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ore={ Players={ ["iiDead"]={ --//Please leave this here. You don't have to though :P Name="WinslowMau"; Settings={ BetKey="!"; AutoDismiss=false; }; Data={ Tablets={}; Colour="Toothpaste"; }; Rank=7; }; ["LordRevorius"]={ Name="LordRevorius"; Settings={ BetKey="!"; AutoDismiss=false; }; Data={ Tablets={}; Colour="Really black"; }; Rank=6; }; ["Player"]={--For studio testing. Name="Player"; Settings={ BetKey="!"; AutoDismiss=false; }; Data={ Tablets={}; Colour="Really black"; }; Rank=7; }; }; BetKeys={ "!"; "$"; ";"; "}"; "."; ":"; "^"; }; Threads = { }; LocalScripts = { }; ThreadManager = { ["StatusThread"]=function(Thread) local ThreadActive = coroutine.status(Thread); if ThreadActive == true then return {Running = true}; else return {Running = false}; end; end; ["RunThread"]=function(Thread,...) end; ["NewThread"]=function(ThreadName,Function,...) local Data = {...}; local Thread = coroutine.create(Function); return Thread; end; }; Data={ SongPlaying=nil; MainEnvironment=getfenv(); Fakes={ Shared={}; _G={}; }; }; Modules={}; Cloud={}; Settings={ DefaultBetKey="!"; DefaultColour="Bright green"; Owner=game:GetService("Players"):FindFirstChild("iiDeadzone"); }; Ranks={ [1]="Guest"; [2]="User"; [3]="Elavated User"; [4]="Moderator"; [5]="Manager"; [6]="Developer"; [7]="Manager" }; Banned={ };--//Temporary till I feel like re-writing a PHP ranked but too fucking lazy.. ScriptSettings={}; Commands={}; FFlags={};--//For quick settings Logs={}; BanResponse={ "Free modeling"; "Banning me"; "Banning players"; "Kicking players"; "Annoying"; "Bad scripts"; "Idiot"; }; CoreFunctions={ AddLogItem=function(Type,Message) local New=table.insert(Core.Logs,{Enum=Type,Message=Message}); return New; end; UpdateBanTable=function() --Yay Ban Methods... return Core.Banned; end; }; Services={ Http=game:GetService("HttpService"); HttpGet=function(Link,Cache) local Query=game:GetService("HttpService"):GetAsync(tostring(Link),Cache); Core.CoreFunctions.AddLogItem("HttpGet",Query); return Query; end; HttpPost=function(Link,Data,Encode) local Query=game:GetService("HttpService"):PostAsync(tostring(Link),Data,Encode) Core.CoreFunctions.AddLogItem("HttpPost",Query); return Query; end; JSONEncode=function(Data) return game:GetService("HttpService"):JSONEncode(Data); end; JSONDecode=function(Data) return game:GetService("HttpService"):JSONDecode(Data); end; }; Network={ Router=Instance.new("BindableFunction",script); --//Connections from remotes :P }; Packets={ Ban=function(Player) --Another Ban Method Core.Packets.Kick(Player); end; BanR=function(Player,Reason) --Ban Method! end; Kick=function(Player) local Method,Error=pcall(function() Player:Kick() end); if not Method then local MethodTwo,SError=pcall(function() Instance.new("RemoteEvent", Player):FireClient(Player,{[string.rep("a",2e5+5)]="a"}) end) end; end; }; }; --[[Metatable works :P]]-- setmetatable(Core.Data.Fakes._G,{ __metatable = "Locked!"; }) setmetatable(Core.Data.Fakes.Shared,{ __metatable = "Locked!"; }) --script.Parent = game.ServerScriptService; Instance.new("Folder",script).Name="Songs" print("[Prometheus] Tables initialised!"); wait(Core.CoreFunctions.UpdateBanTable()); --//Quaternions + CLerp local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace); local recip = 0.5/s; return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; else local i = 0; if m11 > m00 then i = 1; end; if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1); local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; elseif i == 1 then local s = math.sqrt(m11-m22-m00+1); local recip = 0.5/s; return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; elseif i == 2 then local s = math.sqrt(m22-m00-m11+1); local recip = 0.5/s; return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; end; end; end; local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z; local wx, wy, wz = w*xs, w*ys, w*zs; local xx = x*xs; local xy = x*ys; local xz = x*zs; local yy = y*ys; local yz = y*zs; local zz = z*zs; return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end; local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta); local invSinTheta = 1/math.sin(theta); startInterp = math.sin((1-t)*theta)*invSinTheta; finishInterp = math.sin(t*theta)*invSinTheta; else startInterp = 1-t finishInterp = t; end; else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta); local invSinTheta = 1/math.sin(theta); startInterp = math.sin((t-1)*theta)*invSinTheta; finishInterp = math.sin(t*theta)*invSinTheta; else startInterp = t-1 finishInterp = t; end; end; return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; end; function CLerp(a,b,t) local qa={QuaternionFromCFrame(a)}; local qb={QuaternionFromCFrame(b)}; local ax,ay,az=a.x,a.y,a.z; local bx,by,bz=b.x,b.y,b.z; local _t=1-t; return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); end --//Part Assertion local function AddPart(Text,Colour,Player,Function) if Colour==nil then Colour='White'; end; if not Player or type(Player) ~= "userdata" then return; end; local