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--[[something wierd by Minecraftanas321 [Windows xd#6971] __ __ __ __ /\ \ __/\ \ __ /\ \ /\ \ \ \ \/\ \ \ \/\_\ ___ \_\ \ ___ __ __ __ ____ __ _ \_\ \ \ \ \ \ \ \ \/\ \ /' _ `\ /'_` \ / __`\/\ \/\ \/\ \ /',__\/\ \/'\ /'_` \ \ \ \_/ \_\ \ \ \/\ \/\ \/\ \L\ \/\ \L\ \ \ \_/ \_/ \/\__, `\/> <//\ \L\ \ \ `\___x___/\ \_\ \_\ \_\ \___,_\ \____/\ \___x___/'\/\____//\_/\_\ \___,_\ '\/__//__/ \/_/\/_/\/_/\/__,_ /\/___/ \/__//__/ \/___/ \//\/_/\/__,_ / ]]-- script.Parent = nil wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Character = Player.Character local humname = { "vttyuhijotypok[rdgkdf'lt6758u4309", "3n9u80vtc8by854iuyrsueoi", "t5v7687968uv3049i0wvt7879u80ico3", "SR6576T8798vr65yft73bgn5n87bw984", "uyaaaATYHWQREFT76YIUQUcfghxvhbv", "HELPMEfuygehk]3itew378iueukjgdsokl", "hxbzvgyujrekjgyhifukhsk", "suigthiuebih6tv3uifjhks", "gyu35gweyhcguoeiljdugihe", "awsetguio[\r6wt7y8u9i0ohth", "fgtetryiuvo46wiu5u8ijklybu4hnhtoire", "frtr372980-qewy vmt8bn9ubim poyg;87", " cjs df yu7rw 8ikh3jti4o rjigrjklgv", "wtgbhhthretf 47illo85hgq3whryykgrete", "asddsaurqey6h3qiog6h4j8iwpoy64htycguhij", "gyujuhuioo;iohlkjuio", "bdtfyhguhijoip;'p;h", "gteurs6tuiysodunjyoit", "hskjdvhjkdhxckjxhvli", "zxfygfeb8hs9iorjdfyu", "jpo;jg9ioqerhvlzxjjchhfuiwvhdusi", "iusfdfzgthueagfvihfsugishfdi", "9e02q058qt09yr;kgfxkivjcxlkj985ouyq98" } local ff = Instance.new("ForceField", Character) ff.Name = ""..humname[math.random(1, #humname)].."" ff.Visible = false local reverse = false Character:FindFirstChildOfClass('Humanoid').Name = ""..humname[math.random(1, #humname)].."" local Humanoid = Character:FindFirstChildOfClass('Humanoid') coroutine.wrap(function() while true do wait() Humanoid.Name = ""..humname[math.random(1, #humname)].."" ff.Name = ""..humname[math.random(1, #humname)].."" end end)() local Mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local bc = BrickColor.new local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local multiplier = 1 local Torso = Character.Torso local Camera = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local attack = false local wowo = false local cantattack = false local Anim = 'Idle' local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local Create = LoadLibrary("RbxUtility").Create for i,v in pairs(Character:children()) do if v:IsA("Shirt") then v:Destroy() end end for i,v in pairs(Character:children()) do if v:IsA("Pants") then v:Destroy() end end for i,v in pairs(Character:children()) do if v:IsA("Accessory") then v:Destroy() end end local BC = Character["Body Colors"] BC.HeadColor = BrickColor.new("Pastel brown") BC.LeftArmColor = BrickColor.new("Pastel brown") BC.LeftLegColor = BrickColor.new("Pastel brown") BC.RightArmColor = BrickColor.new("Pastel brown") BC.RightLegColor = BrickColor.new("Pastel brown") BC.TorsoColor = BrickColor.new("Pastel brown") Head.face.Texture = "http://www.roblox.com/asset/?id=284167886" shirt = Instance.new("Shirt", Character) pants = Instance.new("Pants", Character) shirt.Name = "Shirt" pants.Name = "Pants" Character.Shirt.ShirtTemplate = "rbxassetid://216918907" Character.Pants.PantsTemplate = "rbxassetid://219154722" Humanoid.JumpPower = 0 Humanoid.MaxHealth = 100000 wait() Humanoid.Health = Humanoid.MaxHealth workspace.CurrentCamera.CameraSubject = Head local m = Create("Model"){ Parent = Character, Name = "WeaponModel", } Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end z = Instance.new("Sound", Character) z.SoundId = "rbxassetid://716230079" -- Put Music ID Here. z.Looped = true z.Volume = 2 wait() z:Play() function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:FindFirstChildOfClass('Humanoid') if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass('Humanoid') for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage else h.Health = h.Health - (Damage / 2) end if Type == "Knockdown" then local hum = hit.Parent:FindFirstChildOfClass('Humanoid') hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:FindFirstChildOfClass('Humanoid') if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChildOfClass('Humanoid') for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage else h.Health=h.Health-(Damage/2) end if Type=="Knockdown" then hum=hit.Parent:FindFirstChildOfClass('Humanoid') hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,10,0) bodyVelocity.P=1000 bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) swait(5) end),ZTarget) TargHum=ZTarget.Parent:FindFirstChildOfClass('Humanoid') targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end function smahs(plc) for i = 0, 1.3, 0.1 do if i == 0.6 then local ring = Instance.new("Part") ring.Size = Vector3.new(8.16, 8.16, 0.16) local bc = BrickColor.new("Institutional white") if wowo then bc = BrickColor.new("Really red") end if reverse then bc = BrickColor.new("Bright yellow") end ring.BrickColor = bc ring.Anchored = true ring.CFrame = plc.CFrame ring.CFrame = plc.CFrame ring.Anchored = true ring.CanCollide = false local m = Instance.new("SpecialMesh", ring) m.MeshId = "rbxassetid://3270017" ring.Parent = Character --"rbxassetid://20329976" local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3 local oldcf = ring.CFrame local multiplier = Vector3.new(1.16, 1.16, 0.16)*3 hithere=ring.Touched:connect(function(hit) Damagefunc(hit,8,13,0,"Normal",root,.2,1) end) if wowo == false then spawn(function() for i = 0, 20 do ring.Size = multiplier*i m.Scale = m.Scale +Vector3.new(10,10,10) ring.CFrame = oldcf ring.Transparency = ring.Transparency +0.05 wait(0.01) end ring:Destroy() end) elseif wowo == true then spawn(function() for i = 0, 20 do ring.Size = multiplier*i m.Scale = m.Scale +Vector3.new(10,10,10) ring.CFrame = oldcf ring.Transparency = ring.Transparency +0.025 wait(0.01) end for i = 0, 20 do ring.Size = multiplier*i m.Scale = m.Scale -Vector3.new(10,10,10) ring.CFrame = oldcf ring.Transparency = ring.Transparency -0.025 wait(0.01) end for i = 0, 20 do ring.Size = multiplier*i m.Scale = m.Scale +Vector3.new(10,10,10) ring.CFrame = oldcf ring.Transparency = ring.Transparency +0.05 wait(0.01) end ring:Remove() end) end if reverse == true then spawn(function() ring.Transparency = 1 for i = 0, 20 do ring.Size = Vector3.new(200,200,200) m.Scale = m.Scale -Vector3.new(10,10,10) ring.CFrame = oldcf ring.Transparency = ring.Transparency -0.05 wait(0.01) end ring:Destroy() end) end end end end function smahsnodmg(plc) for i = 0, 1.3, 0.1 do if i == 0.6 then local ring = Instance.new("Part") ring.Size = Vector3.new(8.16, 8.16, 0.16) local bc = BrickColor.new("Institutional white") if wowo then bc = BrickColor.new("Really red") end ring.BrickColor = bc ring.Anchored = true ring.CFrame = plc.CFrame ring.CFrame = plc.CFrame ring.Anchored = true ring.CanCollide = false local m = Instance.new("SpecialMesh", ring) m.MeshId = "rbxassetid://3270017" ring.Parent = Character --"rbxassetid://20329976" local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3 local oldcf = ring.CFrame local multiplier = Vector3.new(1.16, 1.16, 0.16)*3 hithere=ring.Touched:connect(function(hit) Damagefunc(hit,10000,10000,0,"Normal",root,.2,1) end) spawn(function() for i = 0, 20 do m.Scale = m.Scale +Vector3.new(10,10,10) ring.CFrame = oldcf ring.Transparency = ring.Transparency +0.05 wait(0.01) end ring:Destroy() end) end end end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end player = game.Players.LocalPlayer chara = player.Character debby = game.Debris Mouse = player:GetMouse() atkd = false targetted = nil freezeatk = false iaidoatk = false dfreatk = false New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end --Sounds-- function LoadSnd(id,loop,vol,pit) local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) return snd end Chat = LoadSnd(477772242,false,1,1) --Play Sound in Part-- function PlaySnd(snd,part) local sound = snd:Clone() sound.PlayOnRemove = true sound.Parent = part sound:Destroy() end --Chat Function-- function chatfunc(text) local chat = coroutine.wrap(function() if chara:FindFirstChild("TalkingBillBoard")~= nil then chara:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",chara) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = chara.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "SciFi" tecks2.FontSize = "Size28" tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(1,1,1) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(text),1 do PlaySnd(Chat,chara) tecks2.Text = string.sub(text,1,i) wait(0.01) end wait(1) for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 tecks2.TextTransparency = tecks2.TextTransparency + .2 end naeeym2:Destroy() end) chat() end function chatfunc2(text) local chat = coroutine.wrap(function() if chara:FindFirstChild("TalkingBillBoard")~= nil then chara:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",chara) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = chara.