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function saveVarsToFile() local h = fs.open("currentVars","w") local env = getfenv() for i,v in pairs(env) do h.write(i) h.write(': ') h.writeLine(v) end h.close() end if turtle.getFuelLevel() == 0 then print("No Fuel") error() elseif turtle.getFuelLevel() < 300 then print("Low Fuel") error() end invList = {} chestOrder = 1 enderchest1 = 15 enderchest2 = 16 tArgs = { ... } if #tArgs ~= 1 then print("Usage: build <gunzipped schematic file>") return end filename = tArgs[1] if not fs.exists(filename) then print("File does not exist.") return end length = 0 height = 0 width = 0 blocks = {} data = {} block_id = {} block_id[0] = "Air" block_id[1] = "Stone" block_id[2] = "Grass" block_id[3] = "Dirt" block_id[4] = "Cobblestone" block_id[5] = "Wooden Plank" block_id[6] = "Sapling" block_id[7] = "Bedrock" block_id[8] = "Water" block_id[9] = "Stationary water" block_id[10] = "Lava" block_id[11] = "Stationary lava" block_id[12] = "Sand" block_id[13] = "Gravel" block_id[14] = "Gold Ore" block_id[15] = "Iron (Ore)" block_id[16] = "Coal Ore" block_id[17] = "Log" block_id[18] = "Leaves" block_id[19] = "Sponge" block_id[20] = "Glass" block_id[21] = "Lapis Lazuli (Ore)" block_id[22] = "Lapis Lazuli (Block)" block_id[23] = "Dispenser" block_id[24] = "Sandstone" block_id[25] = "Note Block Tile entity" block_id[26] = "Bed" block_id[27] = "Powered Rail " block_id[28] = "Detector Rail " block_id[29] = "Sticky Piston" block_id[30] = "Cobweb" block_id[31] = "Tall Grass" block_id[32] = "Dead Bush" block_id[33] = "Piston" block_id[34] = "Piston Extension" block_id[35] = "Wool" block_id[36] = "Block moved by Piston" block_id[37] = "Dandelionandelion" block_id[38] = "Rose" block_id[39] = "Brown Mushroom" block_id[40] = "Red Mushroom" block_id[41] = "Block of Gold" block_id[42] = "Block of Iron" block_id[43] = "Double Slabs" block_id[44] = "Slabs" block_id[45] = "Brick Block" block_id[46] = "TNT" block_id[47] = "Bookshelf" block_id[48] = "Moss Stone" block_id[49] = "Obsidian" block_id[50] = "Torch" block_id[51] = "Fire" block_id[52] = "Monster Spawner" block_id[53] = "Wooden Stairs" block_id[54] = "Chest" block_id[55] = "Redstone (Wire)" block_id[56] = "Diamond (Ore)" block_id[57] = "Block of Diamond" block_id[58] = "Crafting Table" block_id[59] = "Seeds" block_id[60] = "Farland" block_id[61] = "Furnace" block_id[62] = "Burning Furnace" block_id[63] = "Sign Post" block_id[64] = "Wooden Door" block_id[65] = "Ladders" block_id[66] = "Rails" block_id[67] = "Cobblestone Stairs" block_id[68] = "Wall Sign" block_id[69] = "Lever" block_id[70] = "Stone Pressure Plate" block_id[71] = "Iron Door" block_id[72] = "Wooden Pressure Plates" block_id[73] = "Redstone Ore" block_id[74] = "Glowing Redstone Ore" block_id[75] = "Redstone Torch" block_id[76] = "Redstone Torch" block_id[77] = "Stone Button " block_id[78] = "Snow" block_id[79] = "Ice" block_id[80] = "Snow Block" block_id[81] = "Cactus" block_id[82] = "Clay (Block)" block_id[83] = "Sugar Cane" block_id[84] = "Jukebox" block_id[85] = "Fence" block_id[86] = "Pumpkin" block_id[87] = "Netherrack" block_id[88] = "Soul Sand" block_id[89] = "Glowstone" block_id[90] = "Portal" block_id[91] = "Jack-O-Lantern" block_id[92] = "Cake Block" block_id[93] = "Redstone Repeater" block_id[94] = "Redstone Repeater" block_id[95] = "Locked Chest" block_id[96] = "Trapdoors" block_id[97] = "Hidden