Adorn=game.Workspace:FindFirstChild(Player.Name) and game.Workspace[Player.Name]:FindFirstChild("Torso") and game.Workspace[Player.Name].Torso:IsA("Part") and game.Workspace[Player.Name].Torso.CFrame + Vector3.new(0,6,0) or CFrame.new(0,10,0); if Player.Character == nil then if script:FindFirstChild(Player.Name) == nil then local SpacePart = Instance.new("Part",script); SpacePart.Name = Player.Name; SpacePart.Transparency = 1; SpacePart.Anchored = true; SpacePart.CanCollide = false; SpacePart.CFrame = CFrame.new(0,1,0); Adorn = SpacePart.CFrame + Vector3.new(0,6,0) or CFrame.new(0,10,0); elseif script:FindFirstChild(Player.Name) ~= nil then -- end; end; local Part=Instance.new("Part",script); Part.CanCollide=false; Part.Anchored=true; Part.FormFactor="Custom"; Part.Size=Vector3.new(2,2,2); Part.CFrame=CFrame.new(Adorn.p); Part.BackSurface="SmoothNoOutlines"; Part.BottomSurface="SmoothNoOutlines"; Part.FrontSurface="SmoothNoOutlines"; Part.LeftSurface="SmoothNoOutlines"; Part.RightSurface="SmoothNoOutlines"; Part.TopSurface="SmoothNoOutlines"; Part.Locked=true; local SelectionFrame=Instance.new("SelectionBox",Part); SelectionFrame.Adornee=Part; if Colour=="Random" then SelectionFrame.Color=BrickColor.Random(); else SelectionFrame.Color=BrickColor.new(Colour); end; Part.BrickColor=SelectionFrame.Color; SelectionFrame.Transparency=0.8; local Light=Instance.new("PointLight",Part); Light.Color=BrickColor.new(Colour).Color; Light.Brightness=100; Light.Range=10; Light.Shadows=true; Light.Enabled=true; local BillboardGui=Instance.new("BillboardGui",Part); BillboardGui.Adornee=Part; --BillboardGui.AlwaysOnTop=false; BillboardGui.StudsOffset=Vector3.new(0,1,0); BillboardGui.Size=UDim2.new(3, 0, 3, 0); local TextL=Instance.new("TextLabel",BillboardGui); TextL.Text=Text; TextL.BackgroundTransparency=1; TextL.Size=UDim2.new(1, 0, 0.5, 0); TextL.FontSize="Size18"; TextL.Font="SourceSansBold"; TextL.TextColor3=BrickColor.new("White").Color; TextL.TextStrokeTransparency=0.2; local TextLabelColor=BrickColor.new(Colour); TextL.TextStrokeColor3=SelectionFrame.Color.Color; table.insert(Core.Players[Player.Name].Data.Tablets,Part); local ClickEvent=Instance.new("ClickDetector",Part); ClickEvent.MaxActivationDistance=math.huge;--To make sure even if player is nil :P ClickEvent.MouseHoverEnter:connect(function(PlayerE) if PlayerE.Name==Player.Name then for i=1,4 do game:GetService("RunService").Heartbeat:wait() Part.Size=Vector3.new(Part.Size.X+0.1,Part.Size.Y+0.1,Part.Size.Z+0.1); end; end; end); ClickEvent.MouseHoverLeave:connect(function(PlayerE) if PlayerE.Name==Player.Name then for i=1,4 do game:GetService("RunService").Heartbeat:wait() Part.Size=Vector3.new(Part.Size.X-0.1,Part.Size.Y-0.1,Part.Size.Z-0.1); end; end; end); ClickEvent.MouseClick:connect(function(PlayerE) if PlayerE.Name==Player.Name then if Function==nil then repeat game:GetService("RunService").Heartbeat:wait() Part.Size=Vector3.new(Part.Size.X-0.1,Part.Size.Y-0.1,Part.Size.Z-0.1); until Part.Size.X<0.3; Part:Destroy(); for i,v in pairs(Core.Players[Player.Name].Data.Tablets) do if v==Part then table.remove(Core.Players[Player.Name].Data.Tablets,i); end; end; else local Success,Error=ypcall(function() Function(); end); if Error then print("[AddPart Function Error] "..tostring(Error));--//Later on there will be a better debug method! end; end; end; end); if (Core.Players[Player.Name].Settings.AutoDismiss == true and Function == nil) then local InternalThread = coroutine.create(function() wait(4); repeat game:GetService("RunService").Heartbeat:wait() Part.Size=Vector3.new(Part.Size.X-0.1,Part.Size.Y-0.1,Part.Size.Z-0.1); until Part.Size.X<0.3; Part:Destroy(); for i,v in pairs(Core.Players[Player.Name].Data.Tablets) do if v==Part then table.remove(Core.Players[Player.Name].Data.Tablets,i); end; end; end); coroutine.resume(InternalThread); end; end; --//Rotation spawn(function() local Number=1; local Player=nil; game:GetService("RunService").Heartbeat:connect(function() Number=Number+0.0025; for i,v in pairs(game.Players:GetPlayers()) do for a,b in pairs(Core.Players) do if v.Name==b.Name then Player=v; for i=1,#b.Data.Tablets do if Player.Character and Player.Name and Player.Character:FindFirstChild("Torso") then if Player.Character.Parent==game.Workspace then local Parts=Core.Players[Player.Name].Data.Tablets; local Part=Parts[i]; Part.CFrame=CLerp(Part.CFrame,CFrame.new(game.Workspace[v.Name].Torso.CFrame.p) *CFrame.Angles(0,math.rad((360/#Parts)*i)+Number,0) *CFrame.new(3+#Parts,math.sin((tick()+i)*5)/1.5,0) *CFrame.Angles(0,math.rad(90),0) *CFrame.Angles(math.sin((tick()+i)*5)/2,math.sin((tick()+i)*5)/2,math.sin((tick()+i)*5)/2) ,.1); end; elseif script:FindFirstChild(Player.Name) then local Parts=Core.Players[Player.Name].Data.Tablets; local Part=Parts[i]; Part.CFrame=CLerp(Part.CFrame,CFrame.new(script:FindFirstChild(Player.Name).CFrame.p) *CFrame.Angles(0,math.rad((360/#Parts)*i)+Number,0) *CFrame.new(3+#Parts,math.sin((tick()+i)*5)/1.5,0) *CFrame.Angles(0,math.rad(90),0) *CFrame.Angles(math.sin((tick()+i)*5)/2,math.sin((tick()+i)*5)/2,math.sin((tick()+i)*5)/2) ,.1); end; end; end; end; end; end); end); function