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "SciFi" tecks2.FontSize = "Size28" tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(255,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(text),1 do PlaySnd(Chat,chara) tecks2.Text = string.sub(text,1,i) wait(0.05) end wait(1) for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 tecks2.TextTransparency = tecks2.TextTransparency + .2 end naeeym2:Destroy() end) chat() end function chatfuncc(text) local chat = coroutine.wrap(function() if chara:FindFirstChild("TalkingBillBoard")~= nil then chara:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",chara) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = chara.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = text tecks2.Font = "SciFi" tecks2.FontSize = "Size28" tecks2.TextStrokeTransparency = 1 tecks2.TextColor3 = Color3.new(1,1,1) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.TextTransparency = 1 for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position + UDim2.new(0,0,.05,0) tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 0.2 tecks2.TextTransparency = tecks2.TextTransparency - 0.2 end wait(1) for i = 1,string.len(text),1 do PlaySnd(Chat,chara) tecks2.Text = string.sub(text,0,-i) wait(0.01) end naeeym2:Destroy() end) chat() end function chatfunc22(text) local chat = coroutine.wrap(function() if chara:FindFirstChild("TalkingBillBoard")~= nil then chara:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",chara) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = chara.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = text tecks2.Font = "SciFi" tecks2.FontSize = "Size28" tecks2.TextStrokeTransparency = 1 tecks2.TextColor3 = Color3.new(255,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.TextTransparency = 1 for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position + UDim2.new(0,0,.05,0) tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 0.2 tecks2.TextTransparency = tecks2.TextTransparency - 0.2 end wait(1) for i = 1,string.len(text),1 do PlaySnd(Chat,chara) tecks2.Text = string.sub(text,0,-i) wait(0.05) end naeeym2:Destroy() end) chat() end --Punch Hit Effect-- function PunchEff(pos) local p = Instance.new("Part",game.Workspace) p.Size = Vector3.new(0,0,0) p.BrickColor = BrickColor.new("White") p.Material = "Neon" p.Anchored = true p.CanCollide = false p.CFrame = pos local pm = Instance.new("SpecialMesh",p) pm.MeshType = "Sphere" local disp = coroutine.wrap(function() for i = 1, 4 do wait(.01) p.Transparency = p.Transparency + .2 pm.Scale = pm.Scale + Vector3.new(2,2,2) end wait(.01) p:Destroy() end) disp() end wew = New("Model",Character,"wew",{}) heed = New("Part",wew,"heed",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Ball,Size = Vector3.new(0.100000001, 0.100000001, 0.100000001),CFrame = CFrame.new(-10.4229326, 16.1735325, 129.351303, 0.942263901, -0.178627476, 0.283251703, 0.305211514, 0.806139946, -0.506937504, -0.137787372, 0.564119697, 0.814115524),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) memsh = New("SpecialMesh",heed,"memsh",{Scale = Vector3.new(0.063000001, 0.063000001, 0.063000001),MeshId = "rbxassetid://430158838",MeshType = Enum.MeshType.FileMesh,}) motor = New("Weld",heed,"motor",{Part0 = RootPart,Part1 = heed,}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.25269985, 16.7460079, 131.242035, 0.953203678, -4.37647104e-05, -0.302331448, 0.141824126, 0.883211732, 0.447019994, 0.267003089, -0.468979537, 0.841884136),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.953203022, 0.141823947, 0.267002791, -4.37349081e-05, 0.883210301, -0.468978852, -0.302331537, 0.447019905, 0.841884077),C1 = CFrame.new(5.72819138, 0.425918579, 2.99678802, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.22270155, 17.3260117, 130.772049, 0.953203678, -4.37647104e-05, -0.302331448, 0.141824126, 0.883211732, 0.447019994, 0.267003089, -0.468979537, 0.841884136),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.953203022, 0.141823947, 0.267002791, -4.37349081e-05, 0.883210301, -0.468978852, -0.302331537, 0.447019905, 0.841884077),C1 = CFrame.new(5.99823952, 0.622993469, 2.32863617, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.22270107, 16.9760113, 130.912048, 0.953203678, -4.37647104e-05, -0.302331448, 0.141824126, 0.883211732, 0.447019994, 0.267003089, -0.468979537, 0.841884136),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.953203022, 0.141823947, 0.267002791, -4.37349081e-05, 0.883210301, -0.468978852, -0.302331537, 0.447019905, 0.841884077),C1 = CFrame.new(5.87212563, 0.419822693, 2.62004089, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.26270056, 16.9959965, 131.552017, 0.953203678, -4.37647104e-05, -0.302331448, 0.141824126, 0.883211732, 0.447019994, 0.267003089, -0.468979537, 0.841884136),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.953203022, 0.141823947, 0.267002791, -4.37349081e-05, 0.883210301, -0.468978852, -0.302331537, 0.447019905, 0.841884077),C1 = CFrame.new(5.75235558, 0.804100037, 3.11959076, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Brick = New("Part",wew,"Brick",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.890014172, 2.80056667, 2.14243364),CFrame = CFrame.new(-4.53129768, 17.4148884, 127.841492, -0.942264199, -0.28325212, 0.178627506, -0.305212349, 0.506938398, -0.806140661, 0.137787417, -0.814116299, -0.564119279),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Brick,"Mesh",{MeshType = Enum.MeshType.Sphere,}) mot = New("Weld",Brick,"mot",{Part0 = Brick,Part1 = heed,C0 = CFrame.new(0, 0, 0, -0.942263782, -0.305211753, 0.137787431, -0.283251822, 0.506937325, -0.814115584, 0.17862767, -0.806139946, -0.564119577),C1 = CFrame.new(6.13838005, -0.903419495, -0.18963623, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Brick = New("Part",wew,"Brick",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.890707016, 2.82827997, 2.16363406),CFrame = CFrame.new(-4.72578192, 17.4818783, 131.785522, -0.953203917, 0.302331686, 4.38541174e-05, -0.14182438, -0.447019935, -0.88321209, -0.267003357, -0.841884196, 0.468979716),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Brick,"Mesh",{MeshType = Enum.MeshType.Sphere,}) mot = New("Weld",Brick,"mot",{Part0 = Brick,Part1 = heed,C0 = CFrame.new(0, 0, 0, -0.953203201, -0.141824186, -0.267003059, 0.302331775, -0.447019845, -0.841884077, 4.38392162e-05, -0.883210659, 0.468978971),C1 = CFrame.new(5.43213272, 1.41023254, 2.93221283, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.31270266, 17.8960209, 131.322037, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.0116272, 1.40883636, 2.46193695, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.00270224, 16.7460155, 128.2621, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.37435532, -1.29977417, 0.641586304, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-3.97270012, 16.9760017, 127.932106, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.51828766, -1.30588531, 0.264846802, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-3.97270203, 17.3260231, 127.792099, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.64440727, -1.10269928, -0.0265731812, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.06270027, 17.8960247, 128.342102, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.65779305, -0.316856384, 0.106742859, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-3.97270155, 17.6860218, 127.972107, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.72948074, -0.710945129, -0.0625228882, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.06270075, 17.6760216, 128.642059, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.5493145, -0.324996948, 0.462471008, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.06270123, 17.3460217, 128.832016, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.4224205, -0.483863831, 0.784408569, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.0126996, 16.9960079, 128.572067, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.39852524, -0.921600342, 0.764373779, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.22270203, 17.6860275, 130.952057, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(6.0833168, 1.01476288, 2.29267883, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.31269836, 17.3460159, 