Silverfish" block_id[98] = "Stone Brick" block_id[99] = "Huge brown and red mushroom" block_id[100] = "Huge brown and red mushroom" block_id[101] = "Iron Bars" block_id[102] = "Glass Pane" block_id[103] = "Melon" block_id[104] = "Pumpkin Stem" block_id[105] = "Melon Stem" block_id[106] = "Vines" block_id[107] = "Fence Gate" block_id[108] = "Brick Stairs" block_id[109] = "Stone Brick Stairs" block_id[110] = "Mycelium" block_id[111] = "Lily Pad" block_id[112] = "Nether Brick" block_id[113] = "Nether Brick Fence" block_id[114] = "Nether Brick Stairs" block_id[115] = "Nether Wart" block_id[116] = "Enchantment Table" block_id[117] = "Brewing Stand" block_id[118] = "Cauldron" block_id[119] = "End Portal" block_id[120] = "End Portal Frame" block_id[121] = "End Stone " block_id[256] = "Iron Ingotron Shovel" block_id[257] = "Iron Pickaxe" block_id[258] = "Iron Axe" block_id[259] = "Flint and Steel" block_id[260] = "Red Apple" block_id[261] = "Bow" block_id[262] = "Arrow" block_id[263] = "Coal" woolColors = {} woolColors[0] = "White" woolColors[1] = "Orange" woolColors[2] = "Magenta" woolColors[3] = "Light Blue" woolColors[4] = "Yellow" woolColors[5] = "Lime" woolColors[6] = "Pink" woolColors[7] = "Gray" woolColors[8] = "Light Gray" woolColors[9] = "Cyan" woolColors[10] = "Purple" woolColors[11] = "Blue" woolColors[12] = "Brown" woolColors[13] = "Green" woolColors[14] = "Red" woolColors[15] = "Black" function scanInv() local invList = {} for i = 1,16 do turtle.select(i) local item = turtle.getItemDetail() if item then invList[i] = item.name end end return invList end function ParseInv() turtle.select(16) turtle.dropUp() while turtle.suck() do local item = turtle.getItemDetail() for i =1,16 do if item.name == invList[i] then turtle.transferTo(i) break end if item.name == "minecraft:lava_bucket" or item.name == "minecraft:coal" then turtle.refuel(64) end end turtle.dropUp() end end function refill() EnderChests("set") ParseInv() EnderChests("gather") end function EnderChests(action) --action = 'set' or 'gather' if action == "set" then turtle.select(enderchest1) turtle.place() turtle.select(enderchest2) turtle.placeUp() elseif action == "gather" then if chestOrder == 1 then turtle.select(enderchest1) turtle.digUp() turtle.select(enderchest2) turtle.dig() chestOrder = 2 elseif chestOrder == 2 then turtle.select(enderchest1) turtle.dig() turtle.select(enderchest2) turtle.digUp() chestOrder = 1 end end end function getBlockName(id, blockData) blockData = blockData or nil if(block_id[id] == nil) then return "ID: "..tostring(id)..", Data: "..tostring(blockData) else if(blockData) then if(id == 35) then str = woolColors[blockData] .. " " .. block_id[id] return str end end return block_id[id] end end function getBlockId(x,y,z) return blocks[y + z*width + x*length*width + 1] end function getData(x,y,z) return data[y + z*width + x*length*width + 1] end function readbytes(h, n) for i=1,n do h.read() end end function readname(h) n1 = h.read() n2 = h.read() if(n1 == nil or n2 == nil) then return "" end n = n1*256 + n2 str = "" for i=1,n do c = h.read() if c == nil then return end str = str .. string.char(c) end return str end function parse(a, h, containsName) containsName = containsName or true if a==0 then return end if containsName then name = readname(h) end if a==1 then readbytes(h,1) elseif a==2 then i1 = h.read() i2 = h.read() i = i1*256 + i2 