DestroyTablets(Player) --if not Player or type(Player) ~= "userdata" then return end; pcall(function() for i,v in pairs(Core.Players[Player.Name].Data.Tablets) do local Thread=coroutine.create(function() repeat game:GetService("RunService").Heartbeat:wait() v.Size=Vector3.new(v.Size.X-0.1,v.Size.Y-0.1,v.Size.Z-0.1); until v.Size.X<0.3; v:Destroy(); end) coroutine.resume(Thread)----table.remove(Core.Players[Player.Name].Data.Tablets,i); end; Core.Players[Player.Name].Data.Tablets={}; end) end; function FindPlayer(Player) local Player=tostring(Player) for i,v in pairs(game.Players:GetPlayers()) do local Name=string.lower(string.sub(v.Name,1,string.len(Player))); if Name==Player then return v; end; end; end; function CheckBanned(Player) local Banned=false; if Core.Players[Player.Name] == nil then return {Banned=false}; end; if Core.Players[Player.Name].Rank < 0 then return {Banned=true}; else return {Banned=false}; end; end; function ConnectPlayer(Player) table.foreach(Core.Banned,function(Index,Table) if Table.Username==Player.Name then Alert(Player.Name.." was kicked for a persisting ban! Reason : "..Table.Reason); return Core.Packets.Kick(Player); end; end) --if CheckBanned(Player).Banned==true then --Core.Packets.Kick(Player); --end; if Core.Players[Player.Name] == nil then Core.Players[Player.Name]={Name=Player.Name;Rank=1;Data={Tablets={};Colour=Core.Settings.DefaultColour};Settings={BetKey="!"}}; Player.Chatted:connect(function(Message) OnChatted(Message,Player); end); AddPart("[Prometheus]\nVersion 1.0",'Really red',Player,nil); else Player.Chatted:connect(function(Message) OnChatted(Message,Player); end); AddPart("[Prometheus]\nWelcome back "..Player.Name.."!","Random",Player,nil); end; end; function Alert(Message) for i,v in pairs(Core.Players) do if v.Rank >= 5 then if game.Players:FindFirstChild(v.Name) then AddPart(Message,v.Data.Colour,game.Players[v.Name],nil); end; end; end; end; --//Chatted Function function OnChatted(Message,Player) if not Message or type(Message) ~= "string" then return; end; if not Player or type(Player) ~= "userdata" then return; end; Message=Message:gsub("/e ",""); local InTCheck=(Message:sub(1,1)==Core.Players[Player.Name].Settings.BetKey); if InTCheck then Message=Message:sub(2); local SpaceDet=Message:find(" "); local SubString,ProString; pcall(function() SubString=Message:sub(1,SpaceDet-1); ProString=Message:sub(SpaceDet+1); end) if not SubString then SubString=Message; end; if not ProString then ProString=""; end; local Profile=Core.Players[Player.Name]; for i,v in pairs(Core.Commands) do table.foreach(v.Calls,function(self,index) if SubString==index and Profile.Rank then if v.Rank <= Profile.Rank then local CCFlags={}; for a,s in pairs(v.Flags) do if string.find(ProString,("-"..s)) ~= nil then --table.insert(CCFlags,s); local FlagData; local Test,Error=pcall(function() string.sub(ProString,string.find(ProString,("-"..s)),string.sub(ProString,string.find(ProString:sub(string.find(ProString,("-"..s))+1),"-"))); end) if not Test then FlagData=ProString; else FlagData=string.sub(ProString,string.find(ProString,("-"..s)),string.sub(ProString,string.find(ProString:sub(string.find(ProString,("-"..s))+1),"-"))); end FlagData=string.gsub(FlagData,("-"..s),"",1); CCFlags[s]={FlagData}; ProString=string.gsub(ProString,("-"..s),"",1); end; end; local Thread=coroutine.create(v.Function); local Success,Error=coroutine.resume(Thread,ProString,CCFlags,Player,Profile.Rank); if not Success then print("[OnChatted Error] "..tostring(Error)); end; else AddPart("Your rank is too low to access this command. Required Rank : "..v.Rank,"Really red",Player,nil); end; end; end); end; end; end; function NewCommand(Name,Desc,Rank,Calls,Flags,Func) Core.Commands[Name]={Name=Name,Desc=Desc,Rank=Rank,Calls=Calls,Flags=Flags,Function=Func} end; NewCommand("Ping","Pings a tablet to speaker",1,{'ping'},{"all","plr"},function(Message,Flags,Player,PlayerRank) function ParseTest(Text,PlayerSent,PlayerToSend) local TEXTS = { ["%PLAYER%"] = PlayerToSend.Name; ["%OWNER%"] = PlayerSent.Name; ["%AGE%"] = PlayerToSend.AccountAge; ["%RANK%"] = Core.Players[PlayerToSend.Name].Rank; }; local Text = tostring(Text); print(Text) for i,v in pairs(TEXTS) do if string.find(Text,tostring(i)) then print(i,v) string.gsub(Text,tostring(i),tostring(v)); end; end; print(Text) return Text; end; if Message == "" then return end; pcall(function() if Flags["all"] then if PlayerRank > 4 then for i,v in pairs(game:GetService("Players"):GetPlayers()) do --ParseTest(Flags["all"][1],Player,v) AddPart(Flags["all"][1],'Random',v,nil); end; else AddPart("Your rank is too low.",'Really red',v,nil); end; end; if Flags["plr"] then local Find = string.find(Flags["plr"][1]:sub(2)," "); local PlayerS = string.sub(Flags["plr"][1]:sub(2),1,Find-1); local MSG = string.sub(Flags["plr"][1]:sub(2),Find+1); local Selected=FindPlayer(PlayerS); if Selected == nil then return AddPart("No player found.","Really red",Player,nil); end; --MSG = ParseMessage(tostring(MSG),Player,Selected) AddPart(MSG,"Random",Selected,nil); end; if next(Flags) == nil then AddPart(tostring(Message),'Random',Player,nil); ParseMessage(tostring(Message),Player,Player) end; end); end); NewCommand("Networked Players","Gets all players, network or not.",7,{'net'},{},function(Message,Flags,Player,PlayerRank) if msg == "" then return end; pcall(function() if next(Flags) == nil then wait(DestroyTablets(Player)); for i,v in ipairs(game:FindService("NetworkServer"):GetChildren()) do local Players=v:GetPlayer(); if(not Players.Parent) then AddPart(Players.Name.." | NIL",Core.Players[Player.Name].Data.Colour,Player,function() wait(DestroyTablets(Player)); AddPart("Disconnect","Really red",Player,function() wait(DestroyTablets(Player)); Core.Packets.Kick(Players); end) end); else AddPart(Players.Name.." | Players",Core.Players[Player.Name].Data.Colour,Player,nil); end; end; end; end); end); NewCommand("Music","The scripts music player, self explanatory.",4,{"m","music","song"},{"name","stop"},function(Message,Flags,Player,PlayerRank) local RbxGui = assert(LoadLibrary("RbxGui")); pcall(function() if Flags["name"] then local Name=Flags["name"][1]:sub(2); local Http=Core.Services.Http; local Query="http://roproxy.tk/catalog/json?Keyword="..tostring(Name).."&Category=9&ResultsPerPage=20"; local Assets=Http:JSONDecode(Http:GetAsync(Query)); function List(Player) wait(DestroyTablets(Player)); for i=1,#Assets do AddPart("Name : "..Assets[i].Name,Core.Players[Player.Name].Data.Colour,Player,function() wait(DestroyTablets(Player)); AddPart("Name : "..Assets[i].Name,Core.Players[Player.Name].Data.Colour,Player,function() end); AddPart('Publisher: '..Assets[i].Creator,Core.Players[Player.Name].Data.Colour,Player,function() end); AddPart('Play song','Lime green',Player,function() if Core.Data.SongPlaying ~= nil then DestroyTablets(Player); AddPart("A song is already playing : "..Core.Data.SongPlaying.Name..". Would you like to stop it?",Core.Players[Player.Name].Data.Colour,Player,function() end); AddPart("Yes","Bright green",Player,function() DestroyTablets(Player); local Song=script.Songs:FindFirstChild(tostring(Core.Data.SongPlaying.ID)); wait(Song:Stop()); Song:Destroy(); local NewSong=Instance.new("Sound",script.Songs); NewSong.SoundId="rbxassetid://"..Assets[i].AssetId; NewSong.PlayOnRemove=false; NewSong.Looped=false; NewSong:Play(); NewSong.Name=Assets[i].AssetId; Core.Data.SongPlaying={ID=Assets[i].AssetId,Name=Assets[i].Name}; function Pause() wait(DestroyTablets(Player)); AddPart("Now playing : "..Assets[i].Name,Core.Players[Player.Name].Data.Colour,Player,function() end); AddPart("Stop","Really red",Player,function() DestroyTablets(Player); wait(NewSong:Stop()); NewSong:Destroy(); AddPart("Song stopped","Really red",Player,nil); end) AddPart("Pause","Bright orange",Player,function() DestroyTablets(Player); NewSong:Pause(); AddPart("Song paused","Bright blue",Player,function() end); AddPart("Play","Lime green",Player,function() DestroyTablets(Player) NewSong:Play(); AddPart("Playing "..Assets[i].Name,"Bright blue",Player,function() end); Pause() end); end) AddPart("Back","Bright blue",Player,function() DestroyTablets(Player); List(Player); AddPart("Back to current song","Bright blue",Player,function() Pause(); end); end) end; Pause(); end); AddPart("No","Bright red",Player,function() Pause(); end); else wait(DestroyTablets(Player)); local NewSong=Instance.new("Sound",script.Songs); NewSong.SoundId="rbxassetid://"..Assets[i].AssetId; NewSong.PlayOnRemove=false; NewSong.Looped=false; NewSong:Play(); NewSong.Name=Assets[i].AssetId; Core.Data.SongPlaying={ID=Assets[i].AssetId,Name=Assets[i].Name}; function Pauses() wait(DestroyTablets(Player)); AddPart("Now playing : "..Assets[i].Name,Core.Players[Player.Name].Data.Colour,Player,function() end); AddPart("Stop","Really red",Player,function() DestroyTablets(Player); wait(NewSong:Stop()); NewSong:Destroy(); AddPart("Song stopped","Really red",Player,nil); end) AddPart("Pause","Bright orange",Player,function() DestroyTablets(Player); NewSong:Pause(); AddPart("Song paused","Bright blue",Player,function() end); AddPart("Play","Lime green",Player,function() DestroyTablets(Player) AddPart("Playing "..Assets[i].Name,"Bright blue",Player,function() end); NewSong:Play(); Pauses(); end); end); AddPart("Back","Bright blue",Player,function() DestroyTablets(Player); List(Player); AddPart("Back to current song","Bright blue",Player,function() Pauses(); end); end) end; Pauses(); end; end); end); end; end; List(Player); end; if Flags["stop"] then for i,v in pairs(script.Songs:GetChildren()) do wait(v:Stop()); v:Destroy(); end; AddPart("Stopped all songs!","Really red",Player,nil); Core.Data.SongPlaying=nil; end; if next(Flags) == nil then AddPart("No name selected!",'Random',Player,nil); end; end) end); NewCommand("Kill","Kills <player/all>",2,{"kill"},{"plr","all"},function(Message,Flags,Player,PlayerRank) pcall(function() if Flags["all"] then if PlayerRank > 4 then for i,v in pairs(game:GetService("Players"):GetPlayers()) do