = Vector3.new(0, 12.5-12.5*i, 0) music.Volume = 0.5-0.5*i --eyep2mesh.Scale = Vector3.new(8.5,8.5-8.4*i,2) --eyepmesh.Scale = Vector3.new(8.5,8.5-8.4*i,2) end music.Volume = 0 Humanoid.CameraOffset = Vector3.new(0, 0, 0) attack=false Humanoid.WalkSpeed = 0 elseif rest==true then print("You are now awake.") rest=false attack=true for i=0,1,0.15 do wait() Humanoid.CameraOffset = Vector3.new(0, 0+12.5*i, 0) music.Volume = 0+0.5*i --eyep2mesh.Scale = Vector3.new(8.5,0.1+8.4*i,2) --eyepmesh.Scale = Vector3.new(8.5,0.1+8.4*i,2) end emitter.Enabled = true particleemitter.Enabled = true Humanoid.WalkSpeed = 16 music.Volume = 0.5 Humanoid.CameraOffset = Vector3.new(0, 12.5, 0) attack=false end end ragemodedelay=false function RageMode() if sphere==true then music:Stop() music2:Play() rawr:Play() particleemitter2.Enabled=true particleemitter3.Enabled=true particleemitter4.Enabled=true particleemitter5.Enabled=true particleemitter6.Enabled=true particleemitter7.Enabled=true particleemitter8.Enabled=true particleemitter9.Enabled=true particleemitter10.Enabled=true particleemitter11.Enabled=true Humanoid.WalkSpeed = 64 Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025) so("http://www.roblox.com/asset/?id=340722848",Character,0.5,1.2) sphere=false elseif sphere==false then music2:Stop() music:Play() particleemitter2.Enabled=false particleemitter3.Enabled=false particleemitter4.Enabled=false particleemitter5.Enabled=false particleemitter6.Enabled=false particleemitter7.Enabled=false particleemitter8.Enabled=false particleemitter9.Enabled=false particleemitter10.Enabled=false particleemitter11.Enabled=false Humanoid.WalkSpeed = 16 Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025) so("http://www.roblox.com/asset/?id=340722848",Character,0.5,0.8) sphere=true end end --use3=false function TheWind() if aura==false then Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025) so("http://www.roblox.com/asset/?id=340722848",Torso,1,1.1) ghostp.Transparency = 0.8 ghostp2.Transparency = 0.85 ghostp3.Transparency = 0.9 ghostp4.Transparency = 0.95 ghostp5.Transparency = 0.75 ghostp6.Transparency = 0.825 ghostp7.Transparency = 0.875 ghostp8.Transparency = 0.925 aura=true elseif aura==true then Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025) so("http://www.roblox.com/asset/?id=340722848",Torso,1,0.9) ghostp.Transparency = 1 ghostp2.Transparency = 1 ghostp3.Transparency = 1 ghostp4.Transparency = 1 ghostp5.Transparency = 1 ghostp6.Transparency = 1 ghostp7.Transparency = 1 ghostp8.Transparency = 1 aura=false end while aura==true do for i=0,1,0.05 do wait() ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(45+360*i),math.rad(0)) ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(90+360*i),math.rad(0)) ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(135+360*i),math.rad(0)) ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(180+360*i),math.rad(0)) ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(225+360*i),math.rad(0)) ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(270+360*i),math.rad(0)) ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(315+360*i),math.rad(0)) ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(360+360*i),math.rad(0)) end end end giantlasereye=1 function ShootingTheEyes() if giantlasereye==1 then GiantLaserBlaster() giantlasereye=2 elseif giantlasereye==2 then GiantLaserBlaster2() giantlasereye=1 end end mouse.KeyDown:connect(function(k) k=k:lower() if k=='r' and attack==false and sphere==true and aura==false then Hibernation() end if k=='f' and used2==false and sphere==true and rest==false then ShootingTheEyes() end if k=='q' and rest==false and ragemodedelay==false then RageMode() ragemodedelay=true wait(3) ragemodedelay=false end if k=='e' and rest==false then TheWind() end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(-30),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80-10*math.cos(sine/60))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-80+10*math.cos(sine/60))), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(30),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120-10*math.cos(sine/60))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120+10*math.cos(sine/60))), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(20),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end elseif torvel<1 and hitfloor~=nil then Anim="Idle" Humanoid.WalkSpeed = 64 if attack==false and sphere==false and rest==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/30))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(100-5*math.cos(sine/30))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(-100+5*math.cos(sine/30))), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true and rest==false then Humanoid.WalkSpeed = 16 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0+1*math.cos(sine/20),0,12-0.5*math.cos(sine/40))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) else if attack==false and sphere==true and rest==true then Humanoid.WalkSpeed = 0 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(2.5+2.5*math.cos(sine/20)),math.rad(30),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) else if attack==false and sphere==true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false and sphere==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5) arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
+12,000$ in 2 days
CSS | 41 min ago | 0.72 KB
Free Crypto Method
CSS | 42 min ago | 0.72 KB
Crypto admin access
42 min ago | 0.43 KB
Documents
42 min ago | 0.43 KB
The Road Not Taken
12 hours ago | 0.79 KB
DRV8874Driver (AI coded)
Python | 22 hours ago | 7.14 KB
action_names_for_shortcuts_win
1 day ago | 3.38 KB
Gatewarden Build Order -- Idle Hacking
2 days ago | 1.18 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!