131.811966, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(5.77625656, 1.24183655, 3.13961792, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) Eyepart = New("Part",wew,"Eyepart",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(0.28000015, 0.28000015, 0.28000015),CFrame = CFrame.new(-4.31269932, 17.6760139, 131.621994, 0.953204036, -4.37498093e-05, -0.302331477, 0.141824216, 0.883212447, 0.447020113, 0.267003298, -0.468979955, 0.841884017),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) mot = New("Weld",Eyepart,"mot",{Part0 = Eyepart,Part1 = heed,C0 = CFrame.new(0, 0, 0, 0.95320338, 0.141824067, 0.26700297, -4.37498093e-05, 0.883211017, -0.468979239, -0.302331537, 0.447019994, 0.841884017),C1 = CFrame.new(5.90315056, 1.4006958, 2.81767273, 0.942263901, 0.305211514, -0.137787372, -0.178627476, 0.806139946, 0.564119697, 0.283251703, -0.506937504, 0.814115524),}) lefthand = New("Model",Character,"lefthand",{}) palm = New("Part",lefthand,"palm",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-6.23528481, 9.84479046, 113.004951, -4.47026821e-07, 8.54957216e-06, 1.00001502, -1.58250314e-05, 1.00001788, 5.74814567e-06, -1.00001526, -1.54971735e-06, 8.34467482e-06),Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",palm,"Mesh",{Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001),MeshId = "rbxassetid://559831844",MeshType = Enum.MeshType.FileMesh,}) moter = New("Weld",palm,"moter",{Part0 = RootPart,Part1 = palm,}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-6.23528481, 9.84479046, 113.004951, -4.47026821e-07, 8.54957216e-06, 1.00001502, -1.58250314e-05, 1.00001788, 5.74814567e-06, -1.00001526, -1.54971735e-06, 8.34467482e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 0.200000003),MeshId = "rbxassetid://559831844",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) Claw = New("Part",lefthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.40879726, 16.802496, 106.86425, 0.764317334, -0.209703878, 0.60981518, 0.557324052, 0.69056195, -0.461032122, -0.324414372, 0.692234814, 0.644668221),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.764301181, 0.557314813, -0.324414939, -0.209706947, 0.690539837, 0.692227066, 0.609809637, -0.461037576, 0.644652605),C1 = CFrame.new(6.14061737, 6.95766258, 2.82638836, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3.4199996, 0.419999987, 0.0500000007),CFrame = CFrame.new(-6.23528004, 9.85975742, 110.449936, -2.98013134e-07, 8.75819751e-06, 1.00001609, -1.58250368e-05, 1.0000186, 5.95676966e-06, -1.00001562, -1.54971679e-06, 8.19566958e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(2.55497742, 0.015007019, 5.7220459e-06, 1.49011612e-07, 0, -1.00000036, 2.08616257e-07, 1.00000072, 0, 1.00000107, 2.08616257e-07, -1.49011612e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-5.8975172, 14.2524462, 108.683426, -0.1934966, -0.209677845, -0.958450496, -0.723247409, 0.690597713, -0.00508323964, 0.662944674, 0.692207575, -0.285279691),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.193487346, -0.723243237, 0.66293478, -0.209680736, 0.690575182, 0.692199528, -0.958434939, -0.00507292151, -0.285267413),C1 = CFrame.new(4.32145691, 4.40764332, 0.337726593, 1.49011612e-07, 0, -1.00000036, 2.08616257e-07, 1.00000072, 0, 1.00000107, 2.08616257e-07, -1.49011612e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.379999995, 3.23000073, 0.0500000007),CFrame = CFrame.new(-6.2352953, 7.39475775, 112.969948, -1.48997799e-07, 8.92211756e-06, 1.00001693, -1.56427286e-05, 1.00001919, 6.14676492e-06, -1.00001585, -1.67125575e-06, 8.04666251e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0350036621, -2.44998837, 1.04904175e-05, 2.98023224e-07, 1.21537596e-07, -1.0000006, 3.98606062e-07, 1.00000131, -1.82306394e-07, 1.00000191, 3.7252903e-07, -2.98023224e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.379999995, 3.35000038, 0.0500000007),CFrame = CFrame.new(-6.23525095, 12.3748531, 112.96994, -1.48997799e-07, 8.92211756e-06, 1.00001693, -1.56427286e-05, 1.00001919, 6.14676492e-06, -1.00001585, -1.67125575e-06, 8.04666251e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0350036621, 2.53001785, 1.23977661e-05, 2.98023224e-07, 1.21537596e-07, -1.0000006, 3.98606062e-07, 1.00000131, -1.82306394e-07, 1.00000191, 3.7252903e-07, -2.98023224e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3.59000015, 0.419999987, 0.0500000007),CFrame = CFrame.new(-6.23527241, 9.85984898, 115.649994, -1.48997799e-07, 8.92211756e-06, 1.00001693, -1.56427286e-05, 1.00001919, 6.14676492e-06, -1.00001585, -1.67125575e-06, 8.04666251e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-2.64500427, 0.0150165558, 1.09672546e-05, 2.98023224e-07, 1.21537596e-07, -1.0000006, 3.98606062e-07, 1.00000131, -1.82306394e-07, 1.00000191, 3.7252903e-07, -2.98023224e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(8.53999996, 0.419999987, 0.0500000007),CFrame = CFrame.new(-6.23527193, 9.93366051, 113.189705, -6.26251176e-06, 5.27010752e-06, 1.00001311, -0.703362703, 0.710854352, 5.37560481e-06, -0.710863233, -0.703351021, 8.64268623e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, -0.703339815, -0.710853815, 0, 0.710853815, -0.703339815, 1, 0, 0),C1 = CFrame.new(-0.184753418, 0.0888652802, 1.1920929e-05, 2.98023224e-07, 1.21537596e-07, -1.0000006, 3.98606062e-07, 1.00000131, -1.82306394e-07, 1.00000191, 3.7252903e-07, -2.98023224e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.379999995, 8.27000046, 0.0500000007),CFrame = CFrame.new(-6.23527288, 9.82866764, 113.005409, -6.38119718e-06, 6.23752612e-06, 1.00001693, -0.703364551, 0.710856497, 6.14676492e-06, -0.710863948, -0.703352094, 8.04666251e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, -0.703339815, -0.710853815, 0, 0.710853815, -0.703339815, 1, 0, 0),C1 = CFrame.new(-0.000457763672, -0.016122818, 1.1920929e-05, 2.98023224e-07, 8.94069672e-08, -1.0000006, 3.98606062e-07, 1.00000143, -2.08616257e-07, 1.00000191, 3.72529058e-07, -2.98023252e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-3.91362119, 4.38929272, 107.206551, -0.868893623, -0.221730784, -0.442611873, 0.217342496, 0.632439435, -0.743527293, 0.444774896, -0.742207587, -0.501334608),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.868880928, 0.217336684, 0.444775164, -0.221732572, 0.63244009, -0.742193043, -0.442597687, -0.743502378, -0.501324296),C1 = CFrame.new(5.79833984, -5.45532179, 2.32167792, 2.98023224e-07, 8.94069672e-08, -1.0000006, 3.98606062e-07, 1.00000143, -2.08616257e-07, 1.00000191, 3.72529058e-07, -2.98023252e-07),}) Claw = New("Part",lefthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.51278067, 4.03589153, 106.513779, 0.868893564, -0.22173053, 0.442611903, -0.217342451, 0.632439733, 0.743527055, -0.444774568, -0.742207408, 0.501334965),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.868880868, -0.21733664, -0.444774836, -0.221732318, 0.632440388, -0.742192864, 0.442597717, 0.74350214, 0.501324654),C1 = CFrame.new(6.49111176, -5.80871391, 3.72250056, 2.98023224e-07, 8.94069672e-08, -1.0000006, 3.98606062e-07, 1.00000143, -2.08616257e-07, 1.00000191, 3.72529058e-07, -2.98023252e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-5.55097723, 5.51734781, 108.656403, -0.38107577, -0.221677721, -0.897598088, 0.644504726, 0.632388532, -0.429820478, 0.662906229, -0.742265642, -0.0981279165),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.381077588, 0.644491196, 0.662893176, -0.221675664, 0.632384062, -0.742257893, -0.8975811, -0.429805696, -0.0981194079),C1 = CFrame.new(4.34849548, -4.32730055, 0.684336185, 3.94875133e-06, -8.67235121e-06, -1, 1.39697386e-06, 1, -8.67234576e-06, 1, -1.39693964e-06, 3.94876315e-06),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.75525665, 17.9851036, 112.994789, -0.777252555, -0.0062999879, -0.629181027, -0.629213035, 0.00146484398, 0.777254462, -0.00399078894, 0.999994338, -0.0050969338),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.777236402, -0.629196227, -0.00398282986, -0.00630429992, 0.00145771052, 0.999979079, -0.629177094, 0.777245104, -0.00509962626),C1 = CFrame.new(0.0101623535, 8.1401577, 1.4799366, 3.94875133e-06, -8.67235121e-06, -1, 1.39697386e-06, 1, -8.67234576e-06, 1, -1.39693964e-06, 3.94876315e-06),}) Claw = New("Part",lefthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.50406957, 18.9850197, 112.981033, 0.77725178, -0.00629950408, 0.629182041, 0.629214168, 0.00146470987, -0.777253687, 0.00399049046, 0.999994338, 0.00509653054),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.777235627, 0.629197359, 0.00398253137, -0.0063038161, 0.00145757641, 0.999979079, 