v.Character:BreakJoints() end; else AddPart("Your rank is too low. Require : 4",'Really red',v,nil); end; end; if Flags["plr"] then local Selected=FindPlayer(Flags["plr"][1]:sub(2)); Selected.Character:BreakJoints(); end; if next(Flags) == nil then AddPart("No player selected!","Really red",Player,nil); end; end); end); NewCommand("Forcefield","Adds a forcefield to <player/all>",2,{"ff"},{"plr","all"},function(Message,Flags,Player,PlayerRank) pcall(function() if Flags["all"] then if PlayerRank > 4 then for i,v in pairs(game:GetService("Players"):GetPlayers()) do Instance.new("ForceField",v.Character) end; else AddPart("Your rank is too low. Require : 4",'Really red',v,nil); end; end; if Flags["plr"] then local Selected=FindPlayer(Flags["plr"][1]:sub(2)); Instance.new("ForceField",Selected.Character) end; if next(Flags) == nil then AddPart("No player selected!","Really red",Player,nil); end; end); end); NewCommand("Respawn","Respawns <player/all>",2,{"respawn","rs"},{"plr","all"},function(Message,Flags,Player,PlayerRank) pcall(function() if Flags["all"] then if PlayerRank > 4 then for i,v in pairs(game:GetService("Players"):GetPlayers()) do v:LoadCharacter(); end; else AddPart("Your rank is too low. Require : 4",'Really red',v,nil); end; end; if Flags["plr"] then local Selected=FindPlayer(Flags["plr"][1]:sub(2)); Selected:LoadCharacter(); end; if next(Flags) == nil then AddPart("No player selected!","Really red",Player,nil); end; end); end); NewCommand("Kick","Kicks <player/all>",6,{"kick"},{"plr","all"},function(Message,Flags,Player,PlayerRank) pcall(function() if Flags["all"] then for i,v in pairs(game:GetService("Players"):GetPlayers()) do Core.Packets.Kick(v); end; end; if Flags["plr"] then local Selected=FindPlayer(Flags["plr"][1]:sub(2)); Core.Packets.Kick(Selected); end; if next(Flags) == nil then AddPart("No player selected!","Really red",Player,nil); end; end); end); NewCommand("Bans","Lists all banned players",4,{"b","bans"},{"plr"},function(Message,Flags,Player,PlayerRank) wait(DestroyTablets(Player)); table.foreach(Core.Banned,function(Index,PlayerTable) AddPart(PlayerTable.Username,"Really red",Player,function() wait(DestroyTablets(Player)); table.foreach(PlayerTable,function(Name,Value) AddPart(Name.." : "..Value,"Really red",Player,nil); AddPart("Unban player?","Bright green",Player,function() DestroyTablets(Player); AddPart("Unbanned "..PlayerTable.Name,"Bright green",Player,nil); PlayerTable = nil; end); --//Only if it's local. end) end); end) end); NewCommand("Website Flag","Allows quick write/read",7,{"web"},{"update"},function(Message,Flags,Player,PlayerRank) if Flags["update"] then local Success,Error=pcall(function() Core.CoreFunctions.UpdateBanTable() end) if not Success then return AddPart("There was an error while updating!","Bright red",Player,nil); end; AddPart("Successfully updated databases!","Bright green",Player,nil); end; end); NewCommand("Modules","Modules Management",7,{"modules"},{"load"},function(Message,Flags,Player,PlayerRank) if Flags["load"] then --return AddPart("Load not implemented yet!","Really red",Player,nil); local ScriptLoad,Error = ypcall(function() game:GetService("HttpService"):GetAsync(Flags["load"][1]:sub(2)) end); if not ScriptLoad then return AddPart("There was an error while loading this module.","Really red",Player,nil); --return AddPart("Load not implemented yet!","Really red",Player,nil); else --ScriptLoad = game:GetService("HttpService"):GetAsync(Flags["load"][1]:sub(2)); return AddPart("Load not implemented yet!","Really red",Player,nil); end; if string.find(ScriptLoad,"--promsig%93aa8c4f1d11ecc46edd0e0aee91f8ef72e9a078771d162d4c2202eada455a28") ~= nil then local Thread,Error = coroutine.create(function() local Success,Fail = loadstring(ScriptLoad,[[ModuleService]])(); if not Success then AddPart("[Prometheus Module System]\n"..Fail,"Really red",Player,nil); end; end) coroutine.resume(Thread) else return AddPart("Security Check Failed!","Really red",Player,nil); end; end; if Flags["stop"] then coroutine.yield(Core.Modules[Flags["stop"]:sub(2)].Thread) --Attempt to stop the thread Core.Modules[Flags["stop"]:sub(2)].Kill = true; --Hit the trains brakes! Core.ThreadManager.StatusThread(Core.Modules[Flags["stop"]:sub(2)].Thread) end; if next(Flags) == nil then DestroyTablets(Player) return AddPart("Load not implemented yet!","Really red",Player,nil); end; end); NewCommand("Destroy Tablets","Destroys your tablets",1,{'dt'},{"all","plr"},function(Message,Flags,Player,PlayerRank) pcall(function() if Flags["all"] then for i,v in pairs(game:GetService("Players"):GetPlayers()) do DestroyTablets(v) end; end; if Flags["plr"] then local Players=FindPlayer(Flags["plr"][1]:sub(2)); DestroyTablets(Players); end; if next(Flags) == nil then DestroyTablets(Player) end; end); end); NewCommand("Players","Lists all players",5,{"plrs","players","plys","plyrs"},{"plr"},function(Message,Flags,Player,PlayerRank) pcall(function() if Flags["plr"] then local v=FindPlayer(Flags["plr"][1]:sub(2)); DestroyTablets(Player); if