if(name=="Height") then height = i elseif (name=="Length") then length = i elseif (name=="Width") then width = i end elseif a==3 then readbytes(h,4) elseif a==4 then readbytes(h,8) elseif a==5 then readbytes(h,4) elseif a==6 then readbytes(h,8) elseif a==7 then i1 = h.read() i2 = h.read() i3 = h.read() i4 = h.read() i = i1*256*256*256 + i2*256*256 + i3*256 + i4 if name == "Blocks" then for i=1,i do table.insert(blocks, h.read()) end elseif name == "Data" then for i=1,i do table.insert(data, h.read()) end else readbytes(h,i) end elseif a==8 then i1 = h.read() i2 = h.read() i = i1*256 + i2 readbytes(h,i) elseif a==9 then --readbytes(h,5) type = h.read() i1 = h.read() i2 = h.read() i3 = h.read() i4 = h.read() i = i1*256*256*256 + i2*256*256 + i3*256 + i4 for j=1,i do parse(h.read(), h, false) end end end function forward() while not turtle.forward() do turtle.dig() end end function up() while not turtle.up() do turtle.digUp() end end function down() while not turtle.down() do turtle.digDown() end end function place() while not turtle.placeDown() do turtle.digDown() end end h = fs.open(filename, "rb") a = 0 while (a ~= nil) do a = h.read() parse(a, h) end write("length: " .. length) write(" width: " .. width) write(" height: " .. height .. "\n") uniqueblocks={} for i,v in ipairs(blocks) do found = false for j,w in ipairs(uniqueblocks) do -- for now, data is only accounted for when the block is whool if (w.blockID==v and (w.data==data[i] or w.blockID ~= 35)) then found = true w.amount = w.amount + 1 break end end if found==false then uniqueblocks[#uniqueblocks+1] = {} uniqueblocks[#uniqueblocks].blockID = v uniqueblocks[#uniqueblocks].data = data[i] uniqueblocks[#uniqueblocks].amount = 1 end end print("number of block types: " .. #uniqueblocks) for i,v in ipairs(uniqueblocks) do if (i%9)==0 then read() end print(" -" .. getBlockName(v.blockID, v.data) .. ": " .. v.amount) end read() print("Give the numbers of all slots containing the specified block type:") slots={} for i,block in ipairs(uniqueblocks) do blockData = block.data print(" -in which slots is " .. getBlockName(block.blockID, blockData) .. "?") if not slots[block.blockID] then slots[block.blockID] = {} end slots[block.blockID][blockData] = {} write(" ") str = read() for i = 1, #str do local c = str:sub(i,i) n = tonumber(c) if(n) then if(n>0 and n<10) then table.insert(slots[block.blockID][blockData], n) end end end end print("Press key to start building...") read() invList = scanInv() up() n = 1 turtle.select(n) for x=1,height do for y=1,width do for z=1,length do blockID = getBlockId(x-1,y-1,z-1) blockData = getData(x-1,y-1,z-1) forward() turtle.digDown() slot_lst = slots[blockID][blockData] if(slot_lst ~= nil) then if(#slot_lst > 0) then local found=false for i,v in ipairs(slot_lst) do if(turtle.getItemCount(v) > 0) then found=true turtle.select(v) break end end if not found then print("Not enough " .. getBlockName(blockID, blockData) .. ". Please refill...") local mem = turtle.getSelectedSlot() refill() turtle.select(mem) end place() if turtle.getFuelLevel() < 200 then refill() end --save() end end end turtle.turnLeft() forward() turtle.turnLeft() for i=1,length do forward() end turtle.turnRight() turtle.turnRight() end turtle.turnRight() for i=1,width do forward() end turtle.turnLeft() up() end for i=1,height+1 do down() end
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