0.629178107, -0.777244329, 0.005099223),C1 = CFrame.new(0.0239257813, 9.14005089, 2.73109603, 3.94875133e-06, -8.67235121e-06, -1, 1.39697386e-06, 1, -8.67234576e-06, 1, -1.39693964e-06, 3.94876315e-06),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-6.02329397, 15.876955, 112.989883, -0.190985814, -0.00627844781, -0.98159194, -0.981617093, 0.00149034511, 0.190964296, 0.00024906575, 0.999995708, -0.00645236485),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.190974146, -0.981595218, 0.000256457133, -0.0062821419, 0.00148348196, 0.999979258, -0.981575012, 0.190968454, -0.00644982606),C1 = CFrame.new(0.0150604248, 6.0320549, 0.211935997, 4.54486008e-06, -8.34465027e-06, -1.00000119, 2.46987429e-06, 1.00000286, -8.9406949e-06, 1.00000381, -3.31558653e-07, 3.35323489e-06),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.60194969, 15.6729784, 118.813774, -0.797894657, -0.017074978, -0.602591932, -0.411021799, -0.715870798, 0.564484775, -0.441024363, 0.698043823, 0.564160883),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.79787457, -0.411003679, -0.44101128, -0.0170714259, -0.715860546, 0.698037207, -0.602587342, 0.564474165, 0.564150095),C1 = CFrame.new(-5.80873108, 5.82798195, 1.63325787, 4.54486008e-06, -8.34465027e-06, -1.00000119, 2.46987429e-06, 1.00000286, -8.9406949e-06, 1.00000381, -3.31558653e-07, 3.35323489e-06),}) Claw = New("Part",lefthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.31837416, 16.339674, 119.500168, 0.797894955, -0.0170747433, 0.602592051, 0.411022067, -0.715871334, -0.564484715, 0.441024333, 0.698044062, -0.564161062),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.797874868, 0.411003947, 0.44101125, -0.0170711912, -0.715861082, 0.698037446, 0.602587461, -0.564474106, -0.564150274),C1 = CFrame.new(-6.49510193, 6.49464798, 2.91680837, 4.54486008e-06, -8.34465027e-06, -1.00000119, 2.46987429e-06, 1.00000286, -8.9406949e-06, 1.00000381, -3.31558653e-07, 3.35323489e-06),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-5.93938589, 14.2489271, 117.320724, -0.223848373, -0.0170648322, -0.974490106, -0.677723408, -0.715846181, 0.168199554, -0.700454473, 0.698063254, 0.148666963),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.223845005, -0.677708089, -0.700432181, -0.017064577, -0.715833127, 0.698062897, -0.974475443, 0.168210477, 0.148670867),C1 = CFrame.new(-4.31571198, 4.40398788, 0.295855045, -4.47020113e-07, -1.58247403e-05, -1, 8.54944392e-06, 1, -1.58247458e-05, 1, -8.54945119e-06, -4.46885224e-07),}) Part = New("Part",lefthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.64276981, 15.9286785, 107.391273, -0.764312685, -0.209710538, -0.609818697, -0.557335734, 0.690549374, 0.461036623, 0.324405223, 0.692245007, -0.644661665),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.764301181, -0.557314813, 0.324414939, -0.209707394, 0.690540016, 0.69222641, -0.609809518, 0.461037099, -0.644653082),C1 = CFrame.new(5.61359406, 6.08385849, 1.59244156, -4.47020113e-07, -1.58247403e-05, -1, 8.54944392e-06, 1, -1.58247458e-05, 1, -8.54945119e-06, -4.46885224e-07),}) righthand = New("Model",Character,"righthand",{}) palm = New("Part",righthand,"palm",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-6.23516941, 9.18478012, 145.954849, -5.00725673e-06, 7.42079192e-06, 1.00000739, -4.20212746e-06, 1.00000536, -5.78164827e-06, -1.00000167, -1.13248852e-05, -6.28783619e-06),Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",palm,"Mesh",{Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001),MeshId = "rbxassetid://559831844",MeshType = Enum.MeshType.FileMesh,}) motur = New("Weld",palm,"mot",{Part0 = RootPart,Part1 = palm,}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-6.23516941, 9.18478012, 145.954849, -5.00725673e-06, 7.42079192e-06, 1.00000739, -4.20212746e-06, 1.00000536, -5.78164827e-06, -1.00000167, -1.13248852e-05, -6.28783619e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 0.200000003),MeshId = "rbxassetid://559831844",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) Claw = New("Part",righthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.50413442, 18.3248367, 145.930817, 0.777246058, -0.0062988447, 0.629177034, 0.629196286, 0.00146182266, -0.777252138, 0.00397052523, 0.999980807, 0.00510407751),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.777235627, 0.629197359, 0.00398253137, -0.0063038161, 0.00145757641, 0.999979079, 0.629178107, -0.777244329, 0.005099223),C1 = CFrame.new(0.0239105225, 9.14002323, 2.73094702, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3.4199996, 0.419999987, 0.0500000007),CFrame = CFrame.new(-6.23517942, 9.19977283, 143.399857, -5.00772239e-06, 7.71881878e-06, 1.00000739, -4.2039901e-06, 1.0000056, -5.48362368e-06, -1.00000167, -1.13230271e-05, -6.28737371e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(2.55499268, 0.0150032043, 2.86102295e-06, -4.65661287e-10, -1.86264515e-09, -1, 2.98023224e-07, 1.00000024, 1.86264515e-09, 1, 2.98023224e-07, 4.65661287e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-6.02334642, 15.2168293, 145.939743, -0.190983146, -0.00627716957, -0.981580853, -0.981599629, 0.00148772856, 0.190974876, 0.000268772943, 0.999980986, -0.00644582743),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.190974146, -0.981595218, 0.000256457133, -0.0062821419, 0.00148348196, 0.999979258, -0.981575012, 0.190968454, -0.00644982606),C1 = CFrame.new(0.0150299072, 6.03201771, 0.211776733, -4.65661287e-10, -1.86264515e-09, -1, 2.98023224e-07, 1.00000024, 1.86264515e-09, 1, 2.98023224e-07, 4.65661287e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.379999995, 3.23000073, 0.0500000007),CFrame = CFrame.new(-6.23518085, 6.73477316, 145.919876, -5.00772285e-06, 7.85293378e-06, 1.00000751, -4.20480546e-06, 1.00000596, -5.34951323e-06, -1.00000179, -1.13222168e-05, -6.2878421e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0350036621, -2.44999361, 6.67572021e-06, 0, -2.6775524e-09, -1.00000012, 4.32133675e-07, 1.0000006, 2.6775524e-09, 1.00000012, 4.32133675e-07, 4.65661287e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.379999995, 3.35000038, 0.0500000007),CFrame = CFrame.new(-6.23514175, 11.7148027, 145.919815, -5.00772285e-06, 7.85293378e-06, 1.00000751, -4.20480546e-06, 1.00000596, -5.34951323e-06, -1.00000179, -1.13222168e-05, -6.2878421e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.0350036621, 2.53000927, 9.05990601e-06, 0, -2.6775524e-09, -1.00000012, 4.32133675e-07, 1.0000006, 2.6775524e-09, 1.00000012, 4.32133675e-07, 4.65661287e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3.59000015, 0.419999987, 0.0500000007),CFrame = CFrame.new(-6.23514843, 9.19980049, 148.599854, -5.00772285e-06, 7.85293378e-06, 1.00000751, -4.20480546e-06, 1.00000596, -5.34951323e-06, -1.00000179, -1.13222168e-05, -6.2878421e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-2.64500427, 0.0150089264, 7.62939453e-06, 0, -2.6775524e-09, -1.00000012, 4.32133675e-07, 1.0000006, 2.6775524e-09, 1.00000012, 4.32133675e-07, 4.65661287e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(8.53999996, 0.419999987, 0.0500000007),CFrame = CFrame.new(-6.23515987, 9.27363873, 146.139603, -8.47482352e-06, 1.44610658e-06, 1.00000727, -0.703346133, 0.710854232, -6.21378331e-06, -0.710846961, -0.703348994, -6.28829594e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, -0.703339815, -0.710853815, 0, 0.710853815, -0.703339815, 1, 0, 0),C1 = CFrame.new(-0.184753418, 0.0888576508, 8.10623169e-06, 0, -2.6775524e-09, -1.00000012, 4.32133675e-07, 1.0000006, 2.6775524e-09, 1.00000012, 4.32133675e-07, 4.65661287e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.379999995, 8.27000046, 0.0500000007),CFrame = CFrame.new(-6.2351613, 9.16864967, 145.955307, -9.08303991e-06, 2.06015739e-06, 1.00000751, -0.703347027, 0.710855186, -5.34951323e-06, -0.71084708, -0.703349113, -6.2878421e-06),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0, -0.703339815, -0.710853815, 0, 0.710853815, -0.703339815, 1, 0, 0),C1 = CFrame.new(-0.000457763672, -0.0161304474, 8.10623169e-06, 0, 0, -1.00000012, 4.32133675e-07, 1.00000072, 0, 1.00000012, 4.32133703e-07, 4.65675498e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.602005, 15.0128288, 151.76355, -0.797886014, -0.0170736797, -0.6025846, -0.411003768, -0.715861857, 0.564483225, -0.441002429, 0.698046684, 0.564148545),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.79787457, -0.411003679, -0.44101128, -0.0170714259, -0.715860546, 0.698037207, -0.602587342, 0.564474165, 0.564150095),C1 = CFrame.new(-5.8087616, 5.82800198, 1.63308001, 0, 0, -1.00000012, 4.32133675e-07, 1.00000072, 0, 1.00000012, 4.32133703e-07, 4.65675498e-10),}) Claw = New("Part",righthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.31844354, 15.679493, 152.449905, 0.797886312, -0.017073445, 0.60258472, 0.411004037, -0.715862393, -0.564483166, 0.441002399, 0.698046923, -0.564148724),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.797874868, 0.411003947, 0.44101125, -0.0170711912, -0.715861082, 0.698037446, 0.602587461, -0.564474106, -0.564150274),C1 = CFrame.new(-6.49513245, 6.49466801, 2.91662359, 0, 0, -1.00000012, 4.32133675e-07, 1.00000072, 0, 1.00000012, 4.32133703e-07, 4.65675498e-10),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-5.93944693, 13.5887852, 150.270569, -0.223846808, -0.0170657169, -0.974482656, -0.677709401, -0.715839446, 0.168210074, -0.700430751, 0.698066652, 0.14867118),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.223845005, -0.677708089, -0.700432181, -0.017064577, -0.715833127, 0.698062897, -0.974475443, 0.168210477, 0.148670867),C1 = CFrame.new(-4.31576538, 4.403965, 0.295666218, -5.60326043e-06, -7.74841919e-06, -1, 6.58627641e-06, 1, -7.74845739e-06, 1, -6.58631961e-06, -5.6032095e-06),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.87853813, 3.34013319, 151.816895, -0.758053303, -0.262670487, -0.596975923, 0.553145647, -0.743874669, -0.375091106, -0.345549583, -0.614535987, 0.709186256),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.758048356, 0.553142011, -0.345547557, -0.262668312, -0.743872643, -0.614537835, -0.596970737, -0.375086099, 0.709183335),C1 = CFrame.new(-5.86198425, -5.84463263, 1.35663557, -5.60326043e-06, -7.74841919e-06, -1, 6.58627641e-06, 1, -7.74845739e-06, 1, -6.58631961e-06, -5.6032095e-06),}) Claw = New("Part",righthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.65349007, 2.47311783, 152.375443, 0.758053243, -0.262669951, 0.596976042, -0.553145409, -0.743874788, 0.375091344, 0.345549732, -0.614536226, -0.709186018),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.758048296, -0.553141773, 0.345547706, -0.262667775, -0.743872762, -0.614538074, 0.596970856, 0.375086337, -0.709183097),C1 = CFrame.new(-6.42051697, -6.71163845, 2.58167791, -5.60326043e-06, -7.74841919e-06, -1, 6.58627641e-06, 1, -7.74845739e-06, 1, -6.58631961e-06, -5.6032095e-06),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-6.12919903, 4.93403292, 150.422028, -0.196999878, -0.262660831, -0.944580972, 0.664848268, -0.743872762, 0.0681904703, -0.720553637, -0.614541352, 0.321166158),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.196998358, 0.66483736, -0.72054708, -0.262657553, -0.743870437, -0.614545286, -0.944567919, 0.068192631, 0.321164668),C1 = CFrame.new(-4.46711731, -4.25074244, 0.105978966, -5.1562688e-06, -4.14252281e-06, -1.00000119, 6.2883023e-06, 1.00000346, -1.13248852e-05, 1.00000608, -6.88433602e-06, -6.07921993e-06),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.64286423, 15.2685184, 140.34137, -0.764312148, -0.209710598, -0.60981679, -0.557322443, 0.690541029, 0.461045414, 0.32442072, 0.692223668, -0.644657612),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.764301181, -0.557314813, 0.324414939, -0.209707394, 0.690540016, 0.69222641, -0.609809518, 0.461037099, -0.644653082),C1 = CFrame.new(5.61338806, 6.08373833, 1.5922761, -5.1562688e-06, -4.14252281e-06, -1.00000119, 6.2883023e-06, 1.00000346, -1.13248852e-05, 1.00000608, -6.88433602e-06, -6.07921993e-06),}) Claw = New("Part",righthand,"Claw",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.40860367, 16.1426754, 139.814423, 0.764312148, -0.209710151, 0.609816909, 0.557322443, 0.69054085, -0.461045891, -0.32442072, 0.692224324, 0.644657135),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),}) Mesh = New("SpecialMesh",Claw,"Mesh",{Scale = Vector3.new(1.57516229, 0.900093496, 0.900090456),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Claw,"mot",{Part0 = Claw,Part1 = palm,C0 = CFrame.new(0, 0, 0, 0.764301181, 0.557314813, -0.324414939, -0.209706947, 0.690539837, 0.692227066, 0.609809637, -0.461037576, 0.644652605),C1 = CFrame.new(6.14031982, 6.95790005, 2.82652378, -5.1562688e-06, -4.14252281e-06, -1.00000119, 6.2883023e-06, 1.00000346, -1.13248852e-05, 1.00000608, -6.88433602e-06, -6.07921993e-06),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-5.89726353, 13.5927134, 141.633545, -0.193492234, -0.209683582, -0.958448827, -0.723255992, 0.690577269, -0.00507251453, 0.66294241, 0.692197144, -0.285267115),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.193487346, -0.723243237, 0.66293478, -0.209680736, 0.690575182, 0.692199528, -0.958434939, -0.00507292151, -0.285267413),C1 = CFrame.new(4.32124329, 4.40792942, 0.337892532, -5.00725673e-06, -4.20212746e-06, -1.00000167, 7.42079192e-06, 1.00000536, -1.13248852e-05, 1.00000739, -5.78164827e-06, -6.28783619e-06),}) Part = New("Part",righthand,"Part",{Anchored = false,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(3, 1, 1),CFrame = CFrame.new(-4.75515366, 17.3252373, 145.944855, -0.777248919, -0.0063056713, -0.629185081, -0.629204273, 0.00145059312, 0.777252495, -0.00397736579, 0.999982476, -0.00510437367),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = palm,C0 = CFrame.new(0, 0, 0, -0.777236402, -0.629196227, -0.00398282986, -0.00630429992, 0.00145771052, 0.999979079, -0.629177094, 0.777245104, -0.00509962626),C1 = CFrame.new(0.00988769531, 8.14042282, 1.47994471, -5.00725673e-06, -4.20212746e-06, -1.00000167, 7.42079192e-06, 1.00000536, -1.13248852e-05, 1.00000739, -5.78164827e-06, -6.28783619e-06),}) Shoot = function(orgpos) rand = 1.5 spread = Vector3.new((math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand) * (orgpos - Mouse.Hit.p).magnitude / 100 local MouseLook = CFrame.new((orgpos + Mouse.Hit.p) / 2, Mouse.Hit.p + spread) Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(orgpos), 5, 5, 5, 1, 1, 1, 0.1) table.insert(Effects, {MouseLook.lookVector, "Shoot", 50, orgpos, 5, 7, 0, 1, 2}) end function attackone() attack = true cantattack = true chatfunc("WORLD") for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 25.2699986, -0.970001221, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25513203e-26, 1.5, -0.0799915045, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.93992007, 0.530016184, -0.749977052, 0.671063602, -0.741084933, 0.0216067191, -0.0142351035, -0.0420169309, -0.99901551, 0.741262913, 0.670095384, -0.0387454592) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.85000944, 0.470003843, -0.900003552, 0.777410984, 0.628938198, 0.00831452757, 0.00628061546, 0.00545621477, -0.999965429, -0.628961682, 0.777436376, 0.000291601638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579993069, -1.99997544, 6.25985164e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580020487, -1.99997556, 1.85566228e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.788791656, 16.183567, -0.827146769, -0.137787372, 0.564119697, 0.814115524, 0.305211514, 0.806139946, -0.506937504, -0.942263901, 0.178627476, -0.283251703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351395, 9.85484219, -5.01481104, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8147564, 9.19478703, -5.0149703, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end chatfunc("DESTRUCTION!") for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759992599, 25.2699986, -0.970001221, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25513203e-26, 1.5, -0.0799915045, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.269937903, 0.400009483, -0.819992781, 0.682272673, 0.730970621, 0.0136526134, 0.0430621058, -0.0215375535, -0.998840272, -0.729828954, 0.682069242, -0.0461716093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.430024922, 0.340004086, -0.900004923, 0.766999841, -0.641594052, 0.00831413921, 0.00656431587, -0.00511075044, -0.999965429, 0.641615093, 0.767027318, 0.000291678793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579985499, -1.9999764, 6.25983438e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580014765, -1.99997604, 1.85564022e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.788780689, 16.1835613, -0.827141523, -0.137787372, 0.564119697, 0.814115524, 0.305211514, 0.806139946, -0.506937504, -0.942263901, 0.178627476, -0.283251703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351357, 9.85484219, -5.01481104, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8147526, 9.19478703, -5.0149703, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(1) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950004578, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25505006e-26, 1.49999905, -0.0800068378, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189979926, 0.400005281, -0.980002761, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210015774, 0.340002239, -0.900003552, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480611801, 17.7309036, -0.735867143, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351547, 9.85484219, -5.01483393, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.5707073, 22.5827446, -4.40391922, -0.931310356, 0.318911612, -0.175955713, 0.316545039, 0.469672263, -0.824145198, -0.180184454, -0.823235035, -0.538365602) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950012207, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25517579e-26, 1.50000143, -0.0799840093, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189980805, 0.400007546, -0.980010152, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210017934, 0.340004146, -0.900018632, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480607986, 17.7309113, -0.735884309, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351471, 9.85484219, -5.0148263, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.2336845, -2.3754828, -5.02356005, -0.946486354, 0.303575426, 0.109576441, -0.0991887003, 0.0494779386, -0.993838131, -0.307126373, -0.951523185, -0.0167197455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end bOOm = Instance.new("Sound", Character) bOOm.SoundId = "rbxassetid://357562152" -- Put Music ID Here. bOOm.Looped = false bOOm.Volume = 5 wait() bOOm:Play() if reverse == true then for i = 0, 20, 0.1 do bOOm.Pitch = bOOm.Pitch - 0.05 end wait(2) local asdd = Instance.new("Part", Character) asdd.CFrame = RootPart.CFrame asdd.Size = Vector3.new(2,2,2) asdd.Transparency = 1 asdd.Material = "Neon" asdd.Anchored = true asdd.BrickColor = BrickColor.new"Really black" MagnitudeDamage(asdd, 99999, 99999, 99999, 9999, "Normal", "0", 1) CFuncs['Sound'].Create("rbxassetid://183763487",Character,10,.5) Effects.Block.Create(BrickColor.new('Bright yellow'), CFrame.new(RootPart.Position), 250, 250, 200, 200, 200, 200, .01) elseif reverse == false then for i,v in pairs (game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then v.Character:BreakJoints() end end wait(2) bOOm:Remove() end attack = false cantattack = false end shade = Instance.new("Model",Character) shade.Name = "Shades" rh = Instance.new("Part") rh.Name = "rh" rh.Parent = shade rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1577360" mesh.TextureId = "http://www.roblox.com/asset/?id=1577349" mesh.Scale = Vector3.new(1.05, 1.05, 1.05) mesh.Parent = rh hatweld = New("Weld",rh,"hatwsdewugdfyhkjh",{Part0 = rh,Part1 = Head,C0 = CFrame.new(0, 0, 0, 1, 5.34789583e-22, -1.3880951e-21, -5.34789583e-22, 1, 7.03996133e-22, 1.3880951e-21, -7.03996133e-22, 1),C1 = CFrame.new(0, 0.240001202, -0.149993896, 1, 5.34789583e-22, -1.3880951e-21, -5.34789583e-22, 1, 7.03996133e-22, 1.3880951e-21, -7.03996133e-22, 1),}) function grab(x, y, p) weld = Instance.new("Weld") weld.Name = "lologitgrab'd" weld.Part0 = x weld.Part1 = y weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,280,0) weld.Parent = p end local dontgrab = false function attacktwo() attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.760003269, 26.7200222, -0.94999671, 1.00000548, 8.66129355e-08, -7.6649485e-07, 8.66129355e-08, 1.00000024, -1.19034569e-08, -7.6649485e-07, -1.19034569e-08, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.9425795e-07, 1.50000072, -0.0799994022, 1.00000548, 2.27887043e-07, -7.11796247e-07, 8.66129355e-08, 0.982156813, 0.188095838, -7.6649485e-07, -0.188094497, 0.982156992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189976901, 0.400006354, -0.980026603, 0.118525267, 0.992824256, 0.0162344445, 0.045384258, 0.0109160803, -0.998910189, -0.991913915, 0.119130723, -0.0437644906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210028082, 0.340000272, -0.90003258, 0.14053461, -0.990046561, 0.00831352267, 0.00145726802, -0.0081901364, -0.999965549, 0.990074635, 0.140542597, 0.000291775214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579999685, -1.9999733, -4.2263872e-07, 0.993039846, -0.117827691, -7.6649485e-07, 0.117827237, 0.993034482, -1.19034569e-08, -7.66825337e-07, 7.87020511e-08, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580023885, -1.99997592, 4.70688718e-07, 0.997908831, 0.0647253096, -7.6649485e-07, -0.0647247881, 0.997903526, -1.19034569e-08, -7.65794312e-07, -6.22500025e-08, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480618477, 17.7309113, -0.735866308, -0.217815876, 0.576680183, 0.787405431, -0.0986660495, 0.789630592, -0.605601013, -0.970989823, -0.209599659, -0.115094952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1353378, 9.85484409, -5.01479816, -1.0000062, -9.86924988e-06, -2.68490282e-07, -9.62801641e-06, 1.00000155, -7.76614343e-06, 1.21355697e-06, -8.55413873e-06, -1.00000203) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(13.2820168, 3.55933738, -20.5980816, -1.00000727, -1.12699645e-05, -5.52975007e-06, -4.29339752e-06, 1.0000056, -5.76963021e-06, 5.77649598e-06, -7.42312113e-06, -1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end coroutine.wrap(function() wait(.2) if dontgrab == true then find:Disconnect() wait(.6) chatfunc("LOOK IN MY EYES...") wait(3) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950004578, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25505006e-26, 1.49999905, -0.0800068378, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189979926, 0.400005281, -0.980002761, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210015774, 0.340002239, -0.900003552, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480611801, 17.7309036, -0.735867143, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351547, 9.85484219, -5.01483393, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.5707073, 22.5827446, -4.40391922, -0.931310356, 0.318911612, -0.175955713, 0.316545039, 0.469672263, -0.824145198, -0.180184454, -0.823235035, -0.538365602) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950004578, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25505006e-26, 1.49999905, -0.0800068378, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189979926, 0.400005281, -0.980002761, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210015774, 0.340002239, -0.900003552, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480611801, 17.7309036, -0.735867143, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351547, 9.85484219, -5.01483393, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.5707073, 22.5827446, -4.40391922, -0.931310356, 0.318911612, -0.175955713, 0.316545039, 0.469672263, -0.824145198, -0.180184454, -0.823235035, -0.538365602) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950012207, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25517579e-26, 1.50000143, -0.0799840093, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189980805, 0.400007546, -0.980010152, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210017934, 0.340004146, -0.900018632, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480607986, 17.7309113, -0.735884309, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351471, 9.85484219, -5.0148263, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.2336845, -2.3754828, -5.02356005, -0.946486354, 0.303575426, 0.109576441, -0.0991887003, 0.0494779386, -0.993838131, -0.307126373, -0.951523185, -0.0167197455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(.1) smahsnodmg(righthand.palm) righthand.palm["lologitgrab'd"]:Remove() dontgrab = false attack = false elseif dontgrab == false then find:Disconnect() chatfunc("GET CLOSER TO YOUR FATE.") attack = false end end)() for i, v in pairs(righthand:GetChildren()) do if v:IsA("Part") then find = v.Touched:connect(function(hit) if hit.Parent:FindFirstChildOfClass('Humanoid') and attack == true and dontgrab == false then dontgrab = true grab(hit.Parent.Torso,righthand.palm,righthand.palm) local whosgrabbed = hit.Parent.Parent.Name hit.Parent:FindFirstChildOfClass('Humanoid').PlatformStand = true wait(1) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.760017395, 25.2700005, -0.970016479, 1, 0, 0, 0, 1, -1.87350135e-15, 0, -1.87350135e-15, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.52587891e-05, 1.49998128, -0.0800150484, 1, 1.13686838e-13, 0, 0, 0.982150793, 0.188095078, 0, -0.188095063, 0.982150793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189987063, 0.400006056, -0.980009139, 0.118522465, 0.992818713, 0.0162341986, 0.0453846157, 0.0109157981, -0.998909891, -0.991913557, 0.119130068, -0.0437649228) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210012332, 0.340004951, -0.90001899, 0.14053674, -0.9900406, 0.00831346214, 0.00145645451, -0.00819005817, -0.999965429, 0.990074456, 0.140543982, 0.000290945056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.580028355, -1.99997532, -1.52577268e-05, 0.993034363, -0.117825642, 5.40239853e-09, 0.11782565, 0.993034303, 2.09832751e-09, -5.6134013e-09, -1.44723344e-09, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.58001107, -1.99997437, 7.89399301e-09, 0.997903228, 0.0647240505, 4.79849405e-09, -0.0647240505, 0.997903228, 2.55529042e-09, -4.62387106e-09, -2.86047452e-09, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.788785458, 16.1835346, -0.827138901, -0.137789458, 0.564123869, 0.814112008, 0.305209517, 0.806137681, -0.50694102, -0.942263901, 0.178623617, -0.283253223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1353722, 9.85484695, -5.01485682, -1.0000006, -3.55561087e-06, -1.04587707e-06, -3.31734827e-06, 1.00000131, -7.78251979e-06, 4.49856088e-07, -8.5536476e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(1.43385816, 24.2451191, -17.1118031, 0.999744415, 0.021856267, -0.00588995032, -0.0224943645, 0.988376617, -0.150358513, 0.00253537321, 0.150453568, 0.988614798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end end) end end end coroutine.resume(coroutine.create(function() cantattack = true chatfunc("I LOVE CHINA") wait(2) chatfunc("BEHOLD MY NEWEST INVENTION, TRUMPIE!") wait(2) chatfunc("MADE BY ME, DONALD TRUMP!") wait(2) chatfunc("THERES NO WAY YOU WOULD SURVIVE THIS..") wait(2) chatfunc2("LETS BUILD A WALL, SHALL WE?..") cantattack = false coroutine.resume(coroutine.create(function() local quotes = { "My father gave me a small loan of a million dollars.", "CHINA.", "I will build a wall.", "How can you not love China?", "All of mexicans are going to pay for the wall.", "I'm really rich.", "You're fired." } local specials = { "YOUR TIME IS OVER.", "NO MORE FRIENDS.", "YOU WILL DIE IN A MATTER OF SECONDS.", "YOU WILL PAY.", "YOU.. NEVER.. ANGER. ME.", "YOU WILL NEVER GET TO MY LEVEL OF POWER.", "NO TIME TO HIDE." } while true do wait(13) if reverse == false then if attack == false and cantattack == false and wowo == false then chatfunc(""..quotes[math.random(1, #quotes)].."") elseif wowo == true and attack == false and cantattack == false then chatfunc2(""..specials[math.random(1, #specials)].."") end elseif reverse == true then if attack == false and cantattack == false and wowo == false then chatfuncc(""..quotes[math.random(1, #quotes)].."") elseif wowo == true and attack == false and cantattack == false then chatfunc22(""..specials[math.random(1, #specials)].."") end end for i,v in pairs(wew:GetChildren()) do if v.BrickColor == BrickColor.new("Really red") then v.BrickColor = BrickColor.new("Black") end end wait(.4) for i,v in pairs(wew:GetChildren()) do if v.BrickColor == BrickColor.new("Black") then v.BrickColor = BrickColor.new("Really red") end end end end)) wOtE = false coroutine.wrap(function() while true and wait() do wait(.1) if Humanoid.Health <=2000 then if attack == false then if cantattack == false and wowo == false and wOtE == false then wowo = true z.Pitch = .97 attack = true z.PlaybackSpeed = 0.9 chatfunc("YOU THINK THIS IS ALL I HAVE?") Humanoid.MaxHealth = 100000 wait() Humanoid.Health = 100000 for i,v in pairs(wew:GetChildren()) do if v.BrickColor == BrickColor.new("Dark indigo") then v.BrickColor = BrickColor.new("Really red") end end for i,v in pairs(lefthand:GetChildren()) do if v.BrickColor == BrickColor.new("Dark indigo") then v.BrickColor = BrickColor.new("Really red") end end for i,v in pairs(righthand:GetChildren()) do if v.BrickColor == BrickColor.new("Dark indigo") then v.BrickColor = BrickColor.new("Really red") end end wowo = true wait(.1) attack = false end end end end end)() end)) local TweenService = game:GetService("TweenService") coroutine.wrap(function() while true and wait() do wait(.1) if Humanoid.Health <=20000 then if attack == false then if cantattack == false and wowo == true and wOtE == false then wOtE = true reverse = true cantattack = true attack = true Humanoid.MaxHealth = math.huge Humanoid.Health = math.huge Humanoid.WalkSpeed = 0 chatfunc("REALLY?") coroutine.wrap(function() for i,v in pairs(wew:GetChildren()) do if v.BrickColor == BrickColor.new("Really red") then v.BrickColor = BrickColor.new("Bright yellow") end end for i,v in pairs(lefthand:GetChildren()) do if v.BrickColor == BrickColor.new("Really red") then v.BrickColor = BrickColor.new("Bright yellow") end end for i,v in pairs(righthand:GetChildren()) do if v.BrickColor == BrickColor.new("Really red") then v.BrickColor = BrickColor.new("Bright yellow") end end end)() chatfunc("YOU FOOL..") wait(3) chatfunc22("YOU SHOULDNT HAVE DONE THAT.") attack = false cantattack = false Humanoid.MaxHealth = 2000000 Humanoid.Health = 2000000 Humanoid.WalkSpeed = 16 end end end end end)() function clickatk() attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950004578, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25505006e-26, 1.49999905, -0.0800068378, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189979926, 0.400005281, -0.980002761, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210015774, 0.340002239, -0.900003552, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480611801, 17.7309036, -0.735867143, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351547, 9.85484219, -5.01483393, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.5707073, 22.5827446, -4.40391922, -0.931310356, 0.318911612, -0.175955713, 0.316545039, 0.469672263, -0.824145198, -0.180184454, -0.823235035, -0.538365602) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950012207, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25517579e-26, 1.50000143, -0.0799840093, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189980805, 0.400007546, -0.980010152, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210017934, 0.340004146, -0.900018632, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480607986, 17.7309113, -0.735884309, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351471, 9.85484219, -5.0148263, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.2336845, -2.3754828, -5.02356005, -0.946486354, 0.303575426, 0.109576441, -0.0991887003, 0.0494779386, -0.993838131, -0.307126373, -0.951523185, -0.0167197455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if reverse == true then CFuncs['Sound'].Create("rbxassetid://183763487",Character,10,1) local asdd = Instance.new("Part", Character) asdd.CFrame = righthand.palm.CFrame asdd.Size = Vector3.new(2,2,2) asdd.Transparency = 1 asdd.Material = "Neon" asdd.Anchored = true asdd.BrickColor = BrickColor.new"Really black" MagnitudeDamage(asdd, 30, 20, 50, 30, "Normal", "0", 1) Effects.Block.Create(BrickColor.new('Bright yellow'), CFrame.new(asdd.Position), 350, 350, 300, 20, 20, 20, .1) wait(.5) asdd:Destroy() end if reverse == false then smahs(righthand.palm) end attack = false end function clickatk2() attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.949996948, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25508766e-26, 1.49999857, -0.0799989849, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.18997322, 0.400007457, -0.980011046, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210019559, 0.340004116, -0.900003016, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579985023, -1.99997258, 6.25982452e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580020249, -1.99997175, 1.85566204e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480607986, 17.7309017, -0.735868096, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.8172531, 20.520647, -3.66432858, -0.971718132, 0.105367593, 0.21133548, -0.112918004, 0.578669786, -0.807708859, -0.2073998, -0.808728456, -0.550406754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8147526, 9.19478703, -5.01498556, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.949996948, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25518257e-26, 1.50000334, -0.0799843669, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189965621, 0.400009274, -0.98001188, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210019559, 0.340004116, -0.900003016, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579985023, -1.99997258, 6.25982452e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580020249, -1.99997175, 1.85566204e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.48060894, 17.7308998, -0.73586762, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-16.7988281, -1.8885771, -5.231565, -0.954750299, -0.287907064, 0.0745859817, -0.0620222166, -0.052531749, -0.996694148, 0.290872931, -0.956218362, 0.0322975069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8147526, 9.19478607, -5.01498556, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if reverse == true then CFuncs['Sound'].Create("rbxassetid://183763487",Character,10,1) local asd = Instance.new("Part", Character) asd.CFrame = lefthand.palm.CFrame asd.Size = Vector3.new(2,2,2) asd.Transparency = 1 asd.Material = "Neon" asd.Anchored = true asd.BrickColor = BrickColor.new"Really black" MagnitudeDamage(asd, 30, 20, 50, 10, "Normal", "0", 1) Effects.Block.Create(BrickColor.new('Bright yellow'), CFrame.new(asd.Position), 350, 350, 300, 20, 20, 20, .1) wait(.5) asd:Destroy() end if reverse == false then smahs(lefthand.palm) end attack = false end Mouse.Button1Down:connect(function() if attack == false and cantattack == false and attacktype == 1 then attack = true clickatk() attack = false attacktype = 2 elseif attack == false and cantattack == false and attacktype == 2 then attack = true clickatk2() attack = false attacktype = 1 end end) Mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and cantattack == false and k == 'q' then attackone() elseif attack == false and cantattack == false and k == 'e' then attacktwo() end end) while true do swait() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then PlayAnimationFromTable({ CFrame.new(-0.83996582, 25.250021, -0.220002174, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25508889e-26, 1.50000036, -0.0800002813, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.369967103, 0.420005798, -0.970006347, 0.0886246413, 0.993097603, 0.0768321976, 0.0716862828, 0.0705764517, -0.994927049, -0.993482113, 0.0936828703, -0.0649366155) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.279962897, 0.44000122, -0.700017512, 0.152406871, -0.987562954, -0.0386604816, 0.0426825732, 0.0456579998, -0.998043597, 0.987395763, 0.150459096, 0.0491102003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579993248, -1.99997735, 6.25985657e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580028474, -1.99998081, 1.85569199e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.728760719, 16.1835747, 0.512853622, -0.137787372, 0.564119697, 0.814115524, 0.305211514, 0.806139946, -0.506937504, -0.942263901, 0.178627476, -0.283251703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.07514, 9.85484219, -3.67482376, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8747625, 9.19478321, -3.67495728, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then PlayAnimationFromTable({ CFrame.new(-0.83996582, 25.250021, -0.220002174, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25508889e-26, 1.50000036, -0.0800002813, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.369967103, 0.420005798, -0.970006347, 0.0886246413, 0.993097603, 0.0768321976, 0.0716862828, 0.0705764517, -0.994927049, -0.993482113, 0.0936828703, -0.0649366155) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.279962897, 0.44000122, -0.700017512, 0.152406871, -0.987562954, -0.0386604816, 0.0426825732, 0.0456579998, -0.998043597, 0.987395763, 0.150459096, 0.0491102003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579993248, -1.99997735, 6.25985657e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580028474, -1.99998081, 1.85569199e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.728760719, 16.1835747, 0.512853622, -0.137787372, 0.564119697, 0.814115524, 0.305211514, 0.806139946, -0.506937504, -0.942263901, 0.178627476, -0.283251703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.07514, 9.85484219, -3.67482376, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8747625, 9.19478321, -3.67495728, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 PlayAnimationFromTable({ CFrame.new(-0.759994507, 25.2699986, -0.970002174, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25509321e-26, 1.49999881, -0.0799980611, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189979702, 0.400005192, -0.980000854, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210016057, 0.340004146, -0.9000054, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.57997793, -1.99997723, 6.25981651e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580013037, -1.99997807, 1.85563282e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.788780689, 16.183569, -0.827145576, -0.137787372, 0.564119697, 0.814115524, 0.305211514, 0.806139946, -0.506937504, -0.942263901, 0.178627476, -0.283251703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351547, 9.85484219, -5.01482582, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8147564, 9.19478607, -5.01497269, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then PlayAnimationFromTable({ CFrame.new(-0.759994507, 26.7200089, -0.950000763, 1, 0, 0, 0, 1, -2.12296717e-42, 0, -2.12296717e-42, 1) * CFrame.new(0, 0- 0.1 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(6.25508766e-26, 1.49999857, -0.0799989849, 1, 3.41292782e-26, 5.775724e-26, -4.80637172e-26, 0.982156634, 0.188095808, -8.15871503e-26, -0.188094467, 0.982156932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.189979926, 0.400005281, -0.980002761, 0.118523851, 0.992818832, 0.0162344072, 0.0453842282, 0.0109159928, -0.99890995, -0.991913736, 0.119131483, -0.0437644832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.210015789, 0.340004146, -0.900003552, 0.140534565, -0.990040898, 0.00831356458, 0.00145726732, -0.008190047, -0.999965429, 0.990074694, 0.140541837, 0.000291769626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.579992831, -1.99997354, 6.25984671e-26, 0.993034363, -0.117827125, -2.50416006e-26, 0.117827125, 0.993034363, 2.38299102e-26, 2.30221167e-26, -2.66571877e-26, 1) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.580012739, -1.99997425, 1.8556327e-25, 0.997903347, 0.0647248626, 3.84105841e-25, -0.0647248626, 0.997903347, -1.88821746e-26, -3.85317531e-25, -6.10893885e-27, 1) * CFrame.new(0, 0, 0) * CFrame.new(0, 0+ 0.1 * math.cos((sine) / -30), 0) * CFrame.Angles(0, 0, 0), }, .3, false) motor.C0 = clerp(motor.C0, CFrame.new(-0.480607986, 17.7309093, -0.735868812, -0.217815399, 0.576676786, 0.78740108, -0.0986660197, 0.789630353, -0.605600953, -0.970990002, -0.209599197, -0.115094349) * CFrame.Angles(math.rad(0),math.rad(0)-RootPart.RotVelocity.Y/10,math.rad(0)), 0.7) moter.C0 = clerp(moter.C0, CFrame.new(-17.1351471, 9.85484219, -5.01483774, -1.00000072, -9.89437103e-06, -1.0429419e-06, -9.56654821e-06, 1.00000143, -7.77830428e-06, 4.46968443e-07, -8.54942573e-06, -1.00000191) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) motur.C0 = clerp(motur.C0, CFrame.new(15.8147564, 9.19478703, -5.01497412, -1.00000167, -1.13248852e-05, -6.28783619e-06, -4.20212746e-06, 1.00000536, -5.78164827e-06, 5.00725673e-06, -7.42079192e-06, -1.00000739) * CFrame.new(0- 0.5 * math.cos((sine) / 60),0 + 0.5 * math.cos((sine) / 30), 0) * CFrame.Angles(0, 0, 0), 0.3) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local move = 30 if Thing[8] == 3 then move = 10 end local hit, pos = rayCast(Thing[4], Thing[1], move, m) if Thing[10] ~= nil then da = pos cf2 = CFrame.new(Thing[4], Thing[10].Position) cfa = CFrame.new(Thing[4], pos) tehCF = cfa:lerp(cf2, 0.2) Thing[1] = tehCF.lookVector end local mag = (Thing[4] - pos).magnitude Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) if Thing[8] == 2 then Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) end Thing[4] = Thing[4] + Look * move Thing[3] = Thing[3] - 1 if 2 < Thing[5] then Thing[5] = Thing[5] - 0.3 Thing[6] = Thing[6] - 0.3 end if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 or Thing[8] == 3 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) else if Thing[8] == 2 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) if (hit.Parent:FindFirstChildOfClass('Humanoid')) ~= nil or (hit.Parent.Parent:FindFirstChildOfClass('Humanoid')) ~= nil then ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs["Sound"].Create("161006093", ref, 1, 1.2) game:GetService("Debris"):AddItem(ref, 0.2) Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) end end end ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end do do if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Fire" then Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end end end end
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