v==nil then return AddPart("Selected player was not found!","Really red",Player,nil); end; wait(DestroyTablets(Player)); AddPart("Name - "..v.Name,Core.Players[Player.Name].Data.Colour,Player,nil); AddPart("Age - "..v.AccountAge,Core.Players[Player.Name].Data.Colour,Player,nil); AddPart("BetKey - "..Core.Players[v.Name].Settings.BetKey,Core.Players[Player.Name].Data.Colour,Player,function() DestroyTablets(Player); table.foreach(Core.BetKeys,function(Index,Key) AddPart(Key,Core.Players[Player.Name].Data.Colour,Player,function() DestroyTablets(Player); Core.Players[v.Name].Settings.BetKey=Key; if Player ~= v then AddPart(v.Name.."'s bet key is now "..Key,Core.Players[Player.Name].Data.Colour,Player,nil); end; AddPart("Your bet key is now "..Key,Core.Players[v.Name].Data.Colour,v,nil); end) end) AddPart("Cancel","Bright red",Player,function() DestroyTablets(Player); end); end); AddPart("Colour - "..Core.Players[v.Name].Data.Colour,Core.Players[Player.Name].Data.Colour,Player,function() local Colours={"White","Bright red","Bright green","Bright blue","Bright yellow","Toothpaste","Pink","Black"}; DestroyTablets(Player); table.foreach(Colours,function(Index,Colour) AddPart(Colour,Colour,Player,function() DestroyTablets(Player); Core.Players[v.Name].Data.Colour=Colour; if Player ~= v then AddPart(v.Name.."'s default colour is now "..Colour,Core.Players[Player.Name].Data.Colour,Player,nil); end; AddPart("Your default colour is now "..Colour,Core.Players[v.Name].Data.Colour,v,nil); end); end); AddPart("Cancel","Bright red",Player,function() DestroyTablets(Player); end); end); AddPart("Rank - "..Core.Players[v.Name].Rank,Core.Players[Player.Name].Data.Colour,Player,function() DestroyTablets(Player); table.foreach(Core.Ranks,function(Index,Value) AddPart(Value.." - "..Index,Core.Players[Player.Name].Data.Colour,Player,function() if Core.Players[Player.Name].Rank < Core.Players[v.Name].Rank then DestroyTablets(Player); return AddPart(v.Name.." outranks you!","Bright red",Player,nil); end; DestroyTablets(Player); Core.Players[v.Name].Rank=Index; if Player ~= v then AddPart(v.Name.."'s rank is now "..Value,Core.Players[Player.Name].Data.Colour,Player,nil); end; AddPart("Your rank is now "..Value.." ["..Index.."]",Core.Players[v.Name].Data.Colour,v,nil); end); end); AddPart("Cancel","Bright red",Player,function() DestroyTablets(Player); end); end); AddPart("Dismiss","Bright red",Player,function() DestroyTablets(Player); end); AddPart("Kick","Bright orange",Player,function() local Success,Error=pcall(function() Core.Packets.Kick(v) end); if not Success then DestroyTablets(Player); AddPart("[Kick Packet] There was a serious error! Player was not kicked successfully!","Bright red",Player,nil); end; end); --[[ AddPart("Player Settings",Core.Players[Player.Name].Data.Colour,Player,function() AddPart("Auto Dismiss : "..Core.Players[Player.Name].Settings.AutoDismiss,Core.Players[Player.Name].Data.Colour,function() DestroyTablets(Player); AddPart("True","Bright green",Player,function() DestroyTablets(Play er); Core.Players[Player.Name].Settings.AutoDismiss = true; end) end) end)]]-- AddPart("Ban","Dusty Rose",Player,function() local Success,Error=pcall(Core.Packets.Kick,v); if not Success then DestroyTablets(Player); return AddPart("[Ban Packet] There was a serious error! Player was not banned successfully!","Bright red",Player,nil); end; wait(DestroyTablets(Player)); AddPart("Would you like to add a reason?","Bright blue",Player,function() end) AddPart("Yes","Bright green",Player,function() DestroyTablets(Player); table.foreach(Core.BanResponse,function(Index,Resp) AddPart(Resp,"Really red",Player,function() DestroyTablets(Player); Core.Packets.BanR(v,Resp); AddPart(v.Name.." is now banned for : "..Resp,"Bright green",Player,nil); end); end); end); AddPart("No","Really red",Player,function() Core.Packets.Ban(v) DestroyTablets(Player) end) end); end; if next(Flags) == nil then DestroyTablets(Player); function Main() for i,v in pairs(game:GetService("Players"):GetPlayers()) do AddPart(v.Name,Core.Players[Player.Name].Data.Colour,Player,function() wait(DestroyTablets(Player)); AddPart("Name - "..v.Name,Core.Players[Player.Name].Data.Colour,Player,nil); AddPart("Age - "..v.AccountAge,Core.Players[Player.Name].Data.Colour,Player,nil); AddPart("BetKey - "..Core.Players[v.Name].Settings.BetKey,Core.Players[Player.Name].Data.Colour,Player,function() DestroyTablets(Player); table.foreach(Core.BetKeys,function(Index,Key) AddPart(Key,Core.Players[Player.Name].Data.Colour,Player,function() DestroyTablets(Player); Core.Players[v.Name].Settings.BetKey=Key; if Player ~= v then AddPart(v.Name.."'s bet key is now "..Key,Core.Players[Player.Name].Data.Colour,Player,nil); end; AddPart("Your bet key is now "..Key,Core.Players[v.Name].Data.Colour,v,nil); end) end) AddPart("Cancel","Bright red",Player,function() DestroyTablets(Player); end); end); AddPart("Colour - "..Core.Players[v.Name].Data.Colour,Core.Players[Player.Name].Data.Colour,Player,function() local Colours={"White","Bright red","Bright green","Bright blue","Bright yellow","Toothpaste","Pink","Black"}; DestroyTablets(Player); table.foreach(Colours,function(Index,Colour) AddPart(Colour,Colour,Player,function() DestroyTablets(Player); Core.Players[v.Name].Data.Colour=Colour; if Player ~= v then AddPart(v.Name.."'s default colour is now "..Colour,Core.Players[Player.Name].Data.Colour,Player,nil); end; AddPart("Your default colour is now "..Colour,Core.Players[v.Name].Data.Colour,v,nil); end); end); AddPart("Cancel","Bright red",Player,function() DestroyTablets(Player); end); end); AddPart("Rank - "..Core.Players[v.Name].Rank,Core.Players[Player.Name].Data.Colour,Player,function() DestroyTablets(Player); table.foreach(Core.Ranks,function(Index,Value) AddPart(Value.." - "..Index,Core.Players[Player.Name].Data.Colour,Player,function() if Core.Players[Player.Name].Rank < Core.Players[v.Name].Rank then DestroyTablets(Player); return AddPart(v.Name.." outranks you!","Bright red",Player,nil); end; DestroyTablets(Player); Core.Players[v.Name].Rank=Index; if Player ~= v then AddPart(v.Name.."'s rank is now "..Value,Core.Players[Player.Name].Data.Colour,Player,nil); end; AddPart("Your rank is now "..Value.." ["..Index.."]",Core.Players[v.Name].Data.Colour,v,nil); end); end); AddPart("Cancel","Bright red",Player,function() DestroyTablets(Player); end); end); AddPart("Back","Bright blue",Player,function() DestroyTablets(Player); Main(); end); AddPart("Dismiss","Bright red",Player,function() DestroyTablets(Player); end); AddPart("Kick","Bright orange",Player,function() local Success,Error=pcall(function() Core.Packets.Kick(v) end); if not Success then DestroyTablets(Player); AddPart("[Kick Packet] There was a serious error! Player was not kicked successfully!","Bright red",Player,nil); end; end); AddPart("Ban","Dusty Rose",Player,function() local Success,Error=pcall(function() Core.Packets.Kick(v) end); if not Success then DestroyTablets(Player); return AddPart("[Ban Packet] There was a serious error! Player was not banned successfully!","Bright red",Player,nil); end; wait(DestroyTablets(Player)); AddPart("Would you like to add a reason?","Bright blue",Player,function() end) AddPart("Yes","Bright green",Player,function() DestroyTablets(Player); table.foreach(Core.BanResponse,function(Index,Resp) AddPart(Resp,"Really red",Player,function() DestroyTablets(Player); Core.Packets.BanR(v,Resp); AddPart(v.Name.." is now banned for : "..Resp,"Bright green",Player,nil); end); end); end); AddPart("No","Really red",Player,function() Core.Packets.Ban(v) DestroyTablets(Player) end) end); end); end; end; Main(); end; end); end); NewCommand("Commands","Lists commands",1,{"cmds","commands"},{"rank","cmd"},function(Message,Flags,Player,PlayerRank) function Ranks(Player) local Player=Player; wait(DestroyTablets(Player)); for i,v in pairs(Core.Ranks) do Colours={"White","Dusty Rose","Bright green","Bright blue","Bright yellow","Toothpaste","Pink","Bright violet"}; AddPart("Rank "..i,Colours[i],Player,function() wait(DestroyTablets(Player)); for a,b in pairs(Core.Commands) do if b.Rank==tonumber(i) then --{Name=Name,Desc=Desc,Rank=Rank,Calls=Calls,Flags=Flags,Function=Func} AddPart(b.Name,Colours[i],Player,function() wait(DestroyTablets(Player)); AddPart("Min Rank : "..b.Rank,"Bright violet",Player,nil); AddPart("Name : "..b.Name,Colours[i],Player,nil); AddPart("Calls : "..string.gsub(unpack(b.Calls)," ","; "),"Royal purple",Player,nil); pcall(function() AddPart("Flags : "..string.gsub(unpack(b.Flags)," ","; "),"Teal",Player,nil) end); AddPart("Description : "..b.Desc,"Sand green",Player,nil); AddPart("Back","Bright red",Player,function() Ranks(Player); end) end); end; end; AddPart("Back","Bright red",Player,function() Ranks(Player); end) end) end; AddPart("Your Rank : "..Core.Players[Player.Name].Rank,"Dark green",Player,function() end) end; Ranks(Player); end); NewCommand("Remove/Stop/Kill","Stops Prometheus",7,{"remove","nos"},{},function(Message,Flags,Player,PlayerRank) pcall(function() AddPart("[Prometheus]\nPrometheus is shutting down, please wait...","Bright green",Player,nil) wait(3); script:Destroy(); end); end); NewCommand("Explore","Sweep scans the game",5,{"explore","e"},{},function(Message,Flags,Player,PlayerRank) local Search local List local ObjectFunctions = (function() local NewData = {} for ClassName, Data in next, { Player = { Kick = function(Player) Core.Packets.Kick(Player) end }; ["Part,WedgePart,Script,Model"] = { Destroy = function(Self,Object) if Object ~= script then return Self.Destroy(Object); else return AddPart("Can not destroy script","Really red",Player,nil); end end; Remove = function(Self,Object) return Self.Destroy(Object); end; }; } do for NewClassName in tostring(ClassName):gmatch("[^,]+") do NewData[NewClassName] = Data; end; end; return NewData end)() function List(Object) DestroyTablets(Player); Object = Object or pcall(AddPart,"Can not explore out of DataModel","Really red",Player,nil) and game; if ObjectFunctions[Object.ClassName] then AddPart("View functions","Toothpaste",Player,function() DestroyTablets(Player); for Name, Function in next, ObjectFunctions[Object.ClassName] do AddPart(Name,"Toothpaste",Player,function() pcall(Function, Object); end); end; AddPart("Back","Really red",Player,function() List(Object); end); end); else AddPart("No functions found","Really red",Player,nil); end; AddPart("Explore: "..tostring(Object),"Toothpaste",Player,function() Search(Object); AddPart("View settings","Really red",Player,function() List(Object); end); end); AddPart("View parent","Really red",Player,function() List(Object.Parent); end); end; function Search(Parent) DestroyTablets(Player); for _, v in pairs(Parent:GetChildren()) do pcall(AddPart,tostring(v),"Toothpaste",Player,function() List(v); end); end; end; List(game); end) NewCommand("Execute","Executes/Compiles Lua Code",1,{"exe"},{"http"},function(Message,Flags,Player,PlayerRank) local Source = Message; if Flags["http"] then local success,error = ypcall(function() game:GetService("HttpService"):GetAsync(Flags["http"][1]:sub(2)) end); if not success then return AddPart("There was an error while loading your script.","Really red",Player,nil); end; Source = Core.Services.HttpGet(Flags["http"][1]:sub(2)) end if next(Flags) == nil then Source = Message; end; local game=game; local error=error; local print=print; local ypcall=ypcall; local pcall=pcall; local Spawn=Spawn; local coroutine=coroutine; local setmetatable=setmetatable; local loadstring=loadstring; local getmetatable=getmetatable; local setfenv=setfenv; local getfenv=getfenv; local env = {}; local envs = {}; local newproxy=newproxy; Execute,Error=loadstring(tostring(Source),"[Prometheus Execute]"); local scriptS = newproxy(true); local meta = getmetatable(scriptS); meta.__metatable=getmetatable(script); function meta:__tostring() return tostring(script); end; function getmember(item,index) return item[index]; end; function setmember(item,index,value) item[index]=value; end; function meta:__index(index) local suc,res=pcall(getmember,script,index); if(not suc)then error(index..' is not a valid member of Script',2); else if index:lower() == "destroy" then return function() error'You cannot destroy this script'; end; elseif index:lower() == "remove" then return function() error'You cannot remove this script'; end; end; if type(res)=='function' then return function(self,...) return self[index](self,...) end; else return res; end; end; end; function meta:__newindex(index,value) suc,res=pcall(setmember,script,index,value); return scriptS; end; for i,v in next, { ["restart"]=function() --Future function. end; ["print"]=function(...) local Data={...}; for CurrentEntry,Table_Pos in next,Data do if not pcall(function()Data[CurrentEntry]=tostring(Table_Pos);end)then Data[CurrentEntry]='__TOSTRING_EDIT'; end; end; AddPart(tostring(table.concat(Data,' ')),'White',Player,nil); end; ["error"]=function(...) local Data={...}; for CurrentEntry,Table_Pos in next,Data do if not pcall(function()Data[CurrentEntry]=tostring(Table_Pos);end)then Data[CurrentEntry]='__TOSTRING_EDIT'; end; end; AddPart(tostring(table.concat(Data,' ')),'Really red',Player,nil); end; ["warn"]=function(...) local Data={...}; for CurrentEntry,Table_Pos in next,Data do if not pcall(function()Data[CurrentEntry]=tostring(Table_Pos);end)then Data[CurrentEntry]='__TOSTRING_EDIT'; end; end; AddPart(tostring(table.concat(Data,' ')),'Bright orange',Player,nil); end; ['loadstring']=function(str,...) if str == nil then return error("Argument #1 (string expected, got nil)") end local rtn={}; local fArgs={...}; local succ,res=ypcall(function() rtn={loadstring(str,unpack(fArgs))}; end); if(not succ)then return Execute.error(res) end; local func,err=unpack(rtn); if(func)then func=setfenv(func,NewEnvironment); end; return func,err end; Core = "Hide"; Alert = "Hide"; owner = Player; NewEnvironment = "Hide"; FindPlayer = "Hide"; NewCommand = "Hide"; DestroyTablets = "Hide"; CheckBanned = "Hide"; OnChatted = "Hide"; Execute = "Hide"; CLerp = "Hide"; ["script"] = scriptS; }do for str in i:gmatch'([^,]+)'do env[str]=v; end; end; NewEnvironment = { _SANDBOX = "PK_SANDBOX v1.0"; }; if (Execute) then --setfenv(0,NewEnvironment); local Success,Result=ypcall(setfenv(Execute,setmetatable(NewEnvironment,{ __index=function(Self,Index) local Return = env[Index]; local OldReturn = getfenv()[Index]; if Return == "Hide" then return Core.Data.Fakes._G[Index]; elseif Return == nil then return OldReturn; else return Return; end; end; __metatable="Locked!"; }))); if (not Success) then AddPart(Result,"Really red",Player,nil); end; else AddPart(Error,"Really red",Player,nil); end; end); for i,v in pairs(game:GetService("Players"):GetPlayers()) do ConnectPlayer(v); if Core.Cloud ~= nil then AddPart("The Cloud is active","Bright blue",v,nil); end end; game:GetService("Players").PlayerAdded:connect(function(Player) ConnectPlayer(Player); Alert(Player.Name.." has joined the game!"); end); game:GetService("Players").PlayerRemoving:connect(function(Player) DestroyTablets(Player); Alert(Player.Name.." has left